Jafner.net/jafner-homebrew/Wizards of the Coast; Adventurer's League.json
2020-01-29 11:58:01 -08:00

5030 lines
122 KiB
JSON

{
"_meta": {
"sources": [
{
"json": "AL 3pp",
"abbreviation": "AL (3pp)",
"full": "Adventurers League (3pp)",
"authors": [
"Kobold Press"
],
"version": "1.0",
"url": "https://github.com/TheGiddyLimit/homebrew",
"targetSchema": "1.3.4"
}
]
},
"monster": [
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 33,
"name": "Krenshar",
"size": "M",
"type": "beast",
"alignment": [
"U"
],
"ac": [
13
],
"hp": {
"average": 28,
"formula": "8d6"
},
"speed": {
"walk": 40
},
"str": 14,
"dex": 16,
"con": 11,
"int": 2,
"wis": 12,
"cha": 4,
"passive": 11,
"cr": "2",
"senses": "darkvision 60 ft.",
"skill": {
"intimidation": "+5"
},
"action": [
{
"name": "Multiattack",
"entries": [
"The krenshar makes two attacks: one with its bite and one with its claws."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage."
]
},
{
"name": "Claws",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) slashing damage."
]
},
{
"name": "Frightening Roar",
"entries": [
"Creatures other than krenshar within 60 feet of a krenshar when it roars must succeed on a DC 11 Charisma saving throw or fall prone and become frightened for 1 minute. Creatures cannot stand from prone while frightened by the krenshar. At the end of their turns, affected creatures can attempt another DC 11 Charisma saving throw to end the frightened condition. When a creature makes the saving throw or the effect ends, the creature is immune to all krenshars' Frightening Roar for the next 24 hours."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Krenshar.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 34,
"name": "Kes'thak the Lizard King",
"size": "L",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 133,
"formula": "14d10+56"
},
"speed": {
"walk": 40,
"swim": 40
},
"str": 18,
"dex": 13,
"con": 18,
"int": 12,
"wis": 13,
"cha": 15,
"passive": 14,
"cr": "6",
"senses": "darkvision 60 ft., truesight 30 ft.",
"languages": "Abyssal, Common, Draconic",
"skill": {
"athletics": "+7",
"deception": "+5",
"perception": "+4"
},
"save": {
"con": "+7",
"wis": "+4",
"cha": "+5"
},
"trait": [
{
"name": "Demonic Head",
"entries": [
"Kes'thak has advantage on Wisdom (Perception) checks and cannot be blinded, charmed, deafened, frightened, stunned, or knocked unconscious."
]
},
{
"name": "Hold Breath",
"entries": [
"Kes'thak can hold his breath for 15 minutes."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If Kes'thak fails a saving throw, he can choose to succeed instead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"Kes'thak makes three attacks: one with his claws and two with his bite."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) piercing damage."
]
},
{
"name": "Claws",
"entries": [
"Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage."
]
},
{
"name": "Demonic Shout (Recharge 6)",
"entries": [
"Kes'thak unleashes a terrible shout. Each creature within 10 feet of Kes'thak must make a DC 14 Constitution saving throw, taking 45 ({@dice 10d8}) force damage on a failed saving throw, or half as much damage on a successful one."
]
}
],
"reaction": [
{
"name": "Demonic Claw",
"entries": [
"When an adjacent creature targets Kes'thak with a melee attack, he can use a reaction to make his claws attack against that creature."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Kes'thak%20the%20Lizard%20King.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 35,
"name": "Oak Wilden Clubber",
"size": "M",
"type": "humanoid",
"alignment": [
"N"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 32,
"formula": "5d8+10"
},
"speed": {
"walk": 30
},
"str": 16,
"dex": 10,
"con": 15,
"int": 10,
"wis": 11,
"cha": 9,
"skill": {
"athletics": "+5",
"intimidation": "+1"
},
"senses": "darkvision 60 ft.",
"passive": 10,
"languages": "Common, Elven, Sylvan",
"cr": "1",
"trait": [
{
"name": "Brute",
"entries": [
"A melee weapon deals one extra die of damage when the oak wilden clubber hits with it (included in the attacks)."
]
},
{
"name": "Nature's Fortification",
"entries": [
"When an adjacent ally is reduced to 0 hit points, the oak wilden clubber gains 5 temporary hit points. This ability refreshes after a short or long rest."
]
}
],
"action": [
{
"name": "Greatclub",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) bludgeoning damage."
]
},
{
"name": "Javelin",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +5} to hit, reach 5 ft. or range 30/120, one target. Hit: 10 ({@dice 2d6+3}) piercing damage in melee or 6 ({@dice 1d6+3}) piercing damage at range."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Oak%20Wilden%20Clubber.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 35,
"name": "Oak Wilden Punisher",
"size": "M",
"type": "humanoid",
"alignment": [
"N"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 65,
"formula": "10d8+20"
},
"speed": {
"walk": 30
},
"str": 18,
"dex": 10,
"con": 15,
"int": 10,
"wis": 11,
"cha": 9,
"skill": {
"athletics": "+6",
"intimidation": "+1"
},
"senses": "darkvision 60 ft.",
"passive": 10,
"languages": "Common, Elven, Sylvan",
"cr": "3",
"trait": [
{
"name": "Brute",
"entries": [
"A melee weapon deals one extra die of damage when the oak wilden punisher hits with it (included in the attacks)."
]
},
{
"name": "Nature's Fortification",
"entries": [
"When an adjacent ally is reduced to 0 hit points, the oak wilden punisher gains 10 temporary hit points. This ability refreshes after a short or long rest."
]
},
{
"name": "Oak's Resolve",
"entries": [
"The oak wilden punisher has advantage on Wisdom, Intelligence, and Charisma saving throws."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The oak wilden punisher makes two melee attacks."
]
},
{
"name": "Greatclub",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) bludgeoning damage."
]
},
{
"name": "Javelin",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 5 ft. or range 30/120, one target. Hit: 11 ({@dice 2d6+4}) piercing damage in melee or 7 ({@dice 1d6+4}) piercing damage at range."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Oak%20Wilden%20Punisher.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 36,
"name": "Pine Wilden Warrior",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"fey"
]
},
"alignment": [
"N"
],
"ac": [
13
],
"hp": {
"average": 22,
"formula": "5d8"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 16,
"con": 11,
"int": 12,
"wis": 15,
"cha": 10,
"skill": {
"perception": "+4",
"survival": "+4"
},
"senses": "darkvision 60 ft.",
"passive": 14,
"languages": "Common, Elven, Sylvan",
"cr": "1/2",
"trait": [
{
"name": "Nature's Fortification",
"entries": [
"When an adjacent ally is reduced to 0 hit points, the pine wilden warrior gains 5 temporary hit points. This ability refreshes after a short or long rest."
]
}
],
"action": [
{
"name": "Rapier",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage."
]
},
{
"name": "Dagger",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +5} to hit, reach 5 ft. or 20/60 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage."
]
}
],
"reaction": [
{
"name": "Wrathful Needles",
"entries": [
"When an adjacent enemy hits an ally of the pine wilden warrior with a melee attack, the warrior can use a reaction to deal 3 ({@dice 1d6}) points of piercing damage unless the enemy succeeds on a DC 11 Dexterity saving throw."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Pine%20Wilden%20Warrior.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 36,
"name": "Pine Wilden Ranger",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"fey"
]
},
"alignment": [
"N"
],
"ac": [
14
],
"hp": {
"average": 55,
"formula": "10d8+10"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 18,
"con": 12,
"int": 12,
"wis": 17,
"cha": 10,
"skill": {
"perception": "+5",
"stealth": "+6",
"survival": "+5"
},
"senses": "darkvision 60 ft.",
"passive": 15,
"languages": "Common, Elven, Sylvan",
"cr": "2",
"trait": [
{
"name": "Nature's Fortification",
"entries": [
"When an adjacent ally is reduced to 0 hit points, the pine wilden ranger gains 10 temporary hit points. This ability refreshes after a short or long rest."
]
},
{
"name": "Wrathful Mark",
"entries": [
"As a bonus action, a pine wilden ranger can chose one enemy as its mark. Once per turn, the pine wilden ranger does an extra 3 ({@dice 1d6}) damage to their marked enemy when they hit with a melee or ranged weapon attack."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The pine wilden ranger makes two attacks, either with its rapier or its daggers."
]
},
{
"name": "Rapier",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) piercing damage."
]
},
{
"name": "Dagger",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 5 ft. or 20/60 ft., one target. Hit: 6 ({@dice 1d4+4}) piercing damage."
