16177 lines
492 KiB
JSON
16177 lines
492 KiB
JSON
{
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"_meta": {
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"sources": [
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{
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"json": "BoBH",
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"abbreviation": "BoBH (3pp)",
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"full": "Book of Beautiful Horrors",
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"authors": [
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"Regerem"
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],
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"convertedBy": [
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"Robo Cathat"
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],
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"version": "1.0",
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"url": "https://www.reddit.com/r/UnearthedArcana/comments/80i3p6/book_of_beautiful_horrors_update_18_170_pages_of/",
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"targetSchema": "1.1.0"
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}
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]
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},
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"monster": [
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{
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"source": "BoBH",
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"page": 0,
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"name": "Myling",
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"tokenURL": "https://i.imgur.com/ELuaA8x.png",
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"size": "S",
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"type": "undead",
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"alignment": [
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"C",
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"E"
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],
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"ac": [
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13
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],
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"hp": {
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"average": 40,
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"formula": "9d6+9"
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},
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"speed": {
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"walk": 0,
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"fly": 40
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},
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"str": 1,
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"dex": 16,
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"con": 12,
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"int": 10,
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"wis": 8,
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"cha": 16,
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"skill": {
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"deception": "+5",
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"stealth": "+7"
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},
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"resist": [
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"acid",
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"cold",
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"fire",
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{
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"resist": [
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"bludgeoning",
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"piercing",
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"slashing"
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],
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"note": "from nonmagical weapons"
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}
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],
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"immune": [
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"necrotic",
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"poison"
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],
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"conditionImmune": [
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"charmed",
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"exhaustion",
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"grappled",
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"paralyzed",
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"petrified",
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"poisoned",
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"prone",
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"restrained",
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"unconscious"
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],
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"senses": "darkvision 60 ft.",
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"passive": 9,
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"languages": "telepathy 120 ft.",
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"cr": "2",
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"trait": [
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{
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"name": "Ephemeral",
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"entries": [
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"The myling can't wear or carry anything."
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]
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},
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{
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"name": "Incorporeal Movement",
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"entries": [
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"The myling can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object."
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]
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},
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{
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"name": "Invisibility",
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"entries": [
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"The myling is invisible. Humanoid children can see the myling."
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]
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}
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],
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"action": [
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{
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"name": "Corrupting Touch",
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"entries": [
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"Melee Spell Attack: {@hit +5} to hit, reach 5ft., one creature. Hit: 17 ({@dice 4d6+3}) necrotic damage."
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]
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},
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{
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"name": "Influence",
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"entries": [
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"The myling targets one humanoid it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw against this magic or be charmed by the myling. The charmed target regards the myling as a trusted friend to be heeded and protected. Although the target isn't under the myling's control, it takes the myling's requests or actions in the most favorable way it can. Each time the myling or the myling's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the myling is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect."
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]
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},
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{
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"name": "Possession (Recharge 5-6)",
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"entries": [
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"One child humanoid that the myling can see within 5 feet of it must succeed on a DC 16 Charisma saving throw or be possessed by the myling; the myling then disappears, and the target is incapacitated and loses control of its body. The myling now controls the body but doesn't deprive the target of awareness. The myling can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.",
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"The possession lasts until the body drops to 0 hit points, the myling ends it as a bonus action, or the myling is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the myling reappears in an unoccupied space within 5 feet of the body. The target is immune to this myling's Possession for 24 hours after succeeding on the saving throw or after the possession ends."
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]
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}
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]
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},
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{
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"source": "BoBH",
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"page": 0,
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"name": "Lubberkin",
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"tokenURL": "https://i.imgur.com/ELuaA8x.png",
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"size": "S",
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"type": "undead",
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"alignment": [
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"N",
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"G"
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],
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"ac": [
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12
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],
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"hp": {
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"average": 40,
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"formula": "9d6+9"
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},
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"speed": {
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"walk": 0,
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"fly": 40
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},
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"str": 1,
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"dex": 15,
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"con": 12,
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"int": 6,
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"wis": 16,
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"cha": 5,
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"resist": [
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"acid",
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"cold",
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"fire",
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"necrotic",
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{
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"resist": [
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"bludgeoning",
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"piercing",
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"slashing"
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],
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"note": "from nonmagical weapons"
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}
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],
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"immune": [
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"radiant",
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"poison"
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],
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"conditionImmune": [
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"charmed",
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"exhaustion",
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"grappled",
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"paralyzed",
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"petrified",
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"poisoned",
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"prone",
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"restrained",
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"unconscious"
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],
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"senses": "darkvision 60 ft.",
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"passive": 13,
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"languages": "-",
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"cr": "2",
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"trait": [
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{
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"name": "Ephemeral",
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"entries": [
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"The lubberkin can't wear or carry anything."
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]
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},
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{
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"name": "Glow",
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"entries": [
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"The lubberkin sheds bright light in a 5-to 20- foot radius and dim light for an additional number of feet equal to the chosen radius. The lubberkin can alter the radius as a bonus action. While inside the radius of bright light, a friendly creature gains a +3 bonus to its saving throws."
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]
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},
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{
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"name": "Incorporeal Movement",
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"entries": [
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"The lubberkin can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object."
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]
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},
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{
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"name": "Kin Awareness",
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"entries": [
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"The lubberkin knows the distance to and direction of any creature part of its family, even if the creature and the lubberkin are on different planes of existence. If a creature that is part of the family dies, the lubberkin knows."
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]
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}
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],
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"action": [
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{
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"name": "Glowing Touch",
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"entries": [
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"Melee Spell Attack: {@hit +5} to hit, reach 5ft., one creature. Hit: 20 ({@dice 5d6+3}) radiant damage and the next attack roll made against this target before the end of the lubberkin's next turn has advantage, thanks to the mystical dim light glittering on the target until then."
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]
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}
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]
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},
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{
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"source": "BoBH",
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"page": 0,
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"name": "Botchling",
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"tokenURL": "https://i.imgur.com/YdTrJnk.png",
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"size": "S",
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"type": "undead",
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"alignment": [
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"N",
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"E"
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],
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"ac": [
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12
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],
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"hp": {
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"average": 40,
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"formula": "9d6+9"
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},
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"speed": {
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"walk": 15
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},
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"str": 5,
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"dex": 15,
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"con": 12,
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"int": 6,
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"wis": 12,
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"cha": 5,
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"skill": {
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"stealth": "+6"
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},
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"resist": [
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"cold",
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"necrotic"
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],
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"conditionImmune": [
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"exhaustion",
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"prone"
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],
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"senses": "darkvision 60 ft.",
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"passive": 11,
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"languages": "-",
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"cr": "2",
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"trait": [
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{
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"name": "Deathly Echoes",
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"entries": [
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"After the botchling uses its Wail, there is a 50 percent chance that it will summon {@dice 1d3} specters or one shade. A summoned creature materializes within 30 feet of the botchling in an unoccupied space. The creature acts as an ally of the botchling. The creature vanishes when it drops to 0 hit points."
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]
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},
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{
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"name": "Feverish Hunger",
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"entries": [
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"As a bonus action, the botchling can target one creature it can see within 5 feet of it that is unconscious. The target must succeed on a DC 16 Constitution saving throw against this magic or gain 1 level of exhaustion."
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]
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}
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],
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"action": [
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{
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"name": "Bite",
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"entries": [
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"Melee Weapon Attack: {@hit +4} to hit, reach 5ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage plus 13 ({@dice 3d8}) necrotic damage. The botchling regains a number of hit points equal to the amount of necrotic damage dealt. If the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or fall unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it."
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]
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},
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{
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"name": "Wail (Recharges 4-6)",
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"entries": [
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"The botchling lets out a horrific wail. Any creature within 60 feet of the botchling that can hear the wail must succeed on a DC 16 Constitution saving throw or be stunned until the end of the botchling's next turn."
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]
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}
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]
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},
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{
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"source": "BoBH",
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"page": 0,
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"name": "Rebel Mob",
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"size": "H",
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"type": "swarm of medium humanoids",
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"alignment": [
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"C",
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"G",
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"NY",
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"E"
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],
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"ac": [
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{
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"ac": 11,
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"from": [
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"makeshift armor"
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]
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}
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],
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"hp": {
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"average": 91,
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"formula": "14d12"
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},
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"speed": {
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"walk": 30
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},
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"str": 17,
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"dex": 10,
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"con": 10,
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"int": 10,
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"wis": 10,
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"cha": 10,
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"resist": [
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"bludgeoning",
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"piercing",
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"slashing"
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],
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"conditionImmune": [
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"charmed",
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"frightened",
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"paralyzed",
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"petrified",
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"prone",
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"restrained",
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"stunned"
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],
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"senses": "",
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"passive": 10,
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"languages": "any one language (usually Common)",
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"cr": "5",
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"trait": [
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{
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"name": "Swarm",
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"entries": [
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"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
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]
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},
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{
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"name": "Impetuous",
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"entries": [
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"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses up all its movement to move toward the nearest and most obvious seat of power. The swarm moves toward the seat of power by the most direct route."
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]
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},
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{
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"name": "Sworn Enemy",
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"entries": [
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"The swarm has a sworn enemy, which include every identified member of an organization or government. When the swarm makes a melee or ranged attack roll against its sworn enemy, it has advantage on the roll. In addition, its target gains no benefit from cover, other than total cover. If the attack hits, the sworn enemy takes an extra 10 ({@dice 3d6}) damage."
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]
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},
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{
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"name": "Destructive",
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"entries": [
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"The swarm deals double damage to objects and structures."
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]
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}
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],
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"action": [
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{
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"name": "Multiattack",
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"entries": [
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"The swarm makes two improvised weapons attacks."
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]
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},
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{
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"name": "Improvised Weapons",
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"entries": [
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"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
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]
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},
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{
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"name": "Inspirational Ideals (Recharge 4-6)",
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"entries": [
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"Up to three allies within 120 feet of the swarm that can hear it can use their reactions to be freed from any charm and fright effect."
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]
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}
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]
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},
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{
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"source": "BoBH",
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"page": 0,
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"name": "Militia Mob",
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"size": "H",
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"type": "swarm of medium humanoids",
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"alignment": [
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"C",
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"G",
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"NY",
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"E"
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],
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"ac": [
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{
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"ac": 11,
|
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"from": [
|
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"makeshift armor"
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]
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}
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],
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"hp": {
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"average": 91,
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"formula": "14d12"
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},
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"speed": {
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"walk": 30
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},
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"str": 17,
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"dex": 10,
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"con": 10,
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"int": 10,
|
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"wis": 10,
|
|
"cha": 10,
|
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"resist": [
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"bludgeoning",
|
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"piercing",
|
|
"slashing"
|
|
],
|
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"conditionImmune": [
|
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"charmed",
|
|
"frightened",
|
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"paralyzed",
|
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"petrified",
|
|
"prone",
|
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"restrained",
|
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"stunned"
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|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "5",
|
|
"trait": [
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
},
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|
{
|
|
"name": "Reactive",
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|
"entries": [
|
|
"The swarm can take one reaction on every turn in a combat."
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|
]
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},
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|
{
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|
"name": "Unruly",
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|
"entries": [
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|
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses up all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The swarm doesn't take an action this turn."
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]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes two improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
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|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Countercharge",
|
|
"entries": [
|
|
"In response to a creature entering its reach, the swarm can make one melee weapon attack with advantage against the creature."
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|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Fanatic Mob",
|
|
"size": "H",
|
|
"type": "swarm of medium humanoids",
|
|
"alignment": [
|
|
"C",
|
|
"G",
|
|
"NY",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"makeshift armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 91,
|
|
"formula": "14d12"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 17,
|
|
"dex": 10,
|
|
"con": 10,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "5",
|
|
"trait": [
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bad Omens",
|
|
"entries": [
|
|
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm has a speed of 0 and has disadvantage on ability checks and attack rolls until the start of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Burn the Heretics",
|
|
"entries": [
|
|
"While inside the swarm's space, any creature that tries to cast a spell must avoid the wrath of the fanatics. The creature can choose another action, but if it tries to cast the spell, it must make a DC 15 Dexterity saving throw. On a failed save, it takes {@dice 1d6} fire damage per level of the spell, and the spell has no effect and is wasted."
|
|
]
|
|
},
|
|
{
|
|
"name": "Purified by Fire",
|
|
"entries": [
|
|
"When the swarm hits with any weapon, if the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 ({@dice 1d10}) fire damage at the start of each of its turns."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes two improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Cultist Mob",
|
|
"size": "H",
|
|
"type": "swarm of medium humanoids",
|
|
"alignment": [
|
|
"C",
|
|
"G",
|
|
"NY",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"makeshift armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 91,
|
|
"formula": "14d12"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 17,
|
|
"dex": 10,
|
|
"con": 10,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "5",
|
|
"trait": [
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Frenzied",
|
|
"entries": [
|
|
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the swarm does nothing this turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sacrifice",
|
|
"entries": [
|
|
"When the swarm hits a Medium or smaller target with a melee weapon attack, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, the swarm can automatically hit the target with its melee weapon attacks. The target dies if reduced to 0 hit points while grappled by the swarm."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes two improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
|
|
]
|
|
},
|
|
{
|
|
"name": "Open the Gate",
|
|
"entries": [
|
|
"The swarm reduces itself to 0 hit points, summoning a fiend or aberration creature of challenge rating equal to its own or lower, or half of its challenge rating (rounded up) if it has half of its hit points or fewer. The creature appears in an unoccupied space within the swarm's space. The summoned creature disappears when it drops to 0 hit points."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Mob",
|
|
"size": "H",
|
|
"type": "swarm of medium humanoids",
|
|
"alignment": [
|
|
"C",
|
|
"G",
|
|
"NY",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"makeshift armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 91,
|
|
"formula": "14d12"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 17,
|
|
"dex": 10,
|
|
"con": 10,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "5",
|
|
"trait": [
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes two improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Rebel Riot",
|
|
"size": "G",
|
|
"type": "swarm of medium humanoids",
|
|
"alignment": [
|
|
"C",
|
|
"G",
|
|
"NY",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"makeshift armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 199,
|
|
"formula": "19d20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 10,
|
|
"con": 10,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Strength in Numbers",
|
|
"entries": [
|
|
"The swarm has advantage on Strength and Constitution checks and saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Impetuous",
|
|
"entries": [
|
|
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses up all its movement to move toward the nearest and most obvious seat of power. The swarm moves toward the seat of power by the most direct route."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sworn Enemy",
|
|
"entries": [
|
|
"The swarm has a sworn enemy, which include every identified member of an organization or government. When the swarm makes a melee or ranged attack roll against its sworn enemy, it has advantage on the roll. In addition, its target gains no benefit from cover, other than total cover. If the attack hits, the sworn enemy takes an extra 10 ({@dice 3d6}) damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Destructive",
|
|
"entries": [
|
|
"The swarm deals double damage to objects and structures."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes three improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +9} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
|
|
]
|
|
},
|
|
{
|
|
"name": "Inspirational Ideals (Recharge 4-6)",
|
|
"entries": [
|
|
"Up to three allies within 120 feet of the swarm that can hear it can use their reactions to be freed from any charm and fright effect."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Militia Riot",
|
|
"size": "G",
|
|
"type": "swarm of medium humanoids",
|
|
"alignment": [
|
|
"C",
|
|
"G",
|
|
"NY",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"makeshift armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 199,
|
|
"formula": "19d20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 10,
|
|
"con": 10,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Strength in Numbers",
|
|
"entries": [
|
|
"The swarm has advantage on Strength and Constitution checks and saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Reactive",
|
|
"entries": [
|
|
"The swarm can take one reaction on every turn in a combat."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unruly",
|
|
"entries": [
|
|
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses up all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The swarm doesn't take an action this turn."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes three improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +9} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Countercharge",
|
|
"entries": [
|
|
"In response to a creature entering its reach, the swarm can make one melee weapon attack with advantage against the creature."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Fanatic Riot",
|
|
"size": "G",
|
|
"type": "swarm of medium humanoids",
|
|
"alignment": [
|
|
"C",
|
|
"G",
|
|
"NY",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"makeshift armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 199,
|
|
"formula": "19d20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 10,
|
|
"con": 10,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Strength in Numbers",
|
|
"entries": [
|
|
"The swarm has advantage on Strength and Constitution checks and saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bad Omens",
|
|
"entries": [
|
|
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm has a speed of 0 and has disadvantage on ability checks and attack rolls until the start of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Burn the Heretics",
|
|
"entries": [
|
|
"While inside the swarm's space, any creature that tries to cast a spell must avoid the wrath of the fanatics. The creature can choose another action, but if it tries to cast the spell, it must make a DC 15 Dexterity saving throw. On a failed save, it takes {@dice 1d6} fire damage per level of the spell, and the spell has no effect and is wasted."
|
|
]
|
|
},
|
|
{
|
|
"name": "Purified by Fire",
|
|
"entries": [
|
|
"When the swarm hits with any weapon, if the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 ({@dice 1d10}) fire damage at the start of each of its turns."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes three improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +9} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Cultist Riot",
|
|
"size": "G",
|
|
"type": "swarm of medium humanoids",
|
|
"alignment": [
|
|
"C",
|
|
"G",
|
|
"NY",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"makeshift armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 199,
|
|
"formula": "19d20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 10,
|
|
"con": 10,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Strength in Numbers",
|
|
"entries": [
|
|
"The swarm has advantage on Strength and Constitution checks and saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Frenzied",
|
|
"entries": [
|
|
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the swarm does nothing this turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sacrifice",
|
|
"entries": [
|
|
"When the swarm hits a Medium or smaller target with a melee weapon attack, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, the swarm can automatically hit the target with its melee weapon attacks. The target dies if reduced to 0 hit points while grappled by the swarm."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes three improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +9} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
|
|
]
|
|
},
|
|
{
|
|
"name": "Open the Gate",
|
|
"entries": [
|
|
"The swarm reduces itself to 0 hit points, summoning a fiend or aberration creature of challenge rating equal to its own or lower, or half of its challenge rating (rounded up) if it has half of its hit points or fewer. The creature appears in an unoccupied space within the swarm's space. The summoned creature disappears when it drops to 0 hit points."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Riot",
|
|
"size": "G",
|
|
"type": "swarm of medium humanoids",
|
|
"alignment": [
|
|
"C",
|
|
"G",
|
|
"NY",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"makeshift armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 199,
|
|
"formula": "19d20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 10,
|
|
"con": 10,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Strength in Numbers",
|
|
"entries": [
|
|
"The swarm has advantage on Strength and Constitution checks and saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes three improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +9} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Rebel Uprising",
|
|
"size": "G",
|
|
"type": "swarm of medium humanoids",
|
|
"alignment": [
|
|
"C",
|
|
"G",
|
|
"NY",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"makeshift armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 315,
|
|
"formula": "30d20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 24,
|
|
"dex": 10,
|
|
"con": 10,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Strength in Numbers",
|
|
"entries": [
|
|
"The swarm has advantage on Strength and Constitution checks and saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Impetuous",
|
|
"entries": [
|
|
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses up all its movement to move toward the nearest and most obvious seat of power. The swarm moves toward the seat of power by the most direct route."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sworn Enemy",
|
|
"entries": [
|
|
"The swarm has a sworn enemy, which include every identified member of an organization or government. When the swarm makes a melee or ranged attack roll against its sworn enemy, it has advantage on the roll. In addition, its target gains no benefit from cover, other than total cover. If the attack hits, the sworn enemy takes an extra 10 ({@dice 3d6}) damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Destructive",
|
|
"entries": [
|
|
"The swarm deals double damage to objects and structures."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes four improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +12} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 14 ({@dice 4d6}) bludeoning damage plus 14 ({@dice 4d6}) piercing damage, or 10 ({@dice 3d6}) bludgeoning damage plus 10 ({@dice 3d6}) piercing damage if the swarm has half of its hit points or fewer."
|
|
]
|
|
},
|
|
{
|
|
"name": "Inspirational Ideals (Recharge 4-6)",
|
|
"entries": [
|
|
"Up to three allies within 120 feet of the swarm that can hear it can use their reactions to be freed from any charm and fright effect."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Militia Uprising",
|
|
"size": "G",
|
|
"type": "swarm of medium humanoids",
|
|
"alignment": [
|
|
"C",
|
|
"G",
|
|
"NY",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"makeshift armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 315,
|
|
"formula": "30d20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 24,
|
|
"dex": 10,
|
|
"con": 10,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Strength in Numbers",
|
|
"entries": [
|
|
"The swarm has advantage on Strength and Constitution checks and saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Reactive",
|
|
"entries": [
|
|
"The swarm can take one reaction on every turn in a combat."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unruly",
|
|
"entries": [
|
|
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses up all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The swarm doesn't take an action this turn."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes four improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +12} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 14 ({@dice 4d6}) bludeoning damage plus 14 ({@dice 4d6}) piercing damage, or 10 ({@dice 3d6}) bludgeoning damage plus 10 ({@dice 3d6}) piercing damage if the swarm has half of its hit points or fewer."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Countercharge",
|
|
"entries": [
|
|
"In response to a creature entering its reach, the swarm can make one melee weapon attack with advantage against the creature."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Fanatic Uprising",
|
|
"size": "G",
|
|
"type": "swarm of medium humanoids",
|
|
"alignment": [
|
|
"C",
|
|
"G",
|
|
"NY",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"makeshift armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 315,
|
|
"formula": "30d20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 24,
|
|
"dex": 10,
|
|
"con": 10,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Strength in Numbers",
|
|
"entries": [
|
|
"The swarm has advantage on Strength and Constitution checks and saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bad Omens",
|
|
"entries": [
|
|
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm has a speed of 0 and has disadvantage on ability checks and attack rolls until the start of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Burn the Heretics",
|
|
"entries": [
|
|
"While inside the swarm's space, any creature that tries to cast a spell must avoid the wrath of the fanatics. The creature can choose another action, but if it tries to cast the spell, it must make a DC 15 Dexterity saving throw. On a failed save, it takes {@dice 1d6} fire damage per level of the spell, and the spell has no effect and is wasted."
|
|
]
|
|
},
|
|
{
|
|
"name": "Purified by Fire",
|
|
"entries": [
|
|
"When the swarm hits with any weapon, if the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 ({@dice 1d10}) fire damage at the start of each of its turns."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes four improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +12} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 14 ({@dice 4d6}) bludeoning damage plus 14 ({@dice 4d6}) piercing damage, or 10 ({@dice 3d6}) bludgeoning damage plus 10 ({@dice 3d6}) piercing damage if the swarm has half of its hit points or fewer."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Cultist Uprising",
|
|
"size": "G",
|
|
"type": "swarm of medium humanoids",
|
|
"alignment": [
|
|
"C",
|
|
"G",
|
|
"NY",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"makeshift armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 315,
|
|
"formula": "30d20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 24,
|
|
"dex": 10,
|
|
"con": 10,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Strength in Numbers",
|
|
"entries": [
|
|
"The swarm has advantage on Strength and Constitution checks and saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Frenzied",
|
|
"entries": [
|
|
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the swarm does nothing this turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sacrifice",
|
|
"entries": [
|
|
"When the swarm hits a Medium or smaller target with a melee weapon attack, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, the swarm can automatically hit the target with its melee weapon attacks. The target dies if reduced to 0 hit points while grappled by the swarm."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes four improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +12} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 14 ({@dice 4d6}) bludeoning damage plus 14 ({@dice 4d6}) piercing damage, or 10 ({@dice 3d6}) bludgeoning damage plus 10 ({@dice 3d6}) piercing damage if the swarm has half of its hit points or fewer."
|
|
]
|
|
},
|
|
{
|
|
"name": "Open the Gate",
|
|
"entries": [
|
|
"The swarm reduces itself to 0 hit points, summoning a fiend or aberration creature of challenge rating equal to its own or lower, or half of its challenge rating (rounded up) if it has half of its hit points or fewer. The creature appears in an unoccupied space within the swarm's space. The summoned creature disappears when it drops to 0 hit points."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Uprising",
|
|
"size": "G",
|
|
"type": "swarm of medium humanoids",
|
|
"alignment": [
|
|
"C",
|
|
"G",
|
|
"NY",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"makeshift armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 315,
|
|
"formula": "30d20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 24,
|
|
"dex": 10,
|
|
"con": 10,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "any one language (usually Common)",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Strength in Numbers",
|
|
"entries": [
|
|
"The swarm has advantage on Strength and Constitution checks and saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The swarm makes four improvised weapons attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Improvised Weapons",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +12} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 14 ({@dice 4d6}) bludeoning damage plus 14 ({@dice 4d6}) piercing damage, or 10 ({@dice 3d6}) bludgeoning damage plus 10 ({@dice 3d6}) piercing damage if the swarm has half of its hit points or fewer."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Crone",
|
|
"tokenURL": "https://i.imgur.com/FWSugAS.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "monstrosity",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 171,
|
|
"formula": "18d8+90"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 10,
|
|
"con": 20,
|
|
"int": 20,
|
|
"wis": 17,
|
|
"cha": 13,
|
|
"save": {
|
|
"con": "+10",
|
|
"int": "+10",
|
|
"wis": "+8",
|
|
"cha": "+6"
|
|
},
|
|
"skill": {
|
|
"arcana": "+15",
|
|
"nature": "+15",
|
|
"religion": "+15"
|
|
},
|
|
"resist": [
|
|
"acid",
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "truesight 60 ft.",
|
|
"passive": 13,
|
|
"languages": "Abyssal, Common, Draconic, Dwarvish, Giant",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"The crone can use its action to polymorph into a Small or Medium female humanoid or back into its true form. While in humanoid form, its statistics, are the same. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Limited Magic Immunity",
|
|
"entries": [
|
|
"The crone is immune to spells of 5th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The crone's weapon attacks are magical."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The crone uses its Mistress of Hexes and makes two claw attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw (Crone Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one creature. Hit 16 ({@dice 3d6+5}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mistress of Hexes",
|
|
"entries": [
|
|
"The crone magically forces a creature it can see within 60 feet of it to make a DC 18 Wisdom saving throw. If it fails, it comes under one of the following effects, chosen by the crone:",
|
|
"1. Boiling Blood. The blood of the target starts boiling in its veins. It becomes incapacitated with excruciating pain until the end of the crone's next turn. At the beginning of the creature's turn, it takes 10 ({@dice 3d6}) fire damage and 10 ({@dice 3d6}) necrotic damage.",
|
|
"2. Doomed. The target has disadvantage on attack rolls and has vulnerability to one type of damage of the crone's choice. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success",
|
|
"3. Leech. The target takes 10 ({@dice 3d6}) necrotic damage at the beginning of its turn, and the crone regains hit points equal to that amount. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
|
|
"4. Twisted. The hex twists horribly the appearance of the target. The target is blinded and deafened, and its Charisma score becomes 1 until the curse is removed by a remove curse spell or similar magic."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"The crone makes one claw attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mistress of Hexes (Costs 2 Actions)",
|
|
"entries": [
|
|
"The crone use its Mistress of Hexes power."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cast a Spell (Costs 2 Actions)",
|
|
"entries": [
|
|
"The crone cast a spell from its list of Innate Spellcasting (if any), using a daily use as normal."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Death Crone",
|
|
"tokenURL": "https://i.imgur.com/4a2LaVa.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "monstrosity",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 171,
|
|
"formula": "18d8+90"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 10,
|
|
"con": 20,
|
|
"int": 20,
|
|
"wis": 17,
|
|
"cha": 13,
|
|
"save": {
|
|
"con": "+10",
|
|
"int": "+10",
|
|
"wis": "+8",
|
|
"cha": "+6"
|
|
},
|
|
"skill": {
|
|
"arcana": "+15",
|
|
"nature": "+15",
|
|
"religion": "+15"
|
|
},
|
|
"resist": [
|
|
"acid",
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "truesight 60 ft.",
|
|
"passive": 13,
|
|
"languages": "Abyssal, Common, Draconic, Dwarvish, Giant",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"The crone can use its action to polymorph into a Small or Medium female humanoid or back into its true form. While in humanoid form, its statistics, are the same. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Limited Magic Immunity",
|
|
"entries": [
|
|
"The crone is immune to spells of 5th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The crone's weapon attacks are magical."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The crone uses its Mistress of Hexes and makes two claw attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw (Crone Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one creature. Hit 16 ({@dice 3d6+5}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mistress of Hexes",
|
|
"entries": [
|
|
"The crone magically forces a creature it can see within 60 feet of it to make a DC 18 Wisdom saving throw. If it fails, it comes under one of the following effects, chosen by the crone:",
|
|
"1. Boiling Blood. The blood of the target starts boiling in its veins. It becomes incapacitated with excruciating pain until the end of the crone's next turn. At the beginning of the creature's turn, it takes 10 ({@dice 3d6}) fire damage and 10 ({@dice 3d6}) necrotic damage.",
|
|
"2. Doomed. The target has disadvantage on attack rolls and has vulnerability to one type of damage of the crone's choice. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success",
|
|
"3. Leech. The target takes 10 ({@dice 3d6}) necrotic damage at the beginning of its turn, and the crone regains hit points equal to that amount. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
|
|
"4. Twisted. The hex twists horribly the appearance of the target. The target is blinded and deafened, and its Charisma score becomes 1 until the curse is removed by a remove curse spell or similar magic."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"The crone makes one claw attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mistress of Hexes (Costs 2 Actions)",
|
|
"entries": [
|
|
"The crone use its Mistress of Hexes power."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cast a Spell (Costs 2 Actions)",
|
|
"entries": [
|
|
"The crone cast a spell from its list of Innate Spellcasting (if any), using a daily use as normal."
|
|
]
|
|
},
|
|
{
|
|
"name": "Black Fog (Recharge 6)",
|
|
"entries": [
|
|
"A magical fog obscures the area and brings the dead with it. A 120-foot-radius sphere of fog centered on a point within 120 feet of the crone appears. The sphere spreads around corners, and its area is heavily obscured. The crone chooses what to summon and attempts a magical summoning. The crone can summon {@dice 1d6} drowners, {@dice{@dice 1d3+1 }}foglets or 1 crypt horror. A summoned creature appears in an unoccupied space within the fog and acts as an ally of its crone. It remains for l minute, until it or its crone dies, or until the crone dismisses it as an action."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The crone's innate spellcasting ability is Intelligence (spell save DC 18). The crone can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell feign death}",
|
|
"{@spell ray of enfeeblement}",
|
|
"{@spell witch bolt} (4th-level version)"
|
|
],
|
|
"daily": {
|
|
"1": [
|
|
"{@spell power word kill}"
|
|
],
|
|
"2e": [
|
|
"{@spell cloudkill}",
|
|
"{@spell vampiric touch} (5th-level version)"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Flesh Crone",
|
|
"tokenURL": "https://i.imgur.com/hy08ztx.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "monstrosity",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 171,
|
|
"formula": "18d8+90"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 10,
|
|
"con": 20,
|
|
"int": 20,
|
|
"wis": 17,
|
|
"cha": 13,
|
|
"save": {
|
|
"con": "+10",
|
|
"int": "+10",
|
|
"wis": "+8",
|
|
"cha": "+6"
|
|
},
|
|
"skill": {
|
|
"arcana": "+15",
|
|
"nature": "+15",
|
|
"religion": "+15"
|
|
},
|
|
"resist": [
|
|
"acid",
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "truesight 60 ft.",
|
|
"passive": 13,
|
|
"languages": "Abyssal, Common, Draconic, Dwarvish, Giant",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"The crone can use its action to polymorph into a Small or Medium female humanoid or back into its true form. While in humanoid form, its statistics, are the same. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Limited Magic Immunity",
|
|
"entries": [
|
|
"The crone is immune to spells of 5th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The crone's weapon attacks are magical."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The crone regains 20 hit points at the start of its turn if it has at least 1 hit point."
|
|
]
|
|
},
|
|
{
|
|
"name": "Uncanny Strength",
|
|
"entries": [
|
|
"The crone melee attacks score a critical hit on a roll of 18-20. A creature taking damage from the attack suffers from a Lingering Injury (See p. 272 of the Dungeon Master's Guide)."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The crone uses its Mistress of Hexes and makes two claw attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw (Crone Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one creature. Hit 16 ({@dice 3d6+5}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mistress of Hexes",
|
|
"entries": [
|
|
"The crone magically forces a creature it can see within 60 feet of it to make a DC 18 Wisdom saving throw. If it fails, it comes under one of the following effects, chosen by the crone:",
|
|
"1. Boiling Blood. The blood of the target starts boiling in its veins. It becomes incapacitated with excruciating pain until the end of the crone's next turn. At the beginning of the creature's turn, it takes 10 ({@dice 3d6}) fire damage and 10 ({@dice 3d6}) necrotic damage.",
|
|
"2. Doomed. The target has disadvantage on attack rolls and has vulnerability to one type of damage of the crone's choice. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success",
|
|
"3. Leech. The target takes 10 ({@dice 3d6}) necrotic damage at the beginning of its turn, and the crone regains hit points equal to that amount. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
|
|
"4. Twisted. The hex twists horribly the appearance of the target. The target is blinded and deafened, and its Charisma score becomes 1 until the curse is removed by a remove curse spell or similar magic."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"The crone makes one claw attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mistress of Hexes (Costs 2 Actions)",
|
|
"entries": [
|
|
"The crone use its Mistress of Hexes power."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cast a Spell (Costs 2 Actions)",
|
|
"entries": [
|
|
"The crone cast a spell from its list of Innate Spellcasting (if any), using a daily use as normal."
|
|
]
|
|
},
|
|
{
|
|
"name": "Witch Sabbath (Recharge 6)",
|
|
"entries": [
|
|
"The crone chooses what to summon and attempts a magical summoning. The crone can summon {@dice 1d4} sea hags, {@dice 1d2} green hags or 1 night hag. A summoned creature appears in an unoccupied space within 60 feet of the crone, acts as an ally of its crone. It remains for l minute, until it or its crone dies, or until the crone dismisses it as an action."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Norn Crone",
|
|
"tokenURL": "https://i.imgur.com/B8wanfP.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "monstrosity",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 171,
|
|
"formula": "18d8+90"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 10,
|
|
"con": 20,
|
|
"int": 20,
|
|
"wis": 17,
|
|
"cha": 13,
|
|
"save": {
|
|
"con": "+10",
|
|
"int": "+10",
|
|
"wis": "+8",
|
|
"cha": "+6"
|
|
},
|
|
"skill": {
|
|
"arcana": "+15",
|
|
"nature": "+15",
|
|
"religion": "+15"
|
|
},
|
|
"resist": [
|
|
"acid",
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "truesight 60 ft.",
|
|
"passive": 13,
|
|
"languages": "Abyssal, Common, Draconic, Dwarvish, Giant",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"The crone can use its action to polymorph into a Small or Medium female humanoid or back into its true form. While in humanoid form, its statistics, are the same. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Limited Magic Immunity",
|
|
"entries": [
|
|
"The crone is immune to spells of 5th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The crone's weapon attacks are magical."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The crone uses its Mistress of Hexes and makes two claw attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw (Crone Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one creature. Hit 16 ({@dice 3d6+5}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mistress of Hexes",
|
|
"entries": [
|
|
"The crone magically forces a creature it can see within 60 feet of it to make a DC 18 Wisdom saving throw. If it fails, it comes under one of the following effects, chosen by the crone:",
|
|
"1. Boiling Blood. The blood of the target starts boiling in its veins. It becomes incapacitated with excruciating pain until the end of the crone's next turn. At the beginning of the creature's turn, it takes 10 ({@dice 3d6}) fire damage and 10 ({@dice 3d6}) necrotic damage.",
|
|
"2. Doomed. The target has disadvantage on attack rolls and has vulnerability to one type of damage of the crone's choice. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success",
|
|
"3. Leech. The target takes 10 ({@dice 3d6}) necrotic damage at the beginning of its turn, and the crone regains hit points equal to that amount. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
|
|
"4. Twisted. The hex twists horribly the appearance of the target. The target is blinded and deafened, and its Charisma score becomes 1 until the curse is removed by a remove curse spell or similar magic."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"The crone makes one claw attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mistress of Hexes (Costs 2 Actions)",
|
|
"entries": [
|
|
"The crone use its Mistress of Hexes power."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cast a Spell (Costs 2 Actions)",
|
|
"entries": [
|
|
"The crone cast a spell from its list of Innate Spellcasting (if any), using a daily use as normal."
|
|
]
|
|
},
|
|
{
|
|
"name": "Etherealness",
|
|
"entries": [
|
|
"The crone magically enters the Ethereal Plane from the Material Plane, or vice versa."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unravel Destiny (Recharge 5-6)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one creature. Hit: 33 ({@dice 5d10+5}) psychic damage. The target must make a DC 18 Wisdom saving throw or be afflicted with short-term madness (p. 259 in the Dungeon Master's Guide)."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The crone's innate spellcasting ability is Intelligence (spell save DC 18). The crone can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell dissonant whispers} (6th-level version)",
|
|
"{@spell shield}",
|
|
"{@spell tongues}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell commune}",
|
|
"{@spell forcecage}",
|
|
"{@spell legend lore}"
|
|
],
|
|
"1e": [
|
|
"{@spell astral projection}",
|
|
"{@spell foresight}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Primeval Crone",
|
|
"tokenURL": "https://i.imgur.com/4k1LB49.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "monstrosity",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 171,
|
|
"formula": "18d8+90"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 10,
|
|
"con": 20,
|
|
"int": 20,
|
|
"wis": 17,
|
|
"cha": 13,
|
|
"save": {
|
|
"con": "+10",
|
|
"int": "+10",
|
|
"wis": "+8",
|
|
"cha": "+6"
|
|
},
|
|
"skill": {
|
|
"arcana": "+15",
|
|
"nature": "+15",
|
|
"religion": "+15"
|
|
},
|
|
"resist": [
|
|
"acid",
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "truesight 60 ft.",
|
|
"passive": 13,
|
|
"languages": "Abyssal, Common, Draconic, Dwarvish, Giant",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"The crone can use its action to polymorph into a Small or Medium female humanoid or back into its true form. While in humanoid form, its statistics, are the same. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Limited Magic Immunity",
|
|
"entries": [
|
|
"The crone is immune to spells of 5th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The crone's weapon attacks are magical."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The crone uses its Mistress of Hexes and makes two claw attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw (Crone Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one creature. Hit 16 ({@dice 3d6+5}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mistress of Hexes",
|
|
"entries": [
|
|
"The crone magically forces a creature it can see within 60 feet of it to make a DC 18 Wisdom saving throw. If it fails, it comes under one of the following effects, chosen by the crone:",
|
|
"1. Boiling Blood. The blood of the target starts boiling in its veins. It becomes incapacitated with excruciating pain until the end of the crone's next turn. At the beginning of the creature's turn, it takes 10 ({@dice 3d6}) fire damage and 10 ({@dice 3d6}) necrotic damage.",
|
|
"2. Doomed. The target has disadvantage on attack rolls and has vulnerability to one type of damage of the crone's choice. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success",
|
|
"3. Leech. The target takes 10 ({@dice 3d6}) necrotic damage at the beginning of its turn, and the crone regains hit points equal to that amount. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
|
|
"4. Twisted. The hex twists horribly the appearance of the target. The target is blinded and deafened, and its Charisma score becomes 1 until the curse is removed by a remove curse spell or similar magic."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"The crone makes one claw attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mistress of Hexes (Costs 2 Actions)",
|
|
"entries": [
|
|
"The crone use its Mistress of Hexes power."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cast a Spell (Costs 2 Actions)",
|
|
"entries": [
|
|
"The crone cast a spell from its list of Innate Spellcasting (if any), using a daily use as normal."
|
|
]
|
|
},
|
|
{
|
|
"name": "Call Chort (1/Day)",
|
|
"entries": [
|
|
"The crone summons 1 chort. A summoned creature appears in an unoccupied space within 60 feet of the crone, and acts as an ally of its crone. It remains for 1 minute, until it or its crone dies, or until the crone dismisses it as an action."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The crone's innate spellcasting ability is Intelligence (spell save DC 18). The crone can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell speak with animals}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell grasping vine}",
|
|
"{@spell insect plague}",
|
|
"{@spell polymorph}"
|
|
],
|
|
"1e": [
|
|
"{@spell control weather}",
|
|
"{@spell shapechange}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Green Enchantress",
|
|
"tokenURL": "https://i.imgur.com/6eb5BD6.png",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
19
|
|
],
|
|
"hp": {
|
|
"average": 130,
|
|
"formula": "20d8+40"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"fly": 30
|
|
},
|
|
"str": 10,
|
|
"dex": 18,
|
|
"con": 15,
|
|
"int": 17,
|
|
"wis": 20,
|
|
"cha": 20,
|
|
"save": {
|
|
"wis": "+10",
|
|
"cha": "+10"
|
|
},
|
|
"skill": {
|
|
"nature": "+13",
|
|
"perception": "+10",
|
|
"religion": "+8"
|
|
},
|
|
"senses": "truesight 60 ft.",
|
|
"passive": 20,
|
|
"languages": "Elvish, Sylvan",
|
|
"cr": "14",
|
|
"trait": [
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The dryad has advantage on saving throws against spells and other magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Speak with Beasts and Plants",
|
|
"entries": [
|
|
"The dryad can communicate with beasts and plants as if they shared a language."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tree Stride",
|
|
"entries": [
|
|
"Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be large or bigger. Verdant Blessing. The AC of the dryad includes her Charisma bonus."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The dryad makes two attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Elemental Bolt",
|
|
"entries": [
|
|
"Melee or Ranged Spell Attack: {@hit +10} to hit, reach 5 ft. or range 150 ft., one target. Hit: 18 ({@dice 3d8+5}) damage of one of the following types (dryad's choice): acid, cold, fire, lightning or poison."
|
|
]
|
|
},
|
|
{
|
|
"name": "Verdant Ward (2/Day)",
|
|
"entries": [
|
|
"A ward of green shimmering energy forms around the dryad. The dryad gains 50 temporary hit points. While she has these temporary hit points, the dryad has resistance to damage from spells. If the dryad takes force damage she loses all her temporary hit points, ending the ward."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Elemental Bolt",
|
|
"entries": [
|
|
"The dryad makes one elemental bolt attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cast a Spell (Costs 2 Actions)",
|
|
"entries": [
|
|
"The dryad casts a spell, using a daily use as normal."
