nvgm/campaign-and-character-progression.md

85 lines
6.5 KiB
Markdown
Raw Normal View History

2022-03-08 21:42:50 -08:00
# Campaign and Character Progression
2022-03-08 21:44:21 -08:00
> By NVGM
2022-03-08 21:42:50 -08:00
> Written February 2019
Youve decided to start your new campaign at 5th level. The core rules of 5th-edition D&D do not give explicit guidelines for handling the myriad questions arising in such a scenario. How much XP should you budget for one adventuring day with this party? How much gold should the party have acquired in the time before the campaign started? And how many adventuring days have the party completed together? According to the guidelines in the Players Handbook, Dungeon Masters Guide, and Xanathars Guide to Everything, as well as some arithmetic, the answers are 3,500 per character, about 1,300 gp, and 10 respectively. After looking through the full collection of 5th-edition published works, Ive assembled a spreadsheet to answer any questions about advancement pacing and wealth and magic item acquisition rates in an “average” campaign.
In the interest of digestibility, Ive split the sheet into two segments: advancement, and treasure. You can find the [complete sheet here](/campaign-and-character-progression/xp-and-party-loot-by-level.csv).
All of the guidelines in this post are what I call the “second-most valid answer.” That is, the GMs word is the highest authority, but should the GM prefer to defer to the designers of the game, the answers contained herein are those written thereby.
## Advancement and Pacing
Your party are a band of mercenaries whove been working together since the beginning of their adventuring careers. By 5th level, how many full days of adventuring have they completed together? The table below describes the assumed rate of progression for parties using a “party XP” system wherein all PCs gain XP at the same rate.
| Level | XP to Next Level | Adjusted XP per Adventuring Day per Character | Adventuring Days to Next Level | Cumulative Adventuring Days |
|:----:|:-------:|:------:|:--:|:---:|
| 1st | 300 | 300 | 1 | 0 |
| 2nd | 900 | 600 | 2 | 1 |
| 3rd | 2,700 | 1,200 | 3 | 3 |
| 4th | 6,500 | 1,700 | 4 | 6 |
| 5th | 14,000 | 3,500 | 4 | 10 |
| 6th | 23,000 | 4,000 | 6 | 14 |
| 7th | 34,000 | 5,000 | 7 | 20 |
| 8th | 48,000 | 6,000 | 8 | 27 |
| 9th | 64,000 | 7,500 | 9 | 35 |
| 10th | 85,000 | 9,000 | 10 | 44 |
| 11th | 100,000 | 10,500 | 10 | 54 |
| 12th | 120,000 | 11,500 | 11 | 64 |
| 13th | 140,000 | 13,500 | 11 | 75 |
| 14th | 165,000 | 15,000 | 11 | 86 |
| 15th | 195,000 | 18,000 | 11 | 97 |
| 16th | 225,000 | 20,000 | 12 | 108 |
| 17th | 265,000 | 25,000 | 11 | 120 |
| 18th | 305,000 | 27,000 | 12 | 131 |
| 19th | 355,000 | 30,000 | 12 | 143 |
| 20th | 30,000 | 40,000 | 1 | 155 |
Of course, the XP to Next Level column is drawn from page 15 of the Players Handbook. The Adjusted XP per Adventuring Day per Character column is pulled from page 84 of the Dungeon Masters Guide. The last two columns are arithmetically derived from the other two.
Interestingly, if you award one week of downtime per full adventuring day, your campaign will span nearly exactly three (2.98) in-game years. This is the rule of thumb I use to awarding downtime in my home games.
And lastly, it is correctly written that the core rules assume that if youre awarding epic boons for each 30,000 XP your PCs earn beyond 355,000 as described on page 231 of the Dungeon Masters Guide, they will gain four boons for every three adventuring days.
## Treasure and Magic Items
If your campaign is starting at 5th level, your players will likely ask about equipment, particularly magic items. Should 5th-level characters start with the same equipment as a 1st-level character? I believe not, but the question of post-1st-level wealth and equipment is not concisely answered anywhere in the 5th-edition corpus. But if your party is assumed to have been adventuring together since the beginning of their careers, it seems likely they will have found some magic items. But how many, and of what sort? The table below describes the average party wealth and magic item progression for a party of four members. For a larger or smaller party, adjust as you feel appropriate.
| Level | Gold Value | Minor Magic Items | Major Magic Items |
|:----:|:------------:|:--:|:--:|
| 1st | 0 gp | 2 | 0 |
| 2nd | 321 gp | 4 | 1 |
| 3rd | 642 gp | 6 | 1 |
| 4th | 963 gp | 9 | 2 |
| 5th | 1,284 gp | 13 | 3 |
| 6th | 5,641 gp | 17 | 4 |
| 7th | 9,998 gp | 22 | 5 |
| 8th | 14,355 gp | 27 | 6 |
| 9th | 18,712 gp | 32 | 7 |
| 10th | 23,069 gp | 37 | 8 |
| 11th | 27,426 gp | 41 | 9 |
| 12th | 60,176 gp | 45 | 10 |
| 13th | 92,926 gp | 49 | 11 |
| 14th | 125,676 gp | 53 | 12 |
| 15th | 158,426 gp | 57 | 13 |
| 16th | 191,176 gp | 61 | 14 |
| 17th | 223,926 gp | 65 | 15 |
| 18th | 555,926 gp | 70 | 17 |
| 19th | 887,926 gp | 75 | 18 |
| 20th | 1,219,926 gp | 80 | 20 |
The Gold Value, Minor Magic Items, and Major Magic Items columns are all cumulative. The Gold Value column was derived from the Treasure Hoard tables and guidelines on page 133 of the Dungeon Masters Guide by assuming a 51 on every percentile roll and taking the parenthetical value instead of rolling the dice, and including the value of all gems and art objects. The Minor and Major Magic Items columns are derived from the Magic Items Awarded by Tier table on page 135 of Xanathars Guide to Everything. The full sheet includes breakdowns by rarity.
For some further insight, here are the rates at which the above are accumulated:
| Tier (Levels) | Gold | Minor Magic Items | Major Magic Items |
|:-----------:|:----------:|:---:|:---:|
| 1st ( 1- 4) | 321 gp | 2-3 | 0-1 |
| 2nd ( 5-10) | 4,357 gp | 4-5 | 1 |
| 3rd (11-16) | 32,750 gp | 4 | 1 |
| 4th (17-20) | 332,000 gp | 4-5 | 1-2 |
Its worth reiterating that these rates apply to parties, not individual characters.
## Conclusion
All of these guidelines are subject to the “second-most-valid-answer” rule. You, the GM, have the ultimate authority to determine the pacing appropriate for your campaign. The guidelines in this article are meant to help you make decisions more confidently. If youve ever been asked by the player of your 5th-level fighter, “shouldnt I have plate armor by now?” then you know how difficult it can be to make snap judgements about questions like that.
Our example 5th level party has likely been adventuring together for ten advenduring days, earned nearly 13,000 gp, and acquired 13 minor magic items and 3 major magic items.