]
}
],
"reaction": [
{
"name": "Wrathful Needles",
"entries": [
"When an adjacent enemy hits an ally of the pine wilden ranger with a melee attack, the ranger can use a reaction to deal 5 ({@dice 2d4}) points of piercing damage unless the enemy succeeds on a DC 12 Dexterity saving throw."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Pine%20Wilden%20Ranger.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 36,
"name": "Willow Wilden Watcher",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"fey"
]
},
"alignment": [
"N"
],
"ac": [
12
],
"hp": {
"average": 11,
"formula": "2d8+2"
},
"speed": {
"walk": 30
},
"str": 8,
"dex": 14,
"con": 13,
"int": 12,
"wis": 16,
"cha": 12,
"skill": {
"nature": "+3",
"perception": "+5"
},
"senses": "darkvision 60 ft.",
"passive": 15,
"languages": "Common, Elven, Sylvan",
"cr": "1/4",
"spellcasting": [
{
"name": "Spellcasting",
"headerEntries": [
"The willow wilden watcher is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, {@hit 5} to hit with spell attacks). The watcher has the following spells prepared:"
],
"spells": {
"0": {
"spells": [
"{@spell druidcraft}",
"{@spell shillelagh}",
"{@spell thorn whip}"
]
},
"1": {
"slots": 3,
"spells": [
"{@spell cure wounds}",
"{@spell faerie fire}",
"{@spell longstrider}"
]
}
}
}
],
"trait": [
{
"name": "Nature's Fortification",
"entries": [
"When an adjacent ally is reduced to 0 hit points, the willow wilden watcher gains 3 temporary hit points. This ability refreshes after a short or long rest."
]
}
],
"action": [
{
"name": "Club",
"entries": [
"Melee Weapon Attack: {@hit +1} to hit, reach 5 ft., one target. Hit: 2 ({@dice 1d6-1}) bludgeoning damage."
]
},
{
"name": "Shillelagh",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) bludgeoning damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Willow%20Wilden%20Watcher.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 37,
"name": "Willow Wilden Sentinel",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"fey"
]
},
"alignment": [
"N"
],
"ac": [
12,
{
"ac": 16,
"condition": "with {@spell barkskin}",
"braces": true
}
],
"hp": {
"average": 66,
"formula": "12d8+12"
},
"speed": {
"walk": 30
},
"str": 8,
"dex": 14,
"con": 13,
"int": 14,
"wis": 18,
"cha": 15,
"skill": {
"arcana": "+4",
"nature": "+4",
"perception": "+6",
"religion": "+4"
},
"senses": "darkvision 60 ft.",
"passive": 16,
"languages": "Common, Elven, Sylvan",
"cr": "4",
"spellcasting": [
{
"name": "Spellcasting",
"headerEntries": [
"The willow wilden sentinel is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The sentinel has the following spells prepared:"
],
"spells": {
"0": {
"spells": [
"{@spell druidcraft}",
"{@spell shillelagh}",
"{@spell thorn whip}"
]
},
"1": {
"slots": 4,
"spells": [
"{@spell cure wounds}",
"{@spell faerie fire}",
"{@spell longstrider}",
"{@spell thunderwave}"
]
},
"2": {
"slots": 3,
"spells": [
"{@spell barkskin}",
"{@spell heat metal}",
"{@spell hold person}"
]
},
"3": {
"slots": 3,
"spells": [
"{@spell call lightning}",
"{@spell dispel magic}",
"{@spell wind wall}"
]
},
"4": {
"slots": 2,
"spells": [
"{@spell confusion}",
"{@spell ice storm}"
]
}
}
}
],
"trait": [
{
"name": "Nature's Fortification",
"entries": [
"When an adjacent ally is reduced to 0 hit points, the willow wilden sentinel gains 15 temporary hit points. This ability refreshes after a short or long rest."
]
},
{
"name": "Nature's Watchfulness",
"entries": [
"A willow wilden sentinel cannot be surprised and gains advantage on its initiative rolls."
]
}
],
"action": [
{
"name": "Club",
"entries": [
"Melee Weapon Attack: {@hit +1} to hit, reach 5 ft., one target. Hit: 2 ({@dice 1d6-1}) bludgeoning damage."
]
},
{
"name": "Shillelagh",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) bludgeoning damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Willow%20Wilden%20Sentinel.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 37,
"name": "Chameleon Lizardfolk Snoop",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"N"
],
"ac": [
12
],
"hp": {
"average": 16,
"formula": "3d8+3"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 10,
"dex": 14,
"con": 12,
"int": 13,
"wis": 11,
"cha": 15,
"skill": {
"deception": "+4",
"persuasion": "+4",
"stealth": "+4"
},
"senses": "",
"passive": 10,
"languages": "Common, Draconic",
"cr": "1/2",
"trait": [
{
"name": "Camouflage",
"entries": [
"The chameleon lizardfolk snoop can use a bonus action to gain advantage on the next Stealth check it makes on that turn."
]
},
{
"name": "Hold Breath",
"entries": [
"The chameleon lizardfolk snoop can hold its breath for 15 minutes."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +2} to hit, reach 5 ft., one target. Hit: 3 ({@dice 1d6}) slashing damage."
]
},
{
"name": "Short Sword",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage. If the chameleon lizardfolk snoop has advantage on the attack roll, the attack deals an extra 3 ({@dice 1d6}) piercing damage."
]
},
{
"name": "Sling",
"entries": [
"Ranged Weapon Attack: {@hit +4} to hit, range 30/120 ft., one target. Hit: 4 ({@dice 1d4+2}) bludgeoning damage. If the chameleon lizardfolk snoop has advantage on the attack roll, the attack deals an extra 3 ({@dice 1d6}) bludgeoning damage."
]
}
],
"reaction": [
{
"name": "Sudden Blur",
"entries": [
"When the chameleon lizardfolk snoop is targeted by a ranged attack, it can use its reaction to change color. That ranged attack is made at disadvantage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Chameleon%20Lizardfolk%20Snoop.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 38,
"name": "Chameleon Lizardfolk Spy",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"N"
],
"ac": [
14
],
"hp": {
"average": 33,
"formula": "6d8+6"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 10,
"dex": 18,
"con": 12,
"int": 13,
"wis": 11,
"cha": 17,
"skill": {
"deception": "+5",
"persuasion": "+5",
"stealth": "+6"
},
"senses": "",
"passive": 10,
"languages": "Common, Draconic",
"cr": "2",
"trait": [
{
"name": "Distracting Tail",
"entries": [
"The chameleon lizardfolk spy can use a bonus action to distract one adjacent enemy with its tail. The next melee attack against that enemy on that turn is made with advantage."
]
},
{
"name": "Hold Breath",
"entries": [
"The chameleon lizardfolk spy can hold its breath for 15 minutes."
]
},
{
"name": "Uncanny Camouflage",
"entries": [
"The chameleon lizardfolk spy has advantage on Stealth checks."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The chameleon lizardfolk spy makes two melee attacks with its short sword or two ranged attacks with its sling."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +2} to hit, reach 5 ft., one target. Hit: 3 ({@dice 1d6}) slashing damage."
]
},
{
"name": "Short Sword",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d6+4}) piercing damage. If the chameleon lizardfolk spy has advantage on the attack roll, the attack deals an extra 7 ({@dice 2d6}) piercing damage."
]
},
{
"name": "Sling",
"entries": [
"Ranged Weapon Attack: {@hit +6} to hit, range 30/120 ft., one target. Hit: 6 ({@dice 1d4+4}) bludgeoning damage. If the chameleon lizardfolk spy has advantage on the attack roll, the attack deals an extra 7 ({@dice 2d6}) bludgeoning damage."
]
}
],
"reaction": [
{
"name": "Expert Dodger",
"entries": [
"When the chameleon lizardfolk spy is targeted by a ranged attack, it can use its reaction to change color. All ranged attacks made against the chameleon lizardfolk spy until the start of its next turn are made at disadvantage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Chameleon%20Lizardfolk%20Spy.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 38,
"name": "Gecko Lizardfolk Scout",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 17,
"formula": "3d8+3"
},
"speed": {
"walk": 40,
"climb": 40,
"swim": 40
},
"str": 8,
"dex": 15,
"con": 12,
"int": 15,
"wis": 14,
"cha": 11,
"skill": {
"acrobatics": "+4",
"perception": "+4",
"survival": "+4"
},
"senses": "",
"passive": 14,
"languages": "Common, Draconic",
"cr": "1/4",
"trait": [
{
"name": "Hold Breath",
"entries": [
"The gecko lizardfolk scout can hold its breath for 15 minutes."
]
},
{
"name": "Quick Escape",
"entries": [
"The gecko lizardfolk scout can take the Disengage action as a bonus action in each of its turns."
]
},
{
"name": "Toe Pads",
"entries": [
"The gecko lizardfolk scout can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +1} to hit, reach 5 ft., one target. Hit: 2 ({@dice 1d6-1}) slashing damage."
]
},
{
"name": "Dagger",
"entries": [
"Melee or Ranged Attack: {@hit +4} to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 4 ({@dice 1d4+2}) piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Gecko%20Lizardfolk%20Scout.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 38,
"name": "Gecko Lizardfolk Infiltrator",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 27,
"formula": "5d8+5"
},
"speed": {
"walk": 40,
"climb": 40,
"swim": 40
},
"str": 8,
"dex": 16,
"con": 12,
"int": 15,
"wis": 14,
"cha": 11,
"skill": {
"acrobatics": "+5",
"perception": "+4",
"stealth": "+5",
"survival": "+4"
},
"senses": "",
"passive": 14,
"languages": "Common, Draconic",
"cr": "1",
"trait": [
{
"name": "Hold Breath",
"entries": [
"The gecko lizardfolk infiltrator can hold its breath for 15 minutes."