|
|
]
|
|
},
|
|
{
|
|
"name": "Eternal Slumber (Costs 2 Actions)",
|
|
"entries": [
|
|
"The dryad targets one creature she can see within 60 feet of her. The target must succeed on a DC 18 Wisdom saving throw or be cursed and fall unconscious into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older. The curse has no effect on undead or constructs. The curse lasts until it is lifted by a remove curse spell or similar magic."
|
|
]
|
|
},
|
|
{
|
|
"name": "Verdant Touch (Costs 3 Actions)",
|
|
"entries": [
|
|
"The dryad touches another creature. The target magically regains 23 ({@dice 4d8+5}) hit points and is freed from any charm, curse, disease, poison or petrification effect."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The dryad's innate spellcasting ability is Charisma (spell save DC 18). The dryad can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell commune with nature}",
|
|
"{@spell druidcraft}",
|
|
"{@spell scrying}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell bestow curse} (5th-level version)",
|
|
"{@spell moonbeam} (5th-level version)",
|
|
"{@spell reincarnate}",
|
|
"{@spell sunbeam}",
|
|
"{@spell transport via plants}"
|
|
],
|
|
"1e": [
|
|
"{@spell geas}",
|
|
"{@spell imprisonment}",
|
|
"{@spell legend lore}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Spriggan",
|
|
"tokenURL": "https://i.imgur.com/5nMLcEV.png",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 17,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 153,
|
|
"formula": "18d8+72"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 16,
|
|
"dex": 16,
|
|
"con": 18,
|
|
"int": 11,
|
|
"wis": 16,
|
|
"cha": 20,
|
|
"save": {
|
|
"dex": "+8",
|
|
"wis": "+7"
|
|
},
|
|
"skill": {
|
|
"perception": "+8",
|
|
"stealth": "+11"
|
|
},
|
|
"vulnerable": [
|
|
"fire"
|
|
],
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 18,
|
|
"languages": "Elvish, Sylvan",
|
|
"cr": "11",
|
|
"trait": [
|
|
{
|
|
"name": "Wood Aspect",
|
|
"entries": [
|
|
"As a bonus action at the start of her turn, the spriggan can magically shapeshift into a wood aspect. The wood aspect lasts until the spriggan is incapacitated or choose to end it. While transformed, the spriggan gains one of the following benefits of her choice:",
|
|
"Birch: Whenever the spriggan casts a spell that has a casting time of 1 action, she can cast it using a bonus action instead.",
|
|
"Oak: The spriggan's AC becomes 19 and she has resistance to bludgeoning and piercing damage.",
|
|
"Willow: The spriggan is invisible and leaves no physical evidence of her passage unless she wishes to. Tracking her is impossible except by magical means."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hybrid Nature",
|
|
"entries": [
|
|
"The spriggan is considered to be both a fey and a plant creature to determine the way a spell or effect would affect her."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The spriggan has advantage on saving throws against spells and other magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Speak with Beasts and Plants",
|
|
"entries": [
|
|
"The spriggan can communicate with beasts and plants as if they shared a language."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tree Stride",
|
|
"entries": [
|
|
"Once on her turn, the spriggan can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be large or bigger."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The spriggan makes three attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Reaching Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 12 ({@dice 2d8+3}) slashing damage plus 13 ({@dice 3d8}) poison damage, and the target must succeed on a DC 17 Constitution saving throw or be poisoned. While poisoned in this way, the target can't regain hit points. The poison lasts until it is removed by the lesser restoration spell or similar magic."
|
|
]
|
|
},
|
|
{
|
|
"name": "Thorns Volley",
|
|
"entries": [
|
|
"Ranged Weapon Attack: {@hit +7} to hit, range 90/180 ft., one target. Hit: 9 ({@dice 3d4+3}) piercing damage plus 13 ({@dice 3d8}) poison damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Animate Trees (1/Day)",
|
|
"entries": [
|
|
"The spriggan magically animates one or two trees she can see within 60 feet of her. These trees have the same statistics as an awakened tree. An animated tree acts as an ally of the spriggan. The tree remains animate for 1 day or until it dies; until the spriggan dies or is more than 120 feet from the tree; or until the spriggan takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The spriggan's innate spellcasting ability is Charisma (spell save DC 17). The spriggan can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell druidcraft}",
|
|
"{@spell entangle}",
|
|
"{@spell grasping vine}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell insect plague}",
|
|
"{@spell spirit guardians}"
|
|
],
|
|
"1e": [
|
|
"{@spell antilife shell}",
|
|
"{@spell awaken}",
|
|
"{@spell primordial ward|xge}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Sister Of The Vale",
|
|
"tokenURL": "https://i.imgur.com/9SunKa7.png",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
13,
|
|
{
|
|
"ac": 16,
|
|
"condition": "with {@spell barkskin}",
|
|
"braces": true
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 60,
|
|
"formula": "11d8+11"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 10,
|
|
"dex": 16,
|
|
"con": 12,
|
|
"int": 14,
|
|
"wis": 16,
|
|
"cha": 18,
|
|
"skill": {
|
|
"perception": "+7",
|
|
"stealth": "+7",
|
|
"survival": "+7"
|
|
},
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 17,
|
|
"languages": "Elvish, Sylvan",
|
|
"cr": "4",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"The dryad can use her action to polymorph into a Medium beautiful female elf., or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The dryad has advantage on saving throws against spells and other magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Speak with Beasts and Plants",
|
|
"entries": [
|
|
"The dryad can communicate with beasts and plants as if they shared a language."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tree Stride",
|
|
"entries": [
|
|
"Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be large or bigger."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The dryad makes two attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Longbow",
|
|
"entries": [
|
|
"Ranged Weapon Attack: {@hit +5} to hit, range 150/600 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage plus 9 ({@dice 2d8}) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Scimitar",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) slashing damage plus 9 ({@dice 2d8}) poison damage."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Tree Merge",
|
|
"entries": [
|
|
"In response to another creature dealing damage to the dryad, the dryad reduces the damage to 0 by stepping magically into one living tree and emerge in an unoccupied space within 5 feet of the tree. To do so, the dryad must see the attacker and have a Large or bigger tree within her reach. If the dryad takes fire damage or damage from a silvered weapon, this trait doesn't function until the end of the dryad's next turn."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell animal messenger}",
|
|
"{@spell druidcraft}",
|
|
"{@spell hunter's mark}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@spell ensnaring strike}",
|
|
"{@spell faerie fire}"
|
|
],
|
|
"1e": [
|
|
"{@spell barkskin}",
|
|
"{@spell conjure woodland beings}",
|
|
"{@spell pass without trace}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Drowned Dead",
|
|
"tokenURL": "https://i.imgur.com/QsN4cnZ.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 53,
|
|
"formula": "7d8+21"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"burrow": 10,
|
|
"swim": 30
|
|
},
|
|
"str": 15,
|
|
"dex": 16,
|
|
"con": 16,
|
|
"int": 8,
|
|
"wis": 13,
|
|
"cha": 10,
|
|
"skill": {
|
|
"perception": "+3",
|
|
"stealth": "+5"
|
|
},
|
|
"vulnerable": [
|
|
"fire",
|
|
"radiant"
|
|
],
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"poisoned"
|
|
],
|
|
"senses": "blindsight 30 ft., darkvision 60 ft., passive",
|
|
"passive": 13,
|
|
"languages": "-",
|
|
"cr": "3",
|
|
"trait": [
|
|
{
|
|
"name": "Blood Frenzy",
|
|
"entries": [
|
|
"The drowner has advantage on melee attack rolls against any creature that doesn't have all its hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Drowning Aura",
|
|
"entries": [
|
|
"Any living, breathing creature that starts its turn within 5 feet of the drowner must succeed a DC 13 Constitution saving throw. On a failed save, a creature begins to drown and is restrained. The target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target drops to 0 hit points. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the drowned dead's Drowning Aura for the next 24 hours. Amphibious creatures are not affected."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The drowned dead makes two claws attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) slashing damage. Instead of dealing damage, the drowner can grapple the target (escape DC 13)."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Uncanny Dodge",
|
|
"entries": [
|
|
"When an attacker hits the drowned dead with an attack it can use his reaction to half the damage, provided it isn't blinded and deafened."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Drowner",
|
|
"tokenURL": "https://i.imgur.com/QsN4cnZ.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
12
|
|
],
|
|
"hp": {
|
|
"average": 22,
|
|
"formula": "5d8"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"burrow": 10,
|
|
"swim": 30
|
|
},
|
|
"str": 13,
|
|
"dex": 15,
|
|
"con": 10,
|
|
"int": 5,
|
|
"wis": 10,
|
|
"cha": 6,
|
|
"skill": {
|
|
"stealth": "+4"
|
|
},
|
|
"vulnerable": [
|
|
"fire",
|
|
"radiant"
|
|
],
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"poisoned"
|
|
],
|
|
"senses": "blindsight 30 ft., darkvision 60 ft., passive",
|
|
"passive": 10,
|
|
"languages": "-",
|
|
"cr": "1/2",
|
|
"trait": [
|
|
{
|
|
"name": "Pack Tactics",
|
|
"entries": [
|
|
"The drowner has advantage on attack rolls against a creature if at least one of the drowner's allies is within 5 feet of the creature and the ally isn't incapacitated."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 7 ({@dice 2d4+2}) slashing damage. Instead of dealing damage, the drowner can grapple the target (escape DC 12)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Drag Under",
|
|
"entries": [
|
|
"The drowner can drag in deep waters or mud a grappled, incapacitated, paralyzed or stunned target. The target must succeed on a DC 12 Strength saving throw or take 8 ({@dice 2d6+1}) bludgeoning damage and be knocked prone and buried in mud. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Foglet",
|
|
"tokenURL": "https://i.imgur.com/mFyCsnj.png",
|
|
"size": "L",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 133,
|
|
"formula": "14d10+56"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 21,
|
|
"dex": 14,
|
|
"con": 18,
|
|
"int": 13,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"skill": {
|
|
"perception": "+5",
|
|
"stealth": "+5"
|
|
},
|
|
"resist": [
|
|
"acid",
|
|
"cold",
|
|
"psychic"
|
|
],
|
|
"immune": [
|
|
"lightning",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"frightened",
|
|
"paralyzed",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 15,
|
|
"languages": "the languages it knew in life",
|
|
"cr": "5",
|
|
"trait": [
|
|
{
|
|
"name": "Rejuvenation",
|
|
"entries": [
|
|
"When the foglet's body is destroyed, a will-o'-wisp appears in its space. If the will-o'-wisp escapes, after 24 hours, it will inhabit another corpse on the same plane of existence and regains all its hit points, turning into a new foglet. Destroying the will-o'- wisp prevents the foglet from returning."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The foglet makes two claws attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Killer Fog (Recharge 5-6)",
|
|
"entries": [
|
|
"The foglet call forth a fog haunted by smoke doubles of itself. A 30-foot-radius fog appears, centered on a point within 60 feet of the foglet and lasting for 1 minute or until its concentration ends (as if concentrating on a spell). The fog spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. A creature's speed is halved in the area. Any creature that starts its turn in the area takes 10 ({@dice 3d6}) psychic damage. Any creature that ends its turn in the area must succeed on a DC 14 Dexterity saving throw or take 14 ({@dice 4d6}) slashing damage as illusory foglets attack it from every side. Foglets are immune to these effects."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The foglet's innate spellcasting ability is wisdom. The foglet can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell gaseous form} (self only)",
|
|
"{@spell invisibility} (self only)",
|
|
"{@spell major image}",
|
|
"{@spell mirror image}"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Ignis Fatuus",
|
|
"tokenURL": "https://i.imgur.com/mFyCsnj.png",
|
|
"size": "L",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 179,
|
|
"formula": "17d10+85"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 23,
|
|
"dex": 16,
|
|
"con": 21,
|
|
"int": 16,
|
|
"wis": 17,
|
|
"cha": 14,
|
|
"save": {
|
|
"str": "+10",
|
|
"con": "+9",
|
|
"wis": "+7",
|
|
"cha": "+6"
|
|
},
|
|
"skill": {
|
|
"perception": "+7",
|
|
"stealth": "+7"
|
|
},
|
|
"resist": [
|
|
"acid",
|
|
"cold",
|
|
"psychic"
|
|
],
|
|
"immune": [
|
|
"lightning",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"frightened",
|
|
"paralyzed",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 17,
|
|
"languages": "the languages it knew in life",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Rejuvenation",
|
|
"entries": [
|
|
"When the foglet's body is destroyed, a will-o'-wisp appears in its space. If the will-o'-wisp escapes, after 24 hours, it will inhabit another corpse on the same plane of existence and regains all its hit points, turning into a new foglet. Destroying the will-o'- wisp prevents the foglet from returning."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The foglet makes two claws attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 20 ({@dice 3d8+6}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Killer Fog (Recharge 5-6)",
|
|
"entries": [
|
|
"The foglet call forth a fog haunted by smoke doubles of itself. A 30-foot-radius fog appears, centered on a point within 60 feet of the foglet and lasting for 1 minute or until its concentration ends (as if concentrating on a spell). The fog spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. A creature's speed is halved in the area. Any creature that starts its turn in the area takes 10 ({@dice 3d6}) psychic damage. Any creature that ends its turn in the area must succeed on a DC 15 Dexterity saving throw or take 14 ({@dice 4d6}) slashing damage as illusory foglets attack it from every side. Foglets are immune to these effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Summon Wisp (Recharge 5-6)",
|
|
"entries": [
|
|
"The ignis fatuus can summon {@dice 1d4} will-o'-wisp, a summoned creature appears in an unoccupied space within 60 feet of the foglet, acts as an ally of its foglet. It remains for l minute, until it or its foglet dies, or until the foglet dismisses it as an action."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The foglet's innate spellcasting ability is wisdom (spell save DC 15). The foglet can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell gaseous form} (self only)",
|
|
"{@spell invisibility} (self only)",
|
|
"{@spell major image}",
|
|
"{@spell mirage arcane}",
|
|
"{@spell mirror image}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell cloudkill}",
|
|
"{@spell greater invisibility} (self only)",
|
|
"{@spell stinking cloud}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Ghoul Skulker",
|
|
"tokenURL": "https://i.imgur.com/pN4QTTK.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 44,
|
|
"formula": "8d8+8"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 16,
|
|
"dex": 16,
|
|
"con": 13,
|
|
"int": 9,
|
|
"wis": 10,
|
|
"cha": 8,
|
|
"skill": {
|
|
"athletics": "+7",
|
|
"stealth": "+7"
|
|
},
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 10,
|
|
"languages": "Common",
|
|
"cr": "3",
|
|
"trait": [
|
|
{
|
|
"name": "Skulker",
|
|
"entries": [
|
|
"The ghoul gains an additional action during the first round of combat. Any hit it scores against a surprised creature is a critical hit."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spider Climb",
|
|
"entries": [
|
|
"The ghoul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
|
|
]
|
|
},
|
|
{
|
|
"name": "Standing Leap",
|
|
"entries": [
|
|
"The ghoul's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The ghoul makes two melee attacks: one with its claws and one with its bite or its tongue."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tongue",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 15 ft., one target. Hit: 7 ({@dice 2d6}) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target has disadvantage on saving throws to resist being paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Ghoul Regent",
|
|
"tokenURL": "https://i.imgur.com/YdMKgER.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 238,
|
|
"formula": "28d8+112"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 20,
|
|
"con": 18,
|
|
"int": 12,
|
|
"wis": 16,
|
|
"cha": 18,
|
|
"save": {
|
|
"con": "+10",
|
|
"int": "+7",
|
|
"wis": "+9"
|
|
},
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"immune": [
|
|
"necrotic",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"paralyzed",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 13,
|
|
"languages": "Abyssal, Common, Elvish",
|
|
"cr": "19",
|
|
"trait": [
|
|
{
|
|
"name": "Foul Regeneration",
|
|
"entries": [
|
|
"The ghoul regains 20 hit points at the start of its turn. If the ghoul is targeted by dispel magic, this trait doesn't function at the start of the ghoul's next turn. The ghoul is destroyed only if it starts its turn with 0 hit points and doesn't regenerate."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Resistance (3/Day)",
|
|
"entries": [
|
|
"If the ghoul fails a saving throw, it can choose to succeed instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Turning Defiance",
|
|
"entries": [
|
|
"The ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The ghoul makes three melee attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) slashing damage plus 4 ({@dice 1d8}) necrotic damage. If the target is a creature other than an elf or undead, it must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 16 ({@dice 2d10+5}) piercing damage plus 18 ({@dice 4d8}) necrotic damage."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "",
|
|
"entries": [
|
|
"At-Will Spell. The ghoul casts one of its at-will spells."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Costs 2 Actions)",
|
|
"entries": [
|
|
"The ghoul makes one bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "The Hunger (Costs 2 Actions)",
|
|
"entries": [
|
|
"The ghoul targets one creature it can see within 30 feet of it. The target must succeed on a DC 18 Charisma saving throw or be magically cursed with insatiable hunger. When the cursed target sees a creature drop to 0 hit points, it must immediately use its reaction, if available, to move up to its speed towards the creature and make an unarmed strike to attempt to bite it. The cursed target can repeat the saving throw at the end of each of its turns, ending the curse on a success."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The ghoul's innate spellcasting ability is Charisma (spell save DC 18, {@hit +10} to hit with spell attacks). The ghoul can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell chill touch}",
|
|
"{@spell create undead} (8th-level version, ghouls and ghasts only)}",
|
|
"{@spell inflict wounds}",
|
|
"{@spell ray of enfeeblement}"
|
|
],
|
|
"daily": {
|
|
"1e": [
|
|
"{@spell Abi-Dalzim's horrid wilting|xge}",
|
|
"{@spell circle of death}",
|
|
"{@spell eyebite}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Crypt Horror",
|
|
"tokenURL": "https://i.imgur.com/RoJdnMr.png",
|
|
"size": "L",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 162,
|
|
"formula": "13d10+91"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 22,
|
|
"dex": 14,
|
|
"con": 24,
|
|
"int": 6,
|
|
"wis": 13,
|
|
"cha": 8,
|
|
"resist": [
|
|
"cold",
|
|
"lightning"
|
|
],
|
|
"immune": [
|
|
"necrotic",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"frightened",
|
|
"paralyzed",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 11,
|
|
"languages": "Abyssal, Common",
|
|
"cr": "11",
|
|
"trait": [
|
|
{
|
|
"name": "Crushing Might",
|
|
"entries": [
|
|
"Once per turn, when the crypt horror hits a creature with a melee weapon attack, it can deal an extra 18 ({@dice 4d8}) damage to the target, and the target must succeed on a DC 16 Strength saving throw or be knocked prone."
|
|
]
|
|
},
|
|
{
|
|
"name": "Frightful Presence",
|
|
"entries": [
|
|
"Each non-undead creature that is within 60 feet of the crypt horror and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the crypt horror's Frightful Presence for the next 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The crypt horror regains 20 hit points at the start of its turn. If the crypt horror takes fire or radiant damage, this trait doesn't function at the start of the crypt horror's next turn. The crypt horror is destroyed only if it starts its turn with 0 hit points and doesn't regenerate."
|
|
]
|
|
},
|
|
{
|
|
"name": "Turning Defiance",
|
|
"entries": [
|
|
"The crypt horror is immune to effects that turn undead and to magical effects that prevent undead to enter an area, such as the magic circle or hallow spells."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The crypt horror makes three melee attacks: two with its claw and one with its bite."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 15 ({@dice 2d8+6}) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 19 ({@dice 2d12+6}) piercing damage plus 13 ({@dice 3d8}) necrotic damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Bone Ghast",
|
|
"tokenURL": "https://i.imgur.com/VPtt1Kc.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 17,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
},
|
|
{
|
|
"ac": 13,
|
|
"condition": "while {@condition frightened}"
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 84,
|
|
"formula": "13d8+26"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 16,
|
|
"dex": 16,
|
|
"con": 14,
|
|
"int": 11,
|
|
"wis": 10,
|
|
"cha": 8,
|
|
"resist": [
|
|
"necrotic"
|
|
],
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 10,
|
|
"languages": "Common",
|
|
"cr": "5",
|
|
"trait": [
|
|
{
|
|
"name": "Bone Spikes",
|
|
"entries": [
|
|
"A creature that touches the ghast or hits it with a melee attack while within 5 feet of it takes 7 ({@dice 2d6}) piercing damage. While the ghast is frightened, this trait doesn't function."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lesser Regeneration",
|
|
"entries": [
|
|
"The ghast regains 5 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The ghast makes three melee attacks: two with its claws and one with its bite. When its shriek is available, it can use the shriek in place of its bite."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shriek (Recharge 4-6)",
|
|
"entries": [
|
|
"Each creature within 60 feet of the ghast that can hear its shriek and that isn't an undead must succeed on a DC 15 Wisdom saving throw or be stunned until the end of the ghast's next turn. If a creature's saving throw is successful, the creature is immune to the bone ghast's shriek for the next 24 hours."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Kikimore Queen",
|
|
"tokenURL": "https://i.imgur.com/oUaP6rf.png",
|
|
"size": "H",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 20,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 149,
|
|
"formula": "13d12+65"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"burrow": 20
|
|
},
|
|
"str": 23,
|
|
"dex": 6,
|
|
"con": 20,
|
|
"int": 4,
|
|
"wis": 17,
|
|
"cha": 5,
|
|
"save": {
|
|
"str": "+9",
|
|
"con": "+8"
|
|
},
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"blinded",
|
|
"exhaustion",
|
|
"poisoned"
|
|
],
|
|
"senses": "blindsight 60 ft. or 10 ft. while deafened (blind beyond this radius), tremorsense 30 ft.",
|
|
"passive": 13,
|
|
"languages": "-",
|
|
"cr": "8",
|
|
"trait": [
|
|
{
|
|
"name": "Pheromone Aura",
|
|
"entries": [
|
|
"If a creature that isn't an undead, construct, or elemental starts its turn within 20 feet of the kikimore, the kikimore can force the creature to make a DC 15 Wisdom saving throw if the kikimore isn't incapacitated. On a failure, the creature suffers from one of the following effects, chosen by the kikimore:",
|
|
"Aggression: The creature becomes charmed until the start of its next turn; a creature can choose to fail this saving throw if it wishes. While charmed by the kikimore, the creature has advantage on melee attack rolls against any creature that doesn't have all its hit points. If a creature's saving throw is successful, it is immune to this effect for the next 24 hours.",
|
|
"Threat: The creature becomes frightened until the start of its next turn. While frightened, it must immediately use its reaction, if available, to move as far as its speed allows away from the kikimore. The creature doesn't move into obviously dangerous ground, such as a fire or a pit. If a creature's saving throw is successful, it is immune to this effect for the next 24 hours.",
|
|
"Pacified: The creature is charmed, and is incapacitated while charmed in this way. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success. If a creature's saving throw is successful, it is immune to this effect for the next 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Virulent Venom",
|
|
"entries": [
|
|
"If the kikimore deals poison damage to a creature, the target's hit point maximum is reduced by an amount equal to the poison damage taken. If this effect reduces the target hit point maximum to 0, it has disadvantage on death saving throws. The reduction lasts until the target finishes a short or long rest, unless the target is poisoned."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The kikimore makes two attacks: one with its bite and one with its stinger."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 15 ({@dice 2d8+6}) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Dexterity saving throw or be swallowed by the kikimore. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the kikimore, and it takes 10 ({@dice 3d6}) acid damage at the start of each of the kikimore's turns. The kikimore can have only up to two creatures swallowed at a time.",
|
|
"If the kikimore takes 20 damage or more on a single turn from a creature inside it, the kikimore must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kikimore. If the kikimore dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone."
|
|
]
|
|
},
|
|
{
|
|
"name": "Stinger",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 13 ({@dice 2d6+6}) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 26 ({@dice 4d12}) poison damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Kikimore Warrior",
|
|
"tokenURL": "https://i.imgur.com/IyAhUdB.png",
|
|
"size": "L",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 17,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 73,
|
|
"formula": "7d10+35"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"burrow": 20
|
|
},
|
|
"str": 18,
|
|
"dex": 8,
|
|
"con": 20,
|
|
"int": 4,
|
|
"wis": 15,
|
|
"cha": 5,
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"exhaustion",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft., tremorsense 30 ft.",
|
|
"passive": 12,
|
|
"languages": "-",
|
|
"cr": "4",
|
|
"trait": [
|
|
{
|
|
"name": "Aggression Pheromone",
|
|
"entries": [
|
|
"If a creature that isn't an undead, construct, or elemental starts its turn within 5 feet of the kikimore, the kikimore can force the creature to make a DC 13 Wisdom saving throw if the kikimore isn't incapacitated. On a failure, the target becomes charmed until the start of its next turn, a creature can choose to fail this saving throw if it wishes. While charmed by the kikimore, the creature has advantage on melee attack rolls against any creature that doesn't have all its hit points. If a creature's saving throw is successful, the creature is immune to the kikimore's Aggression Pheromone for the next 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fortitude",
|
|
"entries": [
|
|
"The kikimore has advantage on Strength and Constitution checks and saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Virulent Venom",
|
|
"entries": [
|
|
"If the kikimore deals poison damage to a creature, the target's hit point maximum is reduced by an amount equal to the poison damage taken. If this effect reduces the target hit point maximum to 0, it has disadvantage on death saving throws. The reduction lasts until the target finishes a short or long rest, unless the target is poisoned."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) piercing damage plus 13 ({@dice 2d12}) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 13 ({@dice 2d12}) poison damage on a failed save. The poison lasts until it is removed by the lesser restoration spell or similar magic."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Stalwart",
|
|
"entries": [
|
|
"When the kikimore is subjected to an effect that would move it, knock it prone or stun it, it can use its reaction to be neither moved, stunned nor knocked prone."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Kikimore Swarm",
|
|
"tokenURL": "https://i.imgur.com/DgV2prW.png",
|
|
"size": "L",
|
|
"type": "swarm of small monstrosities",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 45,
|
|
"formula": "7d10+7"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"burrow": 20
|
|
},
|
|
"str": 16,
|
|
"dex": 16,
|
|
"con": 13,
|
|
"int": 3,
|
|
"wis": 12,
|
|
"cha": 4,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "darkvision 60 ft., tremorsense 30 ft.",
|
|
"passive": 11,
|
|
"languages": "-",
|
|
"cr": "3",
|
|
"trait": [
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small kikimore. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Virulent Venom",
|
|
"entries": [
|
|
"If the kikimore deals poison damage to a creature, the target's hit point maximum is reduced by an amount equal to the poison damage taken. If this effect reduces the target hit point maximum to 0, it has disadvantage on death saving throws. The reduction lasts until the target finishes a short or long rest, unless the target is poisoned."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 0 ft., one target in the swarm's space. Hit: 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 13 Constitution saving throw, taking 14 ({@dice 4d6}) poison damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Kikimore Worker",
|
|
"tokenURL": "https://i.imgur.com/IyAhUdB.png",
|
|
"size": "S",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 13,
|
|
"formula": "3d6+3"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"burrow": 20
|
|
},
|
|
"str": 10,
|
|
"dex": 16,
|
|
"con": 13,
|
|
"int": 3,
|
|
"wis": 12,
|
|
"cha": 4,
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft., tremorsense 30 ft.",
|
|
"passive": 11,
|
|
"languages": "-",
|
|
"cr": "1/2",
|
|
"trait": [
|
|
{
|
|
"name": "Pack Tactics",
|
|
"entries": [
|
|
"The kikimore has advantage on an attack roll against a creature if at least one of the kikimore's allies is within 5 feet of the creature and the ally isn't incapacitated."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swarm Mind",
|
|
"entries": [
|
|
"While the kikimore can see a warrior or queen kikimore friendly to it, the kikimore ignores the effects of being frightened."
|
|
]
|
|
},
|
|
{
|
|
"name": "Virulent Venom",
|
|
"entries": [
|
|
"If the kikimore deals poison damage to a creature, the target's hit point maximum is reduced by an amount equal to the poison damage taken. If this effect reduces the target hit point maximum to 0, it has disadvantage on death saving throws. The reduction lasts until the target finishes a short or long rest, unless the target is poisoned."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +2} to hit, reach 5 ft., one target. Hit: 2 ({@dice 1d4}) piercing damage plus 3 ({@dice 1d6}) poison damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Kikimore Hatchling",
|
|
"tokenURL": "https://i.imgur.com/IyAhUdB.png",
|
|
"size": "T",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
12
|
|
],
|
|
"hp": {
|
|
"average": 7,
|
|
"formula": "2d4+2"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"burrow": 20
|
|
},
|
|
"str": 6,
|
|
"dex": 14,
|
|
"con": 13,
|
|
"int": 2,
|
|
"wis": 10,
|
|
"cha": 4,
|
|
"vulnerable": [
|
|
"fire"
|
|
],
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft., tremorsense 30 ft.",
|
|
"passive": 10,
|
|
"languages": "-",
|
|
"cr": "1/8",
|
|
"trait": [
|
|
{
|
|
"name": "Pack Tactics",
|
|
"entries": [
|
|
"The kikimore has advantage on an attack roll against a creature if at least one of the kikimore's allies is within 5 feet of the creature and the ally isn't incapacitated."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swarm Mind",
|
|
"entries": [
|
|
"While the kikimore can see a warrior or queen kikimore friendly to it, the kikimore ignores the effects of being frightened."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +0} to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 2 ({@dice 1d4}) poison damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Ancient Leshen",
|
|
"token URL": "https://i.imgur.com/dmW516B.png",
|
|
"size": "L",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 20,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 311,
|
|
"formula": "27d10+162"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 26,
|
|
"dex": 9,
|
|
"con": 22,
|
|
"int": 13,
|
|
"wis": 18,
|
|
"cha": 14,
|
|
"save": {
|
|
"str": "+14",
|
|
"con": "+12",
|
|
"wis": "+10",
|
|
"cha": "+8"
|
|
},
|
|
"skill": {
|
|
"perception": "+10"
|
|
},
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"poison",
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"vulnerable": [
|
|
"fire"
|
|
],
|
|
"conditionImmune": [
|
|
"frightened",
|
|
"paralyzed",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 120ft",
|
|
"passive": 20,
|
|
"languages": "Druidic, Sylvan but doesn't speak.",
|
|
"cr": "20",
|
|
"trait": [
|
|
{
|
|
"name": "Legendary Resistance (3/Day)",
|
|
"entries": [
|
|
"If the leshen fails a saving throw, it can choose to succeed instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The leshen's weapon attacks are magical."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The leshen has advantage on saving throws against spells and other magic effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The leshen regains 20 hit points at the start of its turn if it has at least 1 hit point. If the leshen takes fire damage this trait doesn't function at the start of the leshen's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Totem Stride",
|
|
"entries": [
|
|
"Once on its turn, the leshen can use 10 feet of its movement to step magically into one of his totem within its reach and emerge from a second totem within its territory, appearing in an unoccupied space within 5 feet of the second totem."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The leshen makes two melee attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +14} to hit, reach 10 ft., one target. Hit: 26 ({@dice 3d10+8}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Roots Strike (Recharge 5-6)",
|
|
"entries": [
|
|
"The leshen targets up to two creatures that it can see within 90 feet of it. Each target must succeed on a DC 19 Dexterity saving throw, taking 22 ({@dice 3d8+8}) bludgeoning damage and being grappled (escape DC 19) on a failed save. Until this grapple ends, the target is restrained. When a creature ends its turn restrained by this power it takes an extra 22 ({@dice 3d8+8}) bludgeoning damage as the roots contract to crush it."
|
|
]
|
|
},
|
|
{
|
|
"name": "Call Primal Beast (4/Day)",
|
|
"entries": [
|
|
"The leshen chooses what to summon and attempts a magical summoning. The leshen can summon {@dice 1d6} Primal Murder of Crows, {@dice 1d3+1 }Primal Wolves or 1 Primal Bear. A summoned creature appears in an unoccupied space within 60 feet of the leshen, acts as an ally of its leshen. It remains for l hour, until it or its leshen dies, or until the leshen dismisses it as an action."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"The leshen makes one claws attack.",
|
|
"Cast a Spell (Costs 2 Actions). The leshen casts a spell from its list of Innate Spellcasting, using a daily use as normal."
|
|
]
|
|
},
|
|
{
|
|
"name": "Flock of Crows (Costs 2 Actions)",
|
|
"entries": [
|
|
"The leshen turns into a flock of crows and teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
|
|
]
|
|
},
|
|
{
|
|
"name": "Call Lightning (Costs 3 Actions)",
|
|
"entries": [
|
|
"The leshen targets one creature that it can see within 120 feet of it. The target must succeed on a DC 19 Dexterity saving throw, taking 44 ({@dice 8d10}) lightning damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The leshen's innate spellcasting ability is Wisdom (spell save DC 18). The leshen can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell druidcraft}",
|
|
"{@spell grasping vine}",
|
|
"{@spell speak with plants}",
|
|
"{@spell plant growth}"
|
|
],
|
|
"daily": {
|
|
"1": [
|
|
"{@spell etherealness}",
|
|
"{@spell storm of vengeance}"
|
|
],
|
|
"2e": [
|
|
"{@spell insect plague}",
|
|
"{@spell polymorph}",
|
|
"{@spell wall of thorns}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Black Root",
|
|
"tokenURL": "https://i.imgur.com/RyTVbCW.png",
|
|
"size": "L",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 210,
|
|
"formula": "20d10+100"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 24,
|
|
"dex": 9,
|
|
"con": 20,
|
|
"int": 13,
|
|
"wis": 10,
|
|
"cha": 18,
|
|
"save": {
|
|
"str": "+12",
|
|
"con": "+10",
|
|
"cha": "+9"
|
|
},
|
|
"skill": {
|
|
"perception": "+8"
|
|
},
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"necrotic",
|
|
"poison",
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"vulnerable": [
|
|
"radiant"
|
|
],
|
|
"conditionImmune": [
|
|
"frightened",
|
|
"paralyzed",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 120ft",
|
|
"passive": 18,
|
|
"languages": "Abyssal, Sylvan but doesn't speak.",
|
|
"cr": "16",
|
|
"trait": [
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The leshen's weapon attacks are magical."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The leshen has advantage on saving throws against spells and other magic effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rejuvenation",
|
|
"entries": [
|
|
"If the black root is destroyed, it regains all its hit points in {@dice 1d4} hours and emerge from the roots of its blighted tree unless a greater restoration or wish spell is cast on the tree and the corpses of the children are given a proper burial."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The leshen makes two melee attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 10 ft., one target. Hit: 25 ({@dice 3d10+7}) slashing damage plus 14 ({@dice 3d8}) necrotic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Life Drain (Recharge 5-6)",
|
|
"entries": [
|
|
"The leshen targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a DC 17 Constitution saving throw or take 21 ({@dice 6d6}) necrotic damage, and the leshen regains hit points equal to the total damage dealt to all targets."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The leshen's innate spellcasting ability is Charisma (spell save DC 17). The leshen can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell blight}",
|
|
"{@spell cloudkill}",
|
|
"{@spell dispel magic}"
|
|
],
|
|
"1e": [
|
|
"{@spell hallucinatory terrain}",
|
|
"{@spell harm}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Leshen",
|
|
"tokenURL": "https://i.imgur.com/eonZOZH.png",
|
|
"size": "L",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 17,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 210,
|
|
"formula": "20d10+100"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 24,
|
|
"dex": 9,
|
|
"con": 20,
|
|
"int": 13,
|
|
"wis": 16,
|
|
"cha": 10,
|
|
"save": {
|
|
"str": "+12",
|
|
"con": "+10",
|
|
"wis": "+8"
|
|
},
|
|
"skill": {
|
|
"perception": "+8"
|
|
},
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"poison",
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"vulnerable": [
|
|
"fire"
|
|
],
|
|
"conditionImmune": [
|
|
"frightened",
|
|
"paralyzed",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 120ft",
|
|
"passive": 18,
|
|
"languages": "Druidic, Sylvan but doesn't speak.",
|
|
"cr": "14",
|
|
"trait": [
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The leshen's weapon attacks are magical."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The leshen has advantage on saving throws against spells and other magic effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Totem Stride",
|
|
"entries": [
|
|
"Once on its turn, the leshen can use 10 feet of its movement to step magically into one of his totem within its reach and emerge from a second totem within its territory, appearing in an unoccupied space within 5 feet of the second totem."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The leshen makes two melee attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 10 ft., one target. Hit: 25 ({@dice 3d10+7}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Roots Strike (Recharge 5-6)",
|
|
"entries": [
|
|
"The leshen targets up to two creatures that it can see within 90 feet of it. Each target must succeed on a DC 17 Dexterity saving throw or take 17 ({@dice 3d6+7}) bludgeoning damage and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. When a creature ends its turn restrained by this power it takes an extra 17 ({@dice 3d6+7}) bludgeoning damage as the roots contract to crush it."
|
|
]
|
|
},
|
|
{
|
|
"name": "Call Primal Beast (2/Day)",
|
|
"entries": [
|
|
"The leshen chooses what to summon and attempts a magical summoning. The leshen can summon {@dice 1d6} Primal Murder of Crows, {@dice 1d3+1 }Primal Wolves or 1 Primal Bear. A summoned creature appears in an unoccupied space within 60 feet of the leshen, acts as an ally of its leshen. It remains for l hour, until it or its leshen dies, or until the leshen dismisses it as an action."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The leshen's innate spellcasting ability is Wisdom (spell save DC 16). The leshen can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell druidcraft}",
|
|
"{@spell grasping vine}",
|
|
"{@spell speak with plants}",
|
|
"{@spell plant growth}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell insect plague}",
|
|
"{@spell polymorph}",
|
|
"{@spell wall of thorns}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Sea Raider",
|
|
"tokenURL": "https://i.imgur.com/yHwkoRP.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"human"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 17,
|
|
"from": [
|
|
"{@item chain shirt|phb}",
|
|
"{@item shield|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 19,
|
|
"formula": "3d8+6"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 14,
|
|
"dex": 14,
|
|
"con": 14,
|
|
"int": 10,
|
|
"wis": 11,
|
|
"cha": 10,
|
|
"skill": {
|
|
"athletics": "+4",
|
|
"perception": "+2"
|
|
},
|
|
"senses": "",
|
|
"passive": 12,
|
|
"languages": "Common, Illuskan",
|
|
"cr": "1/4",
|
|
"trait": [
|
|
{
|
|
"name": "Mariner",
|
|
"entries": [
|
|
"The raider can hold its breath underwater for twice as long and has proficiency with navigator's tools. The northlander is also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Battleaxe or Longsword",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Handaxe",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Longbow",
|
|
"entries": [
|
|
"Ranged Weapon Attack: {@hit +4} to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Wall of Shields",
|
|
"entries": [
|
|
"When the raider is within 5 feet of a creature that has the Mariner trait and is bearing a shield, it can use their reaction to make a wall of shields. The involved raider and creature gain half cover, provided they are bearing a shield."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Clan Warrior",
|
|
"tokenURL": "https://i.imgur.com/rrRGnFf.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"human"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"{@item ring mail|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 45,
|
|
"formula": "6d8+18"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 16,
|
|
"int": 10,
|
|
"wis": 13,
|
|
"cha": 10,
|
|
"save": {
|
|
"con": "+5"
|
|
},
|
|
"skill": {
|
|
"athletics": "+5",
|
|
"perception": "+3",
|
|
"survival": "+3"
|
|
},
|
|
"senses": "",
|
|
"passive": 13,
|
|
"languages": "Common, Illuskan",
|
|
"cr": "2",
|
|
"trait": [
|
|
{
|
|
"name": "Brave",
|
|
"entries": [
|
|
"The warrior has advantage on saving throws against being frightened."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mariner",
|
|
"entries": [
|
|
"The warrior can hold its breath underwater for twice as long and has proficiency with navigator's tools. The warrior is also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide."
|
|
]
|
|
},
|
|
{
|
|
"name": "Reckless",
|
|
"entries": [
|
|
"At the start of its turn, the warrior can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The warrior makes two melee attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Greataxe",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 9 (1d12+3) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Boarding Harpoon",
|
|
"entries": [
|
|
"Ranged Weapon Attack: {@hit +4} to hit, range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 12) and pulled 10 feet toward the warrior. If this bring the grappled creature within 5 feet of the warrior, the warrior can make a melee weapon attack against it as a bonus action."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Shield Maiden",
|
|
"tokenURL": "https://i.imgur.com/6RoTAkv.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"human"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"{@item studded leather armor|phb}",
|
|
"{@item shield|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 45,
|
|
"formula": "6d8+18"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 14,
|
|
"dex": 18,
|
|
"con": 16,
|
|
"int": 10,
|
|
"wis": 13,
|
|
"cha": 10,
|
|
"save": {
|
|
"dex": "+6"
|
|
},
|
|
"skill": {
|
|
"athletics": "+4",
|
|
"acrobatics": "+6",
|
|
"stealth": "+6"
|
|
},
|
|
"senses": "",
|
|
"passive": 11,
|
|
"languages": "Common, Illuskan",
|
|
"cr": "3",
|
|
"trait": [
|
|
{
|
|
"name": "Lightfooted",
|
|
"entries": [
|
|
"The maiden can take the Dash or Disengage action as a bonus action on each of her turns."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mariner",
|
|
"entries": [
|
|
"The maiden can hold her breath underwater for twice as long and has proficiency with navigator's tools. The maiden is also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The maiden makes two melee attacks or two ranged attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Javelin",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +4} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shortsword",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Counterattack",
|
|
"entries": [
|
|
"When a creature misses the maiden with a melee weapon attack, the maiden can make one melee weapon attack with advantage against the creature"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Huskarl",
|
|
"tokenURL": "https://i.imgur.com/8ENTCOs.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"human"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"{@item chain mail|phb}",
|
|
"{@item shield|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 105,
|
|
"formula": "14d8+42"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 18,
|
|
"dex": 14,
|
|
"con": 16,
|
|
"int": 10,
|
|
"wis": 12,
|
|
"cha": 13,
|
|
"save": {
|
|
"con": "+6",
|
|
"wis": "+4"
|
|
},
|
|
"skill": {
|
|
"athletics": "+7",
|
|
"intimidation": "+4",
|
|
"perception": "+4"
|
|
},
|
|
"senses": "",
|
|
"passive": 14,
|
|
"languages": "Common, Illuskan",
|
|
"cr": "7",
|
|
"trait": [
|
|
{
|
|
"name": "Brute",
|
|
"entries": [
|
|
"A melee weapon deals one extra die of its damage when the huskarl hits with it (included in the attack)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Deadly Strike (1/Turn)",
|
|
"entries": [
|
|
"Any hit with a melee weapon attack the huskarl scores against a prone creature is a critical hit."
