nvgm/campaign-and-character-progression.md
2022-03-08 21:44:21 -08:00

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Campaign and Character Progression

By NVGM
Written February 2019

Youve decided to start your new campaign at 5th level. The core rules of 5th-edition D&D do not give explicit guidelines for handling the myriad questions arising in such a scenario. How much XP should you budget for one adventuring day with this party? How much gold should the party have acquired in the time before the campaign started? And how many adventuring days have the party completed together? According to the guidelines in the Players Handbook, Dungeon Masters Guide, and Xanathars Guide to Everything, as well as some arithmetic, the answers are 3,500 per character, about 1,300 gp, and 10 respectively. After looking through the full collection of 5th-edition published works, Ive assembled a spreadsheet to answer any questions about advancement pacing and wealth and magic item acquisition rates in an “average” campaign.

In the interest of digestibility, Ive split the sheet into two segments: advancement, and treasure. You can find the complete sheet here.

All of the guidelines in this post are what I call the “second-most valid answer.” That is, the GMs word is the highest authority, but should the GM prefer to defer to the designers of the game, the answers contained herein are those written thereby.

Advancement and Pacing

Your party are a band of mercenaries whove been working together since the beginning of their adventuring careers. By 5th level, how many full days of adventuring have they completed together? The table below describes the assumed rate of progression for parties using a “party XP” system wherein all PCs gain XP at the same rate.

Level XP to Next Level Adjusted XP per Adventuring Day per Character Adventuring Days to Next Level Cumulative Adventuring Days
1st 300 300 1 0
2nd 900 600 2 1
3rd 2,700 1,200 3 3
4th 6,500 1,700 4 6
5th 14,000 3,500 4 10
6th 23,000 4,000 6 14
7th 34,000 5,000 7 20
8th 48,000 6,000 8 27
9th 64,000 7,500 9 35
10th 85,000 9,000 10 44
11th 100,000 10,500 10 54
12th 120,000 11,500 11 64
13th 140,000 13,500 11 75
14th 165,000 15,000 11 86
15th 195,000 18,000 11 97
16th 225,000 20,000 12 108
17th 265,000 25,000 11 120
18th 305,000 27,000 12 131
19th 355,000 30,000 12 143
20th 30,000 40,000 1 155

Of course, the XP to Next Level column is drawn from page 15 of the Players Handbook. The Adjusted XP per Adventuring Day per Character column is pulled from page 84 of the Dungeon Masters Guide. The last two columns are arithmetically derived from the other two.

Interestingly, if you award one week of downtime per full adventuring day, your campaign will span nearly exactly three (2.98) in-game years. This is the rule of thumb I use to awarding downtime in my home games.

And lastly, it is correctly written that the core rules assume that if youre awarding epic boons for each 30,000 XP your PCs earn beyond 355,000 as described on page 231 of the Dungeon Masters Guide, they will gain four boons for every three adventuring days.

Treasure and Magic Items

If your campaign is starting at 5th level, your players will likely ask about equipment, particularly magic items. Should 5th-level characters start with the same equipment as a 1st-level character? I believe not, but the question of post-1st-level wealth and equipment is not concisely answered anywhere in the 5th-edition corpus. But if your party is assumed to have been adventuring together since the beginning of their careers, it seems likely they will have found some magic items. But how many, and of what sort? The table below describes the average party wealth and magic item progression for a party of four members. For a larger or smaller party, adjust as you feel appropriate.

Level Gold Value Minor Magic Items Major Magic Items
1st 0 gp 2 0
2nd 321 gp 4 1
3rd 642 gp 6 1
4th 963 gp 9 2
5th 1,284 gp 13 3
6th 5,641 gp 17 4
7th 9,998 gp 22 5
8th 14,355 gp 27 6
9th 18,712 gp 32 7
10th 23,069 gp 37 8
11th 27,426 gp 41 9
12th 60,176 gp 45 10
13th 92,926 gp 49 11
14th 125,676 gp 53 12
15th 158,426 gp 57 13
16th 191,176 gp 61 14
17th 223,926 gp 65 15
18th 555,926 gp 70 17
19th 887,926 gp 75 18
20th 1,219,926 gp 80 20

The Gold Value, Minor Magic Items, and Major Magic Items columns are all cumulative. The Gold Value column was derived from the Treasure Hoard tables and guidelines on page 133 of the Dungeon Masters Guide by assuming a 51 on every percentile roll and taking the parenthetical value instead of rolling the dice, and including the value of all gems and art objects. The Minor and Major Magic Items columns are derived from the Magic Items Awarded by Tier table on page 135 of Xanathars Guide to Everything. The full sheet includes breakdowns by rarity.

For some further insight, here are the rates at which the above are accumulated:

Tier (Levels) Gold Minor Magic Items Major Magic Items
1st ( 1- 4) 321 gp 2-3 0-1
2nd ( 5-10) 4,357 gp 4-5 1
3rd (11-16) 32,750 gp 4 1
4th (17-20) 332,000 gp 4-5 1-2

Its worth reiterating that these rates apply to parties, not individual characters.

Conclusion

All of these guidelines are subject to the “second-most-valid-answer” rule. You, the GM, have the ultimate authority to determine the pacing appropriate for your campaign. The guidelines in this article are meant to help you make decisions more confidently. If youve ever been asked by the player of your 5th-level fighter, “shouldnt I have plate armor by now?” then you know how difficult it can be to make snap judgements about questions like that.

Our example 5th level party has likely been adventuring together for ten advenduring days, earned nearly 13,000 gp, and acquired 13 minor magic items and 3 major magic items.