]
},
{
"name": "Quick Escape",
"entries": [
"The gecko lizardfolk infiltrator can take the Disengage or Hide action as a bonus action in each of its turns."
]
},
{
"name": "Toe Pads",
"entries": [
"The gecko lizardfolk infiltrator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The gecko lizardfolk infiltrator makes two attacks with its daggers."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +1} to hit, reach 5 ft., one target. Hit: 2 ({@dice 1d6-1}) slashing damage."
]
},
{
"name": "Dagger",
"entries": [
"Melee or Ranged Attack: {@hit +5} to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage."
]
}
],
"reaction": [
{
"name": "Lightning Retort",
"entries": [
"The gecko lizardfolk infiltrator can make a dagger attack against an adjacent enemy who hits it with a melee attack. If this dagger attack hits, it does an additional 3 ({@dice 1d6}) piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Gecko%20Lizardfolk%20Infiltrator.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 39,
"name": "Gila Lizardfolk Brute",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor",
"{@item shield|phb}"
]
}
],
"hp": {
"average": 27,
"formula": "5d8+5"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 15,
"dex": 12,
"con": 13,
"int": 7,
"wis": 14,
"cha": 7,
"skill": {
"athletics": "+4",
"perception": "+4",
"survival": "+4"
},
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "",
"passive": 14,
"languages": "Draconic",
"cr": "1",
"trait": [
{
"name": "Hold Breath",
"entries": [
"The gila lizardfolk brute can hold its breath for 15 minutes."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) slashing damage, and the target must make a DC 11 Constitution saving throw, taking 7 ({@dice 2d6}) poison damage on a failed save. If the poison reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Gila%20Lizardfolk%20Brute.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 39,
"name": "Gila Lizardfolk Savage",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor",
"{@item shield|phb}"
]
}
],
"hp": {
"average": 65,
"formula": "10d8+20"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 18,
"dex": 12,
"con": 15,
"int": 7,
"wis": 14,
"cha": 7,
"skill": {
"athletics": "+6",
"perception": "+4",
"survival": "+4"
},
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "",
"passive": 14,
"languages": "Draconic",
"cr": "3",
"trait": [
{
"name": "Bloodlust",
"entries": [
"The gila lizardfolk savage can use a bonus action to take the Dash action on its turn. If at the end of the Dash action the gila lizardfolk savage is adjacent to an enemy, it can take a bite attack at disadvantage."
]
},
{
"name": "Hold Breath",
"entries": [
"The gila lizardfolk savage can hold its breath for 15 minutes."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The gila lizardfolk savage makes two melee attacks: one with its bite and one with its claws."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d6+4}) slashing damage, and the target must make a DC 12 Constitution saving throw, taking 14 ({@dice 4d6}) poison damage on a failed save. If the poison reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points."
]
},
{
"name": "Claws",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Gila%20Lizardfolk%20Savage.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 39,
"name": "Komodo Lizardfolk Sentry",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 32,
"formula": "5d8+10"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 17,
"dex": 10,
"con": 15,
"int": 7,
"wis": 12,
"cha": 11,
"skill": {
"athletics": "+5",
"intimidation": "+2",
"perception": "+3"
},
"senses": "",
"passive": 13,
"languages": "Common, Draconic",
"cr": "1",
"trait": [
{
"name": "Hold Breath",
"entries": [
"The komodo lizardfolk sentry can hold its breath for 15 minutes."
]
},
{
"name": "Keen Senses",
"entries": [
"When the komodo lizardfolk sentry can rely on its sense of smell or taste, it has advantage on Perception checks."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The komodo lizardfolk sentry makes two melee attacks: one with its bite and one with its spear."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) slashing damage."
]
},
{
"name": "Spear",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Komodo%20Lizardfolk%20Sentry.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 40,
"name": "Komodo Lizardfolk Champion",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor",
"{@item shield|phb}"
]
}
],
"hp": {
"average": 65,
"formula": "10d8+20"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 18,
"dex": 10,
"con": 15,
"int": 7,
"wis": 14,
"cha": 11,
"skill": {
"athletics": "+6",
"intimidation": "+2",
"perception": "+4"
},
"senses": "",
"passive": 14,
"languages": "Common, Draconic",
"cr": "2",
"trait": [
{
"name": "Hold Breath",
"entries": [
"The komodo lizardfolk champion can hold its breath for 15 minutes."
]
},
{
"name": "Keen Senses",
"entries": [
"When the komodo lizardfolk champion can rely on its sense of smell or taste, it has advantage on Perception checks."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The komodo lizardfolk champion makes three melee attacks: one with its bite and two with its spear."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+4}) slashing damage."
]
},
{
"name": "Spear",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 ({@dice 1d6+4}) piercing damage."
]
},
{
"name": "Deliberate Bite",
"entries": [
"The komodo lizardfolk champion makes one bite attack. This attack is made with advantage, and on a hit the target takes an additional 9 ({@dice 2d8}) bludgeoning damage and is restrained until the start of its next turn."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Komodo%20Lizardfolk%20Champion.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 40,
"name": "Abyssal Giant Lizard",
"size": "L",
"type": {
"type": "fiend",
"tags": [
"demon"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 37,
"formula": "5d10+10"
},
"speed": {
"walk": 30,
"climb": 30
},
"str": 15,
"dex": 10,
"con": 15,
"int": 4,
"wis": 10,
"cha": 4,
"resist": [
"cold",
"fire",
"lightning"
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"frightened",
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 10,
"languages": "understands Abyssal or Draconic but cannot speak",
"cr": "1",
"trait": [
{
"name": "Rampage",
"entries": [
"When it reduces a creature to 0 hit points with a melee attack on its turn, the abyssal giant lizard can take a bonus action to make a bite attack against a different creature in reach."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 10 ft., one target. Hit: 8 ({@dice 1d10+3}) piercing damage, plus 5 ({@dice 2d4}) poison damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Abyssal%20Giant%20Lizard.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 41,
"name": "Giant Spitting Lizard",
"size": "L",
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 12,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 45,
"formula": "6d10+12"
},
"speed": {
"walk": 30,
"climb": 30
},
"str": 16,
"dex": 11,
"con": 14,
"int": 2,
"wis": 13,
"cha": 4,
"senses": "darkvision 30 ft.",
"passive": 11,
"cr": "2",
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) bludgeoning damage, plus 5 ({@dice 2d4}) poison damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until the grapple ends, the giant spitting lizard can only bite the grappled creature and has advantage on attack rolls to do so."
]
},
{
"name": "Poison Spit",
"entries": [
"Ranged Weapon Attack: {@hit +5} to hit, range 30 ft., two adjacent targets. Hit: 13 ({@dice 3d6+3}) poison damage. The giant spitting lizard cannot make this attack if it has a creature grappled."
]
}
],
"reaction": [
{
"name": "Tail",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 10 ft., one target. This attack is triggered when a creature attempts to move adjacent to the giant spitting lizard. Hit: The target is pushed 10 feet and knocked prone, ending that creature's movement."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Giant%20Spitting%20Lizard.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 41,
"name": "Mutated Crocodile",
"size": "L",
"type": "beast",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 12,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 60,
"formula": "8d10+16"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 17,
"dex": 10,
"con": 15,
"int": 2,
"wis": 13,
"cha": 4,
"vulnerable": [
"fire"
],
"immune": [
"cold"
],
"conditionImmune": [
"charmed"
],
"senses": "darkvision 30 ft.",
"passive": 11,
"cr": "3",
"trait": [
{
"name": "Drink Blood",
"entries": [
"If a mutated crocodile has a living creature grappled, it can use a bonus action to have the eel tentacles on its face drain the grappled creature's blood. This reduces the maximum hits points of the creature by 3. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
]
},
{
"name": "Hold Breath",
"entries": [
"The crocodile can hold its breath for 15 minutes."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one creature. Hit: 11 ({@dice 2d8+2}) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can't bite another target."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Mutated%20Crocodile.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 41,
"name": "Mutated Hunting Dogs",
"size": "M",
"type": "beast",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 39,
"formula": "6d8+12"
},
"speed": {
"walk": 40
},
"str": 15,
"dex": 13,
"con": 15,
"int": 2,
"wis": 13,
"cha": 4,
"immune": [
"cold"
],
"vulnerable": [
"fire"
],
"conditionImmune": [
"charmed"
],
"skill": {
"perception": "+3"
},
"senses": "darkvision 30 ft.",
"passive": 13,
"cr": "1",
"trait": [
{
"name": "Drink Blood",
"entries": [
"If a mutated hunting dog hits a creature with a bite attack while it has advantage on that attack, it can use a bonus action to have the eel tentacles on its face drain the target's blood. This reduces the maximum hits points of the creature by 1. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
]
},
{
"name": "Keen Hearing and Smell",
"entries": [
"The mutated hunting dog has advantage on Wisdom (Perception) checks that rely on hearing or smell."