|
|
]
|
|
},
|
|
{
|
|
"name": "Indomitable (2/Day)",
|
|
"entries": [
|
|
"The huskarl can reroll a saving throw it fails. It must use the new roll."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mariner",
|
|
"entries": [
|
|
"The huskarl can hold its breath underwater for twice as long and has proficiency with navigator's tools. The huskarl is also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The huskarl makes either three melee attacks - two with its longsword and one with its spiked shield - or two ranged attacks with its longbow."
|
|
]
|
|
},
|
|
{
|
|
"name": "Longsword",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Longbow",
|
|
"entries": [
|
|
"Ranged Weapon Attack: {@hit +5} to hit, range 150/600 ft., one target. Hit: 11 (2d8+2) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spiked Shield",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Bulwark",
|
|
"entries": [
|
|
"When an ally the huskarl can see within 5 feet of it is attacked, the huskarl switches places with the ally. The two ally swap places, and the huskarl becomes the target instead."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Skald",
|
|
"tokenURL": "https://i.imgur.com/EXErv1O.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"human"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"{@item scale mail|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 75,
|
|
"formula": "10d8+30"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 16,
|
|
"int": 14,
|
|
"wis": 10,
|
|
"cha": 14,
|
|
"save": {
|
|
"str": "+5",
|
|
"cha": "+4"
|
|
},
|
|
"skill": {
|
|
"history": "+6",
|
|
"intimidation": "+4",
|
|
"performance": "+6"
|
|
},
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "Common, Illuskan",
|
|
"cr": "4",
|
|
"trait": [
|
|
{
|
|
"name": "Brave",
|
|
"entries": [
|
|
"The skald has advantage on saving throws against being frightened."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mariner",
|
|
"entries": [
|
|
"The skald can hold its breath underwater for twice as long and has proficiency with navigator's tools. The skald is also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shout of Valor (Recharges after a Short or Long Rest)",
|
|
"entries": [
|
|
"The skald can utter a powerful warcry. For 1 minute, whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a damage roll. The creature can add a d6 to its roll provided it can hear and understand the skald. A creature can benefit from only one Shout of Valor die at a time. This effect ends if the skald is incapacitated or frightened."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The skald makes two melee attacks or two ranged attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Greatsword",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Longbow",
|
|
"entries": [
|
|
"Ranged Weapon Attack: {@hit +4} to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "War Horn (Recharge 5-6)",
|
|
"entries": [
|
|
"The skald blows in its horn. Each hostile creature within 120 feet of the skald that can hear it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of the skald's next turn or until the skald is incapacitated. A frightened target that starts its turn within 30 feet of the skald must use all its movement on that turn to get as far from the skald as possible, must finish the move before taking an action, and must take the safest available route away from the skald. A target that successfully saves is immune to the War Horn of all skalds for the next 24 hours."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Volva",
|
|
"tokenURL": "https://i.imgur.com/4krBW12.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"human"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
15
|
|
],
|
|
"hp": {
|
|
"average": 78,
|
|
"formula": "12d8+24"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 12,
|
|
"con": 14,
|
|
"int": 17,
|
|
"wis": 18,
|
|
"cha": 15,
|
|
"save": {
|
|
"int": "+6",
|
|
"wis": "+7"
|
|
},
|
|
"skill": {
|
|
"arcana": "+6",
|
|
"history": "+6",
|
|
"insight": "+10",
|
|
"medicine": "+7",
|
|
"religion": "+6"
|
|
},
|
|
"senses": "truesight 60 ft.",
|
|
"passive": 14,
|
|
"languages": "Common, Illuskan, any two languages",
|
|
"cr": "5",
|
|
"trait": [
|
|
{
|
|
"name": "Lore Keeper",
|
|
"entries": [
|
|
"The volva has advantage on Intelligence and Wisdom ability checks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mariner",
|
|
"entries": [
|
|
"The volva can hold her breath underwater for twice as long and has proficiency with navigator's tools. The volva is also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide."
|
|
]
|
|
},
|
|
{
|
|
"name": "Seeress",
|
|
"entries": [
|
|
"The volva can't be surprised and attack rolls against her have disadvantage unless the volva is incapacitated or restrained. While the volva is wearing no armor, her AC includes her Wisdom modifier.",
|
|
"Wand-Wed. The volva carries a staff carved out of the wood of a mystical white tree, that is a focus for her inner power. She can use the staff as if it were a staff of healing (Wisdom spellcasting ability). If the staff is lost or destroyed, the volva must craft another, which takes a year and a day. Only a volva can use the staff."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Quarterstaff",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +1} to hit, reach 5 ft., one target. Hit: 2 (ld6-1) bludgeoning damage, or 3 (ld8-1) bludgeoning damage if used with two hands."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tormenting Vision",
|
|
"entries": [
|
|
"The volva targets one creature she can see within 60 feet of her. The target must succeed on a DC 14 Wisdom saving throw. On a failure, the target is under one of the following effects, chosen by the volva:",
|
|
"The target takes 16 (3d10) psychic damage and is frightened until the end of the volva's next turn.",
|
|
"On its turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on its turn.",
|
|
"The target falls unconscious until the end of its next turn. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Northern Berserker",
|
|
"tokenURL": "https://i.imgur.com/tfl8F85.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"human"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
16
|
|
],
|
|
"hp": {
|
|
"average": 110,
|
|
"formula": "13d8+52"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 18,
|
|
"dex": 14,
|
|
"con": 18,
|
|
"int": 8,
|
|
"wis": 13,
|
|
"cha": 7,
|
|
"save": {
|
|
"str": "+7"
|
|
},
|
|
"skill": {
|
|
"athletics": "+7",
|
|
"perception": "+4",
|
|
"survival": "+4"
|
|
},
|
|
"senses": "",
|
|
"passive": 14,
|
|
"languages": "Common, Illuskan",
|
|
"cr": "8",
|
|
"trait": [
|
|
{
|
|
"name": "Brute",
|
|
"entries": [
|
|
"A melee weapon deals one extra die of its damage when the berserker hits with it (included in the attack)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Islander's Fortitude (2/Day)",
|
|
"entries": [
|
|
"If damage reduces the berserker to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is from a critical hit. On a success, the berserker drops to 1 hit point instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mariner",
|
|
"entries": [
|
|
"The berserker can hold its breath underwater for twice as long and has proficiency with navigator's tools. The berserker is also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unarmored Defense",
|
|
"entries": [
|
|
"While the berserker is wearing no armor, its AC includes its Constitution modifier."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unbridled Rage (Recharges after a Short or Long Rest)",
|
|
"entries": [
|
|
"As a bonus action, the berserker can enter a rage at the start of its turn. The rage lasts for 1 minute or until the berserker is incapacitated. While raging, the berserker gains the following benefits:",
|
|
"The berserker has advantage on Strength checks and Strength saving throws",
|
|
"When it makes a melee weapon attack, the berserker gains a +3 bonus to the damage roll.",
|
|
"The berserker has resistance to bludgeoning, piercing, and slashing damage."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The berserker makes three melee attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Battleaxe",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Retaliation",
|
|
"entries": [
|
|
"In response to being hit by a melee attack, the berserker can make one melee weapon attack with advantage against the attacker."
|
|
]
|
|
},
|
|
{
|
|
"name": "Intimidating Presence",
|
|
"entries": [
|
|
"When a creature the berserker can see starts its turn within 30 feet of the berserker, the berserker can intimidate it. If the creature can see the berserker, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of berserker's next turn."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Thane",
|
|
"tokenURL": "https://i.imgur.com/RYFSCOV.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"human"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"{@item plate armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 212,
|
|
"formula": "25d8+100"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 12,
|
|
"con": 18,
|
|
"int": 12,
|
|
"wis": 14,
|
|
"cha": 16,
|
|
"save": {
|
|
"str": "+10",
|
|
"dex": "+6",
|
|
"con": "+9"
|
|
},
|
|
"skill": {
|
|
"athletics": "+10",
|
|
"intimidation": "+8",
|
|
"perception": "+7"
|
|
},
|
|
"senses": "",
|
|
"passive": 17,
|
|
"languages": "Common, Illuskan",
|
|
"cr": "13",
|
|
"trait": [
|
|
{
|
|
"name": "Brute",
|
|
"entries": [
|
|
"A melee weapon deals one extra die of its damage when the thane hits with it (included in the attack)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Indomitable (3/Day)",
|
|
"entries": [
|
|
"The thane can reroll a saving throw it fails. It must use the new roll."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mariner",
|
|
"entries": [
|
|
"The thane can hold its breath underwater for twice as long and has proficiency with navigator's tools. The thane is also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide."
|
|
]
|
|
},
|
|
{
|
|
"name": "Martial Superiority (1/Turn)",
|
|
"entries": [
|
|
"The thane can deal an extra 17 (5d6) damage to a creature it hits with a weapon attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Reckless",
|
|
"entries": [
|
|
"At the start of its turn, the thane can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The thane makes three melee attacks: one with its battleaxe and two with its longsword."
|
|
]
|
|
},
|
|
{
|
|
"name": "Battleaxe",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage and the target must succeed on a DC 17 Constitution saving throw or be stunned until the end of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Longsword",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage. If the thane scores a critical hit, it rolls the damage dice three times, instead of twice."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 2,
|
|
"legendary": [
|
|
{
|
|
"name": "Attack",
|
|
"entries": [
|
|
"The thane makes one longsword attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Command Ally",
|
|
"entries": [
|
|
"The thane targets one ally it can see within 30 feet of it. If the target can see and hear the thane, the target can make one weapon attack as a reaction and gains advantage on the attack roll."
|
|
]
|
|
},
|
|
{
|
|
"name": "Inspire Ally",
|
|
"entries": [
|
|
"The thane targets one ally it can see within 30 feet of it. If the target can see and hear the thane, the creature gains 20 temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rally Ally",
|
|
"entries": [
|
|
"The thane targets one ally it can see within 30 feet of it. If the target can see and hear the thane, it is freed from any charm and fright effect."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rush (Costs 2 Actions)",
|
|
"entries": [
|
|
"The thane moves up to its speed to a creature it can see and slams into it. The target must succeed on a DC 17 Strength saving throw or take 14 (2d8+5) bludgeoning damage and be pushed up to 10 feet away and knocked prone."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Jarl",
|
|
"tokenURL": "https://i.imgur.com/gcA7B8V.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"human"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"{@item breastplate|phb}",
|
|
"{@item shield|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 256,
|
|
"formula": "27d8+135"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 14,
|
|
"con": 20,
|
|
"int": 12,
|
|
"wis": 14,
|
|
"cha": 18,
|
|
"save": {
|
|
"str": "+10",
|
|
"con": "+10",
|
|
"wis": "+7"
|
|
},
|
|
"skill": {
|
|
"athletics": "+10",
|
|
"intimidation": "+9",
|
|
"perception": "+7"
|
|
},
|
|
"senses": "",
|
|
"passive": 17,
|
|
"languages": "Common, Illuskan",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "First Axe",
|
|
"entries": [
|
|
"A weapon deals two extra dice of its damage when the jarl hits with it (included in the attack)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mariner",
|
|
"entries": [
|
|
"The jarl can hold its breath underwater for twice as long and has proficiency with navigator's tools. The jarl is also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide."
|
|
]
|
|
},
|
|
{
|
|
"name": "Survivor",
|
|
"entries": [
|
|
"The jarl regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The jarl makes three melee attacks or three ranged attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Longsword",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 18 (3d8+5) slashing damage. If the jarl scores a critical hit, it rolls the damage dice three times, instead of twice."
|
|
]
|
|
},
|
|
{
|
|
"name": "Javelin",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +10} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 15 (3d6+5) piercing damage."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Parry",
|
|
"entries": [
|
|
"The jarl adds 5 to its AC against one melee attack that would hit it. To do so, the jarl must see the attacker and be wielding a melee weapon."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Marked for Death",
|
|
"entries": [
|
|
"The jarl targets one creature it can see within 120 feet of it. The next attack roll made against this target before the end of the jarl's next turn has advantage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Deathblow (Costs 2 Actions)",
|
|
"entries": [
|
|
"The jarl makes one weapon attack. If it hits, the attack deals maximum damage and the target can't regain hit points until the end of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unleash the Fury (Costs 2 Actions)",
|
|
"entries": [
|
|
"Up to three friendly creature within 120 feet of the jarl that can hear it can use their reactions to move up to their speed and each make one weapon attack."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Heir Of Valkur",
|
|
"tokenURL": "https://i.imgur.com/KoR9ROl.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"human"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
19
|
|
],
|
|
"hp": {
|
|
"average": 287,
|
|
"formula": "25d8+175"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 24,
|
|
"dex": 14,
|
|
"con": 24,
|
|
"int": 8,
|
|
"wis": 15,
|
|
"cha": 7,
|
|
"save": {
|
|
"str": "+13",
|
|
"dex": "+8",
|
|
"con": "+13"
|
|
},
|
|
"skill": {
|
|
"athletics": "+13",
|
|
"perception": "+8",
|
|
"survival": "+8"
|
|
},
|
|
"resist": [
|
|
"cold",
|
|
"lightning"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"senses": "",
|
|
"passive": 18,
|
|
"languages": "Common, Illuskan",
|
|
"cr": "17",
|
|
"trait": [
|
|
{
|
|
"name": "Aggressive",
|
|
"entries": [
|
|
"As a bonus action, the heir can move up to its speed toward a hostile creature that it can see."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ancestor's Protection",
|
|
"entries": [
|
|
"The heir has advantage on saving throws against any spell that targets only the heir. If the heir's saving throw succeeds and the spell is of 7th level or lower, the heir is unaffected, and the effect is reflected back at the caster as though it originated from the heir, turning the caster into the target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Brute",
|
|
"entries": [
|
|
"A melee weapon deals one extra die of its damage when the heir hits with it (included in the attack)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Weapons",
|
|
"entries": [
|
|
"The heir's weapon attacks are magical."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mariner",
|
|
"entries": [
|
|
"The heir can hold its breath underwater for twice as long and has proficiency with navigator's tools. The heir is also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unarmored Defense",
|
|
"entries": [
|
|
"While the heir is wearing no armor, its AC includes its Constitution modifier."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unbridled Rage",
|
|
"entries": [
|
|
"As a bonus action, the heir can enter a rage at the start of its turn. The rage lasts until the heir is incapacitated or choose to end it. While raging, the heir gains the following benefits:",
|
|
"The heir has advantage on Strength checks and Strength saving throws.",
|
|
"When it makes a melee weapon attack, the heir gains a +4 bonus to the damage roll.",
|
|
"The heir has resistance to bludgeoning, piercing, and slashing damage."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The heir makes two melee attacks or four melee attacks if it has fewer than half of its hit points remaining. On a hit, the heir can cause an additional effect, choosing from the options below (each effect can be used only once per turn):",
|
|
"The attack deals an extra 18 (4d8) slashing damage.",
|
|
"The target must succeed on a DC 17 Wisdom saving throw or be frightened until the end of the northlander's next turn.",
|
|
"The attack bypass the damage resistances of the target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Greataxe",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one target. Hit: 20 (2d12+7) slashing damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Royal Griffin",
|
|
"tokenURL": "https://i.imgur.com/cTUSYx0.png",
|
|
"size": "H",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 17,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 230,
|
|
"formula": "20d12+100"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"fly": 90
|
|
},
|
|
"str": 25,
|
|
"dex": 17,
|
|
"con": 20,
|
|
"int": 6,
|
|
"wis": 16,
|
|
"cha": 8,
|
|
"save": {
|
|
"dex": "+8",
|
|
"con": "+10"
|
|
},
|
|
"skill": {
|
|
"perception": "+13"
|
|
},
|
|
"immune": [
|
|
"cold",
|
|
"fire"
|
|
],
|
|
"conditionImmune": [
|
|
"frightened"
|
|
],
|
|
"senses": "darkvision 60ft.",
|
|
"passive": 23,
|
|
"languages": "-",
|
|
"cr": "14",
|
|
"trait": [
|
|
{
|
|
"name": "Flyby",
|
|
"entries": [
|
|
"The griffin doesn't provoke opportunity attacks when it flies out of an enemy's reach."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Sight",
|
|
"entries": [
|
|
"The griffin has advantage on Wisdom (Perception) checks that rely on sight."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The griffin's weapon attacks are magical."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The royal griffin uses its Stunning Screech, if available and makes four melee attacks: one with its beak, two with its claws and one with its talons."
|
|
]
|
|
},
|
|
{
|
|
"name": "Beak",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 10ft., one creature. Hit: 18 ({@dice 2d10+7}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 10ft., one creature. Hit: 20 ({@dice 2d12+7}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Talons",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 10ft., one creature. Hit: 20 ({@dice 3d8+7}) slashing damage, and the target is grappled (escape DC 18). Until the grapple ends, the target is restrained, and the griffin can't use its talons on another target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Stunning Screech (Recharge 5-6)",
|
|
"entries": [
|
|
"The griffin emits a powerful screech. Each creature within 20 feet of it that can hear it must succeed on a DC 18 Constitution saving throw or be stunned until the end of the griffin's next turn."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Fly",
|
|
"entries": [
|
|
"The griffin moves up to its flying speed without provoking opportunity attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Majestic Presence (Costs 2 Actions)",
|
|
"entries": [
|
|
"An aura of grace and majesty radiates from the griffin. Each creature within 30 feet of the griffin that can see it must succeed on a DC 18 Wisdom saving throw or become charmed until the end of the griffin's next turn. If a creature's saving throw is successful, the creature is immune to the griffin's aura for the next 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Savage (Costs 3 Actions)",
|
|
"entries": [
|
|
"The royal griffin makes a claws attack against each creature within 10 feet of it."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Griffin",
|
|
"tokenURL": "https://i.imgur.com/CYxEEdG.png",
|
|
"size": "L",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 124,
|
|
"formula": "13d10+52"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"fly": 90
|
|
},
|
|
"str": 23,
|
|
"dex": 15,
|
|
"con": 18,
|
|
"int": 5,
|
|
"wis": 14,
|
|
"cha": 8,
|
|
"save": {
|
|
"dex": "+5",
|
|
"con": "+7"
|
|
},
|
|
"skill": {
|
|
"perception": "+8"
|
|
},
|
|
"senses": "darkvision 60ft.",
|
|
"passive": 18,
|
|
"languages": "-",
|
|
"cr": "6",
|
|
"trait": [
|
|
{
|
|
"name": "Flyby",
|
|
"entries": [
|
|
"The griffin doesn't provoke opportunity attacks when it flies out of an enemy's reach."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Sight",
|
|
"entries": [
|
|
"The griffin has advantage on Wisdom (Perception) checks that rely on sight."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The griffin's weapon attacks are magical."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The griffin uses its Stunning Screech, if available and makes three melee attacks: one with its beak, one with its claws and one with its talons."
|
|
]
|
|
},
|
|
{
|
|
"name": "Beak",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5ft., one creature. Hit: 15 ({@dice 2d8+6}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5ft., one creature. Hit: 17 ({@dice 2d10+6}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Talons",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5ft., one creature. Hit: 17 ({@dice 3d6+6}) slashing damage, and the target is grappled (escape DC 16). Until the grapple ends, the target is restrained, and the griffin can't use its talons on another target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Stunning Screech (Recharge 5-6)",
|
|
"entries": [
|
|
"The griffin emits a powerful screech. Each creature within 20 feet of it that can hear it must succeed on a DC 16 Constitution saving throw or be stunned until the end of the griffin's next turn."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Great Cockatrice",
|
|
"tokenURL": "https://i.imgur.com/n5C65fP.png",
|
|
"size": "L",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
},
|
|
{
|
|
"ac": 18,
|
|
"condition": "while airborne"
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 102,
|
|
"formula": "12d10+36"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"fly": 60
|
|
},
|
|
"str": 14,
|
|
"dex": 20,
|
|
"con": 16,
|
|
"int": 4,
|
|
"wis": 13,
|
|
"cha": 6,
|
|
"save": {
|
|
"dex": "+8",
|
|
"con": "+6"
|
|
},
|
|
"skill": {
|
|
"perception": "+4"
|
|
},
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 14,
|
|
"languages": "-",
|
|
"cr": "8",
|
|
"trait": [
|
|
{
|
|
"name": "Agile Flyer",
|
|
"entries": [
|
|
"The great cockatrice can fly in spaces that would allow a creature of Medium size to do so. While it is airborne its AC increases by 2 and if the cockatrice is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fragile Inner Ear",
|
|
"entries": [
|
|
"The cockatrice's balance can easily be thrown off by loud sounds. If the great cockatrice takes thunder damage, it must succeed on a DC 15 Constitution saving throw or its flying speed is reduced to 0 feet until the end of its next turn. An airborne cockatrice affected by this effect descends at 60 feet per round until it reaches the ground."
|
|
]
|
|
},
|
|
{
|
|
"name": "Paralyzing Gaze",
|
|
"entries": [
|
|
"If a creature starts its turn within 60 feet of the great cockatrice and the two of them can see each other, the cockatrice can force the creature to make a DC 14 Constitution saving throw if the cockatrice isn't incapacitated. On a failed save, the targeted creature is paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The cockatrice makes three melee attacks: one with its beak, one with its talons and one with its wings and tail."
|
|
]
|
|
},
|
|
{
|
|
"name": "Beak",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature. Hit: 12 ({@dice 2d6+5}) piercing damage, and the target must succeed on a DC 14 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Talons",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature. Hit: 16 ({@dice 3d6+5}) slashing damage.",
|
|
"Wings and Tail. Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature. Hit: 9 ({@dice 1d6+5}) bludgeoning damage and the target has disadvantage on attack rolls based on Strength and Dexterity until the end of its next turn."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Grave Hag",
|
|
"tokenURL": "https://i.imgur.com/ZDKgM9j.png",
|
|
"size": "M",
|
|
"type": "fiend",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 17,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 145,
|
|
"formula": "17d8+68"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 18,
|
|
"dex": 15,
|
|
"con": 18,
|
|
"int": 14,
|
|
"wis": 14,
|
|
"cha": 18,
|
|
"skill": {
|
|
"arcana": "+5",
|
|
"perception+5": "",
|
|
"stealth": "+5"
|
|
},
|
|
"resist": [
|
|
"acid",
|
|
"cold",
|
|
"fire",
|
|
"poison",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"frightened",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 120ft.",
|
|
"passive": 15,
|
|
"languages": "Abyssal, Common, Primordial",
|
|
"cr": "8",
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The grave hag uses its Twist the Innocent, if available, and makes two attacks, only one of which can be a tongue attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tongue",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one creature. Hit: 6 ({@dice 1d4+4}) bludgeoning damage plus 10 ({@dice 3d6}) poison damage. lf the target is a creature, it must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way the creature is blinded. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Twist the Innocent (Recharge 5-6)",
|
|
"entries": [
|
|
"The twisted specter of a child appears near the grave hag, protecting it and attacking its ennemies. The hag gains 30 temporary hit points. While it has these temporary hit points, when a creature enters a 20 feet radius area around the hag for the first time on a turn or starts its turn there, it must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 14 ({@dice 3d8}) necrotic damage as the specter slashes the target with its claws. On a successful save, the creature takes half as much damage. If the hag takes force damage she loses all her temporary hit points, forcing the specter to retreat."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Tongue (Costs 2 Actions)",
|
|
"entries": [
|
|
"The hag makes one tongue attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Command Undead",
|
|
"entries": [
|
|
"The grave hag commands an undead within 60 feet of it to immediately make an attack or to make a dash action as a reaction."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The grave hag's innate spellcasting ability is Charisma (spell save DC 15, {@hit +7} to hit with spell attacks). The hag can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell detect magic}",
|
|
"{@spell inflict wounds}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell antilife shell}",
|
|
"{@spell create undead}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Bucka",
|
|
"tokenURL": "https://i.imgur.com/g9nuquT.png",
|
|
"size": "S",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"C",
|
|
"G"
|
|
],
|
|
"ac": [
|
|
13
|
|
],
|
|
"hp": {
|
|
"average": 36,
|
|
"formula": "8d6+8"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 4,
|
|
"dex": 16,
|
|
"con": 12,
|
|
"int": 13,
|
|
"wis": 15,
|
|
"cha": 16,
|
|
"skill": {
|
|
"deception": "+7",
|
|
"perception": "+4",
|
|
"stealth": "+5"
|
|
},
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 14,
|
|
"languages": "Common, Elvish, Sylvan",
|
|
"cr": "2",
|
|
"trait": [
|
|
{
|
|
"name": "Burdock Allergy",
|
|
"entries": [
|
|
"The godling has a strong allergy to the burdock plant. If it comes within 20 feet of burdock flowers, it is poisoned until it leaves the area."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fey Protection",
|
|
"entries": [
|
|
"Any creature that attempts to damage the godling must first succeed on a DC 14 Charisma saving throw or be charmed until the end of the creature's next turn. A creature charmed in this way perceives everything as hilariously funny and falls into fits of laughter and falls prone, becoming incapacitated and unable to stand up."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The godling has advantage on saving throws against spells and other magical effects."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Magic Pebble",
|
|
"entries": [
|
|
"Ranged Spell Attack: {@hit +5} to hit, range 60 ft., one target. Hit: 6 ({@dice 1d6+3}) bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Healing Touch (2/Day)",
|
|
"entries": [
|
|
"The godling touches another creature. The target magically regains 12 ({@dice 2d8+3}) hit points and is freed from any curse, disease, poison, blindness, or deafness."
|
|
]
|
|
},
|
|
{
|
|
"name": "Invisibility",
|
|
"entries": [
|
|
"The godling magically turns invisible until it attacks or casts a spell , or until its concentration ends (as if concentrating on a spell). Any equipment the godling wears or carries is invisible with it."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The bucka's innate spellcasting ability is Charisma (spell save DC 13). The bucka can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell grease}",
|
|
"{@spell hellish rebuke}",
|
|
"{@spell magic stone|xge}",
|
|
"{@spell mirror image}"
|
|
],
|
|
"daily": {
|
|
"1e": [
|
|
"{@spell blindness/deafness}",
|
|
"{@spell phantasmal force}",
|
|
"{@spell slow}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Godling",
|
|
"tokenURL": "https://i.imgur.com/g9nuquT.png",
|
|
"size": "S",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"C",
|
|
"G"
|
|
],
|
|
"ac": [
|
|
13
|
|
],
|
|
"hp": {
|
|
"average": 36,
|
|
"formula": "8d6+8"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 4,
|
|
"dex": 16,
|
|
"con": 12,
|
|
"int": 13,
|
|
"wis": 15,
|
|
"cha": 16,
|
|
"skill": {
|
|
"deception": "+7",
|
|
"perception": "+4",
|
|
"stealth": "+5"
|
|
},
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 14,
|
|
"languages": "Common, Elvish, Sylvan",
|
|
"cr": "2",
|
|
"trait": [
|
|
{
|
|
"name": "Burdock Allergy",
|
|
"entries": [
|
|
"The godling has a strong allergy to the burdock plant. If it comes within 20 feet of burdock flowers, it is poisoned until it leaves the area."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fey Protection",
|
|
"entries": [
|
|
"Any creature that attempts to damage the godling must first succeed on a DC 14 Charisma saving throw or be charmed until the end of the creature's next turn. A creature charmed in this way perceives everything as hilariously funny and falls into fits of laughter and falls prone, becoming incapacitated and unable to stand up."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The godling has advantage on saving throws against spells and other magical effects."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Magic Pebble",
|
|
"entries": [
|
|
"Ranged Spell Attack: {@hit +5} to hit, range 60 ft., one target. Hit: 6 ({@dice 1d6+3}) bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Healing Touch (2/Day)",
|
|
"entries": [
|
|
"The godling touches another creature. The target magically regains 12 ({@dice 2d8+3}) hit points and is freed from any curse, disease, poison, blindness, or deafness."
|
|
]
|
|
},
|
|
{
|
|
"name": "Invisibility",
|
|
"entries": [
|
|
"The godling magically turns invisible until it attacks or casts a spell , or until its concentration ends (as if concentrating on a spell). Any equipment the godling wears or carries is invisible with it."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The goldling's innate spellcasting ability is Charisma (spell save DC 13). The godling can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell goodberry}",
|
|
"{@spell grease}",
|
|
"{@spell magic stone|xge}",
|
|
"{@spell mirror image}",
|
|
"{@spell prestidigitation}"
|
|
],
|
|
"daily": {
|
|
"1e": [
|
|
"{@spell find the path}",
|
|
"{@spell Otto's irresistible dance}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Melusina",
|
|
"tokenURL": "https://i.imgur.com/v4Llvm9.png",
|
|
"size": "M",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 117,
|
|
"formula": "18d8+36"
|
|
},
|
|
"speed": {
|
|
"walk": 10,
|
|
"fly": 40,
|
|
"swim": 40
|
|
},
|
|
"str": 16,
|
|
"dex": 17,
|
|
"con": 14,
|
|
"int": 11,
|
|
"wis": 16,
|
|
"cha": 17,
|
|
"save": {
|
|
"dex": "+6",
|
|
"int": "+3",
|
|
"cha": "+6"
|
|
},
|
|
"skill": {
|
|
"deception": "+6",
|
|
"performance": "+9",
|
|
"religion": "+3"
|
|
},
|
|
"resist": [
|
|
"lightning",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical attacks"
|
|
}
|
|
],
|
|
"senses": "",
|
|
"passive": 13,
|
|
"languages": "Aquan, Common",
|
|
"cr": "8",
|
|
"trait": [
|
|
{
|
|
"name": "Clumsy Moves",
|
|
"entries": [
|
|
"While the melusina is neither flying nor swimming, attack rolls against it have advantage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Kraken's Blessing",
|
|
"entries": [
|
|
"The AC of the melusina includes its Charisma bonus."
|
|
]
|
|
},
|
|
{
|
|
"name": "Limited Amphibiousness",
|
|
"entries": [
|
|
"The melusina can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The melusina makes two attacks: one with its claws and one with its tail constrict."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 2d4+3}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tail Constrict",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the melusina can't constrict another target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Illusory Appearance",
|
|
"entries": [
|
|
"The melusina covers itself with a magical illusion that makes it look like a beautiful man or woman of it general size and shape. The effect ends if the siren takes a bonus action to end it or if it dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the melusina could appear to have no claws, but someone touching its hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the siren is disguised."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 2,
|
|
"legendary": [
|
|
{
|
|
"name": "Retreat",
|
|
"entries": [
|
|
"The melusina moves up to half its flying or swimming speed without provoking opportunity attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"The melusina makes one attack with its claws.",
|
|
"Cast a Spell (Costs 2 Actions). The melusina cast a spell from its list of Innate Spellcasting or Spellcasting feature, using a daily use or a spell slot as normal."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Spellcasting",
|
|
"headerEntries": [
|
|
"The melusina is a 10th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14). It has the following cleric spells prepared:"
|
|
],
|
|
"spells": {
|
|
"0": {
|
|
"spells": [
|
|
"{@spell guidance}",
|
|
"{@spell thaumaturgy}"
|
|
]
|
|
},
|
|
"1": {
|
|
"slots": 4,
|
|
"spells": [
|
|
"{@spell charm person}",
|
|
"{@spell sanctuary}"
|
|
]
|
|
},
|
|
"2": {
|
|
"slots": 3,
|
|
"spells": [
|
|
"{@spell hold person}",
|
|
"{@spell mirror image}"
|
|
]
|
|
},
|
|
"3": {
|
|
"slots": 3,
|
|
"spells": [
|
|
"{@spell blink}",
|
|
"{@spell dispel magic}"
|
|
]
|
|
},
|
|
"4": {
|
|
"slots": 3,
|
|
"spells": [
|
|
"{@spell guardian of faith}",
|
|
"{@spell polymorph}"
|
|
]
|
|
},
|
|
"5": {
|
|
"slots": 2,
|
|
"spells": [
|
|
"{@spell dominate person}",
|
|
"{@spell hallow}"
|
|
]
|
|
}
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Ekhidna",
|
|
"tokenURL": "https://i.imgur.com/SqJOk1O.png",
|
|
"size": "M",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 65,
|
|
"formula": "10d8+20"
|
|
},
|
|
"speed": {
|
|
"walk": 10,
|
|
"fly": 40,
|
|
"swim": 40
|
|
},
|
|
"str": 17,
|
|
"dex": 15,
|
|
"con": 14,
|
|
"int": 6,
|
|
"wis": 10,
|
|
"cha": 11,
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical attacks"
|
|
}
|
|
],
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "Aquan",
|
|
"cr": "3",
|
|
"trait": [
|
|
{
|
|
"name": "Clumsy Moves",
|
|
"entries": [
|
|
"While the ekhidna is neither flying nor swimming, attack rolls against it have advantage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dark Devotion",
|
|
"entries": [
|
|
"The ekhidna has advantage on saving throws against being charmed or frightened."
|
|
]
|
|
},
|
|
{
|
|
"name": "Limited Amphibiousness",
|
|
"entries": [
|
|
"The ekhidna can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The ekhidna makes two attacks: one with its claws and one with its tail constrict."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 2d4+3}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tail Constrict",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the ekhidna can't constrict another target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shriek",
|
|
"entries": [
|
|
"Each creature within 20 feet of the ekhidna that can hear its shriek and that isn't a siren must succeed on a DC 14 Wisdom saving throw or be stunned until the end of the ekhidna's next turn. If a creature's saving throw is successful, the creature is immune to the ekhidna's shriek for the next 24 hours."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Siren",
|
|
"tokenURL": "https://i.imgur.com/v4Llvm9.png",
|
|
"size": "M",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"C",
|
|
"N"
|
|
],
|
|
"ac": [
|
|
11
|
|
],
|
|
"hp": {
|
|
"average": 22,
|
|
"formula": "5d8"
|
|
},
|
|
"speed": {
|
|
"walk": 10,
|
|
"fly": 40,
|
|
"swim": 40
|
|
},
|
|
"str": 12,
|
|
"dex": 13,
|
|
"con": 10,
|
|
"int": 8,
|
|
"wis": 10,
|
|
"cha": 14,
|
|
"skill": {
|
|
"performance": "+6"
|
|
},
|
|
"senses": "",
|
|
"passive": 10,
|
|
"languages": "Aquan, Common",
|
|
"cr": "1/2",
|
|
"trait": [
|
|
{
|
|
"name": "Clumsy Moves",
|
|
"entries": [
|
|
"While the siren is neither flying nor swimming, attack rolls against it have advantage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Limited Amphibiousness",
|
|
"entries": [
|
|
"The siren can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The siren makes two attacks: one with its claws and one with its tail."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 6 ({@dice 2d4+1}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tail",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 3 ({@dice 1d4+1}) bludgeoning damage. Instead of dealing damage, the siren can grapple the target (escape DC 12). Until this grapple ends, the siren can't use its tail against another target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Illusory Appearance",
|
|
"entries": [
|
|
"The siren covers itself with a magical illusion that makes it look like a beautiful man or woman of it general size and shape. The effect ends if the siren takes a bonus action to end it or if it dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the siren could appear to have no claws, but someone touching its hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 15 Intelligence (Investigation) check to discern that the siren is disguised."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Menad",
|
|
"tokenURL": "https://i.imgur.com/qWcQ7gv.png",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"chaotic good (50%) or chaotic neutral (50%)"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 71,
|
|
"formula": "13d8+13"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 16,
|
|
"dex": 16,
|
|
"con": 12,
|
|
"int": 12,
|
|
"wis": 10,
|
|
"cha": 16,
|
|
"skill": {
|
|
"perception": "+3",
|
|
"performance": "+9",
|
|
"stealth": "+6"
|
|
},
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"senses": "",
|
|
"passive": 13,
|
|
"languages": "Common, Elvish, Sylvan",
|
|
"cr": "6",
|
|
"trait": [
|
|
{
|
|
"name": "Heart Sight",
|
|
"entries": [
|
|
"As a bonus action, the leanan can choose one creature she can see within 60 feet of her and magically knows the creature's alignment, current emotional state and ideal, as long as the creature isn't hidden from divination magic by a spell or other magical effect."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The leanan has advantage on saving throws against spells and other magical effects."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The leanan can use her Exhilarating Gaze. She then makes three attacks: one with her ram and two unarmed strikes."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ram",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unarmed Strike",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Exhilarating Gaze",
|
|
"entries": [
|
|
"The leanan's eyes sparkle with enchanting light as she targets one creature she can see within 30 feet of her. If the target can see the leanan, it must succeed on a DC 14 Wisdom saving throw against this magic or be charmed until the end of the leanan's next turn. While the target is charmed in this way, it is stunned."
|
|
]
|
|
},
|
|
{
|
|
"name": "Kiss of the Wild",
|
|
"entries": [
|
|
"The leanan kisses a creature charmed by her or a willing creature. The target makes a DC 14 Charisma saving throw. On a failed save, the creature is transformed (as the polymorph spell) into the type of beast with a challenge rating of 1 or less that it identifies most with (creature's choice). In this form, the creature retains its mental ability scores and ability to speak. Whenever the target finishes a long rest, it can repeat the saving throw, ending the effect on itself on a success. After three failed saving throws, the transformation can be undone only by a remove curse spell or similar magic. If the target successfully saves against the effect, the target is immune to this leanan's Kiss of the Wild for the next 24 hours."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Spellcasting",
|
|
"headerEntries": [
|
|
"The satyr is a 10th-level spellcaster. Her spellcasting ability is Charisma (save DC 14). The satyr has the following bard spells prepared:"
|
|
],
|
|
"spells": {
|
|
"0": {
|
|
"spells": [
|
|
"{@spell friends}",
|
|
"{@spell message}"
|
|
]
|
|
},
|
|
"1": {
|
|
"slots": 4,
|
|
"spells": [
|
|
"{@spell charm person}",
|
|
"{@spell heroism}"
|
|
]
|
|
},
|
|
"2": {
|
|
"slots": 3,
|
|
"spells": [
|
|
"{@spell calm emotions}",
|
|
"{@spell zone of truth}"
|
|
]
|
|
},
|
|
"3": {
|
|
"slots": 3,
|
|
"spells": [
|
|
"{@spell sending}",
|
|
"{@spell tongues}"
|
|
]
|
|
},
|
|
"4": {
|
|
"slots": 3,
|
|
"spells": [
|
|
"{@spell compulsion}",
|
|
"{@spell polymorph}"
|
|
]
|
|
},
|
|
"5": {
|
|
"slots": 2,
|
|
"spells": [
|
|
"{@spell animate objects}",
|
|
"{@spell geas}"
|
|
]
|
|
}
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Leanan",
|
|
"tokenURL": "https://i.imgur.com/qWcQ7gv.png",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"chaotic good (50%) or chaotic neutral (50%)"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 71,
|
|
"formula": "13d8+13"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 16,
|
|
"dex": 16,
|
|
"con": 12,
|
|
"int": 12,
|
|
"wis": 10,
|
|
"cha": 16,
|
|
"skill": {
|
|
"perception": "+3",
|
|
"performance": "+9",
|
|
"stealth": "+6"
|
|
},
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"senses": "",
|
|
"passive": 13,
|
|
"languages": "Common, Elvish, Sylvan",
|
|
"cr": "5",
|
|
"trait": [
|
|
{
|
|
"name": "Heart Sight",
|
|
"entries": [
|
|
"As a bonus action, the leanan can choose one creature she can see within 60 feet of her and magically knows the creature's alignment, current emotional state and ideal, as long as the creature isn't hidden from divination magic by a spell or other magical effect."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The leanan has advantage on saving throws against spells and other magical effects."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The leanan can use her Exhilarating Gaze. She then makes three attacks: one with her ram and two unarmed strikes."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ram",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unarmed Strike",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Exhilarating Gaze",
|
|
"entries": [
|
|
"The leanan's eyes sparkle with enchanting light as she targets one creature she can see within 30 feet of her. If the target can see the leanan, it must succeed on a DC 14 Wisdom saving throw against this magic or be charmed until the end of the leanan's next turn. While the target is charmed in this way, it is stunned."
|
|
]
|
|
},
|
|
{
|
|
"name": "Kiss of the Wild",
|
|
"entries": [
|
|
"The leanan kisses a creature charmed by her or a willing creature. The target makes a DC 14 Charisma saving throw. On a failed save, the creature is transformed (as the polymorph spell) into the type of beast with a challenge rating of 1 or less that it identifies most with (creature's choice). In this form, the creature retains its mental ability scores and ability to speak. Whenever the target finishes a long rest, it can repeat the saving throw, ending the effect on itself on a success. After three failed saving throws, the transformation can be undone only by a remove curse spell or similar magic. If the target successfully saves against the effect, the target is immune to this leanan's Kiss of the Wild for the next 24 hours."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Faun",
|
|
"tokenURL": "https://i.imgur.com/vLDJrsf.png",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 59,
|
|
"formula": "7d8+28"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 16,
|
|
"dex": 12,
|
|
"con": 19,
|
|
"int": 7,
|
|
"wis": 13,
|
|
"cha": 14,
|
|
"skill": {
|
|
"deception": "+4",
|
|
"perception": "+3",
|
|
"stealth": "+3"
|
|
},
|
|
"resist": [
|
|
"poison",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"senses": "",
|
|
"passive": 13,
|
|
"languages": "Common, Sylvan",
|
|
"cr": "3",
|
|
"trait": [
|
|
{
|
|
"name": "Faun Resilience",
|
|
"entries": [
|
|
"The satyr has advantage on saving throws against poison, spells and other magical effects."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The satyr makes two attacks: one with his ram and one with his greatclub."