]
},
{
"name": "Pack Tactics",
"entries": [
"The mutated hunting dog has advantage on an attack roll against a creature if at least one of the dog's allies is within 5 feet of the creature and the ally isn't incapacitated."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d6+2}) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Mutated%20Hunting%20Dogs.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 42,
"name": "Mutated Giant Vultures",
"size": "L",
"type": "beast",
"alignment": [
"C",
"E"
],
"ac": [
10
],
"hp": {
"average": 37,
"formula": "5d10+10"
},
"speed": {
"walk": 10,
"fly": 60
},
"str": 15,
"dex": 10,
"con": 15,
"int": 6,
"wis": 12,
"cha": 7,
"immune": [
"cold"
],
"vulnerable": [
"fire"
],
"conditionImmune": [
"charmed"
],
"skill": {
"perception": "+3"
},
"senses": "darkvision 30 ft.",
"passive": 13,
"languages": "understands Common but can't speak it",
"cr": "2",
"trait": [
{
"name": "Drink Blood",
"entries": [
"If a mutated giant vulture hits a creature with a beak attack, it can use a bonus action to have the eel tentacles on its face drain the target's blood. This reduces the maximum hits points of the creature by 2. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
]
},
{
"name": "Keen Hearing and Smell",
"entries": [
"The mutated giant vulture has advantage on Wisdom (Perception) checks that rely on sight or smell."
]
},
{
"name": "Pack Tactics",
"entries": [
"The mutated giant vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The vulture makes two attacks: one with its beak and one with its talons."
]
},
{
"name": "Beak",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 7 ({@dice 2d4+2}) piercing damage."
]
},
{
"name": "Talons",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d6+2}) slashing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Mutated%20Giant%20Vultures.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 42,
"name": "Ilsadun, Mutated Dwarf",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"dwarf"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"{@item chain mail|phb}"
]
}
],
"hp": {
"average": 85,
"formula": "10d8+40"
},
"speed": {
"walk": 25
},
"str": 18,
"dex": 10,
"con": 18,
"int": 11,
"wis": 11,
"cha": 12,
"save": {
"str": "+6",
"con": "+6"
},
"immune": [
"cold"
],
"vulnerable": [
"fire"
],
"conditionImmune": [
"charmed"
],
"senses": "darkvision 60 ft.",
"passive": 10,
"languages": "Common, Dwarf",
"cr": "4",
"trait": [
{
"name": "Drink Blood",
"entries": [
"If Ilsadun hits the same creature with two greatclub attacks on the same turn, she can use a bonus action to have the eel tentacles on her face drain the target's blood. This reduces the maximum hits points of the creature by 4. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"Ilsadun makes two greatclub attacks."
]
},
{
"name": "Greatclub",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) bludgeoning damage."
]
},
{
"name": "Frantic Surge (1/Day)",
"entries": [
"Ilsadun makes two greatclub attacks against each adjacent creature. Until the start of her next turn, all melee attacks against Ilsadun are made with advantage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Ilsadun%2C%20Mutated%20Dwarf.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 43,
"name": "Qamala, Lizardfolk Priestess",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 27,
"formula": "5d8+5"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 14,
"dex": 10,
"con": 13,
"int": 11,
"wis": 17,
"cha": 14,
"skill": {
"perception": "+5",
"religion": "+2",
"survival": "+5"
},
"senses": "",
"passive": 15,
"languages": "Common, Draconic",
"cr": "2",
"spellcasting": [
{
"name": "Spellcasting",
"headerEntries": [
"Qamala is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). She has the following cleric spells prepared:"
],
"spells": {
"0": {
"spells": [
"{@spell light}",
"{@spell sacred flame}",
"{@spell thaumaturgy}"
]
},
"1": {
"slots": 4,
"spells": [
"{@spell cure wounds}",
"{@spell guiding bolt}",
"{@spell inflict wounds}"
]
},
"2": {
"slots": 3,
"spells": [
"{@spell lesser restoration}",
"{@spell spiritual weapon}"
]
},
"3": {
"slots": 2,
"spells": [
"{@spell dispel magic}",
"{@spell spirit guardians}"
]
}
}
}
],
"trait": [
{
"name": "Hold Breath",
"entries": [
"Qamala can hold her breath for 15 minutes."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage."
]
}
],
"reaction": [
{
"name": "Divine Guidance",
"entries": [
"Qamala can use her reaction each round to guide the weapon attacks of her allies. When an ally is about to attack, Qamala spends a level 1 spell slot to grant that ally an extra 5 ({@dice 2d4}) damage of the type done. If she expends a spell slot of level 2 or higher, the extra damage increases by {@dice 1d4} for each level about 1st."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Qamala%2C%20Lizardfolk%20Priestess.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 43,
"name": "Alchemist",
"size": "M",
"type": "humanoid",
"alignment": [
"A"
],
"ac": [
13
],
"hp": {
"average": 55,
"formula": "10d8+10"
},
"speed": {
"walk": 30
},
"str": 11,
"dex": 16,
"con": 13,
"int": 17,
"wis": 13,
"cha": 10,
"skill": {
"arcana": "+5",
"medicine": "+3",
"nature": "+5"
},
"senses": "",
"passive": 11,
"languages": "any one language (usually Common)",
"cr": "3",
"trait": [
{
"name": "Poisoned Dagger (3/Day)",
"entries": [
"As a bonus action, the alchemist can add {@dice 1d10} poison damage to its next damage roll with a dagger."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The alchemist makes two attacks with its dagger."
]
},
{
"name": "Dagger",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage."
]
},
{
"name": "Caustic Spray (Recharge 5—6)",
"entries": [
"The alchemist mixes chemicals to cause a 15-foot cone of acid to shoot forth. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 ({@dice 4d10}) acid damage on a failed save, or half as much damage on a successful one."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Alchemist.png"
},
{
"source": "AL 3pp",
"sourceSub": "DDIA-XGE Underworld Speculation",
"page": 14,
"name": "Algaepygmy",
"size": "S",
"type": "plant",
"alignment": [
"N"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 9,
"formula": "2d6+2"
},
"speed": {
"walk": 5,
"swim": 30
},
"str": 7,
"dex": 14,
"con": 13,
"int": 6,
"wis": 11,
"cha": 7,
"skill": {
"perception": "+2",
"stealth": "+4"
},
"resist": [
"lightning",
"piercing"
],
"senses": "darkvision 60 ft.",
"passive": 12,
"languages": "Algaepygmy",
"cr": "1/4",
"trait": [
{
"name": "Amphibious",
"entries": [
"The algaepygmy can breathe both air and water."
]
},
{
"name": "Plant Camouflage",
"entries": [
"The algaepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life."
]
},
{
"name": "Regeneration",
"entries": [
"The algaepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the algaepygmy's next turn. The algaepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate."
]
}
],
"action": [
{
"name": "Claws",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) slashing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Algaepygmy.png"
},
{
"source": "AL 3pp",
"sourceSub": "DDIA-XGE Underworld Speculation",
"page": 15,
"name": "Giant Clam",
"size": "M",
"type": "beast",
"alignment": [
"N"
],
"ac": [
{
"ac": 12,
"condition": "inside"
},
{
"ac": 18,
"from": [
"natural armor"
],
"condition": "shell"
}
],
"hp": {
"average": 58,
"formula": "9d8+18"
},
"speed": {
"walk": 5
},
"str": 17,
"dex": 12,
"con": 15,
"int": 5,
"wis": 13,
"cha": 8,
"conditionImmune": [
"blinded",
"prone"
],
"senses": "tremorsense 60 ft.",
"passive": 11,
"cr": "2",
"trait": [
{
"name": "Adhesive (Inside Only)",
"entries": [
"The giant clam adheres to anything that touches it. A Large or smaller creature adhered to the giant clam is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage."
]
},
{
"name": "Grappler",
"entries": [
"The giant clam has advantage on attack rolls against any creature grappled by it."
]
}
],
"action": [
{
"name": "Pseudopod",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) bludgeoning damage. The target is subjected to its Adhesive trait."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) bludgeoning damage plus 4 ({@dice 1d8}) acid damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Giant%20Clam.png"
},
{
"source": "AL 3pp",
"sourceSub": "DDIA-XGE Underworld Speculation",
"page": 16,
"name": "Sylgar",
"size": "H",
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 126,
"formula": "11d12+55"
},
"speed": {
"walk": 0,
"swim": 50
},
"str": 23,
"dex": 11,
"con": 21,
"int": 1,
"wis": 10,
"cha": 5,
"skill": {
"perception": "+3"
},
"senses": "blindsight 60 ft.",
"passive": 13,
"cr": "5",
"trait": [
{
"name": "Blood Frenzy",
"entries": [
"Sylgar has advantage on melee attack rolls against any creature that doesn't have all its hit points."
]
},
{
"name": "Water Breathing",
"entries": [
"Sylgar can breathe only underwater."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 22 ({@dice 3d10+6}) piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Sylgar.png"
},
{
"source": "AL 3pp",
"sourceSub": "DDAL-07-01 A City on the Edge",
"page": 49,
"name": "Yuan-Ti Broodling",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"yuan-ti"
]
},
"alignment": [
"N",
"E"
],
"ac": [
10
],
"hp": {
"average": 13,
"formula": "2d8+4"
},
"speed": {
"walk": 30
},
"str": 13,
"dex": 10,
"con": 15,
"int": 2,
"wis": 12,
"cha": 5,
"senses": "darkvision 30 ft.",
"passive": 11,
"languages": "Common, Abyssal, Draconic",
"cr": "1/4",
"trait": [
{
"name": "Keen Smell",
"entries": [
"The broodling has advantage on Wisdom (Perception) checks that rely on smell."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The broodling makes two attacks, one with its bite and one with its claws."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 4 ({@dice 1d6+1}) piercing damage."
]
},
{
"name": "Claws",
"entries": [
"Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 6 ({@dice 2d4+1}) slashing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Yuan-Ti%20Broodling.png"
},
{
"source": "AL 3pp",
"sourceSub": "CCC-SFBAY-01-01 Plots in Motion",
"page": 21,
"name": "Huge Chuul",
"size": "Huge",
"type": {
"type": "aberration"
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 171,
"formula": "18d10+72"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 20,
"dex": 10,
"con": 18,
"int": 6,
"wis": 11,
"cha": 6,
"skill": {
"perception": "+6"
},
"save": {
"str": "+8"
},
"senses": "darkvision 60 ft.",
"passive": 16,
"languages": "understands Deep Speech but can't speak",
"cr": "7",
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"trait": [
{
"name": "Amphibious",
"entries": [
"The chuul can breathe air and water."
]
},
{
"name": "Sense Magic",
"entries": [
"The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once."
]
},
{
"name": "Pincer",
"entries": [
"Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 18 ({@dice 3d8 + 5}) bludgeoning damage. The target is grappled (escape DC 15) if it is a huge or smaller creature and the chuul doesn't have two other creatures grappled."
]
},
{
"name": "Tentacles",
"entries": [
"One creature grappled by the chuul must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Huge%20Chuul.png"
},
{
"source": "AL 3pp",
"sourceSub": "Encounters in the Jungles of Chult",
"page": 18,
"name": "Monkey Stone Golem",
"size": "M",
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 49,
"formula": "9d6+18"
},
"speed": {
"walk": 25,
"climb": 25
},
"str": 16,
"dex": 9,
"con": 16,
"int": 3,
"wis": 11,
"cha": 1,
"immune": [
"poison",
"psychic",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks not made with adamantine weapons"
}
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"senses": "darkvision 120 ft.",
"passive": 12,
"cr": "4",
"action": [
{
"name": "Multiattack",
"entries": [
"The golem makes two slam attacks."
]
},
{
"name": "Slam",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target, Hit: 12 ({@dice 2d8+3}) bludgeoning damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Monkey%20Stone%20Golem.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 3,
"name": "Archelon",
"size": "L",
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 26,
"formula": "4d8+8"
},
"speed": {
"walk": 10,
"swim": 40
},
"str": 16,
"dex": 13,
"con": 14,
"int": 2,
"wis": 12,
"cha": 5,
"skill": {
"perception": "+3"
},
"senses": "",
"passive": 13,
"languages": "-",
"cr": "1",
"trait": [
{
"name": "Hold Breath",
"entries": [
"The archelon can hold its breath for 6 hours."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Archelon.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 3,
"name": "Brachiosaurus",
"size": "G",
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 145,
"formula": "10d20+40"
},
"speed": {
"walk": 30
},
"str": 24,
"dex": 8,
"con": 19,
"int": 2,
"wis": 10,
"cha": 7,
"save": {
"con": "+7"
},
"senses": "",
"passive": 10,
"languages": "-",
"cr": "6",
"action": [
{
"name": "Stomp",
"entries": [
"Melee Weapon Attack: {@hit +10} to hit, reach 20 ft., one target. Hit: 34 ({@dice 5d10+7}) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone."
]
},
{
"name": "Tail",
"entries": [
"Melee Weapon Attack: {@hit +10} to hit, reach 20 ft., one target. Hit: 40 ({@dice 6d10+7}) bludgeoning damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Brachiosaurus.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 3,
"name": "Dilophosaurus",
"size": "M",
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 26,
"formula": "4d8+4"
},
"speed": {
"walk": 30
},
"str": 13,
"dex": 15,
"con": 14,
"int": 2,
"wis": 12,
"cha": 5,
"skill": {
"perception": "+3"
},
"senses": "",
"passive": 13,
"languages": "-",
"cr": "1",
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d8+2}) piercing damage."
]
},
{
"name": "Venomous Spit",
"entries": [
"Ranged Weapon Attack: {@hit +4} to hit, range 10/20 ft., one target. Hit: The target must succeed on a DC 12 Constitution saving throw or become blinded for 1 minute. A blinded creature must repeat the saving throw at the end of its next turn, becoming paralyzed for as long as it remains blinded on a failure or ending the blinded condition on a success. A blinded and paralyzed creature can repeat the saving throw at the end of its turn, ending both conditions on a success. Creatures immune to the poisoned condition are immune to this effect."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Dilophosaurus.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 4,
"name": "Giganotosaurus",
"size": "G",
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 217,
"formula": "14d20+70"
},
"speed": {
"walk": 60
},
"str": 26,
"dex": 8,
"con": 21,
"int": 2,
"wis": 12,
"cha": 10,
"skill": {
"perception": "+5"
},
"senses": "",
"passive": 15,
"languages": "-",
"cr": "10",
"action": [
{
"name": "Multiattack",
"entries": [
"The giganotosaurus can make two attacks: one with its bite and one with its tail. It can use Swallow instead of its bite."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +12} to hit, reach 15 ft., one target. Hit: 34 ({@dice 4d12+8}) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the giganotosaurus can't bite another target."
]
},
{
"name": "Tail",
"entries": [
"Melee Weapon Attack: {@hit +12} to hit, reach 20 ft., one target. Hit: 26 ({@dice 4d8+8}) bludgeoning damage."
]
},
{
"name": "Swallow",
"entries": [
"The giganotosaurus makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends.",
"While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the giganotosaurus, and it takes 21 ({@dice 6d6}) acid damage at the start of each of the giganotosaurus' turns.",
"If the giganotosaurus takes 30 damage or more on a single turn from a creature inside it, the giganotosaurus must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the giganotosaurus. If the giganotosaurus dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone."
]
}
],
"legendary": [
{
"name": "Momentum",
"entries": [
"The giganotosaurus moves its speed. Tail Sweep. (2 Actions) The giganotosaurus sweeps its tail in a 20-foot cone. Each creature in the cone must succeed on a DC 17 Strength saving throw or be knocked prone."
]
},
{
"name": "Roar (3 Actions)",
"entries": [
"Creatures within 20 feet of the giganotosaurus that can hear it must succeed on a DC 17 Wisdom saving throw or be frightened of the giganotosaurus until the end of its next turn."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Giganotosaurus.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 5,
"name": "Mosasaurus",
"size": "G",
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 159,
"formula": "11d20+44"
},
"speed": {
"walk": 0,
"swim": 50
},
"str": 24,
"dex": 12,
"con": 19,
"int": 2,
"wis": 12,
"cha": 7,
"skill": {
"perception": "+4"
},
"senses": "darkvision 60 ft.",
"passive": 14,
"languages": "-",
"cr": "8",
"trait": [
{
"name": "Water Breathing",
"entries": [
"The mosasaurus can breathe only underwater."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 33 ({@dice 4d12+7}) piercing damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the mosasaurus can't bite another target."
]
},
{
"name": "Swallow",
"entries": [
"The mosasaurus makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends.",
"While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the mosasaurus, and it takes 17 ({@dice 5d6}) acid damage at the start of each of the mosasaurus' turns.",
"If the mosasaurus takes 25 damage or more on a single turn from a creature inside it, the mosasaurus must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the mosasaurus. If the mosasaurus dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Mosasaurus.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 5,
"name": "Nemicolopterus",
"size": "T",
"type": "beast",
"alignment": [
"U"
],
"ac": [
12
],
"hp": {
"average": 1,
"formula": "1d4-1"
},
"speed": {
"walk": 5,
"fly": 50
},
"str": 2,
"dex": 14,
"con": 8,
"int": 2,
"wis": 13,
"cha": 7,
"skill": {
"perception": "+3",
"stealth": "+4"
},
"senses": "",
"passive": 13,
"languages": "-",
"cr": "0",
"trait": [
{
"name": "Jungle Camouflage",
"entries": [
"The nemicolopterus has advantage on Dexterity (Stealth) checks made to hide in jungle and forest terrain."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 1 piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Nemicolopterus.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 6,
"name": "Swarm Of Nemicolopterus",
"size": "M",
"type": {
"type": "beast",
"swarmSize": "T"
},
"alignment": [
"U"
],
"ac": [
12
],
"hp": {
"average": 24,
"formula": "7d8-7"
},
"speed": {
"walk": 5,
"fly": 50
},
"str": 7,
"dex": 14,
"con": 8,
"int": 2,
"wis": 13,
"cha": 7,
"skill": {
"perception": "+3",
"stealth": "+4"
},
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"grappled",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"senses": "",
"passive": 13,
"languages": "-",
"cr": "1/4",
"trait": [
{
"name": "Jungle Camouflage",
"entries": [
"The swarm has advantage on Dexterity (Stealth) checks made to hide in jungle and forest terrain."