|
|
]
|
|
},
|
|
{
|
|
"name": "Greatclub",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Javelin",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +5} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ram",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dark Urges",
|
|
"entries": [
|
|
"The satyr touches a creature and magically knows the creature's current emotional state. If the target fails a DC 13 Charisma saving throw, the satyr also knows the creature's alignment, and its flaw. On a failed save, the creature must repeat the saving throw at the end of its next turn. On a failure, the satyr magically influences the creature to indulge in its flaw, with no regard for consequences. Creatures that can't be charmed are immune to this effect. The target pursues the course of action suggested to the best of its ability for 1 day. If the satyr or its allies damage the target, the effect ends. If the target successfully saves against the effect, the target is immune to this satyr's Dark Urges for the next 24 hours."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Bonfire King",
|
|
"tokenURL": "https://i.imgur.com/w3w551X.png",
|
|
"size": "L",
|
|
"type": {
|
|
"type": "fey",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 199,
|
|
"formula": "19d10+95"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 20,
|
|
"dex": 14,
|
|
"con": 21,
|
|
"int": 15,
|
|
"wis": 13,
|
|
"cha": 21,
|
|
"save": {
|
|
"con": "+10",
|
|
"cha": "+10"
|
|
},
|
|
"skill": {
|
|
"deception": "+15",
|
|
"perception": "+5",
|
|
"performance": "+15"
|
|
},
|
|
"resist": [
|
|
"poison",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"fire"
|
|
],
|
|
"senses": "",
|
|
"passive": 15,
|
|
"languages": "Common, Elvish, Ignan, Sylvan",
|
|
"cr": "13",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"The satyr can use his action to polymorph into a specific Medium humanoid or a Medium or Large beast with horns, or back into its true form. Other than his size and speed, his statistics are the same in each form. Any equipment he is wearing or carrying isn 't transformed. He reverts to its true form if he dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Faun Resilience",
|
|
"entries": [
|
|
"The satyr has advantage on saving throws against poison, spells and other magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Glamoured Illusion",
|
|
"entries": [
|
|
"When he casts an illusion spell, the satyr can choose one inanimate, nonmagical object that is part of the illusion and make that object real. He can change the object on its turn as a bonus action while the spell is ongoing. The object remains real for 10 minutes. The object can't deal damage or otherwise directly harm anyone."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Resistance (2/Day)",
|
|
"entries": [
|
|
"If the satyr fails a saving throw, he can choose to succeed instead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The satyr makes three attacks: one with his ram and two unarmed strikes."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unarmed Strike (Beast or Satyr Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 10 ({@dice 1d10+5}) bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ram (Beast or Satyr Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 15 ({@dice 3d6+5}) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone."
|
|
]
|
|
},
|
|
{
|
|
"name": "Whims of Chaos",
|
|
"entries": [
|
|
"The satyr invokes the following magical effects at random, choosing one to three targets it can see within 60 feet of it:",
|
|
"1. Inebriated. The targeted creature must succeed on a DC 18 Constitution saving throw or if it moves on its turn it falls prone and it has disadvantage on attack rolls until the start of the satyr's next turn.",
|
|
"2. Hallucinating. The targeted creature must succeed on a DC 18 Wisdom saving throw or be frightened of its allies and charmed by its enemies until the start of the satyr's next turn.",
|
|
"3. Compelled. The targeted creature must succeed on a DC 18 Wisdom saving throw or be charmed by the satyr for 1 minute. While charmed, the target must follow the satyr's commands. If the target takes damage, the effect ends.",
|
|
"4. Talentless. The targeted creature must succeed on a DC 18 Charisma saving throw or until the start of the satyr's next turn whenever it makes an attack roll, an ability check or a saving throw, the target must roll a d8 and subtract the number rolled from the result."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 2,
|
|
"legendary": [
|
|
{
|
|
"name": "Unarmed Strike",
|
|
"entries": [
|
|
"The satyr makes one unarmed strike."
|
|
]
|
|
},
|
|
{
|
|
"name": "Glamour Spell (Costs 2 Actions)",
|
|
"entries": [
|
|
"The satyr casts one of his at-will spells. The satyr doesn't need to concentrate on this spell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Whims of Chaos (Costs 2 Actions)",
|
|
"entries": [
|
|
"The satyr uses his Whims of Chaos."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The satyr's innate spellcasting ability is Charisma (spell save DC 18, {@hit +10} to hit with spell attacks). The satyr can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell dominate beast}",
|
|
"{@spell invisibility}",
|
|
"{@spell major image}",
|
|
"{@spell pyrotechnics|xge}",
|
|
"{@spell scorching ray}",
|
|
"{@spell thaumaturgy}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell confusion}",
|
|
"{@spell creation}",
|
|
"{@spell immolation|xge}",
|
|
"{@spell Otto's irresistible dance}"
|
|
],
|
|
"1e": [
|
|
"{@spell fire storm}",
|
|
"{@spell maze}",
|
|
"{@spell mirage arcane}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Amber Father",
|
|
"tokenURL": "https://i.imgur.com/8Pp5Szt.png",
|
|
"size": "H",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"C",
|
|
"G"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 142,
|
|
"formula": "15d12+45"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 23,
|
|
"dex": 14,
|
|
"con": 16,
|
|
"int": 12,
|
|
"wis": 20,
|
|
"cha": 14,
|
|
"save": {
|
|
"wis": "+9",
|
|
"cha": "+6"
|
|
},
|
|
"skill": {
|
|
"perception": "+9",
|
|
"performance": "+10",
|
|
"stealth": "+6"
|
|
},
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"senses": "",
|
|
"passive": 19,
|
|
"languages": "Common, Elvish, Sylvan",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Bag of Amber",
|
|
"entries": [
|
|
"The satyr possesses a bag of amber beads, collected from the sap of ancestral treants in the Feywild. He can use the amber beads as a bag of beans, choosing the effect he wants. If the bag is lost or destroyed, the satyr must craft another, which takes a year and a day. Only an amber father satyr can use a bag of amber."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The satyr has advantage on saving throws against spells and other magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Speak with Beasts and Plants",
|
|
"entries": [
|
|
"The satyr can communicate with beasts and plants as if they shared a language."
|
|
]
|
|
},
|
|
{
|
|
"name": "Verses of Rebirth",
|
|
"entries": [
|
|
"The satyr can recite the verses of rebirth while taking a short rest. Any ally who hears the verses regains the maximum number of hit points possible if it spends any Hit Dice to regain hit points at the end of that rest and makes all Constitution saving throws with advantage for 24 hours. The satyr can confer this benefit on himself as well. All plants in a half-mile radius centered on the satyr become enriched for 1 year. The plants yield twice the normal amount of food when harvested and grow twice as fast."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The satyr makes three melee attacks, only one of which can be a ram attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ram",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 23 ({@dice 5d6+6}) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unarmed Strike",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 19 ({@dice 3d8+6}) bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Amber Bead",
|
|
"entries": [
|
|
"Ranged Weapon Attack: {@hit +6} to hit, range 60/120 ft., one target. Hit: 18 ({@dice 4d8}) fire damage plus 18 ({@dice 4d8}) radiant damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be blinded until the end of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sleep Breath (Recharges 5-6)",
|
|
"entries": [
|
|
"The satyr exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 16 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if it takes damage or someone uses an action to wake it."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Scurver",
|
|
"tokenURL": "https://i.imgur.com/HLqp8jS.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 75,
|
|
"formula": "10d8+30"
|
|
},
|
|
"speed": {
|
|
"walk": 50,
|
|
"burrow": 10
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 16,
|
|
"int": 5,
|
|
"wis": 13,
|
|
"cha": 7,
|
|
"skill": {
|
|
"perception": "+4",
|
|
"stealth": "+5"
|
|
},
|
|
"immune": [
|
|
"necrotic",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"frightened",
|
|
"paralyzed",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 14,
|
|
"languages": "-",
|
|
"cr": "5",
|
|
"trait": [
|
|
{
|
|
"name": "Death Burst",
|
|
"entries": [
|
|
"When the scurver dies, it explodes, flinging spines out at great speed. Each creature within 15 feet of it must make a DC 15 Dexterity saving throw, taking 13 ({@dice 3d8}) piercing damage plus 13 ({@dice 3d8}) poison damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Razor Spines",
|
|
"entries": [
|
|
"A creature that touches the scurver or hits it with a melee attack while within 5 feet of it takes 3 ({@dice 1d6}) piercing damage plus 3 ({@dice 1d6}) poison damage."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The scurver makes two attacks: one with its bite and one with its claws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one creature. Hit: 7 ({@dice 1d8+3}) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 13 ({@dice 3d8}) poison damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one creature. Hit: 10 ({@dice 2d6+3}) slashing damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Rotfiend Devourer",
|
|
"tokenURL": "https://i.imgur.com/QIH3FVD.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 13,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 45,
|
|
"formula": "6d8+18"
|
|
},
|
|
"speed": {
|
|
"walk": 50,
|
|
"burrow": 10
|
|
},
|
|
"str": 16,
|
|
"dex": 10,
|
|
"con": 16,
|
|
"int": 6,
|
|
"wis": 13,
|
|
"cha": 9,
|
|
"skill": {
|
|
"perception": "+3"
|
|
},
|
|
"vulnerable": [
|
|
"fire"
|
|
],
|
|
"immune": [
|
|
"necrotic",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"frightened",
|
|
"paralyzed",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60ft.",
|
|
"passive": 13,
|
|
"languages": "-",
|
|
"cr": "3",
|
|
"trait": [
|
|
{
|
|
"name": "Death Burst",
|
|
"entries": [
|
|
"When the devourer dies, it explodes in a burst of toxic fumes. Each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 8 ({@dice 2d8}) acid damage plus 8 ({@dice 2d8}) poison damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unbearable Stench",
|
|
"entries": [
|
|
"Any creature other than a undead that starts its turn within 5 feet of the rotfiend must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The devourer makes two rotting fist attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rotting Fist",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one creature. Hit: 10 ({@dice 2d6+3}) bludgeoning damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Rotfiend",
|
|
"tokenURL": "https://i.imgur.com/OJnwURi.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 11,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 26,
|
|
"formula": "4d8+8"
|
|
},
|
|
"speed": {
|
|
"walk": 50,
|
|
"burrow": 10
|
|
},
|
|
"str": 14,
|
|
"dex": 10,
|
|
"con": 14,
|
|
"int": 4,
|
|
"wis": 10,
|
|
"cha": 6,
|
|
"vulnerable": [
|
|
"fire"
|
|
],
|
|
"immune": [
|
|
"necrotic",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"frightened",
|
|
"paralyzed",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 10,
|
|
"languages": "-",
|
|
"cr": "1",
|
|
"trait": [
|
|
{
|
|
"name": "Death Burst",
|
|
"entries": [
|
|
"When the rotfiend dies, it explodes in a burst of toxic fumes. Each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 8 ({@dice 2d8}) acid damage plus 8 ({@dice 2d8}) poison damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Stench",
|
|
"entries": [
|
|
"Any creature other than a undead that starts its turn within 5 feet of the rotfiend must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all rotfiends for 1 hour."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Rotting Fist",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one creature. Hit: 6 ({@dice 1d6+2}) bludgeoning damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Primal Murder Of Crows",
|
|
"tokenURL": "https://i.imgur.com/9DWy0xv.png",
|
|
"size": "L",
|
|
"type": "swarm of small feys",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
14
|
|
],
|
|
"hp": {
|
|
"average": 41,
|
|
"formula": "6d10+7"
|
|
},
|
|
"speed": {
|
|
"walk": 10,
|
|
"fly": 50
|
|
},
|
|
"str": 11,
|
|
"dex": 18,
|
|
"con": 12,
|
|
"int": 7,
|
|
"wis": 14,
|
|
"cha": 6,
|
|
"skill": {
|
|
"perception": "+6"
|
|
},
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "",
|
|
"passive": 16,
|
|
"languages": "Sylvan but cannot speak",
|
|
"cr": "2",
|
|
"trait": [
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa , and the swarm can move through any opening large enough for a Small crow. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Beaks",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5ft., one target in the swarm's space. Hit 22 ({@dice 5d6+4}) piercing damage and the target must succeed on a DC 14 Constitution saving throw or be blinded until the end of its next turn. The swarm's damage change to 11 ({@dice 2d6+4}) piercing damage if it has half of its hit points of fewer."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Primal Bear",
|
|
"tokenURL": "https://i.imgur.com/yobcrqQ.png",
|
|
"size": "H",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 136,
|
|
"formula": "12d12+60"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"swim": 30
|
|
},
|
|
"str": 25,
|
|
"dex": 10,
|
|
"con": 20,
|
|
"int": 7,
|
|
"wis": 14,
|
|
"cha": 7,
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"skill": {
|
|
"perception": "+6"
|
|
},
|
|
"senses": "",
|
|
"passive": 16,
|
|
"languages": "Sylvan but cannot speak",
|
|
"cr": "8",
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The bear has advantage on Wisdom (Perception) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unstoppable (Recharge after a Short or Long Rest)",
|
|
"entries": [
|
|
"If the bear takes damage that would reduce it to 0 hit points, it is reduced to 1 hit point instead and the bear is healed of 33 ({@dice 4d8+15}) hit points."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The bear makes three attacks, one with its bite and two with its claws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +11} to hit, reach 5ft., one target. Hit 20 ({@dice 2d12+7}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +11} to hit, reach 5ft., one target. Hit 24 ({@dice 3d10+7}) slashing damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Primal Wolf",
|
|
"tokenURL": "https://i.imgur.com/pYqOqYp.png",
|
|
"size": "L",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 67,
|
|
"formula": "7d10+28"
|
|
},
|
|
"speed": {
|
|
"walk": 50
|
|
},
|
|
"str": 20,
|
|
"dex": 15,
|
|
"con": 18,
|
|
"int": 7,
|
|
"wis": 12,
|
|
"cha": 7,
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"skill": {
|
|
"perception": "+4",
|
|
"sneak": "+5"
|
|
},
|
|
"senses": "",
|
|
"passive": 14,
|
|
"languages": "Sylvan but cannot speak",
|
|
"cr": "4",
|
|
"trait": [
|
|
{
|
|
"name": "Pack Tactics",
|
|
"entries": [
|
|
"The wolf has advantage on melee attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Hearing and Smell",
|
|
"entries": [
|
|
"The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sneak Attack (1/Turn)",
|
|
"entries": [
|
|
"The wolf deals an extra 13 ({@dice 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wolf that isn't incapacitated and the wolf doesn't have disadvantage on the attack roll."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The wolf makes two bite attacks. Bite. Melee Weapon Attack: {@hit +8} to hit, reach 5ft., one target. Hit 16 ({@dice 3d6+5}) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Thornheart",
|
|
"tokenURL": "https://i.imgur.com/ylWCiSg.png",
|
|
"size": "S",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 55,
|
|
"formula": "10d6+20"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"burrow": 30,
|
|
"climb": 30
|
|
},
|
|
"str": 11,
|
|
"dex": 16,
|
|
"con": 15,
|
|
"int": 13,
|
|
"wis": 10,
|
|
"cha": 16,
|
|
"skill": {
|
|
"stealth": "+7"
|
|
},
|
|
"senses": "darkvision 120ft.",
|
|
"passive": 12,
|
|
"languages": "Common, Nekker, Sylvan",
|
|
"cr": "3",
|
|
"trait": [
|
|
{
|
|
"name": "Fey Resilience",
|
|
"entries": [
|
|
"The nekker has advantage on saving throws against illusions, as well as to resist being charmed or paralyzed and magic can't put the nekker to sleep."
|
|
]
|
|
},
|
|
{
|
|
"name": "Heart of the Swarm",
|
|
"entries": [
|
|
"While the thornheart is alive, the other nekkers within 60 feet of it have advantage on attack rolls against a creature if at least one of the thornheart's allies is within 5 feet of the creature and the ally isn't incapacitated."
|
|
]
|
|
},
|
|
{
|
|
"name": "Thorn Lurker",
|
|
"entries": [
|
|
"The nekker can attempt to hide even when it is only lightly obscured by foliage. Additionally, the nekker can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The thornheart uses it Thorn Charm and makes two claw attacks. It can use Thorns Volley in place of any melee attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one creature. Hit: 7 ({@dice 2d4+3}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Thorns Volley",
|
|
"entries": [
|
|
"Ranged Weapon Attack: {@hit +5} to hit, range 60 ft., one target. Hit: 7 ({@dice 2d4+3}) piercing damage plus 3 ({@dice 1d6}) poison damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Thorn Charm",
|
|
"entries": [
|
|
"The thornheart touches the thorn in its heart and target one creature that it can see within 60 feet of it. That target must make a DC 13 Charisma saving throw. If the target succeeds on the saving throw, the nekker is blinded until the end of its next turn and takes {@dice 2d6} psychic damage. In case of failure, the target suffers one of the following effects at random:",
|
|
"1. Mad Laughter. The target falls prone, becoming incapacitated and unable to stand up until the end of the thornheart's next turn and take 10 ({@dice 3d6}) psychic damage.",
|
|
"2. Bedeviled. Hooves, horns and fur grows on the target, it has disadvantage on attack rolls and saving throws until the end of the thornheart's next turn.",
|
|
"3. Afflicted. The target is poisoned until the end of the thornheart's next turn as toads, spiders and snakes crowl out of it, and takes 10 ({@dice 3d6}) poison damage.",
|
|
"4. Foul's Gold. The target loses {@dice 2d6} gold pieces as they melt and take 10 ({@dice 3d6}) fire damage. If the target has no gold pieces, nothing happens."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Phoocas",
|
|
"tokenURL": "https://i.imgur.com/HRJrQWV.png",
|
|
"size": "S",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 39,
|
|
"formula": "7d6+14"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"burrow": 30,
|
|
"climb": 30
|
|
},
|
|
"str": 10,
|
|
"dex": 17,
|
|
"con": 15,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 9,
|
|
"skill": {
|
|
"perception": "+2",
|
|
"stealth": "+7"
|
|
},
|
|
"senses": "darkvision 120ft.",
|
|
"passive": 12,
|
|
"languages": "Nekker, Sylvan",
|
|
"cr": "2",
|
|
"trait": [
|
|
{
|
|
"name": "Fey Resilience",
|
|
"entries": [
|
|
"The nekker has advantage on saving throws against illusions, as well as to resist being charmed or paralyzed and magic can't put the nekker to sleep."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sense Magic",
|
|
"entries": [
|
|
"The phoocas can pinpoint the presence of magic within 30 feet of it, be it a creature with magical abilities, an active spell or a magic item."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sneak Attack (1/Turn)",
|
|
"entries": [
|
|
"The phoocas deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the phoocas that isn't incapacitated and the phoocas doesn't have disadvantage on the attack roll."
|
|
]
|
|
},
|
|
{
|
|
"name": "Thorn Lurker",
|
|
"entries": [
|
|
"The nekker can attempt to hide even when it is only lightly obscured by foliage. Additionally, the nekker can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one creature. Hit: 7 ({@dice 2d4+3}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Siphon (Recharge 5-6)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one creature. Hit: 7 ({@dice 2d4+3}) slashing damage. The target must make a DC 13 Constitution saving throw. On failure, any spell of 3rd level or lower on the target ends. For each spell that ends the target take 3 ({@dice 1d6}) force damage and the phoocas gains 5 temporary hit points."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Nekker Warrior",
|
|
"tokenURL": "https://i.imgur.com/EZGoy6U.png",
|
|
"size": "S",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 13,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 27,
|
|
"formula": "6d6+6"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"burrow": 30,
|
|
"climb": 30
|
|
},
|
|
"str": 10,
|
|
"dex": 15,
|
|
"con": 13,
|
|
"int": 7,
|
|
"wis": 8,
|
|
"cha": 9,
|
|
"skill": {
|
|
"stealth": "+6"
|
|
},
|
|
"senses": "darkvision 120ft.",
|
|
"passive": 9,
|
|
"languages": "Nekker, Sylvan",
|
|
"cr": "1",
|
|
"trait": [
|
|
{
|
|
"name": "Burrowing Devil",
|
|
"entries": [
|
|
"If the nekker moves at least 10 feet with it burrowing speed toward a target, the nekker makes its next weapon attack roll with advantage. If the attack hits, the nekker can make another attack with its claws against the same target as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fey Resilience",
|
|
"entries": [
|
|
"The nekker has advantage on saving throws against illusions, as well as to resist being charmed or paralyzed and magic can't put the nekker to sleep."
|
|
]
|
|
},
|
|
{
|
|
"name": "Thorn Lurker",
|
|
"entries": [
|
|
"The nekker can attempt to hide even when it is only lightly obscured by foliage. Additionally, the nekker can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one creature. Hit: 6 ({@dice 2d4+2}) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 10 Constitution saving throw or lose 2 ({@dice 1d4}) hit points at the start of each of its turns due to internal injuries. Each time the nekker hits the wounded target with this attack, the damage dealt by the wound increases by 2 ({@dice 1d4}). Any creature can take an action to stanch the wound with a successful DC 10 Wisdom (Medicine) check. The wound also closes if the target receives magical healing."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Escape",
|
|
"entries": [
|
|
"The nekker adds 3 to its AC against one melee attack that would hit it. To do so, the nekker must see the attacker. If the attack misses, the nekker can move from half its burrowing speed without provoking opportunity attacks."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Nekker",
|
|
"tokenURL": "https://i.imgur.com/mLeEo9z.png",
|
|
"size": "S",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
11
|
|
],
|
|
"hp": {
|
|
"average": 7,
|
|
"formula": "2d6"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"burrow": 30,
|
|
"climb": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 13,
|
|
"con": 10,
|
|
"int": 7,
|
|
"wis": 8,
|
|
"cha": 5,
|
|
"skill": {
|
|
"stealth": "+5"
|
|
},
|
|
"senses": "darkvision 120ft.",
|
|
"passive": 9,
|
|
"languages": "Nekker, Sylvan",
|
|
"cr": "1/8",
|
|
"trait": [
|
|
{
|
|
"name": "Fey Resilience",
|
|
"entries": [
|
|
"The nekker has advantage on saving throws against illusions, as well as to resist being charmed or paralyzed and magic can't put the nekker to sleep."
|
|
]
|
|
},
|
|
{
|
|
"name": "Thorn Lurker",
|
|
"entries": [
|
|
"The nekker can attempt to hide even when it is only lightly obscured by foliage. Additionally, the nekker can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one creature. Hit: 3 ({@dice 1d4+1}) slashing damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Relic Morvudd",
|
|
"tokenURL": "https://i.imgur.com/vsRCqkB.png",
|
|
"size": "H",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 270,
|
|
"formula": "20d12+140"
|
|
},
|
|
"speed": {
|
|
"walk": 60
|
|
},
|
|
"str": 28,
|
|
"dex": 8,
|
|
"con": 24,
|
|
"int": 8,
|
|
"wis": 15,
|
|
"cha": 9,
|
|
"save": {
|
|
"str": "+15",
|
|
"con": "+13",
|
|
"cha": "+5"
|
|
},
|
|
"skill": {
|
|
"athletics": "+15",
|
|
"perception": "+14",
|
|
"stealth": "+5"
|
|
},
|
|
"senses": "darkvision 120 ft.",
|
|
"passive": 24,
|
|
"languages": "understands Abyssal but cannot speak",
|
|
"cr": "20",
|
|
"trait": [
|
|
{
|
|
"name": "Blinding Gaze",
|
|
"entries": [
|
|
"When a creature that can see the morvudd's third eye starts its turn within 30 feet of the morvudd, the morvudd can force it to make a DC 19 Charisma saving throw if the morvudd isn't incapacitated and can see the creature. If the saving throw fails, the creature is blinded until the end of its next turn. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the morvudd until the start of its next turn. If the creature looks at the morvuud in the meantime, it must immediately make the saving throw."
|
|
]
|
|
},
|
|
{
|
|
"name": "Devastating Charge",
|
|
"entries": [
|
|
"If the morvudd moves at least 20 feet straight toward a target and then hits it with an antler attack on the same turn, the target takes and extra 16 ({@dice 3d10}) piercing damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. If the target is prone, the morvudd can make another attack with its claws against it as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Resistance (3/Day)",
|
|
"entries": [
|
|
"If the morvudd fails a saving throw, it can choose to succeed instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The morvudd regains 20 hit points at the start of its turn if it has at least 1 hit point."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The morvudd use its Third Eye and makes three attacks: one with its bite and two with its claws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Antlers",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one target. Hit: 31 ({@dice 5d8+9}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 5ft., one target. Hit: 36 ({@dice 5d10+9}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one target. Hit: 26 ({@dice 5d6+9}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Third Eye",
|
|
"entries": [
|
|
"The morvudd magically forces a creature it can see within 60 feet of it to make a DC 19 Charisma saving throw. If it fails, it comes under one of the following effects, chosen at random:",
|
|
"1. Asleep. The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.",
|
|
"2. Madness. The target is charmed. The charmed creature behaves as if under the effects of the confusion spell during combat. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
|
|
"3. Weakened. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
|
|
"4. Feeblemind. The target takes 14 ({@dice 4d6}) psychic damage and the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. At the end of each day, the creature can repeat the saving throw, ending the effect on itself on a success. The effect can also be ended by greater restoration, heal, or wish."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Move",
|
|
"entries": [
|
|
"The morvudd moves up to its speed without provoking opportunity attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"The morvudd makes one claw attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Third Eye (Costs 2 Actions)",
|
|
"entries": [
|
|
"The morvudd uses its Third Eye."
|
|
]
|
|
},
|
|
{
|
|
"name": "Eye Ray (Costs 3 Actions)",
|
|
"entries": [
|
|
"The morvudd targets a creature that it can see within 60 feet of it. The target must make a DC 19 Constitution saving throw, taking 36 ({@dice 8d8}) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 64 necrotic damage. The target dies if reduced to 0 hit points by this ray."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Morvudd",
|
|
"tokenURL": "https://i.imgur.com/yzz9arS.png",
|
|
"size": "L",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 172,
|
|
"formula": "15d10+90"
|
|
},
|
|
"speed": {
|
|
"walk": 50
|
|
},
|
|
"str": 24,
|
|
"dex": 10,
|
|
"con": 22,
|
|
"int": 7,
|
|
"wis": 13,
|
|
"cha": 9,
|
|
"skill": {
|
|
"athletics": "+12",
|
|
"perception": "+11",
|
|
"stealth": "+5"
|
|
},
|
|
"senses": "darkvision 120 ft.",
|
|
"passive": 21,
|
|
"languages": "understands Abyssal but cannot speak",
|
|
"cr": "14",
|
|
"trait": [
|
|
{
|
|
"name": "Blinding Gaze",
|
|
"entries": [
|
|
"When a creature that can see the morvudd's third eye starts its turn within 30 feet of the morvudd, the morvudd can force it to make a DC 17 Charisma saving throw if the morvudd isn't incapacitated and can see the creature. If the saving throw fails, the creature is blinded until the end of its next turn. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the morvudd until the start of its next turn. If the creature looks at the morvuud in the meantime, it must immediately make the saving throw."
|
|
]
|
|
},
|
|
{
|
|
"name": "Devastating Charge",
|
|
"entries": [
|
|
"If the morvudd moves at least 20 feet straight toward a target and then hits it with an antler attack on the same turn, the target takes and extra 11 ({@dice 2d10}) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone, in which case the morvudd can make another attack with its claws against it as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The morvudd regains 20 hit points at the start of its turn if it has at least 1 hit point."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The morvudd use its Third Eye and makes three attacks: one with its bite and two with its claws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Antlers",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 5ft., one target. Hit: 25 ({@dice 4d8+7}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 5ft., one target. Hit: 29 ({@dice 4d10+7}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 5 ft., one target. Hit: 24 ({@dice 5d6+7}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Third Eye",
|
|
"entries": [
|
|
"The morvudd magically forces a creature it can see within 60 feet of it to make a DC 17 Charisma saving throw. If it fails, it comes under one of the following effects, chosen at random:",
|
|
"1. Asleep. The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.",
|
|
"2. Madness. The target is charmed. The charmed creature behaves as if under the effects of the confusion spell during combat. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
|
|
"3. Dazed. The target is charmed. While charmed by this effect, the creature is incapacitated and has a speed of 0. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
|
|
"4. Weakened. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Chort",
|
|
"tokenURL": "https://i.imgur.com/gYqCsrv.png",
|
|
"size": "L",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 131,
|
|
"formula": "12d10+72"
|
|
},
|
|
"speed": {
|
|
"walk": 50
|
|
},
|
|
"str": 24,
|
|
"dex": 10,
|
|
"con": 22,
|
|
"int": 6,
|
|
"wis": 13,
|
|
"cha": 9,
|
|
"skill": {
|
|
"athletics": "+11",
|
|
"perception": "+9",
|
|
"stealth": "+4"
|
|
},
|
|
"senses": "darkvision 120 ft.",
|
|
"passive": 19,
|
|
"languages": "understands Abyssal but cannot speak",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Devastating Charge",
|
|
"entries": [
|
|
"If the chort moves at least 20 feet straight toward a target and then hits it with an antler attack on the same turn, the target takes and extra 11 ({@dice 2d10}) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone, in which case the chort can make another attack with its claws against it as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The chort regains 10 hit points at the start of its turn if it has at least 1 hit point."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The chort use its Third Eye and makes two claw attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Antlers",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +11} to hit, reach 5ft., one target. Hit: 20 ({@dice 3d8+7}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +11} to hit, reach 5ft., one target. Hit: 21 ({@dice 4d6+7}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Third Eye",
|
|
"entries": [
|
|
"The chort magically forces a creature it can see within 60 feet of it to make a DC 15 Charisma saving throw. If it fails, it comes under one of the following effects, chosen at random:",
|
|
"1. Asleep. The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.",
|
|
"2. Panicked. The target is frightened. On each of its turns, the frightened creature must take the Dash action and move away from the chort by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from the chort where it can no longer see it, this effect ends.",
|
|
"3. Sickened. The target has disadvantage on attack rolls and ability checks. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Chosen Of Baphomet",
|
|
"tokenURL": "https://i.imgur.com/L0IS9zb.png",
|
|
"size": "L",
|
|
"type": "fiend",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"{@item plate armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 218,
|
|
"formula": "19d10+114"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 22,
|
|
"dex": 11,
|
|
"con": 23,
|
|
"int": 7,
|
|
"wis": 16,
|
|
"cha": 14,
|
|
"save": {
|
|
"str": "+10",
|
|
"con": "+10",
|
|
"wis": "+7"
|
|
},
|
|
"skill": {
|
|
"perception": "+11"
|
|
},
|
|
"resist": [
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "darkvision 60ft.",
|
|
"passive": 21,
|
|
"languages": "Abyssal, Common",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Charge",
|
|
"entries": [
|
|
"If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 17 ({@dice 3d10}) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 20 feet away and knocked prone."
|
|
]
|
|
},
|
|
{
|
|
"name": "Labyrinthine Recall",
|
|
"entries": [
|
|
"The minotaur can perfectly recall any path it has traveled."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The minotaur makes two melee attacks, only one of which can be a gore attack. If an attack hits, it can cause it to create an additional effects of his choice (each effect can be used only once per Multiattack):",
|
|
"The attack deals an extra 18 ({@dice 4d8}) necrotic damage.",
|
|
"The target must succeed on a DC 17 Constitution saving throw or be stunned until the start of the minotaur's next turn.",
|
|
"If the target has 25 hit points or fewer after taking the damage of the attack, it must succeed on a DC 17 Constitution saving throw or die."
|
|
]
|
|
},
|
|
{
|
|
"name": "Greataxe",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one creature. Hit: 26 ({@dice 3d12+6}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Gore",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one creature. Hit: 23 ({@dice 3d10+6}) piercing damage."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Detect",
|
|
"entries": [
|
|
"The minotaur makes a Wisdom (Perception) check."
|
|
]
|
|
},
|
|
{
|
|
"name": "Charge (Costs 2 Actions)",
|
|
"entries": [
|
|
"The minotaur moves up to its speed, then make a gore attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Stir Rage (Costs 3 Actions)",
|
|
"entries": [
|
|
"The minotaur targets a creature that it can see within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw. On failure, the creature takes 17 ({@dice 3d10}) psychic damage and uses its reaction to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, it moves up to its speed to get closer to the nearest creature."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Gorebull",
|
|
"tokenURL": "https://i.imgur.com/qfmQYAU.png",
|
|
"size": "L",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 144,
|
|
"formula": "14d10+70"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 20,
|
|
"dex": 11,
|
|
"con": 20,
|
|
"int": 7,
|
|
"wis": 16,
|
|
"cha": 9,
|
|
"save": {
|
|
"str": "+8",
|
|
"con": "+8"
|
|
},
|
|
"skill": {
|
|
"perception": "+9"
|
|
},
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 19,
|
|
"languages": "Abyssal, Common",
|
|
"cr": "7",
|
|
"trait": [
|
|
{
|
|
"name": "Banquet of Flesh",
|
|
"entries": [
|
|
"When the minotaur reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to feast on the creature. The target suffers 14 ({@dice 3d8}) piercing damage and the minotaur regains hit points equal to that amount."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bloodgreed",
|
|
"entries": [
|
|
"The minotaur has advantage on melee attack rolls against any creature that doesn't have all its hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Charge",
|
|
"entries": [
|
|
"If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 ({@dice 3d8}) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone."
|
|
]
|
|
},
|
|
{
|
|
"name": "Labyrinthine Recall",
|
|
"entries": [
|
|
"The minotaur can perfectly recall any path it has traveled."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The minotaur uses its Primal Fury, if available, and makes three melee attacks, only one of which can be a gore attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Battleaxe",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5ft., one creature. Hit: 14 ({@dice 2d8+5}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Gore",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5ft., one creature. Hit: 14 ({@dice 2d8+5}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Primal Fury (Recharge 4-6)",
|
|
"entries": [
|
|
"The minotaur enters a state of furious rage. Until the end of its next turn its speed is doubled, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only) or Dash action."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Ancient Vargheist",
|
|
"tokenURL": "https://i.imgur.com/gebgMzH.png",
|
|
"size": "L",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 137,
|
|
"formula": "13d10+65"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"fly": 70
|
|
},
|
|
"str": 20,
|
|
"dex": 18,
|
|
"con": 20,
|
|
"int": 7,
|
|
"wis": 15,
|
|
"cha": 10,
|
|
"skill": {
|
|
"perception": "+5",
|
|
"stealth": "+7"
|
|
},
|
|
"resist": [
|
|
"necrotic",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"frightened"
|
|
],
|
|
"senses": "darkvision 120ft.",
|
|
"passive": 15,
|
|
"languages": "understands the languages it knew in life but can't speak",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Blood Frenzy",
|
|
"entries": [
|
|
"The vampire has advantage on melee attack rolls against any creature that doesn't have all its hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dive Attack",
|
|
"entries": [
|
|
"If the vampire is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, that target must succeed on a DC 16 Strength saving throw or be knocked prone and be stunned until the end of its next turn. If the target is prone and stunned, the vampire can make one bite attack against it as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Flyby",
|
|
"entries": [
|
|
"The vampire doesn't provoke opportunity attacks when it flies out of an enemy's reach ."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sunlight Hypersensitivity",
|
|
"entries": [
|
|
"The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Frightful Presence",
|
|
"entries": [
|
|
"Each creature of the vampire's choice that is within 120 feet of the vampire and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ancient vargheist's Frightful Presence for the next 24 hours."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three melee attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 16 ({@dice 2d10+5}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 16)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 11 ({@dice 1d10+5}) piercing damage plus 14 ({@dice 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Vargheist",
|
|
"tokenURL": "https://i.imgur.com/gebgMzH.png",
|
|
"size": "L",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 137,
|
|
"formula": "13d10+65"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"fly": 70
|
|
},
|
|
"str": 20,
|
|
"dex": 18,
|
|
"con": 20,
|
|
"int": 7,
|
|
"wis": 15,
|
|
"cha": 10,
|
|
"skill": {
|
|
"perception": "+5",
|
|
"stealth": "+7"
|
|
},
|
|
"resist": [
|
|
"necrotic",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"frightened"
|
|
],
|
|
"senses": "darkvision 120ft.",
|
|
"passive": 15,
|
|
"languages": "understands the languages it knew in life but can't speak",
|
|
"cr": "8",
|
|
"trait": [
|
|
{
|
|
"name": "Blood Frenzy",
|
|
"entries": [
|
|
"The vampire has advantage on melee attack rolls against any creature that doesn't have all its hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dive Attack",
|
|
"entries": [
|
|
"If the vampire is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, that target must succeed on a DC 16 Strength saving throw or be knocked prone and be stunned until the end of its next turn. If the target is prone and stunned, the vampire can make one bite attack against it as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Flyby",
|
|
"entries": [
|
|
"The vampire doesn't provoke opportunity attacks when it flies out of an enemy's reach ."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sunlight Hypersensitivity",
|
|
"entries": [
|
|
"The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three melee attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 16 ({@dice 2d10+5}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 16)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 11 ({@dice 1d10+5}) piercing damage plus 14 ({@dice 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Mula",
|
|
"tokenURL": "https://i.imgur.com/yw0zTIK.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "undead",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 178,
|
|
"formula": "16d8+106"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 22,
|
|
"dex": 18,
|
|
"con": 22,
|
|
"int": 14,
|
|
"wis": 16,
|
|
"cha": 12,
|
|
"save": {
|
|
"str": "+11",
|
|
"con": "+11",
|
|
"wis": "+8"
|
|
},
|
|
"skill": {
|
|
"athletics": "+11",
|
|
"insight": "+13",
|
|
"intimidation": "+11",
|
|
"perception": "+8",
|
|
"stealth": "+9"
|
|
},
|
|
"resist": [
|
|
"necrotic"
|
|
],
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "darkvision 60ft.",
|
|
"passive": 18,
|
|
"languages": "the languages it knew in life",
|
|
"cr": "14",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"As a bonus action, if the vampire isn't in sunlight, it can polymorph into a Medium cloud of mist, or back into its true form. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 60 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The vampire regains 20 hit points at the start of its turn. If the vampire used successfully its bite attack on a creature on the previous turn it regains 30 hit points instead. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn. The vampire dies only if it starts its turn with 0 hit points and doesn't regenerate."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rejuvenation",
|
|
"entries": [
|
|
"If the vampire is killed, it regains all its hit points at the next sunset unless its body was destroyed, in which case it will take {@dice 1d10} year to rejuvenate in a nearby grave. If its body is burned and the ashes are dispersed in at least two separate bodies of running water (stream, river, ocean...), the vampire is destroyed for good."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vampire Weaknesses",
|
|
"entries": [
|
|
"The vampire has the following flaws:",
|
|
"Blood Addiction: In the presence of the blood of an evil alignment creature the vampire fails automatically blood frenzy saving throws.",
|
|
"Fear of the Sacred: If the vampire takes radiant damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.",
|
|
"Hallowed Ground: The vampire cannot step into a temple or a place of worship. Such places are considered under the influence of a hallow spell for the vampire."
|
|
]
|
|
},
|
|
{
|
|
"name": "Voracious Rage",
|
|
"entries": [
|
|
"As a bonus action, if the vampire used successfully its bite attack on a creature on the previous turn, the vampire can enter a rage at the start of its turn. The rage lasts until the end of the vampire's next turn or until the vampire is incapacitated. While raging, the vampire gains the following benefits:",
|
|
"The vampire has advantage on Strength checks and Strength saving throws.",
|
|
"The vampire is immune against being charmed or frightened, and against features that turn undead.",
|
|
"The vampire has resistance to bludgeoning, piercing, and slashing damage."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire uses its Manifest Fear and makes three melee attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 17 ({@dice 3d6+6}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 15 ({@dice 2d8+6}) piercing damage plus 17 ({@dice 5d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Manifest Fear (Vampire Form Only)",
|
|
"entries": [
|
|
"The vampire targets one creature it can see within 60 feet of it, wracking it with terrible pain and psychic terror. The target must make a DC 18 Wisdom saving throw. On a failed save, it takes 17 ({@dice 5d6}) psychic damage and is frightened until the end of its next turn. On a successful save, the target takes half as much damage and isn't frightened."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Reveal Wickedness",
|
|
"entries": [
|
|
"Mulae cull the wicked, slay the irreverent and slaughter the tormented with no discrimination, remorse or mercy. With a simple gaze, they can assess the crimes of a person, judging it for the darkest deed it ever committed, with no regard for the good it did in the world. These merciless judges are seldom fooled and only the newborn or the saint can withstand their \"justice\" without fear.",
|
|
"As a bonus action, the vampire targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the vampire's Wisdom (Insight) check. If the vampire wins, it magically learns the darkest act committed by the target."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Nekurat",
|
|
"tokenURL": "https://i.imgur.com/2imT6id.png",
|
|
"size": "L",
|
|
"type": {
|
|
"type": "undead",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 19,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 184,
|
|
"formula": "16d10+102"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 26,
|
|
"dex": 20,
|
|
"con": 22,
|
|
"int": 16,
|
|
"wis": 16,
|
|
"cha": 14,
|
|
"save": {
|
|
"str": "+13",
|
|
"con": "+11",
|
|
"wis": "+8"
|
|
},
|
|
"skill": {
|
|
"deception": "+7",
|
|
"perception": "+13",
|
|
"stealth": "+10"
|
|
},
|
|
"resist": [
|
|
"necrotic"
|
|
],
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"frightened"
|
|
],
|
|
"senses": "blindsight 120ft., darkvision 120ft.",
|
|
"passive": 23,
|
|
"languages": "Common, any other two.",
|
|
"cr": "17",
|
|
"trait": [
|
|
{
|
|
"name": "Nether Bite",
|
|
"entries": [
|
|
"The bite of a nekurat is especially dangerous. When a creature suffers from a nekurat's bite attack it must succeed on a DC 18 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 14 ({@dice 4d6}) poison damage at the start of each of its turns. At the end of its turn the target can repeat the saving throw, ending the effect on itself on a success. If a non-evil humanoid dies from the necrotic damage, a {@creature shadow} rises from the corpse in the next round."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"If the vampire isn't in sunlight, it can use its action to polymorph in to a Medium humanoid or back into its true form. While in humanoid form, its statistics, are the same. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blood Scent",
|
|
"entries": [
|
|
"The vampire can automatically smell blood within the range of its blindsight. The vampire can't use its blindsight while deafened and unable to smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point. During daylight hours the regeneration of the vampire is reduced to 10 hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vampire Weaknesses",
|
|
"entries": [
|
|
"The vampire has the following flaws:",
|
|
"Blood Addiction: In the presence of the blood of its favorite type of prey the vampire has disadvantage on blood frenzy saving throws.",
|
|
"Garlic Aversion: The vampire has a strong aversion to the smell of garlic, it cannot use its blindsight when garlic is present within its blindsight range and if the vampire comes within 5 feet of a clove of garlic it is poisoned until it leaves the area.",
|
|
"Sunlight Hypersensitivity: While in sunlight, the vampire has disadvantage on attack rolls and ability checks."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three melee attacks, only one of which can be a bite attack or it makes two melee attack and turn invisible before or after the attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one target. Hit: 21 ({@dice 2d12+8}) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 18 Constitution saving throw or lose 7 ({@dice 2d6}) hit points at the start of each of its turns due to internal injuries. Each time the vampire hits the wounded target with this attack, the damage dealt by the wound increases by 7 ({@dice 2d6}). Any creature can take an action to stanch the wound with a successful DC 18 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. Instead of dealing damage, the vampire can grapple the target (escape DC 18)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 14 ({@dice 1d10+8}) piercing damage plus 14 ({@dice 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Greater Invisibility",
|
|
"entries": [
|
|
"The vampire magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the vampire wears or carries is invisible with it."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Supernatural Smelling",
|
|
"entries": [
|
|
"Katakans are known for their ability to smell and track their favorite prey over great distances. Though not necessarily reflected in term of rules, it should be clear that they can detect preys from very far, potentially several miles away, depending on the conditions. This is especially true when it comes to the scent of blood. If you wish to confine the ability to a more defined set of rules we suggest replicating the effects of the locate creature spell. This ability should also be impeded by the katakan profound disgust for garlic's smell."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Ethereal Stride",
|
|
"entries": [
|
|
"The vampire moves up to its speed without provoking opportunity attacks. The vampire can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its move inside an object."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire makes one bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Darkness (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire casts darkness, no concentration requiered."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fear the Night (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire targets one creature it can see within 60 feet of it. The target must succeed on a DC 18 Wisdom saving throw. On a failure, when the creature is in dim light or darkness, it is frightened and can't regain hit points. The curse lasts until it is removed by the remove curse spell or similar magic."