]
},
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny nemicolopterus. The swarm can't regain hit points or gain temporary hit points."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 7 ({@dice 2d6}) piercing damage, or 3 ({@dice 1d6}) piercing damage if the swarm has half of its hit points or fewer."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Swarm%20Of%20Nemicolopterus.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 6,
"name": "Pachycephalosaurus",
"size": "L",
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 68,
"formula": "8d10+24"
},
"speed": {
"walk": 40
},
"str": 18,
"dex": 14,
"con": 16,
"int": 2,
"wis": 10,
"cha": 5,
"senses": "",
"passive": 10,
"languages": "-",
"cr": "2",
"trait": [
{
"name": "Charge",
"entries": [
"If the pachycephalosaurus moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 ({@dice 2d4}) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone."
]
}
],
"action": [
{
"name": "Ram",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) bludgeoning damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Pachycephalosaurus.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 7,
"name": "Sarcosuchus",
"size": "G",
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 137,
"formula": "10d20+32"
},
"speed": {
"walk": 40,
"swim": 50
},
"str": 23,
"dex": 8,
"con": 18,
"int": 2,
"wis": 12,
"cha": 9,
"skill": {
"perception": "+4",
"stealth": "+5"
},
"senses": "",
"passive": 14,
"languages": "-",
"cr": "7",
"trait": [
{
"name": "Hold Breath",
"entries": [
"The sarcosuchus can hold its breath for 1",
"hour."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The sarcosuchus can make two attacks: one with its bite and one with its tail."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 28 ({@dice 4d10+6}) piercing damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the sarcosuchus can't bite another target."
]
},
{
"name": "Tail",
"entries": [
"Melee Weapon Attack: {@hit +9} to hit, reach 15 ft., one target. Hit: 19 ({@dice 3d8+6}) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Sarcosuchus.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 7,
"name": "Therizinosaurus",
"size": "H",
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 104,
"formula": "11d12+33"
},
"speed": {
"walk": 30
},
"str": 19,
"dex": 10,
"con": 17,
"int": 2,
"wis": 11,
"cha": 7,
"senses": "",
"passive": 10,
"languages": "-",
"cr": "5",
"action": [
{
"name": "Mutltiattack",
"entries": [
"The therizinosaurus makes two claw attacks."
]
},
{
"name": "Claw",
"entries": [
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 17 ({@dice 3d8+4}) slashing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Therizinosaurus.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 8,
"name": "Titanosaurus",
"size": "G",
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 201,
"formula": "13d20+65"
},
"speed": {
"walk": 30
},
"str": 30,
"dex": 7,
"con": 20,
"int": 2,
"wis": 10,
"cha": 7,
"save": {
"con": "+8"
},
"senses": "",
"passive": 10,
"languages": "-",
"cr": "7",
"action": [
{
"name": "Stomp",
"entries": [
"Melee Weapon Attack: {@hit +13} to hit, reach 20 ft., one target. Hit: 40 ({@dice 6d10+7}) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone."
]
},
{
"name": "Tail",
"entries": [
"Melee Weapon Attack: {@hit +13} to hit, reach 20 ft., one target. Hit: 45 ({@dice 7d10+7}) bludgeoning damage."
]
}
],
"legendary": [
{
"name": "Momentum",
"entries": [
"The titanosaurus moves half its speed without provoking opportunity attacks."
]
},
{
"name": "Tough Defense",
"entries": [
"(2 Actions) The titanosaurus picks one of the following damage types and is resistant to that type of damage until the start of its next turn: bludgeoning, piercing, or slashing."
]
},
{
"name": "Tail Thunder",
"entries": [
"(3 Actions) The titanosaurus makes a tail attack with disadvantage against each creature in a 20-foot cone."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Titanosaurus.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 8,
"name": "Troodon",
"size": "S",
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 22,
"formula": "4d6+8"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 15,
"con": 14,
"int": 4,
"wis": 14,
"cha": 10,
"skill": {
"perception": "+4",
"stealth": "+4"
},
"senses": "",
"passive": 14,
"languages": "-",
"cr": "1",
"trait": [
{
"name": "Improved Critical",
"entries": [
"The troodon scores a critical hit with its bite on a roll of 19 or 20."
]
},
{
"name": "Pack Tactics",
"entries": [
"The troodon has advantage on an attack roll against a creature if at least one of the troodon's allies is within 5 feet of the creature and the ally isn't incapacitated."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d10+2}) piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Troodon.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 9,
"name": "Zealoraptor",
"size": "L",
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 52,
"formula": "7d10+14"
},
"speed": {
"walk": 50
},
"str": 16,
"dex": 18,
"con": 15,
"int": 3,
"wis": 12,
"cha": 10,
"skill": {
"perception": "+3",
"stealth": "+6"
},
"senses": "",
"passive": 13,
"languages": "-",
"cr": "2",
"trait": [
{
"name": "Pounce",
"entries": [
"If the zealoraptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the zealoraptor can make one bite attack against it as a bonus action."
]
},
{
"name": "Pack Tactics",
"entries": [
"The zealoraptor has advantage on an attack roll against a creature if at least one of the zealoraptor's allies is within 5 feet of the creature and the ally isn't incapacitated."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The zealoraptor makes one bite and one claw attack."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack. {@hit +6} to hit, reach 5 ft., one target. Hit: 9 ({@dice 1d10+4}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"Melee Weapon Attack. {@hit +6} to hit, reach 5 ft., one target. Hit. 9 ({@dice 1d10+4}) slashing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Zealoraptor.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 10,
"name": "Allosaurus Zombie",
"size": "L",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 51,
"formula": "6d10+18"
},
"speed": {
"walk": 50
},
"str": 19,
"dex": 9,
"con": 17,
"int": 1,
"wis": 7,
"cha": 3,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "2",
"trait": [
{
"name": "Cling",
"entries": [
"If the allosaurus zombie hits a creature with a claw attack, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus zombie can make one bite attack against it as a bonus action."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
},
{
"name": "Undying Hunger (1/Turn)",
"entries": [
"If the allosaurus zombie hits a creature with a claw attack, the allosaurus zombie gains 5 temporary hit points."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 15 ({@dice 2d10+4}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) slashing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Allosaurus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 10,
"name": "Archelon Zombie",
"size": "L",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 26,
"formula": "4d8+8"
},
"speed": {
"walk": 10,
"swim": 20
},
"str": 16,
"dex": 6,
"con": 14,
"int": 1,
"wis": 8,
"cha": 3,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 9,
"languages": "-",
"cr": "1",
"trait": [
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
},
{
"name": "Undying Hunger (1/Turn)",
"entries": [
"If the archelon zombie hits a creature with a bite attack, the archelon zombie gains 5 temporary hit points."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Archelon%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 11,
"name": "Brachiosaurus Zombie",
"size": "G",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 145,
"formula": "10d20+40"
},
"speed": {
"walk": 20
},
"str": 24,
"dex": 5,
"con": 19,
"int": 1,
"wis": 7,
"cha": 5,
"save": {
"con": "+7"
},
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "6",
"trait": [
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Stomp",
"entries": [
"Melee Weapon Attack: {@hit +10} to hit, reach 20 ft., one target. Hit: 34 ({@dice 5d10+7}) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone."
]
},
{
"name": "Tail",
"entries": [
"Melee Weapon Attack: {@hit +10} to hit, reach 20 ft., one target. Hit: 40 ({@dice 6d10+7}) bludgeoning damage."
]
},
{
"name": "Poison Breath (Recharge 5—6)",
"entries": [
"The brachiosaurus zombie exhales poison gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 ({@dice 10d8}) poison damage on a failed save, or half as much damage on a successful one."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Brachiosaurus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 11,
"name": "Brontosaurus Zombie",
"size": "G",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 121,
"formula": "9d20+27"
},
"speed": {
"walk": 20
},
"str": 21,
"dex": 6,
"con": 17,
"int": 1,
"wis": 6,
"cha": 6,
"save": {
"con": "+6"
},
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "5",
"trait": [
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Stomp",
"entries": [
"Melee Weapon Attack: {@hit +8} to hit, reach 20 ft., one target. Hit: 27 ({@dice 5d8+5}) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone."
]
},
{
"name": "Tail",
"entries": [
"Melee Weapon Attack: {@hit +10} to hit, reach 20 ft., one target. Hit: 32 ({@dice 6d8+5}) bludgeoning damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Brontosaurus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 12,
"name": "Deinonychus Zombie",
"size": "M",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 32,
"formula": "5d8+10"
},
"speed": {
"walk": 30
},
"str": 15,
"dex": 10,
"con": 15,
"int": 1,
"wis": 7,
"cha": 4,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "1",
"trait": [
{
"name": "Pounce",
"entries": [
"If the deinonychus zombie moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus zombie can make one bite attack against it as a bonus action."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
},
{
"name": "Undying Hunger (1/Turn)",
"entries": [
"If the deinonychus zombie hits a creature with a claw attack, the deinonychus zombie gains 5 temporary hit points."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The deinonychus zombie makes two attacks: one with its bite and one with its claws."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d8+2}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d8+2}) slashing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Deinonychus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 12,
"name": "Dilophosaurus Zombie",
"size": "M",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 26,
"formula": "4d8+4"
},
"speed": {
"walk": 30
},
"str": 13,
"dex": 10,
"con": 14,
"int": 1,
"wis": 7,
"cha": 3,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "1",
"trait": [
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d8+1}) piercing damage."
]
},
{
"name": "Necrotic Spit",
"entries": [
"Ranged Weapon Attack: {@hit +2} to hit, range 10/20 ft., one target. Hit: 10 ({@dice 3d6}) necrotic damage and the target must succeed on a DC 12 Constitution saving throw or become blinded for 1 minute. A blinded creature can repeat the saving throw at the end of its turn, ending the condition on a success."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Dilophosaurus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 12,
"name": "Dimetrodon Zombie",
"size": "M",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 10,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 25,
"formula": "4d8+8"
},
"speed": {
"walk": 20,
"swim": 20
},
"str": 14,
"dex": 7,
"con": 15,
"int": 1,
"wis": 6,
"cha": 3,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "1/4",
"trait": [
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d6+2}) piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Dimetrodon%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 13,
"name": "Giganotosaurus Zombie",
"size": "G",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 12,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 217,
"formula": "14d20+70"
},
"speed": {
"walk": 50
},
"str": 26,
"dex": 4,
"con": 21,
"int": 1,
"wis": 8,
"cha": 7,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 9,
"languages": "-",
"cr": "10",
"trait": [
{
"name": "Disgorge Zombie",
"entries": [
"As a bonus action, the giganotosaurus zombie can disgorge a normal {@creature zombie}, which appears in an unoccupied space within 15 feet of it. The disgorged zombie acts on its own initative count. After a zombie is disgorged, roll a d6. On a roll of 1, the giganotosaurus zombie runs out of zombies to disgorge and loses this trait. On a roll of 6, the next zombie the giganotosaurus zombie disgorges is an {@creature ogre zombie}. If the giganotosaurus zombie still has this trait when it dies, {@dice 1d4} normal {@creature zombie}s erupt from its corpse at the start of its next turn. These zombies act on their own initative counts."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The giganotosaurus zombie can make two attacks: one with its bite and one with its tail. It can use Swallow instead of its bite."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +12} to hit, reach 15 ft., one target. Hit: 34 ({@dice 4d12+8}) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the giganotosaurus zombie can't bite another target."
]
},
{
"name": "Tail",
"entries": [
"Melee Weapon Attack: {@hit +12} to hit, reach 20 ft., one target. Hit: 26 ({@dice 4d8+8}) bludgeoning damage."
]
},
{
"name": "Swallow",
"entries": [
"The giganotosaurus zombie makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends.",
"While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the giganotosaurus zombie, and it takes 18 ({@dice 4d6}) poison damage at the start of each of the giganotosaurus zombie's turns. A creature that dies while swallowed becomes a {@creature zombie} the giganotosaurus zombie can disgorge at the start of the giganotosaurus zombie's next turn.",
"If the giganotosaurus zombie takes 30 damage or more on a single turn from a creature inside it, the giganotosaurus zombie must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the giganotosaurus zombie. If the giganotosaurus zombie dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone."
]
}
],
"legendary": [
{
"name": "Disgorge Zombie",
"entries": [
"The giganotosaurus zombie disgorges a zombie."
]
},
{
"name": "Tail Sweep",
"entries": [
"(2 Actions) The giganotosaurus zombie sweeps its tail in a 20-foot cone. Each creature in the cone must succeed on a DC 17 Strength saving throw or be knocked prone."
]
},
{
"name": "Roar (3 Actions)",
"entries": [
"Creatures within 20 feet of the giganotosaurus zombie that can hear it must succeed on a DC 17 Wisdom saving throw or be frightened of the giganotosaurus zombie until the end of its next turn."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Giganotosaurus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 14,
"name": "Hadrosaurus Zombie",
"size": "L",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 9,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 30,
"formula": "4d10+8"
},
"speed": {
"walk": 30
},
"str": 15,
"dex": 7,
"con": 15,
"int": 1,
"wis": 6,
"cha": 3,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "1/4",
"trait": [
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Tail",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d10+2}) bludgeoning damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Hadrosaurus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 14,
"name": "Mosasaurus Zombie",
"size": "G",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 159,
"formula": "11d20+44"
},
"speed": {
"walk": 0,
"swim": 40
},
"str": 24,
"dex": 8,
"con": 19,
"int": 1,
"wis": 7,
"cha": 5,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "8",
"trait": [
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 33 ({@dice 4d12+7}) piercing damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the mosasaurus zombie can't bite another target."
]
},
{
"name": "Necrotic Belch (Recharge 6)",
"entries": [
"The mosasaurus zombie belches necrotic energy in a 30-foot cone. Creatures in the area must make a DC 15 Constitution saving throw, taking 22 ({@dice 4d10}) necrotic damage and becoming blinded for 1 minute on a failure, or taking only half damage on a success."
]
},
{
"name": "Swallow",
"entries": [
"The mosasaurus zombie makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends.",
"While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the mosasaurus zombie, and it takes 17 ({@dice 5d6}) necrotic damage at the start of each of the mosasaurus zombie's turns.",
"If the mosasaurus zombie takes 25 damage or more on a single turn from a creature inside it, the mosasaurus zombie must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the mosasaurus zombie. If the mosasaurus zombie dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Mosasaurus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 15,
"name": "Nemicolopterus Zombie",
"size": "T",
"type": "undead",
"alignment": [
"U"
],
"ac": [
10
],
"hp": {
"average": 1,
"formula": "1d4-1"
},
"speed": {
"walk": 5,
"fly": 40
},
"str": 2,
"dex": 10,
"con": 8,
"int": 2,
"wis": 8,
"cha": 3,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 9,
"languages": "-",
"cr": "0",
"trait": [
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +2} to hit, reach 5 ft., one target. Hit: 1 piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Nemicolopterus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 15,
"name": "Swarm Of Nemicolopterus Zombies",
"size": "M",
"type": {
"type": "undead",
"swarmSize": "T"
},
"alignment": [
"U"
],
"ac": [
10
],
"hp": {
"average": 24,
"formula": "7d8-7"
},
"speed": {
"walk": 5,
"fly": 40
},
"str": 7,
"dex": 10,
"con": 8,
"int": 2,
"wis": 8,
"cha": 3,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"stunned"
],
"senses": "darkvision 60 ft.",
"passive": 13,
"languages": "-",
"cr": "1/4",
"trait": [
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny nemicolopterus zombie. The swarm can't regain hit points or gain temporary hit points."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the swarm to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the swarm drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +2} to hit, reach 5 ft., one target. Hit: 7 ({@dice 2d6}) piercing damage, or 3 ({@dice 1d6}) piercing damage if the swarm has half of its hit points or fewer."