|
|
]
|
|
},
|
|
{
|
|
"name": "Savage (Costs 3 Actions)",
|
|
"entries": [
|
|
"The vampire makes a claws attack against each creature within 10 feet of him."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cast a Spell (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire cast a spell from its list of Spellcasting feature, using a spell slot as normal."
|
|
]
|
|
},
|
|
{
|
|
"name": "Suffocating Darkness (Costs 3 Actions)",
|
|
"entries": [
|
|
"The vampire surrounds itself with magical darkness for 1 minute. The effect is identical to the darkness spell. The darkness emanates from the nekurat and moves with him. Any creature in the darkness suffocates, as if they are running out of breath (see p.183 of the Player's Handbook)"
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Spellcasting",
|
|
"headerEntries": [
|
|
"The vampire is a 14th-level spellcaster. Its spellcasting ability is Intelligence (save DC 16, {@hit +8} to hit with spell attacks). The vampire has the following wizard spells prepared:"
|
|
],
|
|
"spells": {
|
|
"0": {
|
|
"spells": [
|
|
"{@spell chill touch}",
|
|
"{@spell minor illusion}"
|
|
]
|
|
},
|
|
"2": {
|
|
"slots": 3,
|
|
"spells": [
|
|
"{@spell detect thoughts}",
|
|
"{@spell gust of wind}"
|
|
]
|
|
},
|
|
"3": {
|
|
"slots": 3,
|
|
"spells": [
|
|
"{@spell animate dead}",
|
|
"{@spell bestow curse}"
|
|
]
|
|
},
|
|
"4": {
|
|
"slots": 3,
|
|
"spells": [
|
|
"{@spell blight}",
|
|
"{@spell locate creature}"
|
|
]
|
|
},
|
|
"5": {
|
|
"slots": 2,
|
|
"spells": [
|
|
"{@spell cloudkill}",
|
|
"{@spell legend lore}"
|
|
]
|
|
},
|
|
"6": {
|
|
"slots": 1,
|
|
"spells": [
|
|
"{@spell circle of death}",
|
|
"{@spell create undead}"
|
|
]
|
|
},
|
|
"7": {
|
|
"slots": 1,
|
|
"spells": [
|
|
"{@spell plane shift} (Shadowfell only)",
|
|
"{@spell symbol}"
|
|
]
|
|
},
|
|
"l": {
|
|
"slots": 4,
|
|
"spells": [
|
|
"{@spell detect magic}",
|
|
"{@spell fog cloud}"
|
|
]
|
|
}
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Katakan",
|
|
"tokenURL": "https://i.imgur.com/2imT6id.png",
|
|
"size": "L",
|
|
"type": {
|
|
"type": "undead",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 19,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 184,
|
|
"formula": "16d10+102"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 26,
|
|
"dex": 20,
|
|
"con": 22,
|
|
"int": 16,
|
|
"wis": 16,
|
|
"cha": 14,
|
|
"save": {
|
|
"str": "+13",
|
|
"con": "+11",
|
|
"wis": "+8"
|
|
},
|
|
"skill": {
|
|
"deception": "+7",
|
|
"perception": "+13",
|
|
"stealth": "+10"
|
|
},
|
|
"resist": [
|
|
"necrotic"
|
|
],
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"frightened"
|
|
],
|
|
"senses": "blindsight 120ft., darkvision 120ft.",
|
|
"passive": 23,
|
|
"languages": "Common, any other two.",
|
|
"cr": "14",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"If the vampire isn't in sunlight, it can use its action to polymorph in to a Medium humanoid or back into its true form. While in humanoid form, its statistics, are the same. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blood Scent",
|
|
"entries": [
|
|
"The vampire can automatically smell blood within the range of its blindsight. The vampire can't use its blindsight while deafened and unable to smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point. During daylight hours the regeneration of the vampire is reduced to 10 hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vampire Weaknesses",
|
|
"entries": [
|
|
"The vampire has the following flaws:",
|
|
"Blood Addiction: In the presence of the blood of its favorite type of prey the vampire has disadvantage on blood frenzy saving throws.",
|
|
"Garlic Aversion: The vampire has a strong aversion to the smell of garlic, it cannot use its blindsight when garlic is present within its blindsight range and if the vampire comes within 5 feet of a clove of garlic it is poisoned until it leaves the area.",
|
|
"Sunlight Hypersensitivity: While in sunlight, the vampire has disadvantage on attack rolls and ability checks."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three melee attacks, only one of which can be a bite attack or it makes two melee attack and turn invisible before or after the attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one target. Hit: 21 ({@dice 2d12+8}) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 18 Constitution saving throw or lose 7 ({@dice 2d6}) hit points at the start of each of its turns due to internal injuries. Each time the vampire hits the wounded target with this attack, the damage dealt by the wound increases by 7 ({@dice 2d6}). Any creature can take an action to stanch the wound with a successful DC 18 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. Instead of dealing damage, the vampire can grapple the target (escape DC 18)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 14 ({@dice 1d10+8}) piercing damage plus 14 ({@dice 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Greater Invisibility",
|
|
"entries": [
|
|
"The vampire magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the vampire wears or carries is invisible with it."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Supernatural Smelling",
|
|
"entries": [
|
|
"Katakans are known for their ability to smell and track their favorite prey over great distances. Though not necessarily reflected in term of rules, it should be clear that they can detect preys from very far, potentially several miles away, depending on the conditions. This is especially true when it comes to the scent of blood. If you wish to confine the ability to a more defined set of rules we suggest replicating the effects of the locate creature spell. This ability should also be impeded by the katakan profound disgust for garlic's smell."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Ethereal Stride",
|
|
"entries": [
|
|
"The vampire moves up to its speed without provoking opportunity attacks. The vampire can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its move inside an object."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire makes one bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Darkness (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire casts darkness, no concentration requiered."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fear the Night (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire targets one creature it can see within 60 feet of it. The target must succeed on a DC 18 Wisdom saving throw. On a failure, when the creature is in dim light or darkness, it is frightened and can't regain hit points. The curse lasts until it is removed by the remove curse spell or similar magic."
|
|
]
|
|
},
|
|
{
|
|
"name": "Savage (Costs 3 Actions)",
|
|
"entries": [
|
|
"The vampire makes a claws attack against each creature within 10 feet of him."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Night Blood",
|
|
"tokenURL": "https://i.imgur.com/3LQGTmX.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "undead",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 22,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 337,
|
|
"formula": "27d8+216"
|
|
},
|
|
"speed": {
|
|
"walk": 50
|
|
},
|
|
"str": 26,
|
|
"dex": 24,
|
|
"con": 26,
|
|
"int": 25,
|
|
"wis": 25,
|
|
"cha": 22,
|
|
"save": {
|
|
"con": "+15",
|
|
"int": "+14",
|
|
"wis": "+14"
|
|
},
|
|
"skill": {
|
|
"history": "+14",
|
|
"perception": "+21",
|
|
"stealth": "+14"
|
|
},
|
|
"resist": [
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
"necrotic"
|
|
],
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "blindsight 120ft.",
|
|
"passive": 31,
|
|
"languages": "any six languages",
|
|
"cr": "23",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"As a bonus action, the vampire can polymorph into a Medium cloud of mist, or back into its true form. While in mist form, the vampire can't speak, or manipulate objects. It is weightless, has a flying speed of 60 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Enigmatic Nature",
|
|
"entries": [
|
|
"The vampire is immune to effects that turn undead, as well as any divination spell that it refuses."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Resistance (3/Day)",
|
|
"entries": [
|
|
"If the vampire fails a saving throw, it can choose to succeed instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The vampire's weapon attacks are magical."
|
|
]
|
|
},
|
|
{
|
|
"name": "Monstrous Form (Recharges after a Short or Long Rest)",
|
|
"entries": [
|
|
"If the vampire isn't in sunlight and if it has fewer than half of its hit points remaining, the vampire immediately polymorph into a Large monstrous form for 10 minutes. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in monstrous form, the vampire has the following traits:",
|
|
"The vampire cannot use its shapechanger feature and has disadvantage on blood frenzy saving throws.",
|
|
"The vampire gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only) or Dash action.",
|
|
"The vampire gains a flying speed of 150 feet.",
|
|
"The vampire has resistance to all damage except radiant damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The vampire regains 30 hit points at the start of its turn. If a magical piercing weapon made of silver is driven into the vampire's heart while the vampire is incapacitated, this trait doesn't function at the start of the vampire's next turn. The vampire dies only if it starts its turn with 0 hit points and doesn't regenerate."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rejuvenation",
|
|
"entries": [
|
|
"If the vampire is killed, it regains all its hit points at the next sunset unless its body was destroyed, in which case it will take {@dice 1d10} year to rejuvenate at the location of its death. If another higher vampire reduces its Constitution to 0 with its bite attack or it is killed during a total solar eclipse, the vampire is destroyed for good."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vampire Weaknesses",
|
|
"entries": [
|
|
"The vampire has the following flaws:",
|
|
"Absent Reflection: The vampire does not appear in mirrors or reflective surfaces.",
|
|
"Blood Addiction: If the vampire used successfully its bite or blood drain attack on a creature in the past 24 hours, the vampire has disadvantage on blood frenzy saving throws.",
|
|
"Dalvenite Allergy: The vampires is allergic to dalvenite, a costly alloy composed of meteoric steel and silver. If the vampire starts its turn within 5 feet of dalvenite it cannot use its Shapechanger and Monstrous Form feature until the end of its turn. The vampire automatically fails Strength ability checks to break dalvenite."
|
|
]
|
|
},
|
|
{
|
|
"name": "Night Blood",
|
|
"entries": [
|
|
"When it is an area of dim light or darkness the vampire is invisible."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three melee attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Vampire and Monstrous Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one target. Hit: 24 ({@dice 3d10+8}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 21)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Vampire and Monstrous Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 21 ({@dice 3d8+8}) piercing damage and the target's Constitution score is reduced by {@dice 1d6}. The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blood Drain (Mist Form Only)",
|
|
"entries": [
|
|
"One creature in the vampire's space must make a DC 21 Constitution saving throw (undead and constructs automatically succeed). On a failed save, the target takes 22 ({@dice 4d6+8}) necrotic damage, its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction to the target's hit point maximum lasts until the target finishes a long rest. It dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Feed the Darkness (Recharge 5-6)",
|
|
"entries": [
|
|
"The vampire targets a creature that it can see within 30 feet of it. The target must succeed on a DC 21 Dexterity saving throw or be magically restrained by tendrils of solid shadow. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature takes 18 ({@dice 4d8}) bludgeoning damage plus 18 ({@dice 4d8}) necrotic damage and is transported to a random location on the Shadowfell. A creature so transported must find its own way back to its plane of existence."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Fog of Ages",
|
|
"entries": [
|
|
"Higher Vampire cannot be permanently killed, unless very specific circumstances are met, which makes it quite rare for one to meet its true final death. This immortality in no way means that death is pleasant for them. In fact, it is one of the most traumatic event they can experience, destroying their mind and memories and driving them to insanity. This phenomenon is named the Fog of Ages:",
|
|
"When a higher vampire is killed and its body is destroyed, its Intelligence, Wisdom and Charisma ability score are permanently reduced by 2. Additionally, it loses 1d10 decades of memory, replaced by incoherent and terrifying visions or alternatively a false, twisted, version of past events.",
|
|
"If a higher vampire Intelligence, Wisdom or Charisma ability score reaches 1 due to the Fog of Ages it gains an incurable indefinite madness."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Move",
|
|
"entries": [
|
|
"The vampire moves up to its speed without provoking opportunity attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"The vampire makes one attack with its claws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire makes one bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shadow Mirror (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire teleports up to 60 feet to an unoccupied space it can see along with any equipment it is wearing or carrying. Alternatively, it can choose a space within range that is occupied by a Small or Medium creature. If that creature is unwilling, it must make on a DC 21 Wisdom saving throw. On a failure, both creatures teleport, swapping places."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Feral King",
|
|
"tokenURL": "https://i.imgur.com/3LQGTmX.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "undead",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 22,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 337,
|
|
"formula": "27d8+216"
|
|
},
|
|
"speed": {
|
|
"walk": 50
|
|
},
|
|
"str": 26,
|
|
"dex": 24,
|
|
"con": 26,
|
|
"int": 25,
|
|
"wis": 25,
|
|
"cha": 22,
|
|
"save": {
|
|
"con": "+15",
|
|
"int": "+14",
|
|
"wis": "+14"
|
|
},
|
|
"skill": {
|
|
"history": "+14",
|
|
"perception": "+21",
|
|
"stealth": "+14"
|
|
},
|
|
"resist": [
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
"necrotic"
|
|
],
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "blindsight 120ft.",
|
|
"passive": 31,
|
|
"languages": "any six languages",
|
|
"cr": "23",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"As a bonus action, the vampire can polymorph into a Medium cloud of mist, or back into its true form. While in mist form, the vampire can't speak, or manipulate objects. It is weightless, has a flying speed of 60 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Enigmatic Nature",
|
|
"entries": [
|
|
"The vampire is immune to effects that turn undead, as well as any divination spell that it refuses."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Resistance (3/Day)",
|
|
"entries": [
|
|
"If the vampire fails a saving throw, it can choose to succeed instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The vampire's weapon attacks are magical."
|
|
]
|
|
},
|
|
{
|
|
"name": "Monstrous Form (Recharges after a Short or Long Rest)",
|
|
"entries": [
|
|
"If the vampire isn't in sunlight and if it has fewer than half of its hit points remaining, the vampire immediately polymorph into a Large monstrous form for 10 minutes. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in monstrous form, the vampire has the following traits:",
|
|
"The vampire cannot use its shapechanger feature and has disadvantage on blood frenzy saving throws.",
|
|
"The vampire gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only) or Dash action.",
|
|
"The vampire gains a flying speed of 150 feet.",
|
|
"The vampire has resistance to all damage except radiant damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The vampire regains 30 hit points at the start of its turn. If a magical piercing weapon made of silver is driven into the vampire's heart while the vampire is incapacitated, this trait doesn't function at the start of the vampire's next turn. The vampire dies only if it starts its turn with 0 hit points and doesn't regenerate."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rejuvenation",
|
|
"entries": [
|
|
"If the vampire is killed, it regains all its hit points at the next sunset unless its body was destroyed, in which case it will take {@dice 1d10} year to rejuvenate at the location of its death. If another higher vampire reduces its Constitution to 0 with its bite attack or it is killed during a total solar eclipse, the vampire is destroyed for good."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vampire Weaknesses",
|
|
"entries": [
|
|
"The vampire has the following flaws:",
|
|
"Absent Reflection: The vampire does not appear in mirrors or reflective surfaces.",
|
|
"Blood Addiction: If the vampire used successfully its bite or blood drain attack on a creature in the past 24 hours, the vampire has disadvantage on blood frenzy saving throws.",
|
|
"Dalvenite Allergy: The vampires is allergic to dalvenite, a costly alloy composed of meteoric steel and silver. If the vampire starts its turn within 5 feet of dalvenite it cannot use its Shapechanger and Monstrous Form feature until the end of its turn. The vampire automatically fails Strength ability checks to break dalvenite."
|
|
]
|
|
},
|
|
{
|
|
"name": "Alpha Vampire",
|
|
"entries": [
|
|
"The vampire can cast antipathy/sympathy at will, requiring no components. Its spellcasting ability for it is Charisma (spell save DC 21). This use of the spell can only affect lesser vampires."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three melee attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Vampire and Monstrous Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one target. Hit: 24 ({@dice 3d10+8}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 21)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Vampire and Monstrous Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 21 ({@dice 3d8+8}) piercing damage and the target's Constitution score is reduced by {@dice 1d6}. The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blood Drain (Mist Form Only)",
|
|
"entries": [
|
|
"One creature in the vampire's space must make a DC 21 Constitution saving throw (undead and constructs automatically succeed). On a failed save, the target takes 22 ({@dice 4d6+8}) necrotic damage, its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction to the target's hit point maximum lasts until the target finishes a long rest. It dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Feral Swarm (Recharge 5-6)",
|
|
"entries": [
|
|
"A giant swarm of bats gather around the higher vampire and descend upon a 90-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw or be knocked prone and take 32 ({@dice 7d8}) bludgeoning damage plus 32 ({@dice 7d8}) piercing damage. On a successful save, the creature takes only half the damage and isn't knocked prone."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Fog of Ages",
|
|
"entries": [
|
|
"Higher Vampire cannot be permanently killed, unless very specific circumstances are met, which makes it quite rare for one to meet its true final death. This immortality in no way means that death is pleasant for them. In fact, it is one of the most traumatic event they can experience, destroying their mind and memories and driving them to insanity. This phenomenon is named the Fog of Ages:",
|
|
"When a higher vampire is killed and its body is destroyed, its Intelligence, Wisdom and Charisma ability score are permanently reduced by 2. Additionally, it loses 1d10 decades of memory, replaced by incoherent and terrifying visions or alternatively a false, twisted, version of past events.",
|
|
"If a higher vampire Intelligence, Wisdom or Charisma ability score reaches 1 due to the Fog of Ages it gains an incurable indefinite madness."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Move",
|
|
"entries": [
|
|
"The vampire moves up to its speed without provoking opportunity attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"The vampire makes one attack with its claws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire makes one bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ancient Might (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire makes one attack with its claws. If it hits, the attack is a critical hit. A creature taking damage from the attack suffers from a Lingering Injury (See p. 272 of the Dungeon Master's Guide)."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Death Weaver",
|
|
"tokenURL": "https://i.imgur.com/3LQGTmX.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "undead",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 22,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 337,
|
|
"formula": "27d8+216"
|
|
},
|
|
"speed": {
|
|
"walk": 50
|
|
},
|
|
"str": 26,
|
|
"dex": 24,
|
|
"con": 26,
|
|
"int": 25,
|
|
"wis": 25,
|
|
"cha": 22,
|
|
"save": {
|
|
"con": "+15",
|
|
"int": "+14",
|
|
"wis": "+14"
|
|
},
|
|
"skill": {
|
|
"history": "+14",
|
|
"perception": "+21",
|
|
"stealth": "+14"
|
|
},
|
|
"resist": [
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
"necrotic"
|
|
],
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "blindsight 120ft.",
|
|
"passive": 31,
|
|
"languages": "any six languages",
|
|
"cr": "23",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"As a bonus action, the vampire can polymorph into a Medium cloud of mist, or back into its true form. While in mist form, the vampire can't speak, or manipulate objects. It is weightless, has a flying speed of 60 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Enigmatic Nature",
|
|
"entries": [
|
|
"The vampire is immune to effects that turn undead, as well as any divination spell that it refuses."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Resistance (3/Day)",
|
|
"entries": [
|
|
"If the vampire fails a saving throw, it can choose to succeed instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The vampire's weapon attacks are magical."
|
|
]
|
|
},
|
|
{
|
|
"name": "Monstrous Form (Recharges after a Short or Long Rest)",
|
|
"entries": [
|
|
"If the vampire isn't in sunlight and if it has fewer than half of its hit points remaining, the vampire immediately polymorph into a Large monstrous form for 10 minutes. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in monstrous form, the vampire has the following traits:",
|
|
"The vampire cannot use its shapechanger feature and has disadvantage on blood frenzy saving throws.",
|
|
"The vampire gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only) or Dash action.",
|
|
"The vampire gains a flying speed of 150 feet.",
|
|
"The vampire has resistance to all damage except radiant damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The vampire regains 30 hit points at the start of its turn. If a magical piercing weapon made of silver is driven into the vampire's heart while the vampire is incapacitated, this trait doesn't function at the start of the vampire's next turn. The vampire dies only if it starts its turn with 0 hit points and doesn't regenerate."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rejuvenation",
|
|
"entries": [
|
|
"If the vampire is killed, it regains all its hit points at the next sunset unless its body was destroyed, in which case it will take {@dice 1d10} year to rejuvenate at the location of its death. If another higher vampire reduces its Constitution to 0 with its bite attack or it is killed during a total solar eclipse, the vampire is destroyed for good."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vampire Weaknesses",
|
|
"entries": [
|
|
"The vampire has the following flaws:",
|
|
"Absent Reflection: The vampire does not appear in mirrors or reflective surfaces.",
|
|
"Blood Addiction: If the vampire used successfully its bite or blood drain attack on a creature in the past 24 hours, the vampire has disadvantage on blood frenzy saving throws.",
|
|
"Dalvenite Allergy: The vampires is allergic to dalvenite, a costly alloy composed of meteoric steel and silver. If the vampire starts its turn within 5 feet of dalvenite it cannot use its Shapechanger and Monstrous Form feature until the end of its turn. The vampire automatically fails Strength ability checks to break dalvenite."
|
|
]
|
|
},
|
|
{
|
|
"name": "Weave the Mortal Coil",
|
|
"entries": [
|
|
"The vampire can cast raise dead and create undead at will, requiring no components and at any higher level it wishes to. Its spellcasting ability for it is Charisma."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three melee attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Vampire and Monstrous Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one target. Hit: 24 ({@dice 3d10+8}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 21)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Vampire and Monstrous Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 21 ({@dice 3d8+8}) piercing damage and the target's Constitution score is reduced by {@dice 1d6}. The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blood Drain (Mist Form Only)",
|
|
"entries": [
|
|
"One creature in the vampire's space must make a DC 21 Constitution saving throw (undead and constructs automatically succeed). On a failed save, the target takes 22 ({@dice 4d6+8}) necrotic damage, its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction to the target's hit point maximum lasts until the target finishes a long rest. It dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Wind of Death (Recharge 5-6)",
|
|
"entries": [
|
|
"The vampire summons a gust of deathly wind in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Constitution saving throw, taking 67 ({@dice 15d8}) necrotic damage on a failed save, or half as much damage on a successful one. A creature dies if the wind reduces it to 0 hit points. A humanoid slain by the wind rises 1 minute later as a zombie under the vampire's control, unless the humanoid is restored to life or its body is destroyed."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Fog of Ages",
|
|
"entries": [
|
|
"Higher Vampire cannot be permanently killed, unless very specific circumstances are met, which makes it quite rare for one to meet its true final death. This immortality in no way means that death is pleasant for them. In fact, it is one of the most traumatic event they can experience, destroying their mind and memories and driving them to insanity. This phenomenon is named the Fog of Ages:",
|
|
"When a higher vampire is killed and its body is destroyed, its Intelligence, Wisdom and Charisma ability score are permanently reduced by 2. Additionally, it loses 1d10 decades of memory, replaced by incoherent and terrifying visions or alternatively a false, twisted, version of past events.",
|
|
"If a higher vampire Intelligence, Wisdom or Charisma ability score reaches 1 due to the Fog of Ages it gains an incurable indefinite madness."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Move",
|
|
"entries": [
|
|
"The vampire moves up to its speed without provoking opportunity attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"The vampire makes one attack with its claws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire makes one bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Frightening Gaze (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 21 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the vampire's gaze for the next 24 hours."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Blood Caller",
|
|
"tokenURL": "https://i.imgur.com/3LQGTmX.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "undead",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 22,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 337,
|
|
"formula": "27d8+216"
|
|
},
|
|
"speed": {
|
|
"walk": 50
|
|
},
|
|
"str": 26,
|
|
"dex": 24,
|
|
"con": 26,
|
|
"int": 25,
|
|
"wis": 25,
|
|
"cha": 22,
|
|
"save": {
|
|
"con": "+15",
|
|
"int": "+14",
|
|
"wis": "+14"
|
|
},
|
|
"skill": {
|
|
"history": "+14",
|
|
"perception": "+21",
|
|
"stealth": "+14"
|
|
},
|
|
"resist": [
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
"necrotic"
|
|
],
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "blindsight 120ft.",
|
|
"passive": 31,
|
|
"languages": "any six languages",
|
|
"cr": "23",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"As a bonus action, the vampire can polymorph into a Medium cloud of mist, or back into its true form. While in mist form, the vampire can't speak, or manipulate objects. It is weightless, has a flying speed of 60 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Enigmatic Nature",
|
|
"entries": [
|
|
"The vampire is immune to effects that turn undead, as well as any divination spell that it refuses."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Resistance (3/Day)",
|
|
"entries": [
|
|
"If the vampire fails a saving throw, it can choose to succeed instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The vampire's weapon attacks are magical."
|
|
]
|
|
},
|
|
{
|
|
"name": "Monstrous Form (Recharges after a Short or Long Rest)",
|
|
"entries": [
|
|
"If the vampire isn't in sunlight and if it has fewer than half of its hit points remaining, the vampire immediately polymorph into a Large monstrous form for 10 minutes. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in monstrous form, the vampire has the following traits:",
|
|
"The vampire cannot use its shapechanger feature and has disadvantage on blood frenzy saving throws.",
|
|
"The vampire gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only) or Dash action.",
|
|
"The vampire gains a flying speed of 150 feet.",
|
|
"The vampire has resistance to all damage except radiant damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The vampire regains 30 hit points at the start of its turn. If a magical piercing weapon made of silver is driven into the vampire's heart while the vampire is incapacitated, this trait doesn't function at the start of the vampire's next turn. The vampire dies only if it starts its turn with 0 hit points and doesn't regenerate."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rejuvenation",
|
|
"entries": [
|
|
"If the vampire is killed, it regains all its hit points at the next sunset unless its body was destroyed, in which case it will take {@dice 1d10} year to rejuvenate at the location of its death. If another higher vampire reduces its Constitution to 0 with its bite attack or it is killed during a total solar eclipse, the vampire is destroyed for good."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vampire Weaknesses",
|
|
"entries": [
|
|
"The vampire has the following flaws:",
|
|
"Absent Reflection: The vampire does not appear in mirrors or reflective surfaces.",
|
|
"Blood Addiction: If the vampire used successfully its bite or blood drain attack on a creature in the past 24 hours, the vampire has disadvantage on blood frenzy saving throws.",
|
|
"Dalvenite Allergy: The vampires is allergic to dalvenite, a costly alloy composed of meteoric steel and silver. If the vampire starts its turn within 5 feet of dalvenite it cannot use its Shapechanger and Monstrous Form feature until the end of its turn. The vampire automatically fails Strength ability checks to break dalvenite."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blood Sense",
|
|
"entries": [
|
|
"The vampire can sense living creatures that have blood or similar vital fluids in a radius of 240 feet"
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three melee attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Vampire and Monstrous Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one target. Hit: 24 ({@dice 3d10+8}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 21)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Vampire and Monstrous Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 21 ({@dice 3d8+8}) piercing damage and the target's Constitution score is reduced by {@dice 1d6}. The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blood Drain (Mist Form Only)",
|
|
"entries": [
|
|
"One creature in the vampire's space must make a DC 21 Constitution saving throw (undead and constructs automatically succeed). On a failed save, the target takes 22 ({@dice 4d6+8}) necrotic damage, its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction to the target's hit point maximum lasts until the target finishes a long rest. It dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blood Cauldron (Recharge 5-6)",
|
|
"entries": [
|
|
"The vampire targets a living creature that have blood or similar vital fluids that it can see within 30 feet of it, making its blood boil. The target must make a DC 21 Constitution saving throw, taking 27 ({@dice 5d10}) necrotic damage plus 27 ({@dice 5d10}) fire damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 50 necrotic damage plus 50 fire damage."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Fog of Ages",
|
|
"entries": [
|
|
"Higher Vampire cannot be permanently killed, unless very specific circumstances are met, which makes it quite rare for one to meet its true final death. This immortality in no way means that death is pleasant for them. In fact, it is one of the most traumatic event they can experience, destroying their mind and memories and driving them to insanity. This phenomenon is named the Fog of Ages:",
|
|
"When a higher vampire is killed and its body is destroyed, its Intelligence, Wisdom and Charisma ability score are permanently reduced by 2. Additionally, it loses 1d10 decades of memory, replaced by incoherent and terrifying visions or alternatively a false, twisted, version of past events.",
|
|
"If a higher vampire Intelligence, Wisdom or Charisma ability score reaches 1 due to the Fog of Ages it gains an incurable indefinite madness."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Move",
|
|
"entries": [
|
|
"The vampire moves up to its speed without provoking opportunity attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"The vampire makes one attack with its claws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire makes one bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blood Call (Costs 3 Actions)",
|
|
"entries": [
|
|
"The vampire targets up to two living creature that have blood or similar vital fluids that it can see within 30 feet of it. Each target must succeed on a DC 21 Constitution saving throw or take 18 ({@dice 4d8}) necrotic damage. A target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to the total damage dealt to all targets. The reduction lasts until the target finishes a long rest. A target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Higher Vampire",
|
|
"tokenURL": "https://i.imgur.com/3LQGTmX.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "undead",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 22,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 337,
|
|
"formula": "27d8+216"
|
|
},
|
|
"speed": {
|
|
"walk": 50
|
|
},
|
|
"str": 26,
|
|
"dex": 24,
|
|
"con": 26,
|
|
"int": 25,
|
|
"wis": 25,
|
|
"cha": 22,
|
|
"save": {
|
|
"con": "+15",
|
|
"int": "+14",
|
|
"wis": "+14"
|
|
},
|
|
"skill": {
|
|
"history": "+14",
|
|
"perception": "+21",
|
|
"stealth": "+14"
|
|
},
|
|
"resist": [
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
"necrotic"
|
|
],
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "blindsight 120ft.",
|
|
"passive": 31,
|
|
"languages": "any six languages",
|
|
"cr": "23",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"As a bonus action, the vampire can polymorph into a Medium cloud of mist, or back into its true form. While in mist form, the vampire can't speak, or manipulate objects. It is weightless, has a flying speed of 60 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Enigmatic Nature",
|
|
"entries": [
|
|
"The vampire is immune to effects that turn undead, as well as any divination spell that it refuses."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Resistance (3/Day)",
|
|
"entries": [
|
|
"If the vampire fails a saving throw, it can choose to succeed instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The vampire's weapon attacks are magical."
|
|
]
|
|
},
|
|
{
|
|
"name": "Monstrous Form (Recharges after a Short or Long Rest)",
|
|
"entries": [
|
|
"If the vampire isn't in sunlight and if it has fewer than half of its hit points remaining, the vampire immediately polymorph into a Large monstrous form for 10 minutes. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in monstrous form, the vampire has the following traits:",
|
|
"The vampire cannot use its shapechanger feature and has disadvantage on blood frenzy saving throws.",
|
|
"The vampire gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only) or Dash action.",
|
|
"The vampire gains a flying speed of 150 feet.",
|
|
"The vampire has resistance to all damage except radiant damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The vampire regains 30 hit points at the start of its turn. If a magical piercing weapon made of silver is driven into the vampire's heart while the vampire is incapacitated, this trait doesn't function at the start of the vampire's next turn. The vampire dies only if it starts its turn with 0 hit points and doesn't regenerate."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rejuvenation",
|
|
"entries": [
|
|
"If the vampire is killed, it regains all its hit points at the next sunset unless its body was destroyed, in which case it will take {@dice 1d10} year to rejuvenate at the location of its death. If another higher vampire reduces its Constitution to 0 with its bite attack or it is killed during a total solar eclipse, the vampire is destroyed for good."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vampire Weaknesses",
|
|
"entries": [
|
|
"The vampire has the following flaws:",
|
|
"Absent Reflection: The vampire does not appear in mirrors or reflective surfaces.",
|
|
"Blood Addiction: If the vampire used successfully its bite or blood drain attack on a creature in the past 24 hours, the vampire has disadvantage on blood frenzy saving throws.",
|
|
"Dalvenite Allergy: The vampires is allergic to dalvenite, a costly alloy composed of meteoric steel and silver. If the vampire starts its turn within 5 feet of dalvenite it cannot use its Shapechanger and Monstrous Form feature until the end of its turn. The vampire automatically fails Strength ability checks to break dalvenite."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three melee attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Vampire and Monstrous Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one target. Hit: 24 ({@dice 3d10+8}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 21)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Vampire and Monstrous Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 21 ({@dice 3d8+8}) piercing damage and the target's Constitution score is reduced by {@dice 1d6}. The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blood Drain (Mist Form Only)",
|
|
"entries": [
|
|
"One creature in the vampire's space must make a DC 21 Constitution saving throw (undead and constructs automatically succeed). On a failed save, the target takes 22 ({@dice 4d6+8}) necrotic damage, its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction to the target's hit point maximum lasts until the target finishes a long rest. It dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Fog of Ages",
|
|
"entries": [
|
|
"Higher Vampire cannot be permanently killed, unless very specific circumstances are met, which makes it quite rare for one to meet its true final death. This immortality in no way means that death is pleasant for them. In fact, it is one of the most traumatic event they can experience, destroying their mind and memories and driving them to insanity. This phenomenon is named the Fog of Ages:",
|
|
"When a higher vampire is killed and its body is destroyed, its Intelligence, Wisdom and Charisma ability score are permanently reduced by 2. Additionally, it loses 1d10 decades of memory, replaced by incoherent and terrifying visions or alternatively a false, twisted, version of past events.",
|
|
"If a higher vampire Intelligence, Wisdom or Charisma ability score reaches 1 due to the Fog of Ages it gains an incurable indefinite madness."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Move",
|
|
"entries": [
|
|
"The vampire moves up to its speed without provoking opportunity attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"The vampire makes one attack with its claws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire makes one bite attack."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Alpha Garkain",
|
|
"tokenURL": "https://i.imgur.com/blN3Ace.png",
|
|
"size": "L",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 212,
|
|
"formula": "17d10+119"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 16,
|
|
"con": 25,
|
|
"int": 8,
|
|
"wis": 12,
|
|
"cha": 14,
|
|
"skill": {
|
|
"perception": "+5",
|
|
"stealth": "+7"
|
|
},
|
|
"resist": [
|
|
"necrotic",
|
|
"poison",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"frightened",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 120ft.",
|
|
"passive": 15,
|
|
"languages": "understands the languages it knew in life but can't speak",
|
|
"cr": "12",
|
|
"trait": [
|
|
{
|
|
"name": "Grievous Presence",
|
|
"entries": [
|
|
"Any non-undead creature that starts its turn within 10 feet of the garkain must make a DC 17 Constitution saving throw. On a failed save, the creature is poisoned for 1 minute. While poisoned in this way, the creature has disadvantage on Constitution saving throws and vulnerability to all damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the vampire's Grievous Presence for the next 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spider Climb",
|
|
"entries": [
|
|
"The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
|
|
]
|
|
},
|
|
{
|
|
"name": "Stain",
|
|
"entries": [
|
|
"If a humanoid is wounded by the vampire, it must succeed on a DC 17 Constitution saving throw or contract a supernatural disease. The diseased target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the disease reduces the target's hit point maximum to 0, the target dies. The disease lasts until removed by a lesser restoration spell or other magic."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire can use its Stun Blast. It then makes three attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage plus 10 ({@dice 3d6}) necrotic damage. Instead of dealing damage, the vampire can grapple the target (escape DC 17)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 10 ({@dice 1d8+5}) piercing damage plus 10 ({@dice 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Stun Blast (Recharge 5-6)",
|
|
"entries": [
|
|
"The vampire releases psychic energies in a 60-foot cone, provided that it isn't in sunlight. Each creature in that area must succeed on a DC 17 Wisdom saving throw or be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Garkain's Stain",
|
|
"entries": [
|
|
"The undead body of the garkain is like a walking incubator, brewing terrible afflictions, empowered by the entropic nature of the monster.",
|
|
{
|
|
"name": "Contagion",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A creature affected by the garkain's stain quickly start to develop open wounds that never stop bleeding and festering boils. Any humanoid creature that spend more than 1 minute within 10 feet of an infected creature must succeed on a DC 12 Constitution saving throw or also become infected with the disease. Once a creature succeeds on this save, it is immune to the garkain's stain of that particular infected creature for 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Serum",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A character that has proficiency with Alchemist's Tools or Herbalism Kit, and access to the proper equipment, can prepare a serum from the fangs on the initial garkain. The serum has a value of 40gp when its comes to crafting (see crafting rules p.187 of the Player's Handbook). One batch of serum is enough to cure 10 patients."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Garkain",
|
|
"tokenURL": "https://i.imgur.com/blN3Ace.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 124,
|
|
"formula": "13d8+65"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 16,
|
|
"con": 20,
|
|
"int": 6,
|
|
"wis": 10,
|
|
"cha": 12,
|
|
"skill": {
|
|
"perception": "+3",
|
|
"stealth": "+6"
|
|
},
|
|
"resist": [
|
|
"necrotic",
|
|
"poison",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"frightened",
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 120ft.",
|
|
"passive": 13,
|
|
"languages": "-",
|
|
"cr": "7",
|
|
"trait": [
|
|
{
|
|
"name": "Foul Presence",
|
|
"entries": [
|
|
"Any non-undead creature that starts its turn within 10 feet of the vampire must make a DC 15 Constitution saving throw. On a failed save, the creature is poisoned until the end of its next turn. If a creature's saving throw is failed by 5 or more, it's also frightened until the end of its next turn. If a creature's saving throw is successful, the creature is immune to the vampire's Foul Presence for the next 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spider Climb",
|
|
"entries": [
|
|
"The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
|
|
]
|
|
},
|
|
{
|
|
"name": "Stain",
|
|
"entries": [
|
|
"If a humanoid is wounded by the vampire, it must succeed on a DC 15 Constitution saving throw or contract a supernatural disease. The diseased target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the disease reduces the target's hit point maximum to 0, the target dies. The disease lasts until removed by a lesser restoration spell or other magic."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes two attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage plus 10 ({@dice 3d6}) necrotic damage. Instead of dealing damage, the vampire can grapple the target (escape DC 15)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 10 ({@dice 1d8+5}) piercing damage plus 10 ({@dice 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Garkain's Stain",
|
|
"entries": [
|
|
"The undead body of the garkain is like a walking incubator, brewing terrible afflictions, empowered by the entropic nature of the monster.",
|
|
{
|
|
"name": "Contagion",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A creature affected by the garkain's stain quickly start to develop open wounds that never stop bleeding and festering boils. Any humanoid creature that spend more than 1 minute within 10 feet of an infected creature must succeed on a DC 12 Constitution saving throw or also become infected with the disease. Once a creature succeeds on this save, it is immune to the garkain's stain of that particular infected creature for 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Serum",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A character that has proficiency with Alchemist's Tools or Herbalism Kit, and access to the proper equipment, can prepare a serum from the fangs on the initial garkain. The serum has a value of 40gp when its comes to crafting (see crafting rules p.187 of the Player's Handbook). One batch of serum is enough to cure 10 patients."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Protofleder",
|
|
"tokenURL": "https://i.imgur.com/SIobKjU.png",
|
|
"size": "L",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 17,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 126,
|
|
"formula": "12d10+60"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 20,
|
|
"dex": 18,
|
|
"con": 20,
|
|
"int": 3,
|
|
"wis": 16,
|
|
"cha": 10,
|
|
"skill": {
|
|
"athletics": "+8",
|
|
"perception": "+6",
|
|
"stealth": "+7"
|
|
},
|
|
"resist": [
|
|
"necrotic",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "blindsight 60ft., darkvision 120ft.",
|
|
"passive": 16,
|
|
"languages": "-",
|
|
"cr": "8",
|
|
"trait": [
|
|
{
|
|
"name": "Agony Aura",
|
|
"entries": [
|
|
"Any creature that doesn't have all its hit points that starts its turn within 10 feet of the vampire must succeed on a DC 12 Constitution saving throw or be incapacitated until the start of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Echolocation",
|
|
"entries": [
|
|
"The vampire can't use its blindsight while deafened."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fear of Sunlight",
|
|
"entries": [
|
|
"While in sunlight, the vampire is frightened and has disadvantage on all saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Leap Attack",
|
|
"entries": [
|
|
"If the vampire jumps at least 10 feet as part of its movement next to a creature, then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone and be stunned until the end of its next turn. If the target is prone and stunned, the vampire can make one bite attack against it as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spider Climb",
|
|
"entries": [
|
|
"The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5ft., one target. Hit: 15 ({@dice 3d6+5}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 16)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 10 ({@dice 1d10+5}) piercing damage plus 10 ({@dice 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Fleder",
|
|
"tokenURL": "https://i.imgur.com/SIobKjU.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 77,
|
|
"formula": "9d8+36"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 18,
|
|
"dex": 18,
|
|
"con": 18,
|
|
"int": 4,
|
|
"wis": 12,
|
|
"cha": 10,
|
|
"skill": {
|
|
"athletics": "+6",
|
|
"perception": "+3",
|
|
"stealth": "+6"
|
|
},
|
|
"resist": [
|
|
"necrotic",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "blindsight 60ft., darkvision 120ft.",
|
|
"passive": 13,
|
|
"languages": "-",
|
|
"cr": "4",
|
|
"trait": [
|
|
{
|
|
"name": "Echolocation",
|
|
"entries": [
|
|
"The vampire can't use its blindsight while deafened."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fear of Sunlight",
|
|
"entries": [
|
|
"While in sunlight, the vampire is frightened and has disadvantage on all saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Leap Attack",
|
|
"entries": [
|
|
"If the vampire jumps at least 10 feet as part of its movement next to a creature, then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone and be stunned until the end of its next turn. If the target is prone and stunned, the vampire can make one bite attack against it as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spider Climb",
|
|
"entries": [
|
|
"The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes two attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 14)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 8 ({@dice 1d8+4}) piercing damage plus 7 ({@dice 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Ekimmara Scourge",
|
|
"tokenURL": "https://i.imgur.com/zop76vz.png",
|
|
"size": "L",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 137,
|
|
"formula": "13d10+65"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 22,
|
|
"dex": 18,
|
|
"con": 20,
|
|
"int": 7,
|
|
"wis": 14,
|
|
"cha": 14,
|
|
"skill": {
|
|
"perception": "+10",
|
|
"stealth": "+8"
|
|
},
|
|
"resist": [
|
|
"necrotic"
|
|
],
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"frightened"
|
|
],
|
|
"senses": "blindsight 120ft., darkvision 120ft.",
|
|
"passive": 20,
|
|
"languages": "understands Common but can't speak",
|
|
"cr": "12",
|
|
"trait": [
|
|
{
|
|
"name": "Echolocation",
|
|
"entries": [
|
|
"The vampire can't use its blindsight while deafened."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point. During daylight hours the regeneration of the vampire is reduced to 10 hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spider Climb",
|
|
"entries": [
|
|
"The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sunlight Sensitivity",
|
|
"entries": [
|
|
"While in sunlight, the vampire has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three melee attacks, only one of which can be a bite attack, or it makes two melee attack and turn invisible before or after the attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 19 ({@dice 2d12+6}) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 16 Constitution saving throw or lose 7 ({@dice 2d6}) hit points at the start of each of its turns due to internal injuries. Each time the vampire hits the wounded target with this attack, the damage dealt by the wound increases by 7 ({@dice 2d6}). Any creature can take an action to stanch the wound with a successful DC 14"
|
|
]
|
|
},
|
|
{
|
|
"name": "Wisdom (Medicine) check",
|
|
"entries": [
|
|
"The wound also closes if the target receives magical healing. Instead of dealing damage, the vampire can grapple the target (escape DC 16)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 12 ({@dice 1d10+6}) piercing damage plus 10 ({@dice 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Invisibility",
|
|
"entries": [
|
|
"The vampire magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the vampire wears or carries is invisible with it."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Mimicry",
|
|
"entries": [
|
|
"Ekimmaras base their perception on sound, literally \"seeing\" the sounds they project. Some rare subspecies have perfected this ability to the point of being able to project their voice, making it originate from a distant point. They use this ability to lure, terrify and isolate preys, cunningly waiting for a group to split up before striking. The ekimmara can mimic any sounds it has heard, including voices, and choose a point of origin for the sound within 120 feet of it. They can imitate perfectly the sound of someone in distress, cries of a baby or screams of pain, usually replicating the last sounds of its victims. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Escape",
|
|
"entries": [
|
|
"The vampire use Invisibility and may move up to half its speed without provoking opportunity attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire makes one attack with its claws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cruel Slaughter (Costs 3 Actions)",
|
|
"entries": [
|
|
"The vampire makes an attack with its claws against one creature it can see within 5 feet of it that has 0 hit points and is still alive. If the attack hits, the target must succeed on a DC 16 Constitution saving throw or die. If the target dies, each creature of the vampire's choice that is within 60 feet of it and able to see it must succeed on a DC 16 Wisdom saving throw or be frightened of the vampire for 1 minute. While frightened in this way, a creature is incapacitated, can't understand what others say, can't read, and speaks only in gibberish; the GM controls the creature's movement, which is erratic. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the vampire's Cruel Slaughter for the next 24 hours."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Ekimmara",
|
|
"tokenURL": "https://i.imgur.com/zop76vz.png",
|
|
"size": "L",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 137,
|
|
"formula": "13d10+65"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 22,
|
|
"dex": 18,
|
|
"con": 20,
|
|
"int": 7,
|
|
"wis": 14,
|
|
"cha": 14,
|
|
"skill": {
|
|
"perception": "+10",
|
|
"stealth": "+8"
|
|
},
|
|
"resist": [
|
|
"necrotic"
|
|
],
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"frightened"
|
|
],
|
|
"senses": "blindsight 120ft., darkvision 120ft.",
|
|
"passive": 20,
|
|
"languages": "understands Common but can't speak",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Echolocation",
|
|
"entries": [
|
|
"The vampire can't use its blindsight while deafened."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point. During daylight hours the regeneration of the vampire is reduced to 10 hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spider Climb",
|
|
"entries": [
|
|
"The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sunlight Sensitivity",
|
|
"entries": [
|
|
"While in sunlight, the vampire has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three melee attacks, only one of which can be a bite attack, or it makes two melee attack and turn invisible before or after the attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 19 ({@dice 2d12+6}) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 16 Constitution saving throw or lose 7 ({@dice 2d6}) hit points at the start of each of its turns due to internal injuries. Each time the vampire hits the wounded target with this attack, the damage dealt by the wound increases by 7 ({@dice 2d6}). Any creature can take an action to stanch the wound with a successful DC 14"
|
|
]
|
|
},
|
|
{
|
|
"name": "Wisdom (Medicine) check",
|
|
"entries": [
|
|
"The wound also closes if the target receives magical healing. Instead of dealing damage, the vampire can grapple the target (escape DC 16)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 12 ({@dice 1d10+6}) piercing damage plus 10 ({@dice 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Invisibility",
|
|
"entries": [
|
|
"The vampire magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the vampire wears or carries is invisible with it."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Mimicry",
|
|
"entries": [
|
|
"Ekimmaras base their perception on sound, literally \"seeing\" the sounds they project. Some rare subspecies have perfected this ability to the point of being able to project their voice, making it originate from a distant point. They use this ability to lure, terrify and isolate preys, cunningly waiting for a group to split up before striking. The ekimmara can mimic any sounds it has heard, including voices, and choose a point of origin for the sound within 120 feet of it. They can imitate perfectly the sound of someone in distress, cries of a baby or screams of pain, usually replicating the last sounds of its victims. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Bruxa Night Mother",
|
|
"tokenURL": "https://i.imgur.com/cHaG3Oz.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "undead",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 17,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 119,
|
|
"formula": "14d8+56"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"fly": 30
|
|
},
|
|
"str": 18,
|
|
"dex": 20,
|
|
"con": 18,
|
|
"int": 16,
|
|
"wis": 14,
|
|
"cha": 22,
|
|
"save": {
|
|
"dex": "+9",
|
|
"wis": "+6",
|
|
"cha": "+10"
|
|
},
|
|
"skill": {
|
|
"deception": "+10",
|
|
"perception": "+6",
|
|
"persuasion": "+10",
|
|
"": ""
|
|
},
|
|
"resist": [
|
|
"necrotic",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "darkvision 60ft.",
|
|
"passive": 16,
|
|
"languages": "Common, Elvish, Sylvan, telepathy 120ft.",
|
|
"cr": "12",
|
|
"trait": [
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"If the vampire isn't in sunlight, it can use its action to polymorph in to a Medium female humanoid or back into its true form. While in humanoid form, its statistics, are the same. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vampire Weaknesses",
|
|
"entries": [
|
|
"The vampire has the following flaws:",
|
|
"Blood Addiction: In the presence of the blood of a fey creature the vampire fails automatically blood frenzy saving throws.",
|
|
"Sunlight Hypersensitivity: While in sunlight, the vampire has disadvantage on attack rolls and ability checks."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire uses its Otherworldly Gaze and makes two melee attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 15)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 9 ({@dice 1d6+5}) piercing damage plus 10 ({@dice 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Otherworldly Gaze",
|
|
"entries": [
|
|
"The vampire targets one creature it can see within 60 feet of it. If the target can see the vampire, it must succeed on a DC 15 Wisdom saving throw against this magic or become blinded until the end of the bruxa's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration."