]
},
{
"name": "Necrotic Droppings (Recharge 6)",
"entries": [
"One creature the swarm is directly above must succeed on a DC 10 Dexterity saving throw or take 10 ({@dice 3d6}) necrotic damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Swarm%20Of%20Nemicolopterus%20Zombies.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 16,
"name": "Pachycephalosaurus Zombie",
"size": "L",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 10,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 68,
"formula": "8d10+24"
},
"speed": {
"walk": 30
},
"str": 18,
"dex": 8,
"con": 16,
"int": 2,
"wis": 6,
"cha": 3,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "2",
"trait": [
{
"name": "Shattered Skull Charge",
"entries": [
"If the pachycephalosaurus zombie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 ({@dice 2d4}) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or it is poisoned until the end of the pachycephalosaurus zombie's next turn."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Ram",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) bludgeoning damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Pachycephalosaurus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 16,
"name": "Plesiosaurus Zombie",
"size": "L",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 26,
"formula": "8d10+24"
},
"speed": {
"walk": 10,
"swim": 30
},
"str": 18,
"dex": 10,
"con": 16,
"int": 1,
"wis": 7,
"cha": 3,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "2",
"trait": [
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
},
{
"name": "Undying Hunger (1/Turn)",
"entries": [
"If the plesiosaurus zombie hits a creature with a bite attack, the plesiosaurus zombie gains 5 temporary hit points."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 10 ft., one target. Hit: 14 ({@dice 3d6+4}) piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Plesiosaurus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 17,
"name": "Pteranodon Zombie",
"size": "M",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 25,
"formula": "4d8+8"
},
"speed": {
"walk": 10,
"fly": 50
},
"str": 12,
"dex": 10,
"con": 15,
"int": 1,
"wis": 5,
"cha": 3,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 7,
"languages": "-",
"cr": "1/4",
"trait": [
{
"name": "Terrestrial Leap",
"entries": [
"If the pteranodon zombie moves at least 10 feet toward a target and then hits with a bite attack on the same turn, the attack deals an extra 10 ({@dice 3d6}) damage to the target."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
},
{
"name": "Undying Hunger (1/Turn)",
"entries": [
"If the pteranodon zombie hits a creature with a bite attack, the pteranodon zombie gains 5 temporary hit points."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 6 ({@dice 2d4+1}) piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Pteranodon%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 17,
"name": "Quetzalcoatlus Zombie",
"size": "H",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 42,
"formula": "5d12+10"
},
"speed": {
"walk": 30
},
"str": 15,
"dex": 9,
"con": 15,
"int": 1,
"wis": 6,
"cha": 3,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "3",
"trait": [
{
"name": "Standing Leap",
"entries": [
"The quetzalcoatlus zombie's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
},
{
"name": "Undying Hunger (1/Turn)",
"entries": [
"If the quetzalcoatlus zombie hits a creature with a bite attack, the quetzalcoatlus zombie gains 5 temporary hit points."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 10 ft., one target. Hit: 12 ({@dice 3d6+2}) piercing damage."
]
},
{
"name": "Deadly Leap",
"entries": [
". If the quetzalcoatlus zombie jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 12 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 12 ({@dice 3d6+2}) bludgeoning damage plus 12 ({@dice 3d6+2}) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the quetzalcoatlus zombie's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the quetzalcoatlus zombie's space."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Quetzalcoatlus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 18,
"name": "Sarcosuchus Zombie",
"size": "G",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 12,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 137,
"formula": "10d20+32"
},
"speed": {
"walk": 30,
"swim": 40
},
"str": 23,
"dex": 6,
"con": 18,
"int": 1,
"wis": 8,
"cha": 5,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 9,
"languages": "-",
"cr": "7",
"trait": [
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
},
{
"name": "Water Poisoner",
"entries": [
"Water within 20 feet of the sarcosuchus zombie is tainted with toxins. A creature that enters or starts its turn in that water must succeed on a DC 15 Constitution saving throw or it is poisoned until the start of its next turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The sarcosuchus zombie can make two attacks: one with its bite and one with its tail."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 28 ({@dice 4d10+6}) piercing damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the sarcosuchus zombie can't bite another target."
]
},
{
"name": "Tail",
"entries": [
"Melee Weapon Attack: {@hit +9} to hit, reach 15 ft., one target. Hit: 19 ({@dice 3d8+6}) bludgeoning damage.",
"If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Sarcosuchus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 18,
"name": "Stegosaurus Zombie",
"size": "H",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 12,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 76,
"formula": "8d12+24"
},
"speed": {
"walk": 30
},
"str": 20,
"dex": 6,
"con": 17,
"int": 1,
"wis": 6,
"cha": 3,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "4",
"trait": [
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Tail",
"entries": [
"Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 26 ({@dice 6d6+5}) piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Stegosaurus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 19,
"name": "Therizinosaurus Zombie",
"size": "H",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 12,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 104,
"formula": "11d12+33"
},
"speed": {
"walk": 20
},
"str": 19,
"dex": 7,
"con": 17,
"int": 2,
"wis": 7,
"cha": 4,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "5",
"trait": [
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Mutltiattack",
"entries": [
"The therizinosaurus zombie makes two claw attacks."
]
},
{
"name": "Claw",
"entries": [
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 17 ({@dice 3d8+4}) slashing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Therizinosaurus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 19,
"name": "Titanosaurus Zombie",
"size": "G",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 201,
"formula": "13d20+65"
},
"speed": {
"walk": 20
},
"str": 30,
"dex": 3,
"con": 20,
"int": 1,
"wis": 5,
"cha": 4,
"save": {
"con": "+8"
},
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 7,
"languages": "-",
"cr": "7",
"trait": [
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Stomp",
"entries": [
"Melee Weapon Attack: {@hit +13} to hit, reach 20 ft., one target. Hit: 40 ({@dice 6d10+7}) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone."
]
},
{
"name": "Tail",
"entries": [
"Melee Weapon Attack: {@hit +13} to hit, reach 20 ft., one target. Hit: 45 ({@dice 7d10+7}) bludgeoning damage."
]
}
],
"legendary": [
{
"name": "Flesh Drop",
"entries": [
"The titanosaurus zombie chooses one Medium or smaller creature within 10 feet of it that it can see. That creature must succeed on a DC 10 Dexterity saving throw or be restrained in a mote of the titanosaurus zombie's flesh that has separated from its body. The creature can repeat the saving throw at the end of its turn, ending the effect on a success."
]
},
{
"name": "Poison Gas",
"entries": [
"(2 Actions) The titanosaurus zombie breathes gas in a 30-foot cone. Creatures in the area must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. Creatures poisoned this way can repeat the saving throw at the end of their turns, ending the effect on a success."
]
},
{
"name": "Tail Thunder",
"entries": [
"(3 Actions) The titanosaurus makes a tail attack with disadvantage against each creature in a 20-foot cone."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Titanosaurus%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 20,
"name": "Triceratops Zombie",
"size": "H",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 12,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 95,
"formula": "10d12+30"
},
"speed": {
"walk": 40
},
"str": 22,
"dex": 6,
"con": 17,
"int": 1,
"wis": 6,
"cha": 5,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "5",
"trait": [
{
"name": "Trampling Charge",
"entries": [
"If the triceratops zombie moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops zombie can make one stop attack against it as a bonus action."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Gore",
"entries": [
"Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 24 ({@dice 4d8+6}) piercing damage."
]
},
{
"name": "Stomp",
"entries": [
"Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one prone creature. Hit: 22 ({@dice 3d10+6}) bludgeoning damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Triceratops%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 20,
"name": "Troodon Zombie",
"size": "S",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 26,
"formula": "4d8+4"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 10,
"con": 12,
"int": 3,
"wis": 8,
"cha": 6,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 9,
"languages": "-",
"cr": "1",
"trait": [
{
"name": "Improved Critical",
"entries": [
"The troodon zombie scores a critical hit with its bite on a roll of 19 or 20."
]
},
{
"name": "Pack Tactics",
"entries": [
"The troodon zombie has advantage on an attack roll against a creature if at least one of the troodon zombie's allies is within 5 feet of the creature and the ally isn't incapacitated."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d10+1}) piercing damage and the target must succeed on a DC 11 Constitution saving throw or become poisoned until the end of the troodon zombie's next turn."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Troodon%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 21,
"name": "Velociraptor Zombie",
"size": "T",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 18,
"formula": "4d4+8"
},
"speed": {
"walk": 20
},
"str": 6,
"dex": 10,
"con": 15,
"int": 2,
"wis": 7,
"cha": 4,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 8,
"languages": "-",
"cr": "1/4",
"trait": [
{
"name": "Pack Tactics",
"entries": [
"The velociraptor zombie has advantage on an attack roll against a creature if at least one of the velociraptor zombie's allies is within 5 feet of the creature and the ally isn't incapacitated."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
},
{
"name": "Undying Hunger (1/Turn)",
"entries": [
"If the velociraptor zombie hits a creature with a bite attack, the velociraptor zombie gains 5 temporary hit points."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The velociraptor zombie makes two attacks: one with its bite and one with its claws."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage."
]
},
{
"name": "Claws",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 4 ({@dice 1d4+2}) slashing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Velociraptor%20Zombie.png"
},
{
"source": "AL 3pp",
"sourceSub": "Beasts of the Jungle Rot",
"page": 21,
"name": "Zealoraptor Zombie",
"size": "L",
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 52,
"formula": "7d10+14"
},
"speed": {
"walk": 40
},
"str": 16,
"dex": 10,
"con": 15,
"int": 3,
"wis": 8,
"cha": 5,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"senses": "darkvision 60 ft.",
"passive": 9,
"languages": "-",
"cr": "2",
"trait": [
{
"name": "Pounce",
"entries": [
"If the zealoraptor zombie moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the zealoraptor zombie can make one bite attack against it as a bonus action."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The zealoraptor makes two attacks: one with its bite and one with its claws."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack. {@hit +5} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d10+3}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"Melee Weapon Attack. {@hit +5} to hit, reach 5 ft., one target. Hit. 8 ({@dice 1d10+3}) slashing damage and the creature must succeed on a DC 12 Constitution saving throw or contract sewer plague (see the \"Sewer Plague\" sidebar or \"Diseases\" in chapter 8, \"Running the Game\" of the Dungeon Master's Guide)."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Zealoraptor%20Zombie.png"
}
]
}