|
|
]
|
|
},
|
|
{
|
|
"name": "Eerie Scream (Recharge 5-6)",
|
|
"entries": [
|
|
"The vampire releases a eerie scream, provided that it isn't in sunlight. This scream has no effect on construct and undead. All other creatures within 30 feet of it must make a DC 15 Wisdom saving throw, taking 45({@dice 10d8}) psychic damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, its also frightened until the end of the bruxa's next turn."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Kiss of Darkness",
|
|
"entries": [
|
|
"Some of the most talented bruxae learn the ability to enthrall a person with a kiss, much in the same way other vampires use their gaze to do so. A bruxa night mother with the kiss of darkness option has a challenge rating of 13 (10,000 XP). When a humanoid or an undead kisses a bruxa, it must succeed on a DC 15 Wisdom saving throw or be magically charmed by the vampire until the vampire dies or until it is on a different plane of existence from the target. The charmed target is under the vampire's control and can't take reactions, and the vampire and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the vampire."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 2,
|
|
"legendary": [
|
|
{
|
|
"name": "Otherworldly Gaze",
|
|
"entries": [
|
|
"The vampire uses its Otherworldly Gaze."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire makes one bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cast a Spell (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire cast a spell from its list of Innate Spellcasting or Spellcasting feature, using a daily use or a spell slot as normal."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The bruxa's innate spellcasting ability is Charisma (spell save DC 18). The bruxa can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell detect thoughts}",
|
|
"{@spell enthrall}",
|
|
"{@spell haste}",
|
|
"{@spell misty step}",
|
|
"{@spell suggestion}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell greater invisibility} (self only)",
|
|
"{@spell modify memory} (6th-level version)"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Bruxa",
|
|
"tokenURL": "https://i.imgur.com/jzbx4AQ.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "undead",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 17,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 119,
|
|
"formula": "14d8+56"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"fly": 30
|
|
},
|
|
"str": 18,
|
|
"dex": 20,
|
|
"con": 18,
|
|
"int": 16,
|
|
"wis": 14,
|
|
"cha": 22,
|
|
"save": {
|
|
"dex": "+9",
|
|
"wis": "+6",
|
|
"cha": "+10"
|
|
},
|
|
"skill": {
|
|
"deception": "+10",
|
|
"perception": "+6",
|
|
"persuasion": "+10",
|
|
"": ""
|
|
},
|
|
"resist": [
|
|
"necrotic",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "darkvision 60ft.",
|
|
"passive": 16,
|
|
"languages": "Common, Elvish, Sylvan, telepathy 120ft.",
|
|
"cr": "9",
|
|
"trait": [
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"If the vampire isn't in sunlight, it can use its action to polymorph in to a Medium female humanoid or back into its true form. While in humanoid form, its statistics, are the same. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vampire Weaknesses",
|
|
"entries": [
|
|
"The vampire has the following flaws:",
|
|
"Blood Addiction: In the presence of the blood of a fey creature the vampire fails automatically blood frenzy saving throws.",
|
|
"Sunlight Hypersensitivity: While in sunlight, the vampire has disadvantage on attack rolls and ability checks."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire uses its Otherworldly Gaze and makes two melee attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 15)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 9 ({@dice 1d6+5}) piercing damage plus 10 ({@dice 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Otherworldly Gaze",
|
|
"entries": [
|
|
"The vampire targets one creature it can see within 60 feet of it. If the target can see the vampire, it must succeed on a DC 15 Wisdom saving throw against this magic or become blinded until the end of the bruxa's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration."
|
|
]
|
|
},
|
|
{
|
|
"name": "Eerie Scream (Recharge 5-6)",
|
|
"entries": [
|
|
"The vampire releases a eerie scream, provided that it isn't in sunlight. This scream has no effect on construct and undead. All other creatures within 30 feet of it must make a DC 15 Wisdom saving throw, taking 45({@dice 10d8}) psychic damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, its also frightened until the end of the bruxa's next turn."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Kiss of Darkness",
|
|
"entries": [
|
|
"Some of the most talented bruxae learn the ability to enthrall a person with a kiss, much in the same way other vampires use their gaze to do so. A bruxa with the kiss of darkness option has a challenge rating of 10 (5,900 XP). When a humanoid or an undead kisses a bruxa, it must succeed on a DC 15 Wisdom saving throw or be magically charmed by the vampire until the vampire dies or until it is on a different plane of existence from the target. The charmed target is under the vampire's control and can't take reactions, and the vampire and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the vampire."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The bruxa's innate spellcasting ability is Charisma (spell save DC 18). The bruxa can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell detect thoughts}",
|
|
"{@spell enthrall}",
|
|
"{@spell haste}",
|
|
"{@spell misty step}",
|
|
"{@spell suggestion}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell greater invisibility} (self only)",
|
|
"{@spell modify memory} (6th-level version)"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Deathwail Alp",
|
|
"tokenURL": "https://i.imgur.com/W82clGF.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "undead",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 82,
|
|
"formula": "11d8+33"
|
|
},
|
|
"speed": {
|
|
"walk": 60,
|
|
"climb": 60
|
|
},
|
|
"str": 16,
|
|
"dex": 23,
|
|
"con": 16,
|
|
"int": 14,
|
|
"wis": 10,
|
|
"cha": 16,
|
|
"save": {
|
|
"dex": "+9",
|
|
"cha": "+6"
|
|
},
|
|
"skill": {
|
|
"perception": "+3",
|
|
"stealth": "+9"
|
|
},
|
|
"resist": [
|
|
"necrotic",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "darkvision 60ft.",
|
|
"passive": 13,
|
|
"languages": "Common, Elvish",
|
|
"cr": "8",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"If the vampire isn't in sunlight, it can use its action to polymorph into a Medium female humanoid or back into its true form. While in humanoid form, its statistics, are the same. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Elusive",
|
|
"entries": [
|
|
"Attack rolls made against the vampire have disadvantage unless the vampire is incapacitated or restrained. No attack roll has advantage against the vampire while it isn't incapacitated."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vampire Weaknesses",
|
|
"entries": [
|
|
"The vampire has the following flaws:",
|
|
"Blood Addiction: If the temptation for blood is strong (an open wound, the smell of blood), the vampire has disadvantage on blood frenzy saving throws. In the presence of the blood of a virgin the vampire fails automatically.",
|
|
"Sunlight Hypersensitivity: The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three melee attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d4+6}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 14)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 9 ({@dice 1d6+6}) piercing damage plus 7 ({@dice 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 2,
|
|
"legendary": [
|
|
{
|
|
"name": "Hide",
|
|
"entries": [
|
|
"The vampire makes a Dexterity (Stealth) check."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rush",
|
|
"entries": [
|
|
"The vampire may move up to its speed without provoking opportunity attacks and makes a claws attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Deathwail (Costs 2 Actions)",
|
|
"entries": [
|
|
"The vampire screams in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or be knocked prone and take 18 ({@dice 4d8}) thunder damage. On a successful save, the creature takes only half the damage and isn't knocked prone."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The alp's innate spellcasting ability is Charisma (spell save DC 14). The alp can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell dream}",
|
|
"{@spell gaseous form} (self only)",
|
|
"{@spell hypnotic pattern}",
|
|
"{@spell sleep} (3rd-level version)"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Alp",
|
|
"tokenURL": "https://i.imgur.com/W82clGF.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "undead",
|
|
"tags": [
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 82,
|
|
"formula": "11d8+33"
|
|
},
|
|
"speed": {
|
|
"walk": 60,
|
|
"climb": 60
|
|
},
|
|
"str": 16,
|
|
"dex": 23,
|
|
"con": 16,
|
|
"int": 14,
|
|
"wis": 10,
|
|
"cha": 16,
|
|
"save": {
|
|
"dex": "+9",
|
|
"cha": "+6"
|
|
},
|
|
"skill": {
|
|
"perception": "+3",
|
|
"stealth": "+9"
|
|
},
|
|
"resist": [
|
|
"necrotic",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"senses": "darkvision 60ft.",
|
|
"passive": 13,
|
|
"languages": "Common, Elvish",
|
|
"cr": "6",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"If the vampire isn't in sunlight, it can use its action to polymorph into a Medium female humanoid or back into its true form. While in humanoid form, its statistics, are the same. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Elusive",
|
|
"entries": [
|
|
"Attack rolls made against the vampire have disadvantage unless the vampire is incapacitated or restrained. No attack roll has advantage against the vampire while it isn't incapacitated."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vampire Weaknesses",
|
|
"entries": [
|
|
"The vampire has the following flaws:",
|
|
"Blood Addiction: If the temptation for blood is strong (an open wound, the smell of blood), the vampire has disadvantage on blood frenzy saving throws. In the presence of the blood of a virgin the vampire fails automatically.",
|
|
"Sunlight Hypersensitivity: The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The vampire makes three melee attacks, only one of which can be a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d4+6}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 14)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite (Vampire Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one creature that is grappled by the vampire, incapacitated or restrained. Hit: 9 ({@dice 1d6+6}) piercing damage plus 7 ({@dice 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The alp's innate spellcasting ability is Charisma (spell save DC 14). The alp can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell dream}",
|
|
"{@spell gaseous form} (self only)",
|
|
"{@spell hypnotic pattern}",
|
|
"{@spell sleep} (3rd-level version)"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Shade Host",
|
|
"tokenURL": "https://i.imgur.com/IaGPbsr.png",
|
|
"size": "H",
|
|
"type": "swarm of medium undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
13
|
|
],
|
|
"hp": {
|
|
"average": 184,
|
|
"formula": "16d12+80"
|
|
},
|
|
"speed": {
|
|
"walk": 0,
|
|
"fly": 60
|
|
},
|
|
"str": 6,
|
|
"dex": 16,
|
|
"con": 20,
|
|
"int": 7,
|
|
"wis": 12,
|
|
"cha": 13,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"cold",
|
|
"lightning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"immune": [
|
|
"necrotic",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"frightened",
|
|
"grappled",
|
|
"paralyzed",
|
|
"petrified",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 11,
|
|
"languages": "the languages it knew in life",
|
|
"cr": "11",
|
|
"trait": [
|
|
{
|
|
"name": "Incorporeal Swarm",
|
|
"entries": [
|
|
"The shade host can occupy another creature's space and vice versa; it can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. The shade host can't gain temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Howling Hatred",
|
|
"entries": [
|
|
"The shade host emits a horrific howl while it can see any living creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the shade host and can hear the howl must succeed on a DC 13 Wisdom saving throw. On a failed save, the creature is frightened until the end of its next turn.",
|
|
"While frightened in this way, the creature rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature drops whatever it is holding and must move at least 30 feet away from the shade host, if able. On a 5 or 6, the creature is stunned until the start of its next turn. On a 7 or 8, the creature is overwhelmed with despair until the start of its next turn. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Negative Energy Aura",
|
|
"entries": [
|
|
"Creatures within 5 feet of the shade host can't regain hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shade Host Weaknesses",
|
|
"entries": [
|
|
"The shade host has the following flaws:",
|
|
"Repelled by Salt: The shade host can't willingly pass a line of salt by nonmagical means.",
|
|
"Sunlight Hypersensitivity: The shade host takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The shade host makes three melee attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Annihilating Touch",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 21 (4d8+3) necrotic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Create Specter",
|
|
"entries": [
|
|
"The shade host targets a humanoid within its space that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter that becomes part of the shade host, the shade host regains 22 (5d8) hit points. While the specter is part of the shade host, the dead humanoid it came from can't be revived."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Shade",
|
|
"tokenURL": "https://i.imgur.com/IaGPbsr.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
13
|
|
],
|
|
"hp": {
|
|
"average": 45,
|
|
"formula": "7d8+14"
|
|
},
|
|
"speed": {
|
|
"walk": 0,
|
|
"fly": 60
|
|
},
|
|
"str": 6,
|
|
"dex": 16,
|
|
"con": 14,
|
|
"int": 7,
|
|
"wis": 12,
|
|
"cha": 13,
|
|
"resist": [
|
|
"cold",
|
|
"lightning",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"necrotic",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"grappled",
|
|
"paralyzed",
|
|
"petrified",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 11,
|
|
"languages": "the languages it knew in life",
|
|
"cr": "3",
|
|
"trait": [
|
|
{
|
|
"name": "Incorporeal Movement",
|
|
"entries": [
|
|
"The shade can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
|
|
]
|
|
},
|
|
{
|
|
"name": "Negative Energy Aura",
|
|
"entries": [
|
|
"Creatures within 5 feet of the shade can't regain hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shadow Shroud",
|
|
"entries": [
|
|
"As a bonus action, the shade magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to a space it can see. It can also turn invisible until it attacks, either before or after it teleports. If the shade takes radiant damage, this trait doesn't function until the end of the shade's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shade Weaknesses",
|
|
"entries": [
|
|
"The shade has the following flaws:",
|
|
"Repelled by Salt: The shade can't willingly pass a line of salt by nonmagical means. If the shade tries to use teleportation to do so, it must first succeed on a DC 15 Charisma saving throw. Whether or not the attempt is successful, the shade takes 9 (2d8) radiant damage.",
|
|
"Sunlight Hypersensitivity: The shade takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The shade makes two melee attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Annihilating Touch",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 (2d8+3) necrotic damage. If the shade had advantage on the attack roll, the attack deals an extra 9 (2d8) necrotic damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Pesta",
|
|
"tokenURL": "https://i.imgur.com/wg8aT1M.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
16
|
|
],
|
|
"hp": {
|
|
"average": 211,
|
|
"formula": "17d8+136"
|
|
},
|
|
"speed": {
|
|
"walk": 0,
|
|
"fly": 60
|
|
},
|
|
"str": 6,
|
|
"dex": 22,
|
|
"con": 26,
|
|
"int": 20,
|
|
"wis": 14,
|
|
"cha": 17,
|
|
"save": {
|
|
"con": "+13",
|
|
"int": "+10"
|
|
},
|
|
"skill": {
|
|
"deception": "+13",
|
|
"stealth": "+13"
|
|
},
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"acid",
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
"thunder",
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"necrotic",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"grappled",
|
|
"paralyzed",
|
|
"petrified",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 12,
|
|
"languages": "the languages it knew in life",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Deceitful Mask",
|
|
"entries": [
|
|
"As a bonus action, the wraith can mask its appearance and appear to be any kind of ghost, specter or wraith. In addition, the wraith changes the way it appears to spells and magical effects that detect creature types, such as a paladin's Divine Sense. It chooses a creature type and other spells and magical effects treat it as if it were a creature of that type or of that alignment. This magical illusion lasts until it ends it as a bonus action. The effect also ends if the wraith drops to 50 hit points or fewer, or if dispel magic is cast on it."
|
|
]
|
|
},
|
|
{
|
|
"name": "Incorporeal Movement",
|
|
"entries": [
|
|
"The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The wraith regains 20 hit points at the start of its turn if it has at least 1 hit point. If the wraith takes radiant damage this trait doesn't function at the start of the wraith's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Supernatural Plague",
|
|
"entries": [
|
|
"The wraith contains all diseases that ever existed, aggravated by its nature. All are magical diseases and affect creatures immune to nonmagical disease. A lesser restoration spell or similar magic casted on a creature affected with a disease of the wraith can remove it only if the caster succeeds on a DC 15 ability check using its spellcasting ability."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Plague Caress",
|
|
"entries": [
|
|
"The wraith targets one creature it can see within 5 feet of it. The target must succeed on a DC 18 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes."
|
|
]
|
|
},
|
|
{
|
|
"name": "Breath Weapons (Recharge 5-6)",
|
|
"entries": [
|
|
"The wraith uses one of the following breath weapons:",
|
|
"Plague Breath: The wraith exhales a 60-foot cone of flies and pests. Each creature in that area must succeed on a DC 18 Constitution saving throw or become infected with a disease. This plague ravages an infected creature's body, killing the creature in a number of hours equal to 1d12+the creature's Constitution score, unless the disease is removed.",
|
|
"Poison Breath: The wraith exhales a 60-foot cone of noxious gas. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Affliction",
|
|
"entries": [
|
|
"The wraith targets one creature it can see within 60 feet of it that is infected with a disease. The target must succeed on a DC 18 Constitution saving throw or take 18 (4d8) necrotic damage. A humanoid slain by this attack rises as an undead at the start of its next turn. If the victim had 2 or fewer Hit Dice, it becomes a zombie. If it had 3 Hit Dice or more, it becomes a rotfiend."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vermin Cloud (Costs 2 Actions)",
|
|
"entries": [
|
|
"The wraith releases a cloud of insects that fills a 15-foot radius sphere centered on itself. The cloud lingers until the end of the wraith's next turn. The cloud is opaque. Any creature in the cloud when it appears, or that enters it later, must succeed on a DC 18 Constitution saving throw or be poisoned for 24 hours."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Oracula",
|
|
"tokenURL": "https://i.imgur.com/hztqU1p.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
15
|
|
],
|
|
"hp": {
|
|
"average": 127,
|
|
"formula": "15d8+60"
|
|
},
|
|
"speed": {
|
|
"walk": 0,
|
|
"fly": 60
|
|
},
|
|
"str": 6,
|
|
"dex": 20,
|
|
"con": 18,
|
|
"int": 13,
|
|
"wis": 15,
|
|
"cha": 14,
|
|
"skill": {
|
|
"perception": "+10",
|
|
"stealth": "+9"
|
|
},
|
|
"resist": [
|
|
"acid",
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
"thunder",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"necrotic",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"blinded",
|
|
"charmed",
|
|
"exhaustion",
|
|
"grappled",
|
|
"paralyzed",
|
|
"petrified",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained"
|
|
],
|
|
"senses": "truesight 60 ft.",
|
|
"passive": 20,
|
|
"languages": "the languages it knew in life",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Catoptric Travel",
|
|
"entries": [
|
|
"When the wraith is within 5 feet of a reflective surface that it can see, it can use a bonus action to shift to the Material Plane, the Ethereal Plane, or its demiplane. When it would enter the Ethereal Plane, it can instead immediately appear in front of a different reflective surface that it can see in the Material Plane if that mirror is within 60 feet of it."
|
|
]
|
|
},
|
|
{
|
|
"name": "Incorporeal Movement",
|
|
"entries": [
|
|
"The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mirror Bound",
|
|
"entries": [
|
|
"On the Material Plane, the wraith can only move within the span of reflection of reflective surfaces, such as mirrors, still pools, and polished steel, that are at least a square foot. If it is more than 30 feet away from any such surface, the wraith immediately shifts to the Ethereal Plane."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The wraith can use its Eye Bleed and makes two mirror shard attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mirror Shard",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +9} to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (4d6+5) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Eye Bleed",
|
|
"entries": [
|
|
"The wraith targets one creature it can see within 30 feet of it. If the target can see the wraith's eyes, the target must succeed on a DC 15 Constitution saving throw against this magic or take 22 (4d10) necrotic damage and be permanently blinded."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Fly",
|
|
"entries": [
|
|
"The wraith flies up to half its flying speed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Prison of Mirrors (Costs 2 Actions)",
|
|
"entries": [
|
|
"Every creature the wraith can see within 30 feet of a mirror at least 4 feet tall must succeed on a DC 15 Charisma saving throw or be magically shifted to the wraith's demiplane."
|
|
]
|
|
},
|
|
{
|
|
"name": "Death Omen (Costs 3 Actions)",
|
|
"entries": [
|
|
"The wraith targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically cursed. Until the curse ends, the target is affected as if by the enemies abound spell, seeing all creatures as threatening undead. In addition, the target dies if it drops to 0 hit points. The target can repeat the saving throw at the end of each of its turns, ending the curse on a success."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Noonwraith",
|
|
"tokenURL": "https://i.imgur.com/7Jc5DbL.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
15
|
|
],
|
|
"hp": {
|
|
"average": 110,
|
|
"formula": "13d8+52"
|
|
},
|
|
"speed": {
|
|
"walk": 0,
|
|
"fly": 60
|
|
},
|
|
"str": 6,
|
|
"dex": 21,
|
|
"con": 18,
|
|
"int": 12,
|
|
"wis": 14,
|
|
"cha": 17,
|
|
"vulnerable": [
|
|
"cold"
|
|
],
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"acid",
|
|
"lightning",
|
|
"thunder",
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"fire",
|
|
"necrotic",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"grappled",
|
|
"paralyzed",
|
|
"petrified",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 12,
|
|
"languages": "the languages it knew in life",
|
|
"cr": "7",
|
|
"trait": [
|
|
{
|
|
"name": "Incorporeal Movement",
|
|
"entries": [
|
|
"The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
|
|
]
|
|
},
|
|
{
|
|
"name": "Midday Dance",
|
|
"entries": [
|
|
"Each creature within 60 feet of the wraith that can see it must succeed on a DC 15 Wisdom saving throw or become charmed, joining the wraith in its maddening dance. The creature is free from the enchantment if it takes any damage. Each hour passed dancing, the creature gains one level of exhaustion. A charmed target can repeat the saving throw each hour, with disadvantage if the wraith is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the noonwraith's Midday Dance for the next 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Moonlight Sensitivity",
|
|
"entries": [
|
|
"At night, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Life Drain",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature. Hit: 28 (5d8+5) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken and the wraith regains hit points equal to that amount.This reduction last until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Searing Heat (Recharge 5-6)",
|
|
"entries": [
|
|
"The wraith wraps heat and dust around her. Every creature within 20 feet of the wraith must make a DC 15 Dexterity saving throw, taking 22 (6d6) fire damage on a failed save and being blinded until the end of their next turn. Creatures take half as much damage on a successful saving throw and are not blinded."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Nightwraith",
|
|
"tokenURL": "https://i.imgur.com/7Jc5DbL.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
15
|
|
],
|
|
"hp": {
|
|
"average": 110,
|
|
"formula": "13d8+52"
|
|
},
|
|
"speed": {
|
|
"walk": 0,
|
|
"fly": 60
|
|
},
|
|
"str": 6,
|
|
"dex": 21,
|
|
"con": 18,
|
|
"int": 12,
|
|
"wis": 14,
|
|
"cha": 17,
|
|
"vulnerable": [
|
|
"fire"
|
|
],
|
|
"resist": [
|
|
"acid",
|
|
"lightning",
|
|
"thunder",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold",
|
|
"necrotic",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"grappled",
|
|
"paralyzed",
|
|
"petrified",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 12,
|
|
"languages": "the languages it knew in life",
|
|
"cr": "7",
|
|
"trait": [
|
|
{
|
|
"name": "Incorporeal Movement",
|
|
"entries": [
|
|
"The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
|
|
]
|
|
},
|
|
{
|
|
"name": "Moonlight Dance",
|
|
"entries": [
|
|
"Each creature within 60 feet of the wraith that can see it must succeed on a DC 15 Wisdom saving throw or become charmed, joining the wraith in its maddening dance. The creature is free from the enchantment if it takes any damage. Each hour passed dancing, the creature gains one level of exhaustion. A charmed target can repeat the saving throw each hour, with disadvantage if the wraith is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the nightwraith's Moonlight Dance for the next 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sunlight Hypersensitivity",
|
|
"entries": [
|
|
"The wraith takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Life Drain",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature. Hit: 28 (5d8+5) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction last until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Deathly Projection (2/Day)",
|
|
"entries": [
|
|
"The wraith creates 3 (1d4+1) duplicates specter of itself that appear in an unoccupied spaces within 30 feet of it. It can also turn invisible until it attacks, either before or after it creates the specters. The wraith regains hit points equal to the damage inflicted by the specters."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Hym",
|
|
"tokenURL": "https://i.imgur.com/I2TxWP7.png",
|
|
"size": "L",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
16
|
|
],
|
|
"hp": {
|
|
"average": 158,
|
|
"formula": "15d10+75"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 6,
|
|
"dex": 22,
|
|
"con": 20,
|
|
"int": 20,
|
|
"wis": 14,
|
|
"cha": 19,
|
|
"save": {
|
|
"dex": "+11",
|
|
"con": "+10"
|
|
},
|
|
"skill": {
|
|
"stealth": "+11"
|
|
},
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"acid",
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
"thunder",
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"necrotic",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"grappled",
|
|
"paralyzed",
|
|
"petrified",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained"
|
|
],
|
|
"senses": "truesight 120 ft.",
|
|
"passive": 12,
|
|
"languages": "all, telepathy 120 ft.",
|
|
"cr": "14",
|
|
"trait": [
|
|
{
|
|
"name": "Etherealness",
|
|
"entries": [
|
|
"The wraith enters the Ethereal Plane from the Material Plane, or vice versa with a bonus action. The wraith is invisible while on the Border Ethereal and it can't affect or be affected by anything on the other plane."
|
|
]
|
|
},
|
|
{
|
|
"name": "Incorporeal Movement",
|
|
"entries": [
|
|
"The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shadow Being",
|
|
"entries": [
|
|
"While in dim light or darkness, the wraith has advantage on Dexterity (Stealth) checks and can take the Hide action as a bonus action."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The wraith makes three attacks, one with its sapping tether and two with its shadow claws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shadow Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +11} to hit, reach 10 ft., one target. Hit: 24 (4d8+6) necrotic damage. The target must succeed on a DC 17 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction last until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sapping Tether",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +11} to hit, reach 10 ft., one creature. Hit: 17 (2d10+6) psychic damage and the target's Wisdom score is reduced by 1d6. The target gains a hym's indefinite madness if this reduces its Wisdom to 0. Otherwise, the reduction lasts until the target finishes a short or long rest."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Shadow Step",
|
|
"entries": [
|
|
"The wraith magically teleports up to 60 feet to an unoccupied space it can see that is in dim light or darkness. It then has advantage on the next melee attack before the end of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Torment (Costs 2 Actions)",
|
|
"entries": [
|
|
"The wraith targets on creatures with hym's indefinite madness that it can see within 60 feet of it. The target must succeed on a DC 17 Wisdom saving throw, taking 33 (6d10) psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rip Shadow (Costs 3 Actions)",
|
|
"entries": [
|
|
"The wraith targets one Medium or smaller creature that casts a shadow. The target's shadow must be visible to the wraith and within 30 feet of it. If the target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a shadow that obeys the wraith's commands, acting on the initiative count of the wraith. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its undead shadow has been destroyed."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The wraith's innate spellcasting ability is Charisma (spell save DC 17). The wraith can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell darkness}",
|
|
"{@spell dream}",
|
|
"{@spell phantasmal force}"
|
|
],
|
|
"daily": {
|
|
"1": [
|
|
"{@spell weird}"
|
|
],
|
|
"3e": [
|
|
"{@spell Evard's black tentacles}",
|
|
"{@spell phantasmal killer}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Cenokian Wraith",
|
|
"tokenURL": "https://i.imgur.com/3uxpMFP.png",
|
|
"size": "L",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
16
|
|
],
|
|
"hp": {
|
|
"average": 221,
|
|
"formula": "22d10+110"
|
|
},
|
|
"speed": {
|
|
"walk": 0,
|
|
"fly": 60
|
|
},
|
|
"str": 6,
|
|
"dex": 23,
|
|
"con": 20,
|
|
"int": 19,
|
|
"wis": 14,
|
|
"cha": 15,
|
|
"skill": {
|
|
"perception": "+7",
|
|
"stealth": "+11"
|
|
},
|
|
"resist": [
|
|
"acid",
|
|
"cold",
|
|
"fire",
|
|
"lightning",
|
|
"thunder"
|
|
],
|
|
"immune": [
|
|
"necrotic",
|
|
"poison",
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"frightened",
|
|
"grappled",
|
|
"paralyzed",
|
|
"petrified",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 17,
|
|
"languages": "the languages it knew in life",
|
|
"cr": "16",
|
|
"trait": [
|
|
{
|
|
"name": "Faces of Terror",
|
|
"entries": [
|
|
"Any creature who targets the wraith with an attack or a harmful spell must first succeed on a DC 18 Wisdom saving throw or be frightened until the end of the creature's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Forbiddance",
|
|
"entries": [
|
|
"The wraith can't enter a residence if its owner has marked the main door with lamb's blood."
|
|
]
|
|
},
|
|
{
|
|
"name": "Incorporeal Movement",
|
|
"entries": [
|
|
"The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Resistance (2/Day)",
|
|
"entries": [
|
|
"If the wraith fails a saving throw, it can choose to succeed instead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The wraith makes three spectral claw attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spectral Claw",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 19 (3d8+6) necrotic damage, plus 13 (3d8) psychic damage if the target is frightened."
|
|
]
|
|
},
|
|
{
|
|
"name": "Absorb Soul",
|
|
"entries": [
|
|
"The wraith chooses a living humanoid with 0 hit points that it can see within 5 feet of it. The target's soul is magically trapped inside the wraith, the wraith regains 20 hit points, immediately recharges Death Grasp, and gains an additional action on its next turn. While the soul is trapped, the target's body and all the equipment it is carrying cease to exist. The soul is freed if the wraith drops to 0 hit points, or the wraith frees it as an action, at which point the target's body reforms in an unoccupied space nearest to the wraith and in the same state as when it was trapped."
|
|
]
|
|
},
|
|
{
|
|
"name": "Death Grasp (Recharges 5-6)",
|
|
"entries": [
|
|
"The wraith reaches into the body of a creature within 5 feet of it. The target must make a DC 18 Constitution saving throw. On a successful save, the target takes 47 (6d8+20) necrotic damage. On a failed save, the target drops to 0 hit points."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Death Mark",
|
|
"entries": [
|
|
"The wraith targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically cursed until the end of the wraith's next turn. Until the curse ends, the target is vulnerable to necrotic damage and can't regain hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Teleport",
|
|
"entries": [
|
|
"The wraith magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see."
|
|
]
|
|
},
|
|
{
|
|
"name": "Insanity (Costs 2 Actions)",
|
|
"entries": [
|
|
"The wraith targets one frightened creature it can see within 60 feet of it. If the target can see the wraith, it must succeed on a DC 18 Wisdom saving throw against this magic or take 16 (3d10) psychic damage and gain a random form of short-term madness (roll on the Short-Term Madness table in chapter 8 of the Dungeon Master's Guide) for 1 minute. The target may repeat the saving throw at the end of each of its turns to end the madness."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Arch-Wraith",
|
|
"tokenURL": "https://i.imgur.com/P65nSFY.png",
|
|
"size": "H",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
20
|
|
],
|
|
"hp": {
|
|
"average": 406,
|
|
"formula": "28d12+224"
|
|
},
|
|
"speed": {
|
|
"walk": 0,
|
|
"fly": 80
|
|
},
|
|
"str": 6,
|
|
"dex": 30,
|
|
"con": 27,
|
|
"int": 20,
|
|
"wis": 14,
|
|
"cha": 24,
|
|
"save": {
|
|
"con": "+15",
|
|
"int": "+12",
|
|
"cha": "+14"
|
|
},
|
|
"resist": [
|
|
"acid",
|
|
"fire",
|
|
"lightning",
|
|
"thunder"
|
|
],
|
|
"immune": [
|
|
"cold",
|
|
"necrotic",
|
|
"poison",
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"frightened",
|
|
"grappled",
|
|
"paralyzed",
|
|
"petrified",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained"
|
|
],
|
|
"senses": "darkvision 120 ft.",
|
|
"passive": 12,
|
|
"languages": "the languages it knew in life, telepathy limitless in its Domain of Dread",
|
|
"cr": "23",
|
|
"trait": [
|
|
{
|
|
"name": "Detect Life",
|
|
"entries": [
|
|
"The wraith can magically sense the presence of living creatures anywhere in its Domain of Dread. It knows the general direction they're in but not their exact locations."
|
|
]
|
|
},
|
|
{
|
|
"name": "Incorporeal Movement",
|
|
"entries": [
|
|
"The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Resistance (3/Day)",
|
|
"entries": [
|
|
"If the wraith fails a saving throw, it can choose to succeed instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Turn Immunity",
|
|
"entries": [
|
|
"The wraith is immune to effects that turn undead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The wraith makes three attacks, only one of which can be a Grave's Touch attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Life Drain",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +17} to hit, reach 10 ft., one creature. Hit: 32 (5d8+10) necrotic damage. The target must succeed on a DC 20 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction last until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
},
|
|
{
|
|
"name": "Grave's Touch",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +17} to hit, reach 10 ft., one target. Hit: 37 (5d10+10) cold damage and the target's must succeed on a DC 20 Constitution saving throw, becoming petrified, encased in ice, until the end of its next turn on a failure."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ray of Decay",
|
|
"entries": [
|
|
"Ranged Spell Attack: {@hit +14} to hit, range 120 ft., one target. Hit: 28 (8d6) necrotic damage."
|
|
]
|
|
}
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Ray of Decay",
|
|
"entries": [
|
|
"The wraith uses its Ray of Decay."
|
|
]
|
|
},
|
|
{
|
|
"name": "Whirlwind (Costs 2 Actions)",
|
|
"entries": [
|
|
"The arch-wraith turns into a frigid whirlwind, draining away the life of nearby creatures. All creatures within 30 feet of it must succeed on a DC 20 Dexterity saving throw, taking 21 (6d6) cold damage plus 21 (6d6) necrotic damage on a failure, or half as much damage on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dead Silence (Costs 3 Actions)",
|
|
"entries": [
|
|
"The arch-wraith can rob a creature within 120 feet of it from its senses, leaving it in pitch-black darkness. The creature must succeed on a DC 20 Wisdom saving throw, becoming blinded and deafened on failure for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Hjarthane",
|
|
"tokenURL": "https://i.imgur.com/z0KjdgW.png",
|
|
"size": "L",
|
|
"type": "elemental",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 142,
|
|
"formula": "15d10+60"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 10,
|
|
"con": 18,
|
|
"int": 5,
|
|
"wis": 10,
|
|
"cha": 7,
|
|
"vulnerable": [
|
|
"fire"
|
|
],
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"exhaustion",
|
|
"paralyzed",
|
|
"poisoned",
|
|
"unconscious"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 10,
|
|
"languages": "Primordial",
|
|
"cr": "12",
|
|
"trait": [
|
|
{
|
|
"name": "Hjarthane Bound",
|
|
"entries": [
|
|
"The elemental is magically bound to a navigator. As long as the navigator and its hjarthane are on the same plane of existence, the navigator can telepathically call the hjarthane to travel to it, and the hjarthane knows the distance and direction to the navigator. If the hjarthane is within 60 feet of the navigator, half of any damage the navigator takes (rounded up) is transferred to the hjarthane."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The hjarthane regains 20 hit points at the start of its turn. If the hjarthane takes fire damage, this trait doesn't function at the start of the hjarthane's next turn. The hjarthane is killed only if it starts its turn with 0 hit points and doesn't regenerate."
|
|
]
|
|
},
|
|
{
|
|
"name": "Detect Heat",
|
|
"entries": [
|
|
"The elemental can magically sense the presence of heat sources, including warm-blooded creatures, up to 5 miles away. It knows the general direction they're in but not their exact locations."
|
|
]
|
|
},
|
|
{
|
|
"name": "Drain Warmth",
|
|
"entries": [
|
|
"When a creature of the elemental's choice starts its turn within 60 feet of the elemental, the elemental can force the creature to make a DC 16 Constitution saving throw if the elemental isn't incapacitated. On a failed save, the creature has vulnerability to cold damage for 1 minute, until it has immunity to cold damage. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the elemental's Drain Warmth for the next 24 hours. A lesser restoration spell ends this effect."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ice Walk",
|
|
"entries": [
|
|
"The elemental can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The elemental makes two slam attacks, and uses its Freeze Heart if it can."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hurl Ice",
|
|
"entries": [
|
|
"Ranged Weapon Attack: {@hit +8} to hit, range 60/240 ft., one target. Hit: 21 ({@dice 3d10+5}) bludgeoning damage plus 9 ({@dice 2d8}) cold damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Slam",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) bludgeoning damage plus 9 ({@dice 2d8}) cold damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Freeze Heart (Recharge 5-6)",
|
|
"entries": [
|
|
"The elemental targets one creature it can see within 60 feet of it that isn't an undead, elemental or construct. The target must make a DC 16 Constitution saving throw, taking 13 ({@dice 3d8}) cold damage on a failed save, or half as much damage on a successful one. On a failure, the creature is cursed with Soul Torment (see Appendix)."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Soul Torment",
|
|
"entries": [
|
|
"Soul Torment is a curse that afflicts a creature whose soul is being slowly torn apart by vile magic. If the target dies out of exhaustion, the target's soul is destroyed and ceases to exist, preventing any use of resurrection magic on the creature. The curse lasts until removed by the greater restoration spell or other magic.",
|
|
"For every 24 hours that elapse, the creature must succeed on a DC 19 Wisdom saving throw or suffer one level of exhaustion.",
|
|
"While cursed, the creature is unable to sleep and the curse prevents the target from gaining any benefit from resting.",
|
|
"The creature's emotions become cold and numb; it gains advantage on saving throws against being charmed or frightened but disadvantage on Wisdom and Charisma checks."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Condemn Fire",
|
|
"entries": [
|
|
"The elemental can force a creature within 60 feet of it that is casting a spell that can deal fire damage to make a DC 16 Constitution saving throw. On a failed save, the creature takes {@dice 1d8} cold damage per level of the spell, and the spell has no effect and is wasted."
|
|
]
|
|
},
|
|
{
|
|
"name": "Heinous Reprisal",
|
|
"entries": [
|
|
"In response to being hit by a melee attack that deals fire damage, the elemental can make one melee weapon attack with advantage against the attacker."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "White Frost Elemental",
|
|
"tokenURL": "https://i.imgur.com/OH1dwSW.png",
|
|
"size": "L",
|
|
"type": "elemental",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 114,
|
|
"formula": "12d10+48"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 18,
|
|
"dex": 10,
|
|
"con": 18,
|
|
"int": 5,
|
|
"wis": 10,
|
|
"cha": 7,
|
|
"vulnerable": [
|
|
"fire"
|
|
],
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"exhaustion",
|
|
"paralyzed",
|
|
"poisoned",
|
|
"unconscious"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 10,
|
|
"languages": "Primordial",
|
|
"cr": "5",
|
|
"trait": [
|
|
{
|
|
"name": "Detect Heat",
|
|
"entries": [
|
|
"The elemental can magically sense the presence of heat sources, including warm-blooded creatures, up to 5 miles away. It knows the general direction they're in but not their exact locations."
|
|
]
|
|
},
|
|
{
|
|
"name": "Drain Warmth",
|
|
"entries": [
|
|
"When a creature of the elemental's choice starts its turn within 60 feet of the elemental, the elemental can force the creature to make a DC 13 Constitution saving throw if the elemental isn't incapacitated. On a failed save, the creature has vulnerability to cold damage for 1 minute, until it has immunity to cold damage. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the elemental's Drain Warmth for the next 24 hours. A lesser restoration spell ends this effect."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ice Walk",
|
|
"entries": [
|
|
"The elemental can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The elemental makes two slam attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hurl Ice",
|
|
"entries": [
|
|
"Ranged Weapon Attack: {@hit +7} to hit, range 60/240 ft., one target. Hit: 13 ({@dice 2d8+4}) bludgeoning damage plus 9 ({@dice 2d8}) cold damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Slam",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) bludgeoning damage plus 4 ({@dice 1d8}) cold damage."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Pale Night",
|
|
"entries": [
|
|
"When the Wild Hunt rides in the night sky or the pale dead stars are aligned, most conjurers know it is folly to call upon elemental servants. When a spellcaster attempt to summon an elemental creature with a spell such as con jure elemental, it must make on a DC 16 Wisdom saving throw. On a failed save, the spell conjures a hostile white frost elemental, as if it had lost concentration on its spell."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Jormungandr",
|
|
"tokenURL": "https://i.imgur.com/zSAuZuu.png",
|
|
"size": "H",
|
|
"type": "elemental",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
17
|
|
],
|
|
"hp": {
|
|
"average": 172,
|
|
"formula": "15d12+75"
|
|
},
|
|
"speed": {
|
|
"walk": 0,
|
|
"hover": 50
|
|
},
|
|
"str": 20,
|
|
"dex": 24,
|
|
"con": 20,
|
|
"int": 8,
|
|
"wis": 15,
|
|
"cha": 7,
|
|
"save": {
|
|
"con": "+9",
|
|
"dex": "+11"
|
|
},
|
|
"skill": {
|
|
"perception": "+6",
|
|
"stealth": "+11"
|
|
},
|
|
"vulnerable": [
|
|
"fire"
|
|
],
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"grappled",
|
|
"paralyzed",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained"
|
|
],
|
|
"senses": "darkvision 120 ft.",
|
|
"passive": 16,
|
|
"languages": "Primordial",
|
|
"cr": "12",
|
|
"trait": [
|
|
{
|
|
"name": "Etherealness",
|
|
"entries": [
|
|
"As a bonus action, the jormungandr magically enters the Ethereal Plane from the Material Plane, or vice versa."
|
|
]
|
|
},
|
|
{
|
|
"name": "Evasion",
|
|
"entries": [
|
|
"If the jormungandr is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
|
|
]
|
|
},
|
|
{
|
|
"name": "Snowy Stealth",
|
|
"entries": [
|
|
"While in a snowy environment, the jormungandr has advantage on Dexterity (Stealth) checks made to hide, and it can take the Hide action as a bonus action."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The jormungandr makes two melee attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Freezing Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +11} to hit, reach 10 ft., one target. Hit: 20 ({@dice 2d12+7}) piercing damage plus 18 ({@dice 4d8}) cold damage. The target must succeed on a DC 15 Constitution saving throw, or for 1 minute, take 18 ({@dice 4d8}) cold damage at start of each of its turns, its speed is halved; it can take either an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ouroboros (Recharge 5-6)",
|
|
"entries": [
|
|
"The jormungandr bites its own tail and start spinning on itself, opening a rift of supernatural frost to the Frostfell. Each creature within 10 feet of the jormungandr must succeed on a DC 15 Strength or Dexterity saving throw (target' s choice) or be trapped by the rift. While there, the target is incapacitated and take 21 ({@dice 6d6}) cold damage at the start of each of its turns. If the target is killed by this damage, it becomes a frozen statue in the Frostfell. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target remains there until the effect ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Ice Wraith",
|
|
"tokenURL": "https://i.imgur.com/weQgcoK.png",
|
|
"size": "L",
|
|
"type": "elemental",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
19
|
|
],
|
|
"hp": {
|
|
"average": 75,
|
|
"formula": "10d10+20"
|
|
},
|
|
"speed": {
|
|
"walk": 0,
|
|
"hover": 50
|
|
},
|
|
"str": 17,
|
|
"dex": 28,
|
|
"con": 14,
|
|
"int": 6,
|
|
"wis": 15,
|
|
"cha": 7,
|
|
"save": {
|
|
"dex": "+12"
|
|
},
|
|
"skill": {
|
|
"perception": "+5",
|
|
"stealth": "+12"
|
|
},
|
|
"vulnerable": [
|
|
"fire"
|
|
],
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"grappled",
|
|
"paralyzed",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained"
|
|
],
|
|
"senses": "darkvision 120 ft.",
|
|
"passive": 15,
|
|
"languages": "Primordial",
|
|
"cr": "6",
|
|
"trait": [
|
|
{
|
|
"name": "Deadly Ambusher",
|
|
"entries": [
|
|
"In the first round of a combat, the ice wraith can make a Freezing Bite attack as a bonus action and has advantage on attack rolls against any creature it surprised."
|
|
]
|
|
},
|
|
{
|
|
"name": "Evasion",
|
|
"entries": [
|
|
"If the ice wraith is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
|
|
]
|
|
},
|
|
{
|
|
"name": "Snowy Stealth",
|
|
"entries": [
|
|
"While in a snowy environment, the ice wraith has advantage on Dexterity (Stealth) checks made to hide, and it can take the Hide action as a bonus action."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Freezing Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 5 ft., one target. Hit: 18 ({@dice 2d8+9}) piercing damage plus 9 ({@dice 2d8}) cold damage. The target must succeed on a DC 14 Constitution saving throw, or for 1 minute, take 9 ({@dice 2d8}) cold damage at the start of each of its turns, its speed is halved; it can take either an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Slither Away",
|
|
"entries": [
|
|
"The ice wraith adds 3 to its AC against one melee attack that would hit it. To do so, the ice wraith must see the attacker. If the attack misses, the ice wraith moves up to its speed and doesn't provoke an opportunity attack when it moves out of an enemy's reach."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Hound Of The Wild Hunt",
|
|
"tokenURL": "https://i.imgur.com/XnAyA5h.png",
|
|
"size": "M",
|
|
"type": "elemental",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 32,
|
|
"formula": "5d8+10"
|
|
},
|
|
"speed": {
|
|
"walk": 50
|
|
},
|
|
"str": 14,
|
|
"dex": 15,
|
|
"con": 14,
|
|
"int": 3,
|
|
"wis": 13,
|
|
"cha": 6,
|
|
"skill": {
|
|
"perception": "+3",
|
|
"stealth": "+4"
|
|
},
|
|
"vulnerable": [
|
|
"fire"
|
|
],
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold"
|
|
],
|
|
"senses": "",
|
|
"passive": 13,
|
|
"languages": "understands Primordial but can't speak",
|
|
"cr": "1",
|
|
"trait": [
|
|
{
|
|
"name": "Ice Walk",
|
|
"entries": [
|
|
"The hound can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pack Tactics",
|
|
"entries": [
|
|
"The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) slashing damage plus 4 ({@dice 1d8}) cold damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ice Spikes (Recharges after a Short or Long Rest)",
|
|
"entries": [
|
|
"The hound magically summons ice spikes out of the ground. Each creature within 5 feet of the hound of the wild hunt must succeed on a DC 12 Dexterity saving throw or take 10 ({@dice 3d6}) cold damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Wild Hunt Warrior",
|
|
"tokenURL": "https://i.imgur.com/EgqtVPZ.png",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"{@item plate armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 44,
|
|
"formula": "8d8+8"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 16,
|
|
"dex": 17,
|
|
"con": 12,
|
|
"int": 10,
|
|
"wis": 13,
|
|
"cha": 14,
|
|
"save": {
|
|
"dex": "+5",
|
|
"cha": "+4"
|
|
},
|
|
"skill": {
|
|
"intimidation": "+6",
|
|
"perception": "+3"
|
|
},
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 13,
|
|
"languages": "Elvish, Primordial, Sylvan",
|
|
"cr": "3",
|
|
"trait": [
|
|
{
|
|
"name": "Frost Weapons",
|
|
"entries": [
|
|
"The warrior's weapon attacks are magical. When the warrior hits with any weapon, the weapon deals an extra {@dice 1d8} cold damage (included in the attack)."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Greatsword",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) plus 4 ({@dice 1d8}) cold damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Halberd",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 10 ft., one target. Hit: 8 ({@dice 1d10+3}) plus 4 ({@dice 1d8}) cold damage."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Corsair",
|
|
"entries": [
|
|
"Corsairs spend most of their time on naglfar ships, sailing the Astral Sea and honing their skills in skirmishes against githyanki warriors, githzekai monks and other creatures of this dangerous plane. A corsair has a challenge rating of 5 (1,800 XP) and the following additional traits:",
|
|
{
|
|
"name": "Action Surge (Recharges after a Short or Long Rest)",
|
|
"type": "entries",
|
|
"entries": [
|
|
"On its turn, the corsair can take one additional action and a possible bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Endless Hunt (Recharges after a Short or Long Rest)",
|
|
"type": "entries",
|
|
"entries": [
|
|
"When the corsair takes damage that reduces it to 0 hit points, it immediately regains 20 hit points."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "variant",
|
|
"name": "Ritual Hunt",
|
|
"entries": [
|
|
"Twenty or more warriors of the Wild Hunt and one navigator within 30 feet of each other can magically form the mind chorus. Each of them must use its action and movement for 10 minutes to enter a trance state and must maintain concentration while doing so (as if concentrating on a spell). When all have finished, the spectral hunt begins, materializing on the other plane. The material body of the warriors are unconscious. Any damage or other effects that apply to the spectral hunt have no effect on the warriors's physical body, nor do they persist when they return to it. The spectral hunt can remain for 1 hour, until it or all its participants die, or until the navigator dismisses it as a bonus action. If the spectral hunt is destroyed or the navigator loses it concentration, all the participants are suffering from the psychic winds mental effects, failing automatically the saving throw (p.48 of the Dungeon's Master Guide). A warrior can't enter the trance again until it finishes a long rest."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Arcane Rush",
|
|
"entries": [
|
|
"After a magical teleport the warrior can make one melee weapon attack with advantage."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The warrior's innate spellcasting ability is Charisma (spell save DC 12). The rider can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell find steed}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@spell misty step}",
|
|
"{@spell wrathful smite}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Wild Hunt General",
|
|
"tokenURL": "https://i.imgur.com/A8zUZxJ.png",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 21,
|
|
"from": [
|
|
"{@item plate armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 187,
|
|
"formula": "25d8+75"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 25,
|
|
"dex": 19,
|
|
"con": 17,
|
|
"int": 13,
|
|
"wis": 13,
|
|
"cha": 18,
|
|
"save": {
|
|
"str": "+13",
|
|
"con": "+9",
|
|
"wis": "+7",
|
|
"cha": "+10"
|
|
},
|
|
"skill": {
|
|
"athletics": "+13",
|
|
"intimidation": "+16",
|
|
"perception": "+7"
|
|
},
|
|
"immune": [
|
|
"cold",
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 17,
|
|
"languages": "Elvish, Primordial, Sylvan",
|
|
"cr": "17",
|
|
"trait": [
|
|
{
|
|
"name": "Frost Weapons",
|
|
"entries": [
|
|
"The general's weapon attacks are magical. When the general hits with any weapon, the weapon deals an extra {@dice 4d8} cold damage (included in the attack)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Juggernaut",
|
|
"entries": [
|
|
"A weapon deals two extra dice of its damage when the general hits with it (included in the attack). The general deals double damage to objects and structures."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pain Indifference",
|
|
"entries": [
|
|
"The general's AC includes its Constitution modifier."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The general can use its Booming Teleport or Inspire Dread. It then makes two maul attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Maul",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 21 ({@dice 4d6+7}) bludgeoning damage plus 18 ({@dice 4d8}) cold damage and the target must succeed on a DC 18 Constitution saving throw or be stunned until the start of the general's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Booming Teleport",
|
|
"entries": [
|
|
"The general, along with any objects it is wearing or carrying, teleports up to 60 feet to an unoccupied space it can see. Each creature within 5 feet of the general before it teleports must succeed on a DC 18 Constitution saving throw or take 18 ({@dice 4d8}) force damage and be pushed up to 10 feet away and knocked prone. If the saving throw is successful, the creature takes half the force damage and isn't flung away or knocked prone."
|
|
]
|
|
},
|
|
{
|
|
"name": "Inspire Dread (Recharges 5-6)",
|
|
"entries": [
|
|
"The general exudes magical terror. Any creature hostile to the general within 30 feet of the general must succeed on a DC 18 Wisdom saving throw or be frightened for l minute. While frightened in this way, a creature has disadvantage on Intelligence, Wisdom and Charisma saving throws. If a frightened target ends its turn more than 30 feet away from the general, the target can repeat the saving throw, ending the effect on itself on a success."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The general's innate spellcasting ability is Charisma (spell save DC 18). The general can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell find steed}",
|
|
"{@spell misty step}",
|
|
"{@spell thaumaturgy}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@spell fear}",
|
|
"{@spell staggering smite}"
|
|
],
|
|
"2e": [
|
|
"{@spell banishing smite}",
|
|
"{@spell destructive wave}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Tormentor",
|
|
"tokenURL": "https://i.imgur.com/8xdJ7PN.png",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"{@item plate armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 142,
|
|
"formula": "15d8+75"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 18,
|
|
"dex": 17,
|
|
"con": 20,
|
|
"int": 20,
|
|
"wis": 8,
|
|
"cha": 16,
|
|
"save": {
|
|
"int": "+9",
|
|
"wis": "+3",
|
|
"cha": "+7"
|
|
},
|
|
"skill": {
|
|
"deception": "+7",
|
|
"intimidation": "+11",
|
|
"perception": "+3"
|
|
},
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold",
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 13,
|
|
"languages": "Elvish, Primordial, Sylvan, telepathy 120 ft.",
|
|
"cr": "12",
|
|
"trait": [
|
|
{
|
|
"name": "Psychic Absorption",
|
|
"entries": [
|
|
"Whenever the tormentor is subjected to psychic damage, it takes no damage and instead regains a number of hit points equal to the psychic damage dealt."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psychic Weapons",
|
|
"entries": [
|
|
"The tormentor's weapon attacks are magical. When the tormentor hits with any weapon, the weapon deals an extra {@dice 2d8} psychic damage (included in the attack)."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The tormentor makes two attacks, only one of which can be with its psychic whip."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psyblade",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) slashing damage plus 9 ({@dice 2d8}) psychic damage or 9 ({@dice 1d10+4}) slashing damage plus 9 ({@dice 2d8}) psychic damage if used with two hands."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psychic Whip",
|
|
"entries": [
|
|
"Melee Spell Attack: {@hit +9} to hit, reach 20 ft., one creature. Hit: 23 ({@dice 4d8+5}) psychic damage and the target is grappled (escape DC 17) if it is a Large or smaller creature. If the target is a Large or smaller creature, it is pulled up to 20 feet closer to the tormentor. Until this grapple ends, the target is restrained, and the tormentor can't use its psychic whip on another target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Soul Drain (Recharges 5-6)",
|
|
"entries": [
|
|
"The tormentor targets one creature it can see within 5 feet of it that isn't an undead, elemental or construct. The target must make a DC 17 Wisdom saving throw, taking 37 ({@dice 5d8+15}) psychic damage on a failed save, or half as much damage on a successful one. On a failure, the creature is cursed with Soul Torment (see Appendix)."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Fetch",
|
|
"entries": [
|
|
"When a tormentor takes a hold of someone's soul, it can imprint a part of it in a simulacrum called a fetch. Created with the simulacrum spell, a fetch can only replicate a creature that is afflicted by Soul Torment from the tormentor. A tormentor can have five fetches at any one time, disregarding the limitation of the simulacrum spell. A fetch has the following traits:",
|
|
{
|
|
"name": "Perfect Replica",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A fetch can access the integrality of the memory from the creature it impersonates, mimicking perfectly its emotions and thoughts. When the fetch makes a Charisma check to impersonate, it can replace the number it rolls with a 15. Additionally, no matter what it says, magic that would determine if it is telling the truth indicates that it is being truthful."
|
|
]
|
|
},
|
|
{
|
|
"name": "Twin Souls",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Whenever the fetch takes damage, the creature it impersonates must make a DC 15 Wisdom saving throw. On a failed save, the fetch takes only half the damage dealt to it, and the creature takes the other half."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psychic Report (Recharges after a Short or Long Rest)",
|
|
"type": "entries",
|
|
"entries": [
|
|
"While the fetch maintains concentration, for 10 minutes (as if concentrating on a spell), it telepathically transmits its memories of the last 24 hours to its master, regardless of distance, so long as they are both on the same plane of existence."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "variant",
|
|
"name": "Soul Torment",
|
|
"entries": [
|
|
"Soul Torment is a curse that afflicts a creature whose soul is being slowly torn apart by vile magic. If the target dies out of exhaustion, the target's soul is destroyed and ceases to exist, preventing any use of resurrection magic on the creature. The curse lasts until removed by the greater restoration spell or other magic.",
|
|
"For every 24 hours that elapse, the creature must succeed on a DC 19 Wisdom saving throw or suffer one level of exhaustion.",
|
|
"While cursed, the creature is unable to sleep and the curse prevents the target from gaining any benefit from resting.",
|
|
"The creature's emotions become cold and numb; it gains advantage on saving throws against being charmed or frightened but disadvantage on Wisdom and Charisma checks."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 2,
|
|
"legendary": [
|
|
{
|
|
"name": "Psychic Leech",
|
|
"entries": [
|
|
"One creature that the tormentor is grappling with its psychic whip takes 9 ({@dice 2d8}) psychic damage and the tormentor regains hit points equal to that amount."
|
|
]
|
|
},
|
|
{
|
|
"name": "Torment (Costs 2 Actions)",
|
|
"entries": [
|
|
"The tormentor targets one creature afflicted by soul torment and that it can see within 30 feet of the tormentor. The creature must make a DC 17 Wisdom saving throw. On a failure, the creature is frightened until the end of its next turn and the tormentor immediately recharges Soul Drain. While frightened in this way, whenever the tormentor takes damage, the target must make a DC 17 Constitution saving throw. On a failed save, the tormentor takes only half the damage dealt to it, and the creature takes the other half."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting (Psionics)",
|
|
"headerEntries": [
|
|
"The tormentor's innate spellcasting ability is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no components:"
|
|
],
|
|
"will": [
|
|
"{@spell detect thoughts}",
|
|
"{@spell misty step}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell fear}",
|
|
"{@spell phantasmal killer}",
|
|
"{@spell staggering smite}"
|
|
],
|
|
"1e": [
|
|
"{@spell circle of power}",
|
|
"{@spell dream}",
|
|
"{@spell geas}",
|
|
"{@spell simulacrum}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Red Rider",
|
|
"tokenURL": "https://i.imgur.com/GSbYhLX.pngspe",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"{@item plate armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 97,
|
|
"formula": "15d8+30"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 18,
|
|
"dex": 19,
|
|
"con": 14,
|
|
"int": 13,
|
|
"wis": 13,
|
|
"cha": 16,
|
|
"save": {
|
|
"dex": "+8",
|
|
"con": "+6",
|
|
"cha": "+7"
|
|
},
|
|
"skill": {
|
|
"intimidation": "+11",
|
|
"perception": "+5"
|
|
},
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 15,
|
|
"languages": "Elvish, Primordial, Sylvan",
|
|
"cr": "9",
|
|
"trait": [
|
|
{
|
|
"name": "Frost Weapons",
|
|
"entries": [
|
|
"The rider's weapon attacks are magical. When the rider hits with any weapon, the weapon deals an extra {@dice 3d8} cold damage (included in the attack)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unicorn Slayer",
|
|
"entries": [
|
|
"When the rider hits a celestial with a weapon attack, the celestial takes an extra 10 ({@dice 3d6}) damage of the weapon's type."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The rider makes two attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Loa'then Spear",
|
|
"entries": [
|
|
"Melee or Ranged Weapon Attack: {@hit +8} to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 7 ({@dice 1d6+4}) piercing damage plus 13 ({@dice 3d8}) cold damage, or 8 ({@dice 1d8+4}) piercing damage plus 13 ({@dice 3d8}) cold damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or it can't regain hit points until the curse is lifted by a remove curse spell or similar magic. If the spear is thrown, it immediately flies back in the rider's hands after the attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Summon Hounds (1/Day)",
|
|
"entries": [
|
|
"The rider attempts to magically summon {@dice 1d4+1 }hound of the wild hunt with a 50 percent chance of success. If the attempt fails, the rider takes 5 ({@dice 1d10}) psychic damage. Otherwise, the summoned hounds appear in an unoccupied space within 60 feet of its summoner and acts as an ally of its summoner. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Frost Globe (2/Day)",
|
|
"entries": [
|
|
"When the rider is hit by an attack, it becomes surrounded by a frost globe that has 50 hit points. Whenever the rider takes damage, the globe takes the damage instead. If a creature hits the globe with a melee attack, the creature takes 10 cold damage. If the globe is reduced to 0 hit points, the rider takes any remaining damage. While the globe remains, the rider is incapacitated and regains 20 hit points at the start of its turn."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The rider's innate spellcasting ability is Charisma (spell save DC 15). The rider can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell find steed}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@spell counterspell}",
|
|
"{@spell misty step}",
|
|
"{@spell staggering smite}"
|
|
],
|
|
"1e": [
|
|
"{@spell destructive wave}",
|
|
"{@spell geas}",
|
|
"{@spell locate creature}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Navigator",
|
|
"tokenURL": "https://i.imgur.com/67eLivf.png",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"{@item plate armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 172,
|
|
"formula": "23d8+69"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 15,
|
|
"dex": 19,
|
|
"con": 17,
|
|
"int": 18,
|
|
"wis": 14,
|
|
"cha": 22,
|
|
"save": {
|
|
"con": "+8",
|
|
"int": "+9",
|
|
"wis": "+7",
|
|
"cha": "+11"
|
|
},
|
|
"skill": {
|
|
"arcana": "+9",
|
|
"history": "+9",
|
|
"insight": "+7",
|
|
"perception": "+7"
|
|
},
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"senses": "truesight 120 ft.",
|
|
"passive": 17,
|
|
"languages": "Elvish, Primordial, Sylvan",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Sorcery Points",
|
|
"entries": [
|
|
"The navigator has 20 sorcery points. It can spend 1 or more sorcery points to gain one of the following benefits:",
|
|
"Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell's effects, the navigator can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.",
|
|
"Quickened Spell: When it casts a spell that has a casting time of 1 action, the navigator can spend 2 sorcery points to change the casting time to 1 bonus action for this casting."
|
|
]
|
|
},
|
|
{
|
|
"name": "Frost Weapons",
|
|
"entries": [
|
|
"The navigator's weapon attacks are magical. When the navigator hits with any weapon, the weapon deals an extra {@dice 5d8} cold damage (included in the attack)."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The navigator makes two quarterstaff attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Quarterstaff",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) bludgeoning damage plus 22 ({@dice 5d8}) cold damage or 6 ({@dice 1d8+2}) bludgeoning damage plus 22 ({@dice 5d8}) cold damage if used with two hands."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ice Orb",
|
|
"entries": [
|
|
"The navigator hurls an ice orb at a point it can see within 150 feet of it. Each creature in a 15-footradius sphere centered on that point must make a DC 19 Dexterity saving throw, taking 27 ({@dice 6d8}) cold damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Summon Elemental (3/Day)",
|
|
"entries": [
|
|
"The navigator magically summons {@dice 1d4+1 }hound of the wild hunt or {@dice 1d2} white frost elemental. The summoned creatures appear in an unoccupied space within 60 feet of their summoner and act as an ally of their summoner. They remain for 10 minutes, until they or their summoner dies, or until their summoner dismisses them as an action."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Ritual Hunt",
|
|
"entries": [
|
|
"Twenty or more warriors of the Wild Hunt and one navigator within 30 feet of each other can magically form the mind chorus. Each of them must use its action and movement for 10 minutes to enter a trance state and must maintain concentration while doing so (as if concentrating on a spell). When all have finished, the spectral hunt begins, materializing on the other plane. The material body of the warriors are unconscious. Any damage or other effects that apply to the spectral hunt have no effect on the warriors's physical body, nor do they persist when they return to it. The spectral hunt can remain for 1 hour, until it or all its participants die, or until the navigator dismisses it as a bonus action. If the spectral hunt is destroyed or the navigator loses it concentration, all the participants are suffering from the psychic winds mental effects, failing automatically the saving throw (p.48 of the Dungeon's Master Guide). A warrior can't enter the trance again until it finishes a long rest."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Permafrost Mantle",
|
|
"entries": [
|
|
"The navigator creates an icy mantle of protection on itself. The next time that it takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Absorb Essence (Costs 2 Actions)",
|
|
"entries": [
|
|
"One elemental within 20 feet of the navigator takes 13 ({@dice 3d8}) necrotic damage, and the navigator regains 3 ({@dice 1d4+1}) sorcery points, up to its maximum of 20."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ice Orb (Costs 2 Actions)",
|
|
"entries": [
|
|
"The navigator hurls an ice orb."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mass Phase (Costs 2 Actions)",
|
|
"entries": [
|
|
"Up to three friendly fey creatures within 30 feet of the navigator can use their reactions to teleport, along with any equipment they are wearing or carrying, up to 120 feet to an unoccupied spaces they can see."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The navigator's innate spellcasting ability is Charisma (spell save DC 19). The navigator can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell dimension door}",
|
|
"{@spell fire shield} (chill shield only)",
|
|
"{@spell misty step}",
|
|
"{@spell scrying}",
|
|
"{@spell thaumaturgy}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@spell arcane gate}",
|
|
"{@spell banishment}",
|
|
"{@spell cone of cold}",
|
|
"{@spell telekinesis}"
|
|
],
|
|
"2e": [
|
|
"{@spell commune}",
|
|
"{@spell Otiluke's freezing sphere}",
|
|
"{@spell plane shift}",
|
|
"{@spell teleport}",
|
|
"{@spell wall of ice}"
|
|
],
|
|
"1e": [
|
|
"{@spell foresight} (self only)",
|
|
"{@spell gate}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "King Of The Wild Hunt",
|
|
"tokenURL": "https://i.imgur.com/JVzI1WY.png",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"{@item plate armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 312,
|
|
"formula": "25d8+200"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 26,
|
|
"dex": 24,
|
|
"con": 26,
|
|
"int": 25,
|
|
"wis": 25,
|
|
"cha": 26,
|
|
"save": {
|
|
"con": "+15",
|
|
"int": "+14",
|
|
"wis": "+14",
|
|
"cha": "+15"
|
|
},
|
|
"skill": {
|
|
"athletics": "+15",
|
|
"intimidation": "+15",
|
|
"perception": "+14"
|
|
},
|
|
"immune": [
|
|
"cold",
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"senses": "truesight 120 ft.",
|
|
"passive": 24,
|
|
"languages": "Elvish, Primordial, Sylvan",
|
|
"cr": "22",
|
|
"trait": [
|
|
{
|
|
"name": "Bringer of Death",
|
|
"entries": [
|
|
"Any creature hostile to the king that starts its turn within 20 feet of the king must make a DC 21 Wisdom saving throw, unless the king is incapacitated. On a failed save, the creature is frightened until the start of its next turn. While frightened in this way, a creature has disadvantage on all saving throws. If a creature's saving throw is successful, the creature is immune to the king's Bringer of Death for the next 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Resistance (3/Day)",
|
|
"entries": [
|
|
"If the king fails a saving throw, it can choose to succeed instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The king has advantage on saving throws against spells and other magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "White Frost Weapons",
|
|
"entries": [
|
|
"The king's weapon attacks are magical. When the king hits with any weapon, the weapon deals an extra {@dice 4d8} cold damage and {@dice 4d8} psychic damage (included in the attack)."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The king can use its Proclaim Edict. It then makes three melee attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Greatsword",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one target. Hit: 15 ({@dice 2d6+8}) slashing damage plus 18 ({@dice 4d8}) cold damage and 18 ({@dice 4d8}) psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Proclaim Edict",
|
|
"entries": [
|
|
"The king targets up to three creatures that it can see within 30 feet of it. Each target must succeed on a DC 21 Wisdom saving throw. In case of failure the target is under one of the following effects, chosen by the king:",
|
|
"1. Edict of Death. The next time the target is taking damage, its hit point maximum is reduced by an equal amount and the Edict ends for it. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
|
|
"2. Edict of Despair. Whenever the target makes an attack roll or a saving throw, the target must roll a d10 and subtract the number rolled from the attack roll or saving throw and the Edict ends for it.",
|
|
"3. Edict of Obedience. If the target makes an attack or casts a spell that affects an enemy creature, the target takes 22 ({@dice 4d10}) psychic damage and the Edict ends for it."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Spectral King",
|
|
"entries": [
|
|
"With this option, the king has a challenge rating of 25 (75,000 XP) and the following trait:",
|
|
{
|
|
"name": "Spectral King (1/Day)",
|
|
"type": "entries",
|
|
"entries": [
|
|
"As an action, the king psionically transform into the spectral king (see spectral hunt section), and can remain in this form for up to 12 hours. The king can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The king can revert to its true form using a bonus action on its turn. The king assumes the hit points of its new form, and when it reverts to its normal form, the king returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the king's normal form to 0 hit points, it isn't knocked unconscious. While in this new form, the king retains its game statistics and ability to speak, but its AC, movement modes, Strength, Constitution and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, reactions and legendary actions that the new form has but that it lacks."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Teleport",
|
|
"entries": [
|
|
"The king magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
|
|
]
|
|
},
|
|
{
|
|
"name": "Command the Hunt (Costs 2 Actions)",
|
|
"entries": [
|
|
"Up to three friendly creature within 120 feet of the king that can hear it can use their reactions to move up to their speed and each make one weapon attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Screaming Vortex (Costs 3 Actions)",
|
|
"entries": [
|
|
"The king targets a space that it can see within 60 feet of it. A vertical column of White Frost energies erupts from a dimensional rift at the location. Each creature in a 10- foot radius, 40-foot-high cylinder centered on a point must succeed on a DC 21 Strength or Dexterity saving throw (target' s choice) or be trapped by the vortex. While trapped, the target is incapacitated and take 18 ({@dice 4d8}) cold damage and 18 ({@dice 4d8}) psychic damage at the start of each of its turns. If this damage reduces the target to 0 hit points, it dies and no mortal magic can return that creature to life. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target remains there until the effect ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. If the effect ends for a creature, it must succeed on a DC 21 Wisdom saving throw or acquires a long-term madness randomly determined."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The king's innate spellcasting ability is Charisma (spell save DC 23). The king can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell find steed}",
|
|
"{@spell misty step}",
|
|
"{@spell sanctuary}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell forcecage}",
|
|
"{@spell maze}",
|
|
"{@spell plane shift}",
|
|
"{@spell wall of ice}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Easnadh Huntsman",
|
|
"tokenURL": "https://i.imgur.com/Rv6dv9N.png",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 17,
|
|
"from": [
|
|
"{@item studded leather armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 71,
|
|
"formula": "11d8+22"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 15,
|
|
"dex": 20,
|
|
"con": 14,
|
|
"int": 10,
|
|
"wis": 14,
|
|
"cha": 14,
|
|
"save": {
|
|
"dex": "+8",
|
|
"cha": "+5"
|
|
},
|
|
"skill": {
|
|
"perception": "+8",
|
|
"stealth": "+11",
|
|
"survival": "+5"
|
|
},
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 18,
|
|
"languages": "Elvish, Primordial, Sylvan",
|
|
"cr": "8",
|
|
"trait": [
|
|
{
|
|
"name": "Frost Weapons",
|
|
"entries": [
|
|
"The huntsman's weapon attacks are magical. When the huntsman hits with any weapon, the weapon deals an extra {@dice 2d8} cold damage (included in the attack)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Relentless Pursuer",
|
|
"entries": [
|
|
"If the huntsman has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the distance to and the most direct route to that creature or object, even if the creature or object and the huntsman are on different planes of existence. A creature or an item that is hidden from divination magic is immune."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The huntsman makes two melee attacks or two ranged attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shortsword",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d6+5}) piercing damage plus 9 ({@dice 2d8}) cold damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Longbow",
|
|
"entries": [
|
|
"Ranged Weapon Attack: {@hit +8} to hit, range 150/600 ft., one target. Hit: 9 ({@dice 1d8+5}) piercing damage plus 9 ({@dice 2d8}) cold damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Eldritch Shot (Recharge 5-6)",
|
|
"entries": [
|
|
"Ranged Weapon Attack: {@hit +8} to hit, range 150/600 ft., one target. Hit: 18 ({@dice 3d8+5}) force damage plus 18 ({@dice 3d8}) cold damage and the target must succeed on a DC 15 Constitution saving throw or have its speed reduced to 0 until the end of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Summon Hounds (1/Day)",
|
|
"entries": [
|
|
"The huntsman attempts to magically summon {@dice 1d4+1} hound of the wild hunt with a 50 percent chance of success. If the attempt fails, the huntsman takes 5 ({@dice 1d10}) psychic damage. Otherwise, the summoned hounds appear in an unoccupied space within 60 feet of its summoner and acts as an ally of its summoner. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The huntsman's innate spellcasting ability is Charisma (spell save DC 13). The huntsman can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell find steed}",
|
|
"{@spell hunter's mark}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@spell haste}",
|
|
"{@spell misty step}",
|
|
"{@spell pass without trace}"
|
|
],
|
|
"1e": [
|
|
"{@spell conjure volley}",
|
|
"{@spell control weather}",
|
|
"{@spell passwall}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Spectral King",
|
|
"tokenURL": "https://i.imgur.com/H6G4Q5t.png",
|
|
"size": "L",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
17
|
|
],
|
|
"hp": {
|
|
"average": 285,
|
|
"formula": "30d10+120"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"fly": 50
|
|
},
|
|
"str": 6,
|
|
"dex": 24,
|
|
"con": 18,
|
|
"int": 25,
|
|
"wis": 25,
|
|
"cha": 28,
|
|
"save": {
|
|
"dex": "+13",
|
|
"int": "+13",
|
|
"wis": "+13",
|
|
"cha": "+14"
|
|
},
|
|
"vulnerable": [
|
|
"fire",
|
|
"force"
|
|
],
|
|
"resist": [
|
|
"lightning",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "truesight 120 ft.",
|
|
"passive": 17,
|
|
"languages": "Elvish, Primordial, Sylvan",
|
|
"cr": "21",
|
|
"trait": [
|
|
{
|
|
"name": "Force Disruption",
|
|
"entries": [
|
|
"Whenever the spectral king takes force damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Incorporeal Movement",
|
|
"entries": [
|
|
"The spectral king can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Resistance (3/Day)",
|
|
"entries": [
|
|
"If the spectral king fails a saving throw, it can choose to succeed instead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The spectral king makes three melee attacks. When its Soul Tear is available, it can use it in place of one attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spectral Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one target. Hit: 25 ({@dice 4d8+7}) psychic damage plus 18 ({@dice 4d8}) cold damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Soul Tear (Recharge 4-6)",
|
|
"entries": [
|
|
"The spectral king targets one creature it can see within 60 feet of it.The target must make a DC 19 Wisdom saving throw, taking 61 ({@dice 7d8+30}) psychic damage on a failed save, or half as much damage on a successful one. On a failure, the creature is cursed with Soul Torment (see Appendix)."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Soul Torment",
|
|
"entries": [
|
|
"Soul Torment is a curse that afflicts a creature whose soul is being slowly torn apart by vile magic. If the target dies out of exhaustion, the target's soul is destroyed and ceases to exist, preventing any use of resurrection magic on the creature. The curse lasts until removed by the greater restoration spell or other magic.",
|
|
"For every 24 hours that elapse, the creature must succeed on a DC 19 Wisdom saving throw or suffer one level of exhaustion.",
|
|
"While cursed, the creature is unable to sleep and the curse prevents the target from gaining any benefit from resting.",
|
|
"The creature's emotions become cold and numb; it gains advantage on saving throws against being charmed or frightened but disadvantage on Wisdom and Charisma checks."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Rend Mind",
|
|
"entries": [
|
|
"The spectral king targets one creature afflict ed by soul torment and that it can see within 60 feet of the king. The creature must make a DC 21 Wisdom saving throw. On a failure, the creature fall unconscious for 10 minutes. The effect on the creature ends if it takes damage or if the creature is no longer afflicted by Soul Torment."
|
|
]
|
|
},
|
|
{
|
|
"name": "Phantasmal Killer (Costs 2 Actions)",
|
|
"entries": [
|
|
"The spectral king casts phantasmal killer (spell save DC 21), no concentration required."
|
|
]
|
|
},
|
|
{
|
|
"name": "Soul Bound",
|
|
"entries": [
|
|
"(Costs 2 Actions). The spectral king targets one creature it can see within 30 feet of it. A crackling cord of negative energy tethers the spectral king to the target. Whenever the spectral king takes damage, the target must make a DC 21 Constitution saving throw. On a failed save, the spectral king takes half the damage (rounded down), and the target takes the remaining damage. This tether last until the end of the spectral king's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Doomsayer (Costs 3 Actions)",
|
|
"entries": [
|
|
"The spectral king targets one creature it can see within 30 feet of it. The target must succeed on a DC 21 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the curse on a success."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Spectral Hunt (War Host)",
|
|
"tokenURL": "https://i.imgur.com/aAU9FU5.png",
|
|
"size": "G",
|
|
"type": "swarm of medium fey",
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
15
|
|
],
|
|
"hp": {
|
|
"average": 345,
|
|
"formula": "30d20+30"
|
|
},
|
|
"speed": {
|
|
"walk": 50,
|
|
"fly": 50
|
|
},
|
|
"str": 6,
|
|
"dex": 20,
|
|
"con": 12,
|
|
"int": 10,
|
|
"wis": 22,
|
|
"cha": 19,
|
|
"save": {
|
|
"dex": "+11",
|
|
"wis": "+12"
|
|
},
|
|
"vulnerable": [
|
|
"fire",
|
|
"force"
|
|
],
|
|
"resist": [
|
|
"lightning",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "darkvision 60ft.",
|
|
"passive": 16,
|
|
"languages": "Elvish, Primordial, Sylvan",
|
|
"cr": "20",
|
|
"trait": [
|
|
{
|
|
"name": "Force Disruption",
|
|
"entries": [
|
|
"Whenever the spectral hunt takes force damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Herald of the Void",
|
|
"entries": [
|
|
"At the start of each of the spectral hunt's turns, each creature within its space must make a DC 19 Constitution saving throw, taking 13 ({@dice 3d8}) psychic damage plus 13 ({@dice 3d8}) cold damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Incorporeal Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa; it can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The spectral hunt makes two melee attacks. When its Soul Tear is available, it can use it in place of one attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Void Touch",
|
|
"entries": [
|
|
"Melee Spell Attack: {@hit +11} to hit, reach 5 ft., one creature. Hit: 32 ({@dice 6d8+5}) psychic damage. If this damage reduces the target to 0 hit points, the target is stable but unconscious for 1 hour, even after regaining hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "White Frost's Grasp",
|
|
"entries": [
|
|
"Melee Spell Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 32 ({@dice 6d8+5}) cold damage. If the target is killed by this damage, it becomes a frozen statue until it thaws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Soul Tear (Recharge 5-6)",
|
|
"entries": [
|
|
"The spectral hunt targets one creature it can see within 60 feet of it.The target must make a DC 19 Wisdom saving throw, taking 61 ({@dice 7d8+30}) psychic damage on a failed save, or half as much damage on a successful one. On a failure, the creature is cursed with Soul Torment (see Appendix)."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Soul Torment",
|
|
"entries": [
|
|
"Soul Torment is a curse that afflicts a creature whose soul is being slowly torn apart by vile magic. If the target dies out of exhaustion, the target's soul is destroyed and ceases to exist, preventing any use of resurrection magic on the creature. The curse lasts until removed by the greater restoration spell or other magic.",
|
|
"For every 24 hours that elapse, the creature must succeed on a DC 19 Wisdom saving throw or suffer one level of exhaustion.",
|
|
"While cursed, the creature is unable to sleep and the curse prevents the target from gaining any benefit from resting.",
|
|
"The creature's emotions become cold and numb; it gains advantage on saving throws against being charmed or frightened but disadvantage on Wisdom and Charisma checks."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Boreal Winds",
|
|
"entries": [
|
|
"The spectral hunt erupts into an icy whirlwind. Each creature within its space must succeed on a DC 19 Strength saving throw or take 18 ({@dice 4d8}) cold damage and be knocked prone. On a successful save, the creature takes only half the damage and isn't knocked prone. The spectral hunt may then move up to half its flying speed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Attack (Costs 2 Actions)",
|
|
"entries": [
|
|
"The spectral hunt makes one melee attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Flash Freeze (Costs 3 Actions)",
|
|
"entries": [
|
|
"The area within the hunt's space freezes instantly. Nonmagical fires in the area are extinguished, water in the area freezes, and the ground becomes difficult terrain. Spells that protect against cold damage are dispelled."
|
|
]
|
|
},
|
|
{
|
|
"name": "Glacial Vortex (Costs 3 Actions)",
|
|
"entries": [
|
|
"The spectral hunt chooses a point that it can see within 90 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 19 Constitution saving throw or take 27 ({@dice 6d8}) cold damage and be petrified, encased in ice, until the end of the spectral hunt's next turn. On a successful save, the creature takes only half the damage and isn't petrified."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Spectral Hunt (Raiders)",
|
|
"tokenURL": "https://i.imgur.com/sSTqFJq.png",
|
|
"size": "H",
|
|
"type": "swarm of medium fey",
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
13
|
|
],
|
|
"hp": {
|
|
"average": 150,
|
|
"formula": "20d12+20"
|
|
},
|
|
"speed": {
|
|
"walk": 50,
|
|
"fly": 50
|
|
},
|
|
"str": 6,
|
|
"dex": 16,
|
|
"con": 12,
|
|
"int": 10,
|
|
"wis": 16,
|
|
"cha": 13,
|
|
"vulnerable": [
|
|
"fire",
|
|
"force"
|
|
],
|
|
"resist": [
|
|
"lightning",
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"poisoned",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "darkvision 60ft.",
|
|
"passive": 13,
|
|
"languages": "Elvish, Primordial, Sylvan",
|
|
"cr": "6",
|
|
"trait": [
|
|
{
|
|
"name": "Force Disruption",
|
|
"entries": [
|
|
"Whenever the spectral hunt takes force damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Herald of the Void",
|
|
"entries": [
|
|
"At the start of each of the spectral hunt's turns, each creature within its space must make a DC 14 Constitution saving throw, taking 9 ({@dice 2d8}) psychic damage plus 9 ({@dice 2d8}) cold damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Incorporeal Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa; it can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Void Touch",
|
|
"entries": [
|
|
"Melee Spell Attack: {@hit +6} to hit, reach 5 ft., one creature. Hit: 20 ({@dice 5d6+3}) psychic damage. If this damage reduces the target to 0 hit points, the target is stable but unconscious for 1 hour, even after regaining hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "White Frost's Grasp",
|
|
"entries": [
|
|
"Melee Spell Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 20 ({@dice 5d6+3}) cold damage. If the target is killed by this damage, it becomes a frozen statue until it thaws."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Naglfar",
|
|
"tokenURL": "https://i.imgur.com/6SfKtOX.png",
|
|
"size": "G",
|
|
"type": "construct",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 297,
|
|
"formula": "17d20+119"
|
|
},
|
|
"speed": {
|
|
"walk": 0,
|
|
"hover": 60
|
|
},
|
|
"str": 22,
|
|
"dex": 7,
|
|
"con": 24,
|
|
"int": 3,
|
|
"wis": 3,
|
|
"cha": 16,
|
|
"save": {
|
|
"con": "+11",
|
|
"wis": "+0"
|
|
},
|
|
"immune": [
|
|
"cold",
|
|
"poison",
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"blinded",
|
|
"charmed",
|
|
"deafened",
|
|
"exhaustion",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone"
|
|
],
|
|
"senses": "blindsight 120 ft. (blind beyond this radius)",
|
|
"passive": 6,
|
|
"languages": "-",
|
|
"cr": "12",
|
|
"trait": [
|
|
{
|
|
"name": "Antimagic Susceptibility",
|
|
"entries": [
|
|
"The naglfar is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the naglfar must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The naglfar has advantage on saving throws against spells and other magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Soul Choir",
|
|
"entries": [
|
|
"Any creature within 30 feet of the naglfar that isn't immune to be frightened hears in its mind the screams of the hundreds of souls trapped in the ship. As a bonus action, the naglfar can force all affected creatures to make a DC 15 Wisdom saving throw. On a failure, the creature falls unconscious. The effect ends on the creature if it is waked up by the lesser restoration spells or similar magic. If a creature's saving throw is successful or the effect ends for it, it is immune to the Soul Choir for the next 24 hours."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Ram",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 33 ({@dice 5d10+6}) bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Trap Soul",
|
|
"entries": [
|
|
"The naglfar targets one creature it can see within 30 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 15 Constitution saving throw against this magic or die. If the target dies, the naglfar regains 22 ({@dice 5d8}) hit points. A creature killed by this attack cannot be brought back to life until the naglfar is destroyed."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting",
|
|
"headerEntries": [
|
|
"The naglfar's innate spellcasting ability is Charisma (spell save DC 15). The naglfar can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell ice storm}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell fear}",
|
|
"{@spell sleet storm}"
|
|
],
|
|
"1e": [
|
|
"{@spell investiture of ice|xge}",
|
|
"{@spell otiluke's freezing sphere}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Permafrost Elemental",
|
|
"tokenURL": "https://i.imgur.com/z0KjdgW.png",
|
|
"size": "L",
|
|
"type": "elemental",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 142,
|
|
"formula": "15d10+60"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 10,
|
|
"con": 18,
|
|
"int": 5,
|
|
"wis": 10,
|
|
"cha": 7,
|
|
"vulnerable": [
|
|
"fire"
|
|
],
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"exhaustion",
|
|
"paralyzed",
|
|
"poisoned",
|
|
"unconscious"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 10,
|
|
"languages": "Primordial",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Detect Heat",
|
|
"entries": [
|
|
"The elemental can magically sense the presence of heat sources, including warm-blooded creatures, up to 5 miles away. It knows the general direction they're in but not their exact locations."
|
|
]
|
|
},
|
|
{
|
|
"name": "Drain Warmth",
|
|
"entries": [
|
|
"When a creature of the elemental's choice starts its turn within 60 feet of the elemental, the elemental can force the creature to make a DC 16 Constitution saving throw if the elemental isn't incapacitated. On a failed save, the creature has vulnerability to cold damage for 1 minute, until it has immunity to cold damage. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the elemental's Drain Warmth for the next 24 hours. A lesser restoration spell ends this effect."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ice Walk",
|
|
"entries": [
|
|
"The elemental can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The elemental makes two slam attacks, and uses its Freeze Heart if it can."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hurl Ice",
|
|
"entries": [
|
|
"Ranged Weapon Attack: {@hit +8} to hit, range 60/240 ft., one target. Hit: 21 ({@dice 3d10+5}) bludgeoning damage plus 9 ({@dice 2d8}) cold damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Slam",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) bludgeoning damage plus 9 ({@dice 2d8}) cold damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Freeze Heart (Recharge 5-6)",
|
|
"entries": [
|
|
"The elemental targets one creature it can see within 60 feet of it that isn't an undead, elemental or construct. The target must make a DC 16 Constitution saving throw, taking 13 ({@dice 3d8}) cold damage on a failed save, or half as much damage on a successful one. On a failure, the creature is cursed with Soul Torment (see Appendix)."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Soul Torment",
|
|
"entries": [
|
|
"Soul Torment is a curse that afflicts a creature whose soul is being slowly torn apart by vile magic. If the target dies out of exhaustion, the target's soul is destroyed and ceases to exist, preventing any use of resurrection magic on the creature. The curse lasts until removed by the greater restoration spell or other magic.",
|
|
"For every 24 hours that elapse, the creature must succeed on a DC 19 Wisdom saving throw or suffer one level of exhaustion.",
|
|
"While cursed, the creature is unable to sleep and the curse prevents the target from gaining any benefit from resting.",
|
|
"The creature's emotions become cold and numb; it gains advantage on saving throws against being charmed or frightened but disadvantage on Wisdom and Charisma checks."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Condemn Fire",
|
|
"entries": [
|
|
"The elemental can force a creature within 60 feet of it that is casting a spell that can deal fire damage to make a DC 16 Constitution saving throw. On a failed save, the creature takes {@dice 1d8} cold damage per level of the spell, and the spell has no effect and is wasted."
|
|
]
|
|
},
|
|
{
|
|
"name": "Heinous Reprisal",
|
|
"entries": [
|
|
"In response to being hit by a melee attack that deals fire damage, the elemental can make one melee weapon attack with advantage against the attacker."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Wild Hunt Honor Guard",
|
|
"tokenURL": "https://i.imgur.com/EgqtVPZ.png",
|
|
"size": "M",
|
|
"type": "fey",
|
|
"alignment": [
|
|
"L",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"{@item plate armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 44,
|
|
"formula": "8d8+8"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 16,
|
|
"dex": 17,
|
|
"con": 12,
|
|
"int": 10,
|
|
"wis": 13,
|
|
"cha": 14,
|
|
"save": {
|
|
"dex": "+5",
|
|
"cha": "+4"
|
|
},
|
|
"skill": {
|
|
"intimidation": "+6",
|
|
"perception": "+3"
|
|
},
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"immune": [
|
|
"cold"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 13,
|
|
"languages": "Elvish, Primordial, Sylvan",
|
|
"cr": "3",
|
|
"trait": [
|
|
{
|
|
"name": "War Magic",
|
|
"entries": [
|
|
"When a member of the honor guard uses its action to cast a cantrip, it can also take a bonus action to make one weapon attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Frost Weapons",
|
|
"entries": [
|
|
"The warrior's weapon attacks are magical. When the warrior hits with any weapon, the weapon deals an extra {@dice 1d8} cold damage (included in the attack)."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Greatsword",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) plus 4 ({@dice 1d8}) cold damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Halberd",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 10 ft., one target. Hit: 8 ({@dice 1d10+3}) plus 4 ({@dice 1d8}) cold damage."
|
|
]
|
|
}
|
|
],
|
|
"variant": [
|
|
{
|
|
"type": "variant",
|
|
"name": "Corsair",
|
|
"entries": [
|
|
"Corsairs spend most of their time on naglfar ships, sailing the Astral Sea and honing their skills in skirmishes against githyanki warriors, githzekai monks and other creatures of this dangerous plane. A corsair has a challenge rating of 5 (1,800 XP) and the following additional traits:",
|
|
{
|
|
"name": "Action Surge (Recharges after a Short or Long Rest)",
|
|
"type": "entries",
|
|
"entries": [
|
|
"On its turn, the corsair can take one additional action and a possible bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Endless Hunt (Recharges after a Short or Long Rest)",
|
|
"type": "entries",
|
|
"entries": [
|
|
"When the corsair takes damage that reduces it to 0 hit points, it immediately regains 20 hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Honor Guard",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A corsair that is part of the honor guard (see the \"Honor Guard\" sidebar, in the Navigator section) has a challenge rating of 7 (2,900 XP)."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "variant",
|
|
"name": "Ritual Hunt",
|
|
"entries": [
|
|
"Twenty or more warriors of the Wild Hunt and one navigator within 30 feet of each other can magically form the mind chorus. Each of them must use its action and movement for 10 minutes to enter a trance state and must maintain concentration while doing so (as if concentrating on a spell). When all have finished, the spectral hunt begins, materializing on the other plane. The material body of the warriors are unconscious. Any damage or other effects that apply to the spectral hunt have no effect on the warriors's physical body, nor do they persist when they return to it. The spectral hunt can remain for 1 hour, until it or all its participants die, or until the navigator dismisses it as a bonus action. If the spectral hunt is destroyed or the navigator loses it concentration, all the participants are suffering from the psychic winds mental effects, failing automatically the saving throw (p.48 of the Dungeon's Master Guide). A warrior can't enter the trance again until it finishes a long rest."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Arcane Rush",
|
|
"entries": [
|
|
"After a magical teleport the warrior can make one melee weapon attack with advantage."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Shared Spellcasting",
|
|
"headerEntries": [
|
|
"While members of the honor guard are within 60 feet of a navigator, they can each cast the following spells but must share the daily uses among themselves:"
|
|
],
|
|
"will": [
|
|
"{@spell frostbite|xge}",
|
|
"{@spell misty step}",
|
|
"{@spell ray of frost}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@spell armor of agathys} (4th-level version)",
|
|
"{@spell ice storm}",
|
|
"{@spell protection from energy}"
|
|
],
|
|
"1e": [
|
|
"{@spell elemental bane|xge}",
|
|
"{@spell investiture of ice|xge}"
|
|
]
|
|
},
|
|
"footerEntries": [
|
|
"For casting these spells, each member of the honor guard is a 12th-level spellcaster that uses Charisma as its spellcasting ability. The spell save DC is 12 + the member's Charisma modifier, and the spell attack bonus is 4 + the member's Charisma modifier."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Voref",
|
|
"tokenURL": "https://i.imgur.com/tozoKV1.png",
|
|
"size": "M",
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"human",
|
|
"shapechanger"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 12,
|
|
"condition": "in humanoid form"
|
|
},
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
],
|
|
"condition": "in wolf or hybrid form"
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 113,
|
|
"formula": "15d8+45"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"in wolf form": 40
|
|
},
|
|
"str": 17,
|
|
"dex": 15,
|
|
"con": 16,
|
|
"int": 10,
|
|
"wis": 11,
|
|
"cha": 10,
|
|
"skill": {
|
|
"perception": "+8",
|
|
"stealth": "+6"
|
|
},
|
|
"immune": [
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing damage"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"senses": "darkvision 60ft.",
|
|
"passive": 18,
|
|
"languages": "Common (can't speak in wolf form)",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Shapechanger",
|
|
"entries": [
|
|
"The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Hearing and Smell",
|
|
"entries": [
|
|
"The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The voref regains 20 hit points at the start of its turn if it has at least 1 hit point. If the werewolf takes damage from a silvered weapon, this trait doesn't function at the start of the werewolf's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rejuvenation",
|
|
"entries": [
|
|
"If the werewolf is killed, it regains all its hit points in 24 hours, unless wolfsbane is placed on its body, in which case it will take {@dice 1d10} days to rejuvenate. If silver pierces the heart of the werewolf during the full moon, the werewolf is truly dead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Voref Weaknesses",
|
|
"entries": [
|
|
"The voref has the following flaws:",
|
|
"Call of the Moon: During the night of the full moon the true nature of the voref is revealed. The creature automatically polymorph into its hybrid form and acts according to its alignment. The werewolf is also free to ignore its master's order during these nights.",
|
|
"Voice of the Master: The voref is completely under the thrall of the person that cursed it. It is considered under the permanent effects of the dominate monster spell from its master.",
|
|
"Wolsbane Allergy: If the werewolf comes within 20 feet of aconitum flowers it is poisoned until it leaves the area. Weapons coated with aconitum oil ignore the damage invulnerabilities of the werewolf."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack (Humanoid or Hybrid Form Only)",
|
|
"entries": [
|
|
"The voref can use its Howl at the Moon. It then makes three melee attacks: one with its cursed bite and two with its claws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws (Hybrid Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 5ft., one target. Hit: 10 ({@dice 2d6+3}) slashing damage, plus 7 ({@dice 2d6}) slashing damage if the werewolf has more than half of its total hit points remaining."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cursed Bite (Wolf or Hybrid Form Only)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 5ft.,one target. Hit: 16 ({@dice 3d8+3}) piercing damage, plus 7 ({@dice 2d6}) piercing damage if the werewolf has more than half of its total hit points remaining. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be magically cursed. Until the curse ends, the target can't regain hit points and has vulnerability to all damage. Greater restoration, remove curse, or similar magic ends the curse on the target.",
|
|
"Howl at the Moon (Hybrid Form Only; Recharge 5-6). The werewolf howls with an insane look in its eyes. All creatures within 30 feet of it must succeed on a DC 16 Wisdom saving throw or be under the effects of a confusion spell for one minute. At the end of each of its turn a creature can reattempt the saving throw, ending the effect on a success."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Ulfhedinn",
|
|
"tokenURL": "https://i.imgur.com/Pqx8oav.png",
|
|
"size": "L",
|
|
"type": "monstrosity",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 242,
|
|
"formula": "23d10+115"
|
|
},
|
|
"speed": {
|
|
"walk": 50
|
|
},
|
|
"str": 24,
|
|
"dex": 16,
|
|
"con": 20,
|
|
"int": 8,
|
|
"wis": 16,
|
|
"cha": 8,
|
|
"save": {
|
|
"str": "+12",
|
|
"dex": "+8",
|
|
"con": "+10",
|
|
"wis": "+8"
|
|
},
|
|
"skill": {
|
|
"perception": "+13",
|
|
"stealth": "+7",
|
|
"survival": "+8"
|
|
},
|
|
"immune": [
|
|
"cold",
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing damage"
|
|
],
|
|
"note": "from nonmagical weapons that aren't silvered"
|
|
}
|
|
],
|
|
"senses": "darkvision 60ft.",
|
|
"passive": 23,
|
|
"languages": "Common",
|
|
"cr": "16",
|
|
"trait": [
|
|
{
|
|
"name": "Fury",
|
|
"entries": [
|
|
"While it has 100 hit points or lower, or the full moon is up in the sky, the werewolf has advantage on attack rolls. Additionally, the werewolf's melee attacks score a critical hit on a roll of 18-20.",
|
|
"Keen Hearing and Smell. The ulfhedinn has advantage on Wisdom (Perception) checks that rely on hearing or smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Hearing and Smell",
|
|
"entries": [
|
|
"The ulfhedinn has advantage on Wisdom (Perception) checks that rely on hearing or smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Resistance (3/Day)",
|
|
"entries": [
|
|
"If the werewolf fails a saving throw, it can choose to succeed instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attacks",
|
|
"entries": [
|
|
"The werewolf's weapon attacks are magical."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pounce",
|
|
"entries": [
|
|
"If the werewolf moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the werewolf can make one bite attack against it as a bonus action."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The ulfhedinn uses its Frightful Presence, and makes two claw attacks and one bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 5ft.,one target. Hit: 24 ({@dice 3d10+7}) piercing damage. If the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or be cursed with werewolf lycanthropy."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 5ft., one target. Hit: 16 ({@dice 2d8+7}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Frightful Presence",
|
|
"entries": [
|
|
"Each creature of the werewolf's choice that is within 120 feet of the werewolf and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the werewolf's Frightful Presence for the next 24 hours."
|
|
]
|
|
}
|
|
],
|
|
"legendaryActions": 3,
|
|
"legendary": [
|
|
{
|
|
"name": "Move",
|
|
"entries": [
|
|
"The werewolf moves up to its speed without provoking opportunity attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "The Beast Within (Costs 2 Actions)",
|
|
"entries": [
|
|
"The ulfheddin targets one creature cursed with lycanthropy that it can see within 60 feet of it. The target must succeed on a DC 18 Wisdom saving throw. On failure, the creature instantly polymorph into its hybrid form, cannot shapeshift back to other forms, and is charmed by the ulfhedinn. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Eye of Winter (Costs 2 Actions)",
|
|
"entries": [
|
|
"The ulfheddin targets one creature that it can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw, taking 27 ({@dice 6d8}) cold damage on a failed save, or half as much damage on a successful one. If the target fails the saving throw, it is also petrified, encaised in ice until the end of the werewolf's next turn."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Dolgotha",
|
|
"tokenURL": "https://i.imgur.com/BbDnPIk.png",
|
|
"size": "H",
|
|
"type": "aberration",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 20,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 290,
|
|
"formula": "20d12+160"
|
|
},
|
|
"speed": {
|
|
"walk": 50,
|
|
"swim": 50
|
|
},
|
|
"str": 28,
|
|
"dex": 18,
|
|
"con": 26,
|
|
"int": 6,
|
|
"wis": 16,
|
|
"cha": 5,
|
|
"save": {
|
|
"str": "+14",
|
|
"dex": "+9",
|
|
"con": "+13"
|
|
},
|
|
"skill": {
|
|
"stealth": "+9"
|
|
},
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"immune": [
|
|
"acid",
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned"
|
|
],
|
|
"senses": "tremorsense 60 ft.",
|
|
"passive": 13,
|
|
"languages": "understands Deep Speech but can't speak",
|
|
"cr": "15",
|
|
"trait": [
|
|
{
|
|
"name": "Acid Blood",
|
|
"entries": [
|
|
"A creature that hits the dolgotha with a melee attack while within 5 feet of it takes 10 (3d6) acid damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Acid Fog",
|
|
"entries": [
|
|
"A 20-foot-radius sphere of acid fog surrounds the dolgotha. The fog spreads around corners. Its area is heavily obscured. When a creature enters the fog for the first time on a turn or starts its turn there, that creature must make a DC 19 Constitution saving throw. The creature takes 23 (5d8) acid damage on a failed save, or half as much damage on a successful one. Strong wind disperses the fog for{@dice 1d4 }turns before it returns."
|
|
]
|
|
},
|
|
{
|
|
"name": "Amphibious",
|
|
"entries": [
|
|
"The dolgotha can breathe air and water."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fog Crawler",
|
|
"entries": [
|
|
"While in the fog, The dolgotha can take the Disengage or Hide action as a bonus action on each of its turns and has advantage on Dexterity (Stealth) checks made to hide."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The dolgotha makes three melee attacks; one with its beak and two with its chelipeds."
|
|
]
|
|
},
|
|
{
|
|
"name": "Beak",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +14} to hit, reach 10ft., one target. Hit 27 (4d8+9) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Chelipeds ",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +14} to hit, reach 5ft., one target. Hit 19 (3d6+9) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Deadly Leap",
|
|
"entries": [
|
|
"If the dolgotha jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 19 Strength or Dexterity saving throw (target' s choice) or be knocked prone and take 27 (4d8+9) bludgeoning damage plus 27 (4d8+9) slashing damage. On a successful save, the creature takes only half the damage , isn't knocked prone, and is pushed 5 feet out of the dolgotha's space into an unoccupied space of the creature's choice. If no unoccupied space is with in range, the creature instead falls prone in the dolgotha's space."
|
|
]
|
|
},
|
|
{
|
|
"name": "Corrosive Breath (Recharge 5-6)",
|
|
"entries": [
|
|
"The dolgotha exhales acid in 60-foot cone. Each creature in that cone must make a DC 19 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, and 23 (5d8) acid damage at the end of its next turn. On a success, the target takes half as much of the initial damage and no damage at the end of its next turn."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Dluur",
|
|
"tokenURL": "https://i.imgur.com/N8dUbB3.png",
|
|
"size": "M",
|
|
"type": "aberration",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
13
|
|
],
|
|
"hp": {
|
|
"average": 49,
|
|
"formula": "9d8+9"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"swim": 30
|
|
},
|
|
"str": 12,
|
|
"dex": 17,
|
|
"con": 13,
|
|
"int": 5,
|
|
"wis": 10,
|
|
"cha": 6,
|
|
"skill": {
|
|
"perception": "+2",
|
|
"stealth": "+5"
|
|
},
|
|
"vulnerable": [
|
|
"lightning"
|
|
],
|
|
"immune": [
|
|
"acid"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 12,
|
|
"languages": "understands Deep Speech but can't speak",
|
|
"cr": "2",
|
|
"trait": [
|
|
{
|
|
"name": "Amphibious",
|
|
"entries": [
|
|
"The dluur can breathe air and water."
|
|
]
|
|
},
|
|
{
|
|
"name": "False Appearance",
|
|
"entries": [
|
|
"While the dluur remains motionless in water under the surface, it is indistinguishable from a normal patch of lure weed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lure",
|
|
"entries": [
|
|
"If a creature starts its turn within 60 feet of the dluur and can see the dluur's illicium, the dluur can force the creature to make a DC 13 Wisdom saving throw if the dluur isn't incapacitated. On a failed save, the creature becomes charmed until the end of its next turn. While charmed, the creature must immediately use its reaction, if available, to move as close as its speed allows toward the dluur. The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The dluur makes two claws attacks. It can use Acid Spit in place of any melee attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Acid Spit",
|
|
"entries": [
|
|
"Range Weapon Attack: {@hit +5} to hit, range 90 ft., one target. Hit 10 (3d6) acid damage. At the end of each of its turns, the target must make a DC 10 Constitution saving throw, taking 3 (1d6) acid damage on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Psychic Assault",
|
|
"entries": [
|
|
"When a creature the dluur can see starts its turn charmed within 60 feet of the aberration, the dluur can attack its mind with psychic powers. The target must succeed on a DC 13 Wisdom saving throw or take 7 (2d6) psychic damage and be stunned until the end of its turn."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Uhogguath",
|
|
"tokenURL": "https://i.imgur.com/83yU4yg.png",
|
|
"size": "L",
|
|
"type": "aberration",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 60,
|
|
"formula": "8d10+16"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"climb": 30
|
|
},
|
|
"str": 15,
|
|
"dex": 16,
|
|
"con": 14,
|
|
"int": 10,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"skill": {
|
|
"stealth": "+9"
|
|
},
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 10,
|
|
"languages": "Deep Speech, telepathy 60 ft.",
|
|
"cr": "5",
|
|
"trait": [
|
|
{
|
|
"name": "Ethereal Sight",
|
|
"entries": [
|
|
"The uhogguath can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ethereal Jaunt",
|
|
"entries": [
|
|
"As a bonus action, the uhogguath can magically shift from the Material Plane to the Ethereal Plane, or vice versa."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spider Climb",
|
|
"entries": [
|
|
"The uhogguath can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ethereal Web",
|
|
"entries": [
|
|
"The ground in a 30-foot radius around the uhogguath is covered in semi-solid ethereal webs, making the area difficult terrain. Each creature that starts its turn in that area must succeed on a DC 11 Strength saving throw or be restrained by the ethereal web until the start of its next turn."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The uhogguath makes two melee attacks; one with its bite and one with its tentacles."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit 8 (1d10+3) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tentacles",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit 9 (2d8) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 14) and must succeed on a DC 14 Intelligence saving throw or be stunned until this grapple ends."
|
|
]
|
|
},
|
|
{
|
|
"name": "Drain Intellect (Recharge 4-6)",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one incapacitated humanoid grappled by the uhogguath. Hit: 21 (6d6) psychic damage and the target must make a DC 14 Intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. At the end of a long rest, the creature can repeat its saving throw against this effect, ending the effect on itself on a success. A greater restoration spell cast on the target also ends the effect."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Warp Spawn",
|
|
"tokenURL": "https://i.imgur.com/m45zoKB.png",
|
|
"size": "L",
|
|
"type": "aberration",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 157,
|
|
"formula": "15d10+75"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 16,
|
|
"con": 20,
|
|
"int": 3,
|
|
"wis": 8,
|
|
"cha": 8,
|
|
"save": {
|
|
"str": "+9",
|
|
"con": "+9"
|
|
},
|
|
"skill": {
|
|
"perception": "+7"
|
|
},
|
|
"resist": [
|
|
"fire",
|
|
"lightning"
|
|
],
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"poisoned",
|
|
"prone"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 17,
|
|
"languages": "understands Deep Speech but can't speak",
|
|
"cr": "9",
|
|
"trait": [
|
|
{
|
|
"name": "Otherworldly Presence",
|
|
"entries": [
|
|
"If a creature starts its turn within 30 feet of the spawn and can see it, the spawn can force the creature to make a DC 15 Wisdom saving throw if the spawn isn't incapacitated. On a failed save, the creature acquires a short term madness randomly determined which lasts for 1 minute. The creature may repeat the saving throw at the end of of its turns to remove the madness. A creature which already has a short term madness, is immune to psychic damage, or which has succeeded on a saving throw against this spawn's Otherworldly Presence in the last 24 hours is immune."
|
|
]
|
|
},
|
|
{
|
|
"name": "Warp Form",
|
|
"entries": [
|
|
"The warp spawn is immune to any spell or effect that would alter its form. Whenever the spawn starts its turn with 50 hit points or fewer, roll a d6. On a roll of 5 or 6, the spawn is incapacitated for one round as its thrashes between nightmarish forms."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The warp spawn has advantage on saving throws against spells and other magical effects."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The warp spawn uses its Mutated Beyond Reason and makes three melee attacks; one with its bite, one with its claws and one with its tentacles."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5ft., one target. Hit: 22 (3d10+5) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claws",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5ft., one target. Hit: 14 (2d8+5) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tentacles",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +9} to hit, reach 5ft., one target. Hit: 9 (1d6+5) bludgeoning damage plus 10 (3d6) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mutated Beyond Reason",
|
|
"entries": [
|
|
"The warp spawn mutates and selects one of the options below.",
|
|
"1. Deadly Mutation. The spawn moves from its speed and makes a tentacle attack.",
|
|
"2. Eldritch Burst. Great bolts of eldritch energy are arcing out of the warp spawn. A line 60 feet long and 5 feet wide blasts out from it in a direction it chooses. Each creature in the line must make a DC 15 Dexterity saving throw. A creature takes 10 (3d6) lightning damage and 10 (3d6) force damage on a failed save, or half as much damage on a successful one.",
|
|
"3. Regeneration. The warp spawn regains 10 hit points."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Mask of Insanity",
|
|
"entries": [
|
|
"When a creature the spawn can see starts its turn within 30 feet of the aberration, the spawn can wrap its mind in psychic terror. If the creature can see the spawn, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its turn."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Balewing",
|
|
"tokenURL": "https://i.imgur.com/6ioSj63.png",
|
|
"size": "H",
|
|
"type": "aberration",
|
|
"alignment": [
|
|
"C",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 17,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 250,
|
|
"formula": "20d12+120"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"fly": 60
|
|
},
|
|
"str": 25,
|
|
"dex": 14,
|
|
"con": 23,
|
|
"int": 5,
|
|
"wis": 10,
|
|
"cha": 14,
|
|
"save": {
|
|
"str": "+12",
|
|
"con": "+11"
|
|
},
|
|
"skill": {
|
|
"perception": "+10"
|
|
},
|
|
"resist": [
|
|
"fire",
|
|
"lightning"
|
|
],
|
|
"immune": [
|
|
"acid",
|
|
"poison",
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from nonmagical weapons"
|
|
}
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"poisoned"
|
|
],
|
|
"senses": "blindsight 120 ft.",
|
|
"passive": 20,
|
|
"languages": "understands Deep Speech but can't speak",
|
|
"cr": "14",
|
|
"trait": [
|
|
{
|
|
"name": "Otherworldly Presence",
|
|
"entries": [
|
|
"If a creature starts its turn within 30 feet of the balewing and can see it, the balewing can force the creature to make a DC 18 Wisdom saving throw if the balewing isn't incapacitated. On a failed save, the creature acquires a short term madness randomly determined which lasts for 1 minute. The creature may repeat the saving throw at the end of of its turns to remove the madness. A creature which already has a short term madness, is immune to psychic damage, or which has succeeded on a saving throw against this balewing's Otherworldly Presence in the last 24 hours is immune."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Attack",
|
|
"entries": [
|
|
"The balewing's weapon attacks are magical."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The balewing has advantage on saving throws against spells and other magical effects."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The balewing makes four melee attacks; one with its bite and three with its tendrils. It can use Hurl Balefire in place of any melee attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 5 ft., one target. Hit 29 (4d10+7) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hurl Balefire",
|
|
"entries": [
|
|
"Ranged Spell Attack: {@hit +7} to hit, range 150 ft., one target. Hit: 7 (2d6) fire damage and 7 (2d6) acid damage. This damage ignores resistance and immunity."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tendrils",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +12} to hit, reach 15 ft., one target. Hit 10 (3d6) acid damage plus 10 (3d6) psychic damage. At the end of each of its turns, the target must make a DC 13 Constitution saving throw, taking 7 (2d6) acid damage on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Eldritch Breath (Recharge 5-6)",
|
|
"entries": [
|
|
"The balewing exhales arcs of energy in an 90-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 28 (5d10) lightning damage and 28 (5d10) force damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hit points, it is disintegrated, as per the disintegrate spell."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Shambling Lord",
|
|
"tokenURL": "https://i.imgur.com/aiohR5j.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
10
|
|
],
|
|
"hp": {
|
|
"average": 128,
|
|
"formula": "15d8+60"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 18,
|
|
"dex": 10,
|
|
"con": 18,
|
|
"int": 19,
|
|
"wis": 12,
|
|
"cha": 8,
|
|
"save": {
|
|
"con": "+8",
|
|
"int": "+8",
|
|
"wis": "+5"
|
|
},
|
|
"skill": {
|
|
"history": "+12",
|
|
"nature": "+8",
|
|
"religion": "+8"
|
|
},
|
|
"vulnerable": [
|
|
"psychic"
|
|
],
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 11,
|
|
"languages": "telepathy 5 miles",
|
|
"cr": "10",
|
|
"trait": [
|
|
{
|
|
"name": "Hive Mind",
|
|
"entries": [
|
|
"All zombies within 5 miles of the shambling lord are tied into an instinctive hive mind, linked to the lord. Within the range of the telepathic bond, the shambling lord can see through the eyes of any zombie, hear what it hears and speak through it. It can cast spells as though it were in the zombie's space, and can mentally command any zombie within reach (if it controls multiple creatures, it can command any or all of them at the same time, issuing the same command to each one)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic Resistance",
|
|
"entries": [
|
|
"The shambling lord has advantage on saving throws against spells and other magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regeneration",
|
|
"entries": [
|
|
"The zombie regains 20 hit points at the start of its turn. If the zombie takes radiant damage or a critical hit, this trait doesn't function at the start of the zombie's next turn. The shambling lord is destroyed only if it starts its turn with 0 hit points and doesn't regenerate."
|
|
]
|
|
},
|
|
{
|
|
"name": "Well of Knowledge",
|
|
"entries": [
|
|
"The shambling lord can recollect all the knowledges and memories stored in the collective hive mind of its hordes or the brains it devoured. It has advantage on Intelligence and Wisdom skill checks."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The shambling lord uses its Shambling Hordes feature, if available, and makes two unarmed strike attacks and one bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 8 (1d6+4) piercing damage 17 (5d6) necrotic damage"
|
|
]
|
|
},
|
|
{
|
|
"name": "Unarmed Strike",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage plus 7 (2d6) necrotic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psychic Assault",
|
|
"entries": [
|
|
"The shambling lord magically assault the mind of three targets it can see within 90 feet of it. A target must make a DC 16 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much damage on a successful one. If the target fails the saving throw by 5 or more, it is also stunned until the end of the zombie's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shambling Hordes (recharge 5-6)",
|
|
"entries": [
|
|
"The shambling lord can summon one horde of zombies, a summoned horde appears in an unoccupied space within 60 feet of the shambling lord, acting as an ally. It remains for l minute, until it or the shambling lord dies, or until the shambling lord dismisses it as an action."
|
|
]
|
|
}
|
|
],
|
|
"spellcasting": [
|
|
{
|
|
"name": "Innate Spellcasting (Psionics)",
|
|
"headerEntries": [
|
|
"The shambling lord's innate spellcasting ability is Intelligence (spell save DC 16). The zombie can innately cast the following spells, requiring no material components:"
|
|
],
|
|
"will": [
|
|
"{@spell command}",
|
|
"{@spell blindness/deafness}",
|
|
"{@spell detect thoughts}"
|
|
],
|
|
"daily": {
|
|
"2e": [
|
|
"{@spell confusion}",
|
|
"{@spell dominate person}",
|
|
"{@spell hold person}",
|
|
"{@spell legend lore}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Ravenous Zombie",
|
|
"tokenURL": "https://i.imgur.com/FDcZICP.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
12
|
|
],
|
|
"hp": {
|
|
"average": 85,
|
|
"formula": "10d8+40"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 18,
|
|
"dex": 14,
|
|
"con": 18,
|
|
"int": 5,
|
|
"wis": 14,
|
|
"cha": 8,
|
|
"save": {
|
|
"con": "+7"
|
|
},
|
|
"skill": {
|
|
"perception": "+5",
|
|
"stealth": "+5"
|
|
},
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 15,
|
|
"languages": "understands the languages it knew in life but can't speak",
|
|
"cr": "5",
|
|
"trait": [
|
|
{
|
|
"name": "Blood Frenzy",
|
|
"entries": [
|
|
"The zombie has advantage on melee attack rolls against any creature that doesn't have all its hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Herald of Decay",
|
|
"entries": [
|
|
"All food and liquid within 60 feet of the zombie spoils instantly. Rations turn bad, meat rots, bread becomes stale and water becomes unsafe to drink. Small nonmagical plants wither and die, while trees become sick and start to rot. Perishables protected by air-sealed containers are unaffected."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Fortitude",
|
|
"entries": [
|
|
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Voracious Aura",
|
|
"entries": [
|
|
"Any living creature that starts its turn within 20 feet of the zombie or enters the affected area for the first time on a turn must succeed a DC 14 Constitution saving throw. On a failed save, the target's hit point maximum is reduced by 7 (2d6), and the zombie regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The zombie makes two unarmed strike attacks and one bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage plus 7 (2d6) necrotic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unarmed Strike",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage. Instead of dealing damage, the zombie can grapple the target (escape DC 14)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Devour",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one creature that is grappled by the zombie, incapacitated or restrained. Hit: 22 (4d8+4) piercing damage. A creature taking damage from the attack suffers from a lingering injury (p.272 of the Dungeon Master's Guide)."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Horde Of Zombies",
|
|
"tokenURL": "https://i.imgur.com/2FXS6DT.png",
|
|
"size": "H",
|
|
"type": "swarm of medium undead",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
8
|
|
],
|
|
"hp": {
|
|
"average": 66,
|
|
"formula": "12d6+24"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 18,
|
|
"dex": 6,
|
|
"con": 14,
|
|
"int": 5,
|
|
"wis": 8,
|
|
"cha": 4,
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned",
|
|
"charmed",
|
|
"frightened",
|
|
"paralyzed",
|
|
"petrified",
|
|
"prone",
|
|
"restrained",
|
|
"stunned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 9,
|
|
"languages": "understands the languages it knew in life but can't speak",
|
|
"cr": "3",
|
|
"trait": [
|
|
{
|
|
"name": "Plagued",
|
|
"entries": [
|
|
"When the swarm hits with an attack, it deals an extra 10 (3d6) necrotic damage (included in the attack)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swarm",
|
|
"entries": [
|
|
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Swarm Fortitude",
|
|
"entries": [
|
|
"The swarm fights at full strength until it is completely destroyed."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The horde uses its pull under ability if able, then uses its gnaw and claw attack.",
|
|
"Gnaw and Claw. Melee Weapon Attack: {@hit +6} to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (1d6+4) piercing damage plus 10 (3d6) necrotic damage, and the target must succeed a DC 13 Constitution saving throw or become poisoned until the end of their next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pull Under",
|
|
"entries": [
|
|
"The horde attempts to envelope a creature within its space. The target must succeed on a DC 13 Strength saving throw or be knocked prone and considered grappled (escape DC 13) as they are pinned to the ground under a sea of zombies. This ability can only be used if the horde is above half of its maximum hit points."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Feral Zombie",
|
|
"tokenURL": "https://i.imgur.com/xAudMef.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
12
|
|
],
|
|
"hp": {
|
|
"average": 22,
|
|
"formula": "3d8+9"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 12,
|
|
"dex": 14,
|
|
"con": 16,
|
|
"int": 3,
|
|
"wis": 7,
|
|
"cha": 6,
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 8,
|
|
"languages": "understands the languages it knew in life but can't speak",
|
|
"cr": "1/2",
|
|
"trait": [
|
|
{
|
|
"name": "Aggressive",
|
|
"entries": [
|
|
"As a bonus action, the zombie can move up to half its speed toward a hostile creature it can see."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Fortitude",
|
|
"entries": [
|
|
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"source": "BoBH",
|
|
"page": 0,
|
|
"name": "Bloated Zombie",
|
|
"tokenURL": "https://i.imgur.com/WFomppn.png",
|
|
"size": "M",
|
|
"type": "undead",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
10
|
|
],
|
|
"hp": {
|
|
"average": 53,
|
|
"formula": "7d8+21"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 16,
|
|
"dex": 10,
|
|
"con": 16,
|
|
"int": 3,
|
|
"wis": 10,
|
|
"cha": 6,
|
|
"immune": [
|
|
"poison"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned"
|
|
],
|
|
"senses": "darkvision 60 ft.",
|
|
"passive": 10,
|
|
"languages": "understands the languages it knew in life but can't speak",
|
|
"cr": "3",
|
|
"trait": [
|
|
{
|
|
"name": "Death Burst",
|
|
"entries": [
|
|
"When the zombie is destroyed, it explodes in a burst of acid and guts. Each creature within 10 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) acid damage plus 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Fortitude",
|
|
"entries": [
|
|
"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 (1d6+3) piercing damage plus 7 (2d6) acid damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spew Bile (recharge 5-6)",
|
|
"entries": [
|
|
"The zombie spews bile in 15-foot line. Each creature in that line must make a DC 13 Constitution saving throw, taking 10 (3d6) acid damage plus 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |