{ "_meta": { "sources": [ { "json": "ToB 3pp", "abbreviation": "ToB (3pp)", "full": "Tome of Beasts (3pp)", "authors": [ "Kobold Press" ], "version": "1.0", "url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition/", "targetSchema": "1.3.4" } ] }, "legendaryGroup": [ { "name": "Alquam", "lairActions": [ "On initiative count 20 (losing initiative ties), Alquam takes a lair action to cause one of the following effects; Alquam can't use the same effect two rounds in a row:", { "type": "list", "items": [ "Alquam snuffs all light sources within the lair. Spells that create light are dispelled, mundane light sources are extinguished, and magical light sources are suppressed. Even light created by artifacts is reduced to dim light with half its normal radius of illumination. This lasts until initiative count 20 on the following round.", "Haunting, maddening music emanates from a point Alquam can see. Creatures within 50 feet of the origin that can hear the music must make a DC 15 Wisdom saving throw. Those that fail are charmed, incapacitated, and have their speed reduced to 0 until they take damage or until initiative count 20 on the following round.", "Black tendrils writhe around up to three creatures Alquam can see within 100 feet. The creatures must succeed on a DC 15 Strength saving throw or be restrained until initiative count 20 on the following round." ] } ], "regionalEffects": [ "The region containing Alquam's lair is warped by the demon lord's magic, which creates one or more of the following effects:", { "type": "list", "items": [ "Within 1 mile of the lair all light sources except artifacts shed light to only half the usual radius.", "Owls and other nocturnal beasts become enraged and hostile within 5 miles of the lair, attacking intruders individually and in swarms.", "Within 1 mile of the lair, Alquam can cast his senses into any area of dim light or darkness as if using {@spell clairvoyance}." ] }, "If Alquam dies, conditions in the area surrounding the lair return to normal over the course of 1d10 days." ] }, { "name": "Bear King", "lairActions": [ "On initiative count 20 (losing initiative ties), the Bear King takes a lair action to cause one of the following effects; the Bear King can't use the same effect two rounds in a row:", { "type": "list", "items": [ "The Bear King magically conjures up a swarm of eight giant bees (use {@creature giant wasp} statistics) to defend his lair. The bees act immediately, and on initiative count 20 in subsequent rounds. The bees remain until they're killed or until the Bear King dismisses them as an action. The Bear King can use this action again, but no more than eight giant bees can be present at a time.", "The Bear King targets a creature within the lair that he can see. The creature must succeed on a DC 15 Constitution saving throw or be magically transformed into a brown bear as if by a {@spell polymorph} spell. At the beginning of its turn, a transformed creature repeats the saving throw. If it fails, the creature must use its action to attack one of the Bear King's foes. If it succeeds, the effect ends and the creature returns to its normal form. The effect lasts until the creature succeeds on the saving throw or until the Bear King uses this lair action again", "The Bear King causes the ground in a 20-foot radius to tremble and shake. Any creatures in the affected area must succeed on a DC 15 Strength saving throw or suffer 7 (2d6) bludgeoning damage and fall prone. The ground continues to tremble until initiative count 20 on the following round, during which time the area is difficult terrain." ] } ], "regionalEffects": [ "The region surrounding Gloaming Crag is warped by the Bear King's magic, which creates one or more of the following effects:", { "type": "list", "items": [ "Within 10 miles of the Bear King's lair, creatures have disadvantage on saving throws made to avoid contractinglycanthropy from a werebear.", "Bees within 10 miles of the Bear King's lair are easily agitated and quick to attack. Insect swarms (bees or hornets) are common in the area, but they tend to ignore locals.", "Emotions within 5 miles of the Bear King's lair run high. Arguments quickly descend into physical scuffles and enjoyable get-togethers are likely to become raucous carousing or even brawls." ] }, "If the Bear King dies, conditions in the area surrounding the lair return to normal over the course of 1d6 days" ] }, { "name": "Lord of the Hunt", "lairActions": [ "On initiative count 20 (losing initiative ties), the Lord of the Hunt takes a lair action to cause one of the following effects; the Lord of the Hunt can't use the same effect two rounds in a row:", { "type": "list", "items": [ "The Lord of the Hunt chooses a point he can see within the lair. Plants erupt from the ground in a 20-foot radius surrounding that point, creating difficult terrain. Any creatures in the area at the start of their turn, or who enter the area for the first time on a turn, must make a successful DC 15 Dexterity saving throw or become restrained by the vines and take 13 (3d8) poison damage. A creature can be freed if it or an adjacent ally uses an action to make a successful DC 15 Strength check. This effect lasts until the Lord of the Hunt uses this lair action again, or dies.", "The Lord of the Hunt lets out a war cry. A creature the Lord can see within 120 feet must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened creature repeats the saving throw at the end of its turn, ending the effect on itself on a success", "The Lord of the Hunt magically marks a target he can see within 120 feet. The Lord has advantage on attack rolls against the marked target. The mark lasts until initiative count 20 on the following turn." ] } ], "regionalEffects": [ "The region containing Lord of the Hunt's encampment is warped by his magic, which creates one or more of the following effects:", { "type": "list", "items": [ "Game animals become plentiful within 3 miles of the lair. Wisdom (Survival) checks to hunt for food are made with advantage, but patrols from the Wild Hunt don't take kindly to poachers.", "Domesticated animals within 3 miles of the lair become skittish and fearful. They are more difficult to handle and flee the area if left to their own devices", "Areas of natural terrain within 3 miles of the lair subtly rearrange themselves to create game trails through even the densest wilderness." ] }, "When the Lord of the Hunt breaks camp or dies, the area around the previous campsite returns to normal immediately." ] }, { "name": "Moonlit King", "lairActions": [ "On initiative count 20 (losing initiative ties), the Moonlit King takes a lair action to cause one of the following effects; the Moonlit King can't use the same effect two rounds in a row:", { "type": "list", "items": [ "The Moonlit King creates four beams of moonlight at four points he can see within 100 feet. The beams each illuminate a 10-foot radius with dim light. These moon beams last until the Moonlit King uses this action again, or until he dies.", "The Moonlit King chooses a point he can see within 100 feet. Disembodied whispers speaking of despair and failure fill a 30-foot radius from that point. All creatures other than fiends in the area must succeed on a DC 15 Wisdom saving throw or become frightened until initiative count 20 on the following round.", "The Moonlit King magically summons four {@creature shadow demon|mm|shadow demons}. The demons appear in unoccupied spaces the Moonlit King can see within 60 feet. The demons act immediately and remain until initiative count 20 on the following round." ] } ], "regionalEffects": [ "The region containing the Moonlit King's lair is warped by the fey lord's magic, which creates one or more of the following effects:", { "type": "list", "items": [ "Dreams and fears take on a life of their own. Minor visual and auditory hallucinations plague creatures within 6 miles of the lair.", "The Moonlit King can communicate telepathically with and share the senses of any {@creature stryx|ToB 3pp} within 10 miles of his lair", "Weather conditions don't inhibit moonlight shining within 10 miles of the lair; clouds part, rain seems to channel moonbeams, snow takes on a luminous silver glow." ] }, "If the Moonlit King dies, conditions in the area surrounding the lair return to normal over the course of 1d10 days." ] }, { "name": "Queen of Night and Magic", "lairActions": [ "On initiative count 20 (losing initiative ties), the Queen of Night and Magic takes a lair action to cause one of the following effects; the Queen of Night and Magic can't use the same effect two rounds in a row:", { "type": "list", "items": [ "The Queen wills darkness to overpower the light. All bright light sources in the lair shed only dim light to their normal bright light radius, and dim light sources are extinguished. This lasts until the Queen dismisses the effect or dies.", "An opaque wall of writhing shadows springs up from a solid surface within 120 feet of the Queen. The wall is up to 60 feet long, 10 feet high, and 5 feet thick. Each creature in the area must make a successful DC 15 Dexterity saving throw or take 18 (4d8) necrotic damage. Creatures in the wall's space are pushed 5 feet out of the wall's space, appearing on whichever side of the wall they choose. A creature can move through the wall, but the semimaterial shadow resists intrusion. For every foot a creature travels through the wall, it must spend 4 feet of movement. Furthermore, any creature that, during its own turn, occupies any part of the wall's space takes 18 (4d8) necrotic damage, or half damage with a successful DC 15 Constitution saving throw. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to radiant damage, resistance to bludgeoning and piercing damage, and immunity to cold, poison, and psychic damage. The wall lasts until the Queen uses this lair action again, or until she dies.", "The Queen targets one creature within 60 feet of her and assails its mind with visions of hopelessness and despair. The creature must succeed on a DC 15 Wisdom saving throw or be stunned until initiative count 20 on the next round." ] } ], "regionalEffects": [ "The region containing the Queen of Night and Magic's lair is warped by her magic, which creates one or more of the following effects:", { "type": "list", "items": [ "Shadows come to life within 6 miles of the Queen's lair. Most of the time these living shadows are unnerving and nothing more, but when a creature acts against the interests of the Queen, the shadows can interfere and cause any relevant die roll to be made with disadvantage.", "Magic saturates the area within 6 miles of the lair, causing minor random effects similar to a {@spell prestidigitation} cantrip", "The Queen of Night and Magic can cast her senses to any area containing darkness, dim light, or shadows within 6 miles of her lair, similar to a {@spell clairvoyance} spell." ] }, "While the Summer Court rules, the regional effects of the Queen's lair extend into the Winter Palace, but they are diminished and weaker than normal. During the Winter Court's reign, the Winter Palace is not subject to the regional effects. If the Queen of Night and Magic dies, conditions in the area surrounding the lair gradually return to normal over the course of 2d10 days." ] }, { "name": "Queen of Witches", "lairActions": [ "On initiative count 20 (losing initiative ties), Nicnevin takes a lair action to cause one of the following effects; Nicnevin can't use the same effect two rounds in a row:", { "type": "list", "items": [ "Nicnevin causes a searing flare of moonlight to burst from a point she can see within 100 feet. All creatures Nicnevin chooses within 30 feet of that point take 13 (3d8) radiant damage, or half damage with a successful DC 15 Wisdom saving throw. Creatures not in their natural form have disadvantage on the saving throw, and if they fail, they revert to their natural form immediately (this does not affect any shape-changing effect created by Nicnevin).", "A wall of softly glowing crystal springs up from a solid surface in the lair. The wall is 60 feet long, 10 feet high, 5 feet thick, blocks line of sight, and sheds dim light out to 10 feet. Creatures within the wall's area when it appears must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) radiant damage. The creature is pushed out of the wall's space to whichever side it chooses. Each 5-foot section of the wall has AC 15, 10 hit points, resistance to fire, slashing, and piercing damage, immunity to poison and psychic damage, and vulnerability to thunder. The wall lasts until Nicnevin uses this action again or dies.", "Until initiative count 20 on the following round, any creatures other than fey who attempt to cast a spell must succeed on a DC 15 Constitution saving throw or the spell fails and the spell slot is expended. A creature becomes aware of this effect the moment it begins casting a spell, and it can choose to take a different action instead." ] } ], "regionalEffects": [ "The region containing Nicnevin's lair is warped by the queen's magic, which creates one or more of the following effects:", { "type": "list", "items": [ "Calling Nicnevin's name under the light of the moon within 10 miles of her lair draws Nicnevin's attention (as if she cast a {@spell scrying} spell). She may visit the supplicant and hear a request, especially if the request is repeated on multiple nights. For 24 hours after the invocation, Nicenvin has a connection to the area that allows her to target it with teleportation circle", "Despite the weather, the moon is always visible for most of the night within 10 miles of the lair. Cloud cover has many breaks, or the moon's light sharply penetrates the clouds.", "Silvery fog is common within 10 miles of the lair, and strange whispers are heard within the mist." ] }, "If Nicnevin dies, conditions in the area surrounding the lair return to normal over the course of 1d10 days." ] }, { "name": "River King", "lairActions": [ "On initiative count 20 (losing initiative ties), the River King takes a lair action to cause one of the following effects; the River King can't use the same effect two rounds in a row:", { "type": "list", "items": [ "The fey river swells and rushes over the land, or the walls of the Hall buckle and allow the torrent in. The River King chooses a 10-foot-wide path up to 60 feet long. Each creature in the path of the water must make a DC 15 Strength saving throw. Creatures that fail the save are swept 20 feet down the path of the water and take 9 (2d8) bludgeoning damage.", "The River King targets a creature he can see within 60 feet. That creature's mouth and throat fill with river water. The creature must make a DC 15 Constitution saving throw. On a success, the creature manages to hold its breath, but on a failure, it begins to suffocate. A suffocating but conscious creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. Another creature within 5 feet can use an action to make a DC 15 Wisdom (Medicine) check. On a success, the suffocating creature coughs up the water and the effect ends. Otherwise the effect lasts until the River King uses this action again or dies.", "The River King targets a creature he can see within 120 feet. His commanding presence overwhelms the creature, who must make a DC 15 Charisma saving throw. On a failure, the creature is charmed by the River King until initiative count 20 on the following round." ] } ], "regionalEffects": [ "The region containing the River King's lair is warped by its magic, which creates one or more of the following effects:", { "type": "list", "items": [ "The current of rivers and streams within 6 miles of the lair becomes strong and erratic. Creatures without a swim speed who start their turns in running water must succeed on a DC 15 Strength (Athletics) check or be swept 60 feet downriver.", "Lakes, ponds, rivers, and streams within 6 miles of the lair teem with fish and other wildlife", "Rain and thunderstorms are common within 6 miles of the lair, and often build to torrential downpours that create heavy obscurement and cause waterways to overflow their banks" ] }, "If the River King dies, conditions in the area surrounding the lair return to normal over the course of 1d10 days." ] }, { "name": "Snow Queen", "lairActions": [ "On initiative count 20 (losing initiative ties), the Snow Queen takes a lair action to cause one of the following effects; the Snow Queen can't use the same effect two rounds in a row:", { "type": "list", "items": [ "A wall of dense snow springs into existence within 120 feet of the Snow Queen. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in the wall's area must make a DC 15 Dexterity saving throw. A creature that fails the saving throw takes 18 (4d8) cold damage and is pushed 5 feet out of the wall's space, on whichever side of the wall it chooses. A creature that touches the wall at any time takes the same damage. Each 10-foot section of the wall has AC 5, 15 hit points, vulnerability to fire damage, resistance to bludgeoning and piercing damage, and immunity to cold, poison, and psychic damage. The wall lasts until the Snow Queen uses this action again, or she dies.", "Icy wind and stinging snow swirls around the Snow Queen. All creatures that aren't immune to cold damage have disadvantage when making saving throws against cold damage or cold-based effects while within 60 feet of the Snow Queen. This effect lasts until initiative count 20 on the following round.", "The snow and ice of the lair shimmer and gleam, catching the light and flashing it into the eyes of the Snow Queen's foes. Attack rolls against the Snow Queen and her allies within the lair have disadvantage until initiative count 20 on the following round." ] } ], "regionalEffects": [ "The region containing the Snow Queen's lair is warped by the fey lady's magic, which creates one or more of the following effects:", { "type": "list", "items": [ "Within 10 miles of the lair, snow and ice resist melting. Snow and ice can be melted only with prolonged contact with fire", "The sky is overcast most of the time within 10 miles of the lair, and snowfall is common. The area is difficult terrain for Tiny, Small, and Medium creatures because of deep snow", "Light snowfall or swirling powder blown by the wind lightly obscures the area within 5 miles of the lair." ] }, "If the Snow Queen dies, conditions in the area surrounding the lair return to normal over the course of 1d10 days." ] }, { "name": "Flame Dragon", "lairActions": [ "On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:", { "type": "list", "items": [ "A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners and the area is lightly obscured. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.", "The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make a successful DC 15 Dexterity saving throw or be knocked prone and trapped in the ground. A creature trapped in this way is restrained and can't stand up. A creature can end the restraint if it or another creature takes an action to make a successful DC 15 Strength check.", "wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the saving throw takes 21 (6d6) fire damage. Each creature that enters the wall for the first time each turn or ends its turn there takes 21 (6d6) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies." ] } ], "regionalEffects": [ "The region containing a legendary flame dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:", { "type": "list", "items": [ "Arguments and misunderstandings erupt easily within 6 miles of the lair. Friendships are easily broken and criminal acts are common.", "Temperatures rise within 6 miles of the lair. Crops wither, producing famines.", "Sulfur geysers form in and around the dragon's lair. Some of them erupt only once an hour, so they're spotted only with a successful DC 20 Wisdom (Perception) check. A creature on top of an erupting geyser takes 21 (6d6) fire damage, or half damage with a successful DC 15 Dexterity saving throw." ] }, "If the dragon dies, the arguments and misunderstandings disappear immediately and the temperatures go back to normal within 1d10 days. Any geysers remain where they are." ] } ], "monster": [ { "name": "Abominable Beauty", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 187, "formula": "22d8+88" }, "speed": { "walk": 30 }, "str": 17, "dex": 18, "con": 18, "int": 17, "wis": 16, "cha": 26, "save": { "dex": "+8", "con": "+8", "cha": "+12" }, "skill": { "deception": "+12", "perception": "+7", "performance": "+12", "persuasion": "+12" }, "immune": [ "fire" ], "passive": 17, "languages": "Common, Draconic, Elven, Sylvan", "cr": "11", "action": [ { "name": "Multiattack", "entries": [ "The abominable beauty makes two slam attacks." ] }, { "name": "Slam", "entries": [ "{@hit +8} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) damage plus 28 ({@dice 8d6}) fire damage." ] }, { "name": "Blinding Gaze (Recharge 5—6)", "entries": [ "A creature within 30 feet of the abominable beauty who is targeted by this attack and who meets the abominable beauty's gaze must succeed on a DC 17 Charisma saving throw or be blinded. If the saving throw succeeds, the target creature is permanently immune to this abominable beauty's Blinding Gaze." ] }, { "name": "Burning Touch", "entries": [ "The abominable beauty's slam attacks do 28 ({@dice 8d6}) fire damage. A creature who touches her also takes 28 ({@dice 8d6}) fire damage." ] }, { "name": "Deafening Voice (Recharge 5—6)", "entries": [ "An abominable beauty's voice is lovely, but any creature within 90 feet and able to hear her when she makes her Deafening Voice attack must succeed on a DC 16 Constitution saving throw or be permanently deafened." ] } ], "page": 11, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Abominable%20Beauty.png" }, { "name": "Accursed Defiler", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 12 ], "hp": { "average": 75, "formula": "10d8+30" }, "speed": { "walk": 30 }, "str": 19, "dex": 14, "con": 17, "int": 6, "wis": 15, "cha": 14, "skill": { "perception": "+4", "stealth": "+4" }, "resist": [ "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 14, "languages": "understands ancient language, but can't speak", "cr": "4", "trait": [ { "name": "Cursed Existence", "entries": [ "When it drops to 0 hit points in desert terrain, the accursed defiler's body disintegrates into sand and a sudden parched breeze. However, unless it was killed in a hallowed location, with radiant damage, or by a blessed creature, the accursed defiler reforms at the next sundown {@dice 1d100} miles away in a random direction." ] }, { "name": "Sand Shroud", "entries": [ "A miniature sandstorm constantly whirls around the accursed defiler in a 10-foot radius. This area is lightly obscured to creatures other than an accursed defiler. Wisdom (Survival) checks made to follow tracks left by an accursed defiler or other creatures that were traveling in its sand shroud are made with disadvantage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The accursed defiler makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one creature. Hit: 11 ({@dice 2d6+4}) bludgeoning damage. If a creature is hit by this attack twice in the same round (from the same or different accursed defilers), the target must make a DC 13 Constitution saving throw or gain one level of exhaustion." ] }, { "name": "Sandslash (Recharge 5—6)", "entries": [ "As an action, the accursed defiler intensifies the vortex of sand that surrounds it. All creatures within a 10-foot radius of the accursed defiler take 21 ({@dice 6d6}) slashing damage, or half damage with a successful DC 14 Dexterity saving throw." ] } ], "page": 12, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Accursed%20Defiler.png" }, { "name": "Adult Cave Dragon", "size": "H", "type": "dragon", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 243, "formula": "18d12+126" }, "speed": { "walk": 40, "climb": 40 }, "str": 26, "dex": 12, "con": 24, "int": 12, "wis": 12, "cha": 20, "save": { "dex": "+6", "con": "+12", "wis": "+6", "cha": "+10" }, "skill": { "perception": "+10" }, "immune": [ "acid", "poison", "thunder" ], "senses": "blindsight 120 ft.", "passive": 20, "languages": "Common, Darakhul, Draconic, Dwarvish, Goblin", "cr": "16", "trait": [ { "name": "Darkness Aura", "entries": [ "An adult or older cave dragon can generate an aura of darkness that fills its space and the surrounding 20 feet. This darkness prevents normal vision and darkvision from functioning. Blindsight and truesight function normally. Activating or deactivating the aura is a bonus action." ] }, { "name": "Earth Glide", "entries": [ "An adult cave dragon glides through stone, dirt, or any sort of earth except metal as easily as a fish glides through water. Its burrowing produces no ripple or other sign of its presence and leaves no tunnel or hole unless the dragon chooses to do so; in that case, it creates a passageway 15 feet wide by 10 feet high. The spell move earth cast on an area containing an earth-gliding cave dragon flings the dragon back 30 feet and stuns the creature for one round unless it succeeds on a Constitution saving throw." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] }, { "name": "Ruff Spikes", "entries": [ "When a creature tries to enter a space adjacent to a cave dragon, the dragon can use a reaction to prevent the move by flaring its many feelers and spikes. The creature cannot enter a space adjacent to the dragon unless it makes a successful DC 18 Dexterity saving throw. If the saving throw fails, the creature can keep moving but only into spaces that aren't within 5 feet of the dragon and takes 10 ({@dice 3d6}) piercing damage from spikes." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 15 ft., one target. Hit: 18 ({@dice 3d6+8}) plus 3 ({@dice 1d6}) poison damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 15 ({@dice 2d6+8}) slashing damage." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 15 ft., one target. Hit: 17 ({@dice 2d8+8}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Poison Breath (Recharge 5—6)", "entries": [ "The dragon exhales a cone of black poison gas in a 60-foot cone. Each target in that area takes 56 ({@dice 16d6}) poison damage and is poisoned if it is a creature; a successful DC 18 Constitution saving throw reduces damage by half and negates the poisoned condition. The poisoned condition lasts until the target takes a long or short rest or it's removed with lesser restoration or comparable magic." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom (Perception) check." ] }, { "name": "Reset Ruff Spikes", "entries": [ "The dragon can use its ruff spikes as a reaction again before its next turn." ] }, { "name": "Tail", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Swift Bite (Costs 2 Actions)", "entries": [ "The dragon makes two bite attacks." ] } ], "page": 125, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", "{@spell speak with dead}" ], "daily": { "3e": [ "{@spell blur}", "{@spell counterspell}", "{@spell darkness}", "{@spell web}" ], "1e": [ "{@spell dispel magic}", "{@spell hold person}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Adult%20Cave%20Dragon.png" }, { "name": "Adult Flame Dragon", "size": "H", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 212, "formula": "17d12+102" }, "speed": { "walk": 40, "climb": 40, "fly": 80 }, "str": 19, "dex": 14, "con": 23, "int": 17, "wis": 14, "cha": 20, "save": { "dex": "+7", "con": "+11", "wis": "+7", "cha": "+10" }, "skill": { "deception": "+10", "insight": "+7", "perception": "+12", "persuasion": "+10", "stealth": "+15" }, "immune": [ "fire" ], "senses": "blindsight 60 ft., darkvision 120 ft.", "passive": 22, "languages": "Common, Draconic, Giant, Ignan, Infernal, Orc", "cr": "16", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] }, { "name": "Fire Incarnate", "entries": [ "All fire damage dealt by the dragon ignores fire resistance but not fire immunity." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 15 ({@dice 2d10+4}) piercing damage plus 7 ({@dice 2d6}) fire damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 15 ft., one target. Hit: 13 ({@dice 2d8+4}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Fire Breath (Recharge 5—6)", "entries": [ "The dragon exhales fire in a 60-foot cone. Each creature in that area takes 63 ({@dice 18d6}) fire damage, or half damage with a successful DC 19 Dexterity saving throw. Each creature in that area must also succeed on a DC 18 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest living creature or smash some object smaller than itself if no creature can be reached with a single move. A rampaging creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Shifting Flames", "entries": [ "The dragon magically polymorphs into a creature that has immunity to fire damage and a size and challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] } ], "legendaryGroup": "Flame Dragon", "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom (Perception) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 11 ({@dice 2d6+4}) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." ] } ], "page": 129, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Adult%20Flame%20Dragon.png" }, { "name": "Adult Mithral Dragon", "size": "H", "type": "dragon", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 184, "formula": "16d12+80" }, "speed": { "walk": 40, "fly": 80 }, "str": 27, "dex": 18, "con": 21, "int": 20, "wis": 21, "cha": 20, "save": { "dex": "+9", "con": "+10", "int": "+10", "wis": "+10", "cha": "+10" }, "skill": { "athletics": "+13", "history": "+10", "insight": "+10", "perception": "+10", "persuasion": "+10" }, "immune": [ "acid", "thunder" ], "conditionImmune": [ "charmed" ], "senses": "blindsight 60 ft., darkvision 120 ft.", "passive": 20, "languages": "Celestial, Common, Draconic, Primordial", "cr": "14", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 19 ({@dice 2d10+8}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one target. Hit: 15 ({@dice 2d6+8}) slashing damage, and the target loses 4 hit points from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 4 hp per round for each bleeding wound it's taken from a mithral dragon's claws." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 15 ft., one target. Hit: 17 ({@dice 2d8+8}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Breath Weapon (Recharge 5—6)", "entries": [ "A mithral dragon can spit a 60-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 42 ({@dice 12d6}) magical slashing damage and lose another 8 hit points from bleeding at the start of their turns for 6 rounds; slashing and bleed damage are halved by a successful DC 18 Dexterity saving throw. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom (Perception) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 ({@dice 2d6+8}) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." ] } ], "page": 133, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Intelligence (spell save DC 18, {@hit 10} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell tongues}" ], "daily": { "5": [ "{@spell dispel magic}", "{@spell enhance ability}" ] } }, { "name": "Spellcasting", "headerEntries": [ "The dragon is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, {@hit 10} to hit with spell attacks). It requires no material components to cast its spells. The dragon has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell acid splash}", "{@spell light}", "{@spell mage hand}", "{@spell prestidigitation}" ] }, "1": { "slots": 4, "spells": [ "{@spell charm person}", "{@spell expeditious retreat}", "{@spell magic missile}", "{@spell unseen servant}" ] }, "2": { "slots": 3, "spells": [ "{@spell blur}", "{@spell hold person}", "{@spell see invisibility}" ] }, "3": { "slots": 3, "spells": [ "{@spell haste}", "{@spell lightning bolt}", "{@spell protection from energy}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Adult%20Mithral%20Dragon.png" }, { "name": "Adult Rime Worm", "size": "L", "type": "elemental", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 105, "formula": "10d10+50" }, "speed": { "walk": 30, "swim": 30, "burrow": { "number": 30, "condition": " (in snow or ice)" } }, "str": 20, "dex": 14, "con": 20, "int": 6, "wis": 14, "cha": 3, "save": { "str": "+8", "con": "+8" }, "immune": [ "cold", "necrotic" ], "senses": "darkvision 200 ft.", "passive": 12, "cr": "6", "trait": [ { "name": "Born of Rime", "entries": [ "A rime worm can breathe air or water with equal ease." ] }, { "name": "Ringed by Ice and Death", "entries": [ "A rime worm is surrounded by an aura of cold, necrotic magic. At the start of the rime worm's turn, enemies within 5 feet take 2 ({@dice 1d4}) cold damage plus 2 ({@dice 1d4}) necrotic damage. If two or more enemies take damage from the aura on a single turn, the rime worm's black ice spray recharges immediately." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The rime worm makes two tendril attacks." ] }, { "name": "Tendril", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 8 ({@dice 1d6+5}) slashing damage. If both tendril attacks hit the same target in a single turn, that target is grappled (escape DC 15). The rime worm can grapple one creature at a time, and it can't use its tendril or devour attacks against a different target while it has a creature grappled." ] }, { "name": "Devour", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 18 ({@dice 2d12+5}) slashing damage. If the target was grappled by the rime worm, it takes an additional 13 ({@dice 2d12}) cold damage." ] }, { "name": "Black Ice Spray (Recharge 5—6)", "entries": [ "The rime worm sprays slivers of ice in a line 30 feet long and 5 feet wide. All creatures in the line take 26 ({@dice 4d12}) necrotic damage and are blinded; a successful DC 15 Constitution saving throw prevents the blindness. A blinded creature repeats the saving throw at the end of its turn, ending the effect on itself with a successful save." ] } ], "page": 327, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Adult%20Rime%20Worm.png" }, { "name": "Adult Sea Dragon", "size": "H", "type": "dragon", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 225, "formula": "18d12+108" }, "speed": { "walk": 40, "fly": 80, "swim": 60 }, "str": 25, "dex": 10, "con": 23, "int": 17, "wis": 15, "cha": 19, "save": { "dex": "+5", "con": "+11", "wis": "+7", "cha": "+9" }, "skill": { "perception": "+12", "stealth": "+5" }, "immune": [ "cold" ], "senses": "blindsight 60 ft., darkvision 120 ft.", "passive": 22, "languages": "Common, Draconic", "cr": "16", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] }, { "name": "Siege Monster", "entries": [ "The dragon deals double damage to objects and structures." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 10 ft., one target. Hit: 18 ({@dice 2d10+7}) piercing damage plus 5 ({@dice 1d10}) cold damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d6+7}) slashing damage." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 15 ft., one target. Hit: 16 ({@dice 2d8+7}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Tidal Breath (Recharge 5—6)", "entries": [ "The dragon exhales a crushing wave of frigid seawater in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw. On a failure, the target takes 33 ({@dice 6d10}) bludgeoning damage and 33 ({@dice 6d10}) cold damage, and is pushed 30 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn't pushed or knocked prone." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom (Perception) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 ({@dice 2d6+7}) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or half its swim speed if in the water." ] } ], "page": 135, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Adult%20Sea%20Dragon.png" }, { "name": "Adult Void Dragon", "size": "H", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 229, "formula": "17d12+119" }, "speed": { "walk": 40, "fly": { "number": 80, "condition": " (hover)" } }, "str": 24, "dex": 10, "con": 25, "int": 16, "wis": 13, "cha": 21, "save": { "dex": "+5", "con": "+12", "wis": "+6", "cha": "+10" }, "skill": { "arcana": "+13", "history": "+13", "perception": "+11", "persuasion": "+10", "stealth": "+5" }, "immune": [ "cold" ], "conditionImmune": [ "charmed", "frightened" ], "senses": "blindsight 60 ft., darkvision 120 ft.", "passive": 21, "languages": "Common, Draconic, Void Speech", "cr": "14", "trait": [ { "name": "Chill of the Void", "entries": [ "Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] }, { "name": "Void Dweller", "entries": [ "Void dragons dwell in the empty expanse between the stars, and do not require air, food, drink, or sleep. When flying between stars the void dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Aura of Madness. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 10 ft., one target. Hit: 18 ({@dice 2d10+7}) piercing damage plus 7 ({@dice 2d6}) cold damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d6+7}) slashing damage plus 3 ({@dice 1d6}) cold damage." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 15 ft., one target. Hit: 16 ({@dice 2d8+7}) bludgeoning damage." ] }, { "name": "Aura of Madness", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature fails the saving throw by 5 or more it is driven insane. An insane creature is frightened permanently, and behaves as if affected by confusion while it is frightened in this way. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Aura of Madness for the next 24 hours." ] }, { "name": "Breath Weapons (Recharge 5—6)", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Gravitic Breath", "entry": "The dragon exhales a 60-foot cube of powerful localized gravity, originating from the dragon. Falling damage in the area increases to 1d10 per 10 feet fallen. When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, must make a DC 20 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively." }, { "type": "item", "name": "Stellar Flare Breath", "entry": "The dragon exhales star fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 31 ({@dice 9d6}) fire damage and 31 ({@dice 9d6}) radiant damage on a failed save, or half as much damage on a successful one." } ] } ] }, { "name": "Teleport", "entries": [ "The dragon magically teleports to any open space within 100 feet." ] } ], "reaction": [ { "name": "Void Twist", "entries": [ "When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 2 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom (Perception) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Void Slip (Costs 2 Actions)", "entries": [ "The dragon twists the fabric of space. Each creature within 15 feet of the dragon must succeed on a DC 18 Dexterity saving throw or take 12 ({@dice 2d6+5}) bludgeoning damage and be knocked prone. The dragon can then teleport to an unoccupied space within 40 feet." ] }, { "name": "Void Cache (Costs 3 Actions)", "entries": [ "The dragon can magically reach into its treasure hoard and retrieve one item. If it is holding an item, it can use this ability to deposit the item into its hoard." ] } ], "page": 139, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Adult%20Void%20Dragon.png" }, { "name": "Adult Wind Dragon", "size": "H", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 237, "formula": "19d12+114" }, "speed": { "walk": 40, "fly": 90 }, "str": 24, "dex": 19, "con": 22, "int": 16, "wis": 15, "cha": 18, "save": { "dex": "+10", "con": "+12", "wis": "+8", "cha": "+10" }, "skill": { "acrobatics": "+10", "intimidation": "+10", "perception": "+14", "stealth": "+10" }, "immune": [ "lightning" ], "conditionImmune": [ "charmed", "exhaustion", "paralyzed" ], "senses": "blindsight 10 ft., darkvision 60 ft.", "passive": 24, "languages": "Common, Draconic, Primordial", "cr": "17", "trait": [ { "name": "Fog Vision", "entries": [ "The dragon sees normally through light or heavy obscurement caused by fog, mist, clouds, or high wind." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ "The dragon has advantage on saving throws against spells and other magical effects." ] }, { "name": "Uncontrollable", "entries": [ "The dragon's movement is never impeded by difficult terrain, and its speed can't be reduced by spells or magical effects. It can't be restrained (per the condition), and it escapes automatically from any nonmagical restraints (such as chains, entanglement, or grappling) by spending 5 feet of movement. Being underwater imposes no penalty on its movement or attacks." ] }, { "name": "Whirling Winds", "entries": [ "Gale-force winds rage around the dragon. Ranged weapon attacks against it are made with disadvantage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The wind dragon can use its Frightful Presence and then makes three attacks: one with its bite, and two with its claws." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 18 ({@dice 2d10+7}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d6+7}) slashing damage." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 15 ft., one target. Hit: 16 ({@dice 2d8+7}) bludgeoning damage." ] }, { "name": "Breath of Gales (Recharge 5—6)", "entries": [ "The dragon exhales a blast of wind in a 60-foot cone. Each creature in that cone takes 27 ({@dice 5d10}) bludgeoning damage and is pushed 25 feet away from the dragon and knocked prone; a successful DC 20 Strength saving throw halves the damage and prevents being pushed (but not being knocked prone). All flames in the cone are extinguished." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom (Perception) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 14 ({@dice 2d6+7}) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." ] } ], "page": 143, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell feather fall}" ], "daily": { "3": [ "{@spell lightning bolt}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Adult%20Wind%20Dragon.png" }, { "name": "Akyishigal, Demon Lord of Cockroaches", "size": "L", "type": { "type": "fiend", "tags": [ "demon" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 138, "formula": "12d10+72" }, "speed": { "walk": 40, "burrow": 20, "climb": 40, "fly": 40 }, "str": 21, "dex": 17, "con": 22, "int": 19, "wis": 14, "cha": 24, "save": { "str": "+9", "dex": "+7", "con": "+10", "wis": "+6", "cha": "+11" }, "skill": { "acrobatics": "+11", "athletics": "+9", "perception": "+6", "stealth": "+11" }, "resist": [ "acid", "fire", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "cold", "lightning", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 120 ft., truesight 60 ft.", "passive": 16, "languages": "Abyssal, Common, Draconic, Elvish, Infernal;", "cr": "12", "trait": [ { "name": "Magic Resistance", "entries": [ "Akyishigal has advantage on saving throws against spells and other magical effects." ] }, { "name": "Summon Demon (1/Day)", "entries": [ "Akyishigal can summon a chasme demon. The chasme appears in an unoccupied space within 60 feet of Akyishigal, acts as an ally of Akyishigal, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ] } ], "action": [ { "name": "Multiattack", "entries": [ "Akyishigal makes four claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 16 ({@dice 2d10+5}) slashing damage." ] }, { "name": "Cloak of Swarms (Recharge 5—6)", "entries": [ "Akyishigal can emit a cloud of flying, stinging insects from his mouth, his eyes, and the tears in his skin. This cloud surrounds him to a depth of 5 feet. When the cloak is active, all attacks against him are made with disadvantage, and Akyishigal can see in all directions (through the insects' eyes). Any living creature that starts its turn within 5 feet of Akyishigal takes 11 ({@dice 2d10}) piercing damage plus 10 ({@dice 3d6}) poison damage, or half as much poison damage with a successful DC 17 Constitution saving throw. If the saving throw fails, the character is also poisoned for 1 hour. The swarm lasts for 5 rounds; it dissipates instantly if Akyishigal takes 30 or more damage from a nonweapon attack that he doesn't have resistance to. While poisoned by the Cloak of Swarms, a character emits a stench of decomposition. All uncontrolled vermin attack that character on sight and in preference to other targets." ] } ], "legendaryActions": 2, "legendary": [ { "name": "Teleport", "entries": [ "Akyishigal may teleport within line of sight." ] }, { "name": "Skitter", "entries": [ "Akyishigal combines an attack with a move up to 20 feet as if using a withdraw action, and is not subject to attacks of opportunity." ] }, { "name": "Spellcasting (Costs 2 Actions)", "entries": [ "Akyishigal casts insect plague from its innate spellcasting ability." ] } ], "page": 82, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "Akyishigal's innate spellcasting ability is Charisma (spell save DC 19, {@hit 11} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect evil and good}", "{@spell magic circle}", "{@spell teleport}" ], "daily": { "1": [ "{@spell contagion} (always filth fever)" ], "3": [ "{@spell dispel magic}", "{@spell insect plague} (6th level)", "{@spell shapechange} (vermin only)" ] } } ], "isNamedCreature": true, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Akyishigal%2C%20Demon%20Lord%20of%20Cockroaches.png" }, { "name": "Al-Aeshma Genie", "size": "L", "type": "elemental", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 172, "formula": "15d10+90" }, "speed": { "walk": 30, "fly": { "number": 90, "condition": " (hover)" } }, "str": 21, "dex": 15, "con": 22, "int": 15, "wis": 16, "cha": 20, "save": { "dex": "+6", "wis": "+7", "cha": "+9" }, "immune": [ "lightning", "thunder" ], "senses": "darkvision 120 ft.", "passive": 13, "languages": "Auran, Common, Ignan", "cr": "9", "trait": [ { "name": "Air Hatred", "entries": [ "The al-Aeshma has advantage on attack rolls against airborne opponents." ] }, { "name": "Bound", "entries": [ "The al-Aeshma must always be anchored to the earth. Even in gaseous form or sandstorm form, part of it must always touch the ground. The al-Aeshma's maximum altitude while flying is 50 ft. If it is not touching, it gains vulnerability to lightning and thunder." ] }, { "name": "Elemental Demise", "entries": [ "When an al-Aeshma dies, its body disintegrates into a swirling spray of coarse sand, leaving behind equipment it was wearing or carrying." ] }, { "name": "Ill Wind", "entries": [ "As a bonus action when in gaseous form, the al-Aeshma can befoul its space with a choking scent. When the al-Aeshma moves through another creature's space in gaseous form, the creature must succeed on a DC 18 Constitution saving throw or be incapacitated until the end of its next turn. Ill Wind lasts until the al-Aeshma leaves gaseous form or chooses to end the ability as a bonus action." ] }, { "name": "Regeneration", "entries": [ "The al-Aeshma regains 10 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of its next turn. The al-Aeshma dies only if it starts its turn at 0 hit points and doesn't regenerate." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The al-Aeshma makes three scimitar attacks." ] }, { "name": "Scimitar", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage, plus 3 ({@dice 1d6}) necrotic damage." ] }, { "name": "Dust Devil", "entries": [ "A 5-foot-radius, 30-foot-tall cylinder of sand magically forms on a point the al-Aeshma can see within 120 feet of it. The dust devil lasts as long as the al-Aeshma maintains concentration (as if a spell). Any creature but the al-Aeshma that enters the dust devil must succeed on a DC 18 Strength saving throw or be restrained by it; any number of creatures may be restrained this way. At the start of a restrained creature's turn, it takes 7 ({@dice 2d6}) slashing damage plus 7 ({@dice 2d6}) necrotic damage. The al-Aeshma can move the dust devil up to 60 feet as an action; restrained creatures move with it. The dust devil ends if the al-Aeshma loses sight of it. A creature can use its action to free a creature restrained by the dust devil, including itself, by making a DC 18 Strength check. If the check succeeds, it moves to the nearest space outside the dust devil." ] } ], "page": 211, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The al-Aeshma's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect evil and good}", "{@spell detect magic}", "{@spell thunderwave}" ], "daily": { "3e": [ "{@spell create food and water|phb|destroy food and water} (as create food and water, but makes food and drink unpalatable)", "{@spell tongues}", "{@spell wind walk}" ], "1e": [ "{@spell creation}", "{@spell gaseous form}", "{@spell insect plague}", "{@spell invisibility}", "{@spell major image}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Al-Aeshma%20Genie.png" }, { "name": "Ala", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 127, "formula": "15d8+60" }, "speed": { "walk": 30, "fly": 40 }, "str": 20, "dex": 16, "con": 18, "int": 10, "wis": 16, "cha": 8, "skill": { "athletics": "+8", "perception": "+9", "stealth": "+6" }, "immune": [ "lightning", "poison", "thunder" ], "senses": "darkvision 60 ft.", "passive": 19, "languages": "Common, Draconic", "cr": "8", "trait": [ { "name": "Flyby", "entries": [ "The ala doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "name": "Poison Flesh", "entries": [ "The ala's poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 ({@dice 3d6}) poison damage." ] }, { "name": "Storm's Strength", "entries": [ "If an electrical storm is raging around an ala and its target, the saving throw against Lightning's Kiss is made with disadvantage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ala makes two claw attacks or one claw and one bite attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 10 ({@dice 1d10+5}) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 ({@dice 3d6}) poison damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) slashing damage." ] }, { "name": "Lightning's Kiss (Recharge 5—6)", "entries": [ "Ranged Weapon Attack: {@hit +6} to hit, range 50 ft., one target. Hit: 28 ({@dice 8d6}) lightning damage, or half damage with a successful DC 16 Dexterity saving throw. Jagged bolts of lightning flash through and around the ala's whirlwind. It can hurl this lightning with a sudden whipping motion of its tail." ] } ], "page": 13, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ala.png" }, { "name": "Alehouse Drake", "size": "T", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ 13 ], "hp": { "average": 65, "formula": "10d4+40" }, "speed": { "walk": 40, "fly": 80 }, "str": 7, "dex": 16, "con": 19, "int": 11, "wis": 12, "cha": 16, "save": { "dex": "+5" }, "skill": { "deception": "+5", "insight": "+3", "persuasion": "+5" }, "conditionImmune": [ "paralyzed", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Draconic", "cr": "1/2", "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 8 ({@dice 2d4+3}) slashing damage." ] }, { "name": "Breath Weapon (Recharge 5—6)", "entries": [ "An alehouse drake can burp a cloud of intoxicating gas in a 15-foot cone. A creature caught in the cloud becomes poisoned for 1 minute and must make a successful DC 14 Constitution saving throw or become stunned for {@dice 1d6} rounds." ] }, { "name": "Discombobulating Touch", "entries": [ "An alehouse drake can make a touch attack that grants its target +3 to Dexterity-based skill checks and melee attacks but also induces confusion as per the spell. This effect lasts for {@dice 1d4} rounds. A successful DC 13 Charisma saving throw negates this effect." ] } ], "page": 148, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The drake's innate casting ability is Charisma (spell save DC 13, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell friends}", "{@spell vicious mockery}" ], "daily": { "3": [ "{@spell confusion}", "{@spell invisibility}" ], "5": [ "{@spell calm emotions}", "{@spell dissonant whispers}", "{@spell ray of sickness}", "{@spell tasha's hideous laughter}" ] } }, { "name": "Forgetful Spellcasting", "headerEntries": [ "When an alehouse drake targets a creature with a mind-affecting spell, the creature must succeed on a DC 15 Wisdom save or immediately forget the source of the spell." ] } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Alehouse%20Drake.png" }, { "name": "Algorith", "size": "M", "type": "construct", "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 136, "formula": "16d8+64" }, "speed": { "walk": 40, "fly": 40 }, "str": 21, "dex": 14, "con": 19, "int": 13, "wis": 16, "cha": 18, "save": { "dex": "+6", "con": "+8", "wis": "+7", "cha": "+8" }, "skill": { "athletics": "+9", "insight": "+7", "investigation": "+5", "perception": "+7" }, "resist": [ "acid", "cold", "lightning" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 17, "languages": "Common, Celestial, Draconic, Infernal", "cr": "10", "trait": [ { "name": "Immutable Form", "entries": [ "The algorith is immune to any spell or effect that would alter its form." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The algorith makes two logic razor attacks." ] }, { "name": "Logic Razor", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 31 ({@dice 4d12+5}) force damage." ] }, { "name": "Cone of Negation (Recharge 5—6)", "entries": [ "An algorith can project a cone of null energy. Targets inside the 30 foot cone take 42 ({@dice 12d6}) force damage and suffer the effect of a dispel magic spell. A successful DC 16 Dexterity saving throw reduces the damage to half and negates the dispel magic effect on that target." ] }, { "name": "Reality Bomb (5/Day)", "entries": [ "The algorith can summon forth a tiny rune of law and throw it as a weapon. Any creature within 30 feet of the square where the reality bomb lands takes 21 ({@dice 6d6}) force damage and is stunned until the start of the algorith's next turn. A target that makes a successful DC 16 Dexterity saving throw takes half damage and isn't stunned." ] } ], "page": 14, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The algorith's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell aid}", "{@spell blur}", "{@spell detect magic}", "{@spell dimension door}" ], "daily": { "1": [ "{@spell commune} (5 questions)", "{@spell wall of force}" ], "5": [ "{@spell dispel magic}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Algorith.png" }, { "name": "Alquam, Demon Lord of Night", "size": "H", "type": { "type": "fiend", "tags": [ "demon" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 350, "formula": "28d12+168" }, "speed": { "walk": 20, "fly": 100 }, "str": 14, "dex": 19, "con": 23, "int": 16, "wis": 20, "cha": 16, "save": { "dex": "+11", "con": "+13", "wis": "+12" }, "skill": { "deception": "+10", "perception": "+12", "stealth": "+11" }, "resist": [ "fire", "lightning" ], "immune": [ "cold", "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "senses": "truesight 120 ft.", "passive": 22, "languages": "all, telepathy 120 ft.", "cr": "21", "trait": [ { "name": "Born of Darkness", "entries": [ "Alquam can take the Hide action as a bonus action on each turn while it is in dim light or darkness, even if it is being observed." ] }, { "name": "Keen Senses", "entries": [ "Alquam has advantage on Wisdom (Perception) checks that rely on sight." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If Alquam fails a saving throw, it can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ "Alquam has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "Alquam's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "Alquam makes one bite attack, one wing attack, and one talons attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 26 ({@dice 4d10+4}) piercing damage." ] }, { "name": "Wing", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 15 ft., one target. Hit: 17 ({@dice 3d8+4}) bludgeoning damage and the target must succeed on a DC 17 Strength saving throw or be knocked prone." ] }, { "name": "Talons", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 10 ft., one target. Hit: 14 ({@dice 3d6+4}) slashing damage and the target is grappled and restrained (escape DC 17). Alquam can grapple one creature at a time if it is on the ground or two if it is flying.", "Talons grappling a creature can't attack any other creature." ] } ], "legendaryGroup": "Alquam", "legendary": [ { "name": "Attack", "entries": [ "Alquam makes one attack." ] }, { "name": "Move", "entries": [ "Alquam flies half its speed without provoking opportunity attacks." ] }, { "name": "Shroud (2 actions)", "entries": [ "Alquam radiates magical darkness in a 30-foot radius. The darkness lasts until the start of Alquam's next turn." ] } ], "page": 84, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "Alquam's innate spellcasting ability is Charisma (save DC 18). It can innately cast the following spells without material components." ], "will": [ "{@spell darkness}", "{@spell silence}" ], "daily": { "1": [ "{@spell circle of death}" ], "3e": [ "{@spell fear}", "{@spell invisibility}", "{@spell teleport}" ] } } ], "isNamedCreature": true, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Alquam%2C%20Demon%20Lord%20of%20Night.png" }, { "name": "Alseid", "size": "M", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 14, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 49, "formula": "9d8+9" }, "speed": { "walk": 40 }, "str": 13, "dex": 17, "con": 12, "int": 8, "wis": 16, "cha": 8, "skill": { "nature": "+3", "perception": "+5", "stealth": "+5", "survival": "+5" }, "senses": "darkvision 60 ft.", "passive": 15, "languages": "Common, Elvish, Sylvan", "cr": "1/2", "trait": [ { "name": "Woodfriend", "entries": [ "When in a forest, alseid leave no tracks and automatically discern true north." ] } ], "action": [ { "name": "Spear", "entries": [ "Melee or Ranged Weapon Attack: {@hit +3} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 ({@dice 1d6+1}) piercing damage, or 5 ({@dice 1d8+1}) piercing damage if used with two hands to make a melee attack." ] }, { "name": "Shortbow", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 80/320 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] } ], "page": 15, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Alseid.png" }, { "name": "Alseid Grovekeeper", "size": "M", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 15, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 71, "formula": "13d8+13" }, "speed": { "walk": 40 }, "str": 13, "dex": 17, "con": 12, "int": 8, "wis": 16, "cha": 8, "skill": { "nature": "+3", "perception": "+5", "stealth": "+5", "survival": "+5" }, "senses": "darkvision 60 ft.", "passive": 15, "languages": "Common, Elvish, Sylvan", "cr": "3", "trait": [ { "name": "Woodfriend", "entries": [ "When in a forest, alseid leave no tracks and automatically discern true north." ] } ], "action": [ { "name": "Quarterstaff", "entries": [ "Melee Weapon Attack: {@hit +3} to hit (+5 with shillelagh), reach 5 ft., one creature. Hit: 4 ({@dice 1d6+1}) bludgeoning damage or 5 ({@dice 1d8+1}) bludgeoning damage if used in two hands, or 7 ({@dice 1d8+3}) bludgeoning damage with shillelagh." ] }, { "name": "Shortbow", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 80/320 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] } ], "page": 15, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The grovekeeper is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, {@hit 5} to hit with spell attacks). It has the following druid spells prepared:" ], "spells": { "0": { "spells": [ "{@spell druidcraft}", "{@spell guidance}", "{@spell produce flame}", "{@spell shillelagh}" ] }, "1": { "slots": 4, "spells": [ "{@spell animal friendship}", "{@spell cure wounds}", "{@spell faerie fire}" ] }, "2": { "slots": 3, "spells": [ "{@spell animal messenger}", "{@spell heat metal}", "{@spell lesser restoration}" ] }, "3": { "slots": 2, "spells": [ "{@spell call lightning}", "{@spell dispel magic}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Alseid%20Grovekeeper.png" }, { "name": "Amphiptere", "size": "M", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 60, "formula": "8d8+24" }, "speed": { "walk": 20, "climb": 20, "fly": 60, "swim": 20 }, "str": 11, "dex": 18, "con": 17, "int": 2, "wis": 16, "cha": 6, "skill": { "perception": "+5" }, "senses": "blindsight 10 ft.", "passive": 15, "cr": "3", "trait": [ { "name": "Flyby", "entries": [ "The amphiptere doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "name": "Swarming", "entries": [ "Up to two amphipteres can share the same space at the same time. The amphiptere has advantage on melee attack rolls if it is sharing its space with another amphiptere that isn't incapacitated." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The amphiptere makes one bite attack and one stinger attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one creature. Hit: 7 ({@dice 1d6+4}) piercing damage." ] }, { "name": "Stinger", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one creature. Hit: 7 ({@dice 1d6+4}) piercing damage plus 10 ({@dice 3d6}) poison damage, and the target must make a successful DC 13 Constitution saving throw or be poisoned for 1 hour." ] } ], "page": 16, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Amphiptere.png" }, { "name": "Ancient Flame Dragon", "size": "G", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 22, "from": [ "natural armor" ] } ], "hp": { "average": 481, "formula": "26d20+208" }, "speed": { "walk": 40, "climb": 40, "fly": 80 }, "str": 23, "dex": 14, "con": 27, "int": 19, "wis": 16, "cha": 22, "save": { "dex": "+9", "con": "+15", "wis": "+10", "cha": "+13" }, "skill": { "deception": "+13", "insight": "+10", "perception": "+17", "persuasion": "+13", "stealth": "+9" }, "immune": [ "fire" ], "senses": "blindsight 60 ft., darkvision 120 ft.", "passive": 27, "languages": "Common, Draconic, Giant, Ignan, Infernal, Orc", "cr": "24", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] }, { "name": "Fire Incarnate", "entries": [ "All fire damage dealt by the dragon ignores fire resistance but not fire immunity." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 15 ft., one target. Hit: 17 ({@dice 2d10+6}) piercing damage plus 14 ({@dice 4d6}) fire damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 13 ({@dice 2d6+6}) slashing damage." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 20 ft., one target. Hit: 15 ({@dice 2d8+6}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Fire Breath (Recharge 5—6)", "entries": [ "The dragon exhales fire in a 90-foot cone. Each creature in that area takes 91 ({@dice 26d6}) fire damage, or half damage with a successful DC 23 Dexterity saving throw. Each creature in that area must also succeed on a DC 21 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest living creature or smash some object smaller than itself if no creature can be reached with a single move. A rampaging creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Shifting Flames", "entries": [ "The dragon magically polymorphs into a creature that has immunity to fire damage and a size and challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] } ], "legendaryGroup": "Flame Dragon", "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom (Perception) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 ({@dice 2d6+6}) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." ] } ], "page": 128, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ancient%20Flame%20Dragon.png" }, { "name": "Ancient Mithral Dragon", "size": "G", "type": "dragon", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 297, "formula": "17d20+119" }, "speed": { "walk": 40, "fly": 80 }, "str": 29, "dex": 16, "con": 25, "int": 24, "wis": 25, "cha": 24, "save": { "dex": "+9", "con": "+13", "int": "+13", "wis": "+13", "cha": "+13" }, "skill": { "athletics": "+15", "history": "+13", "insight": "+13", "intimidation": "+13", "perception": "+13", "persuasion": "+13" }, "immune": [ "acid", "thunder" ], "conditionImmune": [ "charmed" ], "senses": "blindsight 60 ft., darkvision 120 ft.", "passive": 23, "languages": "Celestial, Common, Draconic, Primordial", "cr": "18", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] }, { "name": "Mithral Shards", "entries": [ "Ancient mithral dragons can choose to retain the mithral shards of their breath weapon as a hazardous zone of spikes. Treat as a spike growth zone that does {@dice 2d8} magical slashing damage for every 5 feet travelled." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +15} to hit, reach 15 ft., one target. Hit: 22 ({@dice 2d12+9}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +15} to hit, reach 10 ft., one target. Hit: 18 ({@dice 2d8+9}) slashing damage, and the target loses 5 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 5 hp per round for each bleeding wound it's taken from a mithral dragon's claws." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +15} to hit, reach 20 ft., one target. Hit: 20 ({@dice 2d10+9}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Breath Weapon (Recharge 5—6)", "entries": [ "A mithral dragon can spit a 60-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 59 ({@dice 17d6}) magical slashing damage and lose another 10 hit points from bleeding at the start of their turns for 6 rounds; slashing and bleed damage is halved by a successful DC 21 Dexterity saving throw. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom (Perception) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 18 ({@dice 2d8+9}) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." ] } ], "page": 132, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Intelligence (spell save DC 21). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell tongues}" ], "daily": { "5": [ "{@spell counterspell}", "{@spell dispel magic}", "{@spell enhance ability}" ] } }, { "name": "Spellcasting", "headerEntries": [ "The dragon is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 21, {@hit 13} to hit with spell attacks). It requires no material components to cast its spells. The dragon has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell acid splash}", "{@spell light}", "{@spell mage hand}", "{@spell minor illusion}", "{@spell prestidigitation}" ] }, "1": { "slots": 4, "spells": [ "{@spell charm person}", "{@spell expeditious retreat}", "{@spell magic missile}", "{@spell unseen servant}" ] }, "2": { "slots": 3, "spells": [ "{@spell blur}", "{@spell hold person}", "{@spell see invisibility}" ] }, "3": { "slots": 3, "spells": [ "{@spell haste}", "{@spell lightning bolt}", "{@spell protection from energy}" ] }, "4": { "slots": 3, "spells": [ "{@spell dimension door}", "{@spell stoneskin}", "{@spell wall of fire}" ] }, "5": { "slots": 2, "spells": [ "{@spell polymorph}", "{@spell teleportation circle}" ] }, "6": { "slots": 1, "spells": [ "{@spell guards and wards}" ] }, "7": { "slots": 1, "spells": [ "{@spell forcecage}" ] }, "8": { "slots": 1, "spells": [ "{@spell antimagic field}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ancient%20Mithral%20Dragon.png" }, { "name": "Ancient Sea Dragon", "size": "G", "type": "dragon", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 22, "from": [ "natural armor" ] } ], "hp": { "average": 481, "formula": "26d20+208" }, "speed": { "walk": 40, "fly": 80, "swim": 80 }, "str": 29, "dex": 10, "con": 27, "int": 19, "wis": 17, "cha": 21, "save": { "dex": "+7", "con": "+15", "wis": "+10", "cha": "+12" }, "skill": { "perception": "+17", "stealth": "+7" }, "immune": [ "cold" ], "senses": "blindsight 60 ft., darkvision 120 ft.", "passive": 27, "languages": "Common, Draconic, Infernal, Primordial", "cr": "22", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] }, { "name": "Siege Monster", "entries": [ "The dragon deals double damage to objects and structures." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +16} to hit, reach 15 ft., one target. Hit: 20 ({@dice 2d10+9}) piercing damage plus 11 ({@dice 2d10}) cold damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +16} to hit, reach 10 ft., one target. Hit: 16 ({@dice 2d6+9}) slashing damage." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +16} to hit, reach 20 ft., one target. Hit: 18 ({@dice 2d8+9}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Tidal Breath (Recharge 5—6)", "entries": [ "The dragon exhales a crushing wave of frigid seawater in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw. On a failure, the target takes 44 ({@dice 8d10}) bludgeoning damage and 44 ({@dice 8d10}) cold damage, and is pushed 30 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn't pushed or knocked prone." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom (Perception) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 ({@dice 2d6+9}) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or swim speed if in the water." ] } ], "page": 135, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ancient%20Sea%20Dragon.png" }, { "name": "Ancient Titan", "size": "G", "type": { "type": "celestial", "tags": [ "titan" ] }, "source": "ToB 3pp", "alignment": [ "N", "G" ], "ac": [ { "ac": 15, "from": [ "{@item breastplate|phb}" ] } ], "hp": { "average": 198, "formula": "12d20+72" }, "speed": { "walk": 50 }, "str": 27, "dex": 13, "con": 22, "int": 16, "wis": 16, "cha": 20, "save": { "con": "+10", "wis": "+7", "cha": "+9" }, "skill": { "athletics": "+14", "intimidation": "+9", "perception": "+7" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "senses": "darkvision 120 ft.", "passive": 17, "languages": "Common, Giant, Primordial, Titan, telepathy 120 ft.", "cr": "12", "trait": [ { "name": "Magic Resistance", "entries": [ "The ancient titan has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ancient titan makes two greatsword attacks or two longbow attacks." ] }, { "name": "Greatsword", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 10 ft., one target. Hit: 38 ({@dice 8d6+8}) slashing damage." ] }, { "name": "Longbow", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 150/640 ft., one target. Hit: 19 ({@dice 4d8+1}) piercing damage." ] }, { "name": "Eldritch Singularity (Recharge 5—6)", "entries": [ "The ancient titan opens a momentary rupture in the eldritch source that fuels its words of power. This rupture appears at a spot designated by the titan within 100 feet. Any creature within 60 feet of the spot must make a DC 17 Constitution saving throw. On a failure, the creature takes 28 ({@dice 8d6}) force damage, falls prone, and is pulled {@dice 1d6} x 10 feet toward the eldritch singularity, taking an additional 3 ({@dice 1d6}) bludgeoning damage per 10 feet they were dragged. If the saving throw succeeds, the target takes half as much force damage and isn't knocked prone or pulled. The spot where the rupture occurs becomes the center of a 60-foot-radius antimagic field until the end of the ancient titan's next turn. The titan's spells are not affected by this antimagic field." ] } ], "page": 380, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The ancient titan's spellcasting ability is Charisma (spell save DC 17). The ancient titan can innately cast the following spells, requiring no material components:" ], "daily": { "1": [ "{@spell power word kill}" ], "3": [ "{@spell power word stun}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ancient%20Titan.png" }, { "name": "Ancient Void Dragon", "size": "G", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 22, "from": [ "natural armor" ] } ], "hp": { "average": 448, "formula": "23d20+207" }, "speed": { "walk": 40, "fly": { "number": 80, "condition": " (hover)" } }, "str": 28, "dex": 10, "con": 29, "int": 18, "wis": 15, "cha": 23, "save": { "dex": "+7", "con": "+16", "wis": "+9", "cha": "+13" }, "skill": { "arcana": "+18", "history": "+18", "perception": "+16", "persuasion": "+13", "stealth": "+7" }, "immune": [ "cold" ], "conditionImmune": [ "charmed", "frightened" ], "senses": "blindsight 60 ft., darkvision 120 ft.", "passive": 26, "languages": "Celestial, Common, Draconic, Infernal, Primordial, Void Speech", "cr": "24", "trait": [ { "name": "Chill of the Void", "entries": [ "Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity." ] }, { "name": "Collapsing Star", "entries": [ "When the void dragon is killed it explodes in a swath of celestial destruction. Each creature and object within 1 mile of the dragon take 55 ({@dice 10d10}) bludgeoning damage, 55 ({@dice 10d10}) cold damage, and 55 ({@dice 10d10}) psychic damage. Each damage type can be reduced by half with a successful DC 21 saving throw: Dexterity vs. bludgeoning, Constitution vs. cold, and Wisdom vs. psychic. Additionally, a creature that fails two or three of the saving throws is affected by a plane shift spell and sent to a random plane. If it is sent to the plane it currently occupies, it appears {@dice 5d100} miles away in a random direction." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] }, { "name": "Void Dweller", "entries": [ "Void dragons dwell in the empty expanse between the stars, and do not require air, food, drink, or sleep. When flying between stars the void dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Aura of Madness. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +16} to hit, reach 15 ft., one target. Hit: 20 ({@dice 2d10+9}) piercing damage plus 14 ({@dice 4d6}) cold damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +16} to hit, reach 10 ft., one target. Hit: 16 ({@dice 2d6+9}) slashing damage plus 7 ({@dice 2d6}) cold damage." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +16} to hit, reach 20 ft., one target. Hit: 18 ({@dice 2d8+9}) bludgeoning damage." ] }, { "name": "Aura of Madness", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature fails the saving throw by 5 or more it is driven insane. An insane creature is frightened permanently, and behaves as if affected by confusion while it is frightened in this way. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Aura of Madness for the next 24 hours." ] }, { "name": "Breath Weapons (Recharge 5—6)", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Gravitic Breath", "entry": "The dragon exhales a 90-foot cube of powerful localized gravity, originating from the dragon. Falling damage in the area increases to 1d10 per 10 feet fallen. When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, it must make a DC 24 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively." }, { "type": "item", "name": "Stellar Flare Breath", "entry": "The dragon exhales star fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 45 ({@dice 13d6}) fire damage and 45 ({@dice 13d6}) radiant damage on a failed save, or half as much damage on a successful one." } ] } ] }, { "name": "Teleport", "entries": [ "The dragon magically teleports to any open space within 100 feet." ] } ], "reaction": [ { "name": "Void Twist", "entries": [ "When the dragon is hit by a ranged attack, it can create a small rift in space to increase its AC by 2 against that attack. If the attack misses because of this increase, the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom (Perception) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Void Slip (Costs 2 Actions)", "entries": [ "The dragon twists the fabric of space. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 ({@dice 2d6+6}) bludgeoning damage and be knocked prone. The dragon can then teleport to an unoccupied space within 40 feet." ] }, { "name": "Void Cache (Costs 3 Actions)", "entries": [ "The dragon can magically reach into its treasure hoard and retrieve one item. If the dragon is holding an item, it can use this ability to deposit the item into its hoard." ] } ], "page": 138, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ancient%20Void%20Dragon.png" }, { "name": "Ancient Wind Dragon", "size": "G", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 425, "formula": "23d20+184" }, "speed": { "walk": 40, "fly": 120 }, "str": 28, "dex": 19, "con": 26, "int": 18, "wis": 17, "cha": 20, "save": { "dex": "+11", "con": "+15", "wis": "+10", "cha": "+12" }, "skill": { "acrobatics": "+11", "arcana": "+11", "intimidation": "+12", "perception": "+17", "stealth": "+11" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "lightning" ], "conditionImmune": [ "charmed", "exhaustion", "paralyzed" ], "senses": "blindsight 10 ft., darkvision 60 ft.", "passive": 27, "languages": "Common, Draconic, Dwarvish, Elvish, Primordial", "cr": "22", "trait": [ { "name": "Fog Vision", "entries": [ "The dragon sees normally through light or heavy obscurement caused by fog, mist, clouds, or high wind." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ "The dragon has advantage on saving throws against spells and other magical effects." ] }, { "name": "Uncontrollable", "entries": [ "The dragon's movement is never impeded by difficult terrain, and its speed can't be reduced by spells or magical effects. It can't be restrained (per the condition), and it escapes automatically from any nonmagical restraints (such as chains, entanglement, or grappling) by spending 5 feet of movement. Being underwater imposes no penalty on its movement or attacks." ] }, { "name": "Whirling Winds", "entries": [ "Gale-force winds rage around the dragon, making it immune to ranged weapon attacks except for those from siege weapons." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The wind dragon can use its Frightful Presence and then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +16} to hit, reach 15 ft., one target. Hit: 22 ({@dice 2d12+9}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +16} to hit, reach 10 ft., one target. Hit: 18 ({@dice 2d8+9}) slashing damage." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +16} to hit, reach 20 ft., one target. Hit: 20 ({@dice 2d10+9}) bludgeoning damage." ] }, { "name": "Breath of Gales (Recharge 5—6)", "entries": [ "The dragon exhales a blast of wind in a 90-foot cone. Each creature in that cone takes 55 ({@dice 10d10}) bludgeoning damage and is pushed 50 feet away from the dragon and knocked prone; a successful DC 23 Strength saving throw halves the damage and prevents being pushed (but not being knocked prone). All flames in the cone are extinguished." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom (Perception) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 20 ({@dice 2d10+9}) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." ] } ], "page": 142, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Charisma (spell save DC 20). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell feather fall}" ], "daily": { "5e": [ "{@spell lightning bolt}", "{@spell ice storm}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ancient%20Wind%20Dragon.png" }, { "name": "Andrenjinyi", "size": "G", "type": "celestial", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 228, "formula": "13d20+91" }, "speed": { "walk": 60, "burrow": 20, "climb": 20, "swim": 60 }, "str": 30, "dex": 17, "con": 25, "int": 10, "wis": 18, "cha": 23, "save": { "con": "+12", "wis": "+9", "cha": "+11" }, "skill": { "arcana": "+5", "perception": "+9", "religion": "+5" }, "resist": [ "acid", "cold", "fire", "lightning" ], "immune": [ "psychic" ], "senses": "darkvision 60 ft., tremorsense 120 ft.", "passive": 19, "languages": "Common, Celestial, Giant, Sylvan", "cr": "15", "trait": [ { "name": "Amphibious", "entries": [ "The andrenjinyi can breathe air and water." ] }, { "name": "Magic Resistance", "entries": [ "The andrenjinyi has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The andrenjinyi's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The andrenjinyi makes two attacks, one with its bite and one with its constriction. If both attacks hit the same target, then the target is Swallowed Whole." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +15} to hit, reach 20 ft., one target. Hit: 36 ({@dice 4d12+10}) piercing damage." ] }, { "name": "Constrict", "entries": [ "Melee Weapon Attack: {@hit +15} to hit, reach 5 ft., one target. Hit: 36 ({@dice 4d12+10}) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends the target is restrained, and the andrenjinyi can't constrict another target." ] }, { "name": "Rainbow Arch", "entries": [ "The andrenjinyi can instantaneously teleport between sources of fresh water within 1 mile as an action. It can't move normally or take any other action on the turn when it uses this power. When this power is activated, a rainbow manifests between the origin and destination, lasting for 1 minute." ] }, { "name": "Swallow Whole", "entries": [ "If the bite and constrict attacks hit the same target in one turn, the creature is swallowed whole. The target is blinded and restrained, and has total cover against attacks and other effects outside the andrenjinyi. The target takes no damage inside the andrenjinyi. The andrenjinyi can have three Medium-sized creatures or four Small-sized creatures swallowed at a time. If the andrenjinyi takes 20 damage or more in a single turn from a swallowed creature, the andrenjinyi must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 5 feet of the andrenjinyi. If the andrenjinyi is slain, a swallowed creature is no longer restrained by it and can escape from the andrenjinyi by using 15 feet of movement, exiting prone. The andrenjinyi can regurgitate swallowed creatures as a free action." ] }, { "name": "Transmuting Gullet", "entries": [ "When a creature is swallowed by an andrenjinyi, it must make a successful DC 19 Wisdom saving throw each round at the end of its turn or be affected by true polymorph into a new form chosen by the andrenjinyi. The effect is permanent until dispelled or ended with a wish or comparable magic." ] } ], "page": 17, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The andrenjinyi's spellcasting ability is Charisma (spell save DC 19, {@hit 11} to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:" ], "will": [ "{@spell create food and water}", "{@spell speak with animals}", "{@spell stone shape}" ], "daily": { "3e": [ "{@spell control weather}", "{@spell dispel magic}", "{@spell reincarnate}" ], "1e": [ "{@spell blight}", "{@spell commune with nature}", "{@spell contagion}", "{@spell flesh to stone}", "{@spell plant growth}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Andrenjinyi.png" }, { "name": "Angatra", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 85, "formula": "10d8+40" }, "speed": { "walk": 50 }, "str": 14, "dex": 20, "con": 18, "int": 8, "wis": 12, "cha": 15, "skill": { "perception": "+4", "stealth": "+8" }, "resist": [ "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 14, "languages": "all languages it knew in life", "cr": "6", "trait": [ { "name": "Agonizing Gaze", "entries": [ "When a creature that can see the angatra's eyes starts its turn within 30 feet of the angatra, it must make a DC 13 Charisma saving throw if the angatra isn't incapacitated and can see the creature. On a failed saving throw, the creature has its pain threshold lowered, so that it becomes vulnerable to all damage types until the end of its next turn. Unless it's surprised, a creature can avoid the saving throw by averting its eyes at the start of its turn. A creature that averts its eyes can't see the angatra for one full round, when it chooses anew whether to avert its eyes again. If the creature looks at the angatra in the meantime, it must immediately make the save." ] }, { "name": "Ancestral Wrath", "entries": [ "The angatra immediately recognizes any individual that is descended from its tribe. It has advantage on attack rolls against such creatures, and those creatures have disadvantage on saving throws against the angatra's traits and attacks." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The angatra makes two attacks with its claws." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature. Hit: 10 ({@dice 2d4+5}) piercing damage, and the creature must succeed on a DC 15 Constitution saving throw or be paralyzed by pain until the end of its next turn." ] } ], "page": 19, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Angatra.png" }, { "name": "Angler Worm", "size": "H", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 133, "formula": "14d12+42" }, "speed": { "walk": 20, "climb": 20 }, "str": 14, "dex": 5, "con": 16, "int": 3, "wis": 14, "cha": 1, "conditionImmune": [ "blinded", "charmed", "deafened", "poisoned", "prone" ], "senses": "tremorsense 60 ft.", "passive": 12, "cr": "4", "trait": [ { "name": "Spider Climb", "entries": [ "The worm can climb difficult surfaces, including upside down on ceilings and along its snare lines, without needing an ability check. The angler worm is never restrained by its own or other angler worms' snare lines." ] }, { "name": "Keen Touch", "entries": [ "The angler worm has advantage on Wisdom (Perception) checks that rely on vibrations." ] }, { "name": "Transparent Trap", "entries": [ "A successful DC 12 Wisdom (Perception) check must be made to spot angler worm snare lines, and the check is always made with disadvantage unless the searcher has some means of overcoming the snares' invisibility. A creature that enters a space containing angler worm snare lines must make a successful DC 12 Dexterity saving throw or be restrained by the sticky snares (escape DC 14). This saving throw is made with disadvantage if the creature was unaware of the snare lines' presence." ] } ], "action": [ { "name": "Multiattack", "entries": [ "An angler worm makes one bite attack. It also makes one coils attack against every enemy creature restrained by its threads and within reach of its coils—once it has coiled around one creature it stops coil attacks against others." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one creature. Hit: 9 ({@dice 2d6+2}) piercing damage plus 3 ({@dice 1d6}) acid damage." ] }, { "name": "Coils", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 10 ft., one creature. Hit: 13 ({@dice 3d8}) acid damage, and the target creature must make a successful DC 12 Dexterity saving throw or be pulled adjacent to the angler worm (if it wasn't already) and grappled in the angler worm's coils (escape DC 12). While grappled this way, the creature is restrained by the angler worm (but not by its snare lines), it can't breathe, and it takes 22 ({@dice 5d8}) acid damage at the start of each of the angler worm's turns. A creature that escapes from the angler worm's coils may need to make an immediate DC 12 Dexterity saving throw to avoid being restrained again, if it escapes into a space occupied by more snare lines." ] }, { "name": "Ethereal Lure (Recharge 4—6)", "entries": [ "The angler worm selects a spot within 20 feet of itself; that spot glows with a faint, blue light until the start of the worm's next turn. All other creatures that can see the light at the start of their turn must make a successful DC 12 Wisdom saving throw or be charmed until the start of their next turn. A creature charmed this way must Dash toward the light by the most direct route, automatically fails saving throws against being restrained by snare lines, and treats the angler worm as invisible." ] } ], "page": 22, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Angler%20Worm.png" }, { "name": "Anubian", "size": "M", "type": "elemental", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ 13 ], "hp": { "average": 44, "formula": "8d8+8" }, "speed": { "walk": 30 }, "str": 12, "dex": 16, "con": 12, "int": 10, "wis": 12, "cha": 10, "skill": { "stealth": "+5 (+7 in sand terrain)" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "senses": "darkvision 60 ft., tremorsense 30 ft.", "passive": 11, "languages": "Primordial", "cr": "2", "trait": [ { "name": "Sand Step", "entries": [ "Instead of moving, the anubian's humanoid form collapses into loose sand and immediately reforms at another unoccupied space within 10 feet. This movement doesn't provoke opportunity attacks. After using this trait in sand terrain, the anubian can take a Hide action even if under direct observation. Anubians can sand step under doors or through similar obstacles, provided there's a gap large enough for sand to sift through." ] }, { "name": "Vulnerability to Water", "entries": [ "For every 5 feet the anubian moves while touching water or for every gallon of water splashed on it, it takes 2 ({@dice 1d4}) cold damage. An anubian completely immersed in water takes 10 ({@dice 4d4}) cold damage at the start of its turn." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The anubian makes two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) slashing damage." ] }, { "name": "Haboob (1/Day)", "entries": [ "The anubian creates a sandstorm that fills a 5-foot-radius, 30-foot-tall cylinder centered on itself. The area is heavily obscured, and each creature other than an anubian that enters the sandstorm or ends its turn there must make a successful DC 13 Strength saving throw or be restrained by it. Also, each creature other than an anubian that ends its turn inside the sandstorm takes 3 ({@dice 1d6}) slashing damage. The anubian can maintain the haboob for up to 10 minutes as if concentrating on a spell. While maintaining the haboob, the anubian's speed is reduced to 5 feet and it can't sand step. Creatures restrained by the sandstorm move with the anubian. A creature can free itself or an adjacent creature from the sandstorm by using its action and making a DC 13 Strength check. A successful check ends the restraint on the target creature." ] } ], "page": 24, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Anubian.png" }, { "name": "Apau Perape", "size": "L", "type": { "type": "fiend", "tags": [ "demon" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 95, "formula": "10d10+40" }, "speed": { "walk": 30, "climb": 30 }, "str": 21, "dex": 18, "con": 19, "int": 10, "wis": 12, "cha": 15, "save": { "dex": "+7", "con": "+7", "wis": "+4" }, "skill": { "intimidation": "+5", "perception": "+4", "stealth": "+7" }, "resist": [ "fire", "lightning", "poison", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "frightened", "poisoned" ], "vulnerable": [ "cold" ], "senses": "darkvision 120 ft.", "passive": 14, "languages": "Ape, Infernal, telepathy 120 ft.", "cr": "6", "trait": [ { "name": "Diseased Ichor", "entries": [ "Every time the apau perape takes piercing or slashing damage, a spray of caustic blood spurts from the wound toward the attacker. This spray forms a line 10 feet long and 5 feet wide. The first creature in the line must make a successful DC 15 Constitution saving throw against disease or be infected by Mechuiti's Ichor disease. The creature is poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the Constitution saving throw or reduce its hit point maximum by 5 ({@dice 2d4}). The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." ] }, { "name": "Magic Resistance", "entries": [ "The apau perape has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The apau perape makes one bite attack and two claw attacks. Bite. Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature. Hit: 12 ({@dice 2d6+5}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) slashing damage." ] } ], "page": 75, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The apau perape is an innate spellcaster. Its spellcasting ability is Charisma (spell save DC 13). The apau perape can innately cast the following spells, requiring no material components:" ], "daily": { "1e": [ "{@spell fear}", "{@spell wall of fire}" ] } } ], "variant": [ { "type": "variant", "name": "Summon Demon (1/Day)", "entries": [ "The apau perape chooses what to summon and attempts a magical summoning. The apau perape has a 50 percent chance of summoning one apau perape or one giant ape." ] } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Apau%20Perape.png" }, { "name": "Arch-Devil Arbeyach, Prince of Swarms", "size": "L", "type": { "type": "fiend", "tags": [ "devil" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 275, "formula": "22d10+154" }, "speed": { "walk": 40, "burrow": 20, "climb": 40, "fly": { "number": 80, "condition": " (hover)" } }, "str": 22, "dex": 20, "con": 25, "int": 19, "wis": 21, "cha": 25, "save": { "dex": "+12", "con": "+14", "wis": "+12", "cha": "+14" }, "skill": { "deception": "+14", "insight": "+12", "perception": "+12", "stealth": "+12" }, "resist": [ "acid", "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "charmed", "frightened", "poisoned", "stunned" ], "senses": "truesight 120 ft.", "passive": 22, "languages": "Celestial, Common, Draconic, Infernal, telepathy", "cr": "21", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If Arbeyach fails a saving throw, it can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ "Arbeyach has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "Arbeyach's weapon attacks are magical." ] }, { "name": "Fear Aura", "entries": [ "Any creature hostile to Arbeyach that starts its turn within 20 feet of it must make a DC 22 Wisdom saving throw, unless Arbeyach is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Arbeyach's Fear Aura for the next 24 hours." ] }, { "name": "Aura of Virulence", "entries": [ "Creatures that would normally be resistant or immune to poison damage or the poisoned condition lose their resistance or immunity while within 120 feet of Arbeyach. All other creatures within 120 feet of Arbeyach have disadvantage on saving throws against effects that cause poison damage or the poisoned condition." ] }, { "name": "Swarm Prince", "entries": [ "Arbeyach can communicate with spawns of Arbeyach and all vermin and insects, including swarms and giant varieties, within 120 feet via pheromone transmission. In a hive, this range extends to cover the entire hive. This is a silent and instantaneous mode of communication that only Arbeyach, spawn of Arbeyach, insects, and vermin can understand. All these creatures follow Arbeyach's orders and will never harm the devil." ] } ], "action": [ { "name": "Multiattack", "entries": [ "Arbeyach makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one target. Hit: 15 ({@dice 2d8+6}) piercing damage plus 9 ({@dice 2d8}) poison damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or be cursed with Arbeyach rot. The cursed target is poisoned, can't regain hit points, its hit point maximum decreases by 13 ({@dice 3d8}) for every 24 hours that elapse, and vermin attack the creature on sight. If the curse reduces the target's hit point maximum to 0, the target dies and immediately transforms into a randomly chosen swarm of insects. The curse lasts until removed by the remove curse spell or comparable magic." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 10 ({@dice 1d8+6}) slashing damage plus 9 ({@dice 2d8}) poison damage." ] }, { "name": "Vermin Breath (Recharge 5—6)", "entries": [ "Arbeyach exhales vermin in a 120-foot line that's 10 feet wide. Each creature in the line takes 54 ({@dice 12d8}) poison damage, or half damage with a successful DC 22 Dexterity saving throw. Each creature that fails this saving throw must succeed on a DC 22 Constitution saving throw or be cursed with Arbeyach rot (see the Bite attack). In addition, Arbeyach summons a swarm of insects (of any type) at any point of the line. The swarm remains until destroyed, until Arbeyach dismisses it as a bonus action, or for 2 minutes. No more than five swarms of insects can be summoned at the same time." ] } ], "legendary": [ { "name": "Move", "entries": [ "Arbeyach moves up to half its speed, using any movement mode it wishes." ] }, { "name": "Poison", "entries": [ "Arbeyach targets a creature within 120 feet. If the target isn't poisoned, it must make a DC 22 Constitution saving throw or become poisoned. The poisoned target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Spell (Costs 2 Actions)", "entries": [ "Arbeyach casts a spell." ] } ], "page": 95, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "Arbeyach's spellcasting ability is Charisma (spell save DC 22, {@hit 14} to hit with spell attacks). Arbeyach can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell poison spray}" ], "daily": { "3e": [ "{@spell fog cloud}", "{@spell stinking cloud}" ], "1e": [ "{@spell cloudkill}", "{@spell contagion}", "{@spell insect plague}" ] } } ], "isNamedCreature": true, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Arch-Devil%20Arbeyach%2C%20Prince%20of%20Swarms.png" }, { "name": "Arboreal Grappler", "size": "M", "type": "aberration", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 90, "formula": "12d8+36" }, "speed": { "walk": 10, "climb": 40 }, "str": 16, "dex": 16, "con": 16, "int": 6, "wis": 10, "cha": 6, "skill": { "acrobatics": "+5", "stealth": "+5" }, "senses": "darkvision 60 ft.", "passive": 10, "cr": "3", "trait": [ { "name": "Spider Climb", "entries": [ "The arboreal grappler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Boscage Brachiation", "entries": [ "The arboreal grappler doesn't provoke opportunity attacks when it moves out of an enemy's reach by climbing." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The arboreal grappler makes one bite attack and two tentacle attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one creature. Hit: 6 ({@dice 1d6+3}) piercing damage." ] }, { "name": "Tentacle", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 10 ft., one target. Hit: 10 ({@dice 2d6+3}) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the tentacle can't be used to attack a different target. The arboreal grappler has two tentacles, each of which can grapple one target. When the arboreal grappler moves, it can drag a Medium or smaller target it is grappling at full speed." ] } ], "page": 25, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Arboreal%20Grappler.png" }, { "name": "Arcane Guardian", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 14 ], "hp": { "average": 110, "formula": "13d8+52" }, "speed": { "walk": 0, "fly": { "number": 60, "condition": " (hover)" } }, "str": 6, "dex": 18, "con": 18, "int": 11, "wis": 16, "cha": 18, "save": { "dex": "+7", "wis": "+6" }, "resist": [ "acid", "fire", "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "cold", "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained" ], "senses": "blindsight 10 ft., darkvision 60 ft.", "passive": 13, "languages": "understands the languages it knew in life but can't speak", "cr": "8", "trait": [ { "name": "Incorporeal Movement", "entries": [ "The spectral guardian can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Tomb Bound", "entries": [ "The spectral guardian is bound to the area it defends. It can't move more than 100 feet from the place it is bound to protect." ] }, { "name": "Withering Miasma", "entries": [ "A creature that starts its turn in the spectral guardian's space must make a successful DC 15 Constitution saving throw or take 18 ({@dice 4d8}) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The spectral guardian makes two spectral rend attacks." ] }, { "name": "Spectral Rend", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) necrotic damage. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be frightened and have its speed reduced to 0; both effects last until the end of its next turn." ] } ], "page": 358, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The arcane guardian is a 9th level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, {@hit 7} to hit with spell attacks). The guardian knows the following sorcerer spells, which do not require material components:" ], "spells": { "0": { "spells": [ "{@spell acid splash}", "{@spell chill touch}", "{@spell dancing lights}", "{@spell minor illusion}", "{@spell ray of frost}" ] }, "1": { "slots": 4, "spells": [ "{@spell mage armor}", "{@spell ray of sickness}" ] }, "2": { "slots": 3, "spells": [ "{@spell darkness}", "{@spell scorching ray}" ] }, "3": { "slots": 3, "spells": [ "{@spell fear}", "{@spell slow}", "{@spell stinking cloud}" ] }, "4": { "slots": 3, "spells": [ "{@spell blight}", "{@spell ice storm}" ] }, "5": { "slots": 1, "spells": [ "{@spell cone of cold}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Arcane%20Guardian.png" }, { "name": "Aridni", "size": "S", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 15 ], "hp": { "average": 82, "formula": "15d6+30" }, "speed": { "walk": 20, "fly": 60 }, "str": 9, "dex": 21, "con": 14, "int": 12, "wis": 11, "cha": 16, "save": { "dex": "+8" }, "skill": { "acrobatics": "+11", "perception": "+3", "stealth": "+11" }, "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Gnoll, Sylvan, Void Speech", "cr": "5", "trait": [ { "name": "Flyby", "entries": [ "The aridni doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "name": "Magic Resistance", "entries": [ "The aridni has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Short Sword", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d6+5}) piercing damage." ] }, { "name": "Pixie Bow", "entries": [ "Ranged Weapon Attack: {@hit +8} to hit, range 40/160 ft., one target. Hit: 7 ({@dice 1d4+5}) piercing damage." ] }, { "name": "Slaver Arrows", "entries": [ "An aridni can add a magical effect in addition to the normal damage done by its arrows. If so, the aridni chooses from the following effects:", "• Confusion. The target must succeed on a DC 14 Wisdom saving throw or become confused (as the spell) for {@dice 2d4-1} rounds.", "• Fear. The target must succeed on a DC 14 Wisdom saving throw or become frightened for {@dice 2d4} rounds.", "• Hideous Laughter. The target must succeed on a DC 14 Wisdom saving throw or become incapacitated for {@dice 2d4} rounds. While incapacitated, the target is prone and laughing uncontrollably.", "• Sleep. The target must succeed on a DC 14 Wisdom saving throw or fall asleep for {@dice 2d4} minutes." ] } ], "page": 26, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The aridni's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells:" ], "will": [ "{@spell dancing lights}", "{@spell detect magic}", "{@spell invisibility}" ], "daily": { "1": [ "{@spell spike growth}" ], "3": [ "{@spell charm person}", "{@spell faerie fire}", "{@spell mage armor}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Aridni.png" }, { "name": "Asanbosam", "size": "L", "type": "aberration", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 102, "formula": "12d10+36" }, "speed": { "walk": 40, "climb": 15 }, "str": 18, "dex": 13, "con": 17, "int": 11, "wis": 10, "cha": 5, "skill": { "acrobatics": "+4", "perception": "+3", "stealth": "+4" }, "senses": "darkvision 60 ft.", "passive": 13, "languages": "Giant", "cr": "5", "trait": [ { "name": "Spider Climb", "entries": [ "The asanbosam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Arboreal", "entries": [ "While up in trees, the asanbosam can take the", "Disengage or Hide action as a bonus action on each of its turns." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The asanbosam makes one bite attack and one claws attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 15 ({@dice 2d10+4}) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease. If the saving throw fails, the target takes 11 ({@dice 2d10}) poison damage immediately and becomes poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw and reduce its hit point maximum by 5 ({@dice 1d10}) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 20 ({@dice 3d10+4}) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained and the asanbosam can't claw a different target. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease or contract the disease described in the bite attack." ] } ], "page": 27, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Asanbosam.png" }, { "name": "Ash Drake", "size": "S", "type": "dragon", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 117, "formula": "18d6+54" }, "speed": { "walk": 30, "fly": 60 }, "str": 14, "dex": 15, "con": 16, "int": 9, "wis": 15, "cha": 10, "save": { "dex": "+4" }, "skill": { "stealth": "+4" }, "resist": [ "fire" ], "conditionImmune": [ "paralyzed", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 12, "languages": "Common, Draconic", "cr": "4", "action": [ { "name": "Multiattack", "entries": [ "The ash drake makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d6+2}) piercing damage+3 ({@dice 1d6}) fire damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d6+2}) slashing damage." ] }, { "name": "Ash Cloud", "entries": [ "An ash drake can beat its wings and create a cloud of ash that extends 10 feet in all directions, centered on itself. This cloud provides half cover, though the ash drake can see normally through its own cloud. Any creature that enters or starts its turn in the cloud must succeed on a DC 14 Constitution saving throw or become blinded for {@dice 1d6} rounds." ] }, { "name": "Ash Breath (recharge 6)", "entries": [ "An ash drake spews a 20-foot cone of blistering hot, choking ash. Any targets in the path of this spray takes 14 ({@dice 4d6}) fire damage and become poisoned for one minute; a successful DC 13 Dexterity saving throw reduces damage by half and negates the poisoning. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a successful save." ] } ], "page": 149, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ash%20Drake.png" }, { "name": "Automata Devil", "size": "L", "type": { "type": "fiend", "tags": [ "devil" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 168, "formula": "16d10+80" }, "speed": { "walk": 40 }, "str": 24, "dex": 17, "con": 20, "int": 11, "wis": 14, "cha": 19, "save": { "str": "+11", "dex": "+7", "con": "+9", "wis": "+6", "cha": "+8" }, "skill": { "athletics": "+11", "intimidation": "+8" }, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 120 ft.", "passive": 12, "languages": "Common, Infernal; telepathy 100 ft.", "cr": "10", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The automata devils' spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell charm person}", "{@spell suggestion}", "{@spell teleport}" ], "daily": { "1": [ "{@spell banishing smite}", "{@spell cloudkill}" ] } } ], "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Magic Resistance", "entries": [ "The automata devil has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The automata devil makes two melee attacks, using any combination of bite, claw, and whip attacks. The bite attack can be used only once per turn." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 18 ({@dice 2d10+7}) slashing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d6+7}) slashing damage." ] }, { "name": "Whip", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 15 ft., one target. Hit: 11 ({@dice 1d8+7}) slashing damage and the target is grappled (escape DC 17) and restrained. Only two targets can be grappled by the automata devil at one time, and each grappled target prevents one whip from being used to attack. An individual target can be grappled by only one whip at a time. A grappled target takes 9 ({@dice 2d8}) piercing damage at the start of its turn." ] }, { "name": "Punishing Maw", "entries": [ "If a target is already grappled in a whip at the start of the automata devil's turn, both creatures make opposed Strength (Athletics) checks. If the grappled creature wins, it takes 9 ({@dice 2d8}) piercing damage and remains grappled. If the devil wins, the grappled creature is dragged into the devil's stomach maw, a mass of churning gears, razor teeth, and whirling blades. The creature takes 49 ({@dice 4d20+7}) slashing damage and is grappled, and the whip is free to attack again on the devil's next turn. The creature takes another 49 ({@dice 4d20+7}) slashing damage automatically at the start of each of the automata devil's turns for as long as it remains grappled in the maw. Only one creature can be grappled in the punishing maw at a time. The automata devil can freely \"spit out\" a creature or corpse during its turn, to free up the maw for another victim." ] }, { "name": "Fear Aura", "entries": [ "Automata devils radiate fear in a 10-foot radius. A creature that starts its turn in the affected area must make a successful DC 16 Wisdom saving throw or become frightened. A creature that makes the save successfully cannot" ] } ], "page": 102, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Automata%20Devil.png" }, { "name": "Avatar of Boreas", "size": "M", "type": "elemental", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 168, "formula": "16d8+96" }, "speed": { "walk": 50, "fly": 120 }, "str": 25, "dex": 22, "con": 22, "int": 18, "wis": 19, "cha": 21, "save": { "dex": "+12", "wis": "+10", "cha": "+11" }, "skill": { "deception": "+11", "nature": "+10", "perception": "+10", "stealth": "+12" }, "resist": [ "acid" ], "immune": [ "cold", "lightning", "poison", "thunder" ], "conditionImmune": [ "petrified", "poisoned" ], "senses": "darkvision 60 ft., truesight", "passive": 20, "languages": "Common, Dwarvish, Giant, Infernal", "cr": "17", "trait": [ { "name": "Chilling Presence", "entries": [ "Boreas freezes everything within 150 feet of him. After 5 rounds, nonmagical fires up to the size of a campfire are quenched. Water freezes within 1 minute. Spells that protect against cold are subjected to an immediate dispel magic (at +10 spellcasting ability) when within 150 feet of Boreas." ] }, { "name": "Wind Form", "entries": [ "Boreas can shift between his humanoid body and a body made of wind and mist as an action; he can never be forced to shift forms. In wind form, he can use a whirlwind blast attack and use his spells, but no weapon attack. Truesight reveals both forms at once." ] }, { "name": "Freedom of the Wind", "entries": [ "Locks, shackles, ropes, and other bindings cannot hold Boreas." ] }, { "name": "Regeneration", "entries": [ "The avatar of Boreas regains 10 hit points at the start of its turn. If the avatar of Boreas takes fire damage, this trait does not function at the start of its next turn. The avatar of Boreas dies only if it starts its turn with 0 hit points and does not regenerate." ] } ], "action": [ { "name": "Multiattack", "entries": [ "Boreas makes 4 spear attacks, or 4 longbow attacks, or 2 whirlwind blasts." ] }, { "name": "Ice Spear (Humanoid Form)", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one target. Hit: 11 ({@dice 1d8+7}) piercing damage plus 17 ({@dice 5d6}) cold damage." ] }, { "name": "North Wind Longbow", "entries": [ "Ranged Weapon Attack: {@hit +12} to hit, range 150/600 ft., one target. Hit: 10 ({@dice 1d8+6}) piercing damage plus 9 ({@dice 2d8}) cold damage." ] }, { "name": "Whirlwind Blast (Wind Form Only)", "entries": [ "Ranged Spell Attack: {@hit +11} to hit, range 50 ft., one target. Hit: 37 ({@dice 5d12+5}) slashing damage." ] } ], "legendary": [ { "name": "Ice Spear", "entries": [ "Boreas makes an ice spear attack." ] }, { "name": "North Wind's Glare", "entries": [ "Boreas freezes a foe with a look. One creature within 60 feet that the avatar of Boreas can see must make a successful DC 19 Constitution saving throw or be petrified until the start of the avatar's next turn." ] }, { "name": "Whirlwind Movement (Costs 2 Actions)", "entries": [ "Boreas erupts into an icy whirlwind. Mundane and magical light sources alike within 20 feet are automatically extinguished. Each creature within 20 feet of the avatar must succeed on a DC 21 Dexterity saving throw or take 14 ({@dice 4d6}) cold damage. The avatar can then fly up to half its flying speed." ] } ], "page": 42, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "Boreas's innate spellcasting ability is Charisma (spell save DC 19). He can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell create food and water}", "{@spell detect magic}", "{@spell guidance}", "{@spell invisibility}", "{@spell polymorph}", "{@spell speak with animals}", "{@spell true seeing}", "{@spell wind wall}" ], "daily": { "3e": [ "{@spell call lightning}", "{@spell control weather}", "{@spell cure wounds}", "{@spell dispel magic}", "{@spell ice storm}", "{@spell lesser restoration}" ], "1e": [ "{@spell chain lightning}", "{@spell earthquake}", "{@spell finger of death}", "{@spell heal}", "{@spell shapechange}", "{@spell wall of ice}", "{@spell word of recall}" ] } } ], "isNamedCreature": true, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Avatar%20of%20Boreas.png" }, { "name": "Azza Gremlin", "size": "S", "type": "fey", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ 14 ], "hp": { "average": 7, "formula": "2d6" }, "speed": { "walk": 10, "fly": { "number": 40, "condition": " (hover)" } }, "str": 5, "dex": 18, "con": 10, "int": 12, "wis": 13, "cha": 10, "immune": [ "lightning", "thunder" ], "senses": "darkvision 120 ft.", "passive": 11, "languages": "Common, Primordial", "cr": "1/4", "trait": [ { "name": "Contagious Lightning", "entries": [ "A creature that touches the azza gremlin or hits it with a melee attack using a metal weapon receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that cause lightning damage have advantage against this creature, the creature has disadvantage on saving throws against lightning damage and lightning effects, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "action": [ { "name": "Lightning Jolt", "entries": [ "Melee or Ranged Spell Attack: {@hit +6} to hit, reach 5 ft. or range 30 ft., one creature. Hit: 3 ({@dice 1d6}) lightning damage, and the target is affected by Contagious Lightning." ] } ], "reaction": [ { "name": "Ride the Bolt", "entries": [ "The azza gremlin can travel instantly along any bolt of lightning. When it is within 5 feet of a lightning effect, the azza can teleport to any unoccupied space inside or within 5 feet of that lightning effect." ] } ], "page": 28, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Azza%20Gremlin.png" }, { "name": "Baba Yaga's Horsemen (Bright Day)", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 20, "from": [ "{@item plate armor|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 171, "formula": "18d8+90" }, "speed": { "walk": 30 }, "str": 22, "dex": 11, "con": 21, "int": 16, "wis": 18, "cha": 18, "save": { "dex": "+4", "wis": "+8" }, "skill": { "arcana": "+7", "athletics": "+10", "history": "+7", "perception": "+8" }, "senses": "darkvision 60 ft.", "resist": [ "cold", "fire", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "lightning", "poison" ], "conditionImmune": [ "exhaustion", "paralyzed", "poisoned" ], "passive": 18, "languages": "Celestial, Common, Infernal; telepathy 100 ft.", "cr": "11", "trait": [ { "name": "Magic Resistance", "entries": [ "The horseman has advantage on saving throws against spells and other magical effects." ] }, { "name": "Peerless Rider", "entries": [ "Any attacks directed at the horseman's mount targets the horseman instead. Its mount gains the benefit of the rider's damage and condition immunities, and if the horseman passes a saving throw against an area effect, the mount takes no damage." ] }, { "name": "Quick Draw", "entries": [ "The horseman can switch between wielding its lance and longsword as a bonus action." ] }, { "name": "The Three Horsemen", "entries": [ "Each horseman has unique senses, defenses, and special abilities." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The horseman makes three attacks with its lance or longsword. It can use Temporal Strike with one of these attacks when it is available." ] }, { "name": "Lance", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 ({@dice 1d12+6}) piercing damage." ] }, { "name": "Longsword", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 10 ({@dice 1d8+6}) slashing damage." ] }, { "name": "Temporal Strike (Recharge 5—6)", "entries": [ "When the horseman strikes a target with a melee attack, in addition to taking normal damage, the target must succeed on a DC 17 Constitution saving throw or instantly age {@dice 3d10} years. A creature that ages this way has disadvantage on attack rolls, ability checks, and saving throws based on Strength, Dexterity, and Constitution until the aging is reversed. A creature that ages beyond its lifespan dies immediately. The aging reverses automatically after 24 hours, or it can be reversed magically by greater restoration or comparable magic. A creature that succeeds on the save is immune to the temporal strike effect for 24 hours." ] } ], "page": 29, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save DC 16, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell sacred flame}" ], "daily": { "1e": [ "{@spell dimension door}", "{@spell fire shield}", "{@spell haste}", "{@spell slow}" ], "2e": [ "{@spell continual flame}", "{@spell scorching ray}" ], "3e": [ "ethereal jaunt", "{@spell phantom steed} (appears as a horse colored appropriately to the horseman)", "{@spell plane shift} (self and steed only)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Baba%20Yaga's%20Horsemen%20(Bright%20Day).png" }, { "name": "Baba Yaga's Horsemen (Red Sun)", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 20, "from": [ "{@item plate armor|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 171, "formula": "18d8+90" }, "speed": { "walk": 30 }, "str": 22, "dex": 11, "con": 21, "int": 16, "wis": 18, "cha": 18, "save": { "dex": "+4", "wis": "+8" }, "skill": { "arcana": "+7", "athletics": "+10", "history": "+7", "perception": "+8" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "fire", "lightning", "poison" ], "conditionImmune": [ "blinded", "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "passive": 18, "languages": "Celestial, Common, Infernal; telepathy 100 ft.", "cr": "11", "trait": [ { "name": "Magic Resistance", "entries": [ "The horseman has advantage on saving throws against spells and other magical effects." ] }, { "name": "Peerless Rider", "entries": [ "Any attacks directed at the horseman's mount targets the horseman instead. Its mount gains the benefit of the rider's damage and condition immunities, and if the horseman passes a saving throw against an area effect, the mount takes no damage." ] }, { "name": "Quick Draw", "entries": [ "The horseman can switch between wielding its lance and longsword as a bonus action." ] }, { "name": "The Three Horsemen", "entries": [ "Each horseman has unique senses, defenses, and special abilities." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The horseman makes three attacks with its lance or longsword. It can use Temporal Strike with one of these attacks when it is available." ] }, { "name": "Lance", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 ({@dice 1d12+6}) piercing damage." ] }, { "name": "Longsword", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 10 ({@dice 1d8+6}) slashing damage." ] }, { "name": "Temporal Strike (Recharge 5—6)", "entries": [ "When the horseman strikes a target with a melee attack, in addition to taking normal damage, the target must succeed on a DC 17 Constitution saving throw or instantly age {@dice 3d10} years. A creature that ages this way has disadvantage on attack rolls, ability checks, and saving throws based on Strength, Dexterity, and Constitution until the aging is reversed. A creature that ages beyond its lifespan dies immediately. The aging reverses automatically after 24 hours, or it can be reversed magically by greater restoration or comparable magic. A creature that succeeds on the save is immune to the temporal strike effect for 24 hours." ] } ], "page": 29, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save DC 16, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "daily": { "1e": [ "{@spell dimension door}", "{@spell fire shield}", "{@spell haste}", "{@spell slow}" ], "2e": [ "{@spell continual flame}", "{@spell scorching ray}" ], "3e": [ "ethereal jaunt", "{@spell phantom steed} (appears as a horse colored appropriately to the horseman)", "{@spell plane shift} (self and steed only)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Baba%20Yaga's%20Horsemen%20(Red%20Sun).png" }, { "name": "Baba Yaga's Horsemen (Black Night)", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 20, "from": [ "{@item plate armor|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 171, "formula": "18d8+90" }, "speed": { "walk": 30 }, "str": 22, "dex": 11, "con": 21, "int": 16, "wis": 18, "cha": 18, "save": { "dex": "+4", "wis": "+8" }, "skill": { "arcana": "+7", "athletics": "+10", "history": "+7", "perception": "+8" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "cold", "lightning", "poison" ], "conditionImmune": [ "exhaustion", "paralyzed", "poisoned" ], "passive": 18, "languages": "Celestial, Common, Infernal; telepathy 100 ft.", "cr": "11", "trait": [ { "name": "Magic Resistance", "entries": [ "The horseman has advantage on saving throws against spells and other magical effects." ] }, { "name": "Peerless Rider", "entries": [ "Any attacks directed at the horseman's mount targets the horseman instead. Its mount gains the benefit of the rider's damage and condition immunities, and if the horseman passes a saving throw against an area effect, the mount takes no damage." ] }, { "name": "Quick Draw", "entries": [ "The horseman can switch between wielding its lance and longsword as a bonus action." ] }, { "name": "The Three Horsemen", "entries": [ "Each horseman has unique senses, defenses, and special abilities." ] }, { "name": "Darkvision", "entries": [ "The horseman can see perfectly in normal and magical darkness." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The horseman makes three attacks with its lance or longsword. It can use Temporal Strike with one of these attacks when it is available." ] }, { "name": "Lance", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 ({@dice 1d12+6}) piercing damage." ] }, { "name": "Longsword", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 10 ({@dice 1d8+6}) slashing damage." ] }, { "name": "Temporal Strike (Recharge 5—6)", "entries": [ "When the horseman strikes a target with a melee attack, in addition to taking normal damage, the target must succeed on a DC 17 Constitution saving throw or instantly age {@dice 3d10} years. A creature that ages this way has disadvantage on attack rolls, ability checks, and saving throws based on Strength, Dexterity, and Constitution until the aging is reversed. A creature that ages beyond its lifespan dies immediately. The aging reverses automatically after 24 hours, or it can be reversed magically by greater restoration or comparable magic. A creature that succeeds on the save is immune to the temporal strike effect for 24 hours." ] } ], "page": 29, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save DC 16, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell ray of frost}" ], "daily": { "2": [ "{@spell darkness}" ], "1e": [ "{@spell dimension door}", "{@spell fire shield}", "{@spell haste}", "{@spell slow}" ], "3e": [ "ethereal jaunt", "{@spell phantom steed} (appears as a horse colored appropriately to the horseman)", "{@spell plane shift} (self and steed only)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Baba%20Yaga's%20Horsemen%20(Black%20Night).png" }, { "name": "Bagiennik", "size": "M", "type": "aberration", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 75, "formula": "10d8+30" }, "speed": { "walk": 30, "swim": 40 }, "str": 16, "dex": 18, "con": 16, "int": 9, "wis": 16, "cha": 11, "skill": { "perception": "+5" }, "senses": "darkvision 60 ft.", "passive": 15, "languages": "Common", "cr": "3", "trait": [ { "name": "Healing Oil", "entries": [ "A bagiennik can automatically stabilize a dying creature by using an action to smear some of its oily secretion on the dying creature's flesh. A similar application on an already-stable creature or one with 1 or more hit points acts as a potion of healing, restoring {@dice 2d4+2} hit points. Alternatively, the bagiennik's secretion can have the effect of a lesser restoration spell. However, any creature receiving a bagiennik's Healing Oil must make a successful DC 13 Constitution saving throw or be slowed for 1 minute." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bagiennik makes two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 18 ({@dice 4d6+4}) slashing damage." ] }, { "name": "Acid Spray", "entries": [ "Ranged Weapon Attack: {@hit +6} to hit, range 15 ft., one target. Hit: 14 ({@dice 2d10+3}) acid damage. The target must make a successful DC 13 Dexterity saving throw or fall prone in the slick oil, which covers an area 5 feet square. A creature that enters the oily area or ends its turn there must also make the Dexterity saving throw to avoid falling prone. A creature needs to make only one saving throw per 5-foot-square per turn, even if it enters and ends its turn in the area. The slippery effect lasts for 3 rounds." ] } ], "page": 31, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Bagiennik.png" }, { "name": "Bandit Lord", "size": "M", "type": { "type": "humanoid", "tags": [ "any race" ] }, "source": "ToB 3pp", "alignment": [ "NX", "C", "G", "NY", "E" ], "ac": [ { "ac": 16, "from": [ "{@item breastplate|phb}" ] } ], "hp": { "average": 91, "formula": "14d8+28" }, "speed": { "walk": 30 }, "str": 16, "dex": 15, "con": 14, "int": 14, "wis": 11, "cha": 14, "save": { "str": "+5", "dex": "+4", "wis": "+2" }, "skill": { "athletics": "+5", "deception": "+4", "intimidation": "+4" }, "passive": 10, "languages": "any two languages", "cr": "4", "trait": [ { "name": "Pack Tactics", "entries": [ "The bandit lord has advantage on an attack roll against a creature if at least one of the bandit lord's allies is within 5 feet of the creature and the ally isn't incapacitated." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bandit lord makes three melee or ranged attacks." ] }, { "name": "Greatsword", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) slashing damage." ] }, { "name": "Dagger", "entries": [ "Melee or Ranged Weapon Attack: {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage." ] }, { "name": "Leadership (Recharges after a Short or Long Rest)", "entries": [ "For 1 minute, the bandit lord can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the bandit lord. A creature can benefit from only one Leadership die at a time. This effect ends if the bandit lord is incapacitated." ] } ], "reaction": [ { "name": "Parry", "entries": [ "The bandit lord adds 2 to its AC against one melee attack that would hit it. To do so the bandit lord must see the attacker and be wielding a weapon." ] }, { "name": "Redirect Attack", "entries": [ "When a creature the bandit lord can see targets it with an attack, the bandit lord chooses an ally within 5 feet of it. The bandit lord and the ally swap places, and the chosen ally becomes the target instead." ] } ], "page": 418, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Bandit%20Lord.png" }, { "name": "Bastet Temple Cat", "size": "S", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ 14 ], "hp": { "average": 40, "formula": "9d6+9" }, "speed": { "walk": 40, "climb": 30 }, "str": 8, "dex": 19, "con": 12, "int": 12, "wis": 16, "cha": 18, "skill": { "perception": "+5", "stealth": "+6" }, "senses": "darkvision 60 ft.", "passive": 15, "languages": "Common, Nurian, and Sylvan", "cr": "1", "trait": [ { "name": "Keen Smell", "entries": [ "The temple cat has advantage on Wisdom (Perception) checks that rely on smell." ] }, { "name": "Priestly Purr", "entries": [ "When a cleric or paladin who worships Bastet spends an hour preparing spells while a Bastet temple cat is within 5 feet, that spellcaster can choose two 1st-level spells and one 2nd-level spell that they are able to cast and imbue them into the temple cat. The temple cat can cast these spells 1/Day each without a verbal component. These spells are cast as if they were included in the temple cat's Innate Spellcasting trait." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The temple cat makes one bite attack and one claws attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one creature. Hit: 6 ({@dice 1d4+4}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d4+4}) slashing damage." ] }, { "name": "Fascinating Lure", "entries": [ "The temple cat purrs loudly, targeting a humanoid it can see within 30 feet that can hear the temple cat. The target must succeed on a DC 14 Wisdom saving throw or be charmed. While charmed by the temple cat, the target must move toward the cat at normal speed and try to pet it or pick it up. A charmed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the temple cat's Fascinating Lure for the next 24 hours. The temple cat has advantage on attack rolls against any creature petting or holding it." ] } ], "page": 32, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The temple cat's innate spellcasting ability is Charisma (spell save DC 14, {@hit 6} to hit with spell attacks). The temple cat can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell guidance}" ], "daily": { "1": [ "{@spell enhance ability} (only Cat's Grace)" ], "3e": [ "{@spell charm person}", "{@spell cure wounds}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Bastet%20Temple%20Cat.png" }, { "name": "Bear King", "size": "M", "type": { "type": "fey", "tags": [ "shapechanger" ] }, "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 133, "formula": "14d8+70" }, "speed": { "walk": 40 }, "str": 21, "dex": 10, "con": 20, "int": 12, "wis": 17, "cha": 16, "save": { "str": "+9", "dex": "+4", "wis": "+7" }, "skill": { "athletics": "+9", "intimidation": "+7", "perception": "+7" }, "resist": [ "cold" ], "immune": [ "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't made of cold iron" } ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 60 ft.", "passive": 17, "languages": "Common, Elvish, Giant, Sylvan", "cr": "12", "trait": [ { "name": "Alternate Form", "entries": [ "As a bonus action, the Bear King can assume the form of a shaggy grizzly bear, or a hybrid of his humanoid and bear forms. In alternate form the Bear King's size increases to Large, and he can make bite and claw attacks. He remains in this form until he returns to human form as a bonus action or he falls unconscious or dies." ] }, { "name": "Keen Smell", "entries": [ "The Bear King has advantage on Wisdom (Perception) checks that rely on smell." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the Bear King fails a saving throw, he can choose to succeed instead." ] }, { "name": "Regeneration (Alternate Form Only)", "entries": [ "The Bear King regains 10 hit points at the start of his turn if he has at least 1 hit point." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bear king makes two ranged attacks or two melee attacks. In hybrid or grizzly bear form he can also make one additional bite attack." ] }, { "name": "Bite (Grizzly or Hybrid Form Only)", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 10 ({@dice 1d10+5}) piercing damage. A target creature other than a construct or undead must make a successful DC 17 Constitution saving throw at the start of each of its turns or lose 10 ({@dice 3d6}) hit points from blood loss. Each time the Bear King hits the wounded creature with this attack, the hit point loss increases by 10 ({@dice 3d6}). A creature can take an action to staunch the bleeding on itself or an adjacent ally with a successful DC 12 Wisdom (Medicine) check. The bleeding also stops if the creature receives any magical healing." ] }, { "name": "Claws (Grizzly or Hybrid Form Only)", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage." ] }, { "name": "Maul (Human or Hybrid Form Only)", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) bludgeoning damage. A creature hit by two maul attacks in the same turn must succeed on a DC 17 Strength saving throw or fall prone." ] }, { "name": "Javelin (Human Form Only)", "entries": [ "Ranged Weapon Attack: {@hit +9} to hit, range 30/60 ft., one target. Hit: 8 ({@dice 1d6+5}) piercing damage." ] } ], "legendaryGroup": "Bear King", "legendary": [ { "name": "Melee Attack", "entries": [ "The Bear King makes a claw or maul attack." ] }, { "name": "Honey Toss", "entries": [ "The Bear King reaches into the jar he carries at his side and hurls a glob of honey at a target within 30 feet as a ranged weapon attack ({@hit +9} to hit). If the attack hits, the creature is restrained (escape DC 17)." ] }, { "name": "Frightful Roar (2 actions)", "entries": [ "The Bear King lets out a blood-curdling roar. All creatures within 90 feet who can hear the Bear King must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature that makes its save, or who the effect ends for, is immune to the Frightful Roar for 24 hours. The bear king's allies are unaffected." ] } ], "page": 186, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Bear%20King.png" }, { "name": "Bearfolk", "size": "M", "type": { "type": "humanoid", "tags": [ "bearfolk" ] }, "source": "ToB 3pp", "alignment": [ "C", "G" ], "ac": [ { "ac": 14, "from": [ "{@item hide armor|phb}" ] } ], "hp": { "average": 45, "formula": "6d8+18" }, "speed": { "walk": 40 }, "str": 19, "dex": 14, "con": 16, "int": 8, "wis": 12, "cha": 9, "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Giant", "cr": "3", "trait": [ { "name": "Frenzy (1/rest)", "entries": [ "As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage." ] }, { "name": "Keen Smell", "entries": [ "The bearfolk has advantage on Wisdom (Perception) checks that rely on smell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bearfolk makes attacks once with its battleaxe, once with its warhammer, and once with its bite." ] }, { "name": "Battleaxe", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) slashing damage, or 9 ({@dice 1d10+4}) slashing damage if used two-handed." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) piercing damage." ] }, { "name": "Warhammer", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) bludgeoning damage, or 9 ({@dice 1d10+4}) bludgeoning damage if used two-handed." ] } ], "page": 33, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Bearfolk.png" }, { "name": "Beggar Ghoul", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ 12 ], "hp": { "average": 13, "formula": "3d8" }, "speed": { "walk": 30 }, "str": 10, "dex": 15, "con": 10, "int": 12, "wis": 11, "cha": 14, "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "Undercommon", "cr": "1/2", "trait": [ { "name": "Pack Tactics", "entries": [ "The beggar ghoul has advantage on an attack roll against a creature if at least one other allied beggar ghoul is within 5 feet of the creature and the ally isn't incapacitated." ] }, { "name": "Savage Hunger", "entries": [ "A beggar ghoul that hits with its bite attack against a creature that hasn't acted yet in this combat scores a critical hit." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d6+2}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 7 ({@dice 2d4+2}) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "page": 213, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Beggar%20Ghoul.png" }, { "name": "Behtu", "size": "S", "type": "humanoid", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "{@item hide armor|phb}" ] } ], "hp": { "average": 52, "formula": "8d6+24" }, "speed": { "walk": 20, "climb": 20 }, "str": 17, "dex": 16, "con": 16, "int": 12, "wis": 11, "cha": 7, "save": { "dex": "+5" }, "skill": { "athletics": "+5", "stealth": "+5" }, "resist": [ "cold", "fire", "lightning" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "Behtu, Common, Infernal", "cr": "2", "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] }, { "name": "Shortspear", "entries": [ "Melee or Ranged Weapon Attack: {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage." ] }, { "name": "Fire Breath (Recharge 6)", "entries": [ "The behtu exhales fire in a 15-foot cone. Each creature in that area takes 21 ({@dice 5d8}) fire damage, or half damage with a successful DC 13 Dexterity saving throw." ] }, { "name": "Ichorous Infusions", "entries": [ "Behtu war parties carry {@dice 1d6} vials of ichorous infusions. They often ingest an infusion before an ambush. For the next {@dice 2d6} rounds, the behtus gain a +4 bonus to their Strength and Constitution scores and quadruple their base speed (including their climb speed). Behtus also take a -4 penalty to their Intelligence and Wisdom scores for the duration of the infusion. A non-behtu character who ingests a behtu infusion becomes poisoned and takes 10 ({@dice 3d6}) poison damage; a successful DC 14 Constitution saving throw against poison reduces damage to half and negates the poisoned condition." ] } ], "page": 34, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Behtu.png" }, { "name": "Beli", "size": "S", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "10d6+10" }, "speed": { "walk": 30, "fly": 30 }, "str": 11, "dex": 16, "con": 12, "int": 8, "wis": 11, "cha": 14, "save": { "dex": "+5" }, "skill": { "perception": "+4", "stealth": "+5" }, "immune": [ "cold" ], "vulnerable": [ "fire" ], "senses": "darkvision 60 ft.", "passive": 14, "languages": "Common, Dwarvish, Giant", "cr": "2", "trait": [ { "name": "Arctic Hunter", "entries": [ "Beli have advantage on Dexterity (Stealth) checks and Wisdom (Perception) checks made in icy, natural surroundings." ] }, { "name": "Cold Regeneration", "entries": [ "As long as the temperature is below freezing, the beli regains 3 hit points at the start of its turn. If the beli takes fire damage, this trait doesn't function at the start of the beli's next turn. The beli dies only if it starts its turn with 0 hit points and it doesn't regenerate." ] }, { "name": "Flyby", "entries": [ "The beli doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] } ], "action": [ { "name": "Ice Dagger", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage plus 2 ({@dice 1d4}) cold damage." ] }, { "name": "Icy Shortbow", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 80/320 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage plus 2 ({@dice 1d4}) cold damage, and the target must make a successful DC 13 Constitution saving throw or gain 2 levels of exhaustion from the arrow's icy chill. If the save succeeds, the target also becomes immune to further exhaustion from beli arrows for 24 hours (but any levels of exhaustion already gained remain in effect). A character who gains a sixth level of exhaustion doesn't die automatically but drops to 0 hit points and must make death saving throws as normal. The exhaustion lasts until the target recovers fully from the cold damage." ] } ], "page": 35, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The beli's innate spellcasting ability is Charisma (spell save DC 12, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell invisibility}" ], "daily": { "3": [ "{@spell chill touch}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Beli.png" }, { "name": "Bereginyas", "size": "T", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 15 ], "hp": { "average": 70, "formula": "20d4+20" }, "speed": { "walk": 20, "fly": 60 }, "str": 14, "dex": 20, "con": 12, "int": 13, "wis": 12, "cha": 11, "save": { "dex": "+7" }, "skill": { "perception": "+5", "stealth": "+9" }, "immune": [ "bludgeoning" ], "senses": "darkvision 60 ft.", "passive": 15, "languages": "Common, Elvish, Sylvan", "cr": "4", "action": [ { "name": "Multiattack", "entries": [ "The bereginyas makes two claw attacks. If both attacks hit the same target, the target is grappled (escape DC 12) and the bereginyas immediately uses Smother against it as a bonus action." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 9 ({@dice 1d8+5}) slashing damage." ] }, { "name": "Smother", "entries": [ "If the bereginyas grapples an opponent, it extends a semi-solid gaseous tendril down the target's throat as a bonus action. The target must make a successful DC 14 Strength saving or it is immediately out of breath and begins suffocating. Suffocation ends if the grapple is broken or if the bereginyas is killed." ] } ], "page": 36, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Bereginyas.png" }, { "name": "Berstuc", "size": "L", "type": { "type": "fiend", "tags": [ "demon" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 157, "formula": "15d10+75" }, "speed": { "walk": 40, "burrow": 20 }, "str": 22, "dex": 10, "con": 20, "int": 12, "wis": 14, "cha": 19, "save": { "str": "+10", "wis": "+6", "cha": "+8" }, "skill": { "deception": "+8", "nature": "+10", "stealth": "+4 (+8 in forest terrain)", "survival": "+6" }, "resist": [ "acid", "fire", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "lightning", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 120 ft.", "passive": 12, "languages": "Abyssal, Common, Sylvan; telepathy 120 ft.", "cr": "11", "trait": [ { "name": "False Presence", "entries": [ "The berstuc counts as a fey for purposes of spells and magical effects that detect otherworldly creatures. Beasts and plants are comfortable around the berstuc and will not attack it unless ordered to or provoked." ] }, { "name": "Magic Resistance", "entries": [ "The berstuc has advantage on saving throws against spells and other magical effects." ] }, { "name": "Twisted Path", "entries": [ "The berstuc leaves no path through natural terrain and can't be tracked with skill checks or other natural means. Creatures that travel with it can't retrace their own trails, and they become hopelessly lost after 1 hour of travel. Creatures led astray by a berstuc have disadvantage on attempts to discern their location or to navigate for 24 hours." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The berstuc makes three slam attacks and Absorbs once." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) bludgeoning damage and the target is grappled (escape DC 16)." ] }, { "name": "Absorb", "entries": [ "The berstuc draws a Medium or smaller creature it has grappled into its body. An absorbed creature is no longer grappled but is blinded and restrained, has total cover from attacks and other effects from outside the berstuc, and takes 14 ({@dice 2d8+5}) piercing damage plus 27 ({@dice 5d10}) poison damage at the start of each of the berstuc's turns. The berstuc can hold one absorbed creature at a time.", "If the berstuc takes 20 damage or more on a single turn from a creature inside it, the berstuc must succeed on a DC 17 Constitution saving throw or expel the absorbed creature, which falls prone within 5 feet of the berstuc. If the berstuc dies, an absorbed creature is no longer restrained and can escape from the corpse by using 5 feet of movement, exiting prone." ] } ], "page": 76, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Berstuc.png" }, { "name": "Black Knight Commander", "size": "M", "type": { "type": "humanoid", "tags": [ "any race" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "{@item plate armor|phb}" ] } ], "hp": { "average": 78, "formula": "12d8+24" }, "speed": { "walk": 30 }, "str": 18, "dex": 10, "con": 14, "int": 12, "wis": 13, "cha": 15, "save": { "str": "+7", "wis": "+4", "cha": "+5" }, "skill": { "animal handling": "+4", "athletics": "+7", "intimidation": "+5" }, "passive": 11, "languages": "any two languages", "cr": "5", "trait": [ { "name": "Charge", "entries": [ "If the black knight commander is mounted and moves at least 30 feet in a straight line toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 ({@dice 3d6}) damage." ] }, { "name": "Hateful Aura", "entries": [ "The black knight commander and allies within 10 feet of the commander add its Charisma modifier to weapon damage rolls (included in damage below)." ] }, { "name": "Magic Weapons", "entries": [ "The black knight commander's weapon attacks are made with magical (+1) weapons." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The black knight commander makes two melee attacks." ] }, { "name": "Mace", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d6+5}) bludgeoning damage." ] }, { "name": "Lance", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 11 ({@dice 1d12+5}) piercing damage." ] }, { "name": "Frightful Charge (Recharges after a Short or Long Rest)", "entries": [ "The black knight commander lets loose a terrifying cry and makes one melee attack at the end of a charge. Whether the attack hits or misses, all enemies within 15 feet of the target and aware of the black knight commander's presence must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "page": 418, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Black%20Knight%20Commander.png" }, { "name": "Blemmyes", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 168, "formula": "16d10+80" }, "speed": { "walk": 40 }, "str": 20, "dex": 13, "con": 20, "int": 7, "wis": 12, "cha": 5, "skill": { "intimidation": "+3" }, "senses": "darkvision 60 ft.", "passive": 11, "languages": "Giant", "cr": "8", "trait": [ { "name": "Carnivorous Compulsion", "entries": [ "If it can see an incapacitated creature, the blemmyes must succeed on a DC 11 Wisdom save or be compelled to move toward that creature and attack it." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The blemmyes makes two slam attacks and one bite attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 19 ({@dice 4d6+5}) piercing damage. If the target is a Medium or smaller incapacitated creature, that creature is swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects from outside the blemmyes, and it takes 14 ({@dice 4d6}) acid damage at the start of each of the blemmyes' turns. If the blemmyes takes 20 damage or more during a single turn from a creature inside it, the blemmyes must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 5 feet of the blemmyes. The blemmyes can have only one target swallowed at a time. If the blemmyes dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be stunned until the end of its next turn." ] }, { "name": "Rock", "entries": [ "Ranged Weapon Attack: {@hit +8} to hit, range 30/120 ft., one target. Hit: 27 ({@dice 4d10+5}) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn." ] } ], "page": 37, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Blemmyes.png" }, { "name": "Blood Hag", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 178, "formula": "21d8+84" }, "speed": { "walk": 30, "climb": 30 }, "str": 20, "dex": 16, "con": 18, "int": 19, "wis": 21, "cha": 17, "save": { "dex": "+7", "con": "+8", "cha": "+7" }, "skill": { "deception": "+7", "intimidation": "+7", "perception": "+9", "stealth": "+7" }, "conditionImmune": [ "charmed", "poisoned" ], "senses": "blood sense 90 ft., darkvision 60 ft.", "passive": 19, "languages": "Common, Giant, Infernal, Sylvan, Trollkin", "cr": "11", "trait": [ { "name": "Blood Sense", "entries": [ "A blood hag automatically senses the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The blood hag makes two claw attacks and one blood-drinking hair attack." ] }, { "name": "Blood-Drinking Hair", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 18 ({@dice 3d8+5}) piercing damage and a Medium or smaller target is grappled (escape DC 15). A grappled creature takes 13 ({@dice 2d8+3}) necrotic damage at the start of the hag's turns, and the hag heals half as many hit points. The hag gains excess healing as temporary hit points. The hag can grapple one or two creatures at a time. Also see Face Peel." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 19 ({@dice 4d6+5}) slashing damage." ] }, { "name": "Call the Blood", "entries": [ "The blood hag targets a living creature within 30 feet that she detects with her blood sense and makes the target bleed uncontrollably. The target must make a successful DC 16 Constitution saving throw or suffer one of the effects listed below. A target that saves successfully cannot be affected by this hag's ability again for 24 hours.", "1. Blood Choke Curse. The target's mouth fills with blood, preventing any speech or spellcasting with verbal components for 1 minute.", "2. Blood Eye. The target's eyes well up with bloody tears. The target is blinded for 1 minute.", "3. Heart Like Thunder. The target hears only the rushing of blood and their thumping heart. They are deaf for 1 minute.", "4. Rupturing Arteries. The victim suffers 7 ({@dice 2d6}) slashing damage as its veins and arteries burst open. The target repeats the saving throw at the beginning of each of its turns. It takes 3 ({@dice 1d6}) necrotic damage if the saving throw fails, but the effect ends on a successful save." ] }, { "name": "Face Peel", "entries": [ "The blood hag peels the face off one grappled foe. The target must make a DC 17 Dexterity saving throw. If the saving throw fails, the face is torn off; the target takes 38 ({@dice 8d6+10}) slashing damage and is stunned until the start of the hag's next turn. If the save succeeds, the target takes half damage and isn't stunned. Heal, regeneration, or comparable magic restores the stolen features; other curative magic forms a mass of scar tissue. The peeled-off face is a tiny, animated object (per the spell—20 HP, AC 18, no attack, Str 4, Dex 18) under the hag's control. It retains the former owner's memories and personality. Blood hags keep such faces as trophies, but they can also wear someone's face to gain advantage on Charisma (Deception) checks made to imitate the face's former owner." ] } ], "page": 242, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The hag's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell disguise self}", "{@spell knock}", "{@spell minor illusion}", "{@spell misty step}", "{@spell pass without trace}", "{@spell protection from evil and good}", "{@spell tongues}", "{@spell water breathing}" ], "daily": { "3e": [ "{@spell bestow curse}", "{@spell invisibility}", "{@spell mirror image}" ], "1e": [ "{@spell cloudkill}", "{@spell modify memory}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Blood%20Hag.png" }, { "name": "Boloti", "size": "T", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 15 ], "hp": { "average": 63, "formula": "14d4+28" }, "speed": { "walk": 20, "swim": 60 }, "str": 12, "dex": 20, "con": 14, "int": 13, "wis": 12, "cha": 11, "skill": { "perception": "+3", "stealth": "+7" }, "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Primordial, Sylvan", "cr": "1", "trait": [ { "name": "Amphibious", "entries": [ "The boloti can breathe air and water." ] }, { "name": "Water Mastery", "entries": [ "A boloti has advantage on attack rolls if both it and its opponent are in water. If the opponent and the boloti are both on dry ground, the boloti has disadvantage on attack rolls." ] } ], "action": [ { "name": "Dagger", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 ({@dice 1d4+5}) piercing damage." ] }, { "name": "Vortex (1/Day)", "entries": [ "A boloti can transform into a vortex of swirling, churning water for up to 4 minutes. This ability can be used only while the boloti is underwater, and the boloti can't leave the water while in vortex form. While in vortex form, the boloti can enter another creature's space and stop there in vortex form. In this liquid form, the boloti still takes normal damage from weapons and magic.", "A creature in the same space as the boloti at the start of the creature's turn takes 9 ({@dice 2d8}) bludgeoning damage unless it makes a successful DC 15 Dexterity saving throw. If the creature is Medium or smaller, a failed saving throw also means it is grappled (escape DC 11). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw succeeds, the target is pushed 5 feet so it is out of the boloti's space." ] } ], "page": 38, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The boloti's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", "{@spell water walk}" ], "daily": { "1": [ "{@spell wall of ice}" ], "3": [ "{@spell control water}", "{@spell create or destroy water}", "{@spell fog cloud}", "{@spell invisibility}", "{@spell see invisibility}", "{@spell water breathing}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Boloti.png" }, { "name": "Bone Collective", "size": "S", "type": "undead", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 120, "formula": "16d6+64" }, "speed": { "walk": 30 }, "str": 10, "dex": 20, "con": 18, "int": 14, "wis": 10, "cha": 16, "save": { "dex": "+8" }, "skill": { "arcana": "+5", "deception": "+6", "perception": "+3", "stealth": "+11" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "exhaustion", "poisoned" ], "senses": "darkvision 120 ft.", "passive": 13, "languages": "Common, Darakhul", "cr": "8", "trait": [ { "name": "Hive Mind", "entries": [ "All elements of a bone collective within 50 miles of their main body constantly communicate with each other. If one is aware of a particular danger, they all are. Any bone collective with at least 30 hit points forms a hive mind, giving it an Intelligence of 14. Below this hp threshold, it becomes mindless (Intelligence 0) and loses its innate spellcasting ability. At 0 hp, a few surviving sets of bones scatter, and must spend months to create a new collective." ] }, { "name": "Swarm", "entries": [ "A bone collective can act as a swarm (composed of smaller elements), or it can grant a single member (called an exarch) control, acting as a singular creature. Changing between forms takes one action. In its singular form, the collective can't occupy the same space as another creature, but it can perform sneak attacks and cast spells. In swarm form, the bone collective can occupy another creature's space and vice versa, and it can move through openings at least 1 foot square. It can't change to singular form while it occupies the same space as another creature. It uses its skills normally in either form." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bone collective makes two claw attacks, or one claw and one bite attack, or one swarm attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 31 ({@dice 4d12+5}) piercing damage, and the target must make a DC 16 Constitution save or suffer the effects of Wyrmblood Venom." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 25 ({@dice 3d12+5}) slashing damage." ] }, { "name": "Swarm", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 0 ft., one creature in the swarm's space. Hit: 57 ({@dice 8d12+5}) piercing damage, or 31 ({@dice 4d12+5}) piercing damage if the bone collective has half its hit points or fewer. If the attack hits, the target must make a successful DC 15 Constitution save or suffer the effects of Wyrmblood Venom." ] }, { "name": "Wyrmblood Venom (Injury)", "entries": [ "Bone collectives create a reddish liquid, which they smear on their fangs. The freakish red mouths on the tiny skeletons are disturbing, and the toxin is deadly. A bitten creature must succeed on a DC15 Constitution saving throw or become poisoned and take {@dice 1d6} Charisma damage. A poisoned creature repeats the saving throw every four hours, taking another {@dice 1d6} Charisma damage for each failure, until it has made two consecutive successful saves or survived for 24 hours. If the creature survives, the effect ends and the creature can heal normally. Lost Charisma can be regained with a lesser restoration spell or comparable magic." ] } ], "page": 39, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The bone collective's innate spellcasting ability is Charisma (spell save DC 14, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell chill touch}" ], "daily": { "3": [ "{@spell animate dead} (up to 5 skeletons or zombies)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Bone%20Collective.png" }, { "name": "Bone Crab", "size": "S", "type": "beast", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 33, "formula": "6d6+12" }, "speed": { "walk": 20, "swim": 10 }, "str": 10, "dex": 14, "con": 14, "int": 1, "wis": 12, "cha": 4, "skill": { "perception": "+3", "stealth": "+4" }, "resist": [ "bludgeoning" ], "senses": "darkvision 60 ft.", "passive": 13, "cr": "1/2", "trait": [ { "name": "Amphibious", "entries": [ "The bone crab can breathe air and water." ] }, { "name": "Bone Camouflage", "entries": [ "A bone crab has advantage on Dexterity (Stealth) checks while it's among bones." ] }, { "name": "Hive Mind", "entries": [ "A bone crab can communicate perfectly with all other bone crabs within 100 feet of it. If one is aware of danger, they all are." ] }, { "name": "Leap", "entries": [ "Bone crabs have incredibly powerful legs and can leap up to 10 feet straight ahead or backward as part of its movement; this counts as withdraw action when moving away from a foe." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bone crab makes two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d6+2}) slashing damage." ] }, { "name": "White Ghost Shivers", "entries": [ "A living creature that is injured by or makes physical contact with a creature carrying the white ghost shivers must succeed on a DC 11 Constitution saving throw at the end of the encounter to avoid becoming infected. This disease manifests after 24 hours, beginning as a mild chill, but increasingly severe after a day, accompanied by a fever. Hallucinations are common, and the fright they induce lends the disease its name. At onset, the infected creature gains two levels of exhaustion that cannot be removed until the disease is cured by lesser restoration, comparable magic, or rest. The infected creature makes another DC 11 Constitution saving throw at the end of each long rest; a successful save removes one level of exhaustion. If the saving throw fails, the disease persists. If both levels of exhaustion are removed by successful saving throws, the victim has recovered naturally." ] } ], "page": 40, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Bone%20Crab.png" }, { "name": "Bone Swarm", "size": "L", "type": { "type": "undead", "swarmSize": "T" }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 198, "formula": "36d10" }, "speed": { "walk": 20, "fly": 60 }, "str": 22, "dex": 18, "con": 10, "int": 9, "wis": 15, "cha": 20, "save": { "dex": "+8", "wis": "+6", "cha": "+9" }, "skill": { "acrobatics": "+8", "perception": "+6", "stealth": "+8" }, "resist": [ { "resist": [ "piercing" ], "note": "and slashing from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned", "prone", "restrained", "stunned" ], "vulnerable": [ "bludgeoning" ], "senses": "darkvision 60 ft.", "passive": 16, "languages": "Common, Void Speech", "cr": "10", "trait": [ { "name": "Strength of Bone", "entries": [ "A bone swarm can choose to deal bludgeoning, piercing, or slashing damage, and adds 1.5 × its Strength bonus on swarm damage rolls as bits and pieces of broken skeletons claw, bite, stab, and slam at the victim." ] }, { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a human skull. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bone swarm can attack every hostile creature in its space with swirling bones." ] }, { "name": "Swirling Bones", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 0 ft., one creature in the swarm's space. Hit: 31 ({@dice 5d8+9}) bludgeoning, piercing, or slashing damage (includes Strength of Bone special ability)." ] }, { "name": "Death's Embrace (Recharge 5—6)", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 0 ft., one creature in the swarm's space. Hit: the target is grappled (escape DC 16) and enveloped within the swarm's bones. The swarm can force the creature to move at its normal speed wherever the bone swarm wishes. Any non-area attack against the bone swarm has a 50% chance of hitting a creature grappled in Death's Embrace instead." ] } ], "page": 41, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Bone%20Swarm.png" }, { "name": "Bonepowder Ghoul", "size": "S", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 195, "formula": "26d6+104" }, "speed": { "walk": 30 }, "str": 10, "dex": 20, "con": 18, "int": 19, "wis": 15, "cha": 18, "save": { "dex": "+9", "con": "+8", "wis": "+6", "cha": "+8" }, "skill": { "perception": "+6", "stealth": "+9" }, "resist": [ "cold", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 16, "languages": "Common, Darakhul, Draconic, Dwarvish", "cr": "12", "trait": [ { "name": "Amorphous", "entries": [ "The bonepowder ghoul can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Coalesce", "entries": [ "Whenever a bonepowder ghoul drains life force from victims with Gravedust, it can use that energy transform its shape into a more solid form and maintain it. The new form is Small and semi-transparent but roughly the shape of a normal ghoul. In this form, the ghoul isn't amorphous and can't form a whirlwind, but it can speak normally and manipulate objects. The altered form lasts for 1 minute for every point of necrotic damage it delivered against living foes." ] }, { "name": "Turning Defiance", "entries": [ "The bonepowder ghoul and any other ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 18 ({@dice 3d8+5}) plus {@dice 1d4} Strength damage, and the target must succeed on a DC 17 Constitution saving throw or be paralyzed for {@dice 1d4+1} rounds. If the target creature is humanoid, it must succeed on a second DC 19 Constitution saving throw or contract darakhul fever." ] }, { "name": "Gravedust", "entries": [ "A bonepowder ghoul can project a 40 foot cone of grave dust. All targets within the area must make a DC 19 Dexterity saving throw to avoid taking {@dice 4d8} necrotic damage, and must make a second DC 17 Constitution saving throw to avoid being infected with darakhul fever." ] }, { "name": "Whirlwind (Recharge 5—6)", "entries": [ "A bonepowder ghoul can generate a whirlwind of bones and teeth. All creatures within a 20-foot cube take 66 ({@dice 12d10}) slashing damage and are drained of {@dice 1d6} Strength; a successful DC 17 Dexterity saving throw reduces damage to half and negates the Strength loss. The whirlwind dissipates after one round." ] }, { "name": "Darakhul Fever", "entries": [ "Spread mainly through bite wounds, this rare disease makes itself known within 24 hours by swiftly debilitating the infected. A creature so afflicted must make a DC 17 Constitution saving throw after every long rest. Failure costs the victim {@dice 1d6} Constitution damage and {@dice 1d4} Dexterity damage. The victim recovers from the disease by making successful saving throws on two consecutive days, but the accumulating Constitution damage makes this less likely with each passing day. Greater restoration cures the disease; cure disease allows the victim to make the daily Constitution check with advantage. Once the disease is cured, the victim recovers 2 Dexterity points per day naturally, but only magic can restore the lost Constitution.", "Primarily spread among humanoids, the disease can affect ogres, and therefore other giants may be susceptible.", "If the infected creature dies while infected with darakhul fever, roll {@dice 1d20}, add the character's current Constitution modifier, and find the result on the Adjustment Table to determine what undead form the victim's body rises in.", "1—9: None; victim is simply dead", "10—16: Ghoul", "17—20: Ghast", "21+: Darakhul" ] } ], "page": 214, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The bonepowder ghoul's innate spellcasting ability is Charisma (spell save DC 18, {@hit 10} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell chill touch}", "{@spell darkness}", "{@spell dispel magic}", "{@spell ray of enfeeblement}" ], "daily": { "1": [ "{@spell finger of death}" ], "3": [ "{@spell blindness/deafness}", "{@spell circle of death} (7th level; 10d6)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Bonepowder%20Ghoul.png" }, { "name": "Bouda", "size": "M", "type": "fiend", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 93, "formula": "11d8+44" }, "speed": { "walk": 30 }, "str": 19, "dex": 14, "con": 18, "int": 10, "wis": 12, "cha": 15, "save": { "dex": "+5", "con": "+7", "wis": "+4", "cha": "+5" }, "skill": { "athletics": "+7", "deception": "+5", "intimidation": "+5", "perception": "+4", "stealth": "+5" }, "resist": [ "acid", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "poisoned" ], "senses": "darkvision 120 ft.", "passive": 14, "languages": "Common, Celestial, Infernal, Nurian; telepathy 100 ft.", "cr": "5", "trait": [ { "name": "Shapechanger", "entries": [ "The bouda can use its action to polymorph into a human, a hyena, or its true form, which is a hyena-humanoid hybrid. Its statistics, other than its Mephitic Claw attack, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if destroyed, before turning to dust." ] }, { "name": "Defiling Smear (1/Day)", "entries": [ "The bouda can secrete a disgusting whitish-yellow substance with the viscosity of tar to mark food and territory. As a bonus action, the bouda marks a single adjacent 5-foot space, object, or helpless creature. Any living creature within 30 feet of the smear at the start of its turn must succeed on a DC 15 Constitution saving throw against poison or be poisoned for {@dice 1d6} rounds. A creature that makes a successful saving throw is immune to that particular bouda's defiling smear for 24 hours. The stench of a smear remains potent for one week." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bouda makes one bite attack and one mephitic claw attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) piercing damage plus 10 ({@dice 3d6}) poison damage." ] }, { "name": "Mephitic Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage, and the target must make a successful DC 15 Constitution saving throw or become poisoned for 1 round by the visible cloud of vermin swarming around the bouda's forearms." ] }, { "name": "Ravenous Gorge", "entries": [ "The bouda consumes the organs of a corpse in a space it occupies. It gains temporary hit points equal to the dead creature's HD that last 1 hour. Organs consumed by this ability are gone, and the creature can't be restored to life through spells and magical effects that require a mostly intact corpse." ] } ], "page": 44, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The bouda's innate spellcasting ability is Charisma (spell save DC 13, {@hit 5} to hit with spell attacks). It can cast the following spells, requiring no material components:" ], "constant": [ "{@spell detect evil and good}", "{@spell detect magic}" ], "will": [ "{@spell thaumaturgy}" ], "daily": { "1": [ "{@spell contagion}" ], "3": [ "{@spell darkness}", "{@spell expeditious retreat}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Bouda.png" }, { "name": "Broodiken", "size": "T", "type": "construct", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 55, "formula": "10d4+30" }, "speed": { "walk": 20, "climb": 20 }, "str": 8, "dex": 14, "con": 16, "int": 2, "wis": 10, "cha": 6, "skill": { "perception": "+4", "stealth": "+6" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 14, "cr": "1", "trait": [ { "name": "Immutable Form", "entries": [ "The broodiken is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The broodiken has advantage on saving throws against spells and other magical effects." ] }, { "name": "Shared Rage", "entries": [ "A broodiken cannot speak with its creator telepathically, but it feels strong emotions and recognizes the objects of those emotions. A creator can telepathically order broodiken to hunt for and attack individuals by sending the broodiken an image of the creature and the appropriate emotion. As long as the broodiken is on such a hunt, it can be more than 100 feet away from its master without wailing." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d10+2}) piercing damage." ] }, { "name": "Attach", "entries": [ "When a broodiken succeeds on a bite attack, its teeth latch on, grappling the target (escape DC 9). On each of its turns, its bite attack hits automatically as long as it can maintain its grapple." ] } ], "page": 45, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Broodiken.png" }, { "name": "Bucca", "size": "T", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 27, "formula": "5d4+15" }, "speed": { "walk": 20, "fly": 30 }, "str": 10, "dex": 16, "con": 17, "int": 13, "wis": 9, "cha": 16, "skill": { "perception": "+1", "sleight of hand": "+7", "stealth": "+7" }, "senses": "darkvision 60 ft.", "passive": 11, "languages": "Darakhul, Dwarvish", "cr": "1/2", "trait": [ { "name": "Flyby", "entries": [ "The bucca doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "name": "Vulnerability to Sunlight", "entries": [ "A bucca takes 1 point of radiant damage for every minute it is exposed to sunlight." ] } ], "action": [ { "name": "Dagger", "entries": [ "Melee Weapon Damage: {@hit +5} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or take {@dice 1d2} Strength damage. The target must repeat the saving throw at the end of each of its turns, and it loses another {@dice 1d2} Strength for each failed saving throw. The effect ends when one of the saving throws succeeds or automatically after 4 rounds. All lost Strength returns after a long rest." ] } ], "page": 46, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The bucca's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell invisibility}" ], "daily": { "3": [ "{@spell darkness}", "{@spell ensnaring strike}", "{@spell locate object}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Bucca.png" }, { "name": "Bukavac", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 199, "formula": "21d10+84" }, "speed": { "walk": 40, "swim": 20 }, "str": 20, "dex": 17, "con": 18, "int": 7, "wis": 15, "cha": 12, "save": { "dex": "+7", "con": "+8" }, "skill": { "perception": "+10", "stealth": "+11" }, "immune": [ "thunder" ], "senses": "darkvision 60 ft.", "passive": 20, "languages": "Sylvan", "cr": "9", "trait": [ { "name": "Hold Breath", "entries": [ "The bukavac can hold its breath for up to 20 minutes." ] }, { "name": "Hop", "entries": [ "A bukavac can move its enormous bulk with remarkably quick hop of up to 20 feet, leaping over obstacles and foes. It may also use the hop as part of a withdraw action." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bukavac makes four claw attacks, or two claw attacks and one bite attack, or two claw attacks and one gore attack, or one bite and one gore attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 21 ({@dice 3d10+5}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 11 ({@dice 1d12+5}) slashing damage and grapples (escape DC 15). A bukavac can grapple up to 2 Medium size foes." ] }, { "name": "Gore", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 21 ({@dice 3d10+5}) piercing damage." ] }, { "name": "Croaking Blast (Recharge 5—6)", "entries": [ "A bukavac can emit a howling thunderclap that deafens and damages those nearby. Creatures within 15 feet who fail a DC 17 Constitution saving throw take 36 ({@dice 8d8}) thunder damage and are permanently deafened. Those succeeding on the saving throw take half damage and are not deafened. The deafness can be cured with lesser restoration." ] } ], "page": 47, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Bukavac.png" }, { "name": "Buraq", "size": "M", "type": "celestial", "source": "ToB 3pp", "alignment": [ "L", "G" ], "ac": [ 17 ], "hp": { "average": 152, "formula": "16d8+80" }, "speed": { "walk": 60, "fly": 90 }, "str": 15, "dex": 18, "con": 20, "int": 18, "wis": 18, "cha": 20, "save": { "con": "+9", "wis": "+8", "cha": "+9" }, "skill": { "history": "+8", "religion": "+8" }, "resist": [ "radiant", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened" ], "senses": "truesight 120 ft.", "passive": 14, "languages": "Celestial, Common, Primordial, telepathy 120 ft.", "cr": "11", "trait": [ { "name": "Angelic Weapons", "entries": [ "The buraq's attacks are magical. When the buraq hits with its hooves, it deals an extra {@dice 4d8} radiant damage (included in the attack)." ] }, { "name": "Magic Resistance", "entries": [ "The buraq has advantage on saving throws against spells and other magical effects." ] }, { "name": "Night Journey", "entries": [ "When outdoors at night, a buraq's vision is not limited by nonmagical darkness. Once per month, the buraq can declare it is on a night journey; for the next 24 hours, it can use its Teleport once per round. Its destination must always be in an area of nonmagical darkness within its line of sight. At any point during the night journey, as a bonus action, the buraq can return itself and its rider to the location where it began the night journey." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The buraq makes two attacks with its hooves. Hooves. Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) bludgeoning damage plus 18 ({@dice 4d8}) radiant damage." ] }, { "name": "Teleport (1/Day)", "entries": [ "The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away." ] } ], "page": 48, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The buraq's innate spellcasting ability is Charisma (spell save DC 17). The buraq can innately cast the following spells, requiring no components:" ], "will": [ "{@spell comprehend languages}", "{@spell detect evil and good}", "{@spell holy aura}", "{@spell pass without trace}" ], "daily": { "3e": [ "{@spell haste}", "{@spell longstrider}" ], "1e": [ "{@spell plane shift}", "{@spell wind walk}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Buraq.png" }, { "name": "Burrowling", "size": "S", "type": { "type": "humanoid", "tags": [ "burrowling" ] }, "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ 13 ], "hp": { "average": 27, "formula": "6d6+6" }, "speed": { "walk": 30, "burrow": 10 }, "str": 10, "dex": 16, "con": 12, "int": 9, "wis": 12, "cha": 13, "skill": { "perception": "+3" }, "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common", "cr": "1/2", "trait": [ { "name": "Burrow Awareness", "entries": [ "A burrowling gets advantage on Perception checks if at least one other burrowling is awake within 10 feet." ] }, { "name": "Pack Tactics", "entries": [ "The burrowling has advantage on attack rolls when its target is adjacent to at least one other burrowling that's capable of attacking." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The burrowling makes one bite attack and one claw attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) slashing damage." ] }, { "name": "Sling", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 30/120 ft., one target. Hit: 5 ({@dice 1d4+3}) bludgeoning damage." ] } ], "page": 49, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Burrowling.png" }, { "name": "Cactid", "size": "L", "type": "plant", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 76, "formula": "8d10+32" }, "speed": { "walk": 5 }, "str": 16, "dex": 8, "con": 18, "int": 7, "wis": 10, "cha": 9, "resist": [ "bludgeoning", "piercing" ], "conditionImmune": [ "blinded", "deafened" ], "vulnerable": [ "fire" ], "senses": "blindsight 60 ft. (blind beyond this radius)", "passive": 10, "languages": "understands Sylvan, but can't speak", "cr": "3", "trait": [ { "name": "Hail of Needles (1/Day)", "entries": [ "When reduced below 10 hp (even below 0 hp), the cactid releases a hail of needles as a reaction. All creatures within 15 feet take 21 ({@dice 6d6}) piercing damage, or half damage with a successful DC 14 Dexterity saving throw." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The cactid makes two attacks with its tendrils and uses Reel." ] }, { "name": "Tendril", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 15 ft., one creature. Hit: 10 ({@dice 2d6+3}) bludgeoning damage plus 3 ({@dice 1d6}) piercing damage, and a Medium or smaller target is grappled (escape DC 13). Until this grapple ends, the target is restrained. If the target is neither undead nor a construct, the cactid drains the target's body fluids; at the start of each of the target's turns, the target must make a DC 13 Constitution saving throw. On a failed save, the creature's hit point maximum is reduced by 3 ({@dice 1d6}). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction lasts until the creature finishes a long rest and drinks abundant water or until it receives a greater restoration spell or comparable magic. The cactid has two tendrils, each of which can grapple one target at a time." ] }, { "name": "Reel", "entries": [ "Each creature grappled by the cactid is pulled up to 5 feet straight toward the cactid." ] } ], "page": 50, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Cactid.png" }, { "name": "Camazotz, Demon Lord of Bats and Fire", "size": "L", "type": { "type": "fiend", "tags": [ "demon" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 537, "formula": "43d10+301" }, "speed": { "walk": 30, "climb": 30, "fly": 80 }, "str": 30, "dex": 22, "con": 25, "int": 12, "wis": 22, "cha": 25, "save": { "dex": "+13", "con": "+14", "wis": "+13", "cha": "+14" }, "skill": { "acrobatics": "+13", "athletics": "+17", "deception": "+14", "insight": "+13", "intimidation": "+14", "perception": "+13" }, "resist": [ "acid", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "fire", "poison", "thunder" ], "conditionImmune": [ "charmed", "deafened", "frightened", "paralyzed", "petrified", "poisoned", "stunned" ], "vulnerable": [ "cold" ], "senses": "blindsight 120 ft., darkvision 40 ft.", "passive": 23, "languages": "Common, Darakhul, Derro, Draconic, Dwarvish, Infernal, Kobold, Nurian, Primordial, Void Speech; telepathy 300 ft.", "cr": "22", "trait": [ { "name": "Shapechanger", "entries": [ "Camazotz can use his action to polymorph into a form that resembles a giant bat covered in smoldering ashes, or back into his true, winged humanoid form. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. Either form turns into a pile of greasy ash if destroyed." ] }, { "name": "Echolocation", "entries": [ "Camazotz can't use his blindsight while deafened." ] }, { "name": "Keen Hearing", "entries": [ "Camazotz has advantage on Wisdom (Perception) checks that rely on hearing." ] }, { "name": "Gift of Vampirism", "entries": [ "Camazotz may choose to raise those slain through Strength loss as vampires. They rise after {@dice 1d4} days, permanently dominated by Camazotz until such time as he sees fit to grant them free will. Camazotz may have no more than ten enslaved vampires at any given time." ] }, { "name": "Heat Mantle", "entries": [ "Camazotz is infused with the heart of volcanoes. A creature who strikes Camazotz with a nonreach weapon or with an unarmed strike takes 7 ({@dice 2d6}) fire damage automatically." ] }, { "name": "Magic Resistance", "entries": [ "Camazotz has advantage on saving throws against spells and other magical effects." ] }, { "name": "Summon Bats (1/Day)", "entries": [ "Camazotz can summon {@dice 4d6} giant bats or {@dice 2d6} swarms of bats. The bats appear immediately and serve the demon for up to 1 hour." ] }, { "name": "Summon Demons (1/Day)", "entries": [ "Camazotz can summon {@dice 2d4} barlgura of a variety native to his cavernous realm: squat and blubbery creatures with clawed batwings for arms and a fly speed of 40 ft." ] } ], "action": [ { "name": "Multiattack", "entries": [ "Camazotz makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +17} to hit, reach 5 ft., one target. Hit: 38 ({@dice 8d6+10}) piercing damage plus 7 ({@dice 2d6}) fire damage, and the target must make a successful DC 22 Constitution saving throw or take {@dice 1d4} Strength damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +17} to hit, reach 10 ft., one target. Hit: 31 ({@dice 6d6+10}) slashing damage plus 7 ({@dice 2d6}) fire damage, and the target must make a successful DC 22 Constitution saving throw or take {@dice 1d4} Strength damage." ] }, { "name": "Fire Breath (Recharge 5—6)", "entries": [ "Camazotz can breathe a 30-foot cone of unholy fire. Any creature caught in the area takes 55 ({@dice 10d10}) fire damage and {@dice 1d4} Constitution damage, or one-half fire damage and no Constitution damage with a successful DC 22 Dexterity saving throw." ] } ], "legendaryActions": 2, "legendary": [ { "name": "Detect", "entries": [ "Camazotz makes a Wisdom (Perception) check." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "Camazotz beats his wings, extinguishing mundane and magical light sources alike. Each creature within 10 feet must succeed on a DC 21 Dexterity saving throw or take 14 ({@dice 4d6}) fire damage. Camazotz can then fly up to half his flying speed." ] } ], "page": 85, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "Camazotz' innate spellcasting ability is Charisma (spell save DC 22, {@hit 14} to hit with spell attacks). He can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell darkness}", "{@spell detect evil and good}", "{@spell dispel magic}", "{@spell plane shift}", "{@spell shapechange}", "{@spell telekinesis}", "{@spell teleport}" ], "daily": { "1": [ "{@spell earthquake}" ], "3": [ "{@spell banishment}", "{@spell haste}", "{@spell symbol}" ] } } ], "isNamedCreature": true, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Camazotz%2C%20Demon%20Lord%20of%20Bats%20and%20Fire.png" }, { "name": "Cambium", "size": "L", "type": "fiend", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 264, "formula": "23d10+138" }, "speed": { "walk": 40 }, "str": 21, "dex": 16, "con": 23, "int": 17, "wis": 16, "cha": 18, "save": { "dex": "+8", "con": "+11", "int": "+8", "wis": "+8", "cha": "+9" }, "skill": { "arcana": "+8", "deception": "+9", "insight": "+8", "medicine": "+8", "perception": "+8", "stealth": "+8" }, "immune": [ "poison" ], "conditionImmune": [ "exhaustion", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 18, "languages": "Common, Draconic, Infernal", "cr": "14", "action": [ { "name": "Multiattack", "entries": [ "The cambium makes four needle fingers attacks." ] }, { "name": "Needle Fingers", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 21 ({@dice 3d10+5}) piercing damage. In addition, the target must make a DC 19 Constitution saving throw; if it fails, the cambium can either inflict Ability Damage or Imbalance Humors. A target makes this saving throw just once per turn, even if struck by more than one needle fingers attack." ] }, { "name": "Ability Damage (3/Day)", "entries": [ "When the target of the cambium's needle fingers fails its Constitution saving throw, the cambium can choose to inflict {@dice 1d4} damage to one of the target's ability scores. A greater restoration or greater magic is required to restore this damage." ] }, { "name": "Imbalance Humors (3/Day)", "entries": [ "When the target of the cambium's needle fingers fails its Constitution saving throw, apply one of the following effects:", "Sanguine Flux: The target cannot be healed—naturally or magically—until after their next long rest.", "Choleric Flux: The target becomes confused (as the spell) for {@dice 3d6} rounds. The target can repeat the saving throw at the end of each of its turns to shrug off the flux before the duration ends.", "Melancholic Flux: The target is incapacitated for {@dice 1d4} rounds and slowed (as the spell) for {@dice 3d6} rounds. The target can repeat the saving throw at the end of each of its turns to shrug off the flux before the duration ends.", "Phlegmatic Flux: A successful DC 18 Constitution saving throw negates this effect. A failed saving throw means the target gains one level of exhaustion which lasts for {@dice 3d6} rounds." ] } ], "page": 51, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The cambium's innate spellcasting ability is Charisma (spell save DC 17, {@hit 9} to hit with spell attacks). The cambium can innately cast the following spells, requiring no material components:" ], "constant": [ "{@spell levitate}" ], "will": [ "{@spell alter self}", "{@spell detect thoughts}", "{@spell hold person}", "{@spell plane shift}", "{@spell spare the dying}" ], "daily": { "1": [ "{@spell finger of death}" ], "3": [ "{@spell cure wounds}", "{@spell ray of sickness}", "{@spell protection from poison}", "{@spell heal}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Cambium.png" }, { "name": "Carrion Beetle", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 127, "formula": "15d10+45" }, "speed": { "walk": 30, "burrow": 20, "climb": 10 }, "str": 19, "dex": 12, "con": 17, "int": 1, "wis": 13, "cha": 10, "conditionImmune": [ "paralyzed" ], "senses": "darkvision 60 ft.", "passive": 11, "cr": "4", "action": [ { "name": "Multiattack", "entries": [ "The beetle makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 10 ft., one target. Hit: 10 ({@dice 1d12+4}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 10 ft., one target. Hit: 7 ({@dice 1d6+4}) slashing damage." ] }, { "name": "Acid Spit (Recharge 5—6)", "entries": [ "The carrion beetle spits a line of acid that is 30 ft. long and 5 ft. wide. Each creature in that line takes 32 ({@dice 5d12}) acid damage, or half damage with a successful DC 13 Dexterity saving throw." ] } ], "page": 52, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Carrion%20Beetle.png" }, { "name": "Cave Dragon Wyrmling", "size": "M", "type": "dragon", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 75, "formula": "10d8+30" }, "speed": { "walk": 30, "burrow": 20, "fly": 20 }, "str": 19, "dex": 12, "con": 17, "int": 8, "wis": 10, "cha": 12, "save": { "dex": "+3", "con": "+5", "cha": "+3" }, "skill": { "perception": "+2", "stealth": "+5" }, "immune": [ "acid", "poison", "thunder" ], "senses": "blindsight 120 ft.", "passive": 12, "languages": "Draconic", "cr": "2", "trait": [ { "name": "Tunneler", "entries": [ "The cave dragon can burrow through solid rock at half its burrowing speed and leaves a 5-foot wide, 5-foot high tunnel in its wake." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) piercing damage plus 3 ({@dice 1d6}) poison damage." ] }, { "name": "Poison Breath (Recharge 5—6)", "entries": [ "The dragon exhales a cone of black poison gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 14 ({@dice 4d6}) poison damage on a failed save and the target is poisoned if it is a creature. The poisoned condition lasts until the target takes a long or short rest or removes the condition with lesser restoration. If the save is successful, the target takes half the damage and does not become poisoned." ] } ], "page": 127, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Charisma. It can innately cast the following spell, requiring no material components:" ], "daily": { "3": [ "{@spell darkness}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Cave%20Dragon%20Wyrmling.png" }, { "name": "Cavelight Moss", "size": "L", "type": "plant", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 95, "formula": "10d10+40" }, "speed": { "walk": 5, "climb": 5 }, "str": 24, "dex": 10, "con": 18, "int": 1, "wis": 13, "cha": 5, "resist": [ "acid", "cold", "fire", { "resist": [ "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "deafened", "frightened", "paralyzed", "poisoned", "prone", "stunned", "unconscious" ], "senses": "tremorsense 60 ft.", "passive": 11, "cr": "4", "trait": [ { "name": "Luminescence", "entries": [ "The chemicals within cavelight moss make the entire creature shed light as a torch. A cavelight moss cannot suppress this effect. It can, however, diminish the light produced to shed illumination as a candle." ] } ], "action": [ { "name": "Tendrils", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 33 ({@dice 4d12+7}) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the cavelight moss can't use its tendrils against another target." ] }, { "name": "Strength Drain", "entries": [ "Living creatures hit by the cavelight moss's tendril attack or caught up in its grapple must make a successful DC 14 Constitution saving throw or 1 level of exhaustion. Creatures that succeed are immune to that particular cavelight moss's Strength Drain ability for 24 hours. For every level of exhaustion drained, the cavelight moss gains 5 temporary hit points." ] } ], "page": 53, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Cavelight%20Moss.png" }, { "name": "Chained Angel", "size": "M", "type": "celestial", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 88, "formula": "16d8+16" }, "speed": { "walk": 30, "fly": 60 }, "str": 18, "dex": 16, "con": 12, "int": 12, "wis": 18, "cha": 20, "save": { "dex": "+6", "wis": "+7", "cha": "+8" }, "skill": { "perception": "+7" }, "senses": "darkvision 200 ft.", "passive": 17, "resist": [ "piercing" ], "immune": [ "fire", "radiant" ], "languages": "Common, Celestial, Infernal", "cr": "8", "trait": [ { "name": "Dark Halo", "entries": [ "A chained angel is immune to direct damage spells from divine casters." ] }, { "name": "Redemption", "entries": [ "Any caster brave enough to cast a knock spell on a chained angel can remove the creature's shackles—but this always exposes the caster to an immediate fiery greatsword attack as a reaction. If the caster survives that attack, the angel makes an immediate DC 20 Wisdom saving throw; if it succeeds, the angel's chains fall away and it is restored to its senses and to a Good alignment. If the saving throw fails, any further attempts to cast knock on the angel's chains fail automatically for one week." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The chained angel makes two fiery greatsword attacks." ] }, { "name": "Fiery Greatsword", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage plus 16 ({@dice 3d10}) fire damage." ] }, { "name": "Fallen Glory (Recharge 5—6)", "entries": [ "Ranged Spell Attack: All creatures within 50 feet of the chained angel and in its line of sight take 19 ({@dice 3d12}) radiant damage and are knocked prone, or take half damage and aren't knocked prone with a successful DC 15 Strength saving throw." ] } ], "reaction": [ { "name": "Fiendish Cunning", "entries": [ "A chained angel can counter and destroy the ongoing effect of one divine spell each round. This functions as a counterspell with +7 spellcasting ability." ] } ], "page": 20, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Chained%20Angel.png" }, { "name": "Chelicerae", "size": "L", "type": "aberration", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 153, "formula": "18d10+54" }, "speed": { "walk": 40, "climb": 30 }, "str": 22, "dex": 17, "con": 17, "int": 14, "wis": 15, "cha": 14, "save": { "dex": "+6", "wis": "+5", "cha": "+5" }, "skill": { "acrobatics": "+6", "athletics": "+9", "perception": "+5", "stealth": "+6" }, "immune": [ "poison" ], "conditionImmune": [ "charmed", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 15, "cr": "7", "trait": [ { "name": "Magic Resistance", "entries": [ "The chelicerae has advantage on saving throws against spells and other magical effects." ] }, { "name": "Siphon Spell Slots", "entries": [ "The chelicerae cannot replenish its spells naturally. Instead, it uses grappled spellcasters as spell reservoirs, draining uncast spells to power its own casting. Whenever the chelicerae wishes to cast a spell, it consumes a number of spell slots from its victim equal to the spell slots necessary to cast the spell. If the victim has too few spell slots available, the chelicerae cannot cast that spell.", "However, the chelicerae can also draw out spell slots from drained spellcasters or creatures without magic ability. Instead of moving, the chelicerae can inflict {@dice 1d4} Wisdom damage to any creature grappled in its mandibles, adding 2 spell slots to its spell reservoir for every point of damage inflicted. A victim reduced to 0 Wisdom cannot power any more magical abilities. Victims do not heal ability damage or regain spell slots while this grapple is maintained." ] }, { "name": "Spider Climb", "entries": [ "Chelicerae can climb difficult surfaces, including upside down on ceilings, without requiring an ability check." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The chelicerae makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 17 ({@dice 2d10+6}) piercing damage, and the target is grappled (escape DC 16). The target must also make a successful DC 16 Constitution saving throw or become poisoned. While poisoned this way, the target is unconscious and takes {@dice 1d4} Strength damage at the start of each of its turns. The poisoning ends after 4 rounds or when the target makes a successful DC 16 Constitution save at the end of its turn." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 15 ({@dice 2d8+6}) slashing damage." ] } ], "page": 54, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The chelicerae is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, {@hit 5} to hit with spell attacks). It requires no material components to cast its spells. The chelicerae has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell acid splash}", "{@spell mage hand}", "{@spell minor illusion}", "{@spell true strike}" ] }, "1": { "slots": 0, "spells": [ "{@spell burning hands}", "{@spell detect magic}", "{@spell expeditious retreat}", "{@spell ray of sickness}" ] }, "2": { "slots": 0, "spells": [ "{@spell hold person}", "{@spell invisibility}", "{@spell scorching ray}" ] }, "3": { "slots": 0, "spells": [ "{@spell animate dead}", "{@spell haste}", "{@spell lightning bolt}" ] }, "4": { "slots": 0, "spells": [ "{@spell phantasmal killer}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Chelicerae.png" }, { "name": "Chernomoi", "size": "T", "type": "fey", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ 13 ], "hp": { "average": 32, "formula": "5d4+20" }, "speed": { "walk": 20, "fly": 20 }, "str": 9, "dex": 18, "con": 18, "int": 12, "wis": 11, "cha": 16, "skill": { "acrobatics": "+6", "perception": "+2", "stealth": "+6" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "senses": "darkvision 60 ft.", "passive": 12, "languages": "Common, Draconic, Sylvan", "cr": "1", "action": [ { "name": "Scimitar", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d6+4}) slashing damage." ] }, { "name": "Shriek (Recharge 5—6)", "entries": [ "The chernomoi emits a loud shriek. All creatures within 60 feet who can hear take 10 ({@dice 3d6}) thunder damage, or half damage with a successful DC 13 Constitution saving throw." ] } ], "page": 55, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The chernomoi's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", "{@spell invisibility}", "{@spell mage hand}", "{@spell mending}", "{@spell message}", "{@spell prestidigitation}" ], "daily": { "1": [ "{@spell detect poison and disease}", "{@spell dimension door}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Chernomoi.png" }, { "name": "Child of the Briar", "size": "T", "type": "plant", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 13 ], "hp": { "average": 50, "formula": "20d4" }, "speed": { "walk": 20, "climb": 10 }, "str": 6, "dex": 17, "con": 11, "int": 13, "wis": 10, "cha": 14, "skill": { "perception": "+4", "stealth": "+7" }, "vulnerable": [ "fire" ], "senses": "darkvision 60 ft.", "passive": 14, "languages": "Briarclick, Common, Sylvan", "cr": "1", "trait": [ { "name": "Fey Blood", "entries": [ "Children of the briar count as both plant and fey for any effect related to type." ] } ], "action": [ { "name": "Multiattack", "entries": [ "A child of the briar makes two claw attacks. If both attacks hit the same target, the target is grappled (escape DC 13) and the child of the briar uses its Thorny Grapple on it." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] }, { "name": "Spitdart Tongue (Recharge 4—6)", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 20/60 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage. Every child of the briar can shoot thorns from its mouth." ] }, { "name": "Entangle", "entries": [ "Two children of the briar working together can cast a version of the entangle spell with no components, at will. Both creatures must be within 10 feet of each other, and both must use their action to cast the spell. The entangled area must include at least one of the casters but doesn't need to be centered on either caster. Creatures in the area must make a DC 13 Strength saving throw or be restrained. All children of the briar are immune to the spell's effects." ] }, { "name": "Thorny Grapple", "entries": [ "A child of the briar's long thorny limbs help it grapple creatures up to Medium size. A grappled creature takes 2 ({@dice 1d4}) piercing damage at the end of the child's turn for as long as it remains grappled." ] } ], "page": 56, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Child%20of%20the%20Briar.png" }, { "name": "Chort Devil", "size": "M", "type": { "type": "fiend", "tags": [ "devil" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 187, "formula": "15d8+120" }, "speed": { "walk": 30 }, "str": 24, "dex": 20, "con": 26, "int": 18, "wis": 20, "cha": 20, "save": { "str": "+11", "dex": "+9", "con": "+12", "int": "+8", "cha": "+9" }, "skill": { "athletics": "+11", "deception": "+9", "insight": "+9", "perception": "+9" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "cold", "fire", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 120 ft.", "passive": 19, "languages": "Celestial, Common, Draconic, Infernal, Primordial;", "cr": "12", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Magic Resistance", "entries": [ "The devil has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The chort devil makes three melee attacks with its flaming ranseur, or three melee attacks with its claws." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d4+7}) slashing damage plus 2 ({@dice 1d4}) Charisma damage." ] }, { "name": "Flaming Ranseur", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 10 ft., one target. Hit: 12 ({@dice 1d10+7}) piercing damage plus 10 ({@dice 3d6}) fire damage." ] }, { "name": "Devilish Weapons", "entries": [ "Any weapons wielded by a chort devil do 10 ({@dice 3d6}) fire damage in addition to their normal weapon damage." ] } ], "page": 104, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The chort devil's spellcasting ability is Charisma (spell save DC 17, {@hit 9} to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell blur}", "{@spell magic circle}", "{@spell teleportation circle}" ], "daily": { "1": [ "{@spell dispel magic}", "{@spell dominate person}", "{@spell flame strike}", "{@spell haste}" ], "3": [ "{@spell scorching ray} (5 rays)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Chort%20Devil.png" }, { "name": "Chronalmental", "size": "L", "type": "elemental", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 152, "formula": "16d10+64" }, "speed": { "walk": 30 }, "str": 14, "dex": 20, "con": 19, "int": 9, "wis": 13, "cha": 6, "immune": [ "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "exhaustion", "paralyzed", "petrified", "poisoned", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Celestial, Infernal", "cr": "8", "trait": [ { "name": "Temporal Body", "entries": [ "When a chronalmental is subjected to a slow spell, haste spell, or similar effect, it automatically succeeds on the saving throw and regains 13 ({@dice 3d8}) hit points." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The chronalmental makes {@dice 1d4+1} slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 16 ({@dice 2d10+5}) bludgeoning damage." ] }, { "name": "Steal Time (1/Day)", "entries": [ "The chronalmental targets one creature it can see within 30 feet of it. The targeted creature must make a DC 16 Wisdom saving throw. On a failed saving throw, the chronalmental draws some of the creature's time into itself and gains +10 to its position in initiative order. In addition, the target's speed is reduced by half, it can't take reactions, and it can take either an action or a bonus action on its turn, but not both. While it is stealing time, the chronalmental's speed increases by 30 feet, and when it takes the multiattack action, it can make an additional slam attack. The targeted creature can repeat the saving throw at the end of each of its turns, ending the effect on a success." ] }, { "name": "Displace (Recharge 5—6)", "entries": [ "The chronalmental targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be magically shunted outside of time. The creature disappears for 1 minute. As an action, the displaced creature can repeat the saving throw. On a success, the target returns to its previously occupied space, or the nearest unoccupied space." ] } ], "reaction": [ { "name": "Step Between Seconds (Recharge 4—6)", "entries": [ "When a creature the chronalmental can see moves within 5 feet of it, the chronalmental can shift itself to a place it occupied in the past, teleporting up to 60 feet to an unoccupied space, along with any equipment it is wearing or carrying." ] } ], "page": 57, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Chronalmental.png" }, { "name": "Cikavak", "size": "T", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ 12 ], "hp": { "average": 17, "formula": "7d4" }, "speed": { "walk": 10, "fly": 40 }, "str": 4, "dex": 15, "con": 10, "int": 12, "wis": 12, "cha": 4, "skill": { "perception": "+5", "stealth": "+9" }, "passive": 15, "resist": [ "acid", "fire", "poison" ], "senses": "darkvision 60 ft.", "languages": "understands Common; telepathy (touch)", "cr": "1/8", "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, range 5 ft., one target. Hit: 7 ({@dice 1d4+2}) piercing damage." ] } ], "page": 58, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The cikavak's innate spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell speak with animals}" ], "daily": { "1": [ "{@spell silence}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Cikavak.png" }, { "name": "City Watch Captain", "size": "M", "type": { "type": "humanoid", "tags": [ "any race" ] }, "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 17, "from": [ "{@item scale mail|phb}" ] } ], "hp": { "average": 91, "formula": "14d8+28" }, "speed": { "walk": 30 }, "str": 13, "dex": 16, "con": 14, "int": 10, "wis": 11, "cha": 13, "skill": { "perception": "+2" }, "passive": 12, "languages": "one language (usually Common)", "cr": "4", "trait": [ { "name": "Tactical Insight", "entries": [ "The city watch captain has advantage on initiative rolls. City watch soldiers under the captain's command take their turns on the same initiative count as the captain." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The city watch captain makes two rapier attacks and one dagger attack. The captain can substitute a disarming attack for one rapier attack." ] }, { "name": "Rapier", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] }, { "name": "Dagger", "entries": [ "Melee or Ranged Weapon Attack: {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage." ] }, { "name": "Light Crossbow", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 80/320 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage." ] }, { "name": "Disarming Attack", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: the target must make a successful DC 13 Strength saving throw or drop one item it's holding of the city watch captain's choice. The item lands up to 10 feet from the target, in a spot selected by the captain." ] }, { "name": "Orders to Attack (1/Day)", "entries": [ "Each creature of the city watch captain's choice that is within 30 feet of it and can hear it makes one melee or ranged weapon attack as a reaction." ] } ], "page": 419, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/City%20Watch%20Captain.png" }, { "name": "Clockwork Abomination", "size": "L", "type": { "type": "fiend", "tags": [ "devil", "construct" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 76, "formula": "8d10+32" }, "speed": { "walk": 30, "climb": 30 }, "str": 21, "dex": 12, "con": 18, "int": 10, "wis": 10, "cha": 12, "save": { "dex": "+4", "con": "+7" }, "skill": { "athletics": "+9", "perception": "+4", "stealth": "+4" }, "resist": [ "acid", "cold", "fire", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Infernal", "cr": "5", "trait": [ { "name": "Additional Legs", "entries": [ "Four legs allow the clockwork abomination to climb at a speed equal to its base speed and to ignore difficult terrain." ] }, { "name": "Piston Reach", "entries": [ "The abomination's melee attacks have a deceptively long reach thanks to the pistons powering them." ] }, { "name": "Immutable Form", "entries": [ "The clockwork abomination is immune to any spell or effect that would alter its form." ] }, { "name": "Infernal Power Source", "entries": [ "When a clockwork abomination falls to 0 hp, its infernal battery explodes. Creatures within 10 feet of the clockwork abomination take 14 ({@dice 4d6}) fire damage, or half damage with a successful DC 14 Dexterity saving throw." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The clockwork abomination makes one bite attack and one slam attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 15 ({@dice 2d8+6}) piercing damage." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 15 ft., one target. Hit: 13 ({@dice 2d6+6}) bludgeoning damage." ] }, { "name": "Breath Weapon (Recharge 5—6)", "entries": [ "The clockwork abomination's Infernal Power Source allows it to breathe fire in a 20-foot cone. Targets in this cone take 22 ({@dice 4d10}) fire damage, or half damage with a successful DC 14 Dexterity saving throw." ] } ], "page": 59, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Clockwork%20Abomination.png" }, { "name": "Clockwork Beetle", "size": "T", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 15, "formula": "6d4" }, "speed": { "walk": 30, "fly": 50 }, "str": 8, "dex": 16, "con": 10, "int": 4, "wis": 12, "cha": 7, "save": { "dex": "+5" }, "skill": { "stealth": "+5" }, "immune": [ "poison", "psychic" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "understands Common, telepathy 100 ft. (creator only)", "cr": "1/2", "trait": [ { "name": "Immutable Form", "entries": [ "The clockwork beetle is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The clockwork beetle has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage plus 5 ({@dice 2d4}) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw." ] } ], "page": 60, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Clockwork%20Beetle.png" }, { "name": "Clockwork Beetle Swarm", "size": "L", "type": { "type": "construct", "swarmSize": "T" }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 52, "formula": "8d10+8" }, "speed": { "walk": 30, "fly": 50 }, "str": 8, "dex": 16, "con": 12, "int": 4, "wis": 12, "cha": 7, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "fire", "poison", "psychic" ], "senses": "darkvision 60 ft.", "passive": 11, "cr": "3", "trait": [ { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny construct. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { "name": "Bites", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 0 ft., up to 4 creatures in the swarm's space. Hit: 17 ({@dice 5d6}) piercing damage plus 3 ({@dice 1d6}) poison damage." ] } ], "page": 61, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Clockwork%20Beetle%20Swarm.png" }, { "name": "Clockwork Hound", "size": "M", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 71, "formula": "11d8+22" }, "speed": { "walk": 50 }, "str": 16, "dex": 15, "con": 14, "int": 1, "wis": 10, "cha": 1, "save": { "dex": "+4", "con": "+4" }, "skill": { "athletics": "+7", "perception": "+4" }, "immune": [ "poison", "psychic" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 14, "languages": "understands Common", "cr": "2", "trait": [ { "name": "Immutable Form", "entries": [ "The clockwork hound is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The clockwork hound has advantage on saving throws against spells and other magical effects." ] }, { "name": "Diligent Tracker", "entries": [ "Clockwork hounds are designed to guard areas and track prey. They have advantage on all Wisdom (Perception) and Wisdom (Survival) checks when tracking." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 16 ({@dice 2d10+5}) piercing damage." ] }, { "name": "Tripping Tongue", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 15 ft., one target. Hit: 9 ({@dice 1d8+5}) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone." ] }, { "name": "Explosive Core", "entries": [ "The mechanism that powers the hound explodes when the construct is destroyed. All creatures within 5 feet of the hound take 7 ({@dice 2d6}) fire damage, or half damage with a successful DC 12 Dexterity saving throw." ] } ], "page": 62, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Clockwork%20Hound.png" }, { "name": "Clockwork Huntsman", "size": "M", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ 14 ], "hp": { "average": 110, "formula": "20d8+20" }, "speed": { "walk": 40 }, "str": 17, "dex": 14, "con": 12, "int": 4, "wis": 10, "cha": 1, "save": { "str": "+5", "dex": "+4" }, "skill": { "perception": "+4", "survival": "+4" }, "immune": [ "poison", "psychic" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 14, "languages": "understands Common", "cr": "3", "trait": [ { "name": "Immutable Form", "entries": [ "The clockwork huntsman is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The clockwork huntsman has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Longsword", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) slashing damage." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) bludgeoning damage." ] }, { "name": "Net Cannon", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the huntsman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net. The huntsman can fire up to four nets before it must be reloaded." ] }, { "name": "Explosive Core", "entries": [ "The mechanism that powers the huntsman explodes when the construct is destroyed, projecting superheated steam and shrapnel. Every creature within 5 ft. of the construct takes 10 ({@dice 3d6}) fire damage, or half damage with a successful DC 13 Dexterity saving throw." ] } ], "page": 63, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Clockwork%20Huntsman.png" }, { "name": "Clockwork Myrmidon", "size": "L", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 153, "formula": "18d10+54" }, "speed": { "walk": 30 }, "str": 20, "dex": 14, "con": 16, "int": 10, "wis": 10, "cha": 1, "save": { "str": "+11", "dex": "+5" }, "skill": { "athletics": "+8", "perception": "+6" }, "immune": [ "poison", "psychic" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 16, "languages": "understands Common", "cr": "6", "trait": [ { "name": "Immutable Form", "entries": [ "The clockwork myrmidon is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The clockwork myrmidon has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The clockwork myrmidon makes two attacks: two pick attacks or two slam attacks, or one of each." ] }, { "name": "Heavy Pick", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 14 ({@dice 2d8+5}) piercing damage." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 11 ({@dice 1d12+5}) bludgeoning damage." ] }, { "name": "Alchemical Flame Jet (Recharge 5—6)", "entries": [ "The clockwork myrmidon can spew a jet of alchemical fire in a line 20 feet long and 5 feet wide. Any creature in the path of the jet takes 26 ({@dice 4d12}) fire damage, or half damage with a successful DC 15 Dexterity saving throw. The clockwork myrmidon can use this attack four times before its internal reservoir is emptied." ] }, { "name": "Grease Spray (Recharge 5—6)", "entries": [ "As a bonus action, the clockwork myrmidon's chest can fire a spray of alchemical grease with a range of 30 feet, covering a 10-by-10 foot square area and turning it into difficult terrain. Each creature standing in the affected area must succeed on a DC 15 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a DC 15 Dexterity saving throw or fall prone. The clockwork myrmidon can use this attack four times before its internal reservoir is emptied." ] }, { "name": "Alchemical Fireball", "entries": [ "The clockwork myrmidon's alchemical flame reservoir explodes when the construct is destroyed, spraying nearby creatures with burning fuel. A creature within 5 feet of the myrmidon takes 19 ({@dice 3d12}) fire damage, or half damage with a successful DC 15 Dexterity saving throw. This explosion doesn't occur if the clockwork myrmidon has already fired its alchemical flame jet four times." ] } ], "page": 64, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Clockwork%20Myrmidon.png" }, { "name": "Clockwork Watchman", "size": "M", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 55, "formula": "10d8+10" }, "speed": { "walk": 30 }, "str": 14, "dex": 12, "con": 12, "int": 5, "wis": 10, "cha": 1, "save": { "con": "+3" }, "skill": { "athletics": "+4", "perception": "+4" }, "immune": [ "poison", "psychic" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 14, "languages": "Common", "cr": "1/2", "trait": [ { "name": "Immutable Form", "entries": [ "The clockwork watchman is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The clockwork watchman has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Halberd", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 10 ft., one target. Hit: 7 ({@dice 1d10+2}) slashing damage." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) bludgeoning damage." ] }, { "name": "Net Cannon", "entries": [ "Ranged Weapon Attack: {@hit +3} to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net at AC 10. The watchman can fire up to four nets before it must be reloaded." ] } ], "page": 65, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Clockwork%20Watchman.png" }, { "name": "Clurichaun", "size": "T", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ 14 ], "hp": { "average": 22, "formula": "4d4+12" }, "speed": { "walk": 30 }, "str": 13, "dex": 12, "con": 16, "int": 10, "wis": 8, "cha": 16, "save": { "con": "+5" }, "skill": { "perception": "+1", "stealth": "+3" }, "conditionImmune": [ "frightened", "poisoned" ], "senses": "darkvision 60ft.", "passive": 11, "languages": "Common, Elvish, Sylvan", "cr": "1/4", "trait": [ { "name": "Clurichaun's Luck", "entries": [ "Clurichauns add both their Dexterity and Charisma modifiers to their Armor Class." ] }, { "name": "Magic Resistance", "entries": [ "The clurichaun has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Unarmed Strike", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one creature. Hit: 2 (1+1) bludgeoning damage." ] }, { "name": "Improvised Weapon", "entries": [ "Melee or Ranged Weapon Attack: {@hit +3} to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 ({@dice 1d4+1}) bludgeoning, piercing, or slashing damage, depending on weapon." ] } ], "page": 67, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The clurichaun's innate spellcasting ability is Charisma (spell save DC 13). The clurichaun can cast the following spells, requiring only alcohol as a component." ], "will": [ "{@spell friends}", "{@spell mending}", "{@spell minor illusion}", "{@spell purify food and drink}", "{@spell vicious mockery}" ], "daily": { "1e": [ "{@spell blur}", "{@spell calm emotions}", "{@spell heroism}", "{@spell sleep}", "{@spell suggestion}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Clurichaun.png" }, { "name": "Cobbleswarm", "size": "M", "type": { "type": "monstrosity", "swarmSize": "T" }, "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 36, "formula": "8d8" }, "speed": { "walk": 30 }, "str": 12, "dex": 11, "con": 11, "int": 5, "wis": 12, "cha": 5, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "petrified", "prone", "stunned" ], "passive": 11, "cr": "2", "trait": [ { "name": "False Appearance", "entries": [ "While the swarm remains motionless, it is indistinguishable from normal stones.", "Shift and Tumble. As a bonus action, the swarm can push a prone creature whose space it occupies 5 feet." ] }, { "name": "Shifting Floor", "entries": [ "Whenever the swarm moves into a creature's space or starts its turn in another creature's space, that other creature must make a successful DC 13 Dexterity saving throw or fall prone. A prone creature must make a successful DC 13 Dexterity (Acrobatics) check to stand up in a space occupied by the swarm." ] }, { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny stone. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { "name": "Stings", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 0 ft., one target in the swarm's space. Hit: 10 ({@dice 4d4}) piercing damage, or 5 ({@dice 2d4}) piercing damage if the swarm has half its hit points or fewer." ] } ], "page": 68, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Cobbleswarm.png" }, { "name": "Coral Drake", "size": "M", "type": "dragon", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 127, "formula": "15d8+60" }, "speed": { "walk": 30, "swim": 60 }, "str": 19, "dex": 17, "con": 18, "int": 10, "wis": 13, "cha": 10, "save": { "dex": "+6" }, "skill": { "acrobatics": "+6", "perception": "+4", "stealth": "+6" }, "resist": [ "cold" ], "conditionImmune": [ "paralyzed", "poisoned", "prone", "unconscious" ], "senses": "darkvision 120 ft.", "passive": 17, "languages": "Draconic", "cr": "7", "trait": [ { "name": "Camouflage", "entries": [ "A coral drake's coloration and shape lend to its stealth, granting the creature advantage on all Stealth checks while it's underwater." ] }, { "name": "Water Breathing", "entries": [ "The coral drake can breathe only underwater." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The coral drake makes one bite attack, one claw attack, and one stinger attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 15 ({@dice 2d10+4}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 22 ({@dice 4d8+4}) slashing damage." ] }, { "name": "Stinger", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 15 ({@dice 2d10+4}) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 ({@dice 2d6}) poison damage at the start of each of its turns for 4 rounds. The creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success." ] }, { "name": "Breath Weapon (Recharge 5—6)", "entries": [ "Coral drakes nurture their offspring in specialized throat sacs. They can pressurize these sacs to spew forth a 15-foot cone of spawn. Each target in this area takes 21 ({@dice 6d6}) piercing damage from thousands of tiny bites and is blinded for {@dice 1d4} rounds; a successful DC 15 Dexterity saving throw reduces the damage by half and negates the blindness." ] } ], "page": 150, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Coral%20Drake.png" }, { "name": "Corpse Mound", "size": "H", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 207, "formula": "18d12+90" }, "speed": { "walk": 30 }, "str": 24, "dex": 11, "con": 21, "int": 8, "wis": 10, "cha": 8, "save": { "con": "+9", "int": "+3", "wis": "+4" }, "resist": [ "necrotic" ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "Understands Common but can't speak", "cr": "11", "trait": [ { "name": "Absorb the Dead", "entries": [ "Whenever a Small or larger non-undead creature dies within 20 feet of the corpse mound, that creature's remains join its form and the corpse mound regains 10 hit points." ] }, { "name": "Noxious Aura", "entries": [ "Creatures that are within 20 feet of the corpse mound at the end of its turn must succeed on a DC 17 Constitution saving throw or become poisoned until the end of their next turn. On a successful saving throw, the creature is immune to the Noxious Aura for 24 hours." ] }, { "name": "Zombie Drop", "entries": [ "At the start of the corpse mound's turn during combat, one corpse falls from the mound onto the ground and immediately rises as a zombie under its control. Up to 10 such zombies can be active at one time. Zombies take their turns immediately after the corpse mound's turn." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The corpse mound makes two weapon attacks or uses envelop once." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 18 ({@dice 2d10+7}) bludgeoning damage plus 10 ({@dice 3d6}) necrotic damage and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained." ] }, { "name": "Bone Shard", "entries": [ "Ranged Weapon Attack: {@hit +11} to hit, range 30/120 ft., one target. Hit: 14 ({@dice 2d6+7}) piercing damage and 10 ({@dice 3d6}) necrotic damage. When hit, the target must make a successful DC 17 Strength check or be knocked prone, pinned to the ground by the shard, and restrained. To end this restraint, the target or a creature adjacent to it must use an action to make a successful DC 17 Strength (Athletics) check to remove the shard." ] }, { "name": "Envelop", "entries": [ "The corpse mound makes a slam attack against a restrained creature. If the attack hits, the target takes damage as normal, is pulled 5 feet into the corpse mound's space, and is enveloped, which ends any grappled or prone condition. While enveloped, the creature is blinded and restrained, it has total cover against attacks and other effects outside the corpse mound, and it takes 21 ({@dice 6d6}) necrotic damage at the start of each of the corpse mound's turns. An enveloped creature can escape by using its action to make a successful DC 17 Strength saving throw. If the corpse mound takes 30 or more damage on a single turn from the enveloped creature, it must succeed on a DC 17 Constitution saving throw at the end of that turn or expel the creature, which falls prone in a space within 10 feet of the corpse mound. If the corpse mound dies, an enveloped creature is no longer restrained by it and can escape by using 10 feet of movement, exiting prone. A corpse mound can envelop up to 4 creatures at once." ] } ], "page": 69, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Corpse%20Mound.png" }, { "name": "Corrupting Ooze", "size": "L", "type": "ooze", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 115, "formula": "10d10+60" }, "speed": { "walk": 20, "swim": 30 }, "str": 16, "dex": 10, "con": 22, "int": 4, "wis": 2, "cha": 1, "skill": { "stealth": "+3" }, "resist": [ "slashing", "bludgeoning" ], "immune": [ "acid", "fire" ], "conditionImmune": [ "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "blindsight 60 ft., tremorsense 60 ft.", "passive": 5, "cr": "5", "trait": [ { "name": "Corrupting Touch", "entries": [ "When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw." ] }, { "name": "Strong Swimmer", "entries": [ "A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed." ] } ], "action": [ { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) bludgeoning damage plus 3 ({@dice 1d6}) acid damage, and the target is grappled (escape DC 13)." ] } ], "page": 311, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Corrupting%20Ooze.png" }, { "name": "Crimson Drake", "size": "T", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 54, "formula": "12d4+24" }, "speed": { "walk": 15, "fly": 80 }, "str": 10, "dex": 14, "con": 14, "int": 8, "wis": 9, "cha": 14, "save": { "dex": "+4" }, "skill": { "acrobatics": "+4", "perception": "+1" }, "immune": [ "fire" ], "conditionImmune": [ "paralyzed", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Draconic, telepathy 60 ft.", "cr": "1", "trait": [ { "name": "Magic Resistance", "entries": [ "The drake has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The crimson drake makes one bite attack and one stinger attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage plus 4 ({@dice 1d8}) fire damage." ] }, { "name": "Stinger", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 4 ({@dice 1d4+2}) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target takes 2 ({@dice 1d4}) poison damage at the start of each of its turns for 3 rounds. The target may repeat the saving throw at the end of its turn to end the effect early." ] }, { "name": "Breath Weapon (Recharge 6)", "entries": [ "The drake exhales fire in a 15-foot cone. Each target in that cone takes 18 ({@dice 4d8}) fire damage, or half damage with a successful DC 12 Dexterity saving throw." ] } ], "page": 151, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Crimson%20Drake.png" }, { "name": "Crystalline Devil", "size": "M", "type": { "type": "fiend", "tags": [ "devil" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 102, "formula": "12d8+48" }, "speed": { "walk": 30 }, "str": 18, "dex": 12, "con": 18, "int": 14, "wis": 13, "cha": 15, "save": { "wis": "+4", "cha": "+5" }, "skill": { "deception": "+8", "insight": "+4" }, "resist": [ "acid", "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 120 ft.", "passive": 11, "languages": "Celestial, Common, Infernal, telepathy 120 ft.", "cr": "6", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Magic Resistance", "entries": [ "The crystalline devil has advantage on saving throws against spells and other magical effects." ] }, { "name": "Sneak Attack (1/Turn)", "entries": [ "The crystalline devil deals an extra 7 ({@dice 2d6}) damage when it hits a target with an attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the devil that isn't incapacitated and the devil doesn't have disadvantage on the attack roll." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The devil makes two claw attacks." ] }, { "name": "Betraying Carbuncle", "entries": [ "The crystalline devil takes the form of a gemstone worth 500 gp. It radiates magic in this form, but it can't be destroyed. It is fully aware and can see and hear its surroundings. Reverting to its usual form requires another action." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage." ] }, { "name": "Crystalline Spray (Recharge 5—6)", "entries": [ "The crystalline devil magically sprays shards of crystal in a 15-foot cone. Each target in that area takes 17 ({@dice 7d4}) piercing damage, or half damage with a successful DC 15 Dexterity saving throw." ] } ], "page": 105, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "While in the form of a gemstone, the devil is an innate spellcaster. Its spellcasting ability is Charisma (spell save DC 13). The devil can innately cast the following spells, requiring no material components:" ], "daily": { "1": [ "{@spell suggestion}" ], "2": [ "{@spell command}" ] } } ], "variant": [ { "type": "variant", "name": "Summon Devil (1/Day)", "entries": [ "The crystalline devil has a 25 percent chance of summoning one crystalline devil." ] } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Crystalline%20Devil.png" }, { "name": "Dau", "size": "S", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ 13 ], "hp": { "average": 49, "formula": "9d6+18" }, "speed": { "walk": 20, "fly": { "number": 60, "condition": " (hover)" } }, "str": 7, "dex": 17, "con": 14, "int": 14, "wis": 17, "cha": 16, "skill": { "deception": "+5", "insight": "+5", "perception": "+5", "stealth": "+5" }, "senses": "darkvision 60 ft.", "passive": 15, "languages": "Deep Speech, Primordial, Sylvan, telepathy 60 ft.", "cr": "4", "trait": [ { "name": "Magic Resistance", "entries": [ "The dau has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack.", "entries": [ "The dau makes two slam attacks" ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one creature. Hit: 6 ({@dice 1d6+3}) bludgeoning damage plus 10 ({@dice 3d6}) necrotic damage, and the dau regains hit points equal to the necrotic damage dealt. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest." ] }, { "name": "Tangible Illusion (1/Day)", "entries": [ "After casting an illusion spell of an object, the dau temporarily transforms that illusion into a physical, nonmagical object. The temporary object lasts 10 minutes, after which it reverts to being an illusion (or vanishes, if the duration of the original illusion expires). During that time, the illusion has all the physical properties of the object it represents, but not magical properties. The dau must touch the illusion to trigger this transformation, and the object can be no larger than 5 cubic feet." ] } ], "reaction": [ { "name": "Mirror Dodge (1/Day)", "entries": [ "When the dau would be hit by an attack or affected by a spell, the dau replaces itself with an illusory duplicate and teleports to any unoccupied space within 30 feet in sight. The dau isn't affected and the illusory duplicate is destroyed." ] } ], "page": 70, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dau's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect thoughts}" ], "daily": { "3e": [ "{@spell invisibility}", "{@spell mirror image}" ], "1e": [ "{@spell mirage arcane}", "{@spell programmed illusion}", "{@spell project image}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Dau.png" }, { "name": "Death Butterfly Swarm", "size": "L", "type": { "type": "beast", "swarmSize": "T" }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 60, "formula": "11d10" }, "speed": { "walk": 5, "fly": { "number": 40, "condition": " (hover)" } }, "str": 1, "dex": 13, "con": 10, "int": 1, "wis": 12, "cha": 15, "resist": [ { "resist": [ "slashing" ], "note": "against nonmagical weapons" }, "bludgeoning", "piercing" ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "petrified", "prone", "restrained", "petrified" ], "vulnerable": [ "cold", "fire" ], "senses": "darkvision 60 ft.", "passive": 11, "cr": "4", "trait": [ { "name": "Potent Poison", "entries": [ "The death butterfly swarm's poison affects corporeal undead who are otherwise immune to poison." ] }, { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit point." ] }, { "name": "Weight of Wings", "entries": [ "A creature in a space occupied by the death butterfly swarm has its speed reduced by half, and must succeed on a DC 13 Dexterity saving throw or become blinded. Both effects end when the creature doesn't share a space with the swarm at the end of the creature's turn. If a creature succeeds on the saving throw, it is immune to the swarm's blindness (but not the speed reduction) for 24 hours." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The swarm makes a Bite attack against every target in its spaces." ] }, { "name": "Bites", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 0 ft., every target in the swarm's space. Hit: 22 ({@dice 6d6+1}) piercing damage, or 11 ({@dice 3d6+1}) piercing damage if the swarm has half of its hit points or fewer. The target also takes 10 ({@dice 3d6}) poison damage and becomes poisoned for {@dice 1d4} rounds; a successful DC 13 Constitution saving throw reduces poison damage by half and prevents the poisoned condition." ] } ], "page": 71, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Death%20Butterfly%20Swarm.png" }, { "name": "Deathcap Myconid", "size": "M", "type": "plant", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 90, "formula": "12d8+36" }, "speed": { "walk": 20 }, "str": 12, "dex": 10, "con": 16, "int": 10, "wis": 11, "cha": 9, "senses": "darkvision 60 ft.", "passive": 10, "cr": "4", "trait": [ { "name": "Distress Spores", "entries": [ "When a deathcap myconid takes damage, all other myconids within 240 feet of it sense its pain." ] }, { "name": "Sun Sickness", "entries": [ "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The myconid uses either its Deathcap Spores or its Slumber Spores, then makes a fist attack." ] }, { "name": "Fist", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 11 ({@dice 4d4+1}) bludgeoning damage plus 10 ({@dice 4d4}) poison damage." ] }, { "name": "Deathcap Spores (3/Day)", "entries": [ "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 3 rounds. While poisoned this way, the target also takes 10 ({@dice 4d4}) poison damage at the start of each of its turns. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Slumber Spores (3/Day)", "entries": [ "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or fall prone and unconscious for 1 minute." ] } ], "page": 300, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Deathcap%20Myconid.png" }, { "name": "Deathwisp", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 15 ], "hp": { "average": 82, "formula": "11d8+33" }, "speed": { "walk": 0, "fly": { "number": 60, "condition": " (hover)" } }, "str": 6, "dex": 20, "con": 16, "int": 18, "wis": 16, "cha": 20, "save": { "dex": "+8", "con": "+6", "wis": "+6" }, "skill": { "perception": "+6", "stealth": "+8" }, "resist": [ "acid", "cold", "fire", "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained" ], "senses": "darkvision 60 ft.", "passive": 16, "languages": "the languages it knew in life", "cr": "7", "trait": [ { "name": "Flicker", "entries": [ "The deathwisp flickers in and out of sight, and ranged weapon attacks against it are made with disadvantage." ] }, { "name": "Incorporeal Movement", "entries": [ "The deathwisp can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside a solid object." ] }, { "name": "Shadow Jump", "entries": [ "A deathwisp can travel between shadows as if by means of dimension door. This magical transport must begin and end in an area with at least some shadow. A shadow fey can jump up to a total of 40 feet per day; this may be a single jump of 40 feet, four jumps of 10 feet each, etc. This ability must be used in 10-foot increments." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the deathwisp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." ] }, { "name": "Unnatural Aura", "entries": [ "Animals do not willingly approach within 30 feet of a deathwisp, unless a master makes a successful DC 15 Wisdom (Animal Handling) check." ] } ], "action": [ { "name": "Life Drain", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 36 ({@dice 7d8+5}) necrotic damage. The target must succeed on a DC 15 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { "name": "Create Deathwisp", "entries": [ "The deathwisp targets a humanoid within 10 feet of it that died violently less than 1 minute ago. The target's spirit rises as a wraith in the space of its corpse or in the nearest unoccupied space. This wraith is under the deathwisp's control. The deathwisp can keep no more than five wraiths under its control at one time." ] } ], "page": 72, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Deathwisp.png" }, { "name": "Deep Drake", "size": "L", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 150, "formula": "20d10+40" }, "speed": { "walk": 50, "climb": 30, "fly": 100 }, "str": 21, "dex": 19, "con": 14, "int": 11, "wis": 14, "cha": 12, "save": { "dex": "+8", "con": "+6" }, "skill": { "athletics": "+9", "insight": "+6", "perception": "+6" }, "immune": [ "necrotic" ], "conditionImmune": [ "paralyzed", "unconscious" ], "senses": "blindsight 60 ft., darkvision 120 ft.", "passive": 16, "languages": "Common, Darakhul, Draconic, Undercommon", "cr": "9", "trait": [ { "name": "Magic Resistance", "entries": [ "The drake has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The drake makes one bite attack, two claw attacks, and one stinger attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 16 ({@dice 2d10+5}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage." ] }, { "name": "Stinger", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 16 ({@dice 2d10+5}) piercing damage plus 7 ({@dice 2d6}) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 4 rounds. While poisoned this way, the target takes {@dice 1d4} Constitution damage per round. The target can repeat the saving throw at the end of each of its turns, ending the effect with a success. When animate dead is cast on creatures killed by this poison, the caster requires no material components." ] }, { "name": "Breath Weapon (Recharge 5—6)", "entries": [ "A deep drake blasts forth a crackling 80-foot line of purple-black energy that wracks its victims with pain. This attack deals 35 ({@dice 10d6}) necrotic damage, or half damage with a successful DC 16 Dexterity saving throw. Targets that fail this saving throw must also succeed on a DC 16 Constitution saving throw or become stunned for {@dice 1d4} rounds." ] } ], "page": 152, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Deep%20Drake.png" }, { "name": "Deep One", "size": "M", "type": "humanoid", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 91, "formula": "14d8+28" }, "speed": { "walk": 30, "swim": 30 }, "str": 16, "dex": 12, "con": 14, "int": 10, "wis": 8, "cha": 12, "save": { "str": "+5", "con": "+4", "cha": "+3" }, "resist": [ "cold" ], "vulnerable": [ "fire" ], "senses": "darkvision 120 ft.", "passive": 9, "languages": "Common, Void Speech", "cr": "2", "trait": [ { "name": "Amphibious", "entries": [ "A deep one can breathe air or water with equal ease." ] }, { "name": "Frenzied Rage", "entries": [ "On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage." ] }, { "name": "Lightless Depths", "entries": [ "A deep one is immune to the pressure effects of the deep ocean." ] }, { "name": "Ocean Change", "entries": [ "A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30." ] } ], "action": [ { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) slashing damage." ] } ], "page": 73, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Deep%20One.png" }, { "name": "Deep One Archimandrite", "size": "L", "type": "humanoid", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 153, "formula": "18d10+54" }, "speed": { "walk": 40, "swim": 40 }, "str": 20, "dex": 15, "con": 17, "int": 12, "wis": 17, "cha": 19, "save": { "dex": "+5", "wis": "+6", "cha": "+7" }, "skill": { "arcana": "+4", "perception": "+6" }, "resist": [ "cold", "thunder" ], "vulnerable": [ "fire" ], "senses": "darkvision 240 ft.", "passive": 16, "languages": "Common, Void Speech", "cr": "8", "trait": [ { "name": "Amphibious", "entries": [ "A deep one can breathe air or water with equal ease." ] }, { "name": "Frenzied Rage", "entries": [ "On its next turn after a deep one archimandrite takes 10 or more damage from a single attack, it has advantage on its attacks, it adds +4 to damage, and it can make one extra unholy trident attack." ] }, { "name": "Legendary Resistance (1/Day)", "entries": [ "If the deep one archimandrite fails a saving throw, it can count it as a success instead." ] }, { "name": "Lightless Depths", "entries": [ "A deep one hybrid priest is immune to the pressure effects of the deep ocean." ] }, { "name": "Voice of the Archimandrite", "entries": [ "With a ringing shout, the deep one archimandrite summons all deep ones within a mile to come to his aid. This is not a spell but a command that ocean creatures and deep ones heed willingly." ] } ], "action": [ { "name": "Multiattack", "entries": [ "A deep one archimandrite makes one claw attack and 1 unholy trident attack." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) slashing damage." ] }, { "name": "Unholy Trident", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 14 ({@dice 2d8+5}) piercing damage plus 13 ({@dice 2d12}) necrotic damage." ] } ], "page": 74, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The deep one archimandrite's innate spellcasting ability is Charisma (spell save DC 15, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell bless}", "{@spell revivify}", "{@spell sacred flame}", "{@spell shocking grasp}", "{@spell suggestion}" ], "daily": { "3e": [ "{@spell charm person}", "{@spell lightning bolt}", "{@spell sanctuary}", "{@spell shatter}" ], "1e": [ "{@spell chain lightning}", "{@spell cone of cold}", "{@spell ice storm}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Deep%20One%20Archimandrite.png" }, { "name": "Deep One Hybrid Priest", "size": "M", "type": "humanoid", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 120, "formula": "16d8+48" }, "speed": { "walk": 30, "swim": 30 }, "str": 18, "dex": 14, "con": 16, "int": 12, "wis": 12, "cha": 15, "save": { "con": "+5", "wis": "+3", "cha": "+4" }, "skill": { "athletics": "+6", "deception": "+4", "perception": "+3" }, "resist": [ "cold" ], "vulnerable": [ "fire" ], "senses": "darkvision 120 ft.", "passive": 13, "languages": "Common, Void Speech", "cr": "4", "trait": [ { "name": "Amphibious", "entries": [ "A deep one priest can breathe air or water with equal ease." ] }, { "name": "Frenzied Rage", "entries": [ "On its next turn after a deep one hybrid priest takes 10 or more damage from a single attack, it has advantage on its melee attacks and adds +4 to spell and claws damage." ] }, { "name": "Lightless Depths", "entries": [ "A deep one hybrid priest is immune to the pressure effects of the deep ocean." ] }, { "name": "Ocean Change", "entries": [ "A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30." ] }, { "name": "Voice of the Deeps", "entries": [ "A deep one priest may sway an audience of listeners with its rolling, droning speech, fascinating them for 5 minutes and making them dismiss or forget what they've seen recently unless they make a successful DC 13 Wisdom saving throw at the end of that period. If the saving throw succeeds, they remember whatever events the deep one sought to erase." ] } ], "action": [ { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage." ] } ], "page": 73, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The deep one priest's innate spellcasting ability is Charisma (spell save DC 12, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell sacred flame}", "{@spell shocking grasp}" ], "daily": { "3e": [ "{@spell inflict wounds}", "{@spell sanctuary}", "{@spell sleep}" ], "1e": [ "{@spell ice storm}", "{@spell shatter}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Deep%20One%20Hybrid%20Priest.png" }, { "name": "Degenerate Titan", "size": "H", "type": "giant", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 12, "from": [ "crude armored coat" ] } ], "hp": { "average": 161, "formula": "14d12+70" }, "speed": { "walk": 40 }, "str": 24, "dex": 6, "con": 20, "int": 6, "wis": 9, "cha": 7, "skill": { "intimidation": "+1", "perception": "+2" }, "senses": "darkvision 60 ft.", "passive": 12, "languages": "Titan", "cr": "8", "trait": [ { "name": "Magic Resistance", "entries": [ "The degenerate titan has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The degenerate titan makes two greatclub attacks." ] }, { "name": "Greatclub", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 20 ({@dice 3d8+7}) bludgeoning damage." ] }, { "name": "Rock", "entries": [ "Ranged Weapon Attack: {@hit +10} to hit, range 60/240 ft., one target. Hit: 29 ({@dice 4d10+7}) bludgeoning damage." ] }, { "name": "Earthstrike (Recharge 4—6)", "entries": [ "The degenerate titan slams his fists onto the ground, creating a shockwave in a line 60 feet long and 10 feet wide. Each creature in the line takes 35 ({@dice 10d6}) force damage and is flung up 20 feet away from the titan and knocked prone; a successful DC 18 Dexterity saving throw halves the damage and prevents the creature from being flung or knocked prone. A creature that's flung against an unyielding object such as a wall or floor takes 3 ({@dice 1d6}) bludgeoning damage for every 10 feet it was thrown. If it collides with another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage ({@dice 1d6} bludgeoning per 10 feet) and be knocked prone." ] }, { "name": "Shout of the Void (Recharge 4—6)", "entries": [ "The degenerate titan utters a scream that rends reality in a 30-foot cone. Any ongoing spell or magical effect of 3rd level or lower in the area ends. For every spell or effect of 4th level or higher in the area, the degenerate titan makes a Constitution check against DC (10+the level of the spell or effect). On a success, the spell or effect ends." ] } ], "page": 381, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Degenerate%20Titan.png" }, { "name": "Derro Fetal Savant", "size": "T", "type": "humanoid", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "cage" ] } ], "hp": { "average": 2, "formula": "4d4-8" }, "speed": { "walk": { "number": 5, "condition": " (0 ft. in cage)" } }, "str": 1, "dex": 1, "con": 6, "int": 6, "wis": 12, "cha": 20, "save": { "wis": "+3", "cha": "+7" }, "skill": { "perception": "+3" }, "immune": [ "psychic" ], "conditionImmune": [ "charmed", "frightened" ], "senses": "darkvision 60 ft.", "passive": 13, "cr": "4", "trait": [ { "name": "Enchanted Cage", "entries": [ "The iron cage that holds the fetal savant provides cover for the creature. The cage (AC 19, 10 hp) is considered an equipped object when borne by a derro and cannot be attacked directly. In addition, the cage protects the occupant from up to 20 spell levels of spells 4th level or lower but provides no protection to those outside of the cage. Spells of level 5 or higher take full, normal effect against the cage and its occupant. Once the cage protects against 20 or more spell levels it is rendered non-magical. If exposed to direct sunlight for over one hour of cumulative time it is destroyed." ] }, { "name": "Madness", "entries": [ "A derro fetal savant's particular madness grants it immunity to psychic effects. It cannot be restored to sanity by any means short of a wish spell or comparable magic. A derro fetal savant brought to sanity gains 4 points of Wisdom and loses 6 points of Charisma." ] }, { "name": "Vulnerability to Sunlight", "entries": [ "A derro fetal savant takes 1 point of Constitution damage for every hour it is exposed to sunlight, and it dies if its Constitution score reaches 0. Lost Constitution points are recovered at the rate of 1/Day spent underground or otherwise sheltered from the sun." ] } ], "action": [ { "name": "Babble", "entries": [ "The sight of potential host bodies so excites the fetal savant that it babbles and giggles madly and childishly, creating an insanity effect. All sane creatures that start their turns within 60 feet of the fetal savant must succeed on a DC 13 Charisma saving throw or be affected by confusion (as the spell) for {@dice 1d4} rounds. This is a psychic effect. Creatures that successfully save cannot be affected by the same fetal savant's babbling for 24 hours. This action cannot be taken when the fetal savant is using Soul Exchange." ] }, { "name": "Soul Exchange", "entries": [ "As an action, the fetal savant can attempt to take control of a creature it can see within 90 feet, forcing an exchange of souls as a magic jar spell, using its own body as the container. The fetal savant can use this power at will, but it can exchange souls with only one other creature at a time. The victim resists the attack with a successful DC 13 Charisma saving throw. A creature that successfully saves is immune to the same fetal savant's soul exchange for 24 hours. If the saving throw fails, the fetal savant takes control of the target's body and ferociously attacks nearby opponents, eyes blazing with otherworldly light.", "As an action, the fetal savant can shift from its host body back to its own, if it is within range, returning the victim's soul to its own body. If the host body or fetal savant is brought to 0 hit points within 90 feet of each other, the two souls return to their original bodies and the creature at 0 hit points is dying; it must make death saving throws until it dies, stabilizes, or regains hit points, as usual. If the host body or fetal savant is slain while they are more than 90 feet apart, their souls cannot return to their bodies and they are both slain. While trapped in the fetal savant's withered body, the victim is effectively paralyzed and helpless." ] } ], "page": 92, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Derro%20Fetal%20Savant.png" }, { "name": "Derro Shadow Antipaladin", "size": "S", "type": { "type": "humanoid", "tags": [ "derro" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "{@item breastplate|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 82, "formula": "11d6+44" }, "speed": { "walk": 30 }, "str": 11, "dex": 18, "con": 18, "int": 11, "wis": 5, "cha": 14, "save": { "str": "+3", "wis": "+0", "cha": "+5" }, "skill": { "perception": "+0", "stealth": "+7" }, "senses": "darkvision 120 ft.", "passive": 10, "languages": "Derro, Undercommon", "cr": "5", "trait": [ { "name": "Evasive", "entries": [ "Against effects that allow a Dexterity saving throw for half damage, the derro takes no damage on a successful save, and only half damage on a failed one." ] }, { "name": "Insanity", "entries": [ "The derro has advantage on saving throws against being charmed or frightened." ] }, { "name": "Magic Resistance", "entries": [ "The derro has advantage on saving throws against spells and other magical effects." ] }, { "name": "Shadowstrike", "entries": [ "The derro's weapon attacks deal 9 ({@dice 2d8}) necrotic damage (included in its Actions list)." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The derro makes two scimitar attacks or two heavy crossbow attacks." ] }, { "name": "Scimitar", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d6+4}) slashing damage plus 9 ({@dice 2d8}) necrotic damage." ] }, { "name": "Heavy Crossbow", "entries": [ "Ranged Weapon Attack: {@hit +7} to hit, range 100/400 ft., one target, Hit: 9 ({@dice 1d10+4}) piercing damage plus 9 ({@dice 2d8}) necrotic damage." ] }, { "name": "Infectious Insanity (Recharge 5—6)", "entries": [ "The derro chooses a creature it can see within 30 feet and magically assaults its mind. The creature must succeed on a DC 13 Wisdom saving throw or be affected as if by a confusion spell for 1 minute. An affected creature repeats the saving throw at the end of its turns, ending the effect on itself on a success." ] } ], "page": 93, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The derro is a 5th level spellcaster. Its spellcasting ability is Charisma (save DC 13, {@hit 5} to hit with spell attacks). The derro has the following paladin spells prepared:" ], "spells": { "1": { "slots": 4, "spells": [ "{@spell hellish rebuke}", "{@spell inflict wounds}", "{@spell shield of faith}", "{@spell wrathful smite}" ] }, "2": { "slots": 2, "spells": [ "{@spell aid}", "{@spell crown of madness}", "{@spell darkness}", "{@spell magic weapon}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Derro%20Shadow%20Antipaladin.png" }, { "name": "Desert Giant", "size": "H", "type": "giant", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 175, "formula": "14d12+84" }, "speed": { "walk": 40 }, "str": 27, "dex": 10, "con": 22, "int": 13, "wis": 18, "cha": 15, "save": { "str": "+12", "con": "+10", "cha": "+6" }, "skill": { "perception": "+8", "stealth": "+4", "survival": "+8" }, "immune": [ "fire" ], "passive": 18, "languages": "Common, Giant", "cr": "9", "trait": [ { "name": "Sand Camouflage", "entries": [ "The giant has advantage on Dexterity (Stealth) checks made to hide in sandy terrain." ] }, { "name": "Wasteland Stride", "entries": [ "The giant ignores difficult terrain caused by sand, gravel, or rocks." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The giant makes two falchion attacks." ] }, { "name": "Falchion", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 10 ft., one target. Hit: 23 ({@dice 6d4+8}) slashing damage." ] }, { "name": "Rock", "entries": [ "Ranged Weapon Attack: {@hit +12} to hit, range 60/240 ft., one target. Hit: 30 ({@dice 4d10+8}) bludgeoning damage." ] } ], "page": 222, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Desert%20Giant.png" }, { "name": "Devilbound Gnomish Prince", "size": "S", "type": { "type": "humanoid", "tags": [ "gnome" ] }, "source": "ToB 3pp", "alignment": [ "L", "NX", "C", "E" ], "ac": [ 12, { "ac": 15, "condition": "with {@spell mage armor}", "braces": true } ], "hp": { "average": 104, "formula": "19d6+38" }, "speed": { "walk": 25 }, "str": 10, "dex": 14, "con": 15, "int": 16, "wis": 12, "cha": 22, "save": { "con": "+6", "int": "+7", "cha": "+10" }, "skill": { "arcana": "+7", "deception": "+10", "history": "+7", "persuasion": "+10" }, "resist": [ "cold", "fire", "poison", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Infernal, Gnomish", "cr": "9", "trait": [ { "name": "Banishing Word (1/Day)", "entries": [ "When the devilbound gnomish prince hits with an attack, he can choose to banish the target to the Eleven Hells. The target vanishes from its current location and is incapacitated until its return. At the end of the devilbound gnomish prince's next turn, the target returns to the spot it previously occupied or the nearest unoccupied space and takes 55 ({@dice 10d10}) psychic damage." ] }, { "name": "Infernal Blessing", "entries": [ "The devilbound gnomish prince gains 21 temporary hit points when it reduces a hostile creature to 0 hit points." ] }, { "name": "Infernal Tie", "entries": [ "The devilbound gnomish prince can perceive through his imp's senses, communicate telepathically through its mind, and speak through his imp's mouth as long as both of them are on the same plane of existence." ] }, { "name": "Magic Resistance", "entries": [ "The devilbound gnomish prince has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Dagger", "entries": [ "Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 ({@dice 1d4+2}) piercing damage." ] } ], "page": 420, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The devilbound gnomish prince's innate spellcasting ability is Charisma (spell save DC 18, {@hit 10} to hit with spell attacks). He can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", "{@spell false life}", "{@spell mage armor}" ], "rest": { "1e": [ "{@spell create undead}", "{@spell forcecage}", "{@spell power word stun}" ] } }, { "name": "Spellcasting", "headerEntries": [ "The devilbound gnomish prince is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, {@hit 10} to hit with spell attacks). The devilbound gnomish prince has the following warlock spells prepared:" ], "spells": { "0": { "spells": [ "{@spell chill touch}", "{@spell eldritch blast}", "{@spell minor illusion}", "{@spell prestidigitation}" ] }, "5": { "slots": 3, "spells": [ "{@spell banishment}", "{@spell command}", "{@spell contact other plane}", "{@spell counterspell}", "{@spell dimension door}", "{@spell fireball}", "{@spell fly}", "{@spell flame strike}", "{@spell hallow}", "{@spell hex}", "{@spell hold monster}", "{@spell invisibility}", "{@spell scorching ray}", "{@spell scrying}", "{@spell wall of fire}", "{@spell witch bolt}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Devilbound%20Gnomish%20Prince.png" }, { "name": "Dipsa", "size": "T", "type": "ooze", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ 15 ], "hp": { "average": 27, "formula": "6d4+12" }, "speed": { "walk": 20, "climb": 20, "swim": 20 }, "str": 3, "dex": 17, "con": 14, "int": 1, "wis": 6, "cha": 1, "skill": { "stealth": "+7 (+9 in swamp terrain)" }, "resist": [ "acid" ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "prone" ], "senses": "blindsight 60 ft. (blind beyond this radius)", "passive": 8, "cr": "1/4", "trait": [ { "name": "Amorphous", "entries": [ "The dipsa can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Discreet Bite", "entries": [ "The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. A creature bitten must succeed on a DC 15 Wisdom (Perception) check to notice the attack or any damage taken from it." ] }, { "name": "Translucent", "entries": [ "The dipsa can take the Hide action as a bonus action on each of its turns." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 0 ft., one creature in the dipsa's space. Hit: 1 piercing damage, and the dipsa attaches to the target. A creature with a dipsa attached takes 3 ({@dice 1d6}) acid damage per round per dipsa, and it must make a successful DC 12 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction to a creature's hit point maximum lasts until it is affected by a lesser restoration spell or comparable magic." ] } ], "page": 118, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Dipsa.png" }, { "name": "Dissimortuum", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 112, "formula": "15d8+45" }, "speed": { "walk": 30, "climb": 30 }, "str": 14, "dex": 10, "con": 16, "int": 8, "wis": 11, "cha": 18, "save": { "con": "+6" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "Common", "cr": "7", "trait": [ { "name": "Spider Climb", "entries": [ "The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dissimortuum makes three claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 15 ({@dice 3d8+2}) slashing damage." ] } ], "reaction": [ { "name": "Terrifying Mask", "entries": [ "Each non-undead creature within 60 feet of the dissimortuum that can see it must make a successful DC 15 Wisdom saving throw or be frightened for {@dice 1d8} rounds. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all dissimortuum's terrifying masks for the next 24 hours." ] } ], "page": 119, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Dissimortuum.png" }, { "name": "Dogmole", "size": "M", "type": "beast", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 71, "formula": "11d8+22" }, "speed": { "walk": 30, "burrow": 10, "swim": 10 }, "str": 14, "dex": 17, "con": 15, "int": 2, "wis": 12, "cha": 10, "senses": "blindsight 30 ft.", "passive": 11, "cr": "1", "trait": [ { "name": "Burrow", "entries": [ "Dogmoles cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 5 feet in diameter." ] }, { "name": "Wormkiller Rage", "entries": [ "Wild dogmole packs are famed for their battles against monsters in the dark caverns of the world. If the dogmole draws blood against vermin, a purple worm, or other underground invertebrates, it gains a +4 boost to its Strength and Constitution, but suffers a -2 penalty to its AC. The wormkiller rage lasts for 3 rounds. It cannot end the rage voluntarily while the creatures that sent it into a rage still lives." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dogmole makes one claw attack and one bite attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 12 ({@dice 3d6+2}) slashing damage." ] } ], "page": 120, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Dogmole.png" }, { "name": "Dogmole Juggernaut", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 15, "from": [ "{@item chain mail|phb}" ] } ], "hp": { "average": 126, "formula": "12d10+60" }, "speed": { "walk": 30, "burrow": 10, "swim": 10 }, "str": 21, "dex": 14, "con": 20, "int": 2, "wis": 10, "cha": 2, "save": { "con": "+11" }, "senses": "blindsight 30 ft.", "passive": 10, "cr": "5", "trait": [ { "name": "Burrow", "entries": [ "Dogmole juggernauts cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 10 ft. in diameter." ] }, { "name": "Ferocity (1/Day)", "entries": [ "When the dogmole juggernaut is reduced to 0 hit points, it doesn't die until the end of its next turn." ] }, { "name": "Powerful Build", "entries": [ "A dogmole juggernaut is treated as one size larger if doing so is advantageous to it (such as during grapple checks, pushing attempts, and tripping attempts, but not for the purposes of squeezing or AC). It gains advantage against magical pushing attempts such as gust of wind or Repelling Blast." ] }, { "name": "Wormkiller Rage", "entries": [ "Wild dogmole juggernaut packs are famed for their battles against the monsters of the dark caverns of the world. If a dogmole juggernaut draws blood against vermin, purple worms, or other underground invertebrate, it gains a +4 bonus to Strength and Constitution but suffers a -2 penalty to AC. The wormkiller rage lasts for a number of rounds equal to 1+ its Constitution modifier (minimum 1 round). It cannot end the rage voluntarily while the creatures that sent it into a rage still live." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dogmole juggernaut makes one claw attack and one bite attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 11 ({@dice 1d12+5}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 19 ({@dice 4d6+5}) slashing damage." ] } ], "page": 121, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Dogmole%20Juggernaut.png" }, { "name": "Domovoi", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 93, "formula": "11d8+44" }, "speed": { "walk": 30 }, "str": 19, "dex": 13, "con": 18, "int": 6, "wis": 10, "cha": 16, "skill": { "intimidation": "+5", "perception": "+2" }, "immune": [ "acid", "lightning" ], "senses": "darkvision 60 ft.", "passive": 12, "languages": "Common, Dwarvish, Elvish", "cr": "4", "action": [ { "name": "Multiattack", "entries": [ "The domovoi makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 10 ft., one target. Hit: 13 ({@dice 2d8+4}) bludgeoning damage." ] } ], "page": 122, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The domovoi's innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell alter self}", "{@spell invisibility}" ], "daily": { "3": [ "{@spell darkness}", "{@spell dimension door}", "{@spell haste}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Domovoi.png" }, { "name": "Doppelrat", "size": "T", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 22, "formula": "5d4+10" }, "speed": { "walk": 15, "climb": 15, "swim": 15 }, "str": 2, "dex": 17, "con": 14, "int": 2, "wis": 13, "cha": 2, "save": { "dex": "+5" }, "skill": { "stealth": "+5" }, "senses": "darkvision 60 ft.", "passive": 11, "cr": "2", "trait": [ { "name": "Keen Smell", "entries": [ "The doppelrat has advantage on Wisdom (Perception) checks that rely on smell." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 1 piercing damage." ] }, { "name": "Arcane Doubling (recharges after 10 minutes)", "entries": [ "A doppelrat under duress creates clones of itself at the beginning of its turn. Each round for 4 rounds, the number of live doppelrats quadruples but never exceeds 20. For example, when the doppelrat triggers arcane doubling, 1 rat becomes 4; at the start of the rat's next turn, those 4 become 16; and at the start of the rat's third turn, those 16 become 20, the maximum allowed. If one of the duplicates was destroyed between the original doppelrat's 1st and 2nd turns, then the surviving 3 would become 12, and so on.", "Each duplicate appears in the same space as any other rat, can either move or take an action the round it appears, and has 4 hit points and AC 13. Any surviving duplicates perish 1 minute (10 rounds) after the first ones were created. If the original doppelrat dies, its clones stop duplicating but the pre-existing clones remain until their time expires. A creature can identify the original doppelrat from its duplicates by taking the search action and making a successful DC 15 Intelligence (Nature) or Wisdom (Perception) check." ] }, { "name": "Doppeling Disease", "entries": [ "At the end of a dopplerat encounter, every creature bitten by a doppelrat or its duplicates must succeed on a DC 12 Constitution saving throw or contract the degenerate cloning disease. During each long rest, the diseased creature grows and sloughs off a stillborn clone. The doppeling process leaves the diseased creature incapacitated for 1 hour, unable to move and barely able to speak (spellcasting is impossible in this state). When the incapacitation wears off, the creature makes a DC 12 Constitution saving throw; it recovers from the disease when it makes its second successful save. Humanoid clones created by the disease cannot be brought to life in any manner." ] } ], "page": 123, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Doppelrat.png" }, { "name": "Dorreq", "size": "M", "type": "aberration", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 93, "formula": "17d8+17" }, "speed": { "walk": 20, "climb": 15 }, "str": 19, "dex": 19, "con": 13, "int": 11, "wis": 8, "cha": 6, "save": { "dex": "+6" }, "skill": { "intimidation": "+2", "perception": "+3", "stealth": "+8" }, "resist": [ "acid", "cold", "lightning" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "Void Speech", "cr": "4", "trait": [ { "name": "Wasteland Stride", "entries": [ "This ability works like tree stride, but the dorreq can use it to sink into and appear out of any sandy or rocky ground, and the range is only 30 ft. Using this ability replaces the dorreq's usual movement." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dorreq makes two tentacle attacks and one bite attack. If both tentacle attacks hit, the target is grappled (escape DC 14)." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 22 ({@dice 4d8+4}) piercing damage." ] }, { "name": "Tentacle", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 10 ft., one target. Hit: 8 ({@dice 1d8+4}) bludgeoning damage. If both tentacles hit the same target in a single turn, the target is grappled (escape DC 14) and pulled within reach of the bite attack, if it was farther than 5 feet away. The target must be size Large or smaller to be pulled this way. The dorreq can maintain a grapple on one Large, two Medium, or two Small creatures at one time." ] }, { "name": "Entanglement", "entries": [ "Any creature that starts its turn within 10 feet of a dorreq must make a successful DC 14 Dexterity saving throw each round or be restrained by the dorreq's tentacles until the start of its next turn. On its turn, the dorreq can ignore or freely release a creature in the affected area." ] } ], "page": 124, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dorreq's innate spellcasting ability is Intelligence (spell save DC 10). It can innately cast the following spells, requiring no material components:" ], "daily": { "3": [ "{@spell blink}", "{@spell dimension door}", "{@spell haste}", "{@spell shatter}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Dorreq.png" }, { "name": "Dragon Eel", "size": "H", "type": "dragon", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 230, "formula": "20d12+100" }, "speed": { "walk": 20, "swim": 60 }, "str": 26, "dex": 12, "con": 20, "int": 14, "wis": 13, "cha": 14, "save": { "str": "+12", "dex": "+5", "int": "+6", "wis": "+5", "cha": "+6" }, "skill": { "acrobatics": "+5", "athletics": "+12", "insight": "+5", "perception": "+6" }, "immune": [ "lightning" ], "conditionImmune": [ "paralyzed", "prone" ], "senses": "darkvision 60 ft.", "passive": 16, "languages": "Common, Draconic, Primordial", "cr": "12", "trait": [ { "name": "Limited Amphibiousness", "entries": [ "The dragon eel can breathe air and water, but it needs to be submerged at least once every six hours to avoid suffocation." ] }, { "name": "Shocking Touch", "entries": [ "A dragon eel's body generates a potent charge of lightning. A creature that touches or makes a successful melee attack against a dragon eel takes 5 ({@dice 1d10}) lightning damage." ] }, { "name": "Storm Glide", "entries": [ "During storms, the dragon eel can travel through the air as if under the effects of a fly spell, except using its swim speed." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon eel makes one bite attack and one tail slap attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 10 ft., one target. Hit: 26 ({@dice 4d8+8}) piercing damage plus 5 ({@dice 1d10}) lightning damage, and the target must succeed on a DC 18 Constitution saving throw or become paralyzed for {@dice 1d4} rounds." ] }, { "name": "Tail Slap", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 10 ft., one target. Hit: 30 ({@dice 5d8+8}) bludgeoning damage plus 5 ({@dice 1d10}) lightning damage and push the target up to 10 feet away." ] }, { "name": "Lightning Breath (Recharge 6)", "entries": [ "The dragon eel exhales lightning in a 60-foot line that is 5 feet wide. Each target in that line takes 55 ({@dice 10d10}) lightning damage, or half damage with a successful DC 18 Dexterity saving throw." ] } ], "page": 146, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Dragon%20Eel.png" }, { "name": "Dragonleaf Tree", "size": "L", "type": "plant", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 152, "formula": "16d10+64" }, "speed": { "walk": 5 }, "str": 16, "dex": 10, "con": 19, "int": 3, "wis": 12, "cha": 17, "immune": [ { "special": "varies (see below)" } ], "conditionImmune": [ "blinded", "deafened" ], "senses": "blindsight 120 ft.", "passive": 11, "languages": "can understand the language of its creator or designated master", "cr": "8", "trait": [ { "name": "Damage Immunities", "entries": [ "A dragonleaf tree enjoys the same immunities as its progenitor. Black, copper, and green trees are immune to acid damage; blue and bronze trees are immune to lightning damage; brass, gold, and red trees are immune to fire damage; and silver and white trees are immune to cold damage." ] }, { "name": "Loyal to Dragon Master", "entries": [ "A dragonleaf tree only follows commands from its designated master (or from any creatures to whom the master grants control). It has advantage on saving throws against any charm or compulsion spell or effect. Additionally, the tree has advantage on any saving throw to resist Bluff, Diplomacy, or intimidation checks made to influence it to act against its masters." ] }, { "name": "Weaknesses", "entries": [ "Dragonleaf trees with immunity to fire also have vulnerability to cold, and trees with immunity to cold have vulnerability to fire." ] } ], "action": [ { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 10 ft., one target. Hit: 58 ({@dice 10d10+3}) bludgeoning damage." ] }, { "name": "Leaves", "entries": [ "Ranged Weapon Attack: {@hit +3} to hit, range 30/60 ft., one target. Hit: 45 ({@dice 10d8}) slashing damage." ] }, { "name": "Breath Weapon (Recharge 6)", "entries": [ "A dragonleaf tree can issue forth a breath weapon from its leaves appropriate to the dragon it honors. The creature's breath weapon deals 49 ({@dice 14d6}) damage, or half damage to targets that make a successful DC 15 Dexterity saving throw. A black, copper, or green tree breathes a 60-foot line of acid; a blue or bronze tree breathes a 60-foot line of lightning; a brass, gold, or red tree breathes a 30-foot cone of fire; and a silver or white tree breathes a 30-foot cone of cold." ] } ], "page": 147, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Dragonleaf%20Tree.png" }, { "name": "Drakon", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 105, "formula": "14d10+28" }, "speed": { "walk": 30, "fly": 60, "swim": 40 }, "str": 14, "dex": 19, "con": 15, "int": 2, "wis": 12, "cha": 10, "skill": { "perception": "+4", "stealth": "+7" }, "resist": [ "acid" ], "conditionImmune": [ "paralyzed" ], "senses": "darkvision 60 ft.", "passive": 14, "cr": "5", "trait": [ { "name": "Dissolving Gaze", "entries": [ "When a creature that can see the drakon's eyes starts its turn within 30 feet of the drakon, the drakon can force it to make a DC 13 Constitution saving throw if the drakon isn't incapacitated and can see the creature. On a failed saving throw, the creature takes 3 ({@dice 1d6}) acid damage, its hit point maximum is reduced by an amount equal to the acid damage it takes (which ends after a long rest), and it's paralyzed until the start of its next turn. Unless surprised, a creature can avert its eyes at the start of its turn to avoid the saving throw. If the creature does so, it can't see the drakon until the start of its next turn, when it chooses again whether to avert its eyes. If the creature looks at the drakon before then, it must immediately make the saving throw." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The drakon makes one bite attack and one tail attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) piercing damage plus 10 ({@dice 4d4}) acid damage." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 8 ({@dice 1d8+4}) bludgeoning damage." ] }, { "name": "Acid Breath (Recharge 5—6)", "entries": [ "The drakon exhales acidic vapors in a 15-foot cone. Each creature in that area takes 28 ({@dice 8d6}) acid damage, or half damage with a successful DC 13 Constitution saving throw." ] } ], "page": 157, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Drakon.png" }, { "name": "Dream Eater", "size": "M", "type": "fiend", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 75, "formula": "10d8+30" }, "speed": { "walk": 30, "fly": 20 }, "str": 15, "dex": 18, "con": 17, "int": 16, "wis": 13, "cha": 20, "skill": { "deception": "+8", "insight": "+4", "persuasion": "+8" }, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Celestial, Common, Draconic, Infernal, telepathy 100 ft.", "cr": "5", "trait": [ { "name": "Shapechanger", "entries": [ "The dream eater can use its turn to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in all forms. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dream eater makes one bite attack and one claw attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d8+2}) piercing damage, and the target is grappled (escape DC 12)." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 24 ({@dice 4d10+2}) slashing damage." ] }, { "name": "Dream Eater's Caress", "entries": [ "A creature that ends its turn grappled by a dream eater is restrained until the end of its next turn, it takes 5 ({@dice 1d4+3}) psychic damage, and the dream eater gains the same number of temporary hit points." ] }, { "name": "Lotus Scent (Recharge 6)", "entries": [ "The dream eater secretes an oily chemical that most creatures find intoxicating. All living creatures within 30 feet must succeed on a DC 14 Constitution saving throw against poison or be poisoned for {@dice 2d4} rounds. While poisoned this way, the creature is stunned. Creatures that successfully save are immune to that dream eater's lotus scent for 24 hours." ] }, { "name": "Waking Dreams (1/Day)", "entries": [ "Every creature within 20 feet of the dream eater must make a DC 16 Charisma saving throw. Those that fail enter waking dreams and are confused (as the spell) for 6 rounds. On turns when the creature can act normally (rolls 9 or 10 for the confusion effect), it can repeat the saving throw at the end of its turn, and the effect ends early on a successful save." ] } ], "page": 158, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dream eater's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell command}" ], "daily": { "3": [ "{@spell suggestion}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Dream%20Eater.png" }, { "name": "Drowned Maiden", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 90, "formula": "20d8" }, "speed": { "walk": 30, "swim": 40 }, "str": 15, "dex": 16, "con": 10, "int": 10, "wis": 12, "cha": 18, "save": { "dex": "+6", "cha": "+7" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common", "cr": "5", "trait": [ { "name": "Grasping Hair", "entries": [ "The drowned maiden's hair attacks as though it were three separate limbs, each of which can be attacked (AC 19; 15 hit points; immunity to necrotic, poison, and psychic damage; resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered). A lock of hair can be broken if a creature takes an action and succeeds on a DC 15 Strength check against it." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The drowned maiden makes two claw attacks and one hair attack, each of which it can replace with one kiss attack." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d8+3}) slashing damage." ] }, { "name": "Hair", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 20 ft., one target. Hit: 14 ({@dice 2d10+3}) slashing damage, and the target is grappled (escape DC 16). Three creatures can be grappled at a time." ] }, { "name": "Kiss", "entries": [ "The drowned maiden can kiss one target that is grappled and adjacent to her. The target must succeed on a DC 15 Charisma saving throw or take {@dice 1d6} Strength damage." ] }, { "name": "Reel", "entries": [ "The drowned maiden pulls a grappled creature of Large size or smaller up to 15 feet straight toward herself." ] } ], "page": 159, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The drowned maiden's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell disguise self}", "{@spell silence}" ] } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Drowned%20Maiden.png" }, { "name": "Dullahan", "size": "L", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 178, "formula": "17d10+85" }, "speed": { "walk": 60 }, "str": 19, "dex": 18, "con": 20, "int": 13, "wis": 15, "cha": 17, "skill": { "intimidation": "+7", "perception": "+6", "persuasion": "+7", "survival": "+6" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "necrotic" ], "conditionImmune": [ "charmed", "frightened", "exhaustion" ], "senses": "blindsight 60 ft.", "passive": 16, "languages": "Common, Elvish, Sylvan", "cr": "11", "trait": [ { "name": "Baleful Glare", "entries": [ "When a creature that can see the eyes of the dullahan's severed head starts its turn within 30 feet of the dullahan, the dullahan can force it to make a DC 15 Wisdom saving throw if the dullahan isn't incapacitated and can see the creature. On a failed save, the creature is frightened until the start of its next turn. While frightened in this way the creature must move away from the dullahan, and can only use its action to Dash. If the creature is affected by the dullahan's Deathly Doom trait, it is restrained while frightened instead.", "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the dullahan until the start of its next turn, when it can avert its eyes again. If the creature looks at the dullahan in the meantime, it must immediately make the save." ] }, { "name": "Deathly Doom (1/Day)", "entries": [ "As a bonus action, the dullahan magically dooms a creature. The dullahan knows the direction to the doomed creature as long as it is on the same plane." ] }, { "name": "Relentless Advance", "entries": [ "The dullahan is unaffected by difficult terrain, and can ride over water and other liquid surfaces." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dullahan makes two attacks with its spine whip." ] }, { "name": "Spine Whip", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 15 ({@dice 2d10+4}) slashing damage plus 10 ({@dice 3d10}) necrotic damage. If the target is a creature it must make a DC 15 Constitution saving throw or be wracked with pain and fall prone." ] }, { "name": "Seal the Doom", "entries": [ "The dullahan points at a creature marked by Deathly Doom within 40 feet than it can see. The creature must succeed at a DC 15 Constitution saving throw against this magic or immediately drop to 0 hit points. A creature that successfully saves is immune to this effect for 24 hours." ] } ], "reaction": [ { "name": "Interposing Glare", "entries": [ "When the dullahan is hit by a melee attack it can move its severed head in front of the attacker's face. The attacker is affected by the dullahan's Baleful Glare immediately. If the creature is averting its eyes this turn, it must still make the save, but does so with advantage." ] } ], "page": 161, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dullahan's innate spellcasting ability is Charisma (spell save DC 15, {@hit 7} to hit with spell attacks). The dullahan can innately cast the following spells, requiring no material or somatic components:" ], "will": [ "{@spell bane}", "{@spell chill touch}", "{@spell hex}", "{@spell knock}" ], "daily": { "1": [ "{@spell blight}" ], "3e": [ "{@spell false life}", "{@spell see invisibility}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Dullahan.png" }, { "name": "Dune Mimic", "size": "H", "type": { "type": "monstrosity", "tags": [ "shapechanger" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 168, "formula": "16d12+64" }, "speed": { "walk": 10 }, "str": 20, "dex": 8, "con": 18, "int": 9, "wis": 13, "cha": 10, "skill": { "perception": "+4" }, "immune": [ "acid" ], "conditionImmune": [ "prone" ], "senses": "darkvision 60 ft., tremorsense 30 ft.", "passive": 14, "cr": "8", "trait": [ { "name": "Shapechanger", "entries": [ "The dune mimic can use its action to polymorph into a Huge object or terrain feature (maximum area 25 x 25 feet) or back into its true, amorphous form. Since its coating of dust, sand, and gravel can't be hidden, it usually disguises itself as a terrain feature or eroded ruin. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Adhesive (Object or Terrain Form Only)", "entries": [ "The dune mimic adheres to anything that touches it. A creature adhered to the dune mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage. The dune mimic can harden its outer surface, so only the creatures it chooses are affected by this trait." ] }, { "name": "False Appearance (Object or Terrain Form Only)", "entries": [ "While the dune mimic remains motionless, it is indistinguishable from an ordinary object or terrain feature." ] }, { "name": "Grappler", "entries": [ "The dune mimic has advantage on attack rolls against a creature grappled by it." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dune mimic makes four pseudopod attacks." ] }, { "name": "Pseudopod", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 14 ({@dice 2d8+5}) bludgeoning damage. If the dune mimic is in object or terrain form, the target is subjected to the mimic's Adhesive trait." ] }, { "name": "Engulf", "entries": [ "The dune mimic engulfs all creatures it has grappled. An engulfed creature can't breathe, is restrained, is no longer grappled, has total cover against attacks and other effects outside the dune mimic, and takes 18 ({@dice 4d8}) acid damage at the start of each of the dune mimic's turns. When the dune mimic moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the dune mimic." ] } ], "page": 162, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Dune%20Mimic.png" }, { "name": "Duskthorn Dryad", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "G", "NY", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 77, "formula": "14d8+14" }, "speed": { "walk": 30 }, "str": 10, "dex": 20, "con": 13, "int": 14, "wis": 15, "cha": 24, "save": { "con": "+3", "wis": "+4" }, "skill": { "animal handling": "+4", "deception": "+9", "nature": "+6", "perception": "+4", "persuasion": "+9", "stealth": "+7" }, "senses": "darkvision 60 ft.", "passive": 15, "languages": "Common, Elvish, Sylvan, Umbral", "cr": "3", "trait": [ { "name": "Magic Resistance", "entries": [ "The dryad has advantage on saving throws against spells and other magical effects." ] }, { "name": "Speak with Beasts and Plants", "entries": [ "The dryad can communicate with beasts and plants as if they shared a language." ] }, { "name": "Tree Stride", "entries": [ "Once on her turn, the dryad can use 10 feet of her movement to step magically into one dead tree within her reach and emerge from a second dead tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." ] }, { "name": "Tree Dependent", "entries": [ "The dryad is mystically bonded to her duskthorn vines and must remain within 300 yards of them or become poisoned. If she remains out of range of her vines for 24 hours, she suffers {@dice 1d6} Constitution damage, and another {@dice 1d6} points of Constitution damage every day that follows—eventually, this separation kills the dryad. A dryad can bond with new vines by performing a 24-hour ritual." ] } ], "action": [ { "name": "Dagger", "entries": [ "Melee or Ranged Weapon Attack: {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 ({@dice 1d4+5}) piercing damage." ] }, { "name": "Longbow", "entries": [ "Ranged Weapon Attack: {@hit +7} to hit, range 150/600 ft., one target. Hit: 9 ({@dice 1d8+5}) piercing damage." ] } ], "page": 160, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dryad's innate spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell dancing lights}", "{@spell druidcraft}" ], "daily": { "3e": [ "{@spell charm person}", "{@spell entangle}", "{@spell invisibility}", "{@spell magic missile}" ], "1e": [ "{@spell barkskin}", "{@spell counterspell}", "{@spell dispel magic}", "{@spell fog cloud}", "{@spell shillelagh}", "{@spell suggestion}", "{@spell wall of thorns}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Duskthorn%20Dryad.png" }, { "name": "Dust Goblin", "size": "S", "type": { "type": "humanoid", "tags": [ "goblinoid" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 14, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 5, "formula": "1d6+2" }, "speed": { "walk": 40 }, "str": 8, "dex": 16, "con": 14, "int": 10, "wis": 8, "cha": 8, "skill": { "stealth": "+7" }, "conditionImmune": [ "charmed", "frightened" ], "senses": "darkvision 60 ft.", "passive": 9, "languages": "Common, Goblin", "cr": "1/4", "trait": [ { "name": "Twisted", "entries": [ "When the dust goblin attacks a creature from hiding, its target must make a successful DC 10 Wisdom saving throw or be frightened until the end of its next turn." ] } ], "action": [ { "name": "Shortsword", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] }, { "name": "Light Crossbow", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 80/320 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] } ], "page": 232, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Dust%20Goblin.png" }, { "name": "Dwarven Ringmage", "size": "M", "type": { "type": "humanoid", "tags": [ "dwarf" ] }, "source": "ToB 3pp", "alignment": [ "A" ], "ac": [ { "ac": 16, "from": [ "{@item breastplate|phb}" ] } ], "hp": { "average": 82, "formula": "15d8+15" }, "speed": { "walk": 30 }, "str": 10, "dex": 14, "con": 13, "int": 18, "wis": 12, "cha": 9, "save": { "int": "+7", "con": "+4", "wis": "+4" }, "skill": { "arcana": "+7", "history": "+7" }, "resist": [ "poison" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Dwarvish", "cr": "7", "trait": [ { "name": "Dwarven Resistance", "entries": [ "The dwarven ringmage has advantage on saving throws against poison." ] }, { "name": "Ring Magic", "entries": [ "The dwarven ringmage can imbue a nonmagical ring with a spell that has a range of self or touch. Doing so expends components as if the dwarven ringmage had cast the spell normally and uses a spell slot one level higher than the spell normally requires. When the wearer of the ring activates the ring as an action, the spell is cast as if the dwarven ringmage had cast the spell. The dwarven ringmage does not regain the spell slot until the ring is discharged or the dwarven ringmage chooses to dismiss the spell." ] }, { "name": "Ring-Staff Focus", "entries": [ "The dwarven ringmage can use his ring-staff as a focus for spells that require rings as a focus or component, or for his Ring Magic ability. If used as a focus for Ring Magic, the spell does not require a spell slot one level higher than the spell normally requires. Once per day, the dwarven ringmage can imbue a spell of 4th level or lower into his ring-staff by expending a spell slot equal to the spell being imbued." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dwarven ringmage makes two melee attacks." ] }, { "name": "Ring-Staff", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 3 ({@dice 1d6}) bludgeoning damage." ] } ], "page": 420, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, {@hit 7} to hit with spell attacks). The mage has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell fire bolt}", "{@spell mage hand}", "{@spell shocking grasp}", "{@spell true strike}" ] }, "1": { "slots": 4, "spells": [ "{@spell expeditious retreat}", "{@spell magic missile}", "{@spell shield}", "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ "{@spell misty step}", "{@spell web}" ] }, "3": { "slots": 3, "spells": [ "{@spell counterspell}", "{@spell fireball}", "{@spell fly}" ] }, "4": { "slots": 3, "spells": [ "{@spell greater invisibility}", "{@spell ice storm}" ] }, "5": { "slots": 1, "spells": [ "{@spell cone of cold}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Dwarven%20Ringmage.png" }, { "name": "Eala", "size": "S", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 40, "formula": "9d6+9" }, "speed": { "walk": 10, "fly": 60 }, "str": 10, "dex": 16, "con": 12, "int": 2, "wis": 12, "cha": 16, "save": { "dex": "+5" }, "immune": [ "fire" ], "senses": "darkvision 60 ft.", "passive": 11, "cr": "2", "action": [ { "name": "Multiattack", "entries": [ "The eala makes two attacks with its wing blades." ] }, { "name": "Wing Blades", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) slashing damage." ] }, { "name": "Fire Breath (Recharge 5—6)", "entries": [ "The eala breathes fire in a 20-foot cone. Every creature in the area must make a DC 11 Dexterity saving throw, taking 10 ({@dice 3d6}) fire damage on a failed save or half as much on a successful one. The eala's fire breath ignites flammable objects and melts soft metals in the area that aren't being worn or carried." ] } ], "reaction": [ { "name": "Swan Song", "entries": [ "When the eala is reduced to 0 hit points, it can use its last breath sing a plaintive and beautiful melody. Creatures within 20 feet that can hear the eala must succeed on a DC 13 Charisma saving throw or be incapacitated for 1 round. A creature incapacitated in this way has its speed reduced to 0." ] } ], "page": 163, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Eala.png" }, { "name": "Eater of Dust (Yakat-Shi)", "size": "M", "type": "aberration", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 114, "formula": "12d8+60" }, "speed": { "walk": 30 }, "str": 20, "dex": 14, "con": 20, "int": 10, "wis": 15, "cha": 17, "save": { "str": "+9", "con": "+9", "cha": "+7" }, "skill": { "athletics": "+9", "intimidation": "+7", "perception": "+6" }, "resist": [ "acid", "cold", "lightning", "poison" ], "immune": [ { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "blinded" ], "senses": "blindsight 60 ft.", "passive": 16, "languages": "understands Abyssal, Common, Infernal, Void Speech, but cannot speak; telepathy 100 ft.", "cr": "9", "trait": [ { "name": "Regeneration", "entries": [ "The eater of dust regains 5 hit points at the start of its turn. If it takes fire damage, this trait does not function at the start of its next turn. The eater of dust dies only if it starts its turn with 0 hit points and does not regenerate." ] }, { "name": "Unending Hunger", "entries": [ "An eater of dust can devour any substance with its mawblade, regardless of composition, and never get full. It can even gain nourishment from eating dust or soil (hence the name given to the race by various fiends). If an eater of dust's mawblade is ever stolen, lost, or destroyed, it slowly starves to death." ] }, { "name": "Weapon Bond", "entries": [ "A mawblade is part of the eater of dust. It can strike any creature as if it were magically enchanted and made of silver, iron, or other materials required to overcome immunities or resistances. An eater of dust always knows the location of its mawblade as if using the locate creature spell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The eater of dust makes two mawblade attacks, or makes one mawblade attack and casts inflict wounds." ] }, { "name": "Mawblade", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, one target. Hit: 19 ({@dice 4d6+5}) piercing damage, and the target must make a successful DC 17 Constitution saving throw or gain one level of exhaustion." ] } ], "page": 164, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The eater of dust's innate spellcasting ability is Charisma (spell save DC 15, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "daily": { "3e": [ "{@spell freedom of movement}", "{@spell inflict wounds}", "{@spell true strike}" ], "1e": [ "{@spell cure wounds} (as 3rd level)", "{@spell magic weapon} (as 6th level)", "{@spell misty step}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Eater%20of%20Dust%20(Yakat-Shi).png" }, { "name": "Edimmu", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ 15 ], "hp": { "average": 75, "formula": "10d8+30" }, "speed": { "walk": 0, "fly": { "number": 60, "condition": " (hover)" } }, "str": 1, "dex": 19, "con": 16, "int": 12, "wis": 13, "cha": 13, "resist": [ "acid", "cold", "fire", "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "grappled", "frightened", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "senses": "blindsight 60 ft.", "passive": 11, "languages": "Common but can't speak", "cr": "4", "trait": [ { "name": "Rejuvenation", "entries": [ "If destroyed, an edimmu rises again in {@dice 2d4} days. Permanently destroying one requires properly burying its mortal remains in consecrated or hallowed ground. Edimmus rarely venture more than a mile from the place of their death." ] }, { "name": "Incorporeal Movement", "entries": [ "The edimmu can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object." ] } ], "action": [ { "name": "Water Siphon", "entries": [ "Melee Spell Attack: {@hit +7} to hit, reach 5 ft., one creature. Hit: 21 ({@dice 6d6}) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken and it is stunned for 1 minute and gains one level of exhaustion. A stunned creature repeats the saving throw at the end of each of its turns, ending the stun on itself on a success. The hit point reduction lasts until the creature finishes a long rest and drinks abundant water or until it is affected by greater restoration or comparable magic. The target dies if this effect reduces its hit point maximum to 0." ] } ], "page": 165, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Edimmu.png" }, { "name": "Eel Hound", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 77, "formula": "14d8+14" }, "speed": { "walk": 30, "swim": 40 }, "str": 19, "dex": 16, "con": 13, "int": 6, "wis": 13, "cha": 16, "skill": { "perception": "+3", "stealth": "+5" }, "senses": "darkvision 60 ft.", "passive": 13, "languages": "Sylvan", "cr": "2", "trait": [ { "name": "Amphibious", "entries": [ "The eel hound can breathe air and water." ] }, { "name": "Pack Tactics", "entries": [ "The eel hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated." ] }, { "name": "Slick Spittle", "entries": [ "By spending 2 rounds dribbling spittle on an area, an eel hound can cover a 5-foot square with its slippery saliva. This area is treated as if under the effects of a grease spell, but it lasts for 1 hour." ] }, { "name": "Slithering Bite", "entries": [ "When an eel hound moves adjacent to an enemy and makes a bite attack, it may immediately move up to 5 feet, as long as it stays within 5 feet of the enemy it attacked. If another eel hound already occupies that space, the moving eel hound can keep moving until it reaches an empty space that's still adjacent to that same enemy." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) piercing damage, and the target is grappled (escape DC 14)." ] } ], "page": 166, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Eel%20Hound.png" }, { "name": "Einherjar", "size": "M", "type": { "type": "humanoid", "tags": [ "extraplanar" ] }, "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 18, "from": [ "{@item chain mail|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 119, "formula": "14d8+56" }, "speed": { "walk": 30 }, "str": 19, "dex": 16, "con": 19, "int": 10, "wis": 14, "cha": 11, "skill": { "animal handling": "+5", "intimidation": "+6", "perception": "+5" }, "resist": [ { "resist": [ "piercing" ], "note": "weapons that are nonmagical" } ], "senses": "darkvision 60 ft., truesight 60 ft.", "passive": 15, "languages": "Celestial, Common", "cr": "7", "trait": [ { "name": "Asgardian Battleaxes", "entries": [ "Made in Valhalla and kept keen with runic magic, Asgardian axes have a +2 enchantment and add a second die of weapon damage. Their magic must be renewed each week by a valkyrie or Odin's own hand." ] }, { "name": "Battle Loving", "entries": [ "Einherjars relish combat and never turn down a challenge to single combat or shirk a fight, even if the odds are hopeless. After all, Valhalla awaits them." ] }, { "name": "Battle Frenzy", "entries": [ "Once reduced to 30 hp or less, einherjar make all attacks with advantage." ] }, { "name": "Fearsome Gaze", "entries": [ "The stare of an einherjar is especially piercing and intimidating. They make Intimidation checks with advantage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "An einherjar makes three attacks with its Asgardian battleaxe or one with its handaxe." ] }, { "name": "Asgardian Battleaxe", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 15 ({@dice 2d8+6}) slashing damage when used one handed or 17 ({@dice 2d10+6}) when used two-handed." ] }, { "name": "Handaxe", "entries": [ "Melee or Ranged Weapon Attack: {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 ({@dice 1d6+4}) slashing damage." ] } ], "page": 167, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The einherjar's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell bless}", "{@spell spare the dying}" ], "daily": { "1": [ "{@spell death ward}", "{@spell spirit guardians}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Einherjar.png" }, { "name": "Elder Shadow Drake", "size": "L", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 114, "formula": "12d10+48" }, "speed": { "walk": 20, "fly": 60 }, "str": 22, "dex": 13, "con": 18, "int": 8, "wis": 9, "cha": 13, "save": { "dex": "+4", "con": "+7", "cha": "+4" }, "skill": { "perception": "+5", "stealth": "+7" }, "immune": [ "cold" ], "conditionImmune": [ "paralyzed", "unconscious" ], "vulnerable": [ "fire" ], "senses": "darkvision 120 ft.", "passive": 15, "languages": "Common, Draconic, Umbral", "cr": "7", "trait": [ { "name": "Shadow Blend", "entries": [ "In areas of dim light or darkness, an elder shadow drake is treated as invisible. Artificial illumination, such as a lantern or a light or continual flame spell, does not negate this ability; nothing less than true sunlight or a daylight spell does. The drake cannot use its Speed Surge or its Stygian Breath while invisible. An elder shadow drake can suspend or resume this ability at will, so long as the drake is in dim light or darkness." ] }, { "name": "Shadow Jump (3/Day)", "entries": [ "An elder shadow drake can travel between shadows as if by means of a dimension door spell. This magical transport must begin and end in an area of dim light or darkness, and the distance must be no more than 60 feet." ] }, { "name": "Speed Surge (3/Day)", "entries": [ "The elder shadow drake takes one additional move action on its turn. It can use only one speed surge per round." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The drake makes one bite attack and one tail slap attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 22 ({@dice 3d10+6}) piercing damage." ] }, { "name": "Tail Slap", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 19 ({@dice 3d8+6}) bludgeoning damage." ] }, { "name": "Stygian Breath (Recharge 5—6)", "entries": [ "The elder shadow drake exhales a ball of black liquid that travels up to 60 feet before exploding into a cloud of frigid black mist with a 20-foot radius. Each creature in that sphere takes 42 ({@dice 12d6}) cold damage, or half damage with a successful DC 15 Constitution saving throw. Within the area of effect, the mist snuffs out nonmagical light sources and dispels magical light of 1st level or lower." ] } ], "page": 153, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Elder%20Shadow%20Drake.png" }, { "name": "Eleinomae", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ 18 ], "hp": { "average": 112, "formula": "15d8+45" }, "speed": { "walk": 30, "swim": 30 }, "str": 13, "dex": 19, "con": 16, "int": 14, "wis": 14, "cha": 19, "save": { "str": "+4", "dex": "+7", "con": "+6", "int": "+5", "wis": "+5", "cha": "+7" }, "skill": { "deception": "+7", "insight": "+5", "perception": "+5" }, "passive": 15, "languages": "Aquan, Common, Elvish, Sylvan", "cr": "5", "trait": [ { "name": "Unearthly Grace", "entries": [ "The eleinomae's Charisma modifier is added to its armor class (included above)." ] }, { "name": "Reed Walk", "entries": [ "The eleinomae can move across undergrowth or rivers without making an ability check. Additionally, difficult terrain of this kind doesn't cost it extra moment." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The eleinomae makes three dagger attacks and one reed flower net attack." ] }, { "name": "Dagger", "entries": [ "Melee or Ranged Weapon Attack: {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 ({@dice 1d4+4}) slashing damage plus 3 ({@dice 1d6}) poison damage." ] }, { "name": "Reed Flower Net", "entries": [ "Ranged Weapon Attack: {@hit +7} to hit, range 5/15 ft., one Large or smaller creature. Hit: The target has disadvantage on Wisdom saving throws for 1 minute, and is restrained. A creature can free itself or another creature within reach from restraint by using an action to make a successful DC 15 Strength check or by doing 5 slashing damage to the net (AC 10)." ] } ], "page": 168, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The eleinomae's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell dancing lights}" ], "daily": { "3e": [ "{@spell charm person}", "{@spell suggestion}" ], "2e": [ "{@spell hallucinatory terrain}", "{@spell major image}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Eleinomae.png" }, { "name": "Elemental Locus", "size": "G", "type": "elemental", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 290, "formula": "20d20+80" }, "speed": { "walk": 5 }, "str": 28, "dex": 1, "con": 18, "int": 10, "wis": 11, "cha": 11, "save": { "int": "+6", "wis": "+6", "cha": "+6" }, "skill": { "nature": "+6", "perception": "+6" }, "resist": [ "bludgeoning", "piercing", "slashing" ], "immune": [ "acid", "cold", "fire", "lightning", "poison", "thunder", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "grappled", "incapacitated", "invisible", "paralyzed", "petrified", "poisoned", "prone", "restrained", "stunned", "unconscious" ], "senses": "darkvision 120 ft., tremorsense 120 ft.", "passive": 16, "languages": "Primordial", "cr": "17", "trait": [ { "name": "Magic Resistance", "entries": [ "The elemental locus has advantage on saving throws against spells and other magical effects." ] }, { "name": "Immortal", "entries": [ "The elemental locus does not age and does not die when it drops to 0 hit points. If the elemental locus drops to 0 hit points, it falls into a quiescent state for 25 weeks before returning to activity with full hit points. Its spawned elementals continue fighting whatever enemies attacked the elemental locus; if no enemies are present, they defend the locus's area." ] }, { "name": "Massive", "entries": [ "The elemental locus is larger than most Gargantuan creatures, occupying a space of 60 by 60 feet. Its movement is not affected by difficult terrain or by Huge or smaller creatures. Other creatures can enter and move through the elemental locus's space, but they must make a successful DC 20 Strength (Athletics) check after each 10 feet of movement. Failure indicates they fall prone and can move no farther that turn." ] }, { "name": "Spawn Elementals", "entries": [ "As a bonus action, the elemental locus loses 82 hit points and spawns an air, earth, fire, or water elemental to serve it. Spawned elementals answer to their creator's will and are not fully independent. The types of elementals the locus can spawn depend on the terrain it embodies; for example, an elemental locus of the desert can spawn earth, fire, and air elementals, but not water." ] }, { "name": "Siege Monster", "entries": [ "The elemental locus deals double damage to objects and structures." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The elemental locus makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +15} to hit, reach 15 ft., one target. Hit: 36 ({@dice 6d8+9}) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone." ] } ], "page": 169, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Elemental%20Locus.png" }, { "name": "Elvish Veteran Archer", "size": "M", "type": { "type": "humanoid", "tags": [ "elf" ] }, "source": "ToB 3pp", "alignment": [ { "alignment": [ "C", "G" ] }, { "alignment": [ "C", "N" ] } ], "ac": [ { "ac": 15, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 77, "formula": "14d8+14" }, "speed": { "walk": 30 }, "str": 11, "dex": 16, "con": 12, "int": 11, "wis": 13, "cha": 11, "skill": { "nature": "+2", "perception": "+5", "stealth": "+5", "survival": "+3" }, "passive": 15, "languages": "Common, Elvish", "cr": "3", "trait": [ { "name": "Beast Hunter", "entries": [ "The elvish veteran archer has advantage on Wisdom (Survival) checks to track beasts and on Intelligence (Nature) checks to recall information about beasts." ] }, { "name": "Fey Ancestry", "entries": [ "The elvish veteran archer has advantage on saving throws against being charmed, and magic can't put the elvish archer to sleep." ] }, { "name": "Keen Hearing and Sight", "entries": [ "The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight." ] }, { "name": "Magic Weapons", "entries": [ "The elvish veteran archer's weapon attacks are magical." ] }, { "name": "Stealthy Traveler", "entries": [ "The elvish veteran archer can use Stealth while traveling at a normal pace." ] }, { "name": "Surprise Attack", "entries": [ "If the elvish veteran archer surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The elvish veteran archer makes two melee attacks or three ranged attacks." ] }, { "name": "Shortsword", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d6+4}) piercing damage." ] }, { "name": "Longbow", "entries": [ "Ranged Weapon Attack: {@hit +6} to hit, range 150/600 ft., one target. Hit: 8 ({@dice 1d8+4}) piercing damage." ] }, { "name": "Volley (Recharge 6)", "entries": [ "The elvish archer makes one ranged attack against every enemy within 10 feet of a point it can see." ] } ], "page": 422, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Elvish%20Veteran%20Archer.png" }, { "name": "Emerald Eye", "size": "T", "type": "construct", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ 14 ], "hp": { "average": 54, "formula": "12d4+24" }, "speed": { "walk": 0, "fly": { "number": 30, "condition": " (hover)" } }, "str": 3, "dex": 15, "con": 14, "int": 15, "wis": 12, "cha": 16, "save": { "dex": "+4", "con": "+4", "int": "+4" }, "skill": { "acrobatics": "+4", "arcana": "+4", "deception": "+5", "history": "+4", "perception": "+3", "persuasion": "+5", "religion": "+4" }, "resist": [ "cold", "fire", { "resist": [ "piercing" ], "note": "damage" } ], "immune": [ "poison" ], "conditionImmune": [ "blinded", "deafened", "exhaustion", "paralyzed", "petrified", "poisoned", "prone", "unconscious" ], "senses": "blindsight 60 ft.", "passive": 13, "languages": "Common, Draconic, telepathy 250 ft.", "cr": "1", "trait": [ { "name": "Bound", "entries": [ "An emerald eye cannot move more than 25 feet away from the creature that it is psychically linked to. It begins existence bound to its creator, but a free emerald eye can bind itself to another creature as in the Bind action." ] }, { "name": "Immutable Form", "entries": [ "The emerald eye is immune to any spell or effect that would alter its form." ] } ], "action": [ { "name": "Slash", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 14 ({@dice 5d4+2}) slashing damage." ] }, { "name": "Attraction (Recharge 5—6)", "entries": [ "An emerald eye can compel one creature to move toward a particular person or object. If the creature fails a DC 13 Charisma saving throw, it feels a powerful compulsion to move toward whatever the emerald eye chooses. The target creature must be within 25 feet of the emerald eye when attraction is triggered, but the creature is then free to move beyond this range while remaining under the effect. Nothing seems out of the ordinary to the creature, but it does not knowingly put itself or its allies in harm's way to reach the object. The creature may attempt another DC 13 Charisma saving throw at the start of each of its turns; a success ends the effect." ] }, { "name": "Bind (3/Day)", "entries": [ "The emerald eye can bind itself psychically to a creature with an Intelligence of 6 or greater. The attempt fails if the target succeeds on a DC 13 Charisma saving throw. The attempt is unnoticed by the target, regardless of the result." ] }, { "name": "Telepathic Lash (3/Day)", "entries": [ "An emerald eye can overwhelm one humanoid creature within 25 feet with emotions and impulses the creature is hard-pressed to control. If the target fails a DC 13 Wisdom saving throw, it is stunned for 1 round." ] } ], "page": 175, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Emerald%20Eye.png" }, { "name": "Emerald Order Cult Leader", "size": "M", "type": { "type": "humanoid", "tags": [ "any race" ] }, "source": "ToB 3pp", "alignment": [ { "alignment": [ "L", "N" ] }, { "alignment": [ "L", "E" ] } ], "ac": [ { "ac": 14, "from": [ "{@item breastplate|phb}" ] } ], "hp": { "average": 117, "formula": "18d8+36" }, "speed": { "walk": 30 }, "str": 10, "dex": 10, "con": 14, "int": 15, "wis": 20, "cha": 15, "save": { "int": "+5", "wis": "+8", "cha": "+5" }, "skill": { "arcana": "+5", "deception": "+5", "history": "+5", "religion": "+5" }, "resist": [ "cold", "fire", "lightning" ], "senses": "darkvision 60 ft.", "passive": 15, "languages": "any three languages", "cr": "8", "trait": [ { "name": "Key of Prophecy", "entries": [ "The Emerald Order cult leader can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +3 bonus on initiative checks." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The Emerald Order cult leader makes one melee attack and casts a cantrip." ] }, { "name": "Mace", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 3 ({@dice 1d6}) bludgeoning damage." ] } ], "reaction": [ { "name": "Esoteric Vengeance", "entries": [ "As a reaction when struck by a melee attack, the emerald order cult leader can expend a spell slot to do 10 ({@dice 3d6}) necrotic damage to the attacker. If the emerald order cult leader expends a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each level above 1st." ] } ], "page": 421, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The Emerald Order cult leader's innate spellcasting ability is Wisdom (spell save DC 16). He can innately cast the following spells, requiring no material components:" ], "daily": { "2e": [ "{@spell detect thoughts}", "{@spell dimension door}", "{@spell haste}", "{@spell slow}" ], "1e": [ "{@spell suggestion}", "{@spell teleport}" ] } }, { "name": "Spellcasting", "headerEntries": [ "The Emerald Order cult leader is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, {@hit 8} to hit with spell attacks). The cult leader has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell guidance}", "{@spell light}", "{@spell sacred flame}", "{@spell spare the dying}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ "{@spell cure wounds}", "{@spell identify}", "{@spell guiding bolt}" ] }, "2": { "slots": 3, "spells": [ "{@spell lesser restoration}", "{@spell silence}", "{@spell spiritual weapon}" ] }, "3": { "slots": 3, "spells": [ "{@spell dispel magic}", "{@spell mass healing word}", "{@spell spirit guardians}" ] }, "4": { "slots": 3, "spells": [ "{@spell banishment}", "{@spell death ward}", "{@spell guardian of faith}" ] }, "5": { "slots": 2, "spells": [ "{@spell flame strike}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Emerald%20Order%20Cult%20Leader.png" }, { "name": "Emperor of the Ghouls", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 204, "formula": "24d8+96" }, "speed": { "walk": 30, "burrow": 15 }, "str": 18, "dex": 14, "con": 19, "int": 20, "wis": 17, "cha": 21, "save": { "dex": "+8", "wis": "+9" }, "skill": { "deception": "+11", "insight": "+9", "perception": "+9", "persuasion": "+11" }, "resist": [ "cold", "necrotic" ], "immune": [ "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons." } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "poisoned" ], "senses": "darkvision 120 ft.", "passive": 19, "languages": "Common, Draconic, Gnoll, Undercommon", "cr": "20", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the emperor fails a saving throw, he can choose to succeed instead." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in direct sunlight, the emperor has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight." ] }, { "name": "Turn Resistance", "entries": [ "The emperor has advantage on saving throws against effects that turn undead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The emperor makes one bite attack and two claw attacks. He can make one attack with its scepter in place of a claw attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) piercing damage, and a creature must make a successful DC 18 Constitution saving throw or contract darakhul fever." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage, and a creature must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the ends of its turns, ending the effect on itself on a success." ] }, { "name": "Scepter", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 9 ({@dice 1d10+4}) bludgeoning damage plus 17 ({@dice 5d6}) necrotic damage." ] }, { "name": "Darakhul Fever", "entries": [ "Spread mainly through bite wounds, this rare disease makes itself known within 24 hours by swiftly debilitating the infected. A creature so afflicted must make a DC 17 Constitution saving throw after every long rest. Failure costs the victim {@dice 1d6} Constitution damage and {@dice 1d4} Dexterity damage. The victim recovers from the disease by making successful saving throws on two consecutive days, but the accumulating Constitution damage makes this less likely with each passing day. Greater restoration cures the disease; cure disease allows the victim to make the daily Constitution check with advantage. Once the disease is cured, the victim recovers 2 Dexterity points per day naturally, but only magic can restore the lost Constitution.", "Primarily spread among humanoids, the disease can affect ogres, and therefore other giants may be susceptible.", "If the infected creature dies while infected with darakhul fever, roll {@dice 1d20}, add the character's current Constitution modifier, and find the result on the Adjustment Table to determine what undead form the victim's body rises in.", "1—9: None; victim is simply dead", "10—16: Ghoul", "17—20: Ghast", "21+: Darakhul" ] } ], "reaction": [ { "name": "Blood Armor", "entries": [ "When the emperor takes damage from a creature it can see within 60 feet, the attacker takes necrotic damage equal to half the damage it did to the emperor." ] } ], "legendary": [ { "name": "Attack", "entries": [ "The emperor makes one claw or bite attack." ] }, { "name": "Cantrip", "entries": [ "The emperor casts a cantrip." ] }, { "name": "Font of Power (3 actions)", "entries": [ "Roll {@dice 1d8}. The emperor regains a spell slot of that level or lower." ] } ], "page": 218, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The emperor is a 17th-level spellcaster. His spellcasting attribute is Charisma (spell save DC 19, {@hit 11} to hit with spell attacks). The emperor knows the following sorcerer spells:" ], "spells": { "0": { "spells": [ "{@spell blade ward}", "{@spell chill touch}", "{@spell message}", "{@spell prestidigitation}", "{@spell shocking grasp}", "{@spell true strike}" ] }, "1": { "slots": 4, "spells": [ "{@spell magic missile}", "{@spell shield}" ] }, "2": { "slots": 3, "spells": [ "{@spell mirror image}", "{@spell phantasmal force}" ] }, "3": { "slots": 3, "spells": [ "{@spell fear}", "{@spell fireball}" ] }, "4": { "slots": 3, "spells": [ "{@spell blight}", "{@spell dimension door}" ] }, "5": { "slots": 2, "spells": [ "{@spell cloudkill}", "{@spell hold monster}" ] }, "6": { "slots": 1, "spells": [ "{@spell circle of death}" ] }, "7": { "slots": 1, "spells": [ "{@spell finger of death}", "{@spell teleport}" ] }, "8": { "slots": 1, "spells": [ "{@spell power word stun}" ] }, "9": { "slots": 1, "spells": [ "{@spell power word kill}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Emperor%20of%20the%20Ghouls.png" }, { "name": "Empty Cloak", "size": "M", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "10d8" }, "speed": { "walk": 0, "fly": 40 }, "str": 18, "dex": 14, "con": 10, "int": 10, "wis": 10, "cha": 1, "save": { "dex": "+4", "con": "+2" }, "skill": { "stealth": "+4" }, "resist": [ "bludgeoning" ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "vulnerable": [ "fire" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "understands Elvish and Umbral but can't speak", "cr": "1/2", "trait": [ { "name": "Diligent Sentinel", "entries": [ "Empty cloaks are designed to watch for intruders. They gain advantage on Wisdom (Perception) checks." ] }, { "name": "Shadow Construction", "entries": [ "Empty cloaks are designed with a delicate shadow construction. They burst into pieces, then dissipate into shadow, on a critical hit." ] }, { "name": "Wrapping Embrace", "entries": [ "Empty cloaks can share the same space as one Medium or smaller creature. The empty cloak has advantage on attack rolls against any creature in the same space with it." ] } ], "action": [ { "name": "Longsword", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) slashing damage." ] }, { "name": "Shadow Slam", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d4+4}) bludgeoning damage." ] }, { "name": "Shadow Snare", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 20/60 ft., one target. Hit: Large or smaller creatures are restrained. To escape, the restrained creature or an adjacent ally must use an action to make a successful DC 14 Strength check. The shadow snare has 15 hit points and AC 12." ] } ], "page": 176, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Empty%20Cloak.png" }, { "name": "Eonic Drifter", "size": "M", "type": { "type": "humanoid", "tags": [ "human" ] }, "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 13, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 65, "formula": "10d8+20" }, "speed": { "walk": 30 }, "str": 9, "dex": 14, "con": 14, "int": 18, "wis": 11, "cha": 13, "skill": { "arcana": "+6", "history": "+6" }, "passive": 10, "languages": "Common, Eonic, Giant, Sylvan", "cr": "1", "action": [ { "name": "Multiattack", "entries": [ "The eonic drifter can either use Drift Backward or make two attacks with its time warping staff. The eonic drifter's future self (if present) can only use Drift Forward." ] }, { "name": "Time Warping Staff", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d10+2}) bludgeoning damage." ] }, { "name": "Drift Backward (1/Day)", "entries": [ "A future self of the eonic drifter materializes in an unoccupied space within 30 feet of the drifter. The future self has the eonic drifter's stats and its full hit points, and it takes its turn immediately after its present self. Killing the original eonic drifter makes its future self disappear. If the present self sees its future self die, the eonic drifter must make a DC 13 Wisdom saving throw. There is no effect if the save succeeds. If the saving throw fails, roll {@dice 1d6} to determine the effect on the eonic drifter: 1 = frightened, 2 = incapacitated, 3 = paralyzed, 4 = unconscious, 5 or 6 = has disadvantage on attack rolls and ability checks. These effects last {@dice 1d4} rounds." ] }, { "name": "Drift Forward (2/Day)", "entries": [ "The future self makes a time warping staff attack against a target. If the attack hits, instead of causing bludgeoning damage, both the target and the attacker jump forward through time, effectively ceasing to exist in the present time. They reappear in the same locations {@dice 1d4} rounds later, at the end of the present self's turn. Creatures occupying those locations at that moment are pushed 5 feet in a direction of their own choosing. The target of the drift (but not the future self) must then make a DC 13 Wisdom saving throw, with effects identical to those for the eonic drifter witnessing the death of its future self (see Drift Backward). The future self doesn't reappear after using this ability the second time; only the target of the drift reappears from the second use. This does not trigger a saving throw for the present self." ] } ], "page": 177, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Eonic%20Drifter.png" }, { "name": "Erina Defender", "size": "S", "type": { "type": "humanoid", "tags": [ "erina" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 15, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { "average": 44, "formula": "8d6+16" }, "speed": { "walk": 20, "burrow": 20 }, "str": 11, "dex": 14, "con": 14, "int": 13, "wis": 12, "cha": 11, "skill": { "athletics": "+4", "perception": "+3" }, "resist": [ "poison" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Erina", "cr": "1", "trait": [ { "name": "Keen Smell", "entries": [ "The erina has advantage on Wisdom (Perception) checks that rely on smell." ] }, { "name": "Hardy", "entries": [ "The erina has advantage on saving throws against poison." ] }, { "name": "Spines", "entries": [ "An enemy who hits the erina with a melee attack while within 5 feet of it takes 5 ({@dice 2d4}) piercing damage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The erina defender makes two attacks." ] }, { "name": "Shortsword", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage." ] }, { "name": "Shortbow", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 80/320 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage." ] } ], "reaction": [ { "name": "Protect", "entries": [ "The erina imposes disadvantage on an attack roll made against an ally within 5 feet of the erina defender." ] } ], "page": 178, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Erina%20Defender.png" }, { "name": "Erina Scrounger", "size": "S", "type": { "type": "humanoid", "tags": [ "erina" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 12, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 22, "formula": "4d6+8" }, "speed": { "walk": 20, "burrow": 20 }, "str": 9, "dex": 12, "con": 14, "int": 13, "wis": 10, "cha": 11, "resist": [ "poison" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "Common, Erina", "cr": "1/4", "trait": [ { "name": "Keen Smell", "entries": [ "The erina has advantage on Wisdom (Perception) checks that rely on smell." ] }, { "name": "Hardy", "entries": [ "The erina has advantage on saving throws against poison." ] }, { "name": "Spines", "entries": [ "An enemy who hits the erina with a melee attack while within 5 feet of it takes 2 ({@dice 1d4}) piercing damage." ] } ], "action": [ { "name": "Dagger", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 4 ({@dice 1d4+2}) slashing damage." ] }, { "name": "Sling", "entries": [ "Ranged Weapon Attack: {@hit +3} to hit, range 30/120 ft., one target. Hit: 4 ({@dice 1d4+2}) bludgeoning damage." ] } ], "page": 178, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Erina%20Scrounger.png" }, { "name": "Eye Golem", "size": "L", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 157, "formula": "15d10+75" }, "speed": { "walk": 30 }, "str": 22, "dex": 9, "con": 20, "int": 5, "wis": 11, "cha": 1, "skill": { "perception": "+8" }, "immune": [ "fire", "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't adamantine" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "truesight 120 ft.", "passive": 18, "languages": "understands the language of its creator, but can't speak", "cr": "11", "trait": [ { "name": "Immutable Form", "entries": [ "The golem is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The golem has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The golem's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The golem makes two melee attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5ft., one target. Hit: 24 ({@dice 4d8+6}) bludgeoning damage." ] }, { "name": "Gaze of Ancient Light (Recharge 6)", "entries": [ "The golem emits a burst of blinding light, affecting all opponents within 30 feet who are visible to it. These creatures must make a successful DC 17 Constitution saving throw or be permanently blinded. All affected creatures, including those that save successfully, are stunned until the end of their next turn." ] }, { "name": "Primal Voice of Doom (1/Day)", "entries": [ "The golem intones a disturbing invocation of the sun god. Creatures within 30 feet of the golem must make a successful DC 17 Wisdom saving throw or become frightened. Deaf or unhearing creatures are unaffected." ] }, { "name": "Shoot into the Sun (1 minute/Day)", "entries": [ "When roused for combat, the golem opens many of its eyes, emitting blinding light. All ranged attacks, including ranged spells that require a spell attack roll, are made with disadvantage against the golem. The effect persists as long as the eye golem desires, up to a total of 1 minute (10 rounds) per day." ] } ], "page": 233, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Eye%20Golem.png" }, { "name": "Far Darrig", "size": "S", "type": "fey", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "{@item hide armor|phb}" ] } ], "hp": { "average": 104, "formula": "16d6+48" }, "speed": { "walk": 20 }, "str": 15, "dex": 16, "con": 17, "int": 11, "wis": 15, "cha": 17, "save": { "dex": "+5", "con": "+7", "cha": "+7" }, "skill": { "nature": "+4", "animal handling": "+6", "medicine": "+6", "perception": "+6", "survival": "+6" }, "senses": "darkvision 60 ft.", "passive": 16, "languages": "Common, Elvish, Sylvan", "cr": "3", "action": [ { "name": "Multiattack", "entries": [ "The far darrig makes four antler glaive attacks." ] }, { "name": "Antler Glaive", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft. or 10 ft., one target. Hit: 7 ({@dice 1d10+2}) slashing damage and the target must make a successful DC 13 Strength saving throw or either be disarmed or fall prone; the attacking far darrig chooses which effect occurs." ] }, { "name": "Enchanted Glaive Maneuvers", "entries": [ "A far darrig can magically extend or shrink its antler glaive as a bonus action to give it either a 10-foot or 5-foot reach." ] } ], "page": 179, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The far darrig's innate spellcasting ability is Charisma (spell save DC 13, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "constant": [ "{@spell magic weapon} (antler glaive only)", "{@spell speak with animals}" ], "will": [ "{@spell calm emotions}", "{@spell charm person|phb|charm animal} (as charm person but affects beasts only)", "{@spell cure wounds}", "{@spell detect poison and disease}", "{@spell water breathing}", "{@spell water walk}" ], "daily": { "1": [ "{@spell commune with nature}", "{@spell freedom of movement}", "{@spell nondetection}", "{@spell tree stride}" ], "3": [ "{@spell barkskin}", "{@spell conjure woodland beings}", "{@spell hold person|phb|hold animal} (as hold person but affects beasts only)", "{@spell jump}", "{@spell longstrider}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Far%20Darrig.png" }, { "name": "Fate Eater", "size": "M", "type": "aberration", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 182, "formula": "28d8+56" }, "speed": { "walk": 40, "climb": 40 }, "str": 18, "dex": 12, "con": 14, "int": 18, "wis": 16, "cha": 9, "save": { "con": "+5" }, "skill": { "arcana": "+7", "history": "+7", "insight": "+6", "religion": "+7" }, "conditionImmune": [ "charmed", "unconscious" ], "senses": "truesight 60 ft.", "passive": 13, "languages": "telepathy 100 ft.", "cr": "6", "trait": [ { "name": "Visionary Flesh", "entries": [ "Eating the flesh of a fate eater requires a DC 15 Constitution saving throw. If successful, the eater gains a divination spell. If failed, the victim vomits blood and fails the next saving throw made in combat." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 26 ({@dice 5d8+4}) slashing damage plus 11 ({@dice 2d10}) necrotic damage." ] }, { "name": "Spectral Bite (Su)", "entries": [ "When a fate eater scores a critical hit against a target, it damages not only the creature but also the threads of its fate, changing the character's past or future. The target must roll {@dice 1d6} on the chart below for each critical hit that isn't negated by a successful DC 15 Charisma saving throw:", "1. Seeing the Alternates: Suffers the effects of the confusion spell for {@dice 1d4} rounds", "2. Untied from the Loom: Character's speed is randomized for four rounds. Roll {@dice 3d20} at the start of each of the character's turns to determine his or her speed in feet that turn", "3. Shifting Memories: Permanently loses 2 from a random skill and gains 2 in a random untrained skill", "4. Not So Fast: Loses the use of one class ability, chosen at random", "5. Lost Potential: Loses 1 point from one randomly chosen ability score", "6. Took the Lesser Path: The character's current hit point total becomes his or her hit point maximum", "Effects 3-6 are permanent until the character makes a successful Charisma saving throw. The saving throw is repeated after every long rest, but the DC increases by 1 after every long rest, as the character becomes more entrenched in this new destiny. Otherwise, these new fates can be undone by nothing short of a wish spell or comparable magic." ] } ], "page": 180, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The fate eater's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no material components:" ], "daily": { "1e": [ "{@spell blink}", "{@spell hallucinatory terrain}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Fate%20Eater.png" }, { "name": "Fear Smith", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 123, "formula": "19d8+38" }, "speed": { "walk": 40, "climb": 15 }, "str": 11, "dex": 17, "con": 14, "int": 11, "wis": 15, "cha": 18, "save": { "wis": "+6" }, "skill": { "intimidation": "+6", "stealth": "+7" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from weapons that aren't made of cold iron" } ], "conditionImmune": [ "charmed", "frightened" ], "senses": "blindsight 30 ft.", "passive": 12, "languages": "Common, Elvish, Sylvan", "cr": "10", "trait": [ { "name": "Distortion Gaze", "entries": [ "Those who meet the gaze of the fear smith experience the world seeming to twist at unnatural angles beneath their feet. When a creature that can see the fear smith's eye starts its turn within 30 feet of the fear smith, the creature must make a successful DC 16 Wisdom saving throw or become disoriented. While disoriented, the creature falls prone each time it tries to move or take the Dash or Disengage action. To recover from disorientation, a creature must start its turn outside the fear smith's gaze and make a successful DC 16 Wisdom saving throw.", "To use this ability, the fear smith can't be incapacitated and must see the affected creature. A creature that isn't surprised can avert its eyes at the start of its turn to avoid the effect. In that case, no saving throw is necessary but the creature treats the fear smith as invisible until the start of the creature's next turn. If during its turn the creature chooses to look at the fear smith, it must immediately make the saving throw." ] }, { "name": "Hidden Eye", "entries": [ "The fear smith has advantage on saving throws against the blinded condition." ] }, { "name": "Magic Resistance", "entries": [ "The fear smith has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The fear smith makes three claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one creature. Hit: 16 ({@dice 2d12+3}) slashing damage. If the target is disoriented by Distortion Gaze, this attack does an additional 13 ({@dice 3d8}) psychic damage and heals the fear smith by an equal amount." ] }, { "name": "Heartstopping Stare", "entries": [ "The fear smith terrifies a creature within 30 feet with a look. The target must succeed on a DC 16 Wisdom saving throw or be stunned for 1 round and take 13 ({@dice 3d8}) psychic damage and heal the fear smith by an equal amount." ] } ], "page": 181, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The fear smith's innate spellcasting ability is Charisma (spell save DC 16). The fear smith can innately cast the following spells, requiring no verbal or material components :" ], "will": [ "{@spell detect thoughts}", "{@spell fear}" ], "daily": { "2e": [ "{@spell charm person}", "{@spell command}", "{@spell confusion}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Fear%20Smith.png" }, { "name": "Fellforged", "size": "M", "type": { "type": "construct", "tags": [ "undead" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 135, "formula": "18d8+54" }, "speed": { "walk": 30 }, "str": 14, "dex": 12, "con": 17, "int": 12, "wis": 14, "cha": 15, "save": { "str": "+8" }, "resist": [ "acid", "cold", "fire", "lightning" ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 12, "languages": "any languages it knew in life", "cr": "5", "trait": [ { "name": "Expelled Spirit", "entries": [ "While the body the fellforged inhabits was made to bind spirits, the foul presence of the wraith within is vulnerable to turning attempts. Any successful turn attempt exorcises the wraith from its clockwork frame, but has no other effect. The expelled wraith retains its current hp total." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the fellforged has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." ] }, { "name": "Unnatural Aura", "entries": [ "All animals, whether wild or domesticated, can sense the unnatural presence of fellforged at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so, and they remain panicked as long as they are within that range." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The fellforged makes two necrotic slam attacks." ] }, { "name": "Necrotic Slam", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d8+2}) bludgeoning damage plus 4 ({@dice 1d8}) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the total damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { "name": "Violent Escapement", "entries": [ "With little regard for the clockwork bodies they inhabit, fellforged wraiths can stress and strain their mechanisms in such a violent manner that flywheels become unbalanced, gears shatter, and springs snap. As a bonus action, this violent burst of gears and pulleys deals 7 ({@dice 2d6}) piercing damage to all foes within 5 feet who fail a DC 14 Dexterity saving throw. Each use of this ability imposes a cumulative reduction in movement of 5 feet upon the fellforged. If its speed is reduced to 0 feet, the fellforged becomes paralyzed." ] } ], "page": 182, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Fellforged.png" }, { "name": "Fext", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "A" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 60, "formula": "11d8+11" }, "speed": { "walk": 30 }, "str": 14, "dex": 16, "con": 12, "int": 14, "wis": 12, "cha": 18, "save": { "dex": "+6", "wis": "+4", "cha": "+7" }, "skill": { "perception": "+4" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "damage with nonmagical weapons" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 14, "languages": "the languages spoken by its patron", "cr": "6", "trait": [ { "name": "Magic Resistance", "entries": [ "The fext has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The fext's weapon attacks are magical." ] }, { "name": "Patron Blessing", "entries": [ "A fext is infused with a portion of their patron's power. They have an Armor Class equal to 10+their Charisma modifier+their Dexterity modifier." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The fext makes two melee or ranged attacks." ] }, { "name": "Eldritch Blade", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d6+2}) slashing damage plus 16 ({@dice 3d10}) force damage." ] }, { "name": "Eldritch Fury", "entries": [ "Ranged Weapon Attack: {@hit +6} to hit, range 60/200 ft., one creature. Hit: 25 ({@dice 4d10+3}) force damage." ] } ], "page": 183, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The fext's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell hex}" ], "daily": { "3e": [ "{@spell counterspell}", "{@spell fear}", "{@spell gaseous form}" ], "1e": [ "{@spell hold monster}", "{@spell true seeing}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Fext.png" }, { "name": "Feyward Tree", "size": "H", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 94, "formula": "9d12+36" }, "speed": { "walk": 20 }, "str": 26, "dex": 10, "con": 18, "int": 2, "wis": 11, "cha": 6, "save": { "con": "+7", "wis": "+3", "cha": "+1" }, "skill": { "perception": "+3" }, "immune": [ "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't adamantine" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 13, "cr": "8", "trait": [ { "name": "Magic Resistance", "entries": [ "A feyward tree has advantage on saving throws against spells and other magical effects." ] }, { "name": "Contractibility and Conductivity", "entries": [ "Certain spells and effects function differently against feyward trees:", "• A magical attack that deals cold damage slows a feyward tree (as the slow spell) for 3 rounds.", "• A magical attack that deals lightning damage breaks any slow effect on the feyward tree and heals 1 hit point for each 3 damage the attack would otherwise deal. If the amount of healing would cause the tree to exceed its full normal hp, it gains any excess as temporary hp. The tree gets no saving throw against lightning effects." ] }, { "name": "Immutable Form", "entries": [ "The feyward tree is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Weapons", "entries": [ "The feyward tree's weapon attacks are magical." ] }, { "name": "Warden's Reach", "entries": [ "Creatures within 15 feet of a feyward tree provoke opportunity attacks even if they take the Disengage action before leaving its reach." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The tree makes two razor-leafed branch attacks, and may use a bonus action to make a razor-leafed branch attack against any creature standing next to it." ] }, { "name": "Razor-Leafed Branch", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 15 ft., one target. Hit: 21 ({@dice 3d8+8}) slashing damage." ] }, { "name": "Flaying Leaves (Recharge 5—6)", "entries": [ "The tree can launch a barrage of razor-sharp cold iron leaves from its branches in a 20-foot-radius burst. All creatures caught within this area must make a successful DC 16 Dexterity saving throw or take 21 ({@dice 6d6}) slashing damage, or half as much damage on a successful one." ] } ], "page": 200, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Feyward%20Tree.png" }, { "name": "Fidele Angel", "size": "M", "type": "celestial", "source": "ToB 3pp", "alignment": [ "L", "G" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 104, "formula": "16d8+32" }, "speed": { "walk": { "number": 40, "condition": " (10 ft. in eagle form)" }, "fly": { "number": 40, "condition": " (80 ft. in eagle form)" } }, "str": 20, "dex": 18, "con": 14, "int": 14, "wis": 16, "cha": 18, "save": { "dex": "+7", "con": "+5", "int": "+5", "wis": "+6", "cha": "+7" }, "skill": { "insight": "+6", "perception": "+6" }, "resist": [ "fire", "lightning", "poison", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "acid", "cold" ], "conditionImmune": [ "charmed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 16, "languages": "Common, Celestial, Infernal", "cr": "5", "trait": [ { "name": "Shapechange", "entries": [ "The angel can change between winged celestial form, its original mortal form, and that of a Medium-sized eagle. Its statistics are the same in each form, with the exception of its attacks in eagle form." ] }, { "name": "Ever Touching", "entries": [ "Fidele angels maintain awareness of their mate's disposition and health. Damage taken by one is split evenly between both, with the original target of the attack taking the extra point when damage doesn't divide evenly. Any other baneful effect, such as ability damage, affects both equally." ] }, { "name": "Magic Resistance", "entries": [ "The angel has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The angel's weapon attacks are magical while it is in eagle form." ] }, { "name": "To My Lover's Side", "entries": [ "If separated from its mate, each fidele angel can use both plane shift and teleport 1/Day to reunite." ] }, { "name": "Unshakable Fidelity", "entries": [ "Fidele angels are never voluntarily without their partners. No magical effect or power can cause a fidele angel to act against its mate, and no charm or domination effect can cause them to leave their side or to change their feelings of love and loyalty toward each other." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The angel makes two longsword attacks or two longbow attacks; in eagle form, it instead makes two talon attacks and one beak attack." ] }, { "name": "Longsword", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 10 ({@dice 1d8+6}) slashing damage or 11 ({@dice 1d10+6}) slashing damage if used with two hands." ] }, { "name": "Longbow", "entries": [ "Ranged Weapon Attack: {@hit +8} to hit, range 150/600 ft., one target. Hit: 9 ({@dice 1d8+5}) piercing damage." ] }, { "name": "Beak (Eagle Form)", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 9 ({@dice 1d8+5}) piercing damage." ] }, { "name": "Talons (Eagle Form)", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage." ] } ], "page": 21, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The angel's innate spellcasting ability is Wisdom (spell save DC 14, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell guidance}", "{@spell light}", "{@spell purify food and drink}", "{@spell spare the dying}" ], "daily": { "1": [ "{@spell bless}", "{@spell daylight}", "{@spell detect evil and good}", "{@spell enhance ability}", "{@spell hallow}", "{@spell protection from evil and good}" ], "3": [ "{@spell cure wounds}", "{@spell scorching ray} (5 rays)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Fidele%20Angel.png" }, { "name": "Fire Dancer Swarm", "size": "M", "type": { "type": "elemental", "swarmSize": "T" }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 15 ], "hp": { "average": 90, "formula": "12d8+36" }, "speed": { "walk": 30, "fly": { "number": 30, "condition": " (hover)" } }, "str": 10, "dex": 20, "con": 16, "int": 6, "wis": 10, "cha": 7, "resist": [ "bludgeoning", "piercing", "slashing" ], "immune": [ "fire", "poison" ], "conditionImmune": [ "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained", "stunned", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "Ignan", "cr": "7", "trait": [ { "name": "Fire Form", "entries": [ "A creature that touches the swarm or hits it with a melee attack while within 5 feet of it takes 5 ({@dice 1d10}) fire damage. In addition, the first time the swarm enters a creature's space on a turn, that creature takes 5 ({@dice 1d10}) fire damage and catches fire; until someone uses an action to douse the fire, the creature takes 5 ({@dice 1d10}) fire damage at the start of each of its turns." ] }, { "name": "Illumination", "entries": [ "The swarm sheds bright light in a 30-foot radius and dim light to an additional 30 feet." ] }, { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points." ] }, { "name": "Water Susceptibility", "entries": [ "For every 5 feet the swarm moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] } ], "action": [ { "name": "Swarm", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 0 ft., one target in the swarm's space. Hit: 21 ({@dice 6d6}) fire damage, or 10 ({@dice 3d6}) fire damage if the swarm has half or fewer hit points." ] } ], "page": 373, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Fire%20Dancer%20Swarm.png" }, { "name": "Firebird", "size": "S", "type": "celestial", "source": "ToB 3pp", "alignment": [ "N", "G" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 99, "formula": "18d6+36" }, "speed": { "walk": 20, "fly": 100 }, "str": 12, "dex": 19, "con": 14, "int": 16, "wis": 15, "cha": 21, "save": { "dex": "+6", "con": "+4", "int": "+5", "wis": "+4", "cha": "+7" }, "skill": { "acrobatics": "+6", "arcana": "+5", "insight": "+4", "medicine": "+4", "nature": "+5", "perception": "+7", "religion": "+5" }, "immune": [ "fire" ], "resist": [ "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "frightened", "invisible" ], "senses": "truesight 60 ft.", "passive": 17, "languages": "Celestial, Common, Elvish, Primordial, Sylvan", "cr": "4", "trait": [ { "name": "Light of the World", "entries": [ "The firebird's feathers glow with a warm light. The creature sheds light as dim as a candle or as bright as a lantern. It always sheds light, and any feathers plucked from the creature continue to shed light as a torch." ] }, { "name": "Warming Presence", "entries": [ "The firebird and any creatures within a 5-foot radius are immune to the effects of natural, environmental cold. Invited into a home or building, a firebird can expand this warming presence to its inhabitants no matter how close they are to the creature." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The firebird makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d8+4}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d8+4}) slashing damage." ] }, { "name": "Blinding Ray (Recharge 5—6)", "entries": [ "The firebird can fire a burning ray of light from its tail feathers in a line 5 feet wide and up to 50 feet long. Targets in the line must succeed on a DC 15 Dexterity saving throw or take 24 ({@dice 7d6}) fire damage and become blinded for {@dice 1d4} rounds. A successful saving throw negates the blindness and reduces the damage by half." ] } ], "page": 201, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The firebird's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell guidance}", "{@spell purify food and drink}", "{@spell speak with animals}" ], "daily": { "1": [ "{@spell geas}", "{@spell heal}", "{@spell reincarnate}" ], "3": [ "{@spell charm person}", "{@spell cure wounds}", "{@spell daylight}", "{@spell faerie fire}", "{@spell heat metal}", "{@spell hypnotic pattern}", "{@spell tongues}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Firebird.png" }, { "name": "Firegeist", "size": "S", "type": "elemental", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 14 ], "hp": { "average": 87, "formula": "25d6" }, "speed": { "walk": 40 }, "str": 7, "dex": 18, "con": 10, "int": 4, "wis": 16, "cha": 6, "skill": { "perception": "+5" }, "immune": [ "fire", "poison" ], "conditionImmune": [ "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 15, "languages": "Primordial", "cr": "2", "trait": [ { "name": "Hide By Firelight", "entries": [ "In an area lit only by nonmagical flame, a firegeist gains a +2 bonus on Stealth checks. This becomes +4 when hiding within the fire." ] }, { "name": "Illumination", "entries": [ "The firegeist sheds dim light in a 30-foot radius." ] }, { "name": "Magical Light Sensitivity", "entries": [ "A firegeist detests magical light of any intensity. It suffers the effects of being poisoned when inside the radius of a magical light source." ] }, { "name": "Water Susceptibility", "entries": [ "For every 5 feet the firegeist moves in water, or for every gallon of water splashed on it, it takes 3 cold damage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The firegeist makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d6+4}) bludgeoning damage." ] }, { "name": "Combustion Touch (Recharge 5—6)", "entries": [ "The firegeist may ignite a target when making a slam attack. The target must immediately succeed at a DC 13 Dexterity saving throw or catch fire, taking an additional 5 ({@dice 1d10}) fire damage at the beginning of its next turn. Until someone takes an action to douse the fire, the creature takes 5 ({@dice 1d10}) fire damage at the start of each of its turns." ] } ], "page": 202, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Firegeist.png" }, { "name": "Flab Giant", "size": "L", "type": "giant", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 110, "formula": "13d10+39" }, "speed": { "walk": 20 }, "str": 20, "dex": 6, "con": 16, "int": 9, "wis": 13, "cha": 8, "save": { "con": "+5" }, "skill": { "perception": "+3" }, "conditionImmune": [ "poisoned" ], "passive": 13, "languages": "Giant, Dwarvish", "cr": "4", "trait": [ { "name": "Massive", "entries": [ "A flab giant can't dash. Attacks that push, trip, or grapple are made with disadvantage against a flab giant." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The giant makes two slam attacks. If both hit, the target is grappled (escape DC 15), and the flab giant uses its squatting pin against the target as a bonus action." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) bludgeoning damage." ] }, { "name": "Squatting Pin", "entries": [ "The flab giant squats atop the target, pinning it to the ground, where it is grappled and restrained (escape DC 17). The flab giant is free to attack another target, but the restrained creatures are released if it moves from its current space. As long as the giant does not move from the spot, it can maintain the squatting pin on up to two Medium-sized or smaller creatures. A creature suffers 9 ({@dice 1d8+5}) bludgeoning damage every time it starts its turn restrained by a squatting pin." ] } ], "page": 223, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Flab%20Giant.png" }, { "name": "Flame Dragon Wyrmling", "size": "M", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 52, "formula": "8d8+16" }, "speed": { "walk": 30, "climb": 30, "fly": 60 }, "str": 12, "dex": 14, "con": 15, "int": 13, "wis": 12, "cha": 16, "save": { "dex": "+4", "con": "+4", "wis": "+3", "cha": "+5" }, "skill": { "deception": "+5", "insight": "+3", "perception": "+5", "persuasion": "+5", "stealth": "+4" }, "immune": [ "fire" ], "senses": "blindsight 30 ft., darkvision 120 ft.", "passive": 15, "languages": "Common, Draconic, Ignan", "cr": "3", "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d10+1}) piercing damage plus 3 ({@dice 1d6}) fire damage." ] }, { "name": "Fire Breath (Recharge 5—6)", "entries": [ "The dragon exhales fire in a 10-foot cone. Each creature in that area takes 24 ({@dice 7d6}) fire damage, or half damage with a successful DC 12 Dexterity saving throw." ] } ], "page": 131, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Flame%20Dragon%20Wyrmling.png" }, { "name": "Flutterflesh", "size": "L", "type": "undead", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 187, "formula": "22d10+66" }, "speed": { "walk": 10, "fly": 60 }, "str": 11, "dex": 18, "con": 17, "int": 12, "wis": 13, "cha": 10, "save": { "str": "+4", "dex": "+8" }, "skill": { "deception": "+4", "perception": "+5", "stealth": "+8" }, "resist": [ "cold", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "paralyzed", "exhaustion", "poisoned", "stunned", "unconscious" ], "vulnerable": [ "radiant" ], "senses": "darkvision 240 ft.", "passive": 15, "cr": "12", "trait": [ { "name": "Magic weapons", "entries": [ "The flutterflesh's attacks are magical." ] }, { "name": "Turn Resistance", "entries": [ "The flutterflesh has advantage on saving throws against any effect that turns undead." ] }, { "name": "Creeping Death", "entries": [ "A creature that starts its turn within 30 feet of the flutterflesh must make a successful DC 15 Constitution saving throw or take 14 ({@dice 4d6}) necrotic damage." ] }, { "name": "Regeneration", "entries": [ "The flutterflesh regains 10 hit points at the start of its turn. If the flutterflesh takes radiant or fire damage, this trait doesn't function at the start of its next turn. The flutterflesh dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The flutterflesh makes two bone spur attacks or two tormenting gaze attacks." ] }, { "name": "Bone Spur", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 17 ({@dice 2d12+4}) slashing damage plus 11 ({@dice 2d10}) necrotic damage. If both attacks hit a single creature in the same turn, it is grappled (escape DC 10). As a bonus action, the flutterflesh can choose whether this attack does bludgeoning, piercing, or slashing damage." ] }, { "name": "Tormenting Gaze", "entries": [ "A target creature within 120 feet and able to see the flutterflesh takes 18 ({@dice 4d8}) psychic damage and is paralyzed for {@dice 1d4} rounds, or takes half damage and isn't paralyzed with a successful DC 15 Wisdom saving throw. Tormenting gaze can't be used against the same target twice in a single turn." ] }, { "name": "Slash", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage. On a critical hit, the target takes an additional 27 ({@dice 5d10}) slashing damage and must make a DC 12 Constitution saving throw. On a failure, the flutterflesh lops off and absorbs one of the target's limbs (chosen randomly) and heals hit points equal to the additional slashing damage it inflicted." ] } ], "page": 203, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Flutterflesh.png" }, { "name": "Folk of Leng", "size": "M", "type": "humanoid", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 14, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 68, "formula": "8d8+32" }, "speed": { "walk": 30 }, "str": 12, "dex": 15, "con": 18, "int": 14, "wis": 16, "cha": 22, "save": { "dex": "+4", "wis": "+5" }, "skill": { "arcana": "+4", "deception": "+8", "perception": "+5" }, "resist": [ "cold" ], "immune": [ "necrotic" ], "conditionImmune": [ "frightened" ], "passive": 15, "languages": "Common, Void Speech", "cr": "2", "trait": [ { "name": "Regeneration", "entries": [ "The folk of Leng regains 5 hit points at the start of its turn. If the folk of Leng takes fire or radiant damage, this trait does not function at the start of its next turn. The folk of Leng dies only if it starts its turn with 0 hit points and does not regenerate. Even if slain, their bodies reform in a crypt of Leng and go on about their business." ] }, { "name": "Void Stare", "entries": [ "The folk of Leng can see through doors and around corners as a bonus action. As a result, they are very rarely surprised." ] }, { "name": "Void Sailors", "entries": [ "The folk of Leng can travel the airless void without harm." ] } ], "action": [ { "name": "Etheric Harpoon", "entries": [ "Ranged Weapon Attack: {@hit +8} to hit, range 30 ft., one target. Hit: 10 ({@dice 1d8+6}) necrotic damage, and the target must make a successful DC 13 Wisdom saving throw or be grappled (escape DC 13). In addition, armor has no effect against the attack roll of an etheric harpoon; only the Dexterity modifier factored into the target's AC is considered." ] }, { "name": "Psychic Scimitar", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) slashing damage plus 3 ({@dice 1d6}) psychic damage." ] }, { "name": "Hooked Spider Net (Recharge 5—6)", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 20/50 ft., one target. Hit: 3 ({@dice 1d6}) piercing damage plus 19 ({@dice 3d12}) poison damage, and the target is restrained. A successful DC 14 Constitution saving throw halves the poison damage." ] } ], "page": 204, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The folk of Leng's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell comprehend languages}", "{@spell minor illusion}" ], "daily": { "3e": [ "{@spell disguise self}", "{@spell suggestion}" ], "1e": [ "{@spell dream}", "{@spell etherealness}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Folk%20of%20Leng.png" }, { "name": "Forest Marauder", "size": "L", "type": "giant", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 114, "formula": "12d10+48" }, "speed": { "walk": 40 }, "str": 21, "dex": 10, "con": 18, "int": 6, "wis": 10, "cha": 7, "save": { "con": "+6" }, "senses": "darkvision 120 ft.", "passive": 10, "languages": "Giant, Orcish, Sylvan", "cr": "4", "trait": [ { "name": "Light Sensitivity", "entries": [ "While in bright light, the marauder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The forest marauder makes two boar spear attacks." ] }, { "name": "Boar Spear", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit:16 ({@dice 2d10+5}) piercing damage, and the forest marauder can choose to push the target 10 feet away if it fails a DC 16 Strength saving throw." ] }, { "name": "Rock", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 30/120 ft., one target. Hit: 19 ({@dice 3d8+5}) bludgeoning damage." ] } ], "page": 205, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Forest%20Marauder.png" }, { "name": "Fraughashar", "size": "S", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "{@item leather armor|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 18, "formula": "4d6+4" }, "speed": { "walk": 25 }, "str": 8, "dex": 14, "con": 12, "int": 10, "wis": 11, "cha": 7, "skill": { "stealth": "+4" }, "immune": [ "cold" ], "passive": 10, "languages": "Sylvan", "cr": "1/2", "trait": [ { "name": "Frost Walker", "entries": [ "The fraughashar's speed is unimpeded by rocky, snowy, or icy terrain. It never needs to make Dexterity checks to move or avoid falling prone because of icy or snowy ground." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The fraughashar makes one bite attack and one dagger attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 4 ({@dice 1d4+2}) piercing damage." ] }, { "name": "Dagger", "entries": [ "Melee or Ranged Weapon Attack: {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 ({@dice 1d4+2}) piercing damage." ] }, { "name": "Sling", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 30/120 ft., one target. Hit: 4 ({@dice 1d4+2}) bludgeoning damage." ] } ], "page": 206, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Fraughashar.png" }, { "name": "Frostveil", "size": "M", "type": "plant", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ 16 ], "hp": { "average": 67, "formula": "9d8+27" }, "speed": { "walk": 10, "fly": { "number": 10, "condition": " (varies; see Windborne ability)" } }, "str": 20, "dex": 20, "con": 16, "int": 1, "wis": 11, "cha": 1, "skill": { "stealth": "+7" }, "resist": [ { "resist": [ "bludgeoning", "piercing" ], "note": "from nonmagical weapons" } ], "immune": [ "cold" ], "conditionImmune": [ "blinded", "charmed", "deafened", "frightened", "prone" ], "vulnerable": [ "fire" ], "senses": "blindsight 100 ft.", "passive": 10, "cr": "4", "trait": [ { "name": "Chilling Acid", "entries": [ "The frostveil's frozen acidic mist breaks down flesh and organic materials into useable nutrients. Creatures who strike the frostveil with a non-reach melee weapon or an unarmed strike take 4 ({@dice 1d8}) acid damage." ] }, { "name": "Freeze", "entries": [ "Against snowy ground or when flying in a blizzard, the frostveil has advantage on Stealth checks to hide in plain sight, appearing to be a patch of snow." ] }, { "name": "Windborne", "entries": [ "Frostveils can catch the slightest breeze, but lack the motive power to fly unaided. Their fly speed is dependent on the local wind: Light (10 feet), Moderate (20 feet), Strong (40 feet), Severe (60 feet), Windstorm (80 feet), Hurricane (100 feet), or Tornado (120 feet). They cannot move directly against the wind but can tack at half speed." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The frostveil makes three tendril attacks." ] }, { "name": "Tendril", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) bludgeoning damage. If two tendrils hit the same target in a single turn, the target is engulfed." ] }, { "name": "Engulf", "entries": [ "When a frostveil wraps itself around a Medium or smaller creature, the target takes 14 ({@dice 2d8+5}) bludgeoning damage plus 13 ({@dice 3d8}) acid damage and is grappled (escape DC 15). The target takes another 9 ({@dice 2d8}) bludgeoning damage plus 13 ({@dice 3d8}) acid damage at the end of each of its turns when it's still grappled by the frostveil. A frostveil can't attack while it has a creature engulfed. Damage from attacks against the frostveil is split evenly between the frostveil and the engulfed creature; the only exceptions are slashing and psychic damage, which affect only the frostveil." ] }, { "name": "Spirit Spores (recharge 6)", "entries": [ "In distress, frostveils release a puff of psychotropic spores in a 10-foot cloud around themselves. Creatures within the cloud of spores must succeed on a DC 13 Constitution saving throw against poison or suffer hallucinations, as per a confusion spell, for {@dice 1d3} rounds." ] } ], "page": 207, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Frostveil.png" }, { "name": "Gbahali (Postosuchus)", "size": "H", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 126, "formula": "12d12+48" }, "speed": { "walk": 50 }, "str": 21, "dex": 14, "con": 19, "int": 2, "wis": 12, "cha": 7, "skill": { "perception": "+4", "stealth": "+8" }, "passive": 14, "cr": "6", "trait": [ { "name": "Chameleon Hide", "entries": [ "The gbahali has advantage on Dexterity (Stealth) checks. If the gbahali moves one-half its speed or less, attacks made against it before the start of the gbahali's next turn have disadvantage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The gbahali makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 24 ({@dice 3d12+5}) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the gbahali can't bite another target." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) slashing damage." ] } ], "page": 209, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Gbahali%20(Postosuchus).png" }, { "name": "Gearforged Templar", "size": "M", "type": { "type": "humanoid", "tags": [ "gearforged" ] }, "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 18, "from": [ "{@item plate armor|phb}" ] } ], "hp": { "average": 71, "formula": "11d8+22" }, "speed": { "walk": 30 }, "str": 20, "dex": 9, "con": 15, "int": 12, "wis": 16, "cha": 10, "save": { "dex": "+2", "con": "+5" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "frightened", "exhaustion", "poisoned" ], "passive": 13, "languages": "Common", "cr": "6", "trait": [ { "name": "Defensive Zone", "entries": [ "The gearforged templar can make an opportunity attack when a creature enters its reach." ] }, { "name": "Onslaught", "entries": [ "As a bonus action, the gearforged can make a Shove attack." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The gearforged templar makes three attacks with its glaive." ] }, { "name": "Glaive", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 10 ({@dice 1d10+5}) slashing damage." ] }, { "name": "Javelin", "entries": [ "Ranged Weapon Attack: {@hit +8} to hit, range 30/120 ft., one target. Hit: 8 ({@dice 1d6+5}) piercing damage." ] }, { "name": "Whirlwind (Recharge 5—6)", "entries": [ "The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 ({@dice 3d10}) slashing damage, or half damage with a successful DC 16 Dexterity saving throw." ] } ], "reaction": [ { "name": "Parry", "entries": [ "The gearforged templar raises its AC by 3 against one melee attack that would hit it. To do so, the gearforged must be able to see the attacker and must be wielding a melee weapon." ] } ], "page": 210, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Gearforged%20Templar.png" }, { "name": "Gerridae", "size": "L", "type": "fey", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ 14 ], "hp": { "average": 77, "formula": "9d10+27" }, "speed": { "walk": 10, "climb": 10, "swim": 80 }, "str": 16, "dex": 15, "con": 17, "int": 2, "wis": 13, "cha": 7, "senses": "darkvision 60 ft.", "passive": 11, "cr": "1", "trait": [ { "name": "Bred to the Saddle", "entries": [ "Gerridae do not take any penalties to their movement or speed due to encumbrance or carrying a single rider." ] }, { "name": "Waterborne", "entries": [ "Any gerridae can run while on the surface of water, but not while on land or climbing. They treat stormy water as normal rather than difficult terrain. A gerridae takes one point of damage for every hour spent on dry land." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The gerridae makes one bite attack and one claw attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d4+3}) slashing damage." ] } ], "page": 212, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Gerridae.png" }, { "name": "Ghost Knight", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "{@item half plate armor|phb}" ] } ], "hp": { "average": 97, "formula": "15d8+30" }, "speed": { "walk": 30 }, "str": 17, "dex": 15, "con": 14, "int": 8, "wis": 10, "cha": 7, "skill": { "athletics": "+6", "animal handling": "+3", "perception": "+3", "stealth": "+5" }, "resist": [ "necrotic" ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common", "cr": "6", "trait": [ { "name": "Charge", "entries": [ "If the ghost knight is mounted and moves at least 30 feet in a straight line toward a target and hits it with a melee attack on the same turn, the target takes an extra 7 ({@dice 2d6}) damage." ] }, { "name": "Mounted Warrior", "entries": [ "When mounted, the ghost knight has advantage on attacks against unmounted creatures smaller than its mount. If the ghost knight's mount is subjected to an effect that allows it to take half damage with a successful Dexterity saving throw, the mount instead takes no damage if it succeeds on the saving throw and half damage if it fails." ] }, { "name": "Turning Defiance", "entries": [ "The ghost knight and all darakhul or ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ghost knight makes three melee attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 2d4+3}) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Battleaxe", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) slashing damage or 8 ({@dice 1d10+3}) slashing damage if used with two hands, plus 10 ({@dice 3d6}) necrotic damage." ] }, { "name": "Lance", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 10 ft., one target. Hit: 9 ({@dice 1d12+3}) piercing damage plus 10 ({@dice 3d6}) necrotic damage." ] } ], "page": 423, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ghost%20Knight.png" }, { "name": "Ghostwalk Spider", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 15 ], "hp": { "average": 119, "formula": "14d10+42" }, "speed": { "walk": 50, "climb": 50 }, "str": 15, "dex": 20, "con": 17, "int": 9, "wis": 14, "cha": 8, "save": { "dex": "+9", "cha": "+3" }, "skill": { "perception": "+6" }, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "senses": "blindsight 10 ft., darkvision 60 ft.", "passive": 16, "languages": "understands Undercommon but can't speak", "cr": "9", "trait": [ { "name": "Ghostwalk", "entries": [ "As a bonus action, the ghostwalk spider becomes invisible and intangible. Attacking doesn't end this invisibility. While invisible, the ghostwalk spider has advantage on Dexterity (Stealth) checks and gains the following:", "Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons", "Condition Immunities paralyzed, petrified, prone, restrained, stunned", "The ghostwalk ends when the spider chooses to end it as a bonus action or when the spider dies." ] }, { "name": "Incorporeal Movement (During Ghostwalk Only)", "entries": [ "The ghostwalk spider can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Spider Climb", "entries": [ "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Web Walker", "entries": [ "The spider ignores movement restrictions caused by webbing." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ghostwalk spider makes two bite attacks. It can make a ghostly snare attack in place of one of its bites." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 16 ({@dice 2d10+5}) piercing damage plus 13 ({@dice 3d8}) poison damage, or half poison damage with a successful DC 15 Constitution saving throw. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned and paralyzed for 1 hour, even after regaining hit points. While using Ghostwalk, the spider's bite and poison do half damage to targets that aren't affected by Ghostly Snare (see below)." ] }, { "name": "Ghostly Snare (During Ghostwalk Only, Recharge 5-6)", "entries": [ "Ranged Weapon Attack: {@hit +9} to hit, range 40/160 ft., one target. Hit: The target is restrained by ghostly webbing. While restrained in this way, the target is invisible to all creatures except ghostwalk spiders, and it has resistance to acid, cold, fire, lightning, and thunder damage. A creature restrained by Ghostly Snare can escape by using an action to make a successful DC 14 Strength check, or the webs can be attacked and destroyed (AC 10; hp 5)." ] } ], "page": 361, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ghostwalk%20Spider.png" }, { "name": "Darakhul Ghoul", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "{@item scale mail|phb}" ] }, { "ac": 18, "condition":"with {@item shield|phb}" } ], "hp": { "average": 78, "formula": "12d8+24" }, "speed": { "walk": 30 }, "str": 16, "dex": 17, "con": 14, "int": 14, "wis": 12, "cha": 12, "skill": { "deception": "+3", "stealth": "+5" }, "resist": [ "necrotic" ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Darakhul", "cr": "3", "trait": [ { "name": "Master of Disguise", "entries": [ "A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, the darakhul loses its stench." ] }, { "name": "Stench", "entries": [ "Any creature that starts its turn within 5 feet of the darakhul must make a successful DC 12 Constitution saving throw or be poisoned until the start of its next turn. A successful saving throw makes the creature immune to the darakhul's stench for 24 hours. A darakhul using this ability can't also benefit from Master of Disguise." ] }, { "name": "Sunlight Sensitivity", "entries": [ "The darakhul has disadvantage on Wisdom (Perception) checks that rely on sight and on attack rolls while it, the object it is trying to see or attack in direct sunlight." ] }, { "name": "Turning Defiance", "entries": [ "The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The darakhul bites once, claws once, and makes one war pick attack. Using a shield limits the darakhul to making either its claw or war pick attack, but not both." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) slashing damage. If the target is a creature other than an undead, it must make a successful DC 12 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid creature is paralyzed for 2 or more rounds (the victim fails at least 2 saving throws), consecutive or nonconsecutive, the creature contracts darakhul fever." ] }, { "name": "War Pick", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage." ] }, { "name": "Darakhul Fever", "entries": [ "Spread mainly through bite wounds, this rare disease makes itself known within 24 hours by swiftly debilitating the infected. A creature so afflicted must make a DC 17 Constitution saving throw after every long rest. Failure costs the victim {@dice 1d6} Constitution damage and {@dice 1d4} Dexterity damage. The victim recovers from the disease by making successful saving throws on two consecutive days, but the accumulating Constitution damage makes this less likely with each passing day. Greater restoration cures the disease; cure disease allows the victim to make the daily Constitution check with advantage. Once the disease is cured, the victim recovers 2 Dexterity points per day naturally, but only magic can restore the lost Constitution.", "Primarily spread among humanoids, the disease can affect ogres, and therefore other giants may be susceptible.", "If the infected creature dies while infected with darakhul fever, roll {@dice 1d20}, add the character's current Constitution modifier, and find the result on the Adjustment Table to determine what undead form the victim's body rises in.", "1—9: None; victim is simply dead", "10—16: Ghoul", "17—20: Ghast", "21+: Darakhul" ] } ], "page": 216, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Darakhul%20Ghoul.png" }, { "name": "Imperial Ghoul", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "{@item breastplate|phb}" ] } ], "hp": { "average": 93, "formula": "17d8+17" }, "speed": { "walk": 30, "burrow": 15 }, "str": 16, "dex": 14, "con": 12, "int": 13, "wis": 14, "cha": 14, "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 12, "languages": "Common, Darakhul, Undercommon", "cr": "4", "trait": [ { "name": "Turning Defiance", "entries": [ "The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The imperial ghoul makes one bite attack and one claws attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target.", "Hit: 12 ({@dice 2d8+3}) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach, one target. Hit: 17 ({@dice 4d6+3}) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Light Crossbow", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 80/320, one target. Hit: 8 ({@dice 1d8+2}) piercing damage." ] }, { "name": "Darakhul Fever", "entries": [ "Spread mainly through bite wounds, this rare disease makes itself known within 24 hours by swiftly debilitating the infected. A creature so afflicted must make a DC 17 Constitution saving throw after every long rest. Failure costs the victim {@dice 1d6} Constitution damage and {@dice 1d4} Dexterity damage. The victim recovers from the disease by making successful saving throws on two consecutive days, but the accumulating Constitution damage makes this less likely with each passing day. Greater restoration cures the disease; cure disease allows the victim to make the daily Constitution check with advantage. Once the disease is cured, the victim recovers 2 Dexterity points per day naturally, but only magic can restore the lost Constitution.", "Primarily spread among humanoids, the disease can affect ogres, and therefore other giants may be susceptible.", "If the infected creature dies while infected with darakhul fever, roll {@dice 1d20}, add the character's current Constitution modifier, and find the result on the Adjustment Table to determine what undead form the victim's body rises in.", "1—9: None; victim is simply dead", "10—16: Ghoul", "17—20: Ghast", "21+: Darakhul" ] } ], "page": 220, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Imperial%20Ghoul.png" }, { "name": "Iron Ghoul", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "{@item breastplate|phb}" ] } ], "hp": { "average": 143, "formula": "22d8+44" }, "speed": { "walk": 30, "burrow": 20 }, "str": 18, "dex": 16, "con": 14, "int": 14, "wis": 14, "cha": 14, "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 12, "languages": "Common, Darakhul, Undercommon", "cr": "5", "trait": [ { "name": "Turning Defiance", "entries": [ "The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The iron ghoul makes one bite attack and one claw attack, or three glaive attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 17 ({@dice 3d8+4}) piercing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 18 ({@dice 4d6+4}) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever." ] }, { "name": "Glaive", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 20 ({@dice 1d10+4}) slashing damage." ] }, { "name": "Heavy Bone Crossbow", "entries": [ "Ranged Weapon Attack: {@hit +6} to hit, range 100/400, one target. Hit: 8 ({@dice 1d10+3}) piercing damage." ] }, { "name": "Darakhul Fever", "entries": [ "Spread mainly through bite wounds, this rare disease makes itself known within 24 hours by swiftly debilitating the infected. A creature so afflicted must make a DC 17 Constitution saving throw after every long rest. Failure costs the victim {@dice 1d6} Constitution damage and {@dice 1d4} Dexterity damage. The victim recovers from the disease by making successful saving throws on two consecutive days, but the accumulating Constitution damage makes this less likely with each passing day. Greater restoration cures the disease; cure disease allows the victim to make the daily Constitution check with advantage. Once the disease is cured, the victim recovers 2 Dexterity points per day naturally, but only magic can restore the lost Constitution.", "Primarily spread among humanoids, the disease can affect ogres, and therefore other giants may be susceptible.", "If the infected creature dies while infected with darakhul fever, roll {@dice 1d20}, add the character's current Constitution modifier, and find the result on the Adjustment Table to determine what undead form the victim's body rises in.", "1—9: None; victim is simply dead", "10—16: Ghoul", "17—20: Ghast", "21+: Darakhul" ] } ], "page": 221, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Iron%20Ghoul.png" }, { "name": "Giant Ant", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 52, "formula": "7d10+14" }, "speed": { "walk": 40 }, "str": 15, "dex": 13, "con": 15, "int": 1, "wis": 9, "cha": 2, "senses": "blindsight 60 ft.", "passive": 9, "cr": "2", "trait": [ { "name": "Keen Smell", "entries": [ "The giant ant has advantage on Wisdom (Perception) checks that rely on smell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The giant ant makes one bite attack and one sting attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d8+2}) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the giant ant can't bite a different target." ] }, { "name": "Sting", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d8+2}) piercing damage plus 22 ({@dice 4d10}) poison damage, or half as much poison damage with a successful DC 12 Constitution saving throw." ] } ], "page": 23, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Giant%20Ant.png" }, { "name": "Giant Ant Queen", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 85, "formula": "10d10+30" }, "speed": { "walk": 40 }, "str": 17, "dex": 13, "con": 16, "int": 2, "wis": 11, "cha": 4, "senses": "blindsight 60 ft.", "passive": 10, "cr": "4", "trait": [ { "name": "Keen Smell", "entries": [ "The giant ant queen has advantage on Wisdom (Perception) checks that rely on smell." ] }, { "name": "Queen's Scent", "entries": [ "Giant ants defending a queen gain advantage on all attack rolls." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The giant ant queen makes two bite attacks and one sting attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the giant ant can't bite a different target." ] }, { "name": "Sting", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage plus 22 ({@dice 4d10}) poison damage, or half as much poison damage with a successful DC 14 Constitution saving throw." ] } ], "page": 23, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Giant%20Ant%20Queen.png" }, { "name": "Gilded Devil", "size": "M", "type": { "type": "fiend", "tags": [ "devil" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "coin mail" ] } ], "hp": { "average": 112, "formula": "15d8+45" }, "speed": { "walk": 30 }, "str": 17, "dex": 15, "con": 17, "int": 15, "wis": 18, "cha": 17, "save": { "str": "+6", "con": "+6", "wis": "+7", "cha": "+6" }, "skill": { "deception": "+9", "history": "+5", "insight": "+10", "persuasion": "+9", "sleight of hand": "+8" }, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 60 ft.", "passive": 14, "languages": "Celestial, Common, Draconic, Infernal;", "cr": "7", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Liar's Largesse", "entries": [ "A gilded devil has influence over the recipient of a gift for as long as that creature retains the gift. The recipient receives a -2 penalty on saving throws against the gilded devil's abilities and a further -10 penalty against scrying attempts made by the gilded devil. A remove curse spell removes this effect." ] }, { "name": "Magic Resistance", "entries": [ "The devil has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The gilded devil's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The gilded devil makes two heavy flail attacks. Heavy Flail (Scourge of Avarice). Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 10 ({@dice 1d10+5}) bludgeoning damage." ] }, { "name": "Betrayal of Riches (Recharge 5—6)", "entries": [ "As a bonus action, a gilded devil can turn rings, necklaces, and other jewelry momentarily against their wearer. The devil can affect any visible item of jewelry on up to two items of value within 60 feet, twisting them into cruel barbs and spikes. Each target must succeed on a DC 15 Wisdom saving throw to halve the damage from this effect. If the saving throw fails, the victim takes 13 ({@dice 3d8}) piercing damage and an additional effect based on the item slot targeted.", "Slot Save Effect", "Arms Str Melee damage halved until short rest", "Hand Str Drop any held item", "Eyes Dex Permanently blinded", "Head Dex Disadvantage on Int checks until long rest", "Feet Dex Speed halved for 24 hours", "Neck Con Stunned, unable to breathe for 1 round", "Other—No additional effect", "An item is treated as jewelry if it is made of a precious material (such as silver, gold, ivory, or adamantine), adorned with gems, or both, and is worth at least 100 gp." ] }, { "name": "Scorn Base Metals", "entries": [ "A gilded devil's attacks ignore any protection provided by nonmagical armor made of bronze, iron, steel, or similar metals. Protection provided by valuable metals such as adamantine, mithral, and gold apply, as do bonuses provided by non-metallic objects." ] }, { "name": "Scourge of Avarice", "entries": [ "As a bonus action, a gilded devil wearing jewelry worth at least 1,000 gp can reshape it into a +2 heavy flail. A creature struck by this jeweled flail suffers disadvantage on all Wisdom saving throws until his or her next short rest, in addition to normal weapon damage. The flail reverts to its base components 1 minute after it leaves the devil's grasp, or upon the gilded devil's death." ] }, { "name": "Voracious Greed", "entries": [ "As an action, a gilded devil can consume nonmagical jewelry or coinage worth up to 1,000 gp. For each 200 gp consumed, it heals 5 hp of damage. A gilded devil can use this ability against the worn items of a grappled foe. The target must succeed on a DC 13 Dexterity saving throw to keep an item from being consumed." ] } ], "page": 106, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The gilded devil's spellcasting ability is Wisdom (spell save DC 15, {@hit 7} to hit with spell attacks). The gilded devil can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect thoughts}", "{@spell major image}", "{@spell suggestion}" ], "daily": { "1": [ "{@spell teleport} (self plus 50 lb. of objects only)" ], "3": [ "{@spell dominate person}", "{@spell polymorph}", "{@spell scorching ray} (4 rays)", "{@spell scrying}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Gilded%20Devil.png" }, { "name": "Glass Gator", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "7d10+7" }, "speed": { "walk": 30, "swim": 50 }, "str": 15, "dex": 14, "con": 12, "int": 4, "wis": 10, "cha": 5, "passive": 12, "skill": { "perception": "+2", "stealth": "+4" }, "senses": "blindsight 30 ft.", "cr": "1", "trait": [ { "name": "Amphibious", "entries": [ "The glass gator can breathe air and water." ] }, { "name": "Lunge", "entries": [ "When the glass gator leaps at least 10 feet toward a creature and hits that creature with a claws attack on the same turn, it can immediately constrict the target as a bonus action." ] }, { "name": "Transparency", "entries": [ "The glass gator has advantage on Dexterity (Stealth) checks while underwater or in dim light." ] }, { "name": "Standing Leap", "entries": [ "The glass gator can long jump up to 15 feet from water or up to 10 feet on land, with or without a running start." ] } ], "action": [ { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 7 ({@dice 2d4+2}) slashing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the glass gator can't attack a different target." ] }, { "name": "Constrict", "entries": [ "One creature that's already grappled by the glass gator takes 7 ({@dice 2d4+2}) bludgeoning damage plus 7 ({@dice 2d6}) poison damage, or half as much poison damage with a successful DC 11 Constitution saving throw." ] } ], "reaction": [ { "name": "Silt Cloud (Recharges after a Short or Long Rest)", "entries": [ "After taking damage while in water, the glass gator thrashes to stir up a 10-foot-radius cloud of silt around itself. The area inside the sphere is heavily obscured for 1 minute (10 rounds) in still water or 5 ({@dice 2d4}) rounds in a strong current. After stirring up the silt, the glass gator can move its speed." ] } ], "page": 228, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Glass%20Gator.png" }, { "name": "Gnarljak", "size": "S", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ 16 ], "hp": { "average": 63, "formula": "14d6+14" }, "speed": { "walk": 30 }, "str": 13, "dex": 22, "con": 11, "int": 2, "wis": 14, "cha": 1, "save": { "dex": "+9" }, "skill": { "perception": "+5", "stealth": "+9" }, "resist": [ "cold", "acid", "fire", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "necrotic", "poison", "psychic" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "blindsight 30 ft.", "passive": 15, "cr": "6", "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 15 ({@dice 2d8+6}) piercing damage, and the target must succeed on a DC 16 Dexterity saving throw or fall prone." ] }, { "name": "Gnaw", "entries": [ "When a gnarljak knocks a Medium or smaller target prone, it immediately makes three additional bite attacks against the same target and can move 5 feet, all as a bonus action." ] } ], "page": 229, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Gnarljak.png" }, { "name": "Gnoll Havoc Runner", "size": "M", "type": { "type": "humanoid", "tags": [ "gnoll" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { "average": 58, "formula": "9d8+18" }, "speed": { "walk": 30 }, "str": 16, "dex": 14, "con": 14, "int": 8, "wis": 12, "cha": 9, "skill": { "athletics": "+5", "perception": "+5" }, "senses": "darkvision 60 ft.", "passive": 15, "languages": "Gnoll", "cr": "3", "trait": [ { "name": "Harrying Attacks", "entries": [ "If the gnoll attacks two creatures in the same turn, the first target has disadvantage on attack rolls until the end of its next turn." ] }, { "name": "Lightning Lope", "entries": [ "The gnoll can Dash or Disengage as a bonus action." ] }, { "name": "Pack Tactics", "entries": [ "The gnoll has advantage on its attack rolls against a target if at least one of the gnoll's allies is within 5 feet of the target and the ally isn't incapacitated." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The gnoll makes one bite attack and two battleaxe attacks." ] }, { "name": "Battleaxe", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) slashing damage or 8 ({@dice 1d10+3}) slashing damage if used in two hands." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] } ], "page": 230, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Gnoll%20Havoc%20Runner.png" }, { "name": "Goat-Man", "size": "M", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 65, "formula": "10d8+20" }, "speed": { "walk": 40 }, "str": 19, "dex": 14, "con": 14, "int": 10, "wis": 13, "cha": 8, "save": { "dex": "+4" }, "skill": { "acrobatics": "+4", "athletics": "+6", "stealth": "+6" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "conditionImmune": [ "charmed", "frightened" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Giant, Trollkin, but cannot speak", "cr": "3", "trait": [ { "name": "Headbutt", "entries": [ "If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The goat-man makes one bite attack and one slam attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d6+4}) piercing damage." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) bludgeoning damage." ] } ], "page": 231, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Goat-Man.png" }, { "name": "Gray Thirster", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 13 ], "hp": { "average": 39, "formula": "6d8+12" }, "speed": { "walk": 30 }, "str": 12, "dex": 16, "con": 15, "int": 6, "wis": 12, "cha": 14, "skill": { "stealth": "+5" }, "resist": [ "necrotic", "bludgeoning" ], "immune": [ "fire", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "understands all languages it knew in life but can't speak", "cr": "2", "trait": [ { "name": "Thirst", "entries": [ "The gray thirster projects a 30-foot aura of desiccating thirst. The first time a creature enters the aura on its turn, or when it starts its turn in the aura, it must make a successful DC 12 Constitution saving throw or gain one level of exhaustion. If the saving throw is successful, the creature is immune to the gray thirster's Thirst for the next 24 hours." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The gray thirster makes two claw attacks and one Withering Turban attack." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one creature. Hit: 6 ({@dice 1d6+3}) slashing damage." ] }, { "name": "Withering Turban", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 10 ft., one creature. Hit: 5 ({@dice 1d4+3}) necrotic damage. If the target failed a saving throw against the Thirst trait at any point in this encounter, its hit point maximum is reduced by an amount equal to the damage it took from this attack. This reduction lasts until the target has no exhaustion levels." ] }, { "name": "Drought (1/Day)", "entries": [ "The gray thirster draws the moisture from a 20-foot radius area centered on itself. Nonmagical water and other liquids in this area turn to dust. Each creature that is neither undead nor a construct in the area takes 9 ({@dice 2d8}) necrotic damage, or half damage with a successful DC 13 Constitution saving throw. Plants, oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. Liquids carried by a creature that makes a successful saving throw are not destroyed." ] } ], "page": 238, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Gray%20Thirster.png" }, { "name": "Greater Death Butterfly Swarm", "size": "H", "type": { "type": "beast", "swarmSize": "T" }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 84, "formula": "13d12" }, "speed": { "walk": 5, "fly": { "number": 40, "condition": " (hover)" } }, "str": 1, "dex": 16, "con": 10, "int": 1, "wis": 15, "cha": 12, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "against nonmagical weapons" } ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "petrified", "prone", "restrained", "petrified" ], "vulnerable": [ "cold", "fire" ], "senses": "darkvision 60 ft.", "passive": 12, "cr": "6", "trait": [ { "name": "Potent Poison", "entries": [ "The death butterfly swarm's poison affects corporeal undead who are otherwise immune to poison." ] }, { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit point." ] }, { "name": "Weight of Wings", "entries": [ "A creature in a space occupied by the death butterfly swarm has its speed reduced by half, and must succeed on a DC 16 Dexterity saving throw or become blinded. Both effects end when the creature doesn't share a space with the swarm at the end of the creature's turn. If a creature succeeds on the saving throw, it is immune to the swarm's blindness (but not the speed reduction) for 24 hours." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The swarm makes a Bite attack against every target in its spaces." ] }, { "name": "Bites", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 0 ft., every target in the swarm's space. Hit: 24 ({@dice 6d6+3}) piercing damage, or 13 ({@dice 3d6+3}) piercing damage if the swarm has half of its hit points or fewer. The target also takes 17 ({@dice 5d6}) poison damage and becomes poisoned for {@dice 1d4} rounds; a successful DC 15 Constitution saving throw reduces poison damage by half and prevents the poisoned condition." ] } ], "page": 71, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Greater%20Death%20Butterfly%20Swarm.png" }, { "name": "Grim Jester", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 136, "formula": "16d8+64" }, "speed": { "walk": 30 }, "str": 14, "dex": 22, "con": 18, "int": 16, "wis": 16, "cha": 20, "save": { "dex": "+10", "con": "+8", "cha": "+9" }, "skill": { "acrobatics": "+10", "deception": "+9", "perception": "+7", "performance": "+9", "sleight of hand": "+10", "stealth": "+10" }, "resist": [ "cold" ], "immune": [ "necrotic", "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 17, "languages": "Abyssal, Celestial, Common, Gnomish, telepathy 60 ft.", "cr": "11", "trait": [ { "name": "Last Laugh", "entries": [ "Unless it is destroyed in a manner amusing to the god of death that created it, the grim jester is brought back after {@dice 1d20} days in a place of the god's choosing." ] }, { "name": "Mock the Dying", "entries": [ "Death saving throws made within 60 feet of the jester have disadvantage." ] }, { "name": "Turn Resistance", "entries": [ "The jester has advantage on saving throws against any effect that turns undead." ] } ], "action": [ { "name": "Killing Joke (recharge 6)", "entries": [ "The jester performs an ancient, nihilistic joke of necromantic power. This joke has no effect on undead or constructs. All other creatures within 60 feet of the jester must make a DC 17 Wisdom saving throw. Those that fail fall prone in a fit of deadly laughter. The laughter lasts {@dice 1d4} rounds, during which time the victim is incapacitated and unable to stand up from prone. At the end of its turn each round, an incapacitated victim must make a successful DC 17 Constitution saving throw or be reduced to 0 hit points. The laughter can be ended early by rendering the victim unconscious or with greater restoration or comparable magic." ] } ], "reaction": [ { "name": "Ridicule Hope (Recharge 4—6)", "entries": [ "When a spell that restores hit points is cast within 60 feet of the jester, the jester can cause that spell to inflict damage instead of curing it. The damage equals the hit points the spell would have cured." ] }, { "name": "Joker's Shuffle (recharge 6)", "entries": [ "The jester forces one Medium or Small humanoid within 60 feet to make a DC 17 Charisma saving throw. If the saving throw fails, the jester and the target exchange locations via teleportation and an illusion causes them to swap appearance: the jester looks and sounds like the target, and the target looks and sounds like the jester. The illusion lasts for 1 hour unless it is dismissed earlier by the jester as a bonus action, or dispelled (DC 17)." ] } ], "page": 240, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The jester's spellcasting ability is Charisma (spell save DC 17, {@hit 9} to hit with spell attacks). It can innately cast the following spells requiring no components:" ], "will": [ "{@spell disguise self}", "{@spell grease}", "{@spell inflict wounds}", "{@spell magic mouth}", "{@spell misty step}" ], "daily": { "3e": [ "{@spell contagion}", "{@spell mirror image}" ], "1e": [ "{@spell delayed blast fireball}", "{@spell finger of death}", "{@spell mislead}", "{@spell seeming}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Grim%20Jester.png" }, { "name": "Gug", "size": "H", "type": "giant", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 270, "formula": "20d12+140" }, "speed": { "walk": 40 }, "str": 24, "dex": 10, "con": 25, "int": 10, "wis": 8, "cha": 14, "save": { "str": "+12", "dex": "+4", "con": "+11", "cha": "+6" }, "skill": { "athletics": "+11", "perception": "+3", "stealth": "+4" }, "immune": [ "poison" ], "conditionImmune": [ "exhaustion", "paralyzed", "poisoned" ], "senses": "darkvision 240 ft.", "passive": 13, "languages": "Deep Speech, Giant, Undercommon", "cr": "12", "trait": [ { "name": "Towering Strength", "entries": [ "A gug can lift items up to 4,000 pounds as a bonus action." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The gug makes two slam attacks, two stomp attacks, or one of each." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 10 ft., one creature. Hit: 16 ({@dice 2d8+7}) bludgeoning damage. If a creature is hit by this attack twice in the same turn, the target must make a successful DC 19 Constitution saving throw or gain one level of exhaustion." ] }, { "name": "Stomp", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 10 ft. Hit: 20 ({@dice 2d12+7}) bludgeoning damage." ] } ], "legendary": [ { "name": "Move", "entries": [ "The gug moves up to half its speed." ] }, { "name": "Attack", "entries": [ "The gug makes one slam or stomp attack." ] }, { "name": "Grab", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 10 ft., one target. Hit: the target is grappled (escape DC 17)." ] }, { "name": "Swallow", "entries": [ "The gug swallows one creature it has grappled. The creature takes 26 ({@dice 3d12+7}) bludgeoning damage immediately plus 13 ({@dice 2d12}) acid damage at the start of each of the gug's turns. A swallowed creature is no longer grappled but is blinded and restrained, and has total cover against attacks and other effects from outside the gug. If the gug takes 75 points of damage in a single turn, the swallowed creature is expelled and falls prone next to the gug. When the gug dies, a swallowed creature can crawl from the corpse by using 10 feet of movement." ] }, { "name": "Throw", "entries": [ "The gug throws one creature it has grappled. The creature is thrown a distance of {@dice 2d4} times 10 feet in the direction the gug chooses, and takes 20 ({@dice 2d12+7}) bludgeoning damage (plus falling damage if they are thrown into a chasm or off a cliff). A gug can throw a creature up to Large size. Small creatures are thrown twice as far, but the damage is the same." ] } ], "page": 241, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Gug.png" }, { "name": "Gypsosphinx", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 171, "formula": "18d10+72" }, "speed": { "walk": 40, "fly": 70 }, "str": 20, "dex": 14, "con": 18, "int": 18, "wis": 18, "cha": 18, "skill": { "arcana": "+9", "history": "+9", "perception": "+9", "religion": "+9" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "psychic", "poison" ], "senses": "truesight 90 ft.", "passive": 19, "languages": "Abyssal, Common, Darakhul, Sphinx", "cr": "14", "trait": [ { "name": "Inscrutable", "entries": [ "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage." ] }, { "name": "Magic Weapons", "entries": [ "The sphinx's weapon attacks are magical." ] }, { "name": "Mystic Sight", "entries": [ "A gypsosphinx sees death coming and can foretell the manner of a person's death. This ability does not come with any urge to share that information. Gypsosphinxes are notorious for hinting, teasing, and even lying about a creature's death (\"If we fight, I will kill you and eat your heart. I have seen it,\" is a favorite bluff)." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The sphinx makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 21 ({@dice 3d10+5}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 32 ({@dice 6d8+5}) slashing damage." ] }, { "name": "Rake", "entries": [ "If the sphinx succeeds with both claw attacks, it automatically follows up with a rake attack. If the target fails a DC17 Dexterity check, it is knocked prone and takes 14 ({@dice 2d8+5}) slashing damage." ] } ], "legendary": [ { "name": "Bite Attack", "entries": [ "The sphinx makes one bite attack." ] }, { "name": "Teleport (Costs 2 Actions)", "entries": [ "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] }, { "name": "Cast a Spell (Costs 3 Actions)", "entries": [ "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal." ] } ], "page": 359, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, {@hit 9} to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mage hand}", "{@spell mending}", "{@spell minor illusion}", "{@spell poison spray}" ] }, "1": { "slots": 4, "spells": [ "{@spell comprehend languages}", "{@spell detect magic}", "{@spell identify}" ] }, "2": { "slots": 3, "spells": [ "{@spell blur}", "{@spell darkness}", "{@spell locate object}" ] }, "3": { "slots": 3, "spells": [ "{@spell dispel magic}", "{@spell glyph of warding}", "{@spell major image}" ] }, "4": { "slots": 3, "spells": [ "{@spell blight}", "{@spell greater invisibility}" ] }, "5": { "slots": 1, "spells": [ "{@spell cloudkill}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Gypsosphinx.png" }, { "name": "Haugbui", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 136, "formula": "16d8+64" }, "speed": { "walk": 0, "fly": { "number": 40, "condition": " (hover)" } }, "str": 18, "dex": 17, "con": 18, "int": 15, "wis": 20, "cha": 16, "save": { "dex": "+8", "con": "+9", "wis": "+10" }, "skill": { "arcana": "+7", "history": "+7", "intimidation": "+8", "perception": "+10", "religion": "+12" }, "resist": [ "cold", "lightning", "necrotic" ], "immune": [ "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "senses": "truesight 60 ft.", "passive": 20, "languages": "the languages it spoke in life; telepathy 120 ft.", "cr": "13", "trait": [ { "name": "Incorporeal Movement", "entries": [ "The haugbui can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the haugbui fails a saving throw it can choose to succeed instead." ] }, { "name": "Sepulchral Scrying (1/Day)", "entries": [ "An invisible magical eye is created under the haugbui's control, allowing it to watch its territory without leaving the burial mound. The eye travels at the speed of thought and can be up to 5 miles from the haugbui's location. The haugbui can see and hear as if it were standing at the eye's location, and it can use its innate spellcasting abilities as if it were at the eye's location. The eye can be noticed with a successful DC 18 Wisdom (Perception) check and can be dispelled as if it were 3rd-level spell. Spells that block other scrying spells work against Sepulchral Scrying as well. Unless dismissed by its creator or dispelled, lasts for up to 12 hours after its creation; only one can be created per 24-hour period." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the haugbui has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." ] }, { "name": "Turn Resistance", "entries": [ "The haugbui has advantage on saving throws against any effect that turns undead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The haugbui makes two psychic claw attacks." ] }, { "name": "Psychic Claw", "entries": [ "Ranged Magical Attack: {@hit +10} to hit, range 40 ft., one target. Hit: 32 ({@dice 6d8+5}) psychic damage." ] } ], "page": 247, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The haugbui's innate spellcasting ability is Wisdom (spell save DC 18). It can innately cast the following spells, requiring no material components:" ], "constant": [ "{@spell detect thoughts}", "{@spell invisibility}", "{@spell mage hand}", "{@spell scrying}" ], "will": [ "{@spell dancing lights}", "{@spell druidcraft}", "{@spell mending}", "{@spell spare the dying}" ], "daily": { "1": [ "{@spell blight}", "{@spell contagion}", "{@spell dream}" ], "3": [ "{@spell bestow curse}", "{@spell dispel magic}", "{@spell plant growth}", "{@spell remove curse}", "{@spell telekinesis}" ], "5": [ "{@spell blindness/deafness}", "{@spell gust of wind}", "{@spell locate object}", "{@spell moonbeam}", "{@spell shatter}" ], "7": [ "{@spell bane}", "{@spell create or destroy water}", "{@spell fog cloud}", "{@spell purify food and drink}" ] }, "weekly": { "1": [ "{@spell geas}", "{@spell hallow}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Haugbui.png" }, { "name": "Herald of Blood", "size": "H", "type": "fiend", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 115, "formula": "10d12+50" }, "speed": { "walk": 30, "swim": 30, "fly": 50 }, "str": 22, "dex": 12, "con": 20, "int": 14, "wis": 17, "cha": 16, "save": { "str": "+10", "con": "+9", "wis": "+7" }, "skill": { "arcana": "+6", "perception": "+7" }, "resist": [ "lightning", "piercing" ], "immune": [ "fire" ], "conditionImmune": [ "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 240 ft.", "passive": 17, "languages": "Common, Draconic, Infernal, Void Speech", "cr": "12", "trait": [ { "name": "Blood Armor", "entries": [ "The herald of blood takes no damage from the first attack against it each round and ignores any nondamaging effects of the attack." ] }, { "name": "Gift of Blood", "entries": [ "As an action, the herald of blood can transform any fey, human, or goblin into a red hag, if the target willingly accepts this transformation." ] }, { "name": "Grant Blood Rage", "entries": [ "As a bonus action, the herald of blood can grant a single living creature blood rage, giving it advantage on attacks for 3 rounds. At the end of this time, the target gains 1 level of exhaustion and suffers 13 ({@dice 2d12}) necrotic damage from blood loss." ] }, { "name": "Humanoid Form", "entries": [ "A herald of blood can assume a humanoid form at will as a bonus action, and dismiss this form at will." ] }, { "name": "Melting Touch", "entries": [ "When a herald of blood scores a critical hit or starts its turn with a foe grappled, it can dissolve one metal or wood item of its choosing in that foe's possession. A mundane item is destroyed automatically; a magical item survives if its owner makes a successful DC 17 Dexterity saving throw." ] } ], "action": [ { "name": "Engulfing Protoplasm", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 19 ({@dice 2d12+6}) slashing damage and the target must make a successful DC 17 Dexterity saving throw or be grappled by the herald of blood (escape DC 16). While grappled this way, the creature takes 39 ({@dice 6d12}) acid damage at the start of each of the herald's turns. The herald can have any number of creatures grappled this way." ] } ], "legendary": [ { "name": "Move (1 Action)", "entries": [ "The herald of blood moves up to half its speed." ] }, { "name": "Call of Blood (2 Actions)", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., all creatures in reach. Hit: 39 ({@dice 6d12}) necrotic damage and each target must make a successful DC 17 Constitution saving throw or gain 1 level of exhaustion." ], "attack": [ "Call of Blood|10|6d12" ] }, { "name": "Majesty of Ragnarok (3 Actions)", "entries": [ "The herald of blood emits a terrifying burst of eldritch power. All creatures within 100 feet and in direct line of sight of the herald take 32 ({@dice 5d12}) necrotic damage, gain 2 levels of exhaustion, and are permanently blinded. Targets that make a successful DC 15 Charisma saving throw are not blinded and gain only 1 level of exhaustion." ] } ], "page": 248, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Herald%20of%20Blood.png" }, { "name": "Herald of Darkness", "size": "L", "type": "fiend", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { "average": 105, "formula": "10d10+50" }, "speed": { "walk": 30, "swim": 30, "fly": 50 }, "str": 20, "dex": 14, "con": 20, "int": 12, "wis": 15, "cha": 20, "save": { "str": "+8", "con": "+8", "cha": "+8" }, "skill": { "athletics": "+8", "deception": "+8", "perception": "+5" }, "resist": [ "thunder", "bludgeoning" ], "immune": [ "cold", "lightning", "necrotic" ], "conditionImmune": [ "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 200 ft.", "passive": 15, "languages": "Common, Elvish, Goblin, Infernal, Sylvan", "cr": "7", "trait": [ { "name": "Corrupting Touch", "entries": [ "A herald of darkness can destroy any wooden, leather, copper, iron, or paper object by touching it as a bonus action. A mundane item is destroyed automatically; a magical item survives if its owner makes a successful DC 16 Dexterity saving throw." ] }, { "name": "Gift of Darkness", "entries": [ "A herald of darkness can transform any fey, human, or goblin into one of the shadow fey, if the target willingly accepts this transformation." ] }, { "name": "Shadow Form", "entries": [ "A herald of darkness can become incorporeal as a shadow as a bonus action. In this form, it has a fly speed of 10 feet; it can enter and occupy spaces occupied by other creatures; it gains resistance to all nonmagical damage; it has advantage on physical saving throws; it can pass through any gap or opening; it can't attack, interact with physical objects, or speak. It can return to its corporeal form also as a bonus action." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The herald of darkness uses Majesty of the Abyss, if it is available, and makes one melee attack." ] }, { "name": "Embrace Darkness", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., all creatures in reach. Hit: 6 ({@dice 1d12}) necrotic damage and targets are paralyzed until the start of the herald's next turn. Making a DC 17 Constitution saving throw negates the paralysis." ] }, { "name": "Majesty of the Abyss (Recharge 4—6)", "entries": [ "The herald of darkness emits a sinister burst of infernal power. All creatures within 30 feet and in direct line of sight of the herald take 19 ({@dice 3d12}) necrotic damage and must make a DC 17 Constitution saving throw. Those who fail the saving throw are blinded for 2 rounds; those who succeed are frightened for 2 rounds." ] }, { "name": "Shadow Sword", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 18 ({@dice 2d12+5}) slashing damage." ] } ], "page": 249, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Herald%20of%20Darkness.png" }, { "name": "Hoard Golem", "size": "H", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 161, "formula": "14d12+70" }, "speed": { "walk": 40 }, "str": 22, "dex": 15, "con": 20, "int": 3, "wis": 11, "cha": 1, "save": { "con": "+9" }, "skill": { "athletics": "+10", "perception": "+4" }, "immune": [ "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't adamantine" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 120 ft.", "passive": 14, "languages": "understands the language of its creator but can't speak", "cr": "12", "trait": [ { "name": "Strike with Awe", "entries": [ "Creatures within 120 feet of an immobile hoard golem suffer disadvantage on Wisdom (Perception) checks. A creature's sheer glee on discovering a vast hoard of treasure distracts it from its surroundings." ] }, { "name": "Immutable Form", "entries": [ "The golem is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The golem has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The golem's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The golem makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 39 ({@dice 6d10+6}) bludgeoning damage." ] }, { "name": "Thieving Whirlwind (Recharge 5—6)", "entries": [ "The hoard golem transforms into a 20-foot radius whirlwind of the treasures of which it is composed. In this form, it has immunity to all slashing and piercing damage. As a whirlwind, it can enter other creatures' spaces and stop there. Every creature in a space the whirlwind occupies must make a DC 17 Dexterity saving throw. On a failure, a target takes 40 ({@dice 6d10+7}) bludgeoning damage and the whirlwind removes the most valuable visible item on the target, including wielded items, but not armor. If the saving throw is successful, the target takes half the bludgeoning damage and retains all possessions. The golem can remain in whirlwind form for up to 3 rounds, or it can transform back to its normal form on any of its turns as a bonus action." ] } ], "page": 234, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Hoard%20Golem.png" }, { "name": "Horakh", "size": "M", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 161, "formula": "19d8+76" }, "speed": { "walk": 40, "climb": 30 }, "str": 18, "dex": 19, "con": 19, "int": 8, "wis": 15, "cha": 10, "save": { "dex": "+12" }, "skill": { "athletics": "+8", "perception": "+6", "stealth": "+8" }, "senses": "darkvision 60 ft., tremorsense 30 ft.", "passive": 20, "languages": "understands Undercommon", "cr": "9", "trait": [ { "name": "Shadow Stealth", "entries": [ "A horakh can hide as a bonus action if it's in dim light or darkness." ] }, { "name": "Standing Leap", "entries": [ "As part of its movement, the horakh can jump up to 20 feet horizontally and 10 feet vertically, with or without a running start." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The horakh makes two claw attacks and one bite attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 22 ({@dice 4d8+4}) slashing damage. If the bite attack hits a target that's grappled by the horakh, the target must make a successful DC 16 Dexterity saving throw or one of its eyes is bitten out. A creature with just one remaining eye has disadvantage on ranged attack rolls and on Wisdom (Perception) checks that rely on sight. If both (or all) eyes are lost, the target is blinded. The regenerate spell and comparable magic can restore lost eyes. Also see Implant Egg, below." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 17 ({@dice 3d8+4}) piercing damage. If both attacks hit the same Medium or smaller target in a single turn, the target is grappled (escape DC 14)." ] }, { "name": "Implant Egg", "entries": [ "If a horakh's bite attack reduces a grappled creature to 0 hit points, or it bites a target that's already at 0 hit points, it implants an egg in the creature's eye socket. The deposited egg grows for 2 weeks before hatching. If the implanted victim is still alive, it loses {@dice 1d2} Constitution every 24 hours and has disadvantage on attack rolls and ability checks. After the first week, the victim is incapacitated and blinded. When the egg hatches after 2 weeks, an immature horakh erupts from the victim's head, causing {@dice 1d10} bludgeoning, {@dice 1d10} piercing, and {@dice 1d10} slashing damage. A lesser restoration spell can kill the egg during its incubation." ] } ], "page": 250, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Horakh.png" }, { "name": "Hound of the Night", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 112, "formula": "15d10+30" }, "speed": { "walk": 30 }, "str": 20, "dex": 16, "con": 14, "int": 9, "wis": 14, "cha": 10, "save": { "dex": "+6", "con": "+5", "wis": "+5" }, "skill": { "intimidation": "+3", "perception": "+5", "stealth": "+6" }, "immune": [ "cold" ], "vulnerable": [ "fire" ], "senses": "darkvision 60 ft.", "passive": 15, "languages": "understands Elvish and Umbral but can't speak", "cr": "5", "trait": [ { "name": "Blood Scent", "entries": [ "A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 21 ({@dice 3d10+5}) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone." ] }, { "name": "Frost Breath (Recharge 5—6)", "entries": [ "The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 ({@dice 8d10}) cold damage, or half damage with a successful DC 13 Dexterity saving throw." ] } ], "page": 251, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The hound's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell dimension door}" ] } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Hound%20of%20the%20Night.png" }, { "name": "Hraesvelgr, The Corpse Swallower", "size": "H", "type": { "type": "giant", "tags": [ "shapechanger", "titan" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 241, "formula": "21d12+105" }, "speed": { "walk": { "number": 50, "condition": " (20 ft. fly 120 ft. in roc form)" } }, "str": 25, "dex": 10, "con": 20, "int": 16, "wis": 17, "cha": 20, "save": { "dex": "+6", "int": "+9", "wis": "+9", "cha": "+11" }, "skill": { "athletics": "+13", "perception": "+9", "survival": "+9" }, "resist": [ "lightning", "thunder" ], "immune": [ "cold", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "exhaustion" ], "passive": 19, "languages": "Auran, Common, Giant (can't speak in roc form)", "cr": "19", "trait": [ { "name": "Keen Sight (Roc Form Only)", "entries": [ "Hraesvelgr has advantage on Wisdom (Perception) checks that rely on sight." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If Hraesvelgr fails a saving throw, he can choose to succeed instead." ] }, { "name": "Shapechanger", "entries": [ "Hraesvelgr can use a bonus action to change into a roc. Any equipment he wears or carries melds into his new form. It keeps its game statistics except as noted. He reverts to his giant form if it is reduced to 0 hit points or when it uses a bonus action to change back." ] } ], "action": [ { "name": "Multiattack", "entries": [ "Hraesvelgr makes two attacks." ] }, { "name": "Beak (Roc Form Only)", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 25 ({@dice 4d8+7}) piercing damage." ] }, { "name": "Fist (Giant Form Only)", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 20 ({@dice 3d8+7}) bludgeoning damage, and the target must succeed on a DC 21 Constitution saving throw or be stunned until the start of Hraesvelgr's next turn." ] }, { "name": "Talons (Roc Form Only)", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one target. Hit: 21 ({@dice 4d6+7}) slashing damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained and Hraesvelgr can't use his talons against another target." ] }, { "name": "Gale Blast (Recharge 5—6)", "entries": [ "Hraesvelgr unleashes a gale-force blast of wind in a line 60 feet long and 10 feet wide. Creatures in the area take 35 ({@dice 10d6}) bludgeoning damage and are pushed 15 feet directly away from Hraesvelgr, or they take half damage and are not pushed with a successful DC 19 Strength saving throw." ] } ], "legendary": [ { "name": "Attack", "entries": [ "Hraesvelgr makes a fist or talon attack." ] }, { "name": "Move (2 actions)", "entries": [ "Hraesvelgr moves half his speed. If in roc form, all creatures within 10 feet of Hraesvelgr at the end of this move must succeed on a DC 15 Dexterity saving throw or take 10 ({@dice 3d6}) bludgeoning damage and fall prone." ] }, { "name": "Swallow (3 actions, Roc Form Only)", "entries": [ "Hraesvelgr makes a bite attack against a creature he has grappled. If he hits, he swallows the creature. A swallowed creature is no longer grappled, but is blinded, restrained, and has advantage against attacks and effects originating from outside Hraesvelgr. A swallowed creature takes 14 ({@dice 4d6}) acid damage at the start of each of Hraesvelgr's turns. If Hraesvelgr returns to giant form, or takes 40 damage or more in a single turn from a swallowed creature, he must succeed on a DC 20 Constitution saving throw or regurgitate all swallowed creatures, which land prone within 10 feet of the giant. If Hraesvelgr dies, swallowed creatures are no longer restrained and can escape the corpse by spending 30 feet of movement, exiting prone." ] } ], "page": 224, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "Hraesvelgr's innate spellcasting ability is Charisma (spell save DC 19). He can innately cast the following spells, requiring no material or somatic components:" ], "will": [ "{@spell feather fall}", "{@spell light}" ], "daily": { "3": [ "{@spell control weather}" ] } } ], "isNamedCreature": true, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Hraesvelgr%2C%20The%20Corpse%20Swallower.png" }, { "name": "Hulking Whelp", "size": "Small/Large", "type": { "type": "fey", "tags": [ "shapechanger" ] }, "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 94, "formula": "9d12+36" }, "speed": { "walk": 40 }, "str": 21, "dex": 10, "con": 18, "int": 7, "wis": 14, "cha": 9, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "senses": "impaired sight 30 ft.", "passive": 12, "cr": "5", "trait": [ { "name": "Calm State", "entries": [ "When a hulking whelp is calm and unafraid, it uses the following statistics instead of those listed above: Size Small; HP 9 ({@dice 6d6-12}); Speed 20 ft.; STR 8 (-1); CON 6 (-2); Languages Common, Sylvan" ] }, { "name": "Poor Senses", "entries": [ "A hulking whelp has poor hearing and is nearsighted. It can see in normal or dim light up to 30 feet and hear sounds from up to 60 feet away." ] }, { "name": "Unleashed Emotion", "entries": [ "When a hulking whelp feels threatened—it's touched, intimidationd, cornered, attacked, or even just if a stranger moves adjacent to the whelp—it immediately grows from size Small to Huge as a reaction. If the whelp was attacked, this reaction occurs after the attack is made but before damage is done. Nearby creatures and objects are pushed to the nearest available space and must make a successful DC 15 Strength saving throw or fall prone. Weapons, armor, and other objects worn or carried by the hulking whelp grow (and shrink again) proportionally when it changes size. Overcome by raw emotion, it sets about destroying anything and everything it can see (which isn't much) and reach (which is quite a lot). The transformation lasts until the hulking whelp is unaware of any nearby creatures for 1 round, it drops to 0 hit points, it has 5 levels of exhaustion, or it's affected by a calm emotions spell or comparable magic. The transformation isn't entirely uncontrollable; people or creatures the whelp knows and trusts can be near it without triggering the reaction. Under the wrong conditions, such as in a populated area, a hulking whelp's Unleashed Emotion can last for days." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The hulking whelp makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 15 ft., one target. Hit: 18 ({@dice 3d8+5}) bludgeoning damage." ] } ], "reaction": [ { "name": "Quick Step", "entries": [ "A hulking whelp can move 20 feet as a reaction when it is attacked. No opportunity attacks are triggered by this move." ] } ], "page": 252, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Hulking%20Whelp.png" }, { "name": "Hundun", "size": "L", "type": "celestial", "source": "ToB 3pp", "alignment": [ "C", "G" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 153, "formula": "18d10+54" }, "speed": { "walk": 40, "fly": 40 }, "str": 20, "dex": 14, "con": 16, "int": 4, "wis": 20, "cha": 18, "save": { "con": "+7", "wis": "+9", "cha": "+8" }, "skill": { "athletics": "+9", "insight": "+9", "perception": "+9" }, "resist": [ "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "acid", "psychic" ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "stunned", "unconscious" ], "senses": "blindsight 60 ft.", "passive": 20, "languages": "understands Celestial and Primordial, but cannot speak intelligibly", "cr": "10", "trait": [ { "name": "Brainless", "entries": [ "Hunduns are immune to all mind-affecting spells and effects. Trying to contact or read a hundun's mind results in the caster becoming confused for 1 round, as per the spell." ] }, { "name": "Dance of Creation", "entries": [ "Hunduns can perform an act of magical creation almost unlimited in scope every {@dice 1d8} days. The effect is equivalent to a wish spell, but it must create something." ] }, { "name": "Enlightening Befuddlement", "entries": [ "When a hundun's confusion spell affects a target, it can elect to use the following table rather than the standard one:", "01—10 Inspired: +2 circumstance bonus to skill checks, saving throws, and attack rolls.", "11—20 Distracted: -2 penalty to skill checks, saving throws, and attack rolls.", "21—50 Incoherent: The target does nothing but babble or scribble incoherent notes on a new idea.", "51—75 Obsessed: Target is recipient of geas to create a quality magical object.", "76—100 Suggestible: Target receives a suggestion from the hundun." ] }, { "name": "Magic Weapons", "entries": [ "The hundun's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The hundun makes four slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 15 ({@dice 3d6+5}) bludgeoning damage." ] } ], "page": 253, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The hundun's innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components:" ], "constant": [ "{@spell confusion} (always centered on the hundun)", "{@spell detect thoughts}" ], "will": [ "{@spell create or destroy water}", "{@spell dancing lights}", "{@spell mending}", "{@spell prestidigitation}" ], "daily": { "1": [ "{@spell awaken}", "{@spell creation}", "{@spell heroes' feast}", "{@spell Mordenkainen's magnificent mansion}", "{@spell plant growth}", "{@spell reincarnate}", "{@spell stone shape}" ], "3": [ "{@spell compulsion}", "{@spell dimension door}", "{@spell Evard's black tentacles}", "{@spell Otto's irresistible dance}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Hundun.png" }, { "name": "Arch-Devil Ia'Affrat the Insatiable", "size": "L", "type": { "type": "elemental", "swarmSize": "T" }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 170, "formula": "20d10+60" }, "speed": { "walk": 5, "fly": { "number": 40, "condition": " (hover)" } }, "str": 3, "dex": 21, "con": 16, "int": 20, "wis": 18, "cha": 23, "save": { "dex": "+10", "con": "+8", "wis": "+9", "cha": "+11" }, "skill": { "arcana": "+10", "deception": "+11", "insight": "+9", "perception": "+9", "persuasion": "+11" }, "immune": [ "fire", "poison", "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "petrified", "prone", "poisoned", "restrained", "stunned" ], "vulnerable": [ "cold" ], "senses": "blindsight 10 ft., darkvision 120 ft.", "passive": 19, "languages": "Common, Draconic, Infernal, Primordial", "cr": "15", "trait": [ { "name": "Elemental Swarm", "entries": [ "Ia'Affrat can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect." ] }, { "name": "Magic Resistance", "entries": [ "Ia'Affrat has advantage on saving throws against spells and other magical effects." ] }, { "name": "Inhabit", "entries": [ "Ia'Affrat can enter the body of an incapacitated or dead creature by crawling into its mouth and other orifices. Inhabiting requires 1 minute, and the victim must be Small, Medium, or Large. Ia'Affrat can abandon the body as an action. Attacks against the host deal half damage to Ia'Affrat as well, but Ia'Affrat's resistances and immunities still apply against this damage. If Ia'Affrat inhabits a dead body, it can animate it and control its movements, effectively becoming a zombie for as long as it remains inside.", "In a living victim, Ia'Affrat can control the victim's movement and actions as if using dominate monster (save DC 19) on the victim. Ia'Affrat can consume a living victim; the target takes 5 ({@dice 2d4}) necrotic damage per hour while Ia'Affrat inhabits its body, and Ia'Affrat regains hit points equal to the damage dealt. When inhabiting a body, Ia'Affrat can choose to have any spell it casts with a range of self, target the inhabited body rather than itself. The skin of a creature inhabited by Ia'Affrat crawls with the forms of the insects inside. Ia'Affrat can hide this telltale sign with a Charisma (Deception) check against a viewer's passive Insight. A greater restoration spell or comparable magic forces Ia'Affrat to abandon the host." ] }, { "name": "Smoke Shroud", "entries": [ "Ia'Affrat is shrouded in a 5-foot-radius cloud of dark smoke. This area is lightly obscured to creatures other than Ia'Affrat. Any creature that needs to breathe that begins its turn in the area must make a successful DC 16 Constitution saving throw or be stunned until the end of its turn." ] } ], "action": [ { "name": "Bites", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 ({@dice 6d6}) piercing damage plus 14 ({@dice 4d6}) fire damage plus 14 ({@dice 4d6}) poison damage, or 10 ({@dice 3d6}) piercing damage plus 7 ({@dice 2d6}) fire damage plus 7 ({@dice 2d6}) poison damage if Ia'Affrat has half of its hit points or fewer. The target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Smoke Jump", "entries": [ "Ia'Affrat can travel instantly to a space in sight where there's smoke." ] }, { "name": "Whirlwind (Recharge 4—6)", "entries": [ "Each creature in Ia'Affrat's space must make a DC 18 Strength saving throw. Each creature that fails takes 28 ({@dice 8d6}) bludgeoning damage plus 14 ({@dice 4d6}) fire damage plus 14 ({@dice 4d6}) poison damage and is flung up 20 feet away from Ia'Affrat in a random direction and knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 ({@dice 1d6}) bludgeoning damage for every 10 feet it traveled. If the target collides with another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone." ] } ], "page": 98, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "Ia'Affrat's spellcasting ability is Charisma (spell save DC 19, {@hit 11} to hit with spell attacks). Ia'Affrat can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell fire bolt}", "{@spell poison spray}" ], "daily": { "3e": [ "{@spell burning hands}", "{@spell invisibility}", "{@spell ray of enfeeblement}", "{@spell ray of sickness}" ], "1e": [ "{@spell bestow curse}", "{@spell contagion}", "{@spell harm}", "{@spell insect plague}", "{@spell fireball}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Arch-Devil%20Ia'Affrat%20the%20Insatiable.png" }, { "name": "Ice Maiden", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 84, "formula": "13d8+26" }, "speed": { "walk": 30 }, "str": 12, "dex": 17, "con": 15, "int": 19, "wis": 13, "cha": 23, "save": { "con": "+5", "cha": "+9" }, "skill": { "deception": "+9", "persuasion": "+9", "stealth": "+6" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "cold" ], "vulnerable": [ "fire" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Giant, Sylvan", "cr": "6", "trait": [ { "name": "Chilling Presence", "entries": [ "Cold air surrounds the ice maiden. Small non-magical flames are extinguished in her presence and water begins to freeze. Unprotected characters spending more than 10 minutes within 15 feet of her must succeed on a DC 15 Constitution saving throw or suffer as if exposed to severe cold. Spells that grant protection from cold damage are targeted by an automatic dispel magic effect." ] }, { "name": "Cold Eyes", "entries": [ "Ice maidens see perfectly in snowy conditions, including driving blizzards, and are immune to snow blindness." ] }, { "name": "Ice Walk", "entries": [ "Ice maidens move across icy and snowy surfaces without penalty." ] }, { "name": "Snow Invisibility", "entries": [ "In snowy environments, the ice maiden can turn invisible at will as a bonus action or a reaction." ] }, { "name": "Magic Resistance", "entries": [ "The ice maiden has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The frost maiden makes two ice dagger attacks." ] }, { "name": "Ice Dagger", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d4+3}) piercing damage plus 3 ({@dice 1d6}) cold damage." ] }, { "name": "Flurry-Form", "entries": [ "The ice maiden adopts the form of a swirling snow cloud. Her stats are identical to an air elemental that deals cold damage instead of bludgeoning." ] }, { "name": "Icy Entangle", "entries": [ "Ice and snow hinder her opponent's movement, as the entangle spell (DC 17)." ] }, { "name": "Kiss of the Frozen Heart", "entries": [ "An ice maiden may kiss a willing individual, freezing the target's heart. The target falls under the sway of a dominate spell, his or her alignment shifts to LE, and he or she gains immunity to cold. The ice maiden can have up to three such servants at once. The effect can be broken by dispel magic (DC 17), greater restoration, or the kiss of someone who loves the target." ] }, { "name": "Snowblind Burst", "entries": [ "In a snowy environment, the ice maiden attempts to blind all creatures within 30 feet of herself. Those who fail a DC 17 Charisma saving throw are blinded for 1 hour. Targets that are immune to cold damage are also immune to this effect." ] } ], "page": 254, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The ice maiden's innate spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells:" ], "will": [ "{@spell chill touch}", "{@spell detect magic}", "{@spell light}", "{@spell mage hand}", "{@spell prestidigitation}", "{@spell resistance}" ], "daily": { "1": [ "{@spell ice storm}" ], "3": [ "{@spell alter self}", "{@spell protection from energy}", "{@spell sleet storm}" ], "5": [ "endure elements (cold only)", "{@spell fear}", "{@spell fog cloud}", "{@spell misty step}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ice%20Maiden.png" }, { "name": "Idolic Deity", "size": "S", "type": "construct", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 90, "formula": "12d6+48" }, "speed": { "walk": 0, "fly": 30 }, "str": 14, "dex": 20, "con": 18, "int": 10, "wis": 11, "cha": 20, "save": { "wis": "+3" }, "skill": { "deception": "+8", "stealth": "+8" }, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison", "psychic" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "vulnerable": [ "fire" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "telepathy 60 ft.", "cr": "8", "trait": [ { "name": "Apostasy Aura", "entries": [ "The idolic deity's presence causes devout followers to doubt their faith. A cleric or paladin that can see the idolic deity and wishes to cast a spell or use a class feature must make a DC 16 Wisdom saving throw. On a failed save, the spell or class feature is spent as if it was used, but it has no effect." ] }, { "name": "Incorporeal Movement", "entries": [ "The idolic deity can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Shadow Stealth", "entries": [ "While in dim light or darkness, the idolic deity can take the Hide action as a bonus action. Additionally, the idolic deity gains a +3 bonus to Stealth." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The idolic deity uses Seduce the Righteous and makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d6+5}) bludgeoning damage plus 18 ({@dice 4d8}) psychic damage." ] }, { "name": "Seduce the Righteous", "entries": [ "The idolic deity targets one creature it can see within 30 feet. The target has disadvantage on attack rolls, saving throws, or ability checks (the idolic deity chooses which) until the end of its next turn. A protection from evil and good spell cast on the target prevents this effect, as does a magic circle." ] } ], "page": 255, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Idolic%20Deity.png" }, { "name": "Imy-ut Ushabti", "size": "M", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 15, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { "average": 97, "formula": "15d8+30" }, "speed": { "walk": 30 }, "str": 17, "dex": 14, "con": 15, "int": 6, "wis": 10, "cha": 5, "save": { "wis": "+2" }, "resist": [ "bludgeoning" ], "conditionImmune": [ "exhaustion", "frightened" ], "vulnerable": [ "fire" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "Common (Ancient Nurian)", "cr": "3", "trait": [ { "name": "Regeneration", "entries": [ "The imy-ut ushabti regains 5 hit points at the start of its turn if it has at least 1 hit point." ] }, { "name": "Rent wrappings", "entries": [ "A creature that touches or deals slashing or piercing damage to an imy-ut ushabti while within 5 feet of the creature shreds its delicate linen wrappings, releasing a flurry of skittering scarabs. The attacking creature must make a DC 12 Dexterity saving throw to avoid them. On a failure, these beetles flow onto the attacker and deal 3 ({@dice 1d6}) piercing damage to it at the start of each of its turns. A creature can remove beetles from itself or from another affected creature within reach by using an action and making a successful DC 12 Dexterity saving throw. The beetles are also destroyed if the affected creature takes damage from an area effect." ] } ], "action": [ { "name": "Ceremonial Greatsword", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one creature. Hit: 10 ({@dice 2d6+3}) slashing damage, and the target must make a successful DC 13 Constitution saving throw or take 5 ({@dice 2d4}) poison damage at the start of each of its turns. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Vomit Swarm (1/Day)", "entries": [ "The imy-ut ushabti parts its wrappings voluntarily and releases a swarm of scarab beetles that follow its mental commands. The statistics of this swarm are identical to a swarm of insects, but with the following attack instead of a swarm of insects' standard bite attack:", "Bites: Melee Weapon Attack: {@hit +3} to hit, reach 0 ft., one creature. Hit: 10 ({@dice 4d4}) piercing damage, or 5 ({@dice 2d4}) piercing damage if the swarm has half of its hit points or fewer, and the target must make a successful DC 13 Constitution saving throw or take 5 ({@dice 2d4}) poison damage at the start of each of its turns. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "page": 256, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Imy-ut%20Ushabti.png" }, { "name": "Ink Devil", "size": "S", "type": { "type": "fiend", "tags": [ "devil" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 14 ], "hp": { "average": 54, "formula": "12d6+12" }, "speed": { "walk": 30 }, "str": 12, "dex": 18, "con": 12, "int": 20, "wis": 8, "cha": 18, "save": { "dex": "+6" }, "skill": { "arcana": "+9", "deception": "+8", "history": "+9", "stealth": "+8" }, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 120 ft.", "passive": 9, "languages": "Celestial, Common, Draconic, Infernal;", "cr": "2", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Magic Resistance", "entries": [ "The devil has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., single target. Hit: 11 ({@dice 2d6+4}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., single target. Hit: 14 ({@dice 3d6+4}) slashing damage." ] }, { "name": "Disrupt Concentration", "entries": [ "Their sharp, shrill tongues and sharper claws make ink devils more distracting than their own combat prowess might indicate. As a bonus action, an ink devil can force a single foe within 30 feet of the ink devil to make a DC 13 Wisdom saving throw or lose concentration until the beginning of the target's next turn." ] }, { "name": "Corrupt Scroll", "entries": [ "An ink devil can corrupt the magic within any scroll by touch. Any such corrupted scroll requires a DC 13 Intelligence saving throw to use successfully. If the check fails, the scroll's spell affects the caster if it is an offensive spell, or it affects the nearest devil if it is a beneficial spell." ] }, { "name": "Devil's Mark", "entries": [ "Ink devils can flick ink from their fingertips at a single target within 15 feet of the devil. The target must succeed on a Dexterity saving throw (DC 13), or the affected creature gains a devil's mark—a black, red, or purple tattoo in the shape of an archduke's personal seal (most often Mammon or Totivillus but sometimes Arbeyach, Asmodeus, Beelzebub, Dispater, or others). Any devil's magic performed against the marked creature has advantage due to the mark, including touch spells, innate spell-like or supernatural abilities, and magic drawn from a scroll or other item by a devil. The mark can be removed only by a remove curse spell or comparable magic. In addition, the mark detects as faintly evil and often shifts its position on the body. Paladins, witchfinders, and some clerics may consider such a mark proof that a creature has made a pact with a devil." ] } ], "page": 107, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The ink devil's spellcasting ability is Charisma (spell save DC 14). The ink devil can cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", "{@spell illusory script}", "{@spell invisibility}", "{@spell teleport} (self plus 50 lb. of objects only)" ], "daily": { "1e": [ "{@spell glyph of warding}", "{@spell planar ally} ({@dice 1d4}+1 {@creature lemure|mm|lemures} 40% or 1 ink devil 25%)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ink%20Devil.png" }, { "name": "Isonade", "size": "G", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 222, "formula": "12d20+96" }, "speed": { "swim": 100 }, "str": 30, "dex": 14, "con": 26, "int": 6, "wis": 18, "cha": 8, "save": { "str": "+14", "con": "+12", "wis": "+8" }, "skill": { "athletics": "+14", "perception": "+8" }, "senses": "darkvision 90 ft.", "passive": 18, "languages": "understands Aquan and Elvish, but cannot speak", "cr": "14", "trait": [ { "name": "Ability Damage/Drain Immunity", "entries": [ "The isonade is immune to any effect that would damage or drain it's ability scores.." ] }, { "name": "Atmospheric Immunity", "entries": [ "The isonade can comfortably exist at any level of the sea and suffers no penalties at any depth." ] }, { "name": "Magic Resistance", "entries": [ "The isonade has advantage on saving throws against spells and other magical effects." ] }, { "name": "Water Breathing", "entries": [ "The isonade can breathe only underwater." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The isonade makes one tail slap attack and one bite attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +14} to hit, reach 15 ft., one target. Hit: 42 ({@dice 5d12+10}) piercing damage and the target is grappled (escape DC 20). If the target was already grappled from a previous bite, it's also swallowed whole (see below)." ] }, { "name": "Tail Slap", "entries": [ "Melee Weapon Attack: {@hit +14} to hit, reach 15 ft., one target. Hit: 31 ({@dice 6d6+10}) bludgeoning damage." ] }, { "name": "Breach", "entries": [ "The isonade leaps out of the water to crash down onto a target with devastating effect. The isonade must move 30 feet in a straight line toward its target before jumping. When jumping, the isonade travels up to 30 feet through the air before landing. Any creature occupying the space where the isonade lands takes 76 ({@dice 12d10+10}) bludgeoning damage and becomes submerged 10 feet below the surface of the water. Targets that make a successful DC 20 Strength saving throw take half damage and are not submerged, but are moved to the nearest unoccupied space. Boats and structures are not immune to this attack." ] }, { "name": "Swallow Whole", "entries": [ "When the isonade's bite attack hits a target grappled from a previous bite attack, the target is also swallowed. The grapple ends, but the target is blinded and restrained, it has total cover against attacks and other effects outside the isonade, and it takes 36 ({@dice 8d8}) acid damage at the start of each of the isonade's turns. An isonade can have two Large, four Medium, or six Small creatures swallowed at a time. If the isonade takes 40 damage or more from a swallowed creature in a single turn, it must succeed on a DC 20 Constitution saving throw or regurgitate all swallowed creatures, which fall prone within 10 feet of the isonade. If the isonade dies, a swallowed creature is no longer restrained by it and can escape by using 20 feet of movement, exiting prone." ] } ], "page": 257, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The isonade's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell animal messenger}" ], "daily": { "3e": [ "{@spell control water}", "{@spell earthquake}" ], "1e": [ "{@spell control weather}", "{@spell storm of vengeance}", "{@spell tsunami}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Isonade.png" }, { "name": "J'ba Fofi Spider", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 75, "formula": "10d10+20" }, "speed": { "walk": 40, "climb": 40 }, "str": 17, "dex": 17, "con": 15, "int": 4, "wis": 13, "cha": 6, "skill": { "stealth": "+5 (+7 in forest or jungle terrain)" }, "senses": "blindsight 10 ft., darkvision 60 ft.", "passive": 11, "cr": "3", "trait": [ { "name": "Camouflaged Webs", "entries": [ "It takes a successful DC 15 Wisdom (Perception) check to spot the j'ba fofi's web. A creature that fails to notice a web and comes into contact with it is restrained by the web. A restrained creature can pull free from the web by using an action and making a successful DC 12 Strength check. The web can be attacked and destroyed (AC 10; hp 5; vulnerable to fire damage; immune to bludgeoning, poison, and psychic damage)." ] }, { "name": "Spider Climb", "entries": [ "The j'ba fofi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Spider Symbiosis", "entries": [ "No ordinary spider will attack the j'ba fofi unless magically controlled or the j'ba fofi attacks it first. In addition, every j'ba fofi is accompanied by a swarm of spiders (a variant of the swarm of insects), which moves and attacks according to the j'ba fofi's mental command (commanding the swarm does not require an action by the j'ba fofi)." ] }, { "name": "Web Sense", "entries": [ "While in contact with a web, the j'ba fofi knows the exact location of any other creature in contact with the same web." ] }, { "name": "Web Walker", "entries": [ "The j'ba fofi ignores movement restrictions caused by webbing." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one creature. Hit: 8 ({@dice 1d10+3}) piercing damage plus 22 ({@dice 5d8}) poison damage, or half as much poison damage with a successful DC 12 Constitution saving throw. A target dropped to 0 hit points by this attack is stable but poisoned and paralyzed for 1 hour, even after regaining hit points." ] } ], "page": 362, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/J'ba%20Fofi%20Spider.png" }, { "name": "Jaculus", "size": "S", "type": "dragon", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 65, "formula": "10d6+30" }, "speed": { "walk": 20, "climb": 20, "fly": 10 }, "str": 14, "dex": 18, "con": 17, "int": 13, "wis": 13, "cha": 13, "save": { "str": "+4", "dex": "+6", "con": "+5", "wis": "+3", "cha": "+3" }, "skill": { "acrobatics": "+6", "perception": "+3", "stealth": "+6" }, "resist": [ "acid", "lightning" ], "senses": "blindsight 10 ft., darkvision 60 ft.", "passive": 13, "languages": "Common, Draconic", "cr": "3", "trait": [ { "name": "Spearhead", "entries": [ "If the jaculus moves at least 10 feet straight toward a target and hits that target with a jaws attack on the same turn, the jaws attack does an extra 4 ({@dice 1d8}) piercing damage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The jaculus makes one jaws attack and one claws attack." ] }, { "name": "Jaws", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d4+2}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+2}) slashing damage." ] } ], "page": 258, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Jaculus.png" }, { "name": "Jotun Giant", "size": "G", "type": "giant", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 407, "formula": "22d20+176" }, "speed": { "walk": 60 }, "str": 30, "dex": 8, "con": 26, "int": 18, "wis": 20, "cha": 14, "save": { "con": "+14", "wis": "+11", "cha": "+8" }, "skill": { "arcana": "+10", "history": "+10", "nature": "+10", "stealth": "+5" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "senses": "darkvision 120 ft.", "passive": 15, "languages": "Common, Giant", "cr": "22", "trait": [ { "name": "Immortality", "entries": [ "Jotuns suffer no ill effects from age and are immune to life drain, ability damage, and ability drain." ] }, { "name": "Magic Resistance", "entries": [ "The giant has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The giant's weapon attacks are magical." ] }, { "name": "Too Big to Notice", "entries": [ "In spite of its immensity, the sheer size of the Jotun giant often causes those near it to confuse one at rest for part of the landscape. The jotun has advantage on Stealth checks when not moving." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The giant makes two greatclub attacks and a frightful presence attack, or one rock throwing attack." ] }, { "name": "Greatclub", "entries": [ "Melee Weapon Attack: {@hit +16} to hit, reach 30 ft., one target. Hit: 55 ({@dice 10d8+10}) bludgeoning damage." ] }, { "name": "Rock", "entries": [ "Ranged Weapon Attack: {@hit +16} to hit, range 90/240 ft., one target. Hit: 49 ({@dice 6d12+10}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the giant's choice that is within 120 feet of the giant and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. Once a creature's saving throw is successful, it is immune to the giant's Frightful Presence for the next 24 hours." ] } ], "reaction": [ { "name": "Rock Catching", "entries": [ "If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it." ] } ], "legendary": [ { "name": "", "entries": [ "The Jotun giant can take 1 legendary action, and only at the end of another creature's turn. The giant regains the spent legendary action at the start of its turn." ] }, { "name": "Detect", "entries": [ "The Jotun giant makes a Wisdom (Perception) check." ] }, { "name": "Planar Return", "entries": [ "If banished, a Jotun giant can return to the plane it departed 2/Day. If banished a third time, it cannot return." ] }, { "name": "Sweeping Blow", "entries": [ "The Jotun giant can sweep its greatclub in an arc around itself. The sweep affects a semicircular path 30 feet wide around the giant. All targets in that area take 46 ({@dice 8d8+10}) bludgeoning damage, or no damage with a successful DC 19 Dexterity saving throw." ] } ], "page": 226, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The Jotun giant's innate spellcasting ability is Wisdom (spell save DC 19). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell earthquake}", "{@spell shapechange}", "{@spell speak with animals}" ], "daily": { "1": [ "{@spell divination}" ], "3": [ "{@spell bestow curse}", "{@spell gust of wind}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Jotun%20Giant.png" }, { "name": "Kalke", "size": "S", "type": "fiend", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 9, "formula": "2d6+2" }, "speed": { "walk": 30, "climb": 30 }, "str": 8, "dex": 17, "con": 12, "int": 13, "wis": 7, "cha": 13, "skill": { "perception": "+0", "stealth": "+5" }, "senses": "darkvision 120 ft.", "passive": 10, "languages": "Abyssal, Common, Infernal", "cr": "1/4", "trait": [ { "name": "Extinguish Flames", "entries": [ "Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action." ] }, { "name": "Magic Resistance", "entries": [ "Kalkes have advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Dagger", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage." ] } ], "page": 259, "spellcasting": [ { "name": "Detect Spellcasting", "headerEntries": [ "Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate." ] } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Kalke.png" }, { "name": "Kikimora", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 65, "formula": "10d8+20" }, "speed": { "walk": 30 }, "str": 13, "dex": 18, "con": 15, "int": 12, "wis": 16, "cha": 21, "skill": { "deception": "+7", "persuasion": "+7", "stealth": "+6" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Sylvan", "cr": "5", "trait": [ { "name": "Magic Resistance", "entries": [ "The kikimora has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The kikimora makes two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage." ] }, { "name": "Hidey-Hole", "entries": [ "When a kikimora chooses a house to inhabit, she scrawls a symbol on a wall, baseboard, cupboard, or semi-permanent object (like a stove) to be her tiny domain. This ability creates a hidden extra-dimensional dwelling. After creating a hidey-hole, a kikimora can teleport herself and up to 50 lb of objects to the designated location instead of making a normal move. This extradimensional space can only be entered by the kikimora or by a creature using a plane shift spell or ability. The location can be determined by casting detect magic in the area of the sigil, but it takes a successful DC 15 Intelligence (Arcana) check to plane shift into the space.", "Inside the hidey-hole, a kikimora can see what is going on outside the space through a special sensor. This sensor functions like a window, and it can be blocked by mundane objects placed in front of the sigil. If she leaves an item in her space, it remains there even if she removes the sigil and places it in another location. If someone else removes the sigil, all contents are emptied into the Ethereal Plane (including any beings within her hidey-hole at the time). In this case, the kikimora can attempt a DC 15 Charisma saving throw to instead eject herself (but none of her possessions) into a space adjacent to the sigil." ] } ], "page": 260, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The kikimora's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell invisibility} (self only)", "{@spell mage hand}", "{@spell mending}", "{@spell minor illusion}", "{@spell prestidigitation}" ], "daily": { "1": [ "{@spell insect plague}", "{@spell major image}" ], "3": [ "{@spell animal friendship}", "{@spell blinding smite}", "{@spell sleep}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Kikimora.png" }, { "name": "Kishi Demon", "size": "M", "type": { "type": "fiend", "tags": [ "demon" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor", "{@item shield|phb}" ] } ], "hp": { "average": 119, "formula": "14d8+56" }, "speed": { "walk": 50 }, "str": 19, "dex": 20, "con": 19, "int": 15, "wis": 11, "cha": 22, "save": { "dex": "+8", "con": "+7", "wis": "+3" }, "skill": { "deception": "+9", "perception": "+3", "performance": "+9" }, "resist": [ "cold", "fire", "lightning", "poison", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 120 ft.", "passive": 13, "languages": "Celestial, Common, Draconic, Infernal, telepathy 120 ft.", "cr": "8", "trait": [ { "name": "Two Heads", "entries": [ "The demon has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious." ] }, { "name": "Magic Resistance", "entries": [ "The demon has advantage on saving throws against spells and other magical effects." ] }, { "name": "Trophy Shield", "entries": [ "If the kishi demon killed an opponent this turn, as a bonus action, it takes part of the slain creature's essence along with a grisly trophy and mounts it upon its shield. For 24 hours, the Armor Class of the kishi demon becomes 20, and creatures of the same race as the slain creature have disadvantage on attack rolls against the kishi demon." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The demon makes one bite attack and three spear attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature. Hit: 12 ({@dice 2d6+5}) piercing damage." ] }, { "name": "Spear", "entries": [ "Melee or Ranged Weapon Attack: {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 ({@dice 1d6+4}) piercing damage, or 8 ({@dice 1d8+4}) piercing damage if used with two hands to make a melee attack." ] } ], "page": 77, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The demon's spellcasting ability is Charisma (spell save DC 17). The demon can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect evil and good}", "{@spell detect magic}", "{@spell suggestion}" ], "daily": { "1": [ "{@spell dominate person}" ], "3": [ "{@spell glibness}" ] } } ], "variant": [ { "type": "variant", "name": "Summon Demon (1/Day)", "entries": [ "The kishi demon has a 35 percent chance of summoning one kishi demon." ] } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Kishi%20Demon.png" }, { "name": "Kobold Alchemist", "size": "S", "type": { "type": "humanoid", "tags": [ "kobold" ] }, "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 15, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 44, "formula": "8d6+16" }, "speed": { "walk": 30 }, "str": 7, "dex": 16, "con": 15, "int": 16, "wis": 9, "cha": 8, "save": { "dex": "+5" }, "skill": { "arcana": "+5", "medicine": "+3" }, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 60 ft.", "passive": 9, "languages": "Common, Draconic", "cr": "2", "trait": [ { "name": "Apothecary", "entries": [ "As a bonus action the kobold can select one of the following damage types: acid, cold, or fire. Until it uses this action again, the kobold has resistance to the chosen damage type. Additionally, the kobold is proficient with a poisoner's kit." ] }, { "name": "Pack Tactics", "entries": [ "The kobold has advantage on an attack roll against a target if at least one of the kobold's allies is within 5 feet of the target and the ally isn't incapacitated." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the kobold has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The kobold makes two attacks." ] }, { "name": "Dagger", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage plus 5 ({@dice 2d4}) poison damage." ] }, { "name": "Dart", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 20/60 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage plus 5 ({@dice 2d4}) poison damage." ] }, { "name": "Alchemical Protection (Recharge after a Short or Long Rest)", "entries": [ "The kobold chooses up to six allied creatures within 10 feet. It releases alchemical vapors that grant those allies resistance to poison damage for 10 minutes. Instead of poison damage, the kobold can grant resistance to the damage type currently in effect for its Apothecary trait." ] } ], "page": 261, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Kobold%20Alchemist.png" }, { "name": "Kobold Chieftain", "size": "S", "type": { "type": "humanoid", "tags": [ "kobold" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "{@item studded leather armor|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 82, "formula": "15d6+30" }, "speed": { "walk": 30 }, "str": 10, "dex": 17, "con": 14, "int": 11, "wis": 13, "cha": 14, "save": { "dex": "+5", "cha": "+4" }, "skill": { "intimidation": "+6", "stealth": "+5" }, "conditionImmune": [ "charmed", "frightened" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Draconic", "cr": "4", "trait": [ { "name": "Pack Tactics", "entries": [ "The kobold chieftain has advantage on an attack roll against a target if at least one of the chieftain's allies is within 5 feet of the target and the ally isn't incapacitated." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the kobold chieftain has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The kobold makes 2 attacks." ] }, { "name": "Shortsword", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage plus 10 ({@dice 3d6}) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success." ] }, { "name": "Shortbow", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 80/320 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage plus 10 ({@dice 3d6}) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success." ] }, { "name": "Inspiring Presence (Recharge after Short or Long Rest)", "entries": [ "The chieftain chooses up to six allied kobolds it can see within 30 feet. For the next minute, the kobolds gain immunity to the charmed and frightened conditions, and add the chieftain's Charisma bonus to attack rolls." ] } ], "reaction": [ { "name": "Springspike Shield (5/rest)", "entries": [ "When the kobold chieftain is hit by a melee attack within 5 feet, the kobold chieftain can fire one of its shield spikes at the attacker. The attacker takes 3 ({@dice 1d6}) piercing damage plus 3 ({@dice 1d6}) poison damage." ] } ], "page": 263, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Kobold%20Chieftain.png" }, { "name": "Kobold Trapsmith", "size": "S", "type": { "type": "humanoid", "tags": [ "kobold" ] }, "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 14, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 36, "formula": "8d6+8" }, "speed": { "walk": 30 }, "str": 7, "dex": 16, "con": 12, "int": 16, "wis": 13, "cha": 8, "skill": { "stealth": "+5" }, "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Draconic", "cr": "1", "trait": [ { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the kobold trapsmith has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight." ] }, { "name": "Pack Tactics", "entries": [ "The kobold trapsmith has advantage on attack rolls against a creature if at least one of the trapsmith's allies is within 5 feet of the creature and the ally isn't incapacitated." ] }, { "name": "Thief's Tools", "entries": [ "The kobold trapsmith has proficiency with thief's tools and is seldom without them. If its tools are taken away or lost, it can cobble together a new set from wire, bits of metal, and other junk in 30 minutes." ] }, { "name": "Traps and Snares", "entries": [ "The kobold trapsmith excels at setting mechanical traps. Detecting, disarming, avoiding, or mitigating its traps require successful DC 13 checks or saving throws, and the traps have +5 attack bonuses. With thief's tools and basic construction materials, a trapsmith can set up one of the simple but effective traps listed below in 5 minutes. Triggers involve pressure plates, tripwires, small catches in a lock, or other simple mechanisms.", "• Choke Bomb. This small incendiary device burns rapidly and releases choking smoke in a 20-foot sphere. The area is heavily obscured. Any breathing creature that's in the affected area when the cloud is created or that starts its turn in the cloud is poisoned. Once a poisoned creature leaves the cloud, it makes a DC 13 Constitution saving throw at the end of its turns, ending the poisoned condition on a success. The smoke dissipates after 10 minutes, or after 1 round in a strong wind.", "• Poisoned Sliver. A poisoned sliver or needle can be hidden almost anywhere: inside a lock or a box, in a carpeted floor, on the underside of a door handle, in a cup of liquid or a bowl of gems. When someone meets the conditions for being jabbed by the sliver, the trap makes a melee weapon attack with advantage: {@hit +5} to hit, reach 0 ft., one target; Hit: 2 ({@dice 1d4}) piercing damage plus 14 ({@dice 4d6}) poison damage, or one-half poison damage with a successful DC 13 Constitution saving throw.", "• Skullpopper. This trap consists of either a heavy weight, a spike, or a blade, set to fall or swing into a victim. When triggered, a skullpopper makes a melee weapon attack against the first target in its path: {@hit +5} to hit, reach 15 ft., one target; Hit: 11 ({@dice 2d10}) damage. The type of damage depends on how the skullpopper is built: a stone or heavy log does bludgeoning damage, a spiked log does piercing damage, a scything blade does slashing damage, etc.", "• Slingsnare. A concealed loop of rope or wire is affixed to a counterweight. When a creature steps into the snare, it must make a successful DC 13 Dexterity saving throw or be yanked into the air and suspended, upside down, 5 feet above the ground. The snared creature is restrained (escape DC 13). The cord is AC 10 and has 5 hit points." ] } ], "action": [ { "name": "Dagger", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage." ] }, { "name": "Light Crossbow", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 80/320 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage plus 7 ({@dice 2d6}) poison damage, or one-half poison damage with a successful DC 13 Constitution saving throw." ] }, { "name": "Shredder (Recharge 6)", "entries": [ "The kobold trapsmith primes and throws a device at a point within 30 feet. The device explodes when it hits something solid, flinging razor-sharp spikes in a 15-foot-radius sphere. Every creature in the area takes 14 ({@dice 4d6}) piercing damage, or half damage with a successful DC 13 Dexterity saving throw. The ground inside the spherical area is littered with spikes; it becomes difficult terrain, and a creature that falls prone in the area takes 7 ({@dice 2d6}) piercing damage." ] }, { "name": "Stunner (1/Day)", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 20/60 ft., one target. Hit: 5 ({@dice 1d4+3}) bludgeoning damage, and the target is restrained (escape DC 13). While restrained, the target takes 7 ({@dice 2d6}) lightning damage at the start of its turn and falls prone. The trapsmith has advantage on the attack roll if the target is wearing metal armor. A stunner is a bola made of metal wire, magnets, and static electricity capacitors. A kobold trapsmith can recharge it during a long rest." ] } ], "page": 264, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Kobold%20Trapsmith.png" }, { "name": "Kongamato", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 112, "formula": "15d10+30" }, "speed": { "walk": 10, "fly": 60 }, "str": 19, "dex": 18, "con": 14, "int": 2, "wis": 10, "cha": 7, "skill": { "perception": "+3" }, "passive": 13, "cr": "5", "trait": [ { "name": "Flyby", "entries": [ "The kongamato doesn't provoke an opportunity attacks when it flies out of an enemy's reach." ] }, { "name": "Breaker of Boats", "entries": [ "The kongamato deals double damage to objects and structures made of wood or lighter materials." ] }, { "name": "Carry Off", "entries": [ "A single kongamato can carry away prey up to 50 lbs, or a single rider under that weight. A group of them can carry up to 100 lbs." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The kongamato makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 18 ({@dice 4d6+4}) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained and the kongamato can't bite another target. When the kongamato moves, any target it is grappling moves with it." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 14 ({@dice 3d6+4}) slashing damage." ] } ], "page": 265, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Kongamato.png" }, { "name": "Koralk (Harvester Devil)", "size": "L", "type": { "type": "fiend", "tags": [ "devil" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 136, "formula": "16d10+48" }, "speed": { "walk": 40 }, "str": 16, "dex": 13, "con": 17, "int": 10, "wis": 11, "cha": 13, "save": { "con": "+7", "wis": "+4", "cha": "+5" }, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 120 ft.", "passive": 10, "languages": "Infernal, telepathy 120 ft.", "cr": "11", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness does not impair the koralk's darkvision." ] }, { "name": "Magic Resistance", "entries": [ "The koralk has advantage on saving throws against spells and other magical effects." ] }, { "name": "Steadfast", "entries": [ "The koralk cannot be frightened while it can see an allied creature within 30 feet of it." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The koralk can make three stinger attacks and two scythe limb attacks. It can also make a bite attack if it has a target grappled." ] }, { "name": "Scythe Limb", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 16 ({@dice 2d12+3}) slashing damage, OR a Medium-sized or smaller target can be grappled by the koralk's smaller, vestigial arms instead (no damage, escape DC 13)." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: +7to hit, reach 5 ft., one grappled target. Hit: 19 ({@dice 3d10+3}) piercing damage." ] }, { "name": "Stinger", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) piercing damage and the target must make a successful DC 15 Constitution saving throw or become poisoned. While poisoned this way, the target takes 10 ({@dice 3d6}) poison damage at the start of each of its turns, from liquefaction of its innards. A successful save renders the target immune to the koralk's poison for 24 hours. If a creature dies while poisoned by a koralk, its body bursts open, spewing vile liquid and a newly-formed lemure devil. The lemure is under the command of any higher-order devil nearby. The poison can be neutralized by lesser restoration, protection from poison, or comparable magic. If the lemure is killed, the original creature can be restored to life by resurrection or comparable magic." ] } ], "page": 108, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Koralk%20(Harvester%20Devil).png" }, { "name": "Koschei", "size": "M", "type": "fiend", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 135, "formula": "18d8+54" }, "speed": { "walk": 30 }, "str": 22, "dex": 12, "con": 17, "int": 17, "wis": 13, "cha": 21, "save": { "dex": "+7", "wis": "+7", "cha": "+11" }, "skill": { "arcana": "+9", "insight": "+7", "perception": "+7" }, "resist": [ "cold", "lightning" ], "immune": [ "necrotic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened" ], "senses": "darkvision 60 ft.", "passive": 17, "languages": "Abyssal, Common, Celestial, Dwarvish, Infernal", "cr": "17", "trait": [ { "name": "Hidden Soul", "entries": [ "A creature holding the egg containing Koschei's soul can use an action to compel Koschei as if a dominate monster spell were cast on him and Koschei failed his saving throw. As long as the soul is within the needle, Koschei can't permanently die. If he is killed, his body reforms in his lair in {@dice 1d10} days. If the needle is broken, Koschei can be killed like any other creature." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If Koschei fails a saving throw, he can choose to succeed instead." ] }, { "name": "Magic Weapons", "entries": [ "Koschei's weapon attacks are magical and do an extra 14 ({@dice 4d6}) necrotic damage (included below)." ] } ], "action": [ { "name": "Multiattack", "entries": [ "Koschei makes two longsword attacks and one drain life attack." ] }, { "name": "Longsword", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 5 ft., one target. Hit: 10 ({@dice 1d8+6}) slashing damage or 11 ({@dice 1d10+6}) slashing damage if used in two hands plus 14 ({@dice 4d6}) necrotic damage." ] }, { "name": "Drain Life", "entries": [ "Melee Spell Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 20 ({@dice 4d6+6}) necrotic damage. The target must succeed on a DC 19 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken from this attack, and Koschei regains an equal number of hit points." ] } ], "legendary": [ { "name": "Attack", "entries": [ "Koschei makes one attack with his longsword." ] }, { "name": "Teleport", "entries": [ "Koschei teleports to an unoccupied space he can see within 40 feet." ] }, { "name": "Drain (2 actions)", "entries": [ "Koschei makes one attack with Drain Life." ] } ], "page": 266, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "Koschei's innate spellcasting attribute is Charisma (spell save DC 19, {@hit 11} to hit with spell attacks). He can innately cast the following spells, requiring no material components." ], "will": [ "{@spell detect magic}", "{@spell phantom steed}", "{@spell scorching ray}", "{@spell sending}" ], "daily": { "3e": [ "{@spell invisibility}", "{@spell magic missile}", "{@spell shield}" ], "2e": [ "{@spell animate objects}", "{@spell cone of cold}", "{@spell hypnotic pattern}" ], "1e": [ "{@spell disintegrate}", "{@spell meteor swarm}", "{@spell true polymorph}" ] } } ], "isNamedCreature": true, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Koschei.png" }, { "name": "Kot Bayun", "size": "M", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ 15 ], "hp": { "average": 44, "formula": "8d8+8" }, "speed": { "walk": 40, "climb": 20 }, "str": 16, "dex": 16, "con": 13, "int": 12, "wis": 16, "cha": 17, "save": { "dex": "+5" }, "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Sylvan", "cr": "2", "trait": [ { "name": "Folk Cure", "entries": [ "A kot bayun's tales have the effect of a lesser restoration spell at will, and once per week it can have the effect of greater restoration. The kot bayun designates one listener to benefit from its ability, and that listener must spend one uninterrupted hour listening to the cat's tales. Kot bayuns are reluctant to share this benefit and must be bargained with or under the effect of domination to grant the boon." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The kot bayun makes one bite attack and one claws attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5ft., one target. Hit: 14 ({@dice 2d10+3}) slashing damage." ] }, { "name": "Slumbering Song", "entries": [ "The kot bayun puts creatures to sleep with its haunting melody. While a kot bayun sings, it can target one hearing creature within a 100-foot radius. This target must succeed on a DC 13 Charisma saving throw or fall asleep. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. Each round the kot bayun maintains its song, it can select a new target. A creature that successfully saves is immune to the effect of that kot bayun's song for 24 hours. The slumbering song even affects elves, but they have advantage on the Charisma saving throw." ] } ], "page": 268, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The kot bayun's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:" ], "daily": { "1": [ "{@spell blink}" ], "3": [ "{@spell fog cloud}", "{@spell invisibility} (self only)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Kot%20Bayun.png" }, { "name": "Krake Spawn", "size": "H", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 150, "formula": "12d12+72" }, "speed": { "walk": 20, "swim": 30 }, "str": 24, "dex": 12, "con": 22, "int": 17, "wis": 15, "cha": 18, "save": { "str": "+11", "con": "+10", "int": "+7", "cha": "+8" }, "immune": [ "cold", "poison", "psychic" ], "conditionImmune": [ "charmed", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 20, "languages": "Common, Infernal, Primordial, Void Speech", "cr": "9", "trait": [ { "name": "Amphibious", "entries": [ "The krake spawn can breathe air and water." ] }, { "name": "Jet", "entries": [ "While underwater, the krake spawn can take the withdraw action to jet backward at a speed of 140 feet. It must move in a straight line while using this ability." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The krake spawn makes eight tentacle attacks and one bite attack. It can substitute one constrict attack for two tentacle attacks if it has a creature grappled at the start of the krake spawn's turn, but it never constricts more than once per turn." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 10 ft., one target. Hit: 12 ({@dice 1d10+7}) slashing damage." ] }, { "name": "Tentacle", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 15 ft., one target. Hit: 10 ({@dice 1d6+7}) necrotic damage. If two tentacle attacks hit the same target in one turn, the target is also grappled (escape DC 17)." ] }, { "name": "Constrict", "entries": [ "The constricted creature takes 26 ({@dice 3d12+7}) bludgeoning damage and is grappled (escape DC 17) and restrained." ] }, { "name": "Ink Cloud (Recharge 6)", "entries": [ "The krake spawn emits black, venomous ink in a 30-foot cloud as a bonus action while underwater. The cloud affects vision as the darkness spell, and any creature that starts its turn inside the cloud takes 10 ({@dice 3d6}) poison damage, or half damage with a successful DC 18 Constitution saving throw. The krake spawn's darkvision is not impaired by this cloud. The cloud persists for 1 minute, then disperses." ] }, { "name": "Vomit Forth the Deeps (1/Day)", "entries": [ "The krake spawn sprays half-digested food from its maw over a 15-foot cone. This acidic slurry causes 3 ({@dice 1d6}) acid damage and targets must make a successful DC 18 Constitution saving throw or be incapacitated until the end of their next turn." ] } ], "page": 269, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The krake spawn's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell protection from energy}", "{@spell ray of frost}" ], "daily": { "1": [ "{@spell ice storm}", "{@spell wall of ice}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Krake%20Spawn.png" }, { "name": "Lake Troll", "size": "L", "type": "giant", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 126, "formula": "12d10+60" }, "speed": { "walk": 20, "swim": 40 }, "str": 20, "dex": 13, "con": 20, "int": 8, "wis": 10, "cha": 6, "skill": { "perception": "+3" }, "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Giant", "cr": "7", "trait": [ { "name": "Amphibious", "entries": [ "The lake troll can breathe air and water." ] }, { "name": "Keen Smell", "entries": [ "The lake troll has advantage on Wisdom (Perception) checks that rely on smell." ] }, { "name": "Regeneration", "entries": [ "The lake troll regains 10 hit points at the start of its turn. If the lake troll takes cold or fire damage, it regains only 5 hit points at the start of its next turn; if it takes both cold and fire damage, this trait doesn't function at the start of the lake troll's next turn. The lake troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The lake troll makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 9 ({@dice 1d8+5}) slashing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) piercing damage. If the lake troll hits a creature with both claw attacks in the same turn, the target creature must make a successful DC 16 Dexterity saving throw or its weapon (if any) gains a permanent and cumulative -1 penalty to damage rolls. If the penalty reaches -5, the weapon is destroyed. A damaged weapon can be repaired with appropriate artisan's tools during a long rest." ] } ], "page": 389, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Lake%20Troll.png" }, { "name": "Lantern Dragonette", "size": "T", "type": "dragon", "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 28, "formula": "8d4+8" }, "speed": { "walk": 15, "fly": { "number": 40, "condition": " (hover)" } }, "str": 7, "dex": 12, "con": 13, "int": 16, "wis": 13, "cha": 12, "save": { "dex": "+3", "wis": "+3", "cha": "+3" }, "skill": { "arcana": "+5", "history": "+5", "nature": "+5", "perception": "+3", "religion": "+5" }, "conditionImmune": [ "paralyzed", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Draconic, Elvish, Primordial; telepathy 60 ft.", "cr": "1/2", "trait": [ { "name": "Lantern Belly (1/Day)", "entries": [ "If the dragonette has eaten 8 ounces of candle wax in the last 24 hours, it can emit a continual flame for {@dice 3d20} minutes. The continual flame can be dispelled, but the dragonette can resume it with a bonus action except in areas of magical darkness, if the time limit hasn't expired." ] }, { "name": "Vulnerable to Magical Darkness", "entries": [ "A lantern dragonette in an area of magical darkness loses its lantern belly ability and its ability to fly. It also suffers {@dice 1d6} radiant damage for every minute of exposure." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 3 ({@dice 1d4+1}) piercing damage." ] } ], "page": 270, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The lantern dragonette's innate spellcasting ability is Intelligence (spell save DC 13, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "daily": { "1e": [ "{@spell burning hands}", "{@spell color spray}", "{@spell scorching ray}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Lantern%20Dragonette.png" }, { "name": "Lemurfolk", "size": "S", "type": { "type": "humanoid", "tags": [ "lemurfolk" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ 13 ], "hp": { "average": 14, "formula": "4d6" }, "speed": { "walk": 20, "climb": 10, "fly": 40 }, "str": 10, "dex": 15, "con": 11, "int": 12, "wis": 10, "cha": 8, "skill": { "acrobatics": "+4", "stealth": "+4" }, "senses": "darkvision 60 ft.", "passive": 10, "languages": "Common, Lemurfolk", "cr": "1/4", "trait": [ { "name": "Silent Glide", "entries": [ "The lemurfolk can glide for 1 minute, making almost no sound. It gains a fly speed of 40 feet, and it must move at least 20 feet on its turn to keep flying. A gliding lemurfolk has advantage on Dexterity (Stealth) checks." ] }, { "name": "Sneak Attack (1/Turn)", "entries": [ "The lemurfolk deals an extra 3 ({@dice 1d6}) damage when it hits with a weapon attack and it has advantage, or when the target is within 5 feet of an ally of the lemurfolk that isn't incapacitated and the lemurfolk doesn't have disadvantage on the attack roll." ] } ], "action": [ { "name": "Kukri Dagger", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., 20/60 range, one target. Hit: 4 ({@dice 1d4+2}) piercing damage." ] }, { "name": "Blowgun", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 25/100 ft., one creature. Hit: 4 ({@dice 1d4+2}) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for {@dice 1d4} hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning." ] } ], "page": 271, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Lemurfolk.png" }, { "name": "Lemurfolk Greyfur", "size": "S", "type": { "type": "humanoid", "tags": [ "lemurfolk" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ 13, { "ac": 16, "condition": "with {@spell mage armor}", "braces": true } ], "hp": { "average": 67, "formula": "15d6+15" }, "speed": { "walk": 20, "climb": 10, "fly": 40 }, "str": 9, "dex": 16, "con": 12, "int": 16, "wis": 12, "cha": 10, "skill": { "acrobatics": "+5", "stealth": "+5" }, "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Lemurfolk", "cr": "4", "trait": [ { "name": "Silent Glide", "entries": [ "The lemurfolk can glide for 1 minute, making almost no sound. It gains a fly speed of 40 feet, and it must move at least 20 feet on its turn to keep flying. A gliding lemurfolk has advantage on Dexterity (Stealth) checks." ] }, { "name": "Sneak Attack (1/Turn)", "entries": [ "The greyfur deals an extra 7 ({@dice 2d6}) damage when it hits with a weapon attack and it has advantage, or when the target is within 5 feet of an ally of the greyfur that isn't incapacitated and the greyfur doesn't have disadvantage on the attack roll." ] } ], "action": [ { "name": "Kukri Dagger", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., range 20/60, one target. Hit: 5 ({@dice 1d4+3}) piercing damage." ] }, { "name": "Blowgun", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 25/100 ft., one creature. Hit: 5 ({@dice 1d4+3}) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for {@dice 1d4} hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning." ] } ], "page": 271, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The greyfur is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, {@hit 5} to hit with spell attacks). The greyfur has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell light}", "{@spell mage hand}", "{@spell minor illusion}", "{@spell poison spray}", "{@spell resistance}" ] }, "1": { "slots": 4, "spells": [ "{@spell mage armor}", "{@spell sleep}" ] }, "2": { "slots": 3, "spells": [ "{@spell detect thoughts}", "{@spell misty step}" ] }, "3": { "slots": 2, "spells": [ "{@spell lightning bolt}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Lemurfolk%20Greyfur.png" }, { "name": "Leshy", "size": "M", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 84, "formula": "13d8+26" }, "speed": { "walk": 30 }, "str": 16, "dex": 12, "con": 14, "int": 14, "wis": 15, "cha": 16, "skill": { "deception": "+5", "perception": "+4", "stealth": "+3", "survival": "+4" }, "senses": "darkvision 60 ft.", "passive": 14, "languages": "Common, Elvish, Sylvan", "cr": "1", "trait": [ { "name": "Camouflage", "entries": [ "A leshy has advantage on Stealth checks if it is at least lightly obscured by foliage." ] }, { "name": "Mimicry", "entries": [ "A leshy can mimic the calls and voices of any creature it has heard. To use this ability, the leshy makes a Charisma (Deception) check. Listeners who succeed on an opposed Wisdom (Insight) or Intelligence (Nature)—DM's choice—realize that something is mimicking the sound. The leshy has advantage on the check if it's mimicking a general type of creature (a crow's call, a bear's roar) and not a specific individual's voice." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The leshy makes two club attacks." ] }, { "name": "Change Size", "entries": [ "The leshy appears to change its size, becoming as tall as a massive oak (Gargantuan) or as short as a blade of grass (Diminutive). The change is entirely illusory, so the leshy's statistics do not change." ] }, { "name": "Club", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) bludgeoning damage." ] } ], "page": 272, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The leshy's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell animal friendship}", "{@spell pass without trace}", "{@spell speak with animals}" ], "daily": { "1e": [ "{@spell entangle}", "{@spell plant growth}", "{@spell shillelagh}", "{@spell speak with plants}", "{@spell Tasha's hideous laughter}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Leshy.png" }, { "name": "Library Automaton", "size": "S", "type": "construct", "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 7, "formula": "2d6" }, "speed": { "walk": 30 }, "str": 8, "dex": 13, "con": 10, "int": 14, "wis": 12, "cha": 8, "skill": { "history": "+4", "investigation": "+4" }, "immune": [ "poison" ], "conditionImmune": [ "charmed", "poisoned" ], "senses": "blindsight 60 ft., truesight 10 ft.", "passive": 11, "languages": "Common, Machine Speech", "cr": "1/2", "trait": [ { "name": "Extra-Dimensional Book Repository", "entries": [ "A small door on the chest of the library automaton opens into an extra-dimensional bookcase. This bookcase functions exactly as a bag of holding except that it can store only written materials such as books, scrolls, tomes, parchment, folders, notebooks, spellbooks, and the like." ] } ], "action": [ { "name": "Gaze of Confusion", "entries": [ "The library automaton chooses one creature it can see within 40 feet. The target must succeed on a DC 12 Intelligence saving throw or take 9 ({@dice 3d4+2}) psychic damage and have disadvantage on Intelligence-based checks, saving throws, and attacks until the end of its next turn. If the saving throw succeeds, then the target takes half damage and suffers no other effect." ] }, { "name": "Bibliotelekinesis", "entries": [ "This ability functions as the cantrip mage hand but can be used only on books, scrolls, maps, and other printed or written materials." ] } ], "page": 273, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Library%20Automaton.png" }, { "name": "Lich Hound", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 14 ], "hp": { "average": 119, "formula": "14d8+56" }, "speed": { "walk": 30, "fly": 50 }, "str": 10, "dex": 18, "con": 18, "int": 6, "wis": 10, "cha": 16, "save": { "dex": "+4", "con": "+4", "cha": "+3" }, "skill": { "acrobatics": "+6", "perception": "+4" }, "resist": [ { "resist": [ "piercing" ], "note": "and bludgeoning from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "exhaustion", "poisoned" ], "senses": "blindsight 100 ft.", "passive": 14, "languages": "understands Darakhul", "cr": "4", "trait": [ { "name": "Keen Hearing and Smell", "entries": [ "The lich hound has advantage on Wisdom (Perception) checks that rely on hearing or smell." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 10 ({@dice 1d12+4}) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone." ] }, { "name": "Ethereal Jaunt", "entries": [ "As a bonus action, the lich hound can magically shift from the Material Plane to the Ethereal Plane, or vice versa." ] }, { "name": "Gut Rip", "entries": [ "As a bonus action, the lich hound tears into any adjacent prone creature, inflicting 19 ({@dice 3d12}) slashing damage. The target must succeed on a DC 14 Constitution saving throw or be incapacitated for {@dice 1d4} rounds. An incapacitated creature repeats the saving throw at the end of each of its turns; a successful save ends the condition early." ] }, { "name": "Howl", "entries": [ "The eerie howl of lich hounds as they close in on their prey plays havoc on the morale of living creatures that hear it. Howling requires and action, and creatures that hear the howl of a lich hound within 100 feet must succeed on a DC 14 Wisdom saving throw or become frightened for 5 rounds. Creatures that successfully save against this effect cannot be affected by a lich hound's howl for 24 hours." ] } ], "page": 274, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Lich%20Hound.png" }, { "name": "Likho", "size": "M", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 90, "formula": "12d8+36" }, "speed": { "walk": 40 }, "str": 16, "dex": 18, "con": 16, "int": 13, "wis": 16, "cha": 21, "save": { "dex": "+7", "cha": "+8" }, "skill": { "acrobatics": "+7", "perception": "+6", "stealth": "+10" }, "senses": "darkvision 60 ft.", "passive": 16, "languages": "Common, Goblin, Void Speech", "cr": "6", "trait": [ { "name": "Pounce", "entries": [ "If the likho moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the likho can use a bonus action to make two additional claw attacks against it." ] }, { "name": "Magic Resistance", "entries": [ "The likho has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The likho makes two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) slashing damage." ] }, { "name": "Disruptive Gaze", "entries": [ "As a bonus action, the likho directs its gaze at any single creature it can see and afflicts it with a temporary bout of bad luck. The targeted creature has disadvantage on attack rolls, saving throws, and skill checks until the end of its next turn." ] } ], "page": 275, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The likho's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell message}" ], "daily": { "1": [ "{@spell bestow curse}" ], "3e": [ "{@spell crown of madness}", "{@spell mirror image}", "{@spell ray of enfeeblement}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Likho.png" }, { "name": "Lindwurm", "size": "L", "type": "dragon", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 15 ], "hp": { "average": 136, "formula": "16d10+48" }, "speed": { "walk": 40, "swim": 20 }, "str": 18, "dex": 20, "con": 16, "int": 6, "wis": 12, "cha": 8, "save": { "str": "+7", "dex": "+8", "con": "+6" }, "skill": { "acrobatics": "+8", "athletics": "+8", "perception": "+4", "stealth": "+9" }, "immune": [ "cold" ], "conditionImmune": [ "paralyzed", "prone", "unconscious" ], "vulnerable": [ "fire" ], "senses": "darkvision 60 ft., tremorsense 120 ft. on ice", "passive": 14, "cr": "5", "trait": [ { "name": "Lindwurm Fever", "entries": [ "A creature infected with this disease by a lindwurm's bite gains one level of exhaustion an hour after being infected. The creature must make a DC 14 Constitution saving throw after each long rest. On a failure, the creature gains one level of exhaustion and recovers no hit dice from the long rest. On a success, the creature recovers from one level of exhaustion and regains hit dice normally. If the infected creature reduces itself to zero exhaustion by making successful saving throws, the disease is cured." ] }, { "name": "Skittering Skater", "entries": [ "Lindwurms suffer no penalties from difficult terrain on ice and are immune to the effects of the grease spell." ] }, { "name": "Snake Belly", "entries": [ "When lying with its sensitive stomach on the ice, a lindwurm can sense approaching creatures by the vibrations they cause, granting them tremorsense." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The lindwurm makes one bite attack, one claw attack, and one constrict attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 13 ({@dice 2d8+4}) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or contract lindwurm fever." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 17 ({@dice 3d8+4}) slashing damage." ] }, { "name": "Constrict", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 13 ({@dice 2d8+4}) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the lindwurm can constrict only this target." ] } ], "page": 276, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Lindwurm.png" }, { "name": "Liosalfar", "size": "L", "type": "elemental", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ 17 ], "hp": { "average": 110, "formula": "20d10" }, "speed": { "fly": { "number": 60, "condition": " (hover)" } }, "str": 10, "dex": 25, "con": 10, "int": 18, "wis": 18, "cha": 12, "save": { "dex": "+10", "con": "+3", "int": "+7", "wis": "+7", "cha": "+4" }, "skill": { "arcana": "+7", "insight": "+7", "perception": "+7" }, "immune": [ "poison", "psychic", "radiant" ], "resist": [ "acid", "cold", "fire", "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "blinded", "charmed", "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "senses": "blindsight 120 ft., truesight 60 ft.", "passive": 17, "languages": "Common, Celestial, Elemental, Elvish, Giant", "cr": "8", "trait": [ { "name": "Alien Mentality", "entries": [ "A liosalfar's exotic consciousness renders it immune to psychic effects, and any attempt to read their thoughts leaves the reader confused for 1 round." ] }, { "name": "Darkness Vulnerability", "entries": [ "Magical darkness is harmful to a liosalfar: They take {@dice 2d10} radiant damage, or half damage with a successful DC 14 Constitution saving throw, each time they start their turn inside magical darkness. Natural darkness is unpleasant to them but not harmful." ] }, { "name": "Incorporeal Movement", "entries": [ "The liosalfar can move through other creatures and objects as difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Lightform", "entries": [ "Liosalfar are composed entirely of light. They are incorporeal and not subject to ability damage, polymorph, petrification, or attacks that alter their form." ] }, { "name": "Prismatic Glow", "entries": [ "Liosalfar shed rainbow illumination equal to a daylight spell. They cannot extinguish this glow without perishing but can reduce it to the level of torchlight at will. Even when using alter self they have a faint, diffused glow that's visible in dim light or darkness." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The liosalfar makes two Disrupting Touch attacks." ] }, { "name": "Disrupting Touch", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 26 ({@dice 4d12}) radiant damage, and the target must succeed on a DC 15 Wisdom saving throw or become stunned for 1 round." ] } ], "page": 277, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The liosalfar's innate spellcasting ability is Intelligence (spell save DC 15, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell augury}", "{@spell color spray}", "{@spell dancing lights}", "{@spell detect magic}", "{@spell signal flare|bols 3pp}", "{@spell light}", "{@spell silent image}", "{@spell spare the dying}" ], "daily": { "2e": [ "{@spell alter self}", "{@spell blur}", "{@spell divination}", "{@spell hypnotic pattern}", "{@spell prismatic spray}", "{@spell scorching ray}" ], "1e": [ "{@spell hallucinatory terrain}", "{@spell plane shift}", "{@spell sunbeam}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Liosalfar.png" }, { "name": "Living Wick", "size": "S", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 28, "formula": "8d6" }, "speed": { "walk": 20 }, "str": 10, "dex": 10, "con": 10, "int": 5, "wis": 5, "cha": 5, "immune": [ "poison", "psychic" ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned", "unconscious" ], "vulnerable": [ "fire" ], "senses": "sight 20 ft. (blind beyond the radius of its own light)", "passive": 10, "languages": "shares a telepathic link with the individual that lit its wick", "cr": "1/4", "trait": [ { "name": "Controlled", "entries": [ "Living wicks cannot move, attack, or perform actions when they are not lit. Living wicks only respond to the telepathic commands of the individual that lit them." ] }, { "name": "Light", "entries": [ "Activated living wicks produce light as a torch." ] }, { "name": "Melting", "entries": [ "A living wick loses one hit point for every 24 hours it remains lit." ] } ], "action": [ { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +2} to hit, reach 5 ft., one target. Hit: 3 ({@dice 1d6}) bludgeoning damage." ] }, { "name": "Consume Self", "entries": [ "A living wick can be commanded to rapidly burn through the remains of its wick, creating a devastating fireball. All creatures within 20 feet of the living wick take 7 ({@dice 2d6}) fire damage, or half damage with a successful DC 13 Dexterity saving throw. The fire spreads around corners and ignites flammable objects in the area that aren't being worn or carried. The wick is reduced to a lifeless puddle of wax." ] } ], "page": 278, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Living%20Wick.png" }, { "name": "Lord of the Hunt", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 229, "formula": "27d8+108" }, "speed": { "walk": 40 }, "str": 21, "dex": 18, "con": 19, "int": 14, "wis": 18, "cha": 15, "save": { "str": "+11", "wis": "+10", "cha": "+8" }, "skill": { "athletics": "+11", "perception": "+10", "survival": "+10" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from weapons that aren't made of cold iron" } ], "immune": [ "cold", "poison" ], "conditionImmune": [ "exhaustion", "charmed", "frightened", "poisoned" ], "senses": "blindsight 10 ft., darkvision 60 ft.", "passive": 20, "languages": "Common, Draconic, Elvish, Sylvan", "cr": "18", "trait": [ { "name": "Expert Rider", "entries": [ "While the Lord of the Hunt is mounted, any attack directed at his steed targets the rider instead. The steed uses the Lord of the Hunt's saving throws. If the mount succeeds on a saving throw against a damaging effect, it takes no damage." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the Lord of the Hunt fails a saving throw, he can choose to succeed instead." ] }, { "name": "Magic Weapons", "entries": [ "The Lord of the Hunt's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The Lord of the Hunt makes three melee attacks or three ranged attacks." ] }, { "name": "Huntsman's Spear", "entries": [ "Melee or Ranged Weapon Attack: {@hit +11} to hit, reach 5 ft. or range 60/120 ft., one target. Hit: 12 ({@dice 2d6+5}) piercing damage or 14 ({@dice 2d8+5}) piercing damage if used in two hands, plus 7 ({@dice 2d6}) poison damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. As a bonus action, the Lord of the Hunt can cause his spear to magically appear in his hand, even if it is destroyed." ] }, { "name": "Howling Longbow", "entries": [ "Ranged Weapon Attack: {@hit +10} to hit, range 150/600 ft., one target. Hit: 13 ({@dice 2d8+4}) piercing damage plus 7 ({@dice 2d6}) poison damage." ] } ], "reaction": [ { "name": "Parry", "entries": [ "The Lord of the Hunt adds 3 to his AC against one attack that would hit him. To do so, he must see the attacker and must be wielding a melee weapon." ] } ], "legendaryGroup": "Lord of the Hunt", "legendary": [ { "name": "Strike", "entries": [ "The Lord of the Hunt makes a huntsman's spear attack or a howling longbow attack." ] }, { "name": "Tenacious Stride", "entries": [ "The Lord of the Hunt moves half his speed, or half the speed of any steed he rides." ] }, { "name": "Call the Hunt (2 actions)", "entries": [ "The Lord of the Hunt blows his hunting horn and chooses one creature he can see within 60 feet. If the creature can hear the horn, it must succeed on a DC 16 Charisma saving throw against this magic or be charmed by the Lord of the Hunt for 8 hours. A charmed creature joins the wild hunt and follows the verbal instructions of the Lord of the Hunt, treating all former allies as enemies. If a charmed creature damages or is damaged by a former ally, it can repeat the saving throw at the end of its turn, ending the effect on itself on a success. Once a creature successfully saves or the effect ends for it, it is immune to Call the Hunt for the next 24 hours." ] } ], "page": 188, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The lord of the hunt's innate spellcasting ability score is Charisma (save DC 16). The Lord of the Hunt can innately cast the following spells, requiring no material components." ], "will": [ "{@spell druidcraft}", "{@spell hunter's mark}", "{@spell phantom steed}" ], "daily": { "1": [ "{@spell conjure fey} (conjured creatures vanish if the Lord of the Hunt's concentration is broken)" ], "3e": [ "{@spell commune with nature}", "{@spell conjure volley}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Lord%20of%20the%20Hunt.png" }, { "name": "Lorelei", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ 15, { "ac": 18, "condition": "with {@spell mage armor}", "braces": true } ], "hp": { "average": 76, "formula": "9d8+36" }, "speed": { "walk": 30, "swim": 30 }, "str": 10, "dex": 21, "con": 18, "int": 16, "wis": 16, "cha": 23, "save": { "dex": "+8", "cha": "+9" }, "skill": { "deception": "+9", "performance": "+9", "persuasion": "+9" }, "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Sylvan", "cr": "5", "trait": [ { "name": "Alluring Presence", "entries": [ "All humanoids within 30 feet of a lorelei who look directly at her must succeed on a DC 17 Charisma saving throw or be drawn to her in the most direct path, regardless of the danger. This compulsion fades once the person gets within 5 feet of the lorelei. A creature can avoid this effect for one full round by choosing to avert its eyes at the start of its turn, but it then has disadvantage on any attacks or other rolls directed against the lorelei until the start of its next turn. A lorelei can suppress or resume this ability as a bonus action. Anyone who successfully saves against this effect cannot be affected by it from the same lorelei for 24 hours." ] }, { "name": "Unearthly Grace", "entries": [ "A lorelei applies her Charisma modifier to all of her saving throws in place of the normal ability modifier." ] }, { "name": "Water Spirit", "entries": [ "The lorelei is under the effect of freedom of movement whenever she is in contact with a body of water." ] } ], "action": [ { "name": "Dagger", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d4+5}) piercing damage." ] }, { "name": "Charm", "entries": [ "The lorelei targets one humanoid she can see within 30 feet of her. If the target can see or hear the lorelei, it must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the lorelei. The charmed target regards the lorelei as its one, true love, to be heeded and protected. Although the target isn't under the lorelei's control, it takes the lorelei's requests or actions in the most favorable way it can.", "Each time the lorelei or her companions cause the target to take damage, directly or indirectly, it repeats the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the lorelei is killed, is on a different plane of existence than the target, or takes a bonus action to end the effect." ] }, { "name": "Stunning Glance", "entries": [ "The lorelei mentally disrupts a creature within 30 feet with a look. The target must succeed on a DC 17 Wisdom saving throw or be stunned for 2 rounds. Anyone who successfully saves against this effect cannot be affected by it from the same lorelei for 24 hours." ] } ], "page": 279, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The lorelei is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, {@hit 9} to hit with spell attacks). She requires no material components to cast her spells. The lorelei has the following sorcerer spells prepared:" ], "spells": { "0": { "spells": [ "{@spell detect magic}", "{@spell guidance}", "{@spell light}", "{@spell mending}", "{@spell poison spray}", "{@spell prestidigitation}" ] }, "1": { "slots": 4, "spells": [ "{@spell comprehend languages}", "{@spell fog cloud}", "{@spell mage armor}", "{@spell ray of sickness}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", "{@spell misty step}", "{@spell suggestion}" ] }, "3": { "slots": 3, "spells": [ "{@spell hypnotic pattern}", "{@spell gaseous form}", "{@spell water walk}" ] }, "4": { "slots": 2, "spells": [ "{@spell dominate beast}", "{@spell ice storm}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Lorelei.png" }, { "name": "Loxoda", "size": "H", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 147, "formula": "14d12+56" }, "speed": { "walk": 40 }, "str": 19, "dex": 12, "con": 19, "int": 12, "wis": 14, "cha": 10, "skill": { "survival": "+5" }, "passive": 12, "languages": "Loxodan", "cr": "6", "trait": [ { "name": "Trampling Charge", "entries": [ "If the loxoda moves at least 20 feet straight toward a Large or smaller creature it then attacks with a stomp, the stomp attack is made with advantage. If the stomp attack hits, the target must also succeed on a DC 15 Strength saving throw or be knocked prone." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The loxoda makes two attacks, but no more than one of them can be a maul or javelin attack." ] }, { "name": "Maul", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 25 ({@dice 6d6+4}) bludgeoning damage." ] }, { "name": "Stomp", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 20 ({@dice 3d10+4}) bludgeoning damage." ] }, { "name": "Javelin", "entries": [ "Melee or Ranged Weapon Attack: {@hit +7} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 14 ({@dice 3d6+4}) piercing damage." ] } ], "page": 280, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Loxoda.png" }, { "name": "Lunar Devil", "size": "L", "type": { "type": "fiend", "tags": [ "devil" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 94, "formula": "9d10+45" }, "speed": { "walk": 40, "fly": { "number": 60, "condition": " (hover)" } }, "str": 21, "dex": 21, "con": 20, "int": 16, "wis": 15, "cha": 18, "save": { "str": "+8", "dex": "+8", "con": "+8", "wis": "+5" }, "skill": { "perception": "+5" }, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 120 ft.", "passive": 15, "languages": "Celestial, Draconic, Elvish, Infernal, Sylvan, telepathy 120 ft.", "cr": "8", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Light Incorporeality", "entries": [ "The devil is semi-incorporeal when standing in moonlight, and is immune to all nonmagical attacks in such conditions. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source, with the exception of force damage. Holy water can affect the devil as it does incorporeal undead." ] }, { "name": "Lightwalking", "entries": [ "Once per round, the lunar devil magically teleports, along with any equipment it is wearing or carrying, from one beam of moonlight to another within 80 feet. This relocation uses half of its speed." ] }, { "name": "Magic Resistance", "entries": [ "The devil has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The devil makes three attacks: one with its bite, one with its claws, and one with its tail. Alternatively, it can use Hurl Moonlight twice." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 11 ({@dice 1d12+5}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 9 ({@dice 1d8+5}) bludgeoning damage." ] }, { "name": "Hurl Moonlight", "entries": [ "Ranged Spell Attack: {@hit +7} to hit, range 150 ft., one target. Hit: 19 ({@dice 3d12}) cold damage and the target must succeed on a DC 15 Constitution saving throw or become blinded for 4 rounds." ] } ], "page": 110, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The devil's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell fly}", "{@spell major image}", "{@spell planar binding}" ], "daily": { "1": [ "{@spell wall of ice}" ], "3": [ "{@spell greater invisibility}" ] } } ], "variant": [ { "type": "variant", "name": "Summon Devil (1/Day)", "entries": [ "The devil can attempt a magical summoning. The devil has a 40 percent chance of summoning either 2 chain devils or 1 lunar devil." ] } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Lunar%20Devil.png" }, { "name": "Mahoru", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 91, "formula": "14d8+28" }, "speed": { "walk": 10, "swim": 60 }, "str": 18, "dex": 19, "con": 14, "int": 3, "wis": 12, "cha": 7, "skill": { "perception": "+3", "stealth": "+6" }, "senses": "darkvision 60 ft.", "passive": 13, "cr": "3", "trait": [ { "name": "Amphibious", "entries": [ "The mahoru can breathe air and water.", "Keen Sight and Smell. The mahoru has advantage on Wisdom (Perception) checks that rely on sight or smell." ] }, { "name": "Pack Tactics", "entries": [ "The mahoru has advantage on attack rolls against a creature if at least one of the mahoru's allies is within 5 feet of the creature and the ally isn't incapacitated." ] }, { "name": "Blood Frenzy", "entries": [ "The mahoru has advantage on melee attack rolls against any creature that isn't at maximum hit points." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 20 ({@dice 3d10+4}) slashing damage." ] }, { "name": "Roar", "entries": [ "When a mahoru roars all creatures with hearing within 30 feet of it must succeed on a DC 14 Wisdom saving throw or become frightened until the end of the mahoru's next turn. If the target fails the saving throw by 5 or more, it's also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Roar of all mahoru for the next 24 hours." ] }, { "name": "Vorpal Bite", "entries": [ "A mahoru's saw-like jaws are excel at dismembering prey. When the mahoru scores a critical hit, the target must succeed on a DC 14 Strength saving throw or lose an appendage. Roll {@dice 1d12} on the following table for the result:", "1-2: right hand", "3-4: left hand", "5-6: right foot", "7-8: left foot", "9: right forearm", "10: left forearm", "11: right lower leg", "12: left lower leg" ] } ], "page": 281, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Mahoru.png" }, { "name": "Malakbel", "size": "M", "type": { "type": "fiend", "tags": [ "demon" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 102, "formula": "12d8+48" }, "speed": { "walk": 40 }, "str": 14, "dex": 17, "con": 19, "int": 13, "wis": 16, "cha": 20, "save": { "dex": "+7", "wis": "+7" }, "skill": { "perception": "+7" }, "resist": [ "cold", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "fire", "radiant", "poison" ], "conditionImmune": [ "blinded", "poisoned" ], "senses": "truesight 30 ft.", "passive": 17, "languages": "Abyssal, telepathy 120 ft.", "cr": "9", "trait": [ { "name": "Blistering Radiance", "entries": [ "The malakbel generates a 30-foot-radius aura of searing light and heat. A creature that starts its turn in the aura, or who enters it for the first time on a turn, takes 11 ({@dice 2d10}) radiant damage. The area in the aura is brightly lit, and it sheds dim light for another 30 feet. The aura dispels magical darkness of 3rd level or lower where the areas overlap." ] }, { "name": "Distortion", "entries": [ "Ranged attacks against the malakbel have disadvantage." ] }, { "name": "Magic Resistance", "entries": [ "The malakbel has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The malakbel makes two scorching blast attacks." ] }, { "name": "Scorching Blast", "entries": [ "Ranged Spell Attack: {@hit +9} to hit, range 120 ft., one target. Hit: 18 ({@dice 3d8+5}) fire damage." ] }, { "name": "Searing Flare (Recharge 5—6)", "entries": [ "The malakbel intensifies its Blistering Radiance to withering levels. All creatures in the malakbel's aura take 31 ({@dice 7d8}) radiant damage and gain a level of exhaustion; a successful DC 16 Constitution saving throw reduces damage by half and negates exhaustion." ] }, { "name": "Teleport", "entries": [ "The malakbel teleports to an unoccupied space it can see within 100 feet." ] } ], "page": 78, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Malakbel.png" }, { "name": "Mallqui", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 120, "formula": "16d8+48" }, "speed": { "walk": 20 }, "str": 16, "dex": 9, "con": 16, "int": 11, "wis": 16, "cha": 14, "save": { "int": "+3", "cha": "+5" }, "skill": { "history": "+3", "insight": "+6", "religion": "+3" }, "resist": [ "cold", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "the languages it knew in life", "cr": "8", "trait": [ { "name": "Regeneration", "entries": [ "The mallqui regains 10 hit points at the start of its turn. If the mallqui takes damage from its Water Sensitivity trait, its regeneration doesn't function at the start of the mallqui's next turn. The mallqui dies only if it starts its turn with 0 hit points and doesn't regenerate." ] }, { "name": "Water Sensitivity", "entries": [ "The flesh of a mallqui putrefies and dissolves rapidly when soaked with water in the following ways:", "• Splashed with a waterskin or equivalent: {@dice 1d10} damage", "• Attacked by creature made of water: Normal damage plus an extra {@dice 1d10} damage", "• Caught in rain: {@dice 2d10} damage per round (DC 11 Dexterity saving throw for half)", "• Immersed in water: {@dice 4d10} damage per round (DC 13 Dexterity saving throw for half)", "Alternatively, the saving throw and DC of the spell used to conjure or control the water damaging the mallqui can be used in place of the saving throws above." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The mallqui can use its xeric aura and makes two attacks with its desiccating touch." ] }, { "name": "Desiccating Touch", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 20 ({@dice 5d6+3}) necrotic damage." ] }, { "name": "Xeric Aura", "entries": [ "All creatures within 20 feet of the mallqui must succeed on a DC 15 Constitution saving throw or take 11 ({@dice 2d10}) necrotic damage and gain a level of exhaustion. A creature becomes immune to the mallqui's xeric aura for the next 24 hours after making a successful save against it." ] }, { "name": "Xeric Blast", "entries": [ "Ranged Spell Attack: {@hit +7} to hit, range 30/90 ft., one target. Hit: 13 ({@dice 3d6+3}) necrotic damage." ] } ], "page": 282, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The mallqui's innate spellcasting ability is Wisdom (spell save DC 15, {@hit 7} to hit with spell attacks). It can cast the following spells, requiring no material components:" ], "will": [ "{@spell druidcraft}", "{@spell produce flame}" ], "daily": { "2": [ "{@spell locate animals or plants}" ], "4e": [ "{@spell create or destroy water}", "{@spell entangle}" ], "1e": [ "{@spell dispel magic}", "{@spell plant growth}", "{@spell wind wall}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Mallqui.png" }, { "name": "Malphas (Storm Crow)", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 120, "formula": "16d8+48" }, "speed": { "walk": 40, "fly": 30 }, "str": 19, "dex": 19, "con": 16, "int": 14, "wis": 13, "cha": 14, "save": { "dex": "+7", "con": "+6", "wis": "+4", "cha": "+5" }, "skill": { "perception": "+4" }, "senses": "darkvision 60 ft.", "passive": 14, "languages": "Common, Giant, Ravenfolk, Sylvan", "cr": "6", "trait": [ { "name": "Light Sensitivity", "entries": [ "While in bright light, the storm crow has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight." ] }, { "name": "Night Terror (1/Round)", "entries": [ "As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target." ] }, { "name": "Swordtrained", "entries": [ "Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The malphas makes three longsword attacks." ] }, { "name": "Longsword", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) slashing damage." ] } ], "reaction": [ { "name": "Shadow Call", "entries": [ "A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack." ] } ], "page": 283, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The storm crow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell magic missile}" ], "daily": { "1": [ "{@spell haste}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Malphas%20(Storm%20Crow).png" }, { "name": "Arch-Devil Mammon, Archduke of Greed", "size": "H", "type": { "type": "fiend", "tags": [ "devil" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 378, "formula": "28d12+196" }, "speed": { "walk": 50 }, "str": 22, "dex": 13, "con": 24, "int": 23, "wis": 21, "cha": 26, "save": { "dex": "+9", "int": "+14", "wis": "+13", "cha": "+16" }, "skill": { "deception": "+16", "insight": "+13", "perception": "+13", "persuasion": "+16" }, "resist": [ "cold" ], "immune": [ "fire", "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from weapons that aren't silvered" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "poisoned" ], "senses": "truesight 120 ft.", "passive": 23, "languages": "all, telepathy 120 ft.", "cr": "25", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If Mammon fails a saving throw, he can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ "Mammon has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "Mammon's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "Mammon makes three attacks." ] }, { "name": "Purse", "entries": [ "Melee Weapon Attack: {@hit +14} to hit, reach 10 ft., one target. Hit: 19 ({@dice 3d8+6}) bludgeoning damage plus 18 ({@dice 4d8}) radiant damage." ] }, { "name": "Molten Coins", "entries": [ "Ranged Weapon Attack: {@hit +14} to hit, range 40/120 ft., one target. Hit: 16 ({@dice 3d6+6}) bludgeoning damage plus 18 ({@dice 4d8}) fire damage." ] }, { "name": "Your Weight In Gold (Recharge 5—6)", "entries": [ "Mammon can use this ability as a bonus action immediately after hitting a creature with his purse attack. The creature must make a DC 24 Constitution saving throw. If the saving throw fails by 5 or more, the creature is instantly petrified by being turned to solid gold. Otherwise, a creature that fails the saving throw is restrained. A restrained creature repeats the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature receives a greater restoration spell or comparable magic." ] }, { "name": "Lair Actions", "entries": [ "On initiative count 20 (losing initiative ties), Mammon takes a lair action to cause one of the following effects; Mammon can't use the same effect two rounds in a row:", "• Mammon infuses a pile of treasure in his lair with life. It becomes an earth elemental made of precious metals and gems. The elemental acts immediately and lasts until destroyed or until Mammon uses this action again.", "• Stacked piles of treasure shift and slide, collapsing onto a creature Mammon can see. The creature is restrained until initiative count 20 on the following round, or until it or an adjacent ally uses an action to make a successful DC 18 Strength check to free it.", "• Mammon magically teleports from one area of treasure to another within 150 feet." ] } ], "legendary": [ { "name": "Attack", "entries": [ "Mammon makes one purse or molten coins attack." ] }, { "name": "Make It Rain", "entries": [ "Mammon casts gold and jewels into a 5-foot radius within 60 feet. One creature within 60 feet of the treasure that can see it must make a DC 24 Wisdom saving throw. On a failure, the creature must use its reaction to move its speed toward the trinkets, which vanish at the end of the turn." ] }, { "name": "Deep Pockets (3 actions)", "entries": [ "Mammon recharges his Your Weight In Gold ability." ] } ], "page": 99, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "Mammon's innate spellcasting ability is Charisma (spell save DC 24, {@hit 16} to hit with spell attacks). He can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell charm person}", "{@spell detect magic}", "{@spell dispel magic}", "{@spell fabricate} (Mammon can create valuable objects)", "{@spell heat metal}", "{@spell Nystul's magic aura}" ], "daily": { "3e": [ "{@spell animate objects}", "{@spell counterspell}", "{@spell creation}", "{@spell Drawmij's instant summons}", "{@spell legend lore}", "{@spell teleport}" ], "1e": [ "{@spell imprisonment} (minimus containment only, inside gems)", "{@spell sunburst}" ] } } ], "isNamedCreature": true, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Arch-Devil%20Mammon%2C%20Archduke%20of%20Greed.png" }, { "name": "Mamura", "size": "S", "type": { "type": "aberration", "tags": [ "fey" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 97, "formula": "13d6+52" }, "speed": { "walk": 20, "fly": 30 }, "str": 8, "dex": 18, "con": 19, "int": 17, "wis": 11, "cha": 16, "save": { "dex": "+7", "con": "+7", "cha": "+6" }, "skill": { "acrobatics": "+7", "perception": "+6", "stealth": "+7" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "senses": "darkvision 60 ft.", "passive": 16, "languages": "Common, Elvish, Goblin, Sylvan, Void Speech", "cr": "6", "trait": [ { "name": "All-Around Vision", "entries": [ "Attackers never gain advantage on attacks or bonus damage against a mamura from the presence of nearby allies." ] }, { "name": "Magic Resistance", "entries": [ "The mamura has advantage on saving throws against spells and other magical effects." ] }, { "name": "Friend to Darkness", "entries": [ "In darkness or dim light, the mamura has advantage on Stealth checks. It can attempt to hide as a bonus action at the end of its turn if it's in dim light or darkness." ] }, { "name": "Distraction", "entries": [ "Because of the mamura's alien and forbidding aura, any spellcaster within 20 feet of the mamura must make a successful DC 14 spellcasting check before casting a spell; if the check fails, they lose their action but not the spell slot. They must also make a successful DC 14 spellcasting check to maintain concentration if they spend any part of their turn inside the aura." ] }, { "name": "Flyby", "entries": [ "The mamura doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The mamura makes three claw attacks and one whiptail sting attack." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, range 5 ft., one target. Hit: 8 ({@dice 1d8+4}) slashing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 round. The poison duration is cumulative with multiple failed saving throws." ] }, { "name": "Whiptail Stinger", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, range 5 ft., one target. Hit: 8 ({@dice 1d8+4}) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take {@dice 1d6} poison damage. If the target is also poisoned by the mamura's claws, it takes another {@dice 1d6} poison damage at the start of each of its turns while the poisoning remains in effect." ] } ], "page": 284, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Mamura.png" }, { "name": "Manabane Scarab Swarm", "size": "M", "type": { "type": "beast", "swarmSize": "T" }, "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 75, "formula": "10d8+30" }, "speed": { "walk": 20, "burrow": 5, "climb": 20 }, "str": 3, "dex": 16, "con": 16, "int": 1, "wis": 13, "cha": 2, "skill": { "perception": "+3", "stealth": "+5" }, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "senses": "blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft.", "passive": 13, "cr": "4", "trait": [ { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." ] }, { "name": "Magic Immunity", "entries": [ "The manabane scarab swarm is immune to spells and other magical effects." ] }, { "name": "Scent Magic", "entries": [ "The manabane scarab swarm can detect the presence of magical creatures, active spells or spell effects, and magical items within 120 feet." ] }, { "name": "Mana Erosion", "entries": [ "The manabane scarab swarm consumes magic. Unattended magic items in the swarm's space at the end of the swarm's turn have their effects suppressed for 1 minute. Additionally, charged items in the swarm's space lose {@dice 1d6} charges at the start of each of the swarm's turns; items with limited uses per day lose one daily use instead, and single-use items such as potions or scrolls are destroyed. Magical effects in the swarm's space are dispelled (as if affected by dispel magic cast with +5 spellcasting ability)." ] } ], "action": [ { "name": "Bites", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 ({@dice 4d6}) piercing damage, or 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer. The target must succeed on a DC 15 Dexterity saving throw or one randomly determined magic item in its possession is immediately affected by the Mana Erosion trait. A spellcaster hit by this attack must succeed on a DC 15 Charisma saving throw or one of its lowest-level, unused spell slots is expended." ] } ], "page": 374, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Manabane%20Scarab%20Swarm.png" }, { "name": "Map Mimic", "size": "T", "type": { "type": "aberration", "tags": [ "shapechanger" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 32, "formula": "5d8+10" }, "speed": { "walk": 30, "fly": 15 }, "str": 10, "dex": 15, "con": 14, "int": 13, "wis": 15, "cha": 16, "immune": [ "acid" ], "conditionImmune": [ "prone" ], "senses": "darkvision 60 ft.", "passive": 14, "cr": "1/4", "trait": [ { "name": "Shapechanger", "entries": [ "The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Constrict Face", "entries": [ "When a map mimic touches a Medium or smaller creature or vice versa, it adheres to the creature, enveloping the creature's face and covering its eyes and ears and airways (escape DC 13). The target creature is immediately blinded and deafened, and it begins suffocating at the beginning of the mimic's next turn." ] }, { "name": "False Appearance (Object Form Only)", "entries": [ "While the mimic remains motionless, it is indistinguishable from an ordinary object." ] }, { "name": "Mimic Page", "entries": [ "The mimic can disguise itself as any tiny, flat object—a piece of leather, a plate—not only a map. In any form, a map mimic can make a map on its skin leading to its mother mimic." ] } ], "action": [ { "name": "Pseudopod", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) bludgeoning damage. If the mimic is in object form, the target is subjected to its Constrict Face trait." ] } ], "page": 289, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Map%20Mimic.png" }, { "name": "Mask Wight", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 207, "formula": "18d8+126" }, "speed": { "walk": 40 }, "str": 22, "dex": 18, "con": 24, "int": 15, "wis": 16, "cha": 18, "save": { "str": "+11", "dex": "+9", "con": "+12", "int": "+7", "wis": "+8", "cha": "+9" }, "resist": [ "acid", "fire", "lightning", "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "petrified", "poisoned", "stunned", "unconscious" ], "vulnerable": [ "radiant" ], "senses": "darkvision 60 ft., truesight 30 ft.", "passive": 13, "languages": "Common, Giant, Infernal", "cr": "13", "trait": [ { "name": "Single-minded Purpose", "entries": [ "The wight has advantage on attack rolls against followers of the fiend it is tasked to destroy and those in its target's employ (whether or not they are aware of their employer), as well as the fiend itself." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The mask wight makes one Khopesh of Oblivion attack and one Enervating Spiked Gauntlet attack." ] }, { "name": "Khopesh of Oblivion", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 19 ({@dice 3d8+6}) slashing damage, and the target must succeed on a DC 17 Wisdom saving throw or some cherished material thing disappears from the universe, and only the target retains any memory of it. This item can be as large as a building, but it can't be a living entity and it can't be on the target's person or within the target's sight." ] }, { "name": "Enervating Spiked Gauntlet", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 19 ({@dice 2d12+6}) bludgeoning damage plus 11 ({@dice 2d10}) necrotic damage, and the target must succeed on a DC 17 Wisdom saving throw or gain 1 level of exhaustion. The target recovers from all exhaustion caused by the enervating spiked gauntlet at the end of its next long rest." ] }, { "name": "Wail of the Forgotten (Recharge 6)", "entries": [ "The mask wight emits an ear-piercing wail. All creatures within 30 feet of the wight take 65 ({@dice 10d12}) thunder damage and are permanently deafened; a successful DC 17 Charisma saving throw reduces damage to half and limits the deafness to {@dice 1d4} hours. Targets slain by this attack are erased from the memories of every creature in the planes, all written or pictorial references to the target fade away, and its body is obliterated—the only exception is those who personally witnessed the death. Restoring such a slain creature requires a wish or divine intervention; no mortal remembers the creature's life or death." ] } ], "page": 285, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The wight's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell alter self}" ], "daily": { "1e": [ "{@spell counterspell}", "{@spell dispel magic}", "{@spell enlarge/reduce}", "{@spell spider climb}", "{@spell tongues}" ] }, "weekly": { "1": [ "{@spell gate}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Mask%20Wight.png" }, { "name": "Mavka", "size": "M", "type": { "type": "undead", "tags": [ "fey" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 170, "formula": "20d8+80" }, "speed": { "walk": 30 }, "str": 20, "dex": 15, "con": 18, "int": 13, "wis": 13, "cha": 18, "save": { "str": "+9", "dex": "+6", "con": "+8", "cha": "+8" }, "skill": { "athletics": "+9", "nature": "+5", "perception": "+5" }, "resist": [ "acid", "fire", "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "cold", "lightning" ], "senses": "darkvision 90 ft.", "passive": 15, "languages": "Common, Infernal, Sylvan", "cr": "12", "trait": [ { "name": "Nightmare Mount", "entries": [ "A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95% of the time." ] }, { "name": "Sunlight Hypersensitivity", "entries": [ "The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The mavka makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 23 ({@dice 4d8+5}) bludgeoning damage plus 11 ({@dice 2d10}) necrotic damage." ] } ], "page": 286, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The mavka's innate spellcasting ability is Charisma (spell save DC 16, {@hit 8} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" ], "constant": [ "{@spell protection from evil and good}" ], "will": [ "{@spell create or destroy water}", "{@spell dancing lights}", "{@spell ray of frost}", "{@spell resistance}", "{@spell witch bolt}" ], "daily": { "3e": [ "{@spell darkness}", "{@spell hold person}", "{@spell inflict wounds}", "{@spell invisibility}", "{@spell silence}" ], "1e": [ "{@spell animate dead}", "{@spell bestow curse}", "{@spell blindness/deafness}", "{@spell contagion}", "{@spell dispel magic}", "{@spell vampiric touch}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Mavka.png" }, { "name": "Mbielu", "size": "H", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 95, "formula": "10d12+30" }, "speed": { "walk": 30, "swim": 20 }, "str": 19, "dex": 14, "con": 16, "int": 2, "wis": 12, "cha": 6, "skill": { "perception": "+3" }, "passive": 13, "cr": "3", "trait": [ { "name": "Toxic Skin", "entries": [ "A creature that touches the mbielu or hits it with a melee attack exposes itself to the mbielu's poisonous skin. The creature must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, a creature also suffers disadvantage on Intelligence, Wisdom, and Charisma saving throws." ] } ], "action": [ { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 10 ft., one target. Hit: 20 ({@dice 3d10+4}) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone." ] } ], "reaction": [ { "name": "Rollover", "entries": [ "If the mbielu is grappled by a Large creature, it rolls on top of the grappler and crushes it. The mbielu automatically escapes from the grapple and the grappler takes 20 ({@dice 3d10+4}) bludgeoning damage." ] } ], "page": 114, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Mbielu.png" }, { "name": "Mechuiti, Demon Lord of Apes", "size": "G", "type": { "type": "fiend", "tags": [ "demon" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 370, "formula": "20d20+160" }, "speed": { "walk": 60, "climb": 60 }, "str": 29, "dex": 19, "con": 27, "int": 18, "wis": 18, "cha": 22, "save": { "str": "+17", "dex": "+12", "wis": "+12" }, "skill": { "arcana": "+12", "insight": "+12", "intimidation": "+14", "perception": "+12", "religion": "+12" }, "immune": [ "acid", "fire", "lightning", "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "frightened", "poisoned", "stunned" ], "vulnerable": [ "cold" ], "senses": "truesight 120 ft.", "passive": 22, "languages": "Celestial, Common, Draconic, Infernal, Primordial, telepathy 300 ft.", "cr": "27", "trait": [ { "name": "Legendary Resistance (4/Day)", "entries": [ "If Mechuiti fails a saving throw, it can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ "Mechuiti has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "Mechuiti's weapon attacks are magical." ] }, { "name": "Diseased Ichor", "entries": [ "Every time Mechuiti takes piercing or slashing damage, a spray of caustic blood spurts from the wound toward the attacker. This spray forms a line 10 feet long and 5 feet wide. The first creature in the line must make a successful DC 24 Constitution saving throw against disease or be infected by Mechuiti's Ichor disease. The creature is poisoned until the disease is cured. Every 24 hours that elapse, the target must make a successful DC 24 Constitution saving throw or reduce its hit point maximum by 5 ({@dice 2d4}). The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." ] } ], "action": [ { "name": "Multiattack", "entries": [ "Mechuiti uses its Frightful Presence and makes one bite attack and two with claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +17} to hit, reach 10 ft., one target. Hit: 20 ({@dice 2d10+9}) piercing damage plus 5 ({@dice 1d10}) fire damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +17} to hit, reach 20 ft., one target. Hit: 20 ({@dice 2d10+9}) slashing damage. If Mechuiti scores a critical hit, it rolls damage dice three times instead of twice." ] }, { "name": "Immolating Breath (Recharge 5—6)", "entries": [ "Mechuiti exhales fire and acid in a 60-foot cone. Each creature in that cone takes 21 ({@dice 6d6}) fire damage plus 21 ({@dice 6d6}) acid damage, or half damage with a successful DC 24 Dexterity saving throw." ] }, { "name": "Immolating Corona", "entries": [ "Mechuiti's fiery crown explodes into a burst of yellow-green flames. All creatures within 30 feet of Mechuiti take 10 ({@dice 3d6}) fire damage plus 10 ({@dice 3d6}) acid damage, or half damage with a successful DC 24 Dexterity saving throw. If the saving throw fails, the creature also catches fire and takes 3 ({@dice 1d6}) fire damage at the start of each of its turns while on fire. A creature can use an action to extinguish a fire on itself or on another creature within 5 feet." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of Mechuiti's choice that is within 120 feet of Mechuiti and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Mechuiti's Frightful Presence for the next 24 hours." ] }, { "name": "Lair Actions", "entries": [ "On initiative count 20 (losing initiative ties), Mechuiti takes a lair action to cause one of the following effects. Mechuiti can't use the same effect two rounds in a row.", "• Mechuiti targets one creature it can see within 120 feet of it, and a fissure full of lava opens under the target's feet. The target must succeed on a DC 20 Dexterity saving throw or take 28 ({@dice 8d6}) fire damage.", "• The whole volcano trembles and shakes. Each creature on a solid surface other than a demon must succeed on a DC 20 Dexterity saving throw or be knocked prone. All ground in the volcano becomes difficult terrain for creatures other than a demon until initiative count 20 on the next round.", "• Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point Mechuiti can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its next turn. While poisoned in this way, a creature is incapacitated.", "• The pain of all creatures other than demons within 120 feet of Mechuiti is intensified. Until initiative count 20 on the next round, every time a creature affected this way takes damage, he must succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn." ] } ], "legendary": [ { "name": "Move", "entries": [ "Mechuiti moves up to half its speed, using any move it wishes." ] }, { "name": "Burn From Inside", "entries": [ "Mechuiti targets a creature within 120 feet that has Mechuiti's Ichor disease. The creature takes 10 ({@dice 3d6}) fire damage plus 10 ({@dice 3d6}) acid damage, or half damage with a successful DC 24 Constitution saving throw. If the saving throw fails, the creature also catches fire and takes 3 ({@dice 1d6}) fire damage at the start of each of its turns while on fire. A creature can use an action to extinguish a fire on itself or on another creature within reach." ] }, { "name": "Spell (Costs 2 Actions)", "entries": [ "Mechuiti casts a spell. Can't be used twice in the same round." ] }, { "name": "Fiery Corona (Costs 2 Actions)", "entries": [ "Mechuiti uses Immolating Corona. Can't be used twice in the same round." ] } ], "page": 88, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "Mechuiti's spellcasting ability is Charisma (spell save DC 22, {@hit 14} to hit with spell attacks). Mechuiti can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell dispel magic}", "{@spell fireball}", "{@spell hold monster}", "{@spell wall of fire}" ], "daily": { "3e": [ "{@spell fire storm}", "{@spell power word stun}" ], "1e": [ "{@spell meteor swarm}", "{@spell power word kill}" ] }, "footerEntries": [ "Speak with Apes. Mechuiti can communicate simple concepts to apes." ] } ], "isNamedCreature": true, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Mechuiti%2C%20Demon%20Lord%20of%20Apes.png" }, { "name": "Mi-Go", "size": "M", "type": "plant", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 76, "formula": "8d8+40" }, "speed": { "walk": 30, "fly": 60 }, "str": 16, "dex": 19, "con": 21, "int": 25, "wis": 15, "cha": 13, "save": { "str": "+6", "con": "+8", "cha": "+4" }, "skill": { "arcana": "+10", "deception": "+7", "medicine": "+5", "perception": "+5", "stealth": "+7" }, "resist": [ "radiant", "cold" ], "senses": "blindsight 30 ft., darkvision 240 ft.", "passive": 15, "languages": "Common, Mi-go, Void Speech", "cr": "5", "trait": [ { "name": "Astral Travelers", "entries": [ "Mi-go do not require air or heat to survive, only sunlight (and very little of that). They can enter a sporulated form capable of surviving travel through the void and returning to consciousness when conditions are right." ] }, { "name": "Sneak Attack (1/Turn)", "entries": [ "The mi-go does an extra 7 ({@dice 2d6}) damage when it hits a target with a claw attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mi-go that isn't incapacitated and the mi-go doesn't have disadvantage on the attack roll." ] }, { "name": "Disquieting Technology", "entries": [ "The mi-go are a highly advanced race, and may carry items of powerful technology. Mi-go technology can be represented using the same rules as magic items, but their functions are very difficult to determine: identify is useless, but an hour of study and a successful DC 19 Arcana check can reveal the purpose and proper functioning of a mi-go item." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The mi-go makes two attacks with its claws." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 14 ({@dice 3d6+4}) slashing damage, and the target is grappled (escape DC 13). If both claw attacks strike the same target in a single turn, the target takes an additional 13 ({@dice 2d12}) psychic damage." ] } ], "reaction": [ { "name": "Spore Release", "entries": [ "When a mi-go dies, it releases its remaining spores. All living creatures within 10 feet take 14 ({@dice 2d8+5}) poison damage and become poisoned; a successful DC 16 Constitution saving throw halves the damage and prevents poisoning. A poisoned creature repeats the saving throw at the end of its turn, ending the effect on itself with a success." ] } ], "page": 287, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Mi-Go.png" }, { "name": "Millitaur", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 85, "formula": "10d10+30" }, "speed": { "walk": 40, "burrow": 20, "climb": 30 }, "str": 18, "dex": 14, "con": 16, "int": 8, "wis": 12, "cha": 10, "skill": { "acrobatics": "+4" }, "resist": [ "poison", { "resist": [ "bludgeoning", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "prone" ], "senses": "darkvision 60 ft., tremorsense 30 ft.", "passive": 11, "languages": "Common", "cr": "3", "action": [ { "name": "Multiattack", "entries": [ "The millitaur makes two handaxe attacks." ] }, { "name": "Handaxe", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage plus 2 ({@dice 1d4}) poison damage." ] } ], "page": 288, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Millitaur.png" }, { "name": "Mindrot Thrall", "size": "M", "type": "plant", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 82, "formula": "11d8+33" }, "speed": { "walk": 30 }, "str": 15, "dex": 14, "con": 17, "int": 11, "wis": 14, "cha": 6, "save": { "con": "+5" }, "immune": [ "acid", "poison" ], "resist": [ { "resist": [ "bludgeoning", "piercing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "frightened", "poisoned" ], "senses": "tremorsense 30 ft.", "passive": 12, "languages": "understands Common but cannot speak", "cr": "3", "trait": [ { "name": "Fungal Aura", "entries": [ "A creature that starts its turn within 5 feet of a mindrot thrall must succeed on a DC 13 Constitution saving throw or become infected with mindrot spores." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The mindrot thrall makes two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d6+2}) slashing damage." ] }, { "name": "Acid Breath (Recharge 4—6)", "entries": [ "The thrall exhales a blast of acidic spores from its rotten lungs in a 15-foot cone. Each creature in that area takes 36 ({@dice 8d8}) acid damage, or half damage with a successful DC 13 Dexterity saving throw. If the saving throw fails, the creature is also infected with mindrot spores." ] }, { "name": "Mindrot Spores", "entries": [ "Infection occurs when mindrot spores are inhaled or swallowed. Infected creatures must make a DC 13 Constitution saving throw at the end of every long rest; nothing happens if the saving throw succeeds, but if it fails, the creature takes 9 ({@dice 2d8}) acid damage and its hit point maximum is reduced by the same amount. The infection ends when the character makes successful saving throws after two consecutive long rests, or receives the benefits of a lesser restoration spell or comparable magic. A creature slain by this disease becomes a mindrot thrall after 24 hours unless the corpse is destroyed." ] } ], "page": 290, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Mindrot%20Thrall.png" }, { "name": "Mirager", "size": "M", "type": { "type": "fey", "tags": [ "shapechanger" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 13 ], "hp": { "average": 78, "formula": "12d8+24" }, "speed": { "walk": 30 }, "str": 12, "dex": 16, "con": 14, "int": 10, "wis": 14, "cha": 20, "skill": { "deception": "+7", "performance": "+9", "perception": "+4" }, "senses": "darkvision 60 ft.", "passive": 14, "languages": "Common, Sylvan", "cr": "3", "trait": [ { "name": "Shapechanger", "entries": [ "The mirager can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Enthralling Mirage", "entries": [ "When the mirager casts hallucinatory terrain, the area appears so lush and inviting that those who view it feel compelled to visit. Any creature that approaches within 120 feet of the terrain must make a DC 15 Wisdom saving throw. Those that fail are affected as by the enthrall spell with the mirager as the caster; they give the mirage their undivided attention, wanting only to explore it, marvel at its beauty, and rest there for an hour. The mirager can choose to have creatures focus their attention on it instead of the hallucinatory terrain. Creatures affected by the enthrall effect automatically fail saving throws to disbelieve the hallucinatory terrain. This effect ends if the hallucinatory terrain is dispelled." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The mirager makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) bludgeoning damage." ] }, { "name": "Thirst Kiss", "entries": [ "The mirager feeds on the body moisture of creatures it lures into kissing it. A creature must be charmed, grappled, or incapacitated to be kissed. A kiss hits automatically, does 21 ({@dice 6d6}) necrotic damage, and fills the mirager with an exultant rush of euphoria that has the same effect as a heroism spell lasting 1 minute. The creature that was kissed doesn't notice that it took damage from the kiss unless it makes a successful DC 16 Wisdom (Perception) check." ] }, { "name": "Captivating Dance (Recharges after a Short or Long Rest, Humanoid Form Only)", "entries": [ "The mirager performs a sinuously swaying dance. Humanoids within 20 feet that view this dance must make a successful DC 16 Wisdom saving throw or be stunned for {@dice 1d4} rounds and charmed by the mirage for 1 minute. Humanoids of all races and genders have disadvantage on this saving throw, but constructs are immune. A creature that saves successfully is immune to this mirager's dance for the next 24 hours." ] } ], "page": 291, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The mirager's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:" ], "daily": { "3": [ "{@spell charm person}" ], "1e": [ "{@spell hallucinatory terrain}", "{@spell suggestion}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Mirager.png" }, { "name": "Miremal", "size": "S", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ 13 ], "hp": { "average": 22, "formula": "5d6+5" }, "speed": { "walk": 30, "swim": 30 }, "str": 10, "dex": 16, "con": 12, "int": 10, "wis": 12, "cha": 8, "skill": { "perception": "+3", "stealth": "+5", "survival": "+3" }, "senses": "darkvision 60 ft.", "passive": 13, "languages": "Sylvan, Umbral", "cr": "1/2", "trait": [ { "name": "Amphibious", "entries": [ "The miremal can breathe air and water." ] }, { "name": "Swamp Camouflage", "entries": [ "The miremal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain." ] }, { "name": "Savage Move", "entries": [ "If the miremal surprises a creature, it gets a bonus action it can use on its first turn of combat for a claw attack, a bite attack, or a Bog Spew attack." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The miremal makes two attacks, one of which must be a claw attack." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) slashing damage." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] }, { "name": "Bog Spew (Recharge 5—6)", "entries": [ "The miremal spews a noxious stream of bog filth mixed with stomach acid at a target up to 20 feet away. Target must succeed on a DC 11 Constitution saving throw or be blinded for {@dice 1d4} rounds." ] } ], "reaction": [ { "name": "Muddled Escape (1/Day)", "entries": [ "If an attack would reduce the miremal's hit points to 0, it collapses into a pool of filth-laden swamp water and its hit points are reduced to 1 instead. The miremal can move at its normal speed in this form, including moving through spaces occupied by other creatures. As a bonus action at the beginning of the miremal's next turn, it can reform, still with 1 hit point." ] } ], "page": 292, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Miremal.png" }, { "name": "Mirror Hag", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 168, "formula": "16d8+96" }, "speed": { "walk": 30, "fly": 10 }, "str": 15, "dex": 16, "con": 22, "int": 12, "wis": 14, "cha": 19, "resist": [ "thunder" ], "conditionImmune": [ "charmed", "frightened" ], "senses": "darkvision 60 ft.", "passive": 12, "languages": "Common", "cr": "6", "trait": [ { "name": "Magic Resistance", "entries": [ "The hag has advantage on saving throws against spells and other magical effects." ] }, { "name": "Confounding Ugliness", "entries": [ "When confronting a mirror hag at any range, a creature must make a choice at the start of each of its turns: either avert its eyes so that it has disadvantage on attack rolls against the hag until the start of its next turn, or look at the hag and make a DC 15 Constitution saving throw. Failure on the saving throw leaves the character stunned until the start of its next turn." ] } ], "action": [ { "name": "Multiattack", "entries": [ "A mirror hag can use its Reconfiguring Curse and make one melee attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 21 ({@dice 4d8+3}) piercing damage, or 39 ({@dice 8d8+3}) piercing damage against a stunned target." ] }, { "name": "Quarterstaff", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) bludgeoning damage." ] }, { "name": "Reconfiguring Curse", "entries": [ "The mirror hag curses a living creature within 60 feet, giving it beastly or hideous features. The target of the reconfiguring curse must succeed on a DC 15 Constitution saving throw or take {@dice 1d6} Charisma damage. A successful save renders the target immune to further uses of that hag's curse for 24 hours." ] } ], "page": 243, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The hag's innate spellcasting ability is Charisma (spell save DC 15, {@hit 7} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell disguise self}", "{@spell inflict wounds}", "{@spell message}", "{@spell ray of enfeeblement}" ], "daily": { "1e": [ "{@spell detect thoughts}", "{@spell dispel magic}", "{@spell lightning bolt}", "{@spell locate creature}", "{@spell shillelagh}", "{@spell stinking cloud}", "{@spell teleport}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Mirror%20Hag.png" }, { "name": "Mngwa", "size": "M", "type": "aberration", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 16 ], "hp": { "average": 91, "formula": "14d8+28" }, "speed": { "walk": 40 }, "str": 19, "dex": 17, "con": 15, "int": 11, "wis": 17, "cha": 17, "skill": { "perception": "+5", "stealth": "+7" }, "senses": "darkvision 60 ft.", "passive": 15, "languages": "Common, Sylvan, can speak with felines", "cr": "4", "trait": [ { "name": "Keen Smell", "entries": [ "The mngwa has advantage on Wisdom (Perception) checks that rely on smell." ] }, { "name": "Pack Tactics", "entries": [ "The mngwa has advantage on attack rolls against a creature if at least one of the mngwa's allies is within 5 feet of the creature and the ally isn't incapacitated." ] }, { "name": "Running Leap", "entries": [ "With a 10-foot running start, the mngwa can long jump up to 25 feet." ] }, { "name": "Feline Empathy", "entries": [ "The mngwa has advantage on Wisdom (Animal Handling) checks to deal with felines." ] }, { "name": "Ethereal Coat", "entries": [ "The armor class of the mngwa includes its Charisma modifier. All attack rolls against the mngwa have disadvantage. If the mngwa is adjacent to an area of smoke or mist, it can take a Hide action even if under direct observation." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The mngwa makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d6+4}) slashing damage." ] } ], "page": 293, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Mngwa.png" }, { "name": "Monolith Champion", "size": "L", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 102, "formula": "12d10+36" }, "speed": { "walk": 40 }, "str": 19, "dex": 12, "con": 16, "int": 10, "wis": 10, "cha": 10, "immune": [ "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't adamantine" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "Elvish, Umbral", "cr": "8", "trait": [ { "name": "Blatant Dismissal", "entries": [ "While in a fey court or castle, a monolith champion that scores a successful hit with its greatsword can try to force the substitution of the target with a shadow double. The target must succeed at a DC 14 Charisma saving throw or become invisible, silent, and paralyzed, while an illusory version of itself remains visible and audible—and under the monolith champion's control, shouting for a retreat or the like. Outside fey locales, this ability does not function." ] }, { "name": "Fey Flame", "entries": [ "The ritual powering a monolith champion grants it an inner flame that it can use to enhance its weapon or its fists with additional fire or cold damage, depending on the construct's needs." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The champion makes two greatsword attacks or two slam attacks." ] }, { "name": "Greatsword", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 14 ({@dice 3d6+4}) slashing damage plus 11 ({@dice 2d10}) cold or fire damage." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) bludgeoning damage plus 11 ({@dice 2d10}) cold or fire damage." ] } ], "page": 294, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Monolith%20Champion.png" }, { "name": "Monolith Footman", "size": "L", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 60, "formula": "8d10+16" }, "speed": { "walk": 40 }, "str": 18, "dex": 12, "con": 14, "int": 10, "wis": 10, "cha": 10, "immune": [ "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't adamantine" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "Elvish, Umbral", "cr": "3", "trait": [ { "name": "Blatant Dismissal", "entries": [ "While in the courts or castles of the fey, a monolith footman that scores a successful hit with its longsword can try to force the substitution of the target with a shadow double. The target must succeed at a DC 10 Charisma saving throw or become invisible, silent, and paralyzed, while an illusory version of itself remains visible and audible—and under the monolith footman's control, shouting for a retreat or the like. Outside fey locales, this ability does not function." ] }, { "name": "Fey Flame", "entries": [ "The ritual powering a monolith footman grants it an inner flame that it can use to enhance its weapon or its fists with additional fire or cold damage, depending on the construct's needs." ] }, { "name": "Simple Construction", "entries": [ "Monolith footmen are designed with a delicate fey construction. They burst into pieces and are destroyed when they receive a critical hit." ] } ], "action": [ { "name": "Longsword", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage plus 9 ({@dice 2d8}) cold or fire damage." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) bludgeoning damage plus 9 ({@dice 2d8}) cold or fire damage." ] } ], "page": 295, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Monolith%20Footman.png" }, { "name": "Moonlit King", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "N", "G" ], "ac": [ { "ac": 17, "from": [ "{@item half plate armor|phb}" ] } ], "hp": { "average": 170, "formula": "20d8+80" }, "speed": { "walk": 50 }, "str": 16, "dex": 20, "con": 18, "int": 20, "wis": 18, "cha": 20, "save": { "con": "+10", "wis": "+10", "cha": "+11" }, "skill": { "arcana": "+11", "perception": "+10" }, "resist": [ "acid", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from weapons that aren't made of cold iron." } ], "immune": [ "cold", "fire", "poison" ], "conditionImmune": [ "charmed", "frightened", "poisoned" ], "senses": "blindsight 30 ft., darkvision 120 ft.", "passive": 20, "languages": "Abyssal, Celestial, Common, Draconic, Elvish, Infernal, Umbral; telepathy 100 ft.", "cr": "17", "trait": [ { "name": "Control Moonlight", "entries": [ "As a bonus action, the Moonlit King can cause all areas of moonlight within 100 feet to move up to 10 feet." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the Moonlit King fails a saving throw, he can choose to succeed instead." ] }, { "name": "Magic Weapons", "entries": [ "The Moonlit King's weapon attacks are magical, and deal an extra 7 ({@dice 2d6}) radiant damage (included below)." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The Moonlit King makes three attacks with either his crystal staff or his moon bolt." ] }, { "name": "Crystal Staff", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) bludgeoning damage plus 7 ({@dice 2d6}) radiant damage. A target that is struck by the staff two or more times in one turn must make a successful DC 17 Constitution saving throw or be stunned until the end of its next turn." ] }, { "name": "Moon Bolt", "entries": [ "Ranged Spell Attack: {@hit +11} to hit, range 150/600 ft., one target. Hit: 22 ({@dice 4d10}) radiant damage. If the target is a creature in a form other than its natural form, it takes an additional 22 ({@dice 4d10}) radiant damage and must succeed on a DC 19 Charisma saving throw or revert to its natural form. When the moon bolt hits a target, moonlight glows in a 10-foot radius from that point, creating dim light. The light is stationary and lasts until the end of the Moonlit King's next turn." ] }, { "name": "Fearful Shadows (Recharge 5—6)", "entries": [ "The Moonlit King magically animates the shadows of all foes within 60 feet of himself. The animated shadows attack the creatures who cast them. All affected creatures in the area take 35 ({@dice 10d6}) necrotic damage, or half damage with a successful DC 19 Dexterity saving throw. A creature that fails the saving throw also loses {@dice 1d4} points from its Strength score. A creature reduced to 0 Strength is unconscious until it regains at least 1 point of Strength. Strength lost to fearful shadows returns when the creature finishes a short or long rest." ] }, { "name": "Summon Devil (1/Day)", "entries": [ "The Moonlit King magically summons a lunar devil. The summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 10 minutes, until its summoner dies, or until its summoner dismisses it as an action." ] } ], "reaction": [ { "name": "Shadow Slip", "entries": [ "The Moonlit King takes on the quality of his manifest delusions when he is targeted by an attacker he can see. He becomes nearly insubstantial, so that the attack roll is made with disadvantage. If the attack hits, the Moonlit King takes half damage." ] } ], "legendaryGroup": "Moonlit King", "legendary": [ { "name": "Staff", "entries": [ "The Moonlit King makes a crystal staff attack." ] }, { "name": "Lightwalking", "entries": [ "The Moonlit King teleports from one area of moonlight to another within 100 feet." ] }, { "name": "Aura of Madness (2 actions)", "entries": [ "While he is standing in an area of moonlight, the Moonlit King can spread his madness to other creatures within 30 feet. A creature other than a fiend that starts its turn in the aura or enters it for the first time on a turn (including when the aura is created) must succeed on a DC 19 Charisma saving throw or be confused (as if affected by the confusion spell) until the start of its next turn. The aura lasts until the start of the Moonlit King's next turn." ] } ], "page": 190, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The Moonlit King's innate spellcasting ability score is Charisma (save DC 19, {@hit 11} to hit with spell attacks). The Moonlit King can innately cast the following spells, requiring no material components." ], "will": [ "{@spell continual flame}", "{@spell detect evil and good}", "{@spell invisibility} (self only)", "{@spell moonbeam}", "{@spell zone of truth}" ], "daily": { "3e": [ "{@spell blight}", "{@spell dispel evil and good}", "{@spell dispel magic}" ], "1e": [ "{@spell demiplane}", "{@spell heal}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Moonlit%20King.png" }, { "name": "Mordant Snare", "size": "G", "type": "aberration", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 264, "formula": "16d20+96" }, "speed": { "walk": 10, "burrow": 20 }, "str": 23, "dex": 16, "con": 22, "int": 15, "wis": 14, "cha": 6, "skill": { "deception": "+8" }, "resist": [ { "resist": [ "bludgeoning" ], "note": "from nonmagical weapons" } ], "immune": [ "acid" ], "conditionImmune": [ "prone" ], "senses": "darkvision 60 ft., tremorsense 60 ft.", "passive": 12, "languages": "Common, Primordial", "cr": "15", "trait": [ { "name": "Magic Resistance", "entries": [ "The mordant snare has advantage on saving throws against spells and other magical effects." ] }, { "name": "Absorb Channeled Energy", "entries": [ "If a mordant snare is in the area of effect of a turn undead attempt, it gains temporary hit points. For each mordant puppet that would have been affected by the turning if it were a zombie, the mordant snare gains 10 temporary hit points, to a maximum of 60." ] }, { "name": "Buried", "entries": [ "Until it does something to reveal its presence, a buried mordant snare is treated as if it's invisible." ] }, { "name": "Mordant Puppets", "entries": [ "A mordant snare can control up to four bodies per tentacle. These \"puppets\" look and move like zombies. Treat each one as a zombie, but limited in movement to the 30-foot-by-30-foot area above the buried snare. Unlike normal zombies, any creature within 5 feet of a mordant puppet when the puppet takes piercing or slashing damage takes 3 ({@dice 1d6}) acid damage (spray from the wound). All puppets attached to a particular tentacle are destroyed if the mordant snare attacks with that tentacle; this does 9 ({@dice 2d8}) acid damage per puppet to all creatures within 5 feet of any of those puppets, or half damage with a successful DC 16 Dexterity saving throw. Damage done to puppet zombies doesn't affect the mordant snare. If the snare is killed, all of its puppets die immediately without causing any acid damage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The mordant snare makes four melee attacks, using any combination of tentacle attacks, spike attacks, and filament attacks. No creature can be targeted by more than one filament attack per turn." ] }, { "name": "Spike", "entries": [ "Ranged Weapon Attack: {@hit +8} to hit, range 20/60 ft., one target. Hit: 12 ({@dice 2d8+3}) piercing damage plus 3 ({@dice 1d6}) acid damage." ] }, { "name": "Tentacle", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 17 ({@dice 2d10+6}) bludgeoning damage plus 7 ({@dice 2d6}) acid damage." ] }, { "name": "Filaments", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 22 ({@dice 3d10+6}) bludgeoning damage plus 10 ({@dice 3d6}) acid damage, and the target is grappled (escape DC 16) and restrained." ] } ], "page": 296, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Mordant%20Snare.png" }, { "name": "Morphoi", "size": "M", "type": "plant", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 13, "from": [ "may be higher with armor" ] } ], "hp": { "average": 33, "formula": "6d8+6" }, "speed": { "walk": 30, "swim": 30 }, "str": 11, "dex": 16, "con": 13, "int": 14, "wis": 10, "cha": 15, "senses": "darkvision 60 ft.", "passive": 10, "languages": "Common", "cr": "1/2", "trait": [ { "name": "Amphibious", "entries": [ "The morphoi can breathe air and water." ] }, { "name": "Immunity to Temporal Effects", "entries": [ "The morphoi is immune to all time-related spells and effects." ] }, { "name": "Shapeshifter", "entries": [ "The morphoi can use its action to polymorph into a Medium creature or back into its true form. Its statistics are the same in each form. Any equipment the morphoi is carrying or wearing isn't transformed. The morphoi reverts to its true form when it dies." ] } ], "action": [ { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) slashing damage." ] }, { "name": "Trident", "entries": [ "Melee or Ranged Weapon Attack: {@hit +2} to hit, reach 5 ft., or {@hit +5} to hit, range 20/60 ft., one target. Hit: 4 ({@dice 1d8}) piercing damage if used with both hands to make a melee attack, or 6 ({@dice 1d6+3}) if thrown." ] }, { "name": "Shortbow", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 80/320 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] } ], "page": 297, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Morphoi.png" }, { "name": "Moss Lurker", "size": "S", "type": "humanoid", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "10d6+10" }, "speed": { "walk": 30 }, "str": 14, "dex": 14, "con": 12, "int": 12, "wis": 10, "cha": 10, "save": { "str": "+4", "dex": "+4" }, "skill": { "perception": "+2", "stealth": "+4" }, "immune": [ "fire", "poison" ], "conditionImmune": [ "blinded", "poisoned" ], "senses": "blindsight 60 ft.", "passive": 12, "languages": "Giant, Sylvan, Trollkin", "cr": "1", "trait": [ { "name": "Camouflage", "entries": [ "A moss lurker has advantage on Dexterity (Stealth) checks to hide in forested or swampy terrain." ] }, { "name": "Love of Heavy Weapons", "entries": [ "While moss lurkers can use heavy weapons, they have disadvantage while wielding them." ] }, { "name": "Keen Hearing and Smell", "entries": [ "The moss lurker has advantage on Wisdom (Perception) checks that rely on hearing or smell." ] }, { "name": "Poisoned Gifts", "entries": [ "A moss lurker can contaminate wells, potions, meals, or unattended beverages with poisons that induce sleep, nausea, or paralysis. Someone who drinks or eats the contaminated liquid or food must make a successful DC 11 Constitution saving throw to avoid its effect, which can be unconsciousness, poisoning, or paralysis lasting 1 hour. The effect is chosen by the moss lurker at the time the poison is introduced." ] } ], "action": [ { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) slashing damage." ] }, { "name": "Great Sword or Maul", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d6+2}) slashing or bludgeoning damage." ] }, { "name": "Mushroom-Poisoned Javelin", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 30 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage plus 6 ({@dice 1d12}) poison damage and the target is poisoned until the start of the moss lurker's next turn. A successful DC 11 Constitution save halves the poison damage and prevents poisoning." ] }, { "name": "Dropped Boulder", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 100 ft. (vertically), one target. Hit: 10 ({@dice 3d6}) bludgeoning damage." ] } ], "page": 298, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Moss%20Lurker.png" }, { "name": "Myling", "size": "S", "type": "undead", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "10d6+10" }, "speed": { "walk": 30, "burrow": 10 }, "str": 15, "dex": 10, "con": 12, "int": 10, "wis": 12, "cha": 10, "skill": { "stealth": "+4" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "frightened", "poisoned", "stunned", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common", "cr": "2", "action": [ { "name": "Multiattack", "entries": [ "The myling makes one bite and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 7 ({@dice 2d4+2}) piercing damage, and the target is grappled (escape DC 12). If the target was grappled by the myling at the start of the myling's turn, the bite attack hits automatically." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 8 ({@dice 2d6+1}) slashing damage." ] }, { "name": "Buried Alive", "entries": [ "If the myling starts its turn on its chosen burial ground, it sinks into the earth. If it has a creature grappled, that creature sinks with the myling. A Medium or larger creature sinks up to its waist; a Small creature sinks up to its neck. If the myling still has the victim grappled at the start of the myling's next turn, both of them disappear into the earth. While buried this way, a creature is considered stunned. It can free itself with a successful DC 20 Strength (Athletics) check, but only one check is allowed; if it fails, the creature is powerless to aid itself except with magic. The creature must also make a DC 10 Constitution saving throw; if it succeeds, the creature has a lungful of air and can hold its breath for (Constitution modifier+1) minutes before suffocation begins. Otherwise, it begins suffocating immediately. Allies equipped with digging tools can reach it in four minutes divided by the number of diggers; someone using an improvised tool (a sword, a plate, bare hands) counts as only one-half of a digger." ] } ], "page": 301, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Myling.png" }, { "name": "Naina", "size": "L", "type": "dragon", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 231, "formula": "22d10+110" }, "speed": { "walk": 40, "fly": 120 }, "str": 20, "dex": 16, "con": 21, "int": 15, "wis": 18, "cha": 18, "save": { "dex": "+7", "con": "+9", "int": "+6", "wis": "+8", "cha": "+8" }, "skill": { "arcana": "+6", "deception": "+8", "insight": "+8", "perception": "+8", "persuasion": "+8", "sleight of hand": "+7" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "paralyzed", "poisoned", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 18, "languages": "Common, Darakhul, Draconic, Elvish, Sylvan", "cr": "11", "trait": [ { "name": "Magic Sensitive", "entries": [ "The naina detects magic as if it were permanently under the effect of a detect magic spell." ] }, { "name": "Shapechanger", "entries": [ "The naina can use her action to polymorph into one of her two forms: a drake or a female humanoid (Medium fey when in humanoid form). She cannot alter either form's appearance or capabilities (with the exception of her breath weapon) using this ability, and damage sustained in one form transfers to the other form." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The naina makes two claw attacks and one bite attack." ] }, { "name": "Bite (Drake Form Only)", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 24 ({@dice 3d12+5}) piercing damage." ] }, { "name": "Claw (Drake Form Only)", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 24 ({@dice 3d12+5}) slashing damage." ] }, { "name": "Poison Breath (Recharge 5—6)", "entries": [ "While in drake form (only), the naina breathes a 20-foot cone of poison gas, paralytic gas, or sleep gas." ] }, { "name": "Poison", "entries": [ "A creature caught in this poison gas takes 18 ({@dice 4d8}) poison damage and is poisoned; a successful DC 17 Constitution saving throw reduces damage to half and negates the poisoned condition. While poisoned this way, the creature must repeat the saving throw at the end of each of its turns. On a failure, it takes 9 ({@dice 2d8}) poison damage and the poisoning continues; on a success, the poisoning ends." ] }, { "name": "Paralysis", "entries": [ "A creature caught in this paralytic gas must succeed on a DC 17 Constitution saving throw or be paralyzed for {@dice 2d4} rounds. A paralyzed creature repeats the saving throw at the end of each of its turns; a successful save ends the paralysis." ] }, { "name": "Sleep", "entries": [ "A creature caught in this sleeping gas must succeed on a DC 17 Constitution saving throw or fall unconscious for 6 rounds. A sleeping creature repeats the saving throw at the end of each of its turns; it wakes up if it makes the save successfully." ] } ], "page": 302, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The naina is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, {@hit 8} to hit with spell attacks). The naina has the following sorcerer spells prepared:" ], "spells": { "0": { "spells": [ "{@spell dancing lights}", "{@spell mage hand}", "{@spell mending}", "{@spell ray of frost}", "{@spell resistance}", "{@spell silent image}" ] }, "1": { "slots": 4, "spells": [ "{@spell charm person}", "{@spell thunderwave}", "{@spell witch bolt}" ] }, "2": { "slots": 3, "spells": [ "{@spell darkness}", "{@spell invisibility}", "{@spell locate object}" ] }, "3": { "slots": 3, "spells": [ "{@spell dispel magic}", "{@spell hypnotic pattern}" ] }, "4": { "slots": 3, "spells": [ "{@spell dimension door}" ] }, "5": { "slots": 1, "spells": [ "{@spell dominate person}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Naina.png" }, { "name": "Ngobou", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 85, "formula": "10d10+30" }, "speed": { "walk": 40 }, "str": 20, "dex": 9, "con": 16, "int": 2, "wis": 9, "cha": 6, "skill": { "perception": "+5" }, "passive": 15, "cr": "5", "trait": [ { "name": "Trampling Charge", "entries": [ "If the ngobou moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the ngobou can make one stomp attack against it as a bonus action." ] }, { "name": "Elephants' Bane", "entries": [ "The ngobou has advantage on attacks against elephants. It can detect by scent whether an elephant has been within 180 feet of its location anytime in the last 48 hours. Spikes. A creature that grapples an ngobou takes 9 ({@dice 2d8}) piercing damage." ] } ], "action": [ { "name": "Gore", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 38 ({@dice 6d10+5}) piercing damage." ] }, { "name": "Stomp", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one prone creature. Hit: 18 ({@dice 3d8+5}) bludgeoning damage." ] } ], "page": 115, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ngobou.png" }, { "name": "Nichny", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 112, "formula": "15d8+45" }, "speed": { "walk": 30, "climb": 30 }, "str": 17, "dex": 19, "con": 17, "int": 18, "wis": 18, "cha": 19, "save": { "dex": "+7" }, "skill": { "acrobatics": "+7", "insight": "+7", "perception": "+7" }, "resist": [ "acid", "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered." } ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "poisoned", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 17, "languages": "Elvish, Primordial, Sylvan, Void Speech", "cr": "6", "trait": [ { "name": "Freedom of Movement", "entries": [ "A nichny ignores difficult terrain and cannot be entangled, grappled, or otherwise impeded in its movements as if it is under the effect of a constant freedom of movement spell. This ability is negated for grapple attempts if the attacker is wearing gold or orichalcum gauntlets or using a gold or orichalcum chain as part of its attack." ] }, { "name": "Imbue Luck (1/Day)", "entries": [ "Nichny can enchant a small gem or stone to bring good luck. If the nichny gives this lucky stone to another creature, the bearer receives a +1 bonus to all saving throws for 24 hours." ] }, { "name": "Luck Aura", "entries": [ "A nichny is surrounded by an aura of luck. All creatures it considers friends within 10 feet of the nichny gain a +1 bonus to attack rolls, saving throws, and ability checks. Creatures that it considers its enemies take a -1 penalty to attack rolls, saving throws, and ability checks. The nichny can activate or suppress this aura on its turn as a bonus action." ] }, { "name": "Magic Resistance", "entries": [ "The nichny has advantage on saving throws against spells and other magical effects." ] }, { "name": "Soothsaying", "entries": [ "Once per week, a nichny can answer up to three questions about the past, present, or future. All three questions must be asked before the nichny can give its answers, which are short and may be in the form of a paradox or riddle. One answer always is false, and the other two must be true." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The nichny makes two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 17 ({@dice 2d12+4}) slashing damage." ] } ], "page": 303, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The nichny's innate spellcasting ability is Charisma (spell save DC 15, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", "{@spell invisibility}", "{@spell magic missile}", "{@spell ray of frost}" ], "daily": { "1": [ "{@spell teleport}", "{@spell word of recall}" ], "3": [ "{@spell blink}", "{@spell dimension door}", "{@spell haste}", "{@spell polymorph} (self only)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Nichny.png" }, { "name": "Night Scorpion", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 90, "formula": "12d10+24" }, "speed": { "walk": 40 }, "str": 15, "dex": 14, "con": 14, "int": 1, "wis": 9, "cha": 3, "senses": "blindsight 60 ft.", "passive": 9, "cr": "3", "action": [ { "name": "Multiattack", "entries": [ "The scorpion makes three attacks: two with its claws and one with its sting." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d8+2}) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple one target." ] }, { "name": "Sting", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one creature. Hit: 7 ({@dice 1d10+2}) piercing damage, and the target takes 7 ({@dice 2d6}) poison damage and is blinded for {@dice 1d3} hours; a successful DC 12 Constitution saving throw reduces damage by half and prevents blindness. If the target fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." ] } ], "page": 340, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Night%20Scorpion.png" }, { "name": "Nightgarm", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 114, "formula": "12d10+48" }, "speed": { "walk": { "number": 40, "condition": " (quadrupedal)" } }, "str": 20, "dex": 14, "con": 18, "int": 10, "wis": 15, "cha": 16, "skill": { "perception": "+5", "stealth": "+5" }, "resist": [ "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "vulnerable": [ "radiant", { "special": "silvered weapons" } ], "senses": "darkvision 60 ft.", "passive": 15, "languages": "Common, Giant, Goblin, telepathy 200 ft. (with falsemen only)", "cr": "6", "trait": [ { "name": "Spawn Falseman", "entries": [ "If a nightgarm spends an entire round consuming a humanoid corpse, it immediately becomes pregnant. Nine hours later, it gives birth to a duplicate of the devoured creature. Known as a 'falseman', this duplicate has all the memories and characteristics of the original but serves its mother loyally, somewhat similar to a familiar's relationship to a wizard. A nightgarm can have up to 14 falsemen under her control at a time. A nightgarm can communicate telepathically with its falsemen at ranges up to 200 feet." ] }, { "name": "Distending Maw", "entries": [ "Like snakes, nightgarms can open their mouths far wider than other creatures of similar size. This ability grants it a formidable bite and allows it to swallow creatures up to Medium size." ] }, { "name": "Superstitious", "entries": [ "A nightgarm must stay at least 5 feet away from a brandished holy symbol or a burning sprig of wolf's bane, and it cannot touch or make melee attacks against a creature holding one of these items. After 1 round, the nightgarm can make a DC 15 Charisma saving throw at the start of each of its turns; if the save succeeds, the nightgarm temporarily overcomes its superstition and these restrictions are lifted until the start of the nightgarm's next turn." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 27 ({@dice 4d10+5}) piercing damage, and a Medium or smaller target must succeed on a DC 15 Strength saving throw or be swallowed whole. A swallowed creature is blinded and restrained and has total cover against attacks and other effects outside the nightgarm. It takes 21 ({@dice 6d6}) acid damage at the start of each of the nightgarm's turns. A nightgarm can have only one creature swallowed at a time.", "If the nightgarm takes 25 damage or more on a single turn from the swallowed creature, the nightgarm must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone within 5 feet of the nightgarm. If the nightgarm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone." ] } ], "page": 305, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The nightgarm's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:" ], "daily": { "1": [ "{@spell conjure woodland beings} (wolves only)", "{@spell dimension door}", "{@spell scrying} (targets falsemen only)" ], "3": [ "{@spell darkness}", "{@spell dissonant whispers}", "{@spell hold person}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Nightgarm.png" }, { "name": "Nihileth", "size": "L", "type": "undead", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 135, "formula": "18d10+36" }, "speed": { "walk": 10, "swim": 40, "fly": { "number": 40, "condition": " (ethereal only hover)" } }, "str": 21, "dex": 9, "con": 15, "int": 18, "wis": 15, "cha": 18, "save": { "con": "+6", "int": "+8", "wis": "+6" }, "skill": { "history": "+12", "perception": "+10" }, "resist": [ { "resist": [ "acid", "fire", "lightning", "thunder" ], "preNote": "bludgeoning, piercing and slashing from nonmagical weapons; only when in ethereal form:" } ], "immune": [ "cold", "necrotic", "poison", { "immune": [ "piercing" ], "note": "and slashing from nonmagical weapons (only when in ethereal form)" }, "bludgeoning" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained" ], "senses": "darkvision 120 ft.", "passive": 20, "languages": "Void Speech, telepathy 120 ft.", "cr": "12", "trait": [ { "name": "Aboleth Traits", "entries": [ "Unless noted otherwise or where contradicted below, a nihileth has the same traits as a living aboleth. This includes legendary actions and lair actions." ] }, { "name": "Undead Nature", "entries": [ "A nihileth does not require air, food, drink, or sleep." ] }, { "name": "Undead Fortitude", "entries": [ "If damage reduces the nihileth to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the nihileth drops to 1 hit point instead." ] }, { "name": "Dual State", "entries": [ "A nihileth exists upon the Material Plane in one of two forms and can switch between them at will. In its material form, it has resistance to damage from nonmagical weapons. In its ethereal form, it is immune to damage from nonmagical weapons. The creature's ethereal form appears as a dark purple outline of its material form, with a blackish-purple haze within. A nihileth in ethereal form can move through air as though it were water, with a fly speed of 40 feet." ] }, { "name": "Void Aura", "entries": [ "A nihileth doesn't secrete the mucous cloud of an aboleth. Instead, the undead nihileth is surrounded by a chilling cloud. A living creature that starts its turn within 5 feet of a nihileth must make a successful DC 14 Constitution saving throw or be slowed until the start of its next turn. In addition, any creature that has been diseased by a nihileth or a nihilethic zombie takes 7 ({@dice 2d6}) cold damage every time it starts its turn within the aura." ] }, { "name": "Infecting Telepathy", "entries": [ "If a creature communicates telepathically with the nihileth, or uses a psychic attack against it, the nihileth can spread its disease to the creature. The creature must succeed on a DC 14 Wisdom save or become infected with the same disease caused by the nihileth's tentacle attack. This ability replaces an aboleth's Probing Telepathy ability." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The nihileth makes three tentacle attacks or three withering touches, depending on what form it is in." ] }, { "name": "Tentacle (Material Form Only)", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 12 ({@dice 2d6+5}) bludgeoning damage. If the target creature is hit, it must make a successful DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute; during that time, it can be removed by lesser restoration or comparable magic. After 1 minute, the diseased creature's skin becomes translucent and slimy. The creature cannot regain hit points unless it is entirely underwater, and the disease can only be removed by heal or comparable magic. Unless the creature is fully submerged or frequently doused with water, it takes 6 ({@dice 1d12}) acid damage every 10 minutes. If a creature dies while diseased, it rises in {@dice 1d6} rounds as a nihilethic zombie. This zombie is permanently dominated by the nihileth." ] }, { "name": "Withering Touch (Ethereal Form Only)", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one creature. Hit: 14 ({@dice 3d6+4}) necrotic damage." ] }, { "name": "Form Swap", "entries": [ "As a bonus action, the nihileth can alter between its material and ethereal forms at will." ] }, { "name": "Tail (Material Form Only)", "entries": [ "As per the aboleth action." ] }, { "name": "Enslave (3/Day)", "entries": [ "As per the aboleth action." ] }, { "name": "Lair Actions", "entries": [ "On initiative count 20 (losing initiative ties), the nihileth can take a lair action to create one of the magical effects as per an aboleth, or the void absorbance action listed below. The nihileth cannot use the same effect two rounds in a row.", "• Void absorbance. A nihileth can pull the life force from those it has converted to nihilethic zombies to replenish its own life. This takes 18 ({@dice 6d6}) hit points from zombies within 30 feet of the nihileth, spread evenly between the zombies, and healing the nihileth. If a zombie reaches 0 hit points from this action, it perishes with no Undead Fortitude saving throw." ] } ], "reaction": [ { "name": "Void Body", "entries": [ "As a reaction, the nihileth can reduce the damage it takes from a single source to 0. Radiant damage can only be reduced by half." ] } ], "legendary": [ { "name": "Detect", "entries": [ "As per the aboleth action." ] }, { "name": "Tail Swipe", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 15 ({@dice 3d6+5}) bludgeoning damage" ], "attack": [ "Tail Swipe|9|3d6+5" ] }, { "name": "Psychic Drain (Costs 2 Actions)", "entries": [ "As per the aboleth action." ] } ], "page": 8, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Nihileth.png" }, { "name": "Nihilethic Zombie", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 9, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "3d8+9" }, "speed": { "walk": 20, "swim": 30 }, "str": 13, "dex": 6, "con": 16, "int": 3, "wis": 6, "cha": 5, "save": { "wis": "+0" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "cold", "necrotic", "poison", { "immune": [ "piercing" ], "note": "and slashing from nonmagical weapons (only when in ethereal form)" }, "bludgeoning" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 60 ft.", "passive": 8, "languages": "understand Void Speech and the languages it knew in life but can't speak", "cr": "1", "trait": [ { "name": "Dual State", "entries": [ "Like its nihileth creator, a nihilethic zombie can assume either a material or ethereal form. When in its material form, it has resistance to nonmagical weapons. In its ethereal form, it is immune to nonmagical weapons. Its ethereal form appears as a dark purple outline of its material form, with a blackish-purple haze within." ] }, { "name": "Zombie Nature", "entries": [ "Unless noted otherwise, a nihilethic zombie has the same traits as a zombie, including their Undead Fortitude." ] } ], "action": [ { "name": "Slam (Material Form Only)", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 4 ({@dice 1d6+1}) bludgeoning damage and the target must make a successful DC 13 Constitution saving throw or become diseased. The disease has little effect for 1 minute; during that time, it can be removed by bless, lesser restoration, or comparable magic. After 1 minute, the diseased creature's skin becomes translucent and slimy. The creature cannot regain hit points unless it is at least partially underwater, and the disease can only be removed by heal or comparable magic. Unless the creature is either fully submerged or frequently doused with water, it takes 6 ({@dice 1d12}) acid damage every 10 minutes. If a creature dies while diseased, it rises in {@dice 2d6} rounds as a nihilethic zombie. This zombie is permanently dominated by the nihileth that commands the attacking zombie." ] }, { "name": "Withering Touch (Ethereal Form)", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 4 ({@dice 1d6+1}) necrotic damage." ] }, { "name": "Form Swap", "entries": [ "As a bonus action, the nihilethic zombie can alter between its material and ethereal forms at will." ] }, { "name": "Void Body", "entries": [ "As a reaction, the nihilethic zombie can reduce the damage it takes from a single source by {@dice 1d12} points. This reduction cannot be applied to divine damage." ] }, { "name": "Sacrifice Life", "entries": [ "A nihilethic zombie can sacrifice itself to heal a nihileth within 30 feet of it. All of its remaining hit points transfer to the nihileth in the form of healing. The nihilethic zombie is reduced to 0 hit points and it doesn't make an Undead Fortitude saving throw. A nihileth cannot be healed above its maximum hit points in this manner." ] } ], "page": 9, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Nihilethic%20Zombie.png" }, { "name": "Nkosi", "size": "M", "type": { "type": "humanoid", "tags": [ "shapechanger", "nkosi" ] }, "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 15, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 11, "formula": "2d8+2" }, "speed": { "walk": 30 }, "str": 16, "dex": 16, "con": 12, "int": 10, "wis": 10, "cha": 8, "skill": { "survival": "+2" }, "senses": "darkvision 60 ft.", "passive": 10, "languages": "Common", "cr": "1/2", "trait": [ { "name": "Shapechanger", "entries": [ "The nkosi can use its action to polymorph into a Medium lion or back into its true form. While in lion form, the nkosi can't speak, and its speed is 50 feet. Other than its speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Keen Smell", "entries": [ "The nkosi has advantage on Wisdom (Perception) checks that rely on smell." ] }, { "name": "Hunter's Maw", "entries": [ "If the nkosi moves at least 20 feet straight toward a creature and then hits it with a scimitar attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is knocked prone, the nkosi can immediately make one bite attack against it as a bonus action." ] } ], "action": [ { "name": "Scimitar (Nkosi Form Only)", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) slashing damage." ] }, { "name": "Mambele Throwing Knife (Nkosi Form Only)", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 20/60 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] } ], "page": 306, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Nkosi.png" }, { "name": "Nkosi Pridelord", "size": "M", "type": { "type": "humanoid", "tags": [ "shapechanger", "nkosi" ] }, "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 16, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 93, "formula": "17d8+17" }, "speed": { "walk": 30 }, "str": 18, "dex": 18, "con": 12, "int": 10, "wis": 10, "cha": 14, "skill": { "survival": "+2" }, "senses": "darkvision 60 ft.", "passive": 10, "languages": "Common", "cr": "4", "trait": [ { "name": "Shapechanger", "entries": [ "The nkosi can use its action to polymorph into a Medium lion or back into its true form. While in lion form, the nkosi can't speak and its walking speed is 50 feet. Other than its speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Keen Smell", "entries": [ "The nkosi has advantage on Wisdom (Perception) checks that rely on smell." ] }, { "name": "Brute", "entries": [ "A melee weapon deals one extra die of damage when the pridelord hits with it (included in the attack)." ] }, { "name": "Hunter's Maw", "entries": [ "If the nkosi moves at least 20 feet straight toward a creature and then hits it with a scimitar attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the nkosi can make one bite attack against it as a bonus action." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The pridelord makes two attacks with its scimitar or with its mambele throwing knife." ] }, { "name": "Scimitar (Nkosi Form Only)", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage." ] }, { "name": "Mambele Throwing Knife (Nkosi Form Only)", "entries": [ "Ranged Weapon Attack: {@hit +6} to hit, range 20/60 ft., one target. Hit: 7 ({@dice 1d6+4}) piercing damage." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) piercing damage." ] }, { "name": "Pridelord's Roar (Recharges after a Short or Long Rest)", "entries": [ "Each nkosi of the pridelord's choice that is within 30 feet of it and can hear it can immediately use its reaction to make a bite attack. The pridelord can then make one bite attack as a bonus action." ] } ], "page": 306, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Nkosi%20Pridelord.png" }, { "name": "Noctiny", "size": "M", "type": { "type": "humanoid", "tags": [ "noctiny" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 13, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 52, "formula": "8d8+16" }, "speed": { "walk": 30 }, "str": 12, "dex": 13, "con": 14, "int": 10, "wis": 11, "cha": 16, "conditionImmune": [ "frightened" ], "passive": 10, "languages": "Common, plus the language spoken by the noctini's fext master", "cr": "2", "trait": [ { "name": "Magic Resistance", "entries": [ "The noctiny has advantage on saving throws against spells and other magical effects." ] }, { "name": "Pact Wrath", "entries": [ "One of the noctiny's weapons is infused with power. Its attacks with this weapon count as magical, and it adds its Charisma bonus to the weapon's damage (included below)." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The noctiny makes two melee attacks." ] }, { "name": "Pact Staff", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d6+4}) bludgeoning damage or 8 ({@dice 1d8+4}) bludgeoning damage if used in two hands." ] } ], "page": 308, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The noctiny is a 3rd-level spellcaster. Its spellcasting ability score is Charisma (save DC 13, {@hit 5} to hit with spell attacks). It knows the following warlock spells." ], "spells": { "0": { "spells": [ "{@spell chill touch}", "{@spell eldritch blast}", "{@spell poison spray}" ] }, "1": { "slots": 4, "spells": [ "{@spell armor of agathys}", "{@spell charm person}", "{@spell hellish rebuke}", "{@spell hex}" ] }, "2": { "slots": 2, "spells": [ "{@spell crown of madness}", "{@spell misty step}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Noctiny.png" }, { "name": "Oculo Swarm", "size": "L", "type": { "type": "aberration", "swarmSize": "T" }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 15 ], "hp": { "average": 110, "formula": "13d10+39" }, "speed": { "walk": 5, "fly": { "number": 40, "condition": " (hover)" } }, "str": 10, "dex": 20, "con": 16, "int": 8, "wis": 15, "cha": 17, "skill": { "insight": "+6", "perception": "+6", "stealth": "+7" }, "resist": [ { "resist": [ "slashing" ], "note": "from nonmagical weapons" }, "bludgeoning", "piercing" ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "senses": "darkvision 60 ft.", "passive": 16, "languages": "understands Common but can't speak", "cr": "4", "trait": [ { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening at least 2 inches square. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { "name": "Eye Extraction", "entries": [ "Every creature that occupies the same space as the swarm must succeed on a DC 13 Constitution saving throw or become temporarily blinded as their eyes strain from their sockets. This blindness lasts for as long as the affected creature remains in the same space as the oculus; it ends at the end of the blinded creature's turn if the creature is out of the oculus's space. Also, any cure spell cast on the blinded creature ends the temporary blindness, but not restoration spells. If a creature that's already temporarily blinded is targeted again by eye extraction and fails the saving throw, that creature becomes permanently blind as its eyes are pulled from their sockets to join the swarm (causing {@dice 1d8} piercing damage). Success on either saving throw renders that creature immune to eye extraction for 24 hours (but it still doesn't recover its sight until it gets out of the swarm). An oculo swarm with 50 or fewer hit points can't use this ability." ] }, { "name": "Gaze (Recharge 5—6)", "entries": [ "The swarm targets every creature in its space with a gaze attack. The swarm can choose one of two effects for the attack: confusion or hold person. Every target in the swarm's space is affected unless it makes a successful DC 14 Charisma saving throw. Even creatures that avert their eyes or are blind can be affected by an oculus swarm's gaze. The confusion or hold person effect lasts {@dice 1d4} rounds." ] } ], "page": 309, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Oculo%20Swarm.png" }, { "name": "Corrupted Ogre Chieftain", "size": "L", "type": "giant", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "{@item splint armor|phb}" ] } ], "hp": { "average": 127, "formula": "15d10+45" }, "speed": { "walk": 40 }, "str": 20, "dex": 8, "con": 16, "int": 5, "wis": 7, "cha": 8, "save": { "str": "+8", "con": "+6", "cha": "+2" }, "senses": "darkvision 60 ft.", "passive": 8, "languages": "Common, Giant", "cr": "6", "spellcasting": [ { "name": "Innate Spellcasting (Psionics) - Savant only", "headerEntries": [ "The corrupted ogre chieftain Savant's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components:" ], "will": [ "{@spell misty step}", "{@spell shield}" ], "daily": { "1e": [ "{@spell dominate monster}", "{@spell levitate}" ] } } ], "trait": [ { "name": "Aggressive", "entries": [ "As a bonus action, the corrupted ogre chieftain can move up to its speed toward a hostile creature that it can see." ] }, { "name": "Mutation", "entries": [ "The corrupted ogre chieftain has one mutation from the list below:", "1. Armored Hide: The corrupted ogre chieftain's skin is covered in dull, melted scales that give it resistance to bludgeoning, piercing, and slashing from nonmagical weapons.", "2. Extra Arm: The corrupted ogre chieftain has a third arm growing from its chest. The corrupted ogre chieftain can make three melee attacks or two ranged attacks.", "3. Savant: The corrupted ogre chieftain's head is grossly enlarged. Increase its Charisma to 16. The corrupted ogre chieftain gains Innate Spellcasting (Psionics); see Innate Spellcasting (Psionics) - Savant only", "4. Terrifying: The corrupted ogre chieftain's body is covered in horns, eyes, and fanged maws. Each creature of the corrupted ogre chieftain's choice that is within 60 feet of it and is aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ogre chieftain's Frightful Presence for the next 24 hours." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The corrupted ogre chieftain makes two melee attacks." ] }, { "name": "Greatclub", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) bludgeoning damage." ] }, { "name": "Javelin", "entries": [ "Melee or Ranged Weapon Attack: {@hit +8} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 ({@dice 2d6+5}) piercing damage." ] } ], "page": 423, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Corrupted%20Ogre%20Chieftain.png" }, { "name": "Oozasis", "size": "G", "type": "ooze", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ 7 ], "hp": { "average": 217, "formula": "14d20+70" }, "speed": { "walk": 20, "climb": 20, "swim": 20 }, "str": 18, "dex": 5, "con": 20, "int": 12, "wis": 22, "cha": 18, "save": { "int": "+5", "wis": "+10", "cha": "+8" }, "skill": { "deception": "+8", "history": "+5", "insight": "+10", "perception": "+10" }, "resist": [ "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "acid" ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "prone" ], "vulnerable": [ "thunder" ], "senses": "blindsight 60 ft. (blind beyond this radius), tremorsense 120 ft.", "passive": 20, "languages": "understands all languages but can't speak, telepathy 120 ft.", "cr": "9", "trait": [ { "name": "Amorphous", "entries": [ "The oozasis can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Mirage", "entries": [ "As a bonus action, the oozasis can create a mirage around itself to lure victims toward it while disguising its true nature. This functions as the mirage arcane spell (save DC 16) but is nonmagical, and therefore can't be detected using detect magic or similar magic, and can't be dispelled." ] }, { "name": "Waters of Unfathomable Compulsion", "entries": [ "Any creature that drinks the water of an oozasis or eats fruit from the plants growing in it has a dream (as the spell, save DC 16) the next time it sleeps. In this dream, the oozasis places a compulsion to carry out some activity as a torrent of images and sensations. When the creature awakens, it is affected by a geas spell (save DC 168, cast as a 7th-level spell) in addition to the effects of dream." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The oozasis makes two pseudopod attacks." ] }, { "name": "Pseudopod", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 15 ft., one creature. Hit: 13 ({@dice 2d8+4}) bludgeoning damage plus 10 ({@dice 3d6}) acid damage, and a target that's Large or smaller is grappled (escape DC 16) and restrained until the grapple ends. The oozasis has two pseudopods, each of which can grapple one target at a time." ] }, { "name": "Engulf", "entries": [ "The oozasis engulfs creatures grappled by it. An engulfed creature can't breathe, is restrained, is no longer grappled, has total cover against attacks and other effects outside the oozasis, takes 21 ({@dice 6d6}) acid damage at the start of each of the oozasis's turns, and is subject to the oozasis's Waters of Unfathomable Compulsion trait. The creature takes no damage if the oozasis chooses not to inflict any. When the oozasis moves, the engulfed creature moves with it. An engulfed creature can escape by using an action and making a successful DC 16 Strength check. On a success, the creature enters a space of its choice within 5 feet of the oozasis." ] }, { "name": "Vapors of Tranquility or Turmoil (Recharges after a Short or Long Rest)", "entries": [ "The oozasis sublimates its waters into a vapor that fills a disk centered on the oozasis, 60 feet in radius, and 10 feet thick. All creatures in the area are affected by either the calm emotions spell or the confusion spell (save DC 16). The oozasis chooses which effect to use, and it must be the same for all creatures." ] } ], "page": 310, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Oozasis.png" }, { "name": "Orobas Devil", "size": "L", "type": { "type": "fiend", "tags": [ "devil" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 261, "formula": "14d10+126" }, "speed": { "walk": 40 }, "str": 26, "dex": 14, "con": 28, "int": 23, "wis": 26, "cha": 21, "save": { "str": "+13", "dex": "+7", "con": "+14", "wis": "+13" }, "skill": { "deception": "+10", "history": "+11", "insight": "+13", "perception": "+13", "persuasion": "+10" }, "resist": [ "acid", "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "truesight 90 ft.", "passive": 23, "languages": "Celestial, Darakhul, Draconic, Giant, Infernal, Undercommon, Void Speech; telepathy 100 ft.", "cr": "14", "trait": [ { "name": "Knowing (3/Day)", "entries": [ "An orobas can predict actions and alter chance accordingly. Three times per day, it can choose to have advantage on any attack or skill check." ] }, { "name": "Magic Resistance", "entries": [ "The orobas has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The orobas's weapon attacks are magical." ] }, { "name": "Sage Advice", "entries": [ "An orobas sometimes twists responses to a divination. It softens the answer, leaves crucial information out of the response, manipulates a convoluted answer, or outright lies. An orobas always has advantage on Deception and Persuasion checks when revealing the result of a divination." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The orobas makes four attacks: one with its bite, one with its claw, one with its flail, and one with its stomp." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one target. Hit: 18 ({@dice 3d6+8}) piercing damage. The target must succeed on a DC 18 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points and it takes 14 ({@dice 4d6}) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 15 ({@dice 2d6+8}) slashing damage." ] }, { "name": "Flail", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 17 ({@dice 2d8+8}) bludgeoning damage plus 18 ({@dice 4d8}) acid damage." ] }, { "name": "Stomp", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one target. Hit: 15 ({@dice 2d6+8}) bludgeoning damage." ] } ], "page": 111, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The orobas' spellcasting ability is Charisma (spell save DC 18, {@hit 10} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "constant": [ "{@spell detect evil and good}" ], "will": [ "{@spell augury}", "{@spell protection from evil and good}", "{@spell teleport} (self plus 50 lb. of objects only)" ], "daily": { "1": [ "{@spell eyebite}", "{@spell find the path}", "{@spell foresight}" ], "3": [ "{@spell antimagic field}", "{@spell chain lightning}", "{@spell contact other plane}", "{@spell dimension door}", "{@spell wall of fire}" ], "5": [ "{@spell bestow curse}", "{@spell fireball}", "{@spell scorching ray}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Orobas%20Devil.png" }, { "name": "Ostinato", "size": "M", "type": "aberration", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ 15 ], "hp": { "average": 39, "formula": "6d8+12" }, "speed": { "fly": { "number": 50, "condition": " (hover)" } }, "str": 1, "dex": 20, "con": 15, "int": 5, "wis": 12, "cha": 17, "skill": { "perception": "+3" }, "resist": [ "acid", "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "vulnerable": [ "thunder" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "telepathy 200 ft.", "cr": "4", "trait": [ { "name": "Incorporeal Movement", "entries": [ "The ostinato can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Invisibility", "entries": [ "The ostinato is invisible as per a greater invisibility spell." ] }, { "name": "Magic Resistance", "entries": [ "The ostinato has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ostinato makes two cacophony ray attacks." ] }, { "name": "Cacophony Ray", "entries": [ "Ranged Spell Attack: {@hit +7} to hit, range 60 ft., one target. Hit: 10 ({@dice 3d6}) thunder damage." ] }, { "name": "Aural Symbiosis (1/Day)", "entries": [ "One humanoid that the ostinato can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or the ostinato merges with it, becoming an enjoyable, repetitive tune in its host's mind. The ostinato can't be targeted by any attack, spell, or other effect. The target retains control of its body and is aware of the ostinato's presence only as a melody, not as a living entity. The target no longer needs to eat or drink, gains the ostinato's Magic Resistance trait, and has advantage on Charisma checks. It also has disadvantage on Wisdom saving throws and it can't maintain concentration on spells or other effects for more than a single turn. The target can make a DC 13 Wisdom (Insight) check once every 24 hours; on a success, it realizes that the music it hears comes from an external entity.", "The Aural Symbiosis lasts until the target drops to 0 hit points, the ostinato ends it as a bonus action, or the ostinato is forced out by a dispel evil and good spell or comparable magic. When the Aural Symbiosis ends, the ostinato bursts forth in a thunderous explosion of sound and reappears in an unoccupied space within 5 feet of the target. All creatures within 60 feet, including the original target, take 21 ({@dice 6d6}) thunder damage, or half damage with a successful DC 13 Constitution saving throw. The target becomes immune to this ostinato's Aural Symbiosis for 24 hours if it succeeds on the saving throw or after the Aural Symbiosis ends." ] }, { "name": "Voracious Aura (1/Day)", "entries": [ "While merged with a humanoid (see Aural Symbiosis), the ostinato feeds on nearby creatures. Up to nine creatures of the ostinato's choice within 60 feet of it can be targeted. Each target must succeed on a DC 13 Charisma saving throw or take 3 ({@dice 1d6}) necrotic damage and have its hit point maximum reduced by the same amount. Victims notice this damage immediately, but not its source." ] } ], "page": 312, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ostinato.png" }, { "name": "Owl Harpy", "size": "M", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 14 ], "hp": { "average": 112, "formula": "15d8+45" }, "speed": { "walk": 20, "fly": { "number": 80, "condition": " (hover)" } }, "str": 12, "dex": 17, "con": 16, "int": 11, "wis": 14, "cha": 14, "skill": { "performance": "+7", "stealth": "+6 (+9 while flying)" }, "vulnerable": [ "thunder" ], "senses": "blindsight 60 ft.", "passive": 12, "languages": "Common, Abyssal, Giant", "cr": "5", "trait": [ { "name": "Dissonance", "entries": [ "The owl harpy can't use its blindsight while deafened." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The owl harpy makes two claw attacks and two talon attacks." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 2d4+3}) slashing damage." ] }, { "name": "Talons", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) slashing damage." ] }, { "name": "Hovering Darkness", "entries": [ "An owl harpy that hovers in flight can shake a fine, magical dander from her wings over a creature within 20 feet and directly below her. The creature must succeed on a DC 15 Constitution saving throw or fall unconscious and be poisoned for 10 minutes. It wakes up if it takes damage or if a creature uses an action to shake it awake, but waking up doesn't end the poisoning." ] }, { "name": "Luring Song", "entries": [ "The owl harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 15 Wisdom saving throw or be charmed until the song ends. The harpy must use a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy becomes incapacitated.", "While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. A charmed target that is more than 5 feet away from the harpy must move at its highest rate (including dashing, if necessary) along the most direct route to get within 5 feet of the harpy. The charmed creature doesn't maneuver to avoid opportunity attacks, but it can repeat the saving throw every time it takes damage from anything other than the harpy. It also repeats the saving throw before entering damaging terrain (lava or a pit, for example), if the most direct route includes a dangerous space. A creature also repeats the saving throw at the end of each of its turns. A successful saving throw ends the effect on that creature and makes the creature immune to this harpy's song for 24 hours." ] } ], "page": 246, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The owl harpy's innate spellcasting ability is Charisma. The owl harpy can innately cast the following spells, requiring no material components:" ], "daily": { "3": [ "{@spell darkness}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Owl%20Harpy.png" }, { "name": "Paper Drake", "size": "S", "type": "dragon", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ 13 ], "hp": { "average": 78, "formula": "12d6+36" }, "speed": { "walk": 40, "fly": 100 }, "str": 7, "dex": 17, "con": 16, "int": 10, "wis": 12, "cha": 13, "conditionImmune": [ "paralyzed", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Draconic, Dwarvish, Elvish", "cr": "2", "trait": [ { "name": "Shelve", "entries": [ "A paper drake can fold itself into a small, almost flat form, perfect for hiding on bookshelves. The drake can still be recognized as something other than a book by someone who handles it (doesn't just glance at it on the shelf) and makes a successful DC 11 Intelligence (Nature or Investigation) check. The drake can hop or fly (clumsily, by flapping its pages) 5 feet per turn in this form." ] }, { "name": "Refold (Recharge 5—6)", "entries": [ "A paper drake can fold its body into different sizes and shapes. The drake can adjust its size by one step in either direction, but can't be smaller than Tiny or larger than Medium size. Changes in size or shape don't affect the paper drake's stats." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The drake makes one bite attack, one claw attack, and one tail attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 13 ({@dice 3d6+3}) slashing damage." ] }, { "name": "Tail (Recharge 5—6)", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 10 ft., one target. Hit: 16 ({@dice 5d6+3}) slashing damage, and the target must succeed on a DC 13 Constitution saving throw or be incapacitated for 1 round." ] } ], "page": 154, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Paper%20Drake.png" }, { "name": "Pombero", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 90, "formula": "12d8+36" }, "speed": { "walk": 30 }, "str": 17, "dex": 16, "con": 16, "int": 8, "wis": 10, "cha": 14, "skill": { "athletics": "+5", "sleight of hand": "+5", "stealth": "+5" }, "senses": "darkvision 60 ft.", "passive": 10, "languages": "Sylvan", "cr": "3", "trait": [ { "name": "Beast's Voice", "entries": [ "The pombero can magically speak with any beast and can perfectly mimic beast sounds." ] }, { "name": "Twisted Limbs", "entries": [ "The pombero can twist and squeeze itself through a space small enough for a Tiny bird to pass through as if it were difficult terrain." ] }, { "name": "Sneak Attack (1/Turn)", "entries": [ "The pombero does an extra 7 ({@dice 2d6}) damage with a weapon attack when it has advantage on the attack roll, or when the target is within 5 feet of an ally of the pombero that isn't incapacitated and the pombero doesn't have disadvantage on the roll." ] }, { "name": "Soft Step", "entries": [ "The pombero has advantage on Dexterity (Stealth) checks in forest terrain." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The pombero uses Charming Touch if able, and makes two fist attacks." ] }, { "name": "Fist", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) bludgeoning damage and the target is grappled (escape DC 13)." ] }, { "name": "Charming Touch (Recharge 5—6)", "entries": [ "The pombero chooses a creature it can see within 5 feet. The creature must make a successful DC 12 Wisdom saving throw or be charmed for 10 minutes. The effect ends if the charmed creature takes damage. The pombero can have only one creature at a time charmed with this ability. If it charms a new creature, the previous charm effect ends immediately." ] }, { "name": "Invisibility", "entries": [ "The pombero becomes invisible until it chooses to end the effect as a bonus action, or when it attacks." ] } ], "page": 313, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Pombero.png" }, { "name": "Possessed Pillar", "size": "L", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 95, "formula": "10d10+40" }, "speed": { "walk": 20 }, "str": 20, "dex": 8, "con": 19, "int": 3, "wis": 11, "cha": 1, "immune": [ "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't adamantine" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 120 ft.", "passive": 10, "languages": "understands the languages of its creator but can't speak", "cr": "7", "trait": [ { "name": "Immutable Form", "entries": [ "The pillar is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The pillar has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The pillar's weapon attacks are magical." ] }, { "name": "Steal Weapons", "entries": [ "The eldritch magic that powers the pillar produces a magnetic power that seizes metal objects that touch it, including metal weapons. When a creature successfully strikes the pillar with a metal melee weapon, the attacker must make a successful DC 15 Strength or Dexterity saving throw or the weapon becomes stuck to the pillar until the pillar releases it or is destroyed. The saving throw uses the same ability as the attack used. The pillar can release all metal weapons stuck to it whenever it wants. A pillar always drops all weapons stuck to it when it believes it's no longer threatened. This ability affects armor only during a grapple." ] }, { "name": "False Appearance", "entries": [ "While the pillar remains motionless, it is indistinguishable from a statue or a carved column." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The pillar makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 18 ({@dice 3d8+5}) bludgeoning damage." ] } ], "page": 314, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Possessed%20Pillar.png" }, { "name": "Prismatic Beetle Swarm", "size": "M", "type": { "type": "beast", "swarmSize": "T" }, "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 38, "formula": "7d8+7" }, "speed": { "walk": 20, "burrow": 5, "fly": 30 }, "str": 3, "dex": 16, "con": 12, "int": 1, "wis": 13, "cha": 2, "skill": { "perception": "+3", "stealth": "+5" }, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "senses": "blindsight 10 ft., darkvision 30 ft.", "passive": 13, "cr": "3", "trait": [ { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." ] }, { "name": "Glittering Carapace", "entries": [ "The glossy, iridescent carapaces of the beetles in the swarm scatter and tint light in a dazzling exhibition of colors. In bright light, a creature within 30 feet that looks at the prismatic beetle swarm must make a successful DC 13 Wisdom saving throw or be blinded until the end of its next turn. If the saving throw fails by 5 or more, the target is also knocked unconscious. Unless it's surprised, a creature can avoid the saving throw by choosing to avert its eyes at the start of its turn. A creature that averts its eyes can't see the swarm until the start of its next turn, when it can choose to avert its eyes again. If the creature looks at the swarm in the meantime, it must immediately make the saving throw. The saving throw is made with advantage if the swarm of prismatic beetles is in dim light, and this ability has no effect if the swarm is in darkness." ] } ], "action": [ { "name": "Bites", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 0 ft., one creature in the swarm's space. Hit: 10 ({@dice 4d4}) piercing damage, or 5 ({@dice 2d4}) piercing damage if the swarm has half of its hit points or fewer. The target also takes 10 ({@dice 4d4}) poison damage and becomes euphoric for {@dice 1d4} rounds, or takes half as much poison damage and is not euphoric if it makes a successful DC 11 Constitution saving throw. A euphoric creature has disadvantage on saving throws." ] } ], "page": 375, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Prismatic%20Beetle%20Swarm.png" }, { "name": "Psoglav Demon", "size": "L", "type": { "type": "fiend", "tags": [ "demon" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 115, "formula": "11d10+55" }, "speed": { "walk": 40, "fly": 60 }, "str": 21, "dex": 23, "con": 20, "int": 16, "wis": 19, "cha": 18, "save": { "dex": "+9", "con": "+8", "wis": "+7", "cha": "+7" }, "skill": { "acrobatics": "+9", "perception": "+6", "intimidation": "+7", "stealth": "+9" }, "resist": [ "cold", "lightning" ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "blindsight 30 ft., darkvision 60 ft.", "passive": 16, "languages": "Common, Infernal; telepathy 60 ft.", "cr": "7", "trait": [ { "name": "Magic Weapon", "entries": [ "The psoglav's weapon attacks are magical." ] }, { "name": "Shadow Door (4/Day)", "entries": [ "The psoglav has the ability to travel between shadows as if by means of a dimension door spell. The magical transport must begin and end in an area with at least some dim light. The shadow door can span a maximum of 90 feet." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The psoglav demon makes three bite attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 18 ({@dice 1d12+5}) piercing damage." ] }, { "name": "Shadow Stealing Ray (Recharge 5—6)", "entries": [ "The psoglav emits a beam from its single eye. One target within 60 feet of the psoglav is hit automatically by the ray. The target is knocked 20 feet back and must succeed on a DC 15 Dexterity saving throw or be knocked prone. The target's shadow stays in the space the target was originally in, and acts as an undead shadow under the command of the psoglav demon.", "If the creature hit with the shadow stealing ray flees the encounter, it is without a natural shadow for {@dice 1d12} days before the undead shadow fades and the creature's natural shadow returns. The undead shadow steals the body of its creature of origin if that creature is killed during the encounter; in that case, the creature's alignment shifts to evil and it falls under the command of the psoglav. The original creature regains its natural shadow immediately if the undead shadow is slain.", "A creature can only have its shadow stolen by the shadow stealing ray once per day, even if hit by the rays of two different psoglav demons, but it can be knocked back by it every time it is hit." ] } ], "page": 79, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The psoglav's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spell, requiring no material components:" ], "daily": { "1": [ "{@spell greater invisibility}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Psoglav%20Demon.png" }, { "name": "Putrid Haunt", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 44, "formula": "8d8+8" }, "speed": { "walk": 30 }, "str": 17, "dex": 8, "con": 13, "int": 6, "wis": 11, "cha": 6, "resist": [ { "resist": [ "bludgeoning", "piercing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 10, "cr": "2", "trait": [ { "name": "Dead Still", "entries": [ "Treat a putrid haunt as invisible while it's buried in swamp muck." ] }, { "name": "Swamp Shamble", "entries": [ "Putrid haunts suffer no movement penalties in marshy terrain." ] } ], "action": [ { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) bludgeoning damage." ] }, { "name": "Vomit Leeches (Recharge 6)", "entries": [ "A putrid haunt can vomit forth the contents of its stomach onto a target within 5 feet. Along with the bile and mud from its stomach, this includes {@dice 2d6} undead leeches that attach to the target. A creature takes 1 necrotic damage per leech on it at the start of the creature's turn, and the putrid haunt gains the same number of temporary hit points. As an action, a creature can remove or destroy {@dice 1d3} leeches from itself or an adjacent ally." ] } ], "page": 315, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Putrid%20Haunt.png" }, { "name": "Qorgeth, Demon Lord of The Devouring Worm", "size": "G", "type": { "type": "fiend", "tags": [ "demon" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 21, "from": [ "natural armor" ] } ], "hp": { "average": 370, "formula": "20d20+160" }, "speed": { "walk": 50, "burrow": 50, "climb": 30 }, "str": 29, "dex": 6, "con": 26, "int": 9, "wis": 19, "cha": 18, "save": { "dex": "+5", "con": "+15", "wis": "+11", "cha": "+11" }, "skill": { "perception": "+11" }, "resist": [ "cold", "fire", "lightning" ], "immune": [ "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "blinded", "charmed", "exhaustion", "frightened", "poisoned" ], "senses": "blindsight 120 ft., tremorsense 120 ft.", "passive": 21, "languages": "all, telepathy 120 ft.", "cr": "23", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If Qorgeth fails a saving throw, it can choose to succeed instead." ] }, { "name": "Tunneler", "entries": [ "Qorgeth can burrow through solid stone at its full speed. It leaves a 15-foot-diameter tunnel in its wake." ] }, { "name": "Magic Resistance", "entries": [ "Qorgeth has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "Qorgeth's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "Qorgeth makes one bite attack, two crush attacks, and one stinger attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +16} to hit, reach 10 ft., one target. Hit: 22 ({@dice 2d12+9}) piercing damage. A target creature of Large size or smaller must succeed on a DC 24 Dexterity saving throw or be swallowed by Qorgeth. A swallowed creature is blinded and restrained, and takes 16 ({@dice 3d10}) necrotic damage at the start of each of Qorgeth's turns. Qorgeth can have any number of creatures swallowed at one time.", "If Qorgeth takes 50 damage or more in a single turn from a creature it has swallowed, it must succeed on a DC 20 Constitution saving throw or regurgitate all swallowed creatures, who land prone within 10 feet of Qorgeth. If Qorgeth dies, a swallowed creature is no longer restrained, and can escape the corpse by spending 30 feet of movement, exiting prone." ] }, { "name": "Crush", "entries": [ "Melee Weapon Attack: {@hit +16} to hit, reach 10 ft., one target. Hit: 20 ({@dice 2d10+9}) bludgeoning damage. A target creature is also grappled and restrained (escape DC 19) until Qorgeth moves. Qorgeth can grapple up to two creatures at once; at least one of Qorgeth's crush attacks must be directed against each creature it has grappled." ] }, { "name": "Stinger", "entries": [ "Melee Weapon Attack: {@hit +16} to hit, reach 15 ft., one target. Hit: 23 ({@dice 4d6+9}) piercing damage, and the target takes 33 ({@dice 6d10}) poison damage and is poisoned for 1 hour; a successful DC 23 Constitution saving throw reduces poison damage by half and negates the poisoned condition. A creature that fails the save by 10 or more is also paralyzed for as long as the poisoned condition lasts." ] }, { "name": "Lair Actions", "entries": [ "On initiative count 20 (losing initiative ties), Qorgeth takes a lair action to cause one of the following effects; Qorgeth can't use the same effect two rounds in a row:", "• Until initiative count 20 on the following round, Qorgeth twists space through the tunnels of its lair. Any creature other than a demon that tries to move must succeed on a DC 15 Charisma saving throw or move half its speed in a random direction before getting its bearings; it can then finish moving as it wants.", "• A section of ceiling in the lair collapses, raining debris onto a 20-foot-radius area. Each creature in the area must make a successful DC 15 Dexterity saving throw or take 18 ({@dice 4d8}) bludgeoning damage and be restrained until the end of its next turn.", "• Thick tangles of demonic worms erupt in the space of up to three creatures Qorgeth can see within 60 feet. Each targeted creature is attacked once by the worms (Melee Weapon Attack: {@hit +7} to hit, reach 0 ft., one target; Hit: 14 ({@dice 4d6}) piercing)." ] } ], "legendary": [ { "name": "Shriek", "entries": [ "All creatures within a 60-foot cone that can hear Qorgeth must succeed on a DC 19 Wisdom saving throw or be frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Death Roll (2 actions)", "entries": [ "Qorgeth moves half its speed and makes one Crush attack. Any structures or objects in spaces Qorgeth moves through take double Crush damage automatically." ] }, { "name": "Devour (3 actions)", "entries": [ "Qorgeth makes one bite attack." ] } ], "page": 90, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "Qorgeth's innate spellcasting ability is Charisma (spell save DC 19). It can innately cast the following spells, requiring no material or somatic components." ], "will": [ "{@spell detect magic}", "{@spell Evard's black tentacles}" ], "daily": { "3e": [ "{@spell dispel magic}", "{@spell fear}", "{@spell insect plague} (biting worms)" ], "1e": [ "{@spell earthquake}", "{@spell teleport}" ] } } ], "isNamedCreature": true, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Qorgeth%2C%20Demon%20Lord%20of%20The%20Devouring%20Worm.png" }, { "name": "Queen of Night and Magic", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 15, { "ac": 18, "condition": "with {@spell mage armor}", "braces": true } ], "hp": { "average": 180, "formula": "24d8+72" }, "speed": { "walk": 30, "fly": { "number": 60, "condition": " (hover)" } }, "str": 12, "dex": 20, "con": 17, "int": 20, "wis": 18, "cha": 26, "save": { "con": "+10", "wis": "+11" }, "skill": { "arcana": "+12", "deception": "+15", "intimidation": "+15", "perception": "+11", "stealth": "+12" }, "resist": [ "fire", "lightning" ], "immune": [ "cold", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from weapons that aren't made of cold iron" } ], "conditionImmune": [ "charmed", "frightened" ], "senses": "truesight 120 ft.", "passive": 21, "languages": "Celestial, Common, Elvish, Sylvan, Umbral; telepathy 120 ft.", "cr": "21", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the Queen of Night and Magic fails a saving throw, she can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ "The Queen of Night and Magic has advantage on saving throws against spells." ] }, { "name": "Shadowborn", "entries": [ "When in lighting other than bright light, the Queen of Night and Magic has advantage on Dexterity (Stealth) checks made to hide, and she can hide even while being observed." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The Queen of Night and Magic makes three attacks with her rapier or with star strike." ] }, { "name": "Rapier", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 5 ft., one target. Hit: 9 ({@dice 1d8+5}) piercing damage plus 10 ({@dice 3d6}) cold damage." ] }, { "name": "Shadow Rift (Recharge 5—6)", "entries": [ "The Queen of Night and Magic creates a shadowy rift in a 20-foot sphere. Any creature within the rift takes 72 ({@dice 16d8}) cold damage, or half damage with a successful DC 23 Constitution saving throw. Creatures that fail the saving throw are also restrained by icy wisps of shadow. A restrained creature repeats the saving throw at the end of its turn, ending the restrained condition on a success." ] }, { "name": "Star Strike", "entries": [ "Ranged Spell Attack: {@hit +15} to hit, range 120 ft., one target. Hit: 9 ({@dice 2d8}) fire damage plus 9 ({@dice 2d8}) radiant damage." ] }, { "name": "Teleport", "entries": [ "The Queen of Night and Magic teleports to an unoccupied space up to 60 feet away." ] }, { "name": "Unravel", "entries": [ "The Queen of Night and Magic targets a creature, object, or magical effect that she can see. For every spell affecting the target, the Queen makes a Charisma check; the DC equals 10+the spell's level. On a success, the spell is dispelled." ] } ], "reaction": [ { "name": "Sudden Fraying", "entries": [ "When the Queen of Night and Magic is targeted by a spell or included in a spell's area, she can use her Unravel ability on it. The Queen does not need to see a spell to target it with this reaction, but she must be able to see at least some portion of an area or object affected by the spell." ] } ], "legendaryGroup": "Queen of Night and Magic", "legendary": [ { "name": "Cantrip", "entries": [ "The Queen of Night and Magic casts a cantrip." ] }, { "name": "Swirling Stars", "entries": [ "The Queen of Night and Magic makes one star strike attack. Having a foe within 5 feet of the Queen doesn't cause this attack to be made with disadvantage." ] }, { "name": "Teleport", "entries": [ "The Queen of Night and Magic uses her Teleport ability." ] }, { "name": "Spell (2 actions)", "entries": [ "The Queen of Night and Magic casts a spell." ] } ], "page": 192, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The Queen of Night and Magic is an 18th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 23, {@hit 15} to hit with spell attacks). The Queen knows the following sorcerer spells:" ], "spells": { "0": { "spells": [ "{@spell blade ward}", "{@spell chill touch}", "{@spell dancing lights}", "{@spell mage hand}", "{@spell prestidigitation}", "{@spell ray of frost}" ] }, "1": { "slots": 4, "spells": [ "{@spell mage armor}", "{@spell magic missile}", "{@spell shield}" ] }, "2": { "slots": 3, "spells": [ "{@spell darkness}", "{@spell mirror image}" ] }, "3": { "slots": 3, "spells": [ "{@spell blink}", "{@spell fear}" ] }, "4": { "slots": 3, "spells": [ "{@spell confusion}", "{@spell greater invisibility}" ] }, "5": { "slots": 3, "spells": [ "{@spell cone of cold}", "{@spell teleportation circle}" ] }, "6": { "slots": 1, "spells": [ "{@spell circle of death}" ] }, "7": { "slots": 1, "spells": [ "{@spell plane shift}", "{@spell prismatic spray}" ] }, "8": { "slots": 1, "spells": [ "{@spell dominate monster}" ] }, "9": { "slots": 1, "spells": [ "{@spell meteor swarm}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Queen%20of%20Night%20and%20Magic.png" }, { "name": "Queen of Witches", "size": "L", "type": "fey", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 123, "formula": "13d10+52" }, "speed": { "walk": 40, "fly": { "number": 50, "condition": " (hover)" } }, "str": 22, "dex": 10, "con": 19, "int": 16, "wis": 18, "cha": 22, "save": { "dex": "+6", "wis": "+10", "cha": "+12" }, "skill": { "arcana": "+9", "deception": "+12", "history": "+9", "insight": "+10", "perception": "+10" }, "resist": [ "fire", "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from weapons that aren't made of cold iron" } ], "immune": [ "radiant" ], "conditionImmune": [ "blinded", "charmed", "frightened" ], "senses": "truesight 60 ft.", "passive": 19, "languages": "Celestial, Common, Draconic, Elvish, Sylvan, Umbral", "cr": "17", "trait": [ { "name": "Absorb the Weave", "entries": [ "When Nicnevin counters or dispels a spell, she heals damage equal to twice the spell level." ] }, { "name": "Magic Resistance", "entries": [ "Nicnevin has advantage on saving throws against spells and other magical effects." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If Nicnevin fails a saving throw she can choose to succeed instead." ] }, { "name": "Token of Favor", "entries": [ "As an action, Nicnevin can cut a lock of her copper hair and twist it into a token for a creature she chooses. As long as that creature carries the token, it gains the magic resistance trait (see above). Nicnevin can revoke her favor at any time as a bonus action. When that happens, the creature loses the benefit of the token and, if Nicnevin wishes, the creature also has disadvantage on saving throws against spells and other magical effects for 24 hours." ] } ], "action": [ { "name": "Multiattack", "entries": [ "Nicnevin makes two attacks, or makes one attack and casts a spell." ] }, { "name": "Moonsilver Ring", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 10 ft., one target. Hit: 15 ({@dice 2d8+6}) bludgeoning damage plus 10 ({@dice 3d6}) radiant damage. The moonsilver ring is a magical weapon." ] }, { "name": "Blast", "entries": [ "Ranged Spell Attack: {@hit +12} to hit, range 120 ft., one target. Hit: 11 ({@dice 1d10+6}) force damage. A creature hit by a blast must succeed on a DC 19 Strength saving throw or be pushed 10 feet directly away from Nicnevin." ] } ], "legendaryGroup": "Queen of Witches", "legendary": [ { "name": "Attack", "entries": [ "Nicnevin makes one attack." ] }, { "name": "Spell (2 actions)", "entries": [ "Nicnevin casts a spell." ] }, { "name": "Teleport", "entries": [ "Nicnevin magically teleports to an unoccupied space she can see within 40 feet." ] } ], "page": 194, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "Nicnevin's spellcasting attribute is Charisma (save DC 19, {@hit 12} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell faerie fire}", "{@spell hex}", "{@spell misty step}", "{@spell silent image}", "{@spell tongues}" ], "daily": { "1e": [ "{@spell power word kill}", "{@spell sleep} (9th level)", "{@spell true polymorph}" ], "2e": [ "{@spell bestow curse}", "{@spell feeblemind}", "{@spell mass suggestion}", "{@spell flesh to stone}" ], "3e": [ "{@spell chain lightning}", "{@spell counterspell}", "{@spell dispel magic}", "{@spell hypnotic pattern}", "{@spell teleportation circle}" ] } } ], "isNamedCreature": true, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Queen%20of%20Witches.png" }, { "name": "Qwyllion", "size": "M", "type": { "type": "aberration", "tags": [ "fey" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 110, "formula": "13d8+52" }, "speed": { "walk": 30 }, "str": 12, "dex": 20, "con": 19, "int": 12, "wis": 13, "cha": 16, "save": { "dex": "+8", "cha": "+6" }, "skill": { "acrobatics": "+11", "perception": "+4" }, "resist": [ "acid", "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "senses": "darkvision 60 ft.", "passive": 14, "languages": "Common, Goblin, Infernal, Sylvan, Void Speech", "cr": "8", "trait": [ { "name": "Disruptive", "entries": [ "Because of the qwyllion's nauseating nature, spellcasters have disadvantage on concentration checks while within 40 feet of the qwyllion." ] }, { "name": "Nauseating Aura", "entries": [ "The qwyllion is nauseatingly corrupt. Any creature that starts its turn within 20 feet of the qwyllion must succeed on a DC 14 Constitution saving throw or be poisoned for {@dice 1d8} rounds. If a creature that's already poisoned by this effect fails the saving throw again, it becomes incapacitated instead, and a creature already incapacitated by the qwyllion drops to 0 hit points if it fails the saving throw. A successful saving throw renders a creature immune to the effect for 24 hours. Creatures dominated by the qwyllion are immune to this effect." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The qwyllion uses its deadly gaze if it can, and makes two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 24 ({@dice 3d12+5}) slashing damage." ] }, { "name": "Deadly Gaze (Recharge 5—6)", "entries": [ "The qwyllion turns its gaze against a single creature within 20 feet of the qwyllion. The target must succeed on a DC 14 Constitution saving throw or take 16 ({@dice 3d8+3}) necrotic damage and be incapacitated until the start of the qwyllion's next turn. A humanoid slain by a qwyllion's death gaze rises {@dice 2d4} hours later as a specter under the qwyllion's control." ] } ], "page": 316, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The qwyllion's innate casting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:" ], "daily": { "3e": [ "{@spell dominate person} (range 20 feet)", "{@spell shatter}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Qwyllion.png" }, { "name": "Ramag", "size": "M", "type": { "type": "humanoid", "tags": [ "ramag" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 13, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 27, "formula": "6d8" }, "speed": { "walk": 30 }, "str": 9, "dex": 14, "con": 10, "int": 16, "wis": 12, "cha": 11, "skill": { "arcana": "+5", "investigation": "+5" }, "passive": 11, "languages": "Common", "cr": "1/4", "trait": [ { "name": "Magic Resistance", "entries": [ "The ramag has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Scimitar", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) slashing damage." ] }, { "name": "Shortbow", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 80/320 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage." ] } ], "page": 317, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ramag.png" }, { "name": "Rat King", "size": "M", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 76, "formula": "9d8+36" }, "speed": { "walk": 30, "burrow": 20 }, "str": 6, "dex": 16, "con": 18, "int": 11, "wis": 15, "cha": 16, "skill": { "stealth": "+6" }, "resist": [ "bludgeoning", "piercing", "slashing" ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "senses": "darkvision 60 ft.", "passive": 12, "languages": "Common, Thieves' Cant", "cr": "5", "trait": [ { "name": "Keen Smell", "entries": [ "The rat king has advantage on Wisdom (Perception) checks that rely on smell." ] }, { "name": "Plague of Ill Omen", "entries": [ "The rat king radiates a magical aura of misfortune in a 30-foot radius. A foe of the rat king that starts its turn in the aura must make a successful DC 14 Charisma saving throw or be cursed with bad luck until the start of its next turn. When a cursed character makes an attack roll, ability check, or saving throw, it must subtract {@dice 1d4} from the result." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The rat king makes four bite attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) piercing damage, and a bitten creature must succeed on a DC 15 Constitution saving throw or be infected with a disease. A diseased creature gains one level of exhaustion immediately. When the creature finishes a long rest, it must repeat the saving throw. On a failure, the creature gains another level of exhaustion. On a success, the disease does not progress. The creature recovers from the disease if its saving throw succeeds after two consecutive long rests or if it receives a lesser restoration spell or comparable magic. The creature then recovers from one level of exhaustion after each long rest." ] }, { "name": "Summon Swarm (1/Day)", "entries": [ "The rat king summons three swarms of rats. The swarms appear immediately within 60 feet of the rat king. They can appear in spaces occupied by other creatures. The swarms act as allies of the rat king. They remain for 1 hour or until the rat king dies." ] } ], "reaction": [ { "name": "Absorption", "entries": [ "When the rat king does damage to a rat or rat swarm, it can absorb the rat, or part of the swarm, into its own mass. The rat king regains hit points equal to the damage it did to the rat or swarm." ] } ], "page": 318, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Rat%20King.png" }, { "name": "Ratatosk", "size": "T", "type": "celestial", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ 14 ], "hp": { "average": 42, "formula": "12d4+12" }, "speed": { "walk": 20, "climb": 20 }, "str": 4, "dex": 18, "con": 12, "int": 17, "wis": 10, "cha": 18, "save": { "wis": "+4", "cha": "+6" }, "skill": { "deception": "+6", "persuasion": "+6", "stealth": "+6" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "Celestial, Common; telepathy 100 ft.", "cr": "4", "trait": [ { "name": "Skitter", "entries": [ "The ratatosk can take the Dash, Disengage, or Hide action as a bonus action on each of its turns." ] } ], "action": [ { "name": "Gore", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 14 ({@dice 4d6}) psychic damage and the target must make a successful DC 14 Wisdom saving throw or be charmed for 1 round. While charmed in this way, the creature regards one randomly determined ally as a foe." ] }, { "name": "Divisive Chatter (Recharge 5—6)", "entries": [ "Up to six creatures within 30 feet that can hear the ratatosk must make DC 14 Charisma saving throws. On a failure, the creature is affected as if by a confusion spell for 1 minute. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "reaction": [ { "name": "Desperate Lies", "entries": [ "A creature that can hear the ratatosk must make a DC 14 Wisdom saving throw when it attacks the ratatosk. If the saving throw fails, the creature still attacks, but it must choose a different target creature. An ally must be chosen if no other enemies are within the attack's reach or range. If no other target is in the attack's range or reach, the attack is still made (and ammunition or a spell slot is expended, if appropriate) but it automatically misses and has no effect." ] } ], "page": 319, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The ratatosk's spellcasting attribute is Charisma (save DC 14). It can innately cast the following spells without requiring material or somatic components:" ], "will": [ "{@spell animal messenger}", "{@spell message}", "{@spell vicious mockery}" ], "daily": { "1e": [ "{@spell commune}", "{@spell mirror image}" ], "3e": [ "{@spell sending}", "{@spell suggestion}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ratatosk.png" }, { "name": "Ratfolk", "size": "S", "type": { "type": "humanoid", "tags": [ "ratfolk" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 7, "formula": "2d6" }, "speed": { "walk": 25 }, "str": 7, "dex": 15, "con": 11, "int": 14, "wis": 10, "cha": 10, "skill": { "perception": "+2" }, "senses": "darkvision 60 ft.", "passive": 12, "languages": "Common", "cr": "1/4", "trait": [ { "name": "Nimbleness", "entries": [ "The ratfolk can move through the space of any creature size Medium or larger." ] }, { "name": "Pack Tactics", "entries": [ "The ratfolk has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking." ] } ], "action": [ { "name": "Dagger", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 4 ({@dice 1d4+2}) piercing damage." ] }, { "name": "Light Crossbow", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 80/320 ft., one target. Hit: 6 ({@dice 1d8+2}) piercing damage." ] } ], "page": 320, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ratfolk.png" }, { "name": "Ratfolk Rogue", "size": "S", "type": { "type": "humanoid", "tags": [ "ratfolk" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 15, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 18, "formula": "4d6+4" }, "speed": { "walk": 25 }, "str": 7, "dex": 16, "con": 12, "int": 14, "wis": 10, "cha": 10, "skill": { "acrobatics": "+5", "perception": "+2", "stealth": "+7" }, "senses": "darkvision 60 ft.", "passive": 12, "languages": "Common, Thieves Cant", "cr": "1", "trait": [ { "name": "Cunning Action", "entries": [ "A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide." ] }, { "name": "Nimbleness", "entries": [ "A ratfolk rogue can move through the space of any creature size Medium or larger." ] }, { "name": "Pack Tactics", "entries": [ "A ratfolk rogue has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking." ] }, { "name": "Sneak Attack (1/Turn)", "entries": [ "A ratfolk rogue deals an extra 3 ({@dice 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of its allies that isn't incapacitated and the rogue doesn't have disadvantage on the attack roll." ] } ], "action": [ { "name": "Dagger", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage." ] }, { "name": "Light Crossbow", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 80/320 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage." ] }, { "name": "Rat Dagger Flurry", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 20/60 ft., three targets. Hit: 7 ({@dice 1d4+3}) piercing damage." ] } ], "page": 320, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ratfolk%20Rogue.png" }, { "name": "Ravenala", "size": "L", "type": "plant", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 126, "formula": "12d10+60" }, "speed": { "walk": 30 }, "str": 20, "dex": 10, "con": 20, "int": 12, "wis": 16, "cha": 12, "save": { "wis": "+6", "cha": "+4" }, "resist": [ "bludgeoning", "piercing" ], "conditionImmune": [ "blinded", "deafened" ], "vulnerable": [ "fire", "cold" ], "passive": 13, "languages": "Common, Druidic, Elvish, Sylvan", "cr": "5", "trait": [ { "name": "Magic Resistance", "entries": [ "The ravenala has advantage on saving throws against spells and other magical effects." ] }, { "name": "Green Walk", "entries": [ "The ravenala can move across undergrowth, natural or magical, without needing to make an ability check and without expending additional movement." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ravenala makes two slam attacks or two bursting pod attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) bludgeoning damage." ] }, { "name": "Bursting Pod", "entries": [ "Melee Ranged Attack: {@hit +8} to hit, range 30/120 ft., one target. Hit: 8 ({@dice 1d6+5}) bludgeoning damage, and the target and all creatures within 5 feet of it also take 5 ({@dice 2d4}) piercing damage, or half as much piercing damage with a successful DC 15 Dexterity saving throw." ] }, { "name": "Lamenting Engulfment", "entries": [ "The ravenala targets a creature within 5 feet of it. The target must succeed on a DC 13 Dexterity saving throw or be grappled and restrained by the ravenala. While restrained, the creature is engulfed inside the ravenala's trunk. The ravenala can grapple one creature at a time; grappling doesn't prevent it from using other attacks against different targets. The restrained creature must make a DC 14 Wisdom saving throw at the start of each of its turns. On a failure, the creature is compelled to sing a lament of all its various mistakes and misdeeds for as long as it remains restrained. Singing prevents uttering command words, casting spells with a verbal component, or any verbal communication. The restrained creature can still make melee attacks. When the ravenala moves, the restrained creature moves with it. A restrained creature can escape by using an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the ravenala." ] } ], "page": 321, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The ravenala's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell entangle}", "{@spell sleep}" ], "daily": { "1e": [ "{@spell heal}", "{@spell wall of thorns}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ravenala.png" }, { "name": "Ravenfolk Doom Croaker", "size": "M", "type": { "type": "humanoid", "tags": [ "kenku" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 88, "formula": "16d8+16" }, "speed": { "walk": 30 }, "str": 10, "dex": 14, "con": 12, "int": 12, "wis": 18, "cha": 14, "save": { "str": "+3", "dex": "+5", "wis": "+7" }, "skill": { "intimidation": "+5", "perception": "+10" }, "senses": "darkvision 120 ft.", "passive": 20, "languages": "Common, Feather Speech, Huginn", "cr": "5", "trait": [ { "name": "Mimicry", "entries": [ "Ravenfolk doom croakers can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry." ] }, { "name": "Magic Resistance", "entries": [ "The doom croaker has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Ghost Wings", "entries": [ "The ravenfolk doom croaker furiously \"beats\" a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn." ] }, { "name": "Radiant Runestaff", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 4 ({@dice 1d8}) bludgeoning damage plus 4 ({@dice 1d8}) radiant damage." ] } ], "page": 324, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The doom croaker's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell comprehend languages}" ], "daily": { "1": [ "{@spell blight}", "{@spell call lightning}", "{@spell clairvoyance}", "{@spell insect plague}" ], "3e": [ "{@spell counterspell}", "{@spell fear}", "{@spell phantom steed}" ] }, "weekly": { "1": [ "{@spell legend lore}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ravenfolk%20Doom%20Croaker.png" }, { "name": "Ravenfolk Scout", "size": "M", "type": { "type": "humanoid", "tags": [ "kenku" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 21, "formula": "6d8-6" }, "speed": { "walk": 30 }, "str": 10, "dex": 14, "con": 8, "int": 10, "wis": 15, "cha": 12, "save": { "dex": "+4", "con": "+1", "wis": "+4", "cha": "+3" }, "skill": { "deception": "+3", "perception": "+6", "stealth": "+6" }, "senses": "darkvision 120 ft.", "passive": 16, "languages": "Common, Feather Speech, Huginn", "cr": "1/2", "trait": [ { "name": "Mimicry", "entries": [ "Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ravenfolk scout makes one peck attack and one other melee or ranged attack." ] }, { "name": "Ghost Wings", "entries": [ "The ravenfolk scout furiously \"beats\" a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn." ] }, { "name": "Longbow", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 150/600 ft., one target. Hit: 6 ({@dice 1d8+2}) piercing damage." ] }, { "name": "Peck", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 4 ({@dice 1d4+2}) piercing damage." ] }, { "name": "Rapier", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d8+2}) piercing damage." ] } ], "page": 322, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ravenfolk%20Scout.png" }, { "name": "Ravenfolk Warrior", "size": "M", "type": { "type": "humanoid", "tags": [ "kenku" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 15, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 78, "formula": "12d8+24" }, "speed": { "walk": 30 }, "str": 12, "dex": 16, "con": 14, "int": 10, "wis": 13, "cha": 10, "save": { "dex": "+5", "wis": "+3", "cha": "+2" }, "skill": { "deception": "+2", "perception": "+5", "stealth": "+5" }, "senses": "darkvision 120 ft.", "passive": 15, "languages": "Common, Feather Speech, Huginn", "cr": "3", "trait": [ { "name": "Rune Weapons", "entries": [ "Kept keen with runic magic, runespears and runestaves are two-handed weapons that count as magical, though they provide no bonus to attack. Their magic must be renewed each week by a doom croaker or by Odin's own hand." ] }, { "name": "Mimicry", "entries": [ "Ravenfolk warriors can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry." ] } ], "action": [ { "name": "Multiattack", "entries": [ "A ravenfolk warrior makes two runespear attacks, or two longbow attacks, or one ghost wings attack and one runespear attack. It can substitute one peck attack for any other attack." ] }, { "name": "Ghost Wings", "entries": [ "The ravenfolk warrior furiously \"beats\" a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn." ] }, { "name": "Longbow", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 150/600 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage." ] }, { "name": "Peck", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage." ] }, { "name": "Radiant Runespear", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 10 ft., one target. Hit: 7 ({@dice 1d12+1}) piercing damage plus 2 ({@dice 1d4}) radiant damage." ] } ], "reaction": [ { "name": "Odin's Call", "entries": [ "A ravenfolk warrior can disengage after an attack reduces it to 10 hp or less." ] } ], "page": 323, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ravenfolk%20Warrior.png" }, { "name": "Red Hag", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 119, "formula": "14d8+56" }, "speed": { "walk": 30, "swim": 30 }, "str": 19, "dex": 16, "con": 18, "int": 18, "wis": 22, "cha": 15, "skill": { "arcana": "+9", "deception": "+5", "insight": "+7", "perception": "+9" }, "conditionImmune": [ "charmed", "poisoned" ], "senses": "blood sense 90 ft., darkvision 60 ft.", "passive": 16, "languages": "Common, Druidic, Giant", "cr": "7", "trait": [ { "name": "Amphibious", "entries": [ "The hag can breathe air and water." ] }, { "name": "Magic Resistance", "entries": [ "The hag has advantage on saving throws against spells and other magical effects." ] }, { "name": "Blood Sense", "entries": [ "A red hag automatically senses the presence of the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet." ] } ], "action": [ { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 17 ({@dice 3d8+4}) slashing damage." ] }, { "name": "Siphoning Aura (Recharge 5—6)", "entries": [ "The red hag radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature's mouth, nose, eyes, ears, and pores. Every creature of the hag's choosing that starts its turn in the affected area takes 18 ({@dice 4d6+4}) necrotic damage, or half damage with a successful DC 15 Constitution saving throw." ] } ], "page": 244, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The hag is an 8th-level spellcaster. Her spellcasting ability is Wisdom (Spell save DC 17, {@hit 9} to hit with spell attacks). She requires no material components to cast her spells. The hag has the following druid spells prepared:" ], "spells": { "0": { "spells": [ "{@spell animal friendship} (red hags treat this as a cantrip)", "{@spell poison spray}", "{@spell thorn whip}" ] }, "1": { "slots": 4, "spells": [ "{@spell cure wounds}", "{@spell entangle}", "{@spell speak with animals}" ] }, "2": { "slots": 3, "spells": [ "{@spell barkskin}", "{@spell flame blade}", "{@spell lesser restoration}" ] }, "3": { "slots": 3, "spells": [ "{@spell call lightning}", "{@spell conjure animals}", "{@spell dispel magic}", "{@spell meld into stone}" ] }, "4": { "slots": 2, "spells": [ "{@spell control water}", "{@spell dominate beast}", "{@spell freedom of movement}", "{@spell hallucinatory terrain}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Red%20Hag.png" }, { "name": "Red-Banded Line Spider", "size": "T", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 2, "formula": "1d4" }, "speed": { "walk": 30, "climb": 30 }, "str": 4, "dex": 16, "con": 10, "int": 1, "wis": 10, "cha": 2, "skill": { "perception": "+2", "stealth": "+5" }, "immune": [ "psychic" ], "conditionImmune": [ "charmed", "frightened" ], "senses": "darkvision 60 ft.", "passive": 12, "cr": "1/4", "trait": [ { "name": "Spider Climb", "entries": [ "The spider can climb difficult surfaces, including upside down and on ceilings, without needing to make an ability check." ] }, { "name": "Web Walker", "entries": [ "The spider ignores movement restrictions caused by webbing." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 3 ({@dice 1d6}) poison damage and be poisoned until the start of the spider's next turn. The target fails the saving throw automatically and takes an extra {@dice 1d6} poison damage if it is bitten by another red-banded line spider while poisoned this way." ] }, { "name": "Swingline", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 60 ft., one target. Hit: the spider immediately moves the full length of the webbing (up to 60 feet) to the target and delivers a bite with advantage. This attack can be used only if the spider is higher than its target and at least 10 feet away." ] } ], "page": 363, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Red-Banded%20Line%20Spider.png" }, { "name": "Redcap", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 105, "formula": "14d8+42" }, "speed": { "walk": 40 }, "str": 20, "dex": 10, "con": 17, "int": 11, "wis": 13, "cha": 8, "save": { "con": "+6" }, "skill": { "athletics": "+8", "intimidation": "+5" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "frightened" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Sylvan, Undercommon", "cr": "6", "trait": [ { "name": "Clomping Boots", "entries": [ "The redcap has disadvantage on Dexterity (Stealth) checks." ] }, { "name": "Red Cap", "entries": [ "The redcap must soak its cap in the blood of a humanoid killed no more than an hour ago at least once every three days. If it goes more than 72 hours without doing so, the blood on its cap dries and the redcap gains one level of exhaustion every 24 hours. While the cap is dry, the redcap can't remove exhaustion by any means. All levels of exhaustion are removed immediately when the redcap soaks its cap in fresh blood. A redcap that dies as a result of this exhaustion crumbles to dust." ] }, { "name": "Solid Kick", "entries": [ "The redcap can kick a creature within 5 feet as a bonus action. The kicked creature must make a successful DC 15 Strength saving throw or fall prone." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The redcap makes two pike attacks and one bite attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) piercing damage and the creature is bleeding profusely. A bleeding creature must make a successful DC 15 Constitution saving throw at the start of its turn or take 10 ({@dice 3d6}) necrotic damage and continue bleeding. On a successful save the creature takes no necrotic damage and the effect ends. A creature takes only 10 necrotic damage per turn from this effect no matter how many times it's been bitten, and a single successful saving throw ends all bleeding. Spending an action to make a successful DC 15 Wisdom (Medicine) check or any amount of magical healing also stops the bleeding. Constructs and undead are immune to the bleeding effect." ] }, { "name": "Pike", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 10 ({@dice 1d10+5}) piercing damage." ] } ], "page": 325, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Redcap.png" }, { "name": "Rift Swine", "size": "L", "type": "aberration", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 110, "formula": "13d10+39" }, "speed": { "walk": 40 }, "str": 18, "dex": 10, "con": 17, "int": 4, "wis": 12, "cha": 5, "resist": [ "force", "poison" ], "senses": "darkvision 60 ft.", "passive": 11, "cr": "5", "trait": [ { "name": "360-Degree Vision", "entries": [ "The rift swine's extra eyes give it advantage on Wisdom (Perception) checks that rely on sight." ] }, { "name": "Chaos Mutations", "entries": [ "50% of rift swine have additional mutant features. Choose or roll {@dice 1d6} on the table below.", "1. Acid boils. A creature that hits the rift swine with a melee attack must make a successful DC 12 Dexterity saving throw or take 3 ({@dice 1d6}) acid damage.", "2. Tentacular Tongue. Instead of using its tusks, the rift swine can attack with its tongue: Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d4+4}) bludgeoning damage. If the target is a creature, it is grappled and restrained as with a tentacle attack (escape DC 14).", "3. Covered in Slime. Increase the rift swine's AC by 1.", "4. Acid Saliva. The rift swine's tusk or tongue attack does an additional 3 ({@dice 1d6}) acid damage.", "5. Poison spit. Ranged Weapon Attack: {@hit +3} to hit, range 15 ft., one target. Hit: 6 ({@dice 1d12}) poison damage.", "6. Roll twice." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The rift swine makes one tusks attack and two tentacle attacks." ] }, { "name": "Tusks", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) slashing damage." ] }, { "name": "Tentacle", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 11 ({@dice 2d6+4}) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the rift swine can't use this tentacle against another target." ] } ], "page": 326, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Rift%20Swine.png" }, { "name": "Rime Worm Grub", "size": "M", "type": "elemental", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "6d8+18" }, "speed": { "walk": 30, "swim": 30, "burrow": { "number": 20, "condition": " (in snow or ice)" } }, "str": 16, "dex": 12, "con": 16, "int": 4, "wis": 12, "cha": 3, "save": { "str": "+5", "con": "+5" }, "resist": [ "cold" ], "senses": "darkvision 200 ft.", "passive": 11, "cr": "1", "trait": [ { "name": "Born of Rime", "entries": [ "A rime worm grub can breathe air or water with equal ease." ] }, { "name": "Ravenous", "entries": [ "At the grub stage, the worm is painfully hungry. Rime worm grubs can make opportunity attacks against enemies who disengage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The rime worm makes one tendril attack and one gnash attack." ] }, { "name": "Tendril", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) slashing damage." ] }, { "name": "Gnash", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) slashing damage." ] } ], "page": 327, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Rime%20Worm%20Grub.png" }, { "name": "Risen Reaver", "size": "L", "type": "undead", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 168, "formula": "16d10+80" }, "speed": { "walk": 40 }, "str": 19, "dex": 16, "con": 20, "int": 9, "wis": 7, "cha": 6, "save": { "dex": "+6" }, "skill": { "perception": "+1" }, "senses": "darkvision 120 ft.", "passive": 11, "languages": "any languages it knew in life", "cr": "7", "trait": [ { "name": "Life Sense", "entries": [ "The risen reaver automatically detects all living creatures within 120 feet. This sense is blocked by 3 feet of wood, 1 foot of earth or stone, an inch of metal, or a thin sheet of lead." ] }, { "name": "Pounce", "entries": [ "When the risen reaver hits an enemy with its blade attack after moving at least 20 feet, the target creature must make a DC 15 Strength saving throw. On a failure, the creature falls prone and the risen reaver can use a bonus action to make a single blade attack." ] }, { "name": "Infused Arsenal", "entries": [ "As a bonus action, the risen reaver can absorb one unattended weapon into its body. For every weapon it absorbs, it deals +1 damage with its blade attacks." ] }, { "name": "Skitter", "entries": [ "The risen reaver can take the Dash action as a bonus action." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The risen reaver makes three blade attacks." ] }, { "name": "Blade", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one creature. Hit: 15 ({@dice 2d10+4}) slashing damage." ] } ], "page": 328, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Risen%20Reaver.png" }, { "name": "River King", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 152, "formula": "16d8+80" }, "speed": { "walk": 30, "swim": 40 }, "str": 21, "dex": 17, "con": 20, "int": 14, "wis": 13, "cha": 17, "save": { "dex": "+8", "con": "+10", "wis": "+6" }, "skill": { "intimidation": "+8", "nature": "+7", "perception": "+6", "stealth": "+8" }, "resist": [ "fire", "cold", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from weapons that aren't made of cold iron" } ], "immune": [ "lightning" ], "conditionImmune": [ "exhaustion" ], "senses": "blindsight 10 ft., darkvision 60 ft.", "passive": 16, "languages": "Common, Elemental, Elvish, Giant", "cr": "16", "trait": [ { "name": "Amphibious", "entries": [ "The River King can breathe air and water." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the River King fails a saving throw, he can choose to succeed instead." ] }, { "name": "Magic Weapons", "entries": [ "The River King's weapon attacks are magical and do an extra 10 ({@dice 3d6}) lightning damage (included below)." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The River King makes three attacks with his longsword and/or flood blast, in any combination." ] }, { "name": "Longsword", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 9 ({@dice 1d8+5}) slashing damage or 10 ({@dice 1d10+5}) slashing damage if used with two hands, plus 10 ({@dice 3d6}) lightning damage." ] }, { "name": "Flood Blast", "entries": [ "Ranged Spell Attack: {@hit +8} to hit, range 120 ft., one target. Hit: 18 ({@dice 4d8}) bludgeoning damage. A target creature must succeed on a DC 16 Strength saving throw or be knocked prone and shifted up to 60 feet at the River King's choosing." ] }, { "name": "Grasping Whirlpool (Recharge 5—6)", "entries": [ "The River King magically creates a swirling vortex of water centered on a point he can see within 60 feet. The vortex fills a cylinder with a 10-foot radius and 15 feet high. Creatures in the area must make a successful DC 16 Strength saving throw or take 11 ({@dice 2d10}) bludgeoning damage and be restrained and unable to breathe. On a successful save, the creature is pushed to the edge of the area. A restrained creature can escape from the whirlpool by using an action to make a successful DC 16 Strength check. A creature that's in the whirlpool at the end of its turn takes 11 ({@dice 2d10}) bludgeoning damage in addition to any effects from being unable to breathe. Creatures with a swim speed have advantage on the saving throw and the Strength check to escape. The whirlpool lasts for 1 minute or until the River King uses this ability again." ] } ], "reaction": [ { "name": "Blade Current", "entries": [ "When a creature within the River King's melee reach stands up from prone, the River King can make a longsword attack on that creature with advantage." ] } ], "legendaryGroup": "River King", "legendary": [ { "name": "Longsword", "entries": [ "The River King makes a longsword attack." ] }, { "name": "Flow", "entries": [ "The River King moves half his speed without provoking opportunity attacks." ] }, { "name": "Ripple (2 Actions)", "entries": [ "The River King magically ripples like sunlight on the surface of water. Until the start of his next turn, all attacks against him have disadvantage." ] } ], "page": 196, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The River King's innate spellcasting ability score is Charisma (save DC 16, {@hit 8} to hit with spell attacks). The River King can innately cast the following spells, requiring no material components." ], "will": [ "{@spell create or destroy water}", "{@spell shocking grasp}", "{@spell water breathing}" ], "daily": { "3e": [ "{@spell freedom of movement}", "{@spell control water}" ], "1e": [ "{@spell chain lightning}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/River%20King.png" }, { "name": "Roachling Lord", "size": "S", "type": { "type": "humanoid", "tags": [ "roachling" ] }, "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 63, "formula": "14d6+14" }, "speed": { "walk": 25 }, "str": 10, "dex": 16, "con": 12, "int": 10, "wis": 10, "cha": 10, "save": { "dex": "+5", "con": "+3" }, "skill": { "acrobatics": "+5", "stealth": "+7" }, "senses": "darkvision 60 ft., tremorsense 10 ft.", "passive": 9, "languages": "Common", "cr": "2", "trait": [ { "name": "Resistant", "entries": [ "The roachling skirmisher has advantage on Constitution saving throws." ] }, { "name": "Unlovely", "entries": [ "The skirmisher has disadvantage on Performance and Persuasion checks in interactions with nonroachlings." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The roachling lord makes two melee attacks or throws two darts." ] }, { "name": "Begrimed Shortsword", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage plus 7 ({@dice 2d6}) poison damage." ] }, { "name": "Begrimed Dart", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 20/60 ft., one target. Hit: 4 ({@dice 1d4+2}) piercing damage plus 7 ({@dice 2d6}) poison damage." ] } ], "page": 329, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Roachling%20Lord.png" }, { "name": "Roachling Skirmisher", "size": "S", "type": { "type": "humanoid", "tags": [ "roachling" ] }, "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 7, "formula": "2d6" }, "speed": { "walk": 25 }, "str": 10, "dex": 14, "con": 11, "int": 10, "wis": 9, "cha": 8, "save": { "dex": "+4", "con": "+2" }, "skill": { "acrobatics": "+4", "stealth": "+6" }, "senses": "darkvision 60 ft., tremorsense 10 ft.", "passive": 9, "languages": "Common", "cr": "1/4", "trait": [ { "name": "Resistant", "entries": [ "The roachling skirmisher has advantage on Constitution saving throws." ] }, { "name": "Unlovely", "entries": [ "The skirmisher has disadvantage on Performance and Persuasion checks in interactions with nonroachlings." ] } ], "action": [ { "name": "Shortsword", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage." ] }, { "name": "Dart", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 20/60 ft., one target. Hit: 4 ({@dice 1d4+2}) piercing damage." ] } ], "page": 329, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Roachling%20Skirmisher.png" }, { "name": "Rotting Wind", "size": "L", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 15 ], "hp": { "average": 82, "formula": "11d10+22" }, "speed": { "walk": 0, "fly": { "number": 60, "condition": " (hover)" } }, "str": 14, "dex": 20, "con": 15, "int": 7, "wis": 12, "cha": 10, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "grappled", "frightened", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "senses": "blindsight 60 ft. (blind beyond this)", "passive": 10, "cr": "6", "trait": [ { "name": "Air Form", "entries": [ "The rotting wind can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Befouling Presence", "entries": [ "All normal plant life and liquid in the same space as a rotting wind at the end of the wind's turn is blighted and cursed. Normal vegetation dies in {@dice 1d4} days, while plant creatures take double damage from the wind of decay action. Unattended liquids become noxious and undrinkable." ] }, { "name": "Invisibility", "entries": [ "The rotting wind is invisible as per a greater invisibility spell." ] } ], "action": [ { "name": "Wind of Decay", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 0 ft., one target. Hit: 12 ({@dice 2d6+5}) bludgeoning damage plus 14 ({@dice 4d6}) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with tomb rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the remove curse spell or comparable magic." ] } ], "page": 330, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Rotting%20Wind.png" }, { "name": "Rubezahl", "size": "M", "type": { "type": "fiend", "tags": [ "demon" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 110, "formula": "17d8+34" }, "speed": { "walk": 50 }, "str": 20, "dex": 15, "con": 14, "int": 11, "wis": 12, "cha": 18, "save": { "dex": "+6", "con": "+6", "wis": "+5" }, "skill": { "deception": "+8", "perception": "+5", "survival": "+5" }, "resist": [ "cold", "fire", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "lightning", "thunder", "poison" ], "conditionImmune": [ "poisoned", "stunned" ], "senses": "blindsight 10 ft., darkvision 120 ft.", "passive": 15, "languages": "Abyssal, Common, telepathy 120 ft.", "cr": "10", "trait": [ { "name": "Counting Compulsion", "entries": [ "If a creature uses an action to point out an ordered group of objects to the rubezahl, the demon is compelled to count the entire group. Until the end of its next turn, the rubezahl has disadvantage on attack rolls and ability checks and it can't take reactions. Once it has counted a given group of objects, it can't be compelled to count those objects ever again." ] }, { "name": "False Tongue", "entries": [ "The rubezahl has advantage on Charisma (Deception) checks, and magical attempts to discern lies always report that the rubezahl's words are true." ] }, { "name": "Sneak Attack (1/Turn)", "entries": [ "The rubezahl does an extra 10 ({@dice 3d6}) damage if it hits a target with a weapon attack when it had advantage on the attack roll, or if the target is within 5 feet of an ally of the rubezahl that isn't incapacitated and the rubezahl doesn't have disadvantage on the attack roll." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The rubezahl makes one gore attack and two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 15 ({@dice 3d6+5}) slashing damage." ] }, { "name": "Gore", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 18 ({@dice 3d8+5}) piercing damage and a target creature must succeed on a DC 15 Strength saving throw or be knocked prone." ] }, { "name": "Thunderstrike (Recharge 5—6)", "entries": [ "The rubezahl calls a sizzling bolt of lightning out of the sky, or from the air if underground or indoors, to strike a point the rubezahl can see within 150 feet. All creatures within 20 feet of the target point take 44 ({@dice 8d8}) lightning damage, or half damage with a successful DC 16 Dexterity saving throw. A creature that fails its saving throw is stunned until the start of the rubezahl's next turn." ] } ], "page": 80, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The rubezahl's innate spellcasting ability is Charisma (spell save DC 16, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell disguise self} (humanoid forms only)", "{@spell fog cloud}" ], "daily": { "1": [ "{@spell control weather}" ], "3e": [ "{@spell call lightning}", "{@spell gust of wind}", "{@spell lightning bolt}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Rubezahl.png" }, { "name": "Rum Gremlin", "size": "T", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ 13 ], "hp": { "average": 22, "formula": "5d4+10" }, "speed": { "walk": 20, "climb": 10, "swim": 10 }, "str": 10, "dex": 16, "con": 14, "int": 12, "wis": 9, "cha": 12, "skill": { "stealth": "+5" }, "conditionImmune": [ "poisoned" ], "senses": "darkvision 120 ft.", "passive": 10, "languages": "Common", "cr": "1/2", "trait": [ { "name": "Magic Resistance", "entries": [ "The gremlin has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The goblin makes one claw attack and one bite attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, range 5 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, range 5 ft., one target. Hit: 6 ({@dice 1d6+3}) slashing damage." ] }, { "name": "Aura of Drunkenness", "entries": [ "A rum gremlin radiates an aura of drunkenness to a radius of 20 feet. Every creature that starts its turn in the aura must make a successful DC 12 Constitution saving throw against poison or be poisoned for one hour. Creatures that have drunk any alcohol during the previous hour have disadvantage on the saving throw. While affected by this poison, a creature falls prone if it tries to move more than half its speed during a turn." ] } ], "page": 239, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The gremlin's innate spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell prestidigitation}" ], "daily": { "3": [ "{@spell hex}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Rum%20Gremlin.png" }, { "name": "Rusalka", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 88, "formula": "16d8+16" }, "speed": { "walk": 30, "swim": 40 }, "str": 17, "dex": 13, "con": 12, "int": 11, "wis": 15, "cha": 18, "immune": [ "necrotic", "poison", { "immune": [ "piercing" ], "note": "and slashing from nonmagical weapons" } ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 12, "languages": "Common", "cr": "6", "trait": [ { "name": "Withered Tresses", "entries": [ "If a rusalka is kept out of water for 24 consecutive hours, its hair and body dry into desiccated swamp weeds and the creature is utterly destroyed." ] }, { "name": "Watery Camouflage", "entries": [ "In dim light or darkness, a rusalka that's underwater is invisible." ] } ], "action": [ { "name": "Breathless Kiss", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: the target is grappled (escape DC 13) and the rusalka draws all the air from the target's lungs with a kiss. If the rusalka has movement remaining, she drags the grappled creature into deep water, where it begins suffocating." ] }, { "name": "Drowning Hair (1/Day)", "entries": [ "The rusalka's long hair tangles around a creature the rusalka has grappled. The creature takes 33 ({@dice 6d10}) necrotic damage, or half damage with a successful DC 15 Constitution saving throw. In addition, until it escapes the rusalka's grapple, it is restrained and has disadvantage on Strength checks to break free of the grapple." ] } ], "page": 331, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The rusalka's innate casting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell control water}", "{@spell suggestion}", "{@spell tongues}", "{@spell water walk} (can be ended freely at will)" ], "daily": { "1": [ "{@spell dominate person}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Rusalka.png" }, { "name": "Rust Drake", "size": "M", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 161, "formula": "19d8+76" }, "speed": { "walk": 30, "burrow": 5, "fly": 100 }, "str": 20, "dex": 15, "con": 19, "int": 12, "wis": 8, "cha": 8, "skill": { "perception": "+3", "stealth": "+5" }, "immune": [ "poison" ], "conditionImmune": [ "paralyzed", "poisoned" ], "vulnerable": [ "acid" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Draconic", "cr": "8", "action": [ { "name": "Multiattack", "entries": [ "The drake makes one bite attack and one tail swipe attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 18 ({@dice 3d8+5}) piercing damage, and the target must succeed on a DC 16 Constitution save or contract Rust Drake Tetanus." ] }, { "name": "Tail Swipe", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) bludgeoning damage." ] }, { "name": "Vomits Scrap (Recharge 5—6)", "entries": [ "A rust drake can vomit forth a 15-foot cone of rusted metal. Targets in the affected area take 55 ({@dice 10d10}) slashing damage, or half damage with a successful DC 15 Dexterity saving throw. In addition, affected creatures must also make a successful DC 15 Constitution saving throw or contract Rust Drake Tetanus." ] }, { "name": "Rust Drake Lockjaw", "entries": [ "This disease manifests symptoms in {@dice 1d4} days, when the affected creature experiences painful muscle spasms, particularly in the jaw. After each long rest, the creature must repeat the saving throw. If it fails, the victim takes {@dice 1d3} Dexterity damage and is paralyzed for 24 hours; if the saving throw succeeds, the creature takes no damage and feels well enough to act normally for the day. This continues until the creature dies from Dexterity loss, recovers naturally by making successful saving throws after two consecutive long rests, or is cured with lesser restoration or comparable magic. After the disease ends, the victim recovers {@dice 1d3} lost Dexterity with each long rest; greater restoration or comparable magic can restore it all at once." ] } ], "page": 155, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Rust%20Drake.png" }, { "name": "Salt Devil", "size": "M", "type": { "type": "fiend", "tags": [ "devil" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 93, "formula": "11d8+44" }, "speed": { "walk": 30 }, "str": 18, "dex": 13, "con": 18, "int": 13, "wis": 14, "cha": 15, "save": { "dex": "+4", "con": "+7", "cha": "+5" }, "skill": { "perception": "+5", "stealth": "+4" }, "resist": [ "acid", "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 120 ft.", "passive": 15, "languages": "Celestial, Common, Gnoll, Infernal, telepathy 120 ft.", "cr": "6", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Magic Resistance", "entries": [ "The devil has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The devil makes two scimitar attacks." ] }, { "name": "Scimitar", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d6+4}) slashing damage. If the target is neither undead nor a construct, it also takes 5 ({@dice 1d10}) necrotic damage, or half damage with a successful DC 15 Constitution saving throw. Plants, oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. If the saving throw fails by 5 or more, the target also gains one level of exhaustion." ] } ], "page": 113, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The devil's spellcasting ability is Charisma (spell save DC 13). The devil can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell darkness}" ], "daily": { "1e": [ "{@spell harm}", "{@spell teleport}" ] } } ], "variant": [ { "type": "variant", "name": "Summon Devil (1/Day)", "entries": [ "The salt devil has a 40% chance of summoning one salt devil." ] } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Salt%20Devil.png" }, { "name": "Salt Golem", "size": "L", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 110, "formula": "11d10+55" }, "speed": { "walk": 20 }, "str": 20, "dex": 9, "con": 20, "int": 3, "wis": 11, "cha": 1, "skill": { "athletics": "+9" }, "immune": [ "fire", "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't adamantine" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 120 ft.", "passive": 10, "languages": "understands the languages of its creator but can't speak", "cr": "10", "trait": [ { "name": "Blinding Salt Spray", "entries": [ "Any time the golem is hit in combat, thousands of tiny salt crystals erupt from its body. All creatures within 5 feet of the golem must succeed on a DC 17 Dexterity saving throw or become blinded for {@dice 1d3} rounds." ] }, { "name": "Immutable Form", "entries": [ "The golem is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The golem has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The golem's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The golem makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 27 ({@dice 5d8+5}) bludgeoning damage and the target must make a successful DC 17 Constitution saving throw or gain one level of exhaustion." ] } ], "page": 235, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Salt%20Golem.png" }, { "name": "Sand Hag", "size": "M", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 112, "formula": "15d8+45" }, "speed": { "walk": 30, "burrow": 30 }, "str": 18, "dex": 15, "con": 16, "int": 16, "wis": 14, "cha": 16, "skill": { "deception": "+6", "perception": "+5", "stealth": "+5" }, "senses": "darkvision 120 ft.", "passive": 15, "languages": "Common, Dwarvish, Giant, Gnomish", "cr": "5", "trait": [ { "name": "Magic Resistance", "entries": [ "The sand hag has advantage on saving throws against spells and other magical effects." ] }, { "name": "Mimicry", "entries": [ "The sand hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check." ] }, { "name": "Scorpion Step", "entries": [ "The sand hag walks lightly across sandy surfaces, never sinking into soft sand or leaving tracks. When in sand terrain, the sand hag ignores difficult terrain, doesn't leave tracks, and gains tremorsense 30 ft." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The sand hag makes two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) slashing damage. If the target is a creature, it must make a successful DC 12 Constitution saving throw or gain one level of exhaustion." ] }, { "name": "Scouring Sirocco (Recharge 5—6)", "entries": [ "The sand hag generates a blast of hot wind in a 30-foot line or a 15-foot cone. Creatures inside it take 14 ({@dice 4d6}) slashing damage plus 7 ({@dice 2d6}) fire damage and are blinded for 1 minute; a successful DC 14 Constitution saving throw halves the damage and negates the blindness. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. The affected area (line or cone) is heavily obscured until the end of the sand hag's next turn." ] }, { "name": "Change Shape", "entries": [ "The hag polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies." ] } ], "page": 245, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The sand hag's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell invisibility}" ], "daily": { "2e": [ "{@spell hallucinatory terrain}", "{@spell major image}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Sand%20Hag.png" }, { "name": "Sand Silhouette", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 105, "formula": "14d8+42" }, "speed": { "walk": 30, "burrow": 30 }, "str": 18, "dex": 12, "con": 17, "int": 7, "wis": 12, "cha": 10, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "grappled", "frightened", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "senses": "darkvision 60 ft., tremorsense 60 ft.", "passive": 11, "languages": "all languages it knew in life", "cr": "6", "trait": [ { "name": "Camouflage", "entries": [ "While in desert environments, the sand silhouette can use the Hide action even while under direct observation." ] }, { "name": "Sand Form", "entries": [ "The sand silhouette can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Sand Glide", "entries": [ "The sand silhouette can burrow through nonmagical, loose sand without disturbing the material it is moving through. It is invisible while burrowing this way." ] }, { "name": "Vulnerability to Water", "entries": [ "For every 5 feet the sand silhouette moves while touching water, or for every gallon of water splashed on it, it takes 2 ({@dice 1d4}) cold damage. If the sand silhouette is completely immersed in water, it takes 10 ({@dice 4d4}) cold damage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The sand silhouette makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 14 ({@dice 3d6+4}) bludgeoning damage. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the sand silhouette engulfs it." ] }, { "name": "Engulf", "entries": [ "The sand silhouette engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, but no longer grappled. It must make a successful DC 15 Constitution saving throw at the start of each of the sand silhouette's turns or take 14 ({@dice 3d6+4}) bludgeoning damage. If the sand silhouette moves, the engulfed target moves with it. The sand silhouette can only engulf one creature at a time." ] }, { "name": "Haunted Haboob (Recharge 4—6)", "entries": [ "The sand silhouette turns into a 60-foot radius roiling cloud of dust and sand filled with frightening shapes. A creature that starts its turn inside the cloud must choose whether to close its eyes and be blinded until the start of its next turn, or keep its eyes open and make a DC 15 Wisdom saving throw. If the saving throw fails, the creature is frightened for 1 minute. A frightened creature repeats the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "page": 332, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Sand%20Silhouette.png" }, { "name": "Sand Spider", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 105, "formula": "14d10+28" }, "speed": { "walk": 30, "burrow": 20 }, "str": 20, "dex": 17, "con": 14, "int": 4, "wis": 12, "cha": 4, "skill": { "perception": "+4", "stealth": "+6 (+9 in sand terrain)" }, "senses": "darkvision 60 ft., tremorsense 60 ft.", "passive": 14, "cr": "7", "trait": [ { "name": "Spider Climb", "entries": [ "The sand spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Ambusher", "entries": [ "The sand spider has advantage on attack rolls against surprised targets." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The sand spider makes two attacks with its impaling legs and one bite attack." ] }, { "name": "Impaling Leg", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 11 ({@dice 1d12+5}) piercing damage. If the sand spider scores a critical hit with this attack, it rolls damage dice three times instead of twice. If both impaling leg attacks hit the same target, the second hit does an extra 11 ({@dice 1d12+5}) piercing damage." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature. Hit: 16 ({@dice 2d10+5}) piercing damage plus 13 ({@dice 3d8}) poison damage, or half as much poison damage with a successful DC 13 Constitution saving throw." ] } ], "reaction": [ { "name": "Trapdoor Ambush", "entries": [ "When a creature walks over a sand spider's hidden burrow, the spider can use its reaction to attack that creature with two impaling leg attacks. The creature is considered a surprised target for both attacks. If one or both attacks hit and the target is a Medium or smaller creature, then the sand spider and the target engage in a Strength contest. If the creature wins, it can immediately move 5 feet away from the sand spider. If the contest results in a tie, the creature is grappled (escape DC 15). If the sand spider wins, the creature is grappled and dragged by the sand spider 30 feet into its lair. If the creature is still grappled at the start of the sand spider's next turn, it becomes restrained instead. The restrained creature can escape by using an action to make a successful DC 15 Strength (Athletics) check." ] } ], "page": 364, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Sand%20Spider.png" }, { "name": "Sandman", "size": "M", "type": "celestial", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ 14 ], "hp": { "average": 82, "formula": "11d8+33" }, "speed": { "walk": 40 }, "str": 11, "dex": 19, "con": 16, "int": 13, "wis": 14, "cha": 19, "save": { "dex": "+7", "cha": "+7" }, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison", "psychic" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "poisoned", "unconscious" ], "senses": "truesight 60 ft.", "passive": 12, "languages": "Common, Celestial, Giant, Infernal, Umbral", "cr": "5", "trait": [ { "name": "Eye-Closer's Curse", "entries": [ "If a sandman obtains a critical hit or successful surprise attack against an opponent, its talons scratch a rune onto the target's eyeballs that snaps their eyelids shut, leaving them blinded. This effect can be ended with greater restoration, remove curse, or comparable magic." ] }, { "name": "Stuff of Dreams", "entries": [ "Made partially from dreams and imagination, a sandman takes only half damage from critical hits and from sneak attacks. All of the attack's damage is halved, not just bonus damage." ] }, { "name": "Surprise Attack", "entries": [ "If the sandman hits a surprised creature during the first round of combat, the target takes 14 ({@dice 4d6}) extra damage from the attack." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The sandman makes two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage." ] } ], "page": 333, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The sandman's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell darkness}", "{@spell minor illusion}", "{@spell plane shift} (at night only)", "{@spell phantom steed}", "{@spell prestidigitation}", "{@spell sleep}" ], "daily": { "3e": [ "{@spell hypnotic pattern}", "{@spell major image}" ], "1e": [ "{@spell dream}", "{@spell phantasmal killer}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Sandman.png" }, { "name": "Sandwyrm", "size": "L", "type": "dragon", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 142, "formula": "15d10+60" }, "speed": { "walk": 20, "burrow": 40 }, "str": 20, "dex": 12, "con": 18, "int": 5, "wis": 13, "cha": 8, "skill": { "perception": "+7", "stealth": "+4" }, "senses": "darkvision 60 ft., tremorsense 120 ft.", "passive": 17, "cr": "6", "trait": [ { "name": "Spine Trap", "entries": [ "When underground with its spines exposed, the sandwyrm can snap its spines closed on one Large, two Medium, or four Small or Tiny creatures above it. Each creature must make a successful DC 15 Dexterity saving throw or be restrained. A restrained creature can use its action to make a DC 15 Strength check to free itself or another restrained creature, ending the effect on a success. Creatures restrained by this trait move with the sandwyrm. The sandwyrm's stinger attack has advantage against creatures restrained by this trait." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The sandwyrm makes one bite attack and one stinger attack. It can gore in place of the bite attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature. Hit: 12 ({@dice 2d6+5}) piercing damage." ] }, { "name": "Gore", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 11 ({@dice 1d12+5}) piercing damage." ] }, { "name": "Stinger", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one creature. Hit: 12 ({@dice 2d6+5}) piercing damage plus 24 ({@dice 7d6}) poison damage, or half as much poison damage with a successful DC 15 Constitution saving throw. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned and paralyzed for 1 hour. Regaining hit points doesn't end the poisoning or paralysis." ] } ], "page": 334, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Sandwyrm.png" }, { "name": "Sap Demon", "size": "S", "type": "ooze", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 67, "formula": "15d6+15" }, "speed": { "walk": 20, "climb": 20 }, "str": 14, "dex": 6, "con": 12, "int": 10, "wis": 14, "cha": 10, "resist": [ { "resist": [ "piercing" ], "note": "and slashing from nonmagical weapons" } ], "immune": [ "bludgeoning", "acid", "lightning" ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "prone" ], "senses": "blindsight 90 ft. (blind beyond this radius)", "passive": 12, "languages": "none in its natural form; knows the same languages as a creature it dominates", "cr": "4", "trait": [ { "name": "Amorphous", "entries": [ "The sap demon can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Season's Change", "entries": [ "If a sap demon (or its host) takes at least 10 fire damage, it also gains the effect of a haste spell until the end of its next turn. If it takes at least 10 cold damage, it gains the effect of a slow spell until the end of its next turn." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The sap demon makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d8+2}) bludgeoning damage. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 12), and the sap demon uses Soul Sap on it as a bonus action." ] }, { "name": "Soul Sap", "entries": [ "The sap demon slides down the throat of a sleeping, helpless, or grappled living creature of Medium size or smaller. Once inside, the sap demon takes control of its host, as per the dominate monster spell (Wisdom DC 12 negates). While dominated, the host gains blindsight 90 feet. The host drips blood from its ears, nose, eyes, or from a wound that resembles the injury done to the sap demon's tree (1 damage/Hour). Damage inflicted on the host has no effect on the sap demon. If the host dies or is reduced to 0 hit points, the sap demon must leave the body within one hour." ] } ], "page": 335, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Sap%20Demon.png" }, { "name": "Sarcophagus Slime", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 11 ], "hp": { "average": 105, "formula": "14d8+42" }, "speed": { "walk": 20 }, "str": 14, "dex": 12, "con": 18, "int": 3, "wis": 12, "cha": 12, "save": { "wis": "+4", "cha": "+4" }, "skill": { "stealth": "+4" }, "resist": [ "acid", "necrotic" ], "immune": [ "poison" ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "poisoned", "prone" ], "senses": "blindsight 60 ft. (blind beyond this radius)", "passive": 11, "languages": "understands the languages of its creator but can't speak", "cr": "5", "trait": [ { "name": "Amorphous", "entries": [ "The sarcophagus slime can move through a space as narrow as 1 inch wide without squeezing." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The sarcophagus slime uses its Frightful Presence, uses its Corrupting Gaze, and makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d6+2}) bludgeoning damage plus 14 ({@dice 4d6}) acid damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the sarcophagus slime's choice that is within 60 feet of the sarcophagus slime and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the sarcophagus slime's Frightful Presence for the next 24 hours." ] }, { "name": "Corrupting Gaze", "entries": [ "The sarcophagus slime targets one creature it can see within 30 feet of it. If the target can see the sarcophagus slime, the target must succeed on a DC 15 Constitution saving throw or take 14 ({@dice 4d6}) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature's hit point maximum to 0, the creature dies and its corpse becomes a sarcophagus slime within 24 hours. This reduction lasts until the creature finishes a long rest or until it is affected by greater restoration or comparable magic." ] } ], "page": 336, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Sarcophagus%20Slime.png" }, { "name": "Sathaq Worm", "size": "H", "type": "elemental", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 172, "formula": "15d12+75" }, "speed": { "walk": 20, "burrow": 20, "swim": 20 }, "str": 22, "dex": 6, "con": 20, "int": 5, "wis": 12, "cha": 9, "skill": { "perception": "+5", "stealth": "+2 (+6 in sand, mud, or stone terrain)" }, "resist": [ "fire", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "acid", "poison" ], "conditionImmune": [ "exhaustion", "paralyzed", "petrified", "poisoned", "unconscious" ], "vulnerable": [ "thunder" ], "senses": "tremorsense 60 ft.", "passive": 15, "languages": "understands Deep Speech and Terran, but can't speak", "cr": "10", "trait": [ { "name": "Agonizing Aura", "entries": [ "The sathaq worms' presence induces pain in creatures native to the Material Plane. Any creature that starts its turn within 30 feet of the sathaq worm must make a DC 17 Constitution saving throw. On a failed save, the creature is poisoned until the start of its next turn. If a creature's saving throw succeeds, it is immune to the sathaq worm's Agonizing Aura for the next 24 hours." ] }, { "name": "Earth Glide", "entries": [ "The sathaq worm can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through." ] }, { "name": "Siege Monster", "entries": [ "The sathaq worm deals double damage to objects and structures." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 24 ({@dice 4d8+6}) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the sathaq worm. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the worm, and takes 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) slashing damage plus 7 ({@dice 2d6}) acid damage at the start of each of the sathaq worm's turns. The sathaq worm can have only one creature swallowed at a time. If the sathaq worm takes 20 damage or more on a single turn from a creature inside it, the sathaq worm must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 5 feet of the sathaq worm. If the sathaq worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone." ] } ], "page": 337, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Sathaq%20Worm.png" }, { "name": "Savager", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 115, "formula": "1d10+60" }, "speed": { "walk": 40, "climb": 20 }, "str": 22, "dex": 14, "con": 22, "int": 2, "wis": 10, "cha": 13, "save": { "dex": "+5", "con": "+9" }, "skill": { "perception": "+3" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "frightened" ], "senses": "darkvision 60 ft.", "passive": 13, "cr": "8", "trait": [ { "name": "Mighty Swing", "entries": [ "When a savager attacks without moving during its turn, it makes its claw attack with advantage." ] }, { "name": "Quills", "entries": [ "A creature takes 4 ({@dice 1d8}) piercing damage at the start of its turn while it is grappling a savager." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The savager makes one bite attack and one claw attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 19 ({@dice 2d12+6}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 38 ({@dice 5d12+6}) slashing damage." ] } ], "page": 338, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Savager.png" }, { "name": "Scheznyki", "size": "S", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 153, "formula": "18d6+72" }, "speed": { "walk": 20, "climb": 15 }, "str": 19, "dex": 15, "con": 18, "int": 15, "wis": 16, "cha": 16, "save": { "str": "+10", "con": "+10" }, "conditionImmune": [ "unconscious" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Darakhul, Elvish", "cr": "6", "trait": [ { "name": "Magic Resistance", "entries": [ "The scheznyki has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The scheznyki makes four war pick attacks or two hand crossbow attacks." ] }, { "name": "Heavy Pick", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) piercing damage." ] }, { "name": "Hand Crossbow", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 30/120 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage." ] } ], "page": 339, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The scheznyki's innate spellcasting ability is Charisma (spell save DC 14, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell dancing lights}", "{@spell darkness}", "{@spell detect evil and good}", "{@spell faerie fire}", "{@spell invisibility}*", "{@spell fly}*", "{@spell mage hand}", "{@spell ray of frost} (*only when wearing a vanisher hat)" ], "daily": { "5e": [ "{@spell magic missile}", "{@spell ray of enfeeblement}", "{@spell silent image}" ], "3e": [ "{@spell locate object} (radius 3,000 ft. to locate a vanisher hat)", "{@spell tasha's hideous laughter}", "{@spell web}" ], "1e": [ "{@spell dispel magic}", "{@spell dominate person}", "{@spell hold person}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Scheznyki.png" }, { "name": "Scorpion Cultist", "size": "M", "type": { "type": "humanoid", "tags": [ "any race" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 13, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 19, "formula": "3d8+6" }, "speed": { "walk": 30 }, "str": 11, "dex": 14, "con": 15, "int": 10, "wis": 13, "cha": 10, "skill": { "animal handling": "+2", "deception": "+2", "perception": "+3", "stealth": "+4" }, "resist": [ "poison" ], "passive": 15, "languages": "Common", "cr": "1/2", "trait": [ { "name": "Keen Senses", "entries": [ "The scorpion cultist has advantage on Wisdom (Perception) checks." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The scorpion cultist makes two melee attacks or two ranged attacks." ] }, { "name": "Scimitar", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) slashing damage plus 3 ({@dice 1d6}) poison damage." ] }, { "name": "Sling", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, range 30/120 ft., one target. Hit: 4 ({@dice 1d4+2}) bludgeoning damage." ] } ], "page": 425, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Scorpion%20Cultist.png" }, { "name": "Sea Dragon Wyrmling", "size": "M", "type": "dragon", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 52, "formula": "8d8+16" }, "speed": { "walk": 30, "fly": 60, "swim": 40 }, "str": 17, "dex": 10, "con": 15, "int": 13, "wis": 11, "cha": 15, "save": { "dex": "+2", "con": "+4", "wis": "+2", "cha": "+4" }, "skill": { "perception": "+4", "stealth": "+2" }, "immune": [ "cold" ], "senses": "blindsight 10 ft., darkvision 60 ft.", "passive": 14, "languages": "Common, Draconic, Primordial", "cr": "2", "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d10+3}) piercing damage plus 3 ({@dice 1d6}) cold damage." ] }, { "name": "Tidal Breath (Recharge 5—6)", "entries": [ "The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the target takes 11 ({@dice 2d10}) bludgeoning damage and 11 ({@dice 2d10}) cold damage, and is pushed 15 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn't pushed or knocked prone." ] } ], "page": 136, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Sea%20Dragon%20Wyrmling.png" }, { "name": "Selang", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 76, "formula": "9d8+36" }, "speed": { "walk": 40 }, "str": 18, "dex": 15, "con": 18, "int": 12, "wis": 14, "cha": 19, "save": { "dex": "+4", "con": "+6", "cha": "+6" }, "skill": { "perception": "+6", "performance": "+8" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "acid", "lightning" ], "senses": "darkvision 60 ft.", "passive": 16, "languages": "Common, Elvish, Sylvan, Void Speech", "cr": "4", "action": [ { "name": "Multiattack", "entries": [ "The selang makes two dagger attacks or two short bow attacks." ] }, { "name": "Dagger", "entries": [ "Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 ({@dice 1d4+4}) piercing damage, plus sleep poison." ] }, { "name": "Short Bow", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 80/320, one target. Hit: 5 ({@dice 1d6+2}) piercing damage plus sleep poison." ] }, { "name": "Sleep Poison", "entries": [ "Dark satyrs coat their weapons with a sleep poison made from the brain fluids of dorreqi. Any creature not immune to poison injured by a selang blade or arrow must succeed on a DC 14 Constitution saving throw or fall asleep for {@dice 2d6} rounds." ] }, { "name": "Alien Piping", "entries": [ "A selang can confuse and injure its enemies by playing weird, ear-bending harmonies on alien pipes, made from the beaks, cartilage, and throat sacs of a dorreq. When the selang plays a tune on these pipes, all creatures within 60 feet must make a successful DC 14 Wisdom saving throw or be affected by contagion, confusion, irresistible dance, or hideous laughter, depending on what alien and otherworldly music the dark satyr chooses to play. A creature that saves successfully against this psychic effect is immune to the piping for 24 hours. The selang can use each of these spell-like effects once per day." ] } ], "page": 341, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The selang's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell dancing lights}", "{@spell minor illusion}" ], "daily": { "3": [ "{@spell alter self}", "{@spell fear}", "{@spell sleep}", "{@spell suggestion}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Selang.png" }, { "name": "Serpopard", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 85, "formula": "10d10+30" }, "speed": { "walk": 40, "swim": 30 }, "str": 17, "dex": 16, "con": 16, "int": 2, "wis": 12, "cha": 6, "skill": { "perception": "+3", "stealth": "+5 (+7 in sand or swamp terrain)" }, "resist": [ "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 60 ft.", "passive": 13, "cr": "4", "trait": [ { "name": "Sinuous Strikeback", "entries": [ "The serpopard can take any number of reactions in a round, but it can react only once to each trigger." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The serpopard makes two bite attacks and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 10 ft., one target. Hit: 10 ({@dice 2d6+3}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) slashing damage." ] }, { "name": "Musk (Recharges after a Short or Long Rest)", "entries": [ "The serpopard releases a jet of foul-smelling musk in a 15-foot cone that lasts for {@dice 2d4} rounds. Creatures in the cone must make DC 13 Dexterity saving throws. If the save succeeds, the creature moves to the nearest empty space outside the cone; if the saving throw fails, the creature becomes drenched in musk. A creature that enters the area of the cone while the musk persists is saturated automatically. A creature saturated in musk is poisoned. In addition, every creature that starts its turn within 5 feet of a saturated creature must make a successful DC 15 Constitution saving throw or be poisoned until the start of its next turn. Serpopard musk (and the poisoning) wear off naturally in {@dice 1d4} hours. A saturated creature can end the effect early by spending 20 minutes thoroughly washing itself, its clothes, and its equipment with water and soap." ] } ], "page": 342, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Serpopard.png" }, { "name": "Shabti", "size": "M", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 102, "formula": "12d8+48" }, "speed": { "walk": 40 }, "str": 14, "dex": 20, "con": 18, "int": 6, "wis": 11, "cha": 6, "immune": [ "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't adamantine" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "understands the languages of its creator but can't speak", "cr": "8", "trait": [ { "name": "Immutable Form", "entries": [ "The shabti is immune to spells and effects that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The shabti has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The shabti's weapon attacks are magical." ] }, { "name": "Serpentine Armlets", "entries": [ "As a bonus action, the shabti commands its armlets to drop to the floor, whereupon they become two giant poisonous snakes. The shabti can mentally direct the serpents (this does not require an action). If the snakes are killed, they dissolve into wisps of smoke which reform around the shabti's forearms, and they can't be turned into snakes for 1 week. These armlets are linked to the shabti at the time of its creation and do not function for other creatures." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The shabti uses Telekinesis and makes two attacks with its nabboot." ] }, { "name": "Nabboot", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d4+5}) bludgeoning damage plus 7 ({@dice 2d6}) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with tomb taint. The cursed target's speed is reduced to half, and its hit point maximum decreases by 3 ({@dice 1d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the remove curse spell or comparable magic." ] }, { "name": "Telekinesis", "entries": [ "The shabti targets a creature within 60 feet. The target must succeed on a DC 15 Strength check or the shabti moves it up to 30 feet in any direction (including upward), and it is restrained until the end of the shabti's next turn." ] } ], "page": 343, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Shabti.png" }, { "name": "Shadhavar", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 97, "formula": "13d10+26" }, "speed": { "walk": 50 }, "str": 14, "dex": 15, "con": 14, "int": 8, "wis": 10, "cha": 16, "skill": { "stealth": "+4" }, "senses": "darkvision 60 ft.", "passive": 12, "languages": "understands Elvish and Umbral but can't speak", "cr": "2", "trait": [ { "name": "Magic Weapons", "entries": [ "A shadhavar's gore attacks are magical." ] }, { "name": "Plaintive Melody (3/Day)", "entries": [ "As a bonus action, a shadhavar can play a captivating melody through its hollow horn. Creatures within 60 feet that can hear the shadhavar must make a successful DC 13 Wisdom saving throw or be charmed until the start of the shadhavar's next turn. A creature charmed in this way is incapacitated, its speed is reduced to 0, and a shadhavar has advantage on attack rolls against it." ] }, { "name": "Shadesight", "entries": [ "A shadhavar's darkvision functions in magical darkness." ] } ], "action": [ { "name": "Multiattack", "entries": [ "A shadhavar makes one gore attack and one hooves attack." ] }, { "name": "Gore", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d8+2}) piercing damage." ] }, { "name": "Hooves", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 12 ({@dice 3d6+2}) bludgeoning damage." ] } ], "page": 344, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "A shadhavar's innate spellcasting ability score is Charisma (spell save DC 13). It can cast the following spells, requiring no components:" ], "will": [ "{@spell disguise self} (as horse or unicorn only)" ], "daily": { "2": [ "{@spell darkness} (centered on itself, moves with the shadhavar)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Shadhavar.png" }, { "name": "Shadow Beast", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ 14 ], "hp": { "average": 135, "formula": "18d8+54" }, "speed": { "walk": 0, "fly": { "number": 40, "condition": " (hover)" } }, "str": 20, "dex": 18, "con": 17, "int": 14, "wis": 14, "cha": 19, "save": { "dex": "+7", "con": "+6" }, "skill": { "stealth": "+7" }, "senses": "darkvision 60 ft.", "passive": 12, "languages": "Common, Elvish, Umbral, Void Speech", "cr": "7", "trait": [ { "name": "Amorphous", "entries": [ "The shadow beast can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Incorporeal Movement", "entries": [ "The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Magic Resistance", "entries": [ "The beast has advantage on saving throws against spells and other magical effects." ] }, { "name": "Sunlight Powerlessness", "entries": [ "The shadow beast is utterly powerless in bright light or natural sunlight and flees from it. A shadow beast caught in such light cannot attack and can take only a single move action." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The shadow beast makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d8+5}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 16 ({@dice 2d10+5}) slashing damage." ] }, { "name": "Shadow Push (Recharge 5—6)", "entries": [ "The shadow beast buffets opponents with a gale of animated shadows in a 15-foot cone. Any creatures in the area of effect must succeed on a DC 15 Strength saving throw or be pushed back 10 feet and knocked prone." ] } ], "page": 345, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The shadow beast's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:" ], "daily": { "3e": [ "{@spell fear}", "{@spell telekinesis}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Shadow%20Beast.png" }, { "name": "Shadow Fey", "size": "M", "type": { "type": "humanoid", "tags": [ "elf" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { "average": 31, "formula": "7d8" }, "speed": { "walk": 30 }, "str": 10, "dex": 14, "con": 10, "int": 11, "wis": 11, "cha": 13, "skill": { "arcana": "+2", "perception": "+2" }, "senses": "darkvision 60 ft.", "passive": 12, "languages": "Common, Elvish, Umbral", "cr": "1/4", "trait": [ { "name": "Fey Ancestry", "entries": [ "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight." ] }, { "name": "Traveler in Darkness", "entries": [ "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items." ] } ], "action": [ { "name": "Shortsword", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage." ] }, { "name": "Shortbow", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 80/320 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage." ] } ], "page": 171, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components." ], "daily": { "1": [ "{@spell misty step} (when in shadows, dim light, or darkness only)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Shadow%20Fey.png" }, { "name": "Shadow Fey Duelist", "size": "M", "type": { "type": "humanoid", "tags": [ "elf" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 117, "formula": "18d8+36" }, "speed": { "walk": 30 }, "str": 13, "dex": 20, "con": 14, "int": 13, "wis": 12, "cha": 16, "save": { "dex": "+8", "con": "+5", "wis": "+4", "cha": "+6" }, "skill": { "arcana": "+4", "deception": "+6", "perception": "+4", "stealth": "+8" }, "senses": "darkvision 60 ft.", "passive": 14, "languages": "Common, Elvish, Umbral", "cr": "6", "trait": [ { "name": "Fey Ancestry", "entries": [ "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight." ] }, { "name": "Traveler in Darkness", "entries": [ "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The shadow fey makes two rapier attacks. If it has a dagger drawn, it can also make one dagger attack." ] }, { "name": "Dagger", "entries": [ "Melee or Ranged Weapon Attack: {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 ({@dice 1d4+5}) piercing damage, and a target creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. A poisoned creature repeats the save at the end of each of its turns, ending the effect on a success." ] }, { "name": "Rapier", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 9 ({@dice 1d8+5}) piercing damage plus 7 ({@dice 2d6}) poison damage." ] } ], "reaction": [ { "name": "Parry", "entries": [ "The shadow fey duelist adds 3 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon." ] } ], "page": 171, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components." ], "daily": { "3": [ "{@spell misty step} (when in shadows, dim light, or darkness only)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Shadow%20Fey%20Duelist.png" }, { "name": "Shadow Fey Enchantress", "size": "M", "type": { "type": "humanoid", "tags": [ "shadow fey" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "{@item breastplate|phb}" ] } ], "hp": { "average": 123, "formula": "19d8+38" }, "speed": { "walk": 30 }, "str": 10, "dex": 15, "con": 14, "int": 12, "wis": 17, "cha": 18, "save": { "dex": "+5", "wis": "+6", "cha": "+7" }, "skill": { "arcana": "+4", "deception": "+7", "perception": "+6", "persuasion": "+7", "stealth": "+5" }, "senses": "darkvision 60 ft.", "passive": 16, "languages": "Common, Elvish, Umbral", "cr": "7", "trait": [ { "name": "Fey Ancestry", "entries": [ "The shadow fey has advantage on saving throws against being charmed, and magic can't put her to sleep." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight." ] }, { "name": "Traveler in Darkness", "entries": [ "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The shadow fey makes two rapier attacks." ] }, { "name": "Rapier", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d8+2}) piercing damage plus 17 ({@dice 5d6}) psychic damage." ] }, { "name": "Beguiling Whispers (Recharge 5—6)", "entries": [ "The shadow fey speaks sweet words to a creature she can see within 60 feet, that can hear the enchantress. The creature must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the creature has disadvantage on Wisdom and Charisma saving throws made to resist spells cast by the enchantress." ] }, { "name": "Leadership (Recharges after a Short or Long Rest)", "entries": [ "The enchantress can utter a special command or warning to a creature she can see within 30 feet of her. The creature must not be hostile to the enchantress and it must be able to hear (the command is inaudible to all but the target creature). For 1 minute, the creature adds a d4 to its attack rolls and saving throws. A creature can benefit from only one enchantress's Leadership at a time. This effect ends if the enchantress is incapacitated." ] } ], "page": 171, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The shadow fey's innate spellcasting ability is Charisma. She can cast the following spells innately, requiring no material components." ], "daily": { "4": [ "{@spell misty step} (when in shadows, dim light, or darkness only)" ] } }, { "name": "Spellcasting", "headerEntries": [ "The shadow fey is a 10th-level spellcaster. Her spellcasting ability is Charisma (save DC 15, {@hit 7} to hit with spell attacks). She knows the following bard spells." ], "spells": { "0": { "spells": [ "{@spell blade ward}", "{@spell friends}", "{@spell message}", "{@spell vicious mockery}" ] }, "1": { "slots": 4, "spells": [ "{@spell bane}", "{@spell charm person}", "{@spell faerie fire}" ] }, "2": { "slots": 3, "spells": [ "{@spell enthrall}", "{@spell hold person}" ] }, "3": { "slots": 3, "spells": [ "{@spell conjure fey}", "{@spell fear}", "{@spell hypnotic pattern}" ] }, "4": { "slots": 3, "spells": [ "{@spell confusion}", "{@spell greater invisibility}", "{@spell phantasmal killer}" ] }, "5": { "slots": 2, "spells": [ "{@spell animate objects}", "{@spell dominate person}", "{@spell hold monster}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Shadow%20Fey%20Enchantress.png" }, { "name": "Shadow Fey Forest Hunter", "size": "M", "type": { "type": "humanoid", "tags": [ "elf" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { "average": 104, "formula": "19d8+19" }, "speed": { "walk": 30 }, "str": 12, "dex": 18, "con": 12, "int": 11, "wis": 12, "cha": 16, "save": { "dex": "+7", "con": "+4", "cha": "+6" }, "skill": { "arcana": "+3", "perception": "+4", "stealth": "+10", "survival": "+4" }, "senses": "darkvision 60 ft.", "passive": 14, "languages": "Common, Elvish, Umbral", "cr": "5", "trait": [ { "name": "Fey Ancestry", "entries": [ "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep." ] }, { "name": "Sneak Attack (1/Turn)", "entries": [ "The shadow fey forest hunter does an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack that had advantage, or when the target is within 5 feet of an ally of the forest hunter that isn't incapacitated and the forest hunter doesn't have disadvantage on the attack roll." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight." ] }, { "name": "Traveler in Darkness", "entries": [ "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The shadow fey makes two ranged attacks." ] }, { "name": "Rapier", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) piercing damage." ] }, { "name": "Longbow", "entries": [ "Ranged Weapon Attack: {@hit +7} to hit, range 150/600 ft., one target. Hit: 8 ({@dice 1d8+4}) piercing damage plus 7 ({@dice 2d6}) poison damage." ] } ], "page": 171, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components." ], "daily": { "3": [ "{@spell misty step} (when in shadows, dim light, or darkness only)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Shadow%20Fey%20Forest%20Hunter.png" }, { "name": "Shadow Fey Guardian", "size": "L", "type": { "type": "humanoid", "tags": [ "elf" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { "average": 110, "formula": "13d10+39" }, "speed": { "walk": 30 }, "str": 18, "dex": 14, "con": 16, "int": 6, "wis": 14, "cha": 8, "save": { "str": "+6", "con": "+5" }, "skill": { "athletics": "+6", "perception": "+4" }, "conditionImmune": [ "charmed", "frightened" ], "senses": "darkvision 60 ft.", "passive": 14, "languages": "Common, Elvish, Umbral", "cr": "4", "trait": [ { "name": "Fey Ancestry", "entries": [ "The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep." ] }, { "name": "Shadow's Vigil", "entries": [ "The shadow fey has advantage on Wisdom (Perception) checks, and magical darkness does not inhibit its darkvision." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight." ] }, { "name": "Traveler in Darkness", "entries": [ "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The shadow fey makes two pike attacks." ] }, { "name": "Pike", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 10 ft., one target. Hit: 15 ({@dice 2d10+4}) piercing damage." ] }, { "name": "Javelin", "entries": [ "Ranged Weapon Attack: {@hit +6} to hit, range 30/120 ft., one target. Hit: 11 ({@dice 2d6+4}) piercing damage." ] } ], "reaction": [ { "name": "Protect", "entries": [ "The shadow fey guardian imposes disadvantage on an attack roll against an ally within 5 feet. The guardian must be wielding a melee weapon to use this reaction." ] } ], "page": 171, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components." ], "daily": { "1": [ "{@spell misty step} (when in shadows, dim light, or darkness only)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Shadow%20Fey%20Guardian.png" }, { "name": "Sharkjaw Skeleton", "size": "L", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "6d10+12" }, "speed": { "walk": 30, "swim": 30 }, "str": 16, "dex": 10, "con": 15, "int": 6, "wis": 8, "cha": 4, "skill": { "perception": "+1", "stealth": "+2" }, "immune": [ "cold", "necrotic", "poison" ], "conditionImmune": [ "exhaustion", "poisoned" ], "vulnerable": [ "bludgeoning" ], "senses": "darkvision 60 ft., blindsense 30 ft.", "passive": 11, "languages": "understands the languages of its creator but can't speak", "cr": "1", "action": [ { "name": "Multiattack", "entries": [ "The sharkjaw skeleton makes one bite attack and one claw attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) slashing damage." ] } ], "page": 350, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Sharkjaw%20Skeleton.png" }, { "name": "Shellycoat", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 75, "formula": "10d8+30" }, "speed": { "walk": 30, "swim": 20 }, "str": 17, "dex": 15, "con": 16, "int": 13, "wis": 9, "cha": 7, "skill": { "perception": "+1", "stealth": "+4" }, "conditionImmune": [ "charmed", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Giant, Sylvan", "cr": "2", "trait": [ { "name": "Regeneration", "entries": [ "The shellycoat regains 3 hit points at the start of its turn. If the creature takes acid or fire damage, this trait doesn't function at the start of the monster's next turn. The shellycoat dies only if it starts its turn with 0 hit points and doesn't regenerate." ] }, { "name": "Stealthy Observer", "entries": [ "The shellycoat has advantage on Dexterity (Stealth) checks made to hide and any Perception checks that rely on hearing." ] }, { "name": "Sunlight Sensitivity", "entries": [ "The shellycoat becomes petrified after 5 ({@dice 2d4}) uninterrupted rounds of exposure to direct, natural sunlight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The shellycoat makes one bite attack and one claws attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 15 ft., one target. Hit: 12 ({@dice 2d8+3}) slashing damage and the target is grappled (escape DC 13), restrained, and poisoned (DC 13 Strength saving throw negates, lasts while grappled and 1 round after). The shellycoat can shift the position of a grappled creature by up to 15 feet as a bonus action. While it has a creature grappled, the shellycoat can use its claws attack only against the grappled creature." ] } ], "page": 346, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The shellycoat can cast the following spells innately, requiring no components:" ], "daily": { "1": [ "{@spell water breathing} (if in possession of its coat)" ], "1e": [ "{@spell darkness}", "{@spell fog cloud}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Shellycoat.png" }, { "name": "Shoggoth", "size": "H", "type": "aberration", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 387, "formula": "25d12+225" }, "speed": { "walk": 50, "climb": 30, "swim": 30 }, "str": 26, "dex": 14, "con": 28, "int": 12, "wis": 16, "cha": 13, "skill": { "perception": "+9" }, "resist": [ "fire", "bludgeoning", "piercing" ], "senses": "darkvision 120 ft., tremorsense 60 ft.", "passive": 19, "languages": "Void Speech", "cr": "19", "trait": [ { "name": "Anaerobic", "entries": [ "A shoggoth doesn't need oxygen to live. It can exist with equal comfort at the bottom of the ocean or in the vacuum of outer space." ] }, { "name": "Absorb Flesh", "entries": [ "The body of a creature that dies while grappled by a shoggoth is completely absorbed into the shoggoth's mass. No portion of it remains to be used in raise dead, reincarnate, and comparable spells that require touching the dead person's body." ] }, { "name": "Amorphous", "entries": [ "A shoggoth can move through a space as small as 1 foot wide. It must spend 1 extra foot of movement for every foot it moves through a space smaller than itself, but it isn't subject to any other penalties for squeezing." ] }, { "name": "Hideous Piping", "entries": [ "The fluting noises made by a shoggoth are otherworldly and mind-shattering. A creature that can hear this cacophony at the start of its turn and is within 120 feet of a shoggoth must succeed on a DC 15 Wisdom saving throw or be confused (as the spell confusion) for {@dice 1d4} rounds. Creatures that roll a natural 20 on this saving throw become immune to the Hideous Piping for 24 hours. Otherwise, characters who meet the conditions must repeat the saving throw every round." ] }, { "name": "Keen Senses", "entries": [ "A shoggoth has advantage on Wisdom (Perception) checks that rely on hearing or smell." ] }, { "name": "Rolling Charge", "entries": [ "If the shoggoth moves at least 20 feet straight toward a creature and hits it with a slam attack on the same turn, that creature must succeed on a DC 20 Dexterity saving throw or be knocked prone. If the creature is knocked prone, the shoggoth immediately moves into the creature's space as a bonus action and crushes the creature beneath its bulk. The crushed creature can't breathe, is restrained, and takes 11 ({@dice 2d10}) bludgeoning damage at the start of each of the shoggoth's turns. A crushed creature remains in its space and does not move with the shoggoth. A crushed creature can escape by using an action and making a successful DC 19 Strength check. On a success, the creature crawls into an empty space within 5 feet of the shoggoth." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The shoggoth makes {@dice 1d4+1} slam attacks. Reroll the number of attacks at the start of each of the shoggoth's turns." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +14} to hit, reach 15 ft., one target. Hit: 30 ({@dice 4d10+8}) bludgeoning damage, and the target is grappled (escape DC 18) and restrained. The shoggoth can grapple any number of creatures simultaneously, and this has no effect on its number of attacks." ] } ], "page": 347, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Shoggoth.png" }, { "name": "Shroud", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 9, "formula": "2d8" }, "speed": { "walk": 0, "fly": { "number": 30, "condition": " (hover)" } }, "str": 4, "dex": 13, "con": 10, "int": 2, "wis": 10, "cha": 8, "skill": { "stealth": "+3" }, "resist": [ "acid", "cold", "fire", "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "exhaustion", "frightened", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained" ], "vulnerable": [ "radiant" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "Common", "cr": "1/8", "trait": [ { "name": "Amorphous", "entries": [ "The shroud can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Shadow Evolution", "entries": [ "Shrouds instantly become shadows once they cause a total of 12 damage. Any damage they've suffered is subtracted from the shadow's total hit points or abilities." ] }, { "name": "Shroud Stealth", "entries": [ "When in dim light or darkness, the shroud can take the Hide action as a bonus action." ] }, { "name": "Sunlight Weakness", "entries": [ "While in sunlight, the shroud has disadvantage on attack rolls, ability checks, and saving throws." ] } ], "action": [ { "name": "Strength Drain", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one creature. Hit: 3 ({@dice 1d4+1}) necrotic damage, and the target's Strength score is reduced by one-half that amount. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse {@dice 1d4} hours later." ] } ], "page": 348, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Shroud.png" }, { "name": "Skein Witch", "size": "M", "type": "celestial", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 162, "formula": "25d8+50" }, "speed": { "walk": 30, "fly": 30 }, "str": 6, "dex": 12, "con": 14, "int": 16, "wis": 20, "cha": 20, "save": { "int": "+8", "wis": "+10", "cha": "+10" }, "skill": { "history": "+8", "insight": "+15", "perception": "+15" }, "resist": [ "radiant" ], "immune": [ "fire", "lightning", "psychic" ], "senses": "truesight 60 ft.", "passive": 25, "languages": "Celestial, telepathy (100 ft.)", "cr": "12", "trait": [ { "name": "Bend Fate (3/Day)", "entries": [ "If the skein witch fails a saving throw, she may choose to succeed instead and reflect the effect of the failed saving throw onto one enemy within 30 feet. The skein witch still suffers the effect of a successful saving throw, if any. The new target is entitled to a saving throw as if it were the original target of the attack, but with disadvantage." ] }, { "name": "Magic Resistance", "entries": [ "The skein witch has advantage on saving throws against spells and other magical effects." ] }, { "name": "Misty Step (At Will)", "entries": [ "The skein witch can step between places as a bonus action." ] }, { "name": "Sealed Destiny (1/Day)", "entries": [ "The skein witch attunes herself to the threads of the PCs' fates. Ask each player to write down their prediction of how the PC to their left will die, and at what level. Collect the notes without revealing the answers. When one of those PCs dies, reveal the prediction. If the character died in the manner predicted, they fulfill their destiny and are immediately resurrected by the gods as a reward. If they died at or within one level of the prediction, they return to life with some useful insight into the destiny of someone important." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The skein witch makes two Inexorable Thread attacks." ] }, { "name": "Inexorable Threads", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 30 ft., one target. Hit: 27 ({@dice 5d8+5}) radiant damage, and the target is \"one step closer to death.\" If the target is reduced to 0 hit points, it's treated as if it's already failed one death saving throw. This effect is cumulative; each inexorable threads hit adds one unsuccessful death saving throw. If a character who's been hit three or more times by inexorable threads is reduced to 0 hit points, he or she dies immediately. This effect lasts until the character completes a long rest." ] }, { "name": "Bind Fates (1/Day)", "entries": [ "One target within 60 feet of the skein witch must make a DC 18 Wisdom saving throw. On a failed save, the target's fate is bound to one random ally of the target. Any damage or condition the target suffers is inflicted on the individual to which they are bound instead, and vice versa. A creature can be bound to only one other creature at a time. This effect lasts until either of the affected creatures gains a level, or until a heal or heroes' feast lifts this binding." ] }, { "name": "Destiny Distortion Wave (Recharge 5—6)", "entries": [ "The skein witch projects a 60-foot cone of distortion that frays the strands of fate. All targets in the cone take 55 ({@dice 10d10}) force damage, or half damage with a successful DC 18 Wisdom saving throw. In addition, if more than one target that failed its saving throw is affected by a condition, those conditions are randomly redistributed among the targets with failed saving throws." ] } ], "page": 349, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Skein%20Witch.png" }, { "name": "Skin Bat", "size": "S", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 14, "formula": "4d6" }, "speed": { "walk": 10, "fly": 40 }, "str": 12, "dex": 16, "con": 10, "int": 2, "wis": 13, "cha": 6, "skill": { "perception": "+3" }, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 60 ft.", "passive": 13, "cr": "1/2", "trait": [ { "name": "Summon Bat Swarm", "entries": [ "The high-frequency cries of a skin bat attract nearby mundane bats. When a skin bat faces danger, 0-3 ({@dice 1d4-1}) swarms of bats arrive within {@dice 1d6} rounds. These swarms are not under the skin bat's command, but they tend to reflexively attack whatever the skin bat is fighting." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage and the target must make a successful DC 10 Constitution saving throw or be paralyzed for {@dice 1d4} rounds. In addition, the skin bat attaches itself to the target. The skin bat can't bite a different creature while it's attached, and its bite attack automatically hits a creature the skin bat is attached to. Removing a skin bat requires a successful DC 11 Strength check and inflicts 5 ({@dice 1d4+3}) slashing damage to the creature the bat is being removed from. A successful save renders the target immune to skin bat poison for 24 hours." ] } ], "page": 87, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Skin%20Bat.png" }, { "name": "Skitterhaunt", "size": "L", "type": "ooze", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 95, "formula": "10d10+40" }, "speed": { "walk": 30 }, "str": 15, "dex": 11, "con": 19, "int": 1, "wis": 7, "cha": 1, "immune": [ "acid" ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "prone" ], "senses": "blindsight 60 ft. (blind beyond this radius)", "passive": 8, "cr": "4", "trait": [ { "name": "Broken Shell", "entries": [ "A creature that hits the skitterhaunt with a melee attack while within 5 feet of it takes 5 ({@dice 1d10}) acid damage." ] }, { "name": "Infest Vermin", "entries": [ "If the skitterhaunt damages a Medium or smaller beast, it can try to infest it as a bonus action. The damaged creature must succeed on a DC 14 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@dice 1d10}) on a failure. If the disease reduces its hit point maximum to 0, the skitterhaunt has devoured the creature's insides and the affected becomes a skitterhaunt, retaining its outward shell but replacing its flesh with skitterhaunt ooze." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The skitterhaunt makes two claw attacks and one sting attack." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d8+2}) slashing damage plus 5 ({@dice 1d10}) acid damage, and the target is grappled (escape DC 12). The skitterhaunt has two claws, each of which can grapple one target." ] }, { "name": "Sting", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one creature. Hit: 7 ({@dice 1d10+2}) piercing damage plus 5 ({@dice 1d10}) acid damage." ] }, { "name": "Acid Spray (Recharge 6)", "entries": [ "The skitterhaunt spits acid in a line 30 feet long and 5 feet wide. Each creature in that line takes 18 ({@dice 4d8}) acid damage, or half damage with a successful DC 14 Dexterity saving throw." ] } ], "page": 352, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Skitterhaunt.png" }, { "name": "Slow Storm", "size": "H", "type": "elemental", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ 19 ], "hp": { "average": 225, "formula": "18d12+108" }, "speed": { "walk": 0, "fly": { "number": 60, "condition": " (hover)" } }, "str": 20, "dex": 19, "con": 22, "int": 11, "wis": 16, "cha": 11, "save": { "dex": "+9", "con": "+11" }, "resist": [ "acid", "cold", "fire" ], "immune": [ "lightning" ], "conditionImmune": [ "prone" ], "senses": "blindsight 30 ft., darkvision 120 ft.", "passive": 13, "languages": "Common, Primordial", "cr": "15", "trait": [ { "name": "Bone Wrack", "entries": [ "When hit by the slow storm's slam or breath weapon attack, the storm absorbs moisture from the living creatures' joints, causing stiffness and pain. In addition to {@dice 1d4} Dexterity drain, any creature caught within the slow storm's breath weapon that fails another DC 18 Constitution save suffers crushing pain in bones and joints. Any round in which the pained creature moves, it takes {@dice 1d4} necrotic damage per 5 feet moved. Bone wracking pain lasts until the affected creature regains at least 1 point of lost Dexterity." ] }, { "name": "Storm Form", "entries": [ "A creature that enters or starts its turn inside the slow storm's whirlwind takes 9 ({@dice 2d8}) force damage. A creature can take this damage just once per round. In addition, ranged missile weapon attacks against the slow storm have disadvantage because of the high-speed wind." ] } ], "action": [ { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 15 ft., one target. Hit: 31 ({@dice 4d12+5}) bludgeoning damage plus 9 ({@dice 2d8}) piercing damage." ] }, { "name": "Static Shock (Recharge 5—6)", "entries": [ "The slow storm exhales its electrical power in a 30-foot cone. Targets in the area of effect take 54 ({@dice 12d8}) lightning damage {@dice 1d4} Dexterity loss, and suffer bone wrack. A successful DC 18 Constitution saving throw halves the Dexterity loss and prevents the bone wrack." ] } ], "page": 353, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The slow storm's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell lightning bolt}" ], "daily": { "3": [ "{@spell chain lightning}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Slow%20Storm.png" }, { "name": "Sluagh Swarm", "size": "M", "type": { "type": "fey", "swarmSize": "T" }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ 13 ], "hp": { "average": 54, "formula": "12d8" }, "speed": { "walk": 30, "fly": 50 }, "str": 6, "dex": 16, "con": 11, "int": 6, "wis": 13, "cha": 10, "skill": { "stealth": "+5" }, "resist": [ "cold", "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "vulnerable": [ "fire" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Sylvan", "cr": "3", "trait": [ { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hit points or gain temporary hit points." ] }, { "name": "Shadowy Stealth", "entries": [ "While in dim light or darkness, the sluagh swarm can take the Hide action as a bonus action." ] }, { "name": "Sunlight Weakness", "entries": [ "While in sunlight, the sluagh swarm has disadvantage on attack rolls, ability checks, and saving throws." ] } ], "action": [ { "name": "Chilling Touch", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 ({@dice 8d6}) cold damage or 14 ({@dice 4d6}) cold damage if the swarm has half of its hit points or fewer. The target must make a successful DC 13 Constitution saving throw or be unable to regain hit points. An affected creature repeats the saving throw at the end of its turns, ending the effect on itself with a successful save. The effect can also be ended with a greater restoration spell or comparable magic." ] } ], "page": 376, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Sluagh%20Swarm.png" }, { "name": "Smaragdine Golem", "size": "L", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 231, "formula": "22d10+110" }, "speed": { "walk": 30 }, "str": 24, "dex": 11, "con": 21, "int": 3, "wis": 11, "cha": 1, "immune": [ "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't adamantine" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 120 ft.", "passive": 10, "languages": "understands the languages of its creator but can't speak", "cr": "14", "trait": [ { "name": "Immutable Form", "entries": [ "The golem is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The golem has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The golem's weapon attacks are magical." ] }, { "name": "Absorb Magic", "entries": [ "As a bonus action, the golem targets any creature, object, or magical effect within 10 feet of it. The golem chooses a spell already cast on the target. If the spell is of 3rd level or lower, the golem absorbs the spell and it ends. If the spell is of 4th level or higher, the golem must make a check with a +9 modifier. The DC equals 10+the spell's level. On a successful check, the golem absorbs the spell and it ends. The golem's body glows when it absorbs a spell, as if under the effect of a light spell. A smaragdine golem can only hold one absorbed spell at a time." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The golem makes two slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 5 ft., one target. Hit: 25 ({@dice 4d8+7}) bludgeoning damage." ] }, { "name": "Release Spell", "entries": [ "The golem can release an absorbed spell effect as a blast of green energy, which blasts out as a sphere centered on the golem with a radius of 10 feet per level of the absorbed spell. All creatures in the area of effect other than the golem takes 7 ({@dice 2d6}) lightning damage per level of the absorbed spell, or half damage with a successful DC 18 Dexterity saving throw. Creatures that fail the saving throw are also blinded until the end of the golem's next turn." ] } ], "page": 236, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Smaragdine%20Golem.png" }, { "name": "Snow Queen", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 123, "formula": "19d8+38" }, "speed": { "walk": 40 }, "str": 16, "dex": 18, "con": 14, "int": 18, "wis": 20, "cha": 18, "save": { "dex": "+9", "con": "+7", "cha": "+9" }, "skill": { "perception": "+10", "stealth": "+9" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't made of cold iron" } ], "immune": [ "cold" ], "conditionImmune": [ "charmed", "frightened", "exhaustion" ], "senses": "blindsight 10 ft., darkvision 60 ft.", "passive": 20, "languages": "Common, Elvish, Giant, Sylvan", "cr": "16", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the Snow Queen fails a saving throw, she can choose to succeed instead." ] }, { "name": "Magic Weapons", "entries": [ "The Snow Queen's weapon attacks are magical and do an extra 7 ({@dice 2d6}) cold damage (included below)." ] }, { "name": "Winter Step", "entries": [ "The Snow Queen ignores difficult terrain caused by ice and snow. She can walk on vertical and horizontal surfaces that are covered by ice or snow." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The Snow Queen makes two attacks in any combination of her claws and her ice crown." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage plus 7 ({@dice 2d6}) cold damage." ] }, { "name": "Ice Crown", "entries": [ "Ranged Weapon Attack: {@hit +9} to hit, range 80/320ft., one target. Hit: 13 ({@dice 2d8+4}) piercing damage plus 7 ({@dice 2d6}) cold damage. The target's speed is reduced by 10 feet until the end of its next turn." ] }, { "name": "Cold Snap (Recharge 5—6)", "entries": [ "The Snow Queen causes the temperature around her to drop dramatically. Every creature within 30 feet of the Snow Queen must make a successful DC 17 Constitution saving throw or gain 1 level of exhaustion. Immunity to cold grants immunity to Cold Snap." ] } ], "reaction": [ { "name": "Frozen Shards", "entries": [ "When the Snow Queen is hit by a melee attack, she can strike her attacker with shards from her icy crown. The attacker takes 11 ({@dice 2d10}) piercing damage and 11 ({@dice 2d10}) cold damage, or no damage with a successful DC 17 Dexterity saving throw." ] } ], "legendaryGroup": "Snow Queen", "legendary": [ { "name": "Ice Crown", "entries": [ "The Snow Queen makes an ice crown attack." ] }, { "name": "Snowblind", "entries": [ "One target that the Snow Queen can see within 100 feet must succeed on a DC 17 Constitution saving throw or be blinded by swirling snow until the end of its next turn." ] }, { "name": "Snowfall Mantle (2 Actions)", "entries": [ "The Snow Queen throws her mantle of snow at a point she can see within 60 feet. An area within 30 feet of that point instantly becomes covered in deep snow. Creatures in the area must succeed on a DC 17 Strength saving throw or be restrained. The area becomes difficult terrain, costing 2 feet of movement for every 1 foot moved. The difficult terrain lasts until the end of the Snow Queen's next turn, at which time her mantle returns to her shoulders." ] } ], "page": 198, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The Snow Queen's innate spellcasting ability score is Charisma (save DC 17, {@hit 9} to hit with spell attacks). The Snow Queen can innately cast the following spells, requiring no material components." ], "will": [ "{@spell fog cloud}", "{@spell magic missile}", "{@spell ray of frost}" ], "daily": { "1": [ "{@spell cone of cold}" ], "3e": [ "{@spell heat metal|phb|chill metal} (as heat metal, but does cold damage)", "{@spell Otiluke's freezing sphere}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Snow%20Queen.png" }, { "name": "Son of Fenris", "size": "H", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 175, "formula": "14d12+84" }, "speed": { "walk": 60, "burrow": { "number": 15, "condition": " (30 ft. in ice or snow)" } }, "str": 26, "dex": 16, "con": 23, "int": 16, "wis": 18, "cha": 14, "save": { "dex": "+7", "con": "+10", "wis": "+8" }, "skill": { "arcana": "+7", "intimidation": "+6", "religion": "+12" }, "resist": [ "psychic", "radiant" ], "immune": [ "cold", "lightning", "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "truesight 60 ft., tremorsense 100 ft.", "passive": 14, "languages": "Common, Celestial, Draconic, Elvish, Dwarvish, Giant, Infernal, telepathy 60 ft.", "cr": "12", "trait": [ { "name": "Keen Hearing and Smell", "entries": [ "The son of Fenris has advantage on Wisdom (Perception) checks that rely on hearing or smell." ] }, { "name": "Magic Weapons", "entries": [ "The son of Fenris' weapon attacks are magical." ] }, { "name": "Trampling Charge", "entries": [ "If the son of Fenris moves at least 20 feet straight toward a creature and hits it with a slam attack on that turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If it is knocked prone, the son of Fenris can make another slam attack against it as a bonus action." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The son of Fenris makes one bite attack and one slam attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 5 ft., one target. Hit: 19 ({@dice 2d10+8}) piercing damage plus 5 ({@dice 1d10}) poison damage, and the target is grappled (escape DC 18). If the target was already grappled, it is swallowed instead. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects from outside the son of Fenris, and it takes 28 ({@dice 8d6}) acid damage at the start of each of the son of Fenris's turns. It can swallow only one creature at a time. If it takes 45 damage or more on a single turn from the swallowed creature, it must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the son of Fenris. If the son of Fenris dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 15 ft., one target. Hit: 19 ({@dice 2d10+8}) bludgeoning damage." ] }, { "name": "Acid Breath (Recharge 5—6)", "entries": [ "The son of Fenris exhales acid in a 60-foot line that is 10 feet wide. Each creature in the line takes 45 ({@dice 10d8}) acid damage, or half damage with a successful DC 18 Dexterity saving throw." ] } ], "page": 355, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The son of Fenris is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, {@hit 8} to hit with spell attacks). It requires no material components to cast its spells. It has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell guidance}", "{@spell light}", "{@spell sacred flame}", "{@spell spare the dying}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ "{@spell bane}", "{@spell command}", "{@spell guiding bolt}", "{@spell sanctuary}" ] }, "2": { "slots": 3, "spells": [ "{@spell blindness/deafness}", "{@spell hold person}", "{@spell silence}" ] }, "3": { "slots": 3, "spells": [ "{@spell animate dead}", "{@spell bestow curse}", "{@spell dispel magic}" ] }, "4": { "slots": 3, "spells": [ "{@spell banishment}", "{@spell death ward}", "{@spell locate creature}" ] }, "5": { "slots": 2, "spells": [ "{@spell contagion}", "{@spell scrying}" ] }, "6": { "slots": 1, "spells": [ "{@spell harm}" ] }, "7": { "slots": 1, "spells": [ "{@spell plane shift}" ] }, "8": { "slots": 1, "spells": [ "{@spell earthquake}" ] } } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Son%20of%20Fenris.png" }, { "name": "Soul Eater", "size": "M", "type": "fiend", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 16 ], "hp": { "average": 104, "formula": "16d8+32" }, "speed": { "walk": 30, "fly": 100 }, "str": 13, "dex": 22, "con": 14, "int": 12, "wis": 11, "cha": 11, "save": { "dex": "+9", "con": "+5", "cha": "+3" }, "skill": { "intimidation": "+3", "perception": "+3", "stealth": "+9" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "paralyzed", "poisoned", "stunned", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "Infernal", "cr": "7", "trait": [ { "name": "Caster Link", "entries": [ "When a soul eater is summoned, it creates a mental link between itself and its conjurer. If the soul eater's assigned target (see Find Target ability, below) dies before the soul eater can drain the target's soul, or if the soul eater is defeated by its target (but not slain), it returns to its conjurer at full speed and attacks. While the soul eater and the conjurer share the same plane, it can use its Find Target ability to locate its conjurer." ] }, { "name": "Find Target", "entries": [ "When a soul eater's conjurer orders it to find a creature, it can do so unerringly, despite the distance or intervening obstacles, provided the target is on the same plane of existence. The conjurer must have seen the desired target and must speak the target's name." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The soul eater makes two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d6+6}) slashing damage plus 7 ({@dice 2d6}) psychic damage, or half as much psychic damage with a successful DC 15 Constitution saving throw." ] }, { "name": "Soul Drain", "entries": [ "If the soul eater reduces a target to 0 hit points, the soul eater can devour that creature's soul as a bonus action. The victim must make a DC 13 Constitution saving throw. Success means the target is dead but can be restored to life by normal means. Failure means the target's soul is consumed by the soul eater and the target can't be restored to life with clone, raise dead, or reincarnation. A resurrection, miracle, or wish spell can return the target to life, but only if the caster succeeds on a DC 15 spellcasting check. If the soul eater is killed within 120 feet of its victim's corpse and the victim has been dead for no longer than 1 minute, the victim's soul returns to the body and restores it to life, leaving the victim unconscious and stable with 0 hit points." ] } ], "page": 356, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Soul%20Eater.png" }, { "name": "Spark", "size": "T", "type": "elemental", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 84, "formula": "13d4+52" }, "speed": { "walk": 10, "fly": { "number": 60, "condition": " (hover)" } }, "str": 4, "dex": 20, "con": 18, "int": 10, "wis": 12, "cha": 17, "save": { "dex": "+8" }, "immune": [ "lightning" ], "resist": [ "acid", "fire", "force", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "exhaustion", "grappled", "paralyzed", "poisoned", "prone", "restrained", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Primordial", "cr": "7", "action": [ { "name": "Inhabit", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: The target must succeed on a DC 14 Charisma saving throw or become dominated by the spark, as the dominate person spell. The spark instantly enters the target's space and merges into the target's physical form. While inhabiting a creature, a spark takes no damage from physical attacks. The target creature receives a +4 bonus to its Dexterity and Charisma scores while it's inhabited. The speech and actions of an inhabited creature are noticeably jerky and erratic to any creature with passive Perception 14 or higher.", "Each time the spark uses innate spellcasting, the host can attempt another DC 14 Charisma saving throw. A successful save expels the spark, which appears in an unoccupied space within 5 feet of the former host.", "The inhabiting spark slowly burns out its host's nervous system. The inhabited creature must make a successful DC 15 Constitution saving throw at the end of each 24 hour-period or take {@dice 2d6} lightning damage and have its maximum hit points reduced by the same amount. The creature dies if this damage reduces its hit point maximum to 0. The reduction lasts until the inhabited creature completes a long rest after the spark is expelled." ] } ], "page": 357, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The spark's innate casting ability is Charisma (spell save DC 14, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell shocking grasp}" ], "daily": { "1": [ "{@spell call lightning}" ], "3": [ "{@spell lightning bolt}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Spark.png" }, { "name": "Spawn of Akyishigal", "size": "M", "type": { "type": "fiend", "tags": [ "demon" ] }, "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 119, "formula": "14d8+56" }, "speed": { "walk": 30, "climb": 15 }, "str": 15, "dex": 13, "con": 19, "int": 10, "wis": 11, "cha": 12, "save": { "dex": "+4" }, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "Infernal, Spawn of Akyishigal", "cr": "5", "trait": [ { "name": "Command Vermin", "entries": [ "Spawn of Akyishigal can command tiny beasts of Intelligence 2 or less within 30 feet that aren't under any magical control. The vermin obey the spawn's commands to the best of their ability, heedless of their own safety." ] }, { "name": "Swarming Cough (recharge 5—6)", "entries": [ "The spawn can belch forth a swarm of insects. The swarm is completely under the spawn's control. It remains for 1 minute or until destroyed." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The spawn makes one bite attack and two sting attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d10+2}) piercing damage." ] }, { "name": "Sting", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d8+2}) piercing damage plus 5 ({@dice 1d10}) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for {@dice 1d6} rounds." ] } ], "page": 83, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Spawn%20of%20Akyishigal.png" }, { "name": "Spawn of Arbeyach", "size": "M", "type": "aberration", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 78, "formula": "12d8+24" }, "speed": { "walk": 40, "climb": 20 }, "str": 18, "dex": 15, "con": 15, "int": 10, "wis": 13, "cha": 12, "save": { "wis": "+4" }, "skill": { "perception": "+4", "stealth": "+5" }, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 60 ft., tremorsense 60 ft.", "passive": 14, "languages": "Infernal", "cr": "5", "trait": [ { "name": "Hive Mind", "entries": [ "Spawn of Arbeyach share a bond with other members of their hive that enhances their hive mates' perception. As long as a spawn is within 60 feet of at least one hive mate, it has advantage on initiative rolls and Wisdom (Perception) checks. If one spawn is aware of a particular danger, all others in the hive are, too. No spawn in a hive mind is surprised at the beginning of an encounter unless all of them are." ] }, { "name": "Scent Communication", "entries": [ "Spawn of Arbeyach can communicate with each other and all swarms of insects within 60 feet via pheromone transmission. In a hive, this range extends to cover the entire hive. This is a silent and instantaneous mode of communication that only Arbeyach, spawn of Arbeyach, and swarms of insects can understand. As a bonus action, the spawn of Arbeyach can use this trait to control and give orders to one swarm of insects within 60 feet." ] } ], "action": [ { "name": "Multiattack", "entries": [ "A Spawn of Arbeyach makes one bite attack and two stinger attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) piercing damage plus 4 ({@dice 1d8}) poison damage." ] }, { "name": "Stinger", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d6+4}) piercing damage plus 9 ({@dice 2d8}) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "page": 97, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The spawn of Arbeyach's spellcasting ability is Charisma. The Spawn of Arbeyach can innately cast the following spells, requiring no material components:" ], "daily": { "1": [ "{@spell conjure animals} (only swarms of insects)" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Spawn%20of%20Arbeyach.png" }, { "name": "Spectral Guardian", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 14 ], "hp": { "average": 110, "formula": "13d8+52" }, "speed": { "walk": 0, "fly": { "number": 60, "condition": " (hover)" } }, "str": 6, "dex": 18, "con": 18, "int": 11, "wis": 16, "cha": 18, "save": { "dex": "+7", "wis": "+6" }, "resist": [ "acid", "fire", "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "cold", "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained" ], "senses": "blindsight 10 ft., darkvision 60 ft.", "passive": 13, "languages": "understands the languages it knew in life but can't speak", "cr": "6", "trait": [ { "name": "Incorporeal Movement", "entries": [ "The spectral guardian can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Tomb Bound", "entries": [ "The spectral guardian is bound to the area it defends. It can't move more than 100 feet from the place it is bound to protect." ] }, { "name": "Withering Miasma", "entries": [ "A creature that starts its turn in the spectral guardian's space must make a successful DC 15 Constitution saving throw or take 18 ({@dice 4d8}) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The spectral guardian makes two spectral rend attacks." ] }, { "name": "Spectral Rend", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) necrotic damage. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be frightened and have its speed reduced to 0; both effects last until the end of its next turn." ] } ], "page": 358, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Spectral%20Guardian.png" }, { "name": "Spider of Leng", "size": "L", "type": "aberration", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 144, "formula": "17d10+51" }, "speed": { "walk": 30, "climb": 20 }, "str": 14, "dex": 16, "con": 16, "int": 17, "wis": 10, "cha": 10, "save": { "dex": "+6", "con": "+6", "int": "+6" }, "skill": { "athletics": "+5", "perception": "+3", "stealth": "+6" }, "resist": [ "poison" ], "conditionImmune": [ "charmed", "poisoned", "unconscious" ], "senses": "darkvision 240 ft.", "passive": 13, "languages": "Common, Void Speech", "cr": "7", "trait": [ { "name": "Eldritch Understanding", "entries": [ "A spider of Leng can read and use any scroll." ] }, { "name": "Poisonous Blood", "entries": [ "An attacker who hits a spider of Leng with a melee attack from within 5 feet must make a successful DC 15 Dexterity saving throw or take 7 ({@dice 2d6}) poison damage and be poisoned until the start of its next turn." ] }, { "name": "Shocking Riposte", "entries": [ "When a spider of Leng casts shield, it can also make a shocking grasp attack for 9 ({@dice 2d8}) lightning damage against one enemy within 5 feet as part of the same reaction." ] } ], "action": [ { "name": "Multiattack", "entries": [ "A spider of Leng makes two claw attacks, two staff attacks, or one of each." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d10+3}) slashing damage plus 4 ({@dice 1d8}) poison damage." ] }, { "name": "Spit Venom", "entries": [ "Ranged Weapon Attack: {@hit +6} to hit, range 60 ft., one target. Hit: 16 ({@dice 3d8+3}) poison damage, and the target must make a successful DC 14 Constitution saving throw or be poisoned and blinded until the end of its next turn." ] }, { "name": "Staff of Leng", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d6+2}) bludgeoning damage plus 13 ({@dice 2d12}) psychic damage, and the target must make a successful DC 15 Wisdom saving throw or be stunned until the start of the spider's next turn." ] } ], "reaction": [ { "name": "Ancient Hatred", "entries": [ "When reduced to 0 hp, the spider of Leng makes one final spit venom attack before dying." ] } ], "page": 365, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The spider of Leng's innate spellcasting ability is Intelligence (spell save DC 14, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell comprehend languages}", "{@spell detect magic}", "{@spell shocking grasp}" ], "daily": { "3e": [ "{@spell shield}", "{@spell silence}" ], "1e": [ "{@spell arcane eye}", "{@spell confusion}", "{@spell hypnotic pattern}", "{@spell stoneskin}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Spider%20of%20Leng.png" }, { "name": "Spider Thief", "size": "S", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 54, "formula": "12d6+12" }, "speed": { "walk": 30, "climb": 20 }, "str": 10, "dex": 12, "con": 12, "int": 3, "wis": 10, "cha": 1, "skill": { "stealth": "+3" }, "resist": [ "fire" ], "immune": [ "poison", "psychic" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "understands Common but can't speak", "cr": "2", "trait": [ { "name": "Immutable Form", "entries": [ "The spider thief is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The spider thief has advantage on saving throws against spells and other magical effects." ] }, { "name": "Wire-Assisted Jump", "entries": [ "If its razor line attack is available, a spider thief can use its movement to leap 20 feet in any direction by launching the wire like a spider's web so that it spears or snags an object, then immediately reeling it back in. It can carry up to 25 lb. of additional weight while moving this way. Moving this way doesn't expend its razor line attack." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The spider thief makes two sickle claw attacks." ] }, { "name": "Sickle Claw", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d8+1}) slashing damage." ] }, { "name": "Razor Line (Recharge 5—6)", "entries": [ "Melee Weapon Attack: {@hit +3} to hit, reach 15 ft., one target. Hit: 3 ({@dice 1d4+1}) slashing damage, and the target is grappled (escape DC 10). Instead of moving, the spider thief can retract the razor line and pull itself onto the grappled creature (the spider thief enters and remains in the target's space). The spider thief's sickle claw attacks have advantage against a grappled creature in the same space. If the grappled creature escapes, the spider thief immediately displaces into an unoccupied space within 5 feet." ] } ], "page": 366, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Spider%20Thief.png" }, { "name": "Spinosaurus", "size": "G", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 231, "formula": "14d20+84" }, "speed": { "walk": 60, "swim": 40 }, "str": 27, "dex": 9, "con": 22, "int": 2, "wis": 11, "cha": 10, "skill": { "perception": "+5" }, "passive": 15, "cr": "13", "trait": [ { "name": "Tamed", "entries": [ "The spinosaurus will never willingly attack any reptilian humanoid, and if forced or magically compelled to do so, it suffers disadvantage on attack rolls. Up to twelve Medium or four Large creatures can ride the spinosaurus. This trait disappears if the spinosaurus spends a month away from any reptilian humanoid." ] }, { "name": "Siege Monster", "entries": [ "The spinosaurus deals double damage to objects and structures." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The spinosaurus makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 15 ft., one target. Hit: 34 ({@dice 4d12+8}) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). When the spinosaurus moves, the grappled creature moves with it. Until this grapple ends, the target is restrained and the spinosaurus can't bite another target." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 22 ({@dice 4d6+8}) slashing damage." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 20 ft., one target. Hit: 21 ({@dice 3d8+8}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the spinosaurus' choice that is within 120 feet of the spinosaurus and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the spinosaurus' Frightful Presence for the next 24 hours." ] } ], "legendary": [ { "name": "Move", "entries": [ "The spinosaurus moves up to half its speed." ] }, { "name": "Roar", "entries": [ "The spinosaurus uses Frightful Presence." ] }, { "name": "Tail Attack (Costs 2 Actions)", "entries": [ "The spinosaurus makes one tail attack." ] } ], "page": 116, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Spinosaurus.png" }, { "name": "Spire Walker", "size": "T", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 38, "formula": "11d4+22" }, "speed": { "walk": 20 }, "str": 3, "dex": 18, "con": 14, "int": 11, "wis": 10, "cha": 14, "save": { "dex": "+7" }, "resist": [ { "resist": [ "piercing" ], "note": "from nonmagical weapons" } ], "immune": [ "lightning", "thunder" ], "passive": 10, "languages": "Common, Sylvan", "cr": "3", "trait": [ { "name": "Energized Body", "entries": [ "A creature that hits the spire walker with a melee attack using a metal weapon takes 5 ({@dice 1d10}) lightning damage." ] }, { "name": "Steeple Step", "entries": [ "The spire walker can use 10 feet of its movement to step magically from its position to the point of a steeple, mast, or other spire-like feature that is in view within 30 feet. The spire walker has advantage on Dexterity (Acrobatics) checks and Dexterity saving throws while it is standing on a steeple or any similar narrow, steep structure or feature." ] } ], "action": [ { "name": "Lightning Dart", "entries": [ "Ranged Weapon Attack: {@hit +6} to hit, range 20/60 ft., one target. Hit: 1 piercing damage plus 9 ({@dice 2d8}) lightning damage. If the attack misses, the target still takes 4 ({@dice 1d8}) lightning damage. Whether the attack hits or misses its intended target, every other creature within 10 feet of the target takes 9 ({@dice 2d8}) lightning damage, or half damage with a successful DC 14 Dexterity saving throw." ] } ], "page": 367, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The spire walker's innate spellcasting ability is Charisma (spell save DC 12, {@hit 4} to hit with spell attacks). The spire walker can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell produce flame|phb|produce spark} (as the cantrip produce flame, but it does lightning damage)" ], "daily": { "3e": [ "{@spell dancing lights}", "{@spell feather fall}", "{@spell invisibility}" ], "1e": [ "{@spell faerie fire}", "{@spell thunderwave}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Spire%20Walker.png" }, { "name": "Star Drake", "size": "L", "type": "dragon", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 189, "formula": "18d10+90" }, "speed": { "walk": 40, "fly": 100 }, "str": 20, "dex": 17, "con": 21, "int": 16, "wis": 24, "cha": 20, "save": { "dex": "+8", "con": "+10", "int": "+8", "wis": "+12", "cha": "+10" }, "skill": { "arcana": "+8", "history": "+8", "insight": "+12", "perception": "+12", "religion": "+8" }, "immune": [ "cold", "fire", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "unconscious" ], "senses": "truesight 120 ft.", "passive": 22, "languages": "Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Primordial", "cr": "15", "trait": [ { "name": "Legendary Resistance (2/Day)", "entries": [ "If the star drake fails a saving throw, it can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ "The drake has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The drake's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The drake makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 16 ({@dice 2d10+5}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 15 ({@dice 3d6+5}) slashing damage." ] }, { "name": "Breath Weapon (Recharge 5—6)", "entries": [ "The drake exhales either fire or frigid air in a 40-foot cone. Each creature in that area takes 78 ({@dice 12d12}) fire or cold damage, whichever the drake wishes, or half damage with a successful DC 18 Dexterity saving throw." ] }, { "name": "Nimbus of Stars", "entries": [ "The drake is surrounded by a whirling nimbus of tiny motes of starlight. A sighted creature that starts its turn within 10 feet of the drake must make a successful DC 18 Constitution saving throw or become incapacitated. At the start of a character's turn, a character can choose to avert its eyes and gain immunity against this effect until the start of its next turn, but it must treat the drake as invisible while the character's eyes are averted." ] }, { "name": "Searing Star (1/Day)", "entries": [ "Ranged Spell Attack: {@hit +12} to hit, range 120 ft., one target. Hit: 65 ({@dice 10d12}) force damage, and the target must succeed on a DC 18 Constitution saving throw or be permanently blinded." ] } ], "legendary": [ { "name": "Bite Attack", "entries": [ "The drake makes one bite attack." ] }, { "name": "Nova (Costs 2 Actions)", "entries": [ "The drake momentarily doubles the radius and intensity of its nimbus of stars. Every sighted creature within 20 feet of the drake must make a successful DC 18 Constitution saving throw or become blinded until the end of its next turn. Characters who are averting their eyes are immune to the nova." ] }, { "name": "Pale Sparks", "entries": [ "The drake casts faerie fire or moonbeam." ] } ], "page": 156, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The drake's innate spellcasting ability is Wisdom (spell save DC 20). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell faerie fire}", "{@spell moonbeam}" ], "daily": { "3": [ "{@spell plane shift}" ], "1e": [ "{@spell gate}", "{@spell planar binding}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Star%20Drake.png" }, { "name": "Star-Spawn of Cthulhu", "size": "L", "type": "fiend", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 187, "formula": "15d10+105" }, "speed": { "walk": 30, "swim": 30, "fly": 50 }, "str": 25, "dex": 15, "con": 24, "int": 30, "wis": 18, "cha": 23, "save": { "str": "+12", "con": "+12", "int": "+15", "wis": "+9" }, "skill": { "arcana": "+15", "perception": "+14" }, "resist": [ "bludgeoning", "piercing", "slashing" ], "immune": [ "cold", "fire", "lightning", "psychic" ], "conditionImmune": [ "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 300 ft.", "passive": 24, "languages": "Common, Infernal, Void Speech", "cr": "15", "trait": [ { "name": "Interdimensional Movement", "entries": [ "A star spawn of Cthulhu can use misty step as a bonus action once per round." ] }, { "name": "Psychic Tower", "entries": [ "When an attack that causes psychic damage is directed against the spawn, the attack rebounds against the attacker. Resolve the attack as if the attacker were the original target and using the star spawn's ability modifiers and proficiency bonus rather than the original attacker's." ] }, { "name": "Void Traveler", "entries": [ "The star spawn of Cthulhu requires no air, warmth, ambient pressure, food, or water, enabling it to travel safely through interstellar space and similar voids." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The star spawn can use disintegrating gaze if it's available, and also make one claws attack and one dimensional stomp attack." ] }, { "name": "Crushing Claws", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 10 ft., one target. Hit: 20 ({@dice 2d12+7}) bludgeoning damage plus 13 ({@dice 3d8}) necrotic damage." ] }, { "name": "Disintegrating Gaze (Recharge 5—6)", "entries": [ "Ranged Spell Attack: {@hit +15} to hit, range 60 ft., one target in line of sight. Hit: 32 ({@dice 5d12}) necrotic damage, and the target must make a successful DC 20 Constitution saving throw or dissipate into vapor as if affected by a gaseous form spell. An affected creature repeats the saving throw at the end of each of its turns; on a success, the effect ends on that creature, but on a failure, the creature takes another 32 ({@dice 5d12}) necrotic damage and remains gaseous. A creature reduced to 0 hit points by this necrotic damage is permanently disintegrated and can be restored only by a wish or comparable magic that doesn't require some portion of a corpse to work." ] }, { "name": "Dimensional Stomp", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 5 ft., one target. Hit: 18 ({@dice 2d20+7}) bludgeoning damage, and the target must make a successful DC 15 Dexterity saving throw or be teleported to a new location as if affected by the dimension door spell. The destination is chosen by the star spawn, but it cannot be in the same space as another object or creature." ] } ], "page": 368, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Star-Spawn%20of%20Cthulhu.png" }, { "name": "Steam Golem", "size": "L", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 171, "formula": "18d10+72" }, "speed": { "walk": 40 }, "str": 26, "dex": 12, "con": 18, "int": 3, "wis": 10, "cha": 1, "immune": [ "fire", "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't adamantine" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 120 ft.", "passive": 10, "languages": "understands its creator's languages but can't speak", "cr": "13", "trait": [ { "name": "Boiler Weakness", "entries": [ "A steam golem that's immersed in water or whose boiler is soaked with at least 20 gallons of water (such as from a water elemental) may be stopped in its tracks by the loss of steam pressure in the boiler. In the case of a water elemental, dousing a steam golem destroys the elemental and the golem must make a DC 20 Constitution saving throw. If it succeeds, the water instantly evaporates and the golem continues functioning normally. If it fails, the golem's fire is extinguished and the boiler loses pressure. The steam golem acts as if affected by a slow spell for {@dice 1d3} rounds, then becomes paralyzed until its fire is relit and it spends 15 minutes building up pressure." ] }, { "name": "Immutable Form", "entries": [ "The golem is immune to any spell or effect that would alter its form." ] }, { "name": "Extend Long Ax", "entries": [ "A steam golem can extend or retract one arm into long ax form as a bonus action." ] }, { "name": "Magic Resistance", "entries": [ "The golem has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The golem's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The steam golem makes two ax arm attacks, or one long axe attack." ] }, { "name": "Ax Arm", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 5 ft., one target. Hit: 22 ({@dice 4d6+8}) slashing damage." ] }, { "name": "Long Axe", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 40 ({@dice 5d12+8}) slashing damage." ] }, { "name": "Steam Blast (Recharge 5—6)", "entries": [ "A steam golem can release a blast of steam. The golem chooses whether to affect a 5-foot radius around itself or a 20-foot cube adjacent to itself. Creatures in the affected area take 38 ({@dice 7d10}) fire damage, or half damage with a successful DC 17 Constitution saving throw." ] } ], "reaction": [ { "name": "Whistle", "entries": [ "When an opponent within 30 feet of the golem tries to cast a spell, the steam golem can emit a shriek from its twin steam whistles. The spellcaster must make a DC 17 Constitution saving throw. If the save succeeds, the spell is cast normally. If it fails, the spell is not cast; the spell slot is not used, but the caster's action is." ] } ], "page": 237, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Steam%20Golem.png" }, { "name": "Stryx", "size": "T", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ 13 ], "hp": { "average": 10, "formula": "4d4" }, "speed": { "walk": 10, "fly": 60 }, "str": 3, "dex": 17, "con": 11, "int": 8, "wis": 15, "cha": 6, "skill": { "perception": "+4", "stealth": "+5" }, "senses": "darkvision 120 ft.", "passive": 14, "languages": "Common, Elvish", "cr": "1/8", "trait": [ { "name": "False Appearance", "entries": [ "Until a stryx speaks or opens its mouth, it is indistinguishable from a normal owl." ] }, { "name": "Flyby", "entries": [ "The stryx doesn't provoke opportunity attacks when it flies out of an enemy's reach." ] }, { "name": "Keen Hearing and Sight", "entries": [ "The stryx has advantage on Wisdom (Perception) checks that rely on hearing or sight." ] } ], "action": [ { "name": "Talons", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 1 slashing damage." ] } ], "page": 369, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The stryx's innate spellcasting ability is Wisdom. It can cast the following spell, requiring no components:" ], "daily": { "3": [ "{@spell comprehend languages}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Stryx.png" }, { "name": "Stuhac", "size": "M", "type": "fiend", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 190, "formula": "20d8+100" }, "speed": { "walk": 40, "climb": 40 }, "str": 22, "dex": 18, "con": 20, "int": 12, "wis": 16, "cha": 15, "save": { "str": "+11", "dex": "+9", "con": "+10", "cha": "+7" }, "skill": { "deception": "+12" }, "resist": [ "acid", "fire", { "resist": [ "bludgeoning", "piercing" ], "note": "from nonmagical weapons" } ], "immune": [ "cold", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Infernal; telepathy 100 ft.", "cr": "13", "trait": [ { "name": "Mountain Stride", "entries": [ "Mountain slopes and stone outcroppings pose no obstacle to a stuhac's movement. In mountainous areas, it scrambles through difficult terrain without hindrance." ] }, { "name": "Powerful Leap", "entries": [ "The stuhac can jump three times the normal distance: 66 feet horizontally or 27 feet vertically with a running start, or half those distances from a stationary start." ] }, { "name": "Shapechanger", "entries": [ "The stuhac can use its action to polymorph into one of two forms: that of an elderly humanoid male, and its natural form. It cannot alter either form's appearance or capabilities using this ability, and damage sustained in one form transfers to the other form." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The stuhac makes two claw attacks and one bite attack, or two claw attacks and one hobble." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 20 ({@dice 4d6+6}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 29 ({@dice 5d8+6}) slashing damage." ] }, { "name": "Hobble", "entries": [ "A stuhac can cripple a creature by telekinetically tearing its tendons and ligaments. A stuhac can target one creature within 100 feet. The target must make a successful DC 16 Constitution saving throw or take 13 ({@dice 3d8}) force damage and its speed is reduced by 20 feet. Magical movement (flight, teleportation, etc.) is unaffected. This damage can only be cured through magical healing, not by spending hit dice or resting." ] } ], "page": 370, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Stuhac.png" }, { "name": "Stygian Fat-Tailed Scorpion", "size": "T", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 10, "formula": "4d4" }, "speed": { "walk": 30, "climb": 20 }, "str": 3, "dex": 16, "con": 10, "int": 1, "wis": 10, "cha": 2, "senses": "darkvision 60 ft.", "passive": 10, "cr": "3", "action": [ { "name": "Multiattack", "entries": [ "The scorpion makes three attacks: two with its claws and one with its sting." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage." ] }, { "name": "Sting", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 1 piercing damage, plus 21 ({@dice 6d6}) poison damage and the target is poisoned until it completes a short or long rest. A successful DC 10 Constitution saving throw reduces the poison damage to half and prevents the poisoned condition. If the target fails this saving throw while already poisoned, it gains one level of exhaustion in addition to the other effects." ] } ], "page": 340, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Stygian%20Fat-Tailed%20Scorpion.png" }, { "name": "Subek", "size": "L", "type": { "type": "humanoid", "tags": [ "subek" ] }, "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 76, "formula": "8d10+32" }, "speed": { "walk": 30, "swim": 20 }, "str": 19, "dex": 10, "con": 18, "int": 14, "wis": 13, "cha": 13, "skill": { "history": "+5", "investigation": "+5" }, "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common", "cr": "5", "trait": [ { "name": "Hold Breath", "entries": [ "The subek can hold its breath for 15 minutes." ] }, { "name": "Flood Fever", "entries": [ "During flood season, the subek is overcome with bloodthirsty malice. Its alignment shifts to chaotic evil, it gains the Blood Frenzy trait, and it loses the capacity to speak Common and its bonuses to History and Investigation." ] }, { "name": "Blood Frenzy", "entries": [ "The subek has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] } ], "action": [ { "name": "Multiattack: The subek makes one bite attack and one claws attack", "entries": [ "If both attacks hit the same target, the subek can make a thrash attack as a bonus action against that target." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one creature. Hit: 11 ({@dice 2d6+4}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 22 ({@dice 4d8+4}) slashing damage." ] }, { "name": "Thrash", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d10}) slashing damage." ] } ], "page": 371, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Subek.png" }, { "name": "Suturefly", "size": "T", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ 14 ], "hp": { "average": 7, "formula": "3d4" }, "speed": { "walk": 10, "fly": { "number": 40, "condition": " (hover)" } }, "str": 1, "dex": 19, "con": 10, "int": 1, "wis": 12, "cha": 4, "skill": { "stealth": "+6" }, "senses": "darkvision 60 ft.", "passive": 11, "cr": "1/4", "trait": [ { "name": "Camouflage", "entries": [ "A suturefly in forest surroundings has advantage on Dexterity (Stealth) checks." ] }, { "name": "Detect Blasphemy", "entries": [ "The most common variety of suturefly attacks any creature that blasphemes aloud, which it can detect at a range of 100 feet unless the blasphemer makes a successful DC 13 Charisma saving throw." ] } ], "action": [ { "name": "Sew", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the suturefly sews the target's mouth, nose, or eye closed. With supernatural speed, the suturefly repeatedly pierces the target's face, each time threading a loop of the target's own skin through the previous hole. These skin loops rapidly blacken, shrink, and draw the orifice tightly closed. It takes two actions and a sharp blade to sever the loops and reopen the orifice, and the process causes intense pain and 2 slashing damage. A victim whose mouth and nose have been sewn shut begins suffocating at the start of his or her next turn." ] } ], "page": 372, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Suturefly.png" }, { "name": "Swamp Adder", "size": "S", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 18, "formula": "4d6+4" }, "speed": { "walk": 30 }, "str": 4, "dex": 16, "con": 12, "int": 1, "wis": 10, "cha": 4, "senses": "blindsight 10 ft.", "passive": 10, "cr": "1/4", "trait": [ { "name": "Swamp Camouflage", "entries": [ "The swamp adder has advantage on Dexterity (Stealth) checks while in swamp terrain." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a successful DC 11 saving throw or become poisoned. While poisoned this way, the target is paralyzed and takes 3({@dice 1d6}) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success." ] } ], "page": 354, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Swamp%20Adder.png" }, { "name": "Temple Dog", "size": "M", "type": "celestial", "source": "ToB 3pp", "alignment": [ "L", "NX", "C", "G" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 97, "formula": "15d8+30" }, "speed": { "walk": 30 }, "str": 18, "dex": 14, "con": 15, "int": 8, "wis": 14, "cha": 10, "save": { "str": "+7", "con": "+5", "int": "+2", "wis": "+5" }, "skill": { "perception": "+5" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "senses": "darkvision 60 ft.", "passive": 15, "languages": "understands Celestial and Common but can't speak", "cr": "5", "trait": [ { "name": "Magic Resistance", "entries": [ "The temple dog has advantage on saving throws against spells and other magical effects." ] }, { "name": "Protector's Initiative", "entries": [ "If the temple dog is entering combat against a clear threat to its temple, it has advantage on its initiative roll." ] }, { "name": "Rushing Slam", "entries": [ "If the temple dog moves at least 10 feet straight toward a target and then makes a slam attack against that target, it can make an additional slam attack against a second creature within 5 feet of the first target as a bonus action." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 17 ({@dice 3d8+4}) piercing damage plus 9 ({@dice 2d4+4}) bludgeoning damage, and the target is grappled (escape DC 14). The target must also make a successful DC 15 Constitution saving throw or be stunned until the end of its next turn." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 14 ({@dice 3d6+4}) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone and pushed 5 feet. The temple dog can immediately enter the position the target was pushed out of, if it chooses to." ] } ], "page": 378, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Temple%20Dog.png" }, { "name": "Tendril Puppet", "size": "M", "type": "plant", "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 13, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { "average": 34, "formula": "4d8+16" }, "speed": { "walk": 30 }, "str": 16, "dex": 12, "con": 18, "int": 6, "wis": 6, "cha": 8, "conditionImmune": [ "blinded", "deafened" ], "vulnerable": [ "fire" ], "senses": "blindsight 30 ft. (blind beyond this radius)", "passive": 8, "cr": "2", "trait": [ { "name": "Regeneration", "entries": [ "The tendril puppet regains 5 hit points at the start of its turn if it has at least 1 hit point and is in jungle terrain." ] }, { "name": "Root Mind", "entries": [ "Within a vine lord's forest or jungle, the tendril puppet's blindsight extends to 60 feet, it succeeds on all Wisdom (Perception) checks, and it can't be surprised." ] }, { "name": "Green Strider", "entries": [ "The tendril puppet ignores movement restrictions and damage caused by natural undergrowth." ] }, { "name": "Magic Resistance", "entries": [ "The tendril puppet has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Assegai", "entries": [ "Melee or Ranged Weapon Attack: {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage, or 7 ({@dice 1d8+3}) piercing damage if used with two hands to make a melee attack." ] }, { "name": "Hurl Thorns", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 20/60 ft., one target. Hit: 12 ({@dice 2d8+3}) piercing damage, and the thorn explodes in a 10-foot-radius sphere centered on the target. Every creature in the affected area other than the original target takes 4 ({@dice 1d8}) piercing damage, or half damage with a successful DC 13 Dexterity saving throw." ] } ], "page": 403, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Tendril%20Puppet.png" }, { "name": "Thuellai", "size": "H", "type": "elemental", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ 17 ], "hp": { "average": 149, "formula": "13d12+65" }, "speed": { "walk": 0, "fly": { "number": 100, "condition": " (hover)" } }, "str": 22, "dex": 24, "con": 20, "int": 10, "wis": 11, "cha": 14, "save": { "int": "+4", "wis": "+4", "cha": "+6" }, "skill": { "perception": "+4" }, "resist": [ "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "vulnerable": [ "fire" ], "senses": "darkvision 60 ft.", "passive": 14, "languages": "Common, Dwarvish, Primordial", "cr": "10", "trait": [ { "name": "Air Mastery", "entries": [ "Airborne creatures have disadvantage on attack rolls against the thuellai." ] }, { "name": "Snow Vision", "entries": [ "The thuellai see perfectly well in snowy conditions. It does not suffer Wisdom (Perception) penalties from snow, whiteout, or snow blindness." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The thuellai makes two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 15 ({@dice 2d8+6}) slashing damage plus 26 ({@dice 4d12}) cold damage. If the target is wearing metal armor, it must make a successful DC 17 Constitution saving throw or gain one level of exhaustion." ] }, { "name": "Freezing Breath (Recharge 5—6)", "entries": [ "The thuellai exhales an icy blast in a 40-foot cone. Each target in the area takes 39 ({@dice 6d12}) cold damage, or half damage with a successful DC 17 Constitution saving throw." ] }, { "name": "Algid Aura", "entries": [ "All creatures within 10 feet of a thuellai take 7 ({@dice 2d6}) cold damage at the beginning of the thuellai's turn. Spells or magical effects that protect against cold are affected as if by a dispel magic spell (the theullai's effective spellcasting bonus is +5) if a thuellai is within 20 feet of the target at the start of the theullai's turn, and nonmagical flames within 20 feet of the thuellai are extinguished at the start of its turn." ] }, { "name": "Howl of the Maddening Wind (3/Day)", "entries": [ "A thuellai's howl can cause creatures to temporarily lose their minds and even to attack themselves or their companions. Each target within 100 feet of the theullai and able to hear the howl must make a successful DC 14 Wisdom saving throw or roll {@dice 1d8} and consult the table below at the start of its next turn. An affected creature repeats the saving throw at the end of each of its turns; a success ends the effect on itself, but a failure means it must roll again on the table below at the start of its next turn.", "1: Act normally", "2-4: Do nothing but babble incoherently", "5-6: Do {@dice 1d8} damage+Str modifier to self with item in hand", "7-8: Attack nearest target; select randomly if more than one" ] }, { "name": "Blizzard (1/Day)", "entries": [ "The thuellai creates an icy blizzard in the area around it. A 50-foot radius sphere surrounding the theullai fills with icy fog, whirling snow, and driving ice crystals. Vision is lightly obscured, and creatures have disadvantage on Wisdom (Perception) checks that rely on vision or hearing. The ground in the affected area becomes difficult terrain. The effect lasts for 10 minutes and moves with the theullai." ] } ], "page": 379, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Thuellai.png" }, { "name": "Thursir Giant", "size": "L", "type": "giant", "source": "ToB 3pp", "alignment": [ { "alignment": [ "N", "E" ], "chance": 50 }, { "alignment": [ "L", "E" ], "chance": 50 } ], "ac": [ { "ac": 13, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { "average": 114, "formula": "12d10+48" }, "speed": { "walk": 40 }, "str": 19, "dex": 10, "con": 18, "int": 13, "wis": 15, "cha": 11, "save": { "con": "+6" }, "skill": { "athletics": "+6", "perception": "+4" }, "senses": "darkvision 60 ft.", "passive": 14, "languages": "Common, Dwarven, Giant", "cr": "3", "trait": [ { "name": "Cast Iron Stomach", "entries": [ "The giant can consume half of its weight in food without ill effect, and it has advantage against anything that would give it the poisoned condition. Poisonous and spoiled foodstuffs are common in a thursir lair." ] }, { "name": "Runic Blood", "entries": [ "Thursir giants have a natural connection to the thurs rune and can use an action to inscribe a weapon with the rune three times per day. A creature struck a blow from such a weapon takes 4 ({@dice 1d8}) lightning damage in addition to the weapon damage suffered, and the target can't take reactions until the start of its next turn. The thurs rune lasts for one hour, or until three successful strikes, whichever comes first." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The giant makes two warhammer attacks." ] }, { "name": "Warhammer", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 10 ft., one target. Hit: 13 ({@dice 2d8+4}) bludgeoning damage." ] }, { "name": "Rock", "entries": [ "Ranged Weapon Attack: {@hit +6} to hit, range 40/160 ft., one target. Hit: 15 ({@dice 2d10+4}) bludgeoning damage." ] } ], "page": 227, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Thursir%20Giant.png" }, { "name": "Titanoboa", "size": "G", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 232, "formula": "15d20+75" }, "speed": { "walk": 40, "climb": 40, "swim": 40 }, "str": 26, "dex": 10, "con": 20, "int": 3, "wis": 10, "cha": 3, "save": { "dex": "+5", "wis": "+5" }, "skill": { "perception": "+5" }, "senses": "blindsight 10 ft.", "passive": 15, "cr": "12", "trait": [ { "name": "Slither", "entries": [ "If the titanoboa hasn't eaten a Huge creature in the last 24 hours, it can move through a space as narrow as 10 feet wide without squeezing, or 5 feet while squeezing." ] }, { "name": "Sparkling Scales", "entries": [ "The titanoboa's scales refract light in iridescent cascades that are hypnotic to gaze upon. If the titanoboa is in bright light, a creature within 30 feet that looks at it must make a successful DC 17 Wisdom saving throw or be stunned until the end of its next turn. Unless surprised, a creature can avoid the saving throw by choosing to avert its eyes at the start of its turn. A creature that averts its eyes can't see the titanoboa until the start of its next turn, when it can choose to avert its eyes again. If the creature looks at the titanoboa in the meantime, it must immediately make the saving throw." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The titanoboa makes one bite attack and one constrict attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 21 ({@dice 3d8+8}) piercing damage. If the target is a Huge or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the titanoboa. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the snake, and takes 21 ({@dice 6d6}) acid damage at the start of each of the titanoboa's turns. If the titanoboa takes 30 damage or more on a single turn from a creature inside it, the titanoboa must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the titanoboa. If the titanoboa dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone." ] }, { "name": "Constrict", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 15 ft., one target. Hit: 27 ({@dice 3d12+8}) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the titanoboa can't constrict another target." ] } ], "page": 382, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Titanoboa.png" }, { "name": "Tophet", "size": "H", "type": "construct", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 184, "formula": "16d12+80" }, "speed": { "walk": 30 }, "str": 24, "dex": 10, "con": 20, "int": 6, "wis": 10, "cha": 10, "save": { "str": "+10", "con": "+8", "dex": "+3" }, "skill": { "perception": "+3" }, "resist": [ "necrotic" ], "immune": [ "fire", "cold" ], "conditionImmune": [ "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 200 ft.", "passive": 13, "languages": "Common", "cr": "8", "trait": [ { "name": "Fiery Heart", "entries": [ "A tophet's inner fire can be ignited or doused at will. Its heat is such that all creatures have resistance to cold damage while within 30 feet of the tophet." ] }, { "name": "Burning Belly", "entries": [ "Creatures inside a tophet's burning core take 21 ({@dice 6d6}) fire damage at the start of each of the tophet's turns. Escaping from a tophet's belly takes 10 feet of movement and a successful DC 16 Dexterity (Acrobatics) check." ] } ], "action": [ { "name": "Multiattack", "entries": [ "A tophet makes two attacks, no more than one of which can be a gout of flame." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 5 ft., one target. Hit: 12 ({@dice 1d10+7}) bludgeoning damage. The target is also knocked inside the tophet's burning belly if the attack scores a critical hit." ] }, { "name": "Gout of Flame", "entries": [ "The tophet targets a point within 100 feet of itself that it can see. All targets within 10 feet of that point take 22 ({@dice 4d10}) fire damage, or half damage with a successful DC 16 Dexterity saving throw." ] } ], "page": 383, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Tophet.png" }, { "name": "Tosculi Drone", "size": "S", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 13 ], "hp": { "average": 22, "formula": "4d6+8" }, "speed": { "walk": 20 }, "str": 8, "dex": 16, "con": 14, "int": 8, "wis": 12, "cha": 4, "senses": "darkvision 60 ft.", "passive": 11, "languages": "Tosculi", "cr": "1/2", "trait": [ { "name": "Gliding Wings", "entries": [ "The tosculi drone can use its wings to slowly descend when falling (as if under the effect of the feather fall spell). It can move up to 5 feet horizontally for every foot it falls. The tosculi drone can't gain height with these wings alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther." ] }, { "name": "Skittering", "entries": [ "Up to two tosculi can share the same space at one time. The tosculi has advantage on melee attack rolls while sharing its space with another tosculi that isn't incapacitated." ] } ], "action": [ { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 8 ({@dice 2d4+3}) slashing damage." ] }, { "name": "Light Crossbow", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 80/320 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage." ] } ], "page": 386, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Tosculi%20Drone.png" }, { "name": "Tosculi Elite Bow Raider", "size": "M", "type": { "type": "humanoid", "tags": [ "tosculi" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 97, "formula": "13d8+39" }, "speed": { "walk": 30, "fly": 60 }, "str": 14, "dex": 18, "con": 17, "int": 12, "wis": 14, "cha": 12, "skill": { "perception": "+6", "stealth": "+7" }, "senses": "darkvision 60 ft.", "passive": 16, "languages": "Gnoll, Infernal, Tosculi", "cr": "5", "trait": [ { "name": "Deadly Precision", "entries": [ "The tosculi elite bow raider's ranged attacks do an extra 9 ({@dice 2d8}) damage (included below)." ] }, { "name": "Evasive", "entries": [ "Ranged weapon attacks against the tosculi elite bow raider have disadvantage." ] }, { "name": "Keen Smell", "entries": [ "The tosculi elite bow raider has advantage on Wisdom (Perception) checks that rely on smell." ] }, { "name": "Skirmisher", "entries": [ "The tosculi elite bow raider can Dash as a bonus action." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The tosculi elite bow raider makes two longbow attacks or two claws attacks." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d6+4}) slashing damage." ] }, { "name": "Longbow", "entries": [ "Ranged Weapon Attack: {@hit +7} to hit, range 150/600 ft., one target. Hit: 17 ({@dice 3d8+4}) piercing damage." ] } ], "page": 386, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Tosculi%20Elite%20Bow%20Raider.png" }, { "name": "Tosculi Hive-Queen", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 17 ], "hp": { "average": 157, "formula": "15d10+75" }, "speed": { "walk": 40, "fly": 60 }, "str": 17, "dex": 24, "con": 20, "int": 16, "wis": 16, "cha": 18, "save": { "dex": "+12", "con": "+10", "wis": "+8", "cha": "+9" }, "skill": { "perception": "+8" }, "immune": [ "poison" ], "conditionImmune": [ "charmed", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 18, "languages": "Common, Deep Speech, Gnoll, Infernal, Tosculi", "cr": "12", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the hive-queen fails a saving throw, it can choose to succeed instead." ] }, { "name": "Hive Mind", "entries": [ "The hive-queen is the psychic nexus for every tosculi in her hive. She is aware of the direction and distance to all members of the hive, can telepathically communicate with them when they are within 20 miles, and can sense what they sense when they are within 1 mile of her. Tosculi from her hive that travel more than 20 miles away instinctively know the direction and distance to the hive and try to return. Hive-queens sometimes dispatch rescue missions to recover separated members of the hive." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The hive-queen makes four scimitar attacks." ] }, { "name": "Scimitar", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d6+7}) slashing damage." ] }, { "name": "Stinger", "entries": [ "Melee Weapon Attack: {@hit +12} to hit, reach 5 ft., one creature. Hit: 10 ({@dice 1d6+7}) piercing damage, and the target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Glitter Dust", "entries": [ "The hive-queen produces a cloud of glittering golden particles in a 30-foot radius. Each creature that is not a tosculi in the area must succeed on a DC 18 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Implant Egg", "entries": [ "The hive-queen implants an egg into an incapacitated creature within 5 feet of her that is neither undead nor a construct. Until the egg hatches or is removed, the creature is poisoned, paralyzed, and does not need to eat or drink. The egg hatches in {@dice 1d6} weeks, and the larval tosculi kills the host creature. The implanted egg can be removed with a successful DC 20 Wisdom (Medicine) check or by a spell or magical effect that cures disease." ] } ], "legendary": [ { "name": "Flight", "entries": [ "The hive-queen flies up to half its flying speed." ] }, { "name": "Stinger Attack", "entries": [ "The hive-queen makes one stinger attack." ] }, { "name": "Glitter Dust (Costs 2 Actions)", "entries": [ "The hive-queen uses Glitter Dust." ] } ], "page": 385, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Tosculi%20Hive-Queen.png" }, { "name": "Tosculi Warrior", "size": "S", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ 15 ], "hp": { "average": 58, "formula": "9d6+27" }, "speed": { "walk": 20, "fly": 60 }, "str": 12, "dex": 20, "con": 16, "int": 10, "wis": 12, "cha": 12, "senses": "darkvision 60 ft.", "passive": 11, "languages": "Tosculi", "cr": "2", "trait": [ { "name": "Skittering", "entries": [ "Up to two tosculi can share the same space at one time. The tosculi has advantage on attack rolls while sharing its space with another tosculi that isn't incapacitated." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The tosculi warrior makes one bite attack, one claws attack, and one stinger attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one creature. Hit: 7 ({@dice 1d4+5}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d4+5}) slashing damage." ] }, { "name": "Stinger", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one creature. Hit: 7 ({@dice 1d4+5}) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Prepare Host", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one paralyzed creature. Hit: 10 ({@dice 2d4+5}) piercing damage, and the target is paralyzed for 8 hours. The paralysis can be ended with a successful DC 20 Wisdom (Medicine) check or by a spell or magical effect that cures disease. (Because only paralyzed creatures can be targeted, a hit by this attack is automatically a critical hit; bonus damage is included in the damage listing.)" ] } ], "page": 386, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Tosculi%20Warrior.png" }, { "name": "Arch-Devil Totivillus, Scribe of Hell", "size": "M", "type": { "type": "fiend", "tags": [ "devil" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 299, "formula": "26d8+182" }, "speed": { "walk": 40, "fly": 60 }, "str": 18, "dex": 18, "con": 24, "int": 26, "wis": 22, "cha": 18, "save": { "dex": "+11", "con": "+14", "int": "+15", "wis": "+13", "cha": "+11" }, "skill": { "arcana": "+15", "history": "+15", "investigation": "+15", "perception": "+13", "religion": "+15" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "senses": "truesight 30 ft., darkvision 60 ft.", "passive": 23, "languages": "Common, Celestial, Draconic, Infernal, Void Speech; telepathy 120 ft.", "cr": "24", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Fear Aura", "entries": [ "Any creature hostile to Totivillus that starts its turn within 20 feet of him must make a DC 21 Wisdom saving throw, unless Totivillus is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, it is immune to the devil's Fear Aura for the next 24 hours." ] }, { "name": "Magic Resistance", "entries": [ "The devil has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "Totivillus's weapon attacks are magical." ] }, { "name": "Meld with Text", "entries": [ "Totivillus can enter any book, scroll, or other written material and remain hidden there as long as he wishes. If the text is damaged or destroyed, he is ejected from it without suffering damage." ] }, { "name": "Trust Aura", "entries": [ "Totivillus projects a 25-foot-radius trust aura. As long as Totivillus is talking, creatures in that area find his utterances so fascinating and compelling that they're affected as if by a sanctuary spell (affected creatures must make a DC 23 Wisdom saving throw at the start of each of their turns; if the saving throw fails, they can't attack Totivillus directly until the start of their next turn). This effect ends immediately and can't be renewed for 1 minute if Totivillus attacks physically. Devils are not immune to this aura." ] } ], "action": [ { "name": "Multiattack", "entries": [ "Totivillus makes two claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 30 ({@dice 4d12+4}) slashing damage." ] }, { "name": "Hellfire Bolt (Recharge 5—6)", "entries": [ "Ranged Spell Attack: {@hit +15} to hit, range 120 ft., one target. Hit: 65 ({@dice 10d12}) force damage plus 33 ({@dice 6d10}) thunder damage; a successful DC 20 Dexterity saving throw halves thunder damage." ] } ], "legendary": [ { "name": "Claw Attack", "entries": [ "Totivillus makes one claw attack." ] }, { "name": "Devil's Mark", "entries": [ "Totivillus sprays magical ink from his fingertips at a single target within 30 feet. The target must make a successful DC 23 Dexterity saving throw or receive a devil's mark: a tattoo in the shape of Totivillus's personal seal. All devils have advantage when they make spell or spell-like attacks against the devil-marked creature, and the creature has disadvantage on saving throws against such attacks. The mark can be removed by remove curse if the caster also makes a successful DC 23 spellcasting check. The mark reveals itself as desecrated to detect evil and good. It often shifts its position on the body, especially when it's concealed (and usually at the most inconvenient moment). Because such marks are sometimes placed on those who've made pacts with devils, NPC paladins and clerics might assume that any character bearing a devil's mark is in league with evil forces." ] }, { "name": "Cast a Spell (Costs 3 Actions)", "entries": [ "Totivillus casts a spell from its list of prepared spells, using a spell slot as normal." ] } ], "page": 101, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "Totivillus is a 20th-level spellcaster who uses Intelligence as his spellcasting ability (spell save DC 23, {@hit 15} to hit with spell attacks). He requires no material components to cast his spells. Totivillus has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell chill touch}", "{@spell light}", "{@spell minor illusion}", "{@spell poison spray}", "{@spell prestidigitation}" ] }, "1": { "slots": 4, "spells": [ "{@spell comprehend languages}", "{@spell disguise self}", "{@spell illusory script}", "{@spell magic missile}", "{@spell unseen servant}" ] }, "2": { "slots": 3, "spells": [ "{@spell blindness/deafness}", "{@spell hold person}", "{@spell mirror image}", "{@spell misty step}" ] }, "3": { "slots": 3, "spells": [ "{@spell counterspell}", "{@spell dispel magic}", "{@spell haste}", "{@spell protection from energy}" ] }, "4": { "slots": 3, "spells": [ "{@spell banishment}", "{@spell dimension door}", "{@spell greater invisibility}", "{@spell polymorph}" ] }, "5": { "slots": 3, "spells": [ "{@spell dominate person}", "{@spell geas}", "{@spell modify memory}", "{@spell passwall}" ] }, "6": { "slots": 2, "spells": [ "{@spell eyebite}", "{@spell guards and wards}", "{@spell mass suggestion}" ] }, "7": { "slots": 2, "spells": [ "{@spell forcecage}", "{@spell plane shift}" ] }, "8": { "slots": 1, "spells": [ "{@spell feeblemind}" ] }, "9": { "slots": 1, "spells": [ "{@spell time stop}" ] } } } ], "isNamedCreature": true, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Arch-Devil%20Totivillus%2C%20Scribe%20of%20Hell.png" }, { "name": "Treacle", "size": "T", "type": "ooze", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "4d4+12" }, "speed": { "walk": 15, "climb": 10 }, "str": 4, "dex": 6, "con": 17, "int": 1, "wis": 1, "cha": 10, "skill": { "deception": "+4" }, "senses": "blindsight 60 ft.", "passive": 10, "cr": "1/4", "trait": [ { "name": "Amorphous", "entries": [ "The treacle can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Charming Presence", "entries": [ "The treacle has an uncanny ability to sense and to play off of another creature's emotions. It uses Charisma (Deception) to oppose Wisdom (Insight or Perception) skill checks made to see through its ruse, and it has advantage on its check." ] } ], "action": [ { "name": "Reshape", "entries": [ "The treacle assumes the shape of any tiny creature or object. A reshaped treacle gains the movement of its new form but no other special qualities." ] }, { "name": "Blood Drain (1/Hour)", "entries": [ "A treacle touching the skin of a warm-blooded creature inflicts 4 ({@dice 1d8}) necrotic damage per hour of contact, and the victim's maximum hit points are reduced by the same number. Blood is drained so slowly that the victim doesn't notice the damage unless he or she breaks contact with the treacle (sets it down or hands it to someone else, for example). When contact is broken, the victim notices blood on his or her skin or clothes with a successful DC 13 Wisdom (Perception) check." ] } ], "page": 387, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Treacle.png" }, { "name": "Trollkin Reaver", "size": "M", "type": { "type": "humanoid", "tags": [ "trollkin" ] }, "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "{@item hide armor|phb}" ] } ], "hp": { "average": 82, "formula": "11d8+33" }, "speed": { "walk": 30 }, "str": 19, "dex": 13, "con": 16, "int": 11, "wis": 12, "cha": 13, "save": { "con": "+5", "wis": "+3", "cha": "+3" }, "skill": { "intimidation": "+5", "survival": "+3" }, "senses": "darkvision 60 ft.", "passive": 11, "languages": "Common, Trollkin", "cr": "4", "trait": [ { "name": "Regeneration", "entries": [ "The trollkin reaver regains 10 hit points at the start of its turn. This trait doesn't function if the trollkin took acid or fire damage since the end of its previous turn. The trollkin dies if it starts its turn with 0 hit points and doesn't regenerate." ] }, { "name": "Thick Hide", "entries": [ "The trollkin reaver's skin is thick and tough, granting it a +1 bonus to AC. This bonus is already factored into the trollkin's AC." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The trollkin raider makes three melee attacks: two with its claws and one with its bite, or two with its battleaxe and one with its handaxe, or it makes two ranged attacks with its handaxes." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d4+4}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d4+4}) slashing damage." ] }, { "name": "Battleaxe", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) slashing damage or 9 ({@dice 1d10+4}) slashing damage if used with two hands. Using the battleaxe two-handed prevents using the handaxe." ] }, { "name": "Handaxe", "entries": [ "Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 ({@dice 1d6+4}) slashing damage." ] }, { "name": "Howl of Battle (Recharge 6)", "entries": [ "Up to three allies who can hear the trollkin reaver and are within 30 feet of it can each make one melee attack as a reaction." ] } ], "page": 390, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Trollkin%20Reaver.png" }, { "name": "Tusked Skyfish", "size": "L", "type": "aberration", "source": "ToB 3pp", "alignment": [ "L", "G" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 102, "formula": "12d10+36" }, "speed": { "walk": 5, "fly": { "number": 20, "condition": " (hover)" } }, "str": 17, "dex": 12, "con": 17, "int": 3, "wis": 14, "cha": 10, "immune": [ "lightning" ], "senses": "darkvision 60 ft.", "passive": 12, "cr": "4", "trait": [ { "name": "Tendril Curtain", "entries": [ "When the tusked skyfish is flying, its wispy, electrified tendrils dangle beneath it and touch all creatures within 20 feet directly below its space as it moves. Any creatures in the path of its movement take 10 ({@dice 3d6}) lightning damage, or half damage with a successful DC 13 Dexterity saving throw." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The tusked skyfish makes one gore attack and one tentacles attack." ] }, { "name": "Gore", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) piercing damage." ] }, { "name": "Tentacles", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 10 ft., one creature. Hit: 13 ({@dice 3d6+3}) bludgeoning damage plus 10 ({@dice 3d6}) lightning damage. The target is also grappled (escape DC 13). Until this grapple ends, the target is restrained. While grappling the target, the tusked skyfish can't use this attack against other targets. When the tusked skyfish moves, a Medium or smaller target it is grappling moves with it." ] }, { "name": "Stench Spray (Recharge 5—6)", "entries": [ "The tusked skyfish sprays foul-smelling liquid in a line 20 feet long and 5 feet wide. Each creature in that line must make a successful DC 13 Constitution saving throw or become poisoned for 1 minute. If the saving throw fails by 5 or more, the creature falls unconscious for the same duration. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "page": 391, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Tusked%20Skyfish.png" }, { "name": "Umbral Vampire", "size": "M", "type": "fiend", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ 14 ], "hp": { "average": 84, "formula": "13d8+26" }, "speed": { "walk": 0, "fly": { "number": 40, "condition": " (hover)" } }, "str": 1, "dex": 18, "con": 15, "int": 14, "wis": 14, "cha": 19, "save": { "dex": "+7", "cha": "+7" }, "skill": { "perception": "+5", "stealth": "+7" }, "resist": [ "acid", "fire", "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "cold", "necrotic", "poison" ], "conditionImmune": [ "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained" ], "senses": "darkvision 60 ft.", "passive": 15, "languages": "Common, Umbral, Void Speech", "cr": "7", "trait": [ { "name": "Incorporeal Movement", "entries": [ "The umbral vampire can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Shadow Blend", "entries": [ "When in dim light or darkness, the umbral vampire can Hide as a bonus action, even while being observed." ] }, { "name": "Strike from Shadow", "entries": [ "The reach of the umbral vampire's umbral grasp attack increases by 10 feet and its damage increases by {@dice 4d6} when both the umbral vampire and the target of the attack are in dim light or darkness and the umbral vampire is hidden from its target." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in direct sunlight, the umbral vampire has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight." ] } ], "action": [ { "name": "Umbral Grasp", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 18 ({@dice 4d6+4}) cold damage and the target's Strength score is reduced by {@dice 1d6}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse {@dice 1d4} hours later." ] } ], "page": 397, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The umbral vampire's innate spellcasting ability is Charisma (spell save DC 15). The umbral vampire can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell mirror image}", "{@spell plane shift} (plane of shadows only)" ], "daily": { "1e": [ "{@spell bane} (when in dim light or darkness only)", "{@spell Evard's black tentacles}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Umbral%20Vampire.png" }, { "name": "Uraeus", "size": "T", "type": "celestial", "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 40, "formula": "9d4+18" }, "speed": { "walk": 30, "fly": 60 }, "str": 6, "dex": 15, "con": 14, "int": 10, "wis": 14, "cha": 9, "skill": { "perception": "+4" }, "resist": [ "fire", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "senses": "blindsight 10 ft.", "passive": 14, "languages": "understands Celestial and Common but can't speak", "cr": "2", "trait": [ { "name": "Flyby", "entries": [ "The uraeus doesn't provoke opportunity attacks when it flies out of an enemy's reach." ] }, { "name": "Ward Bond", "entries": [ "As a bonus action, the uraeus forms a magical bond with a willing creature within 5 feet. Afterward, no matter how great the distance between them, the uraeus knows the distance and direction to its bonded ward and is aware of the creature's general state of health. The bond lasts until the uraeus or the ward dies, or the uraeus ends the bond as an action." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage plus 9 ({@dice 2d8}) poison damage, and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target takes 9 ({@dice 2d8}) fire damage at the start of its turn. A poisoned creature repeats the saving throw at the end of its turn, ending the effect on a success." ] }, { "name": "Searing Breath (Recharge 5—6)", "entries": [ "The uraeus exhales a 15-foot cone of fire. Creatures in the area take 10 ({@dice 3d6}) fire damage, or half damage with a successful DC 12 Dexterity saving throw." ] } ], "reaction": [ { "name": "Bonded Savior", "entries": [ "When the uraeus' bonded ward takes damage, the uraeus can transfer the damage to itself instead. The uraeus' damage resistance and immunity don't apply to transferred damage." ] } ], "page": 392, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Uraeus.png" }, { "name": "Urochar (Strangling Watcher)", "size": "H", "type": "aberration", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 256, "formula": "19d12+133" }, "speed": { "walk": 40, "climb": 20 }, "str": 24, "dex": 15, "con": 24, "int": 14, "wis": 14, "cha": 20, "save": { "dex": "+8", "con": "+13", "wis": "+9", "cha": "+11" }, "skill": { "perception": "+8", "stealth": "+8" }, "resist": [ "cold", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ "thunder" ], "conditionImmune": [ "frightened" ], "senses": "truesight 120 ft.", "passive": 19, "languages": "understands Darakhul and Void Speech", "cr": "17", "trait": [ { "name": "Death Throes", "entries": [ "When a strangling watcher dies, it releases all the fear it consumed in its lifetime in a single, soul-rending wave. All creatures within 60 feet of it must succeed on a DC 19 Charisma saving throw or become frightened. A frightened creature takes 13 ({@dice 2d12}) psychic damage at the start of each of its turns from the centuries of accumulated dread. It can repeat the Charisma saving throw at the end of each of its turns, ending the effect on a success." ] }, { "name": "Spider Climb", "entries": [ "The watcher can climb any surface, including upside down on ceilings, without making an ability check." ] }, { "name": "Squeeze", "entries": [ "Despite their size, strangling watchers have slender, boneless bodies, enabling them to squeeze through passages only a Small-sized creature could fit through, without affecting their movement or combat capabilities." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The watcher makes four attacks with its tentacles." ] }, { "name": "Tentacle", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 20 ft., one target. Hit: 20 ({@dice 3d8+7}) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. Each of its four tentacles can grapple one target." ] }, { "name": "Paralyzing Gaze (Recharge 5—6)", "entries": [ "The watcher can target one creature within 60 feet with its eerie gaze. The target must succeed on a DC 19 Wisdom saving throw or become paralyzed for 1 minute. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the watcher's gaze for the next 24 hours." ] } ], "legendary": [ { "name": "Crush Attack", "entries": [ "The urochar crushes one creature grappled by its tentacle. The target takes 25 ({@dice 4d8+7}) bludgeoning damage." ] }, { "name": "Tentacle Attack", "entries": [ "The watcher makes one tentacle attack." ] }, { "name": "Tentacle Leap (Costs 2 Actions)", "entries": [ "Using a tentacle, the urochar moves up to 20 feet to an unoccupied space adjacent to a wall, ceiling, floor, or other solid surface. This move doesn't trigger reactions. The urochar must have at least one tentacle free (not grappling a creature) to use this action. Grappled creatures move with the urochar." ] } ], "page": 393, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The watcher's innate spellcasting ability is Charisma (spell save DC 19). It can cast the following spells, requiring no material components:" ], "will": [ "{@spell feather fall}" ], "daily": { "3e": [ "{@spell blur}", "{@spell meld into stone}", "{@spell phantasmal killer}" ], "1e": [ "{@spell Evard's black tentacles}", "{@spell eyebite}", "{@spell greater invisibility}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Urochar%20(Strangling%20Watcher).png" }, { "name": "Ushabti", "size": "L", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 105, "formula": "10d10+50" }, "speed": { "walk": 30 }, "str": 21, "dex": 17, "con": 20, "int": 11, "wis": 19, "cha": 9, "save": { "dex": "+7", "cha": "+3" }, "skill": { "arcana": "+4", "history": "+4", "perception": "+8" }, "immune": [ "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 18, "languages": "Ancient language of DM's choice", "cr": "9", "trait": [ { "name": "Dynastic Aura", "entries": [ "A creature that starts its turn within 15 feet of the ushabti must make a DC 17 Constitution saving throw, unless the ushabti is incapacitated. On a failed save, the creature has its breath stolen; it takes 9 ({@dice 2d8}) necrotic damage, and until the end of the ushabti's next turn, can't cast spells that require a verbal component or speak louder than a whisper. If a creature's saving throw is successful, the creature is immune to this ushabti's Dynastic Aura for the next 24 hours." ] }, { "name": "Healing Leech", "entries": [ "If a creature within 30 feet of the ushabti regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the ushabti gains the other half." ] }, { "name": "Immutable Form", "entries": [ "The ushabti is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The ushabti has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The ushabti's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ushabti makes one attack with Medjai's scepter and one with its khopesh." ] }, { "name": "Medjai's Scepter", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) bludgeoning damage plus 10 ({@dice 3d6}) poison damage." ] }, { "name": "Khopesh", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage." ] } ], "page": 394, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ushabti.png" }, { "name": "Vaettir", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { "average": 120, "formula": "16d8+48" }, "speed": { "walk": 30 }, "str": 20, "dex": 14, "con": 16, "int": 10, "wis": 12, "cha": 14, "save": { "dex": "+4", "con": "+5", "wis": "+3", "cha": "+4" }, "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "frightened", "poisoned" ], "senses": "truesight 30 ft., darkvision 60 ft.", "passive": 11, "languages": "the languages it knew in life", "cr": "4", "trait": [ { "name": "Covetous Bond", "entries": [ "Corpse-black vaettir can see the face of any creature holding or carrying any item the vaettir ever claimed as its own. It also detects the direction and distance to items it ever owned, so long as that item is currently owned by another. If the item changes hands, the new owner becomes the target of the vaettir's hunt. Bone-white vaettir see individuals who have offended them. Neither time nor distance affects these abilities, so long as both parties are on the same plane." ] }, { "name": "Deathless", "entries": [ "The vaettir is destroyed when reduced to 0 hit points, but it returns to unlife where it fell on the next nightfall with full hit points. It can be killed only by removing its head, burning the corpse, and dumping the ashes in the sea, or by returning it to its burial mound, placing an open pair of scissors on its chest, and driving pins through its feet." ] }, { "name": "Sunlight Sensitivity", "entries": [ "Vaettir avoid daylight. A vaettir in direct sunlight has disadvantage on attack rolls and ability checks." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The vaettir makes two greataxe attacks or two longbow attacks." ] }, { "name": "Greataxe", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 11 ({@dice 1d12+5}) slashing damage plus 3 ({@dice 1d6}) necrotic damage." ] }, { "name": "Longbow", "entries": [ "Ranged Weapon Attack: {@hit +4} to hit, range 150/600 ft., one target. Hit: 6 ({@dice 1d8+2}) piercing damage." ] }, { "name": "Corpse Breath (Recharge 5—6)", "entries": [ "The vaettir spews forth a 15-foot cone of putrid gas. Those caught in the area must succeed on a DC 13 Constitution saving throw or become poisoned for {@dice 1d4} rounds." ] }, { "name": "Maddening Gaze (1/Day)", "entries": [ "The vaettir can lock eyes with a creature and drive it mad. Any creature within 30 feet of a vaettir that is the focus of its gaze must make a DC 12 Charisma saving throw or become confused (as the spell) for {@dice 1d4} rounds. If the save is successful, the target is immune to the effect for 24 hours." ] } ], "page": 395, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The vaettir's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:" ], "daily": { "2e": [ "{@spell gaseous form}", "{@spell hunter's mark}" ], "1e": [ "{@spell enlarge/reduce}", "{@spell phantom steed}" ] }, "weekly": { "1": [ "{@spell bestow curse}", "{@spell geas}", "{@spell remove curse}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Vaettir.png" }, { "name": "Valkyrie", "size": "M", "type": "celestial", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 16, "from": [ "{@item chain mail|phb}" ] }, { "ac": 18, "from": [ "{@item chain mail|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 112, "formula": "15d8+45" }, "speed": { "walk": 30, "fly": 30 }, "str": 18, "dex": 18, "con": 16, "int": 12, "wis": 19, "cha": 18, "save": { "str": "+12", "dex": "+12", "con": "+11", "int": "+5", "wis": "+8", "cha": "+12" }, "skill": { "perception": "+8" }, "resist": [ "acid", "cold", "fire", "lightning", "thunder" ], "immune": [ { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "conditionImmune": [ "frightened" ], "senses": "truesight 60 ft.", "passive": 18, "languages": "Common, Dwarvish, Giant, and see Gift of Tongues", "cr": "11", "trait": [ { "name": "Asgardian Weapons", "entries": [ "The valkyrie's weapon attacks are magical. When she hits with any weapon, it does an extra 11 ({@dice 2d10}) radiant damage (included in attacks listed below)." ] }, { "name": "Cloak of Doom", "entries": [ "Any living creature that starts its turn within 60 feet of a valkyrie senses her unsettling presence and must succeed on a DC 16 Charisma saving throw or be frightened for {@dice 1d4} rounds. Those who succeed are immune to the effect for 24 hours. The valkyrie can suppress this aura at will." ] }, { "name": "Gift of Tongues", "entries": [ "Valkyries become fluent in any language they hear spoken for at least 1 minute, and they retain this knowledge forever." ] } ], "action": [ { "name": "Longsword", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) slashing damage or 9 ({@dice 1d10+4}) slashing damage if used with two hands, plus 11 ({@dice 2d10}) radiant damage." ] }, { "name": "Spear", "entries": [ "Melee or Ranged Weapon Attack: {@hit +8} to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 7 ({@dice 1d6+4}) piercing damage or 8 ({@dice 1d8+4}) piercing damage if used with two hands to make a melee attack, plus 11 ({@dice 2d10}) radiant damage." ] } ], "legendary": [ { "name": "Cast a Cantrip", "entries": [ "The valkyrie casts one spell from her at-will list." ] }, { "name": "Spear or Longsword Attack", "entries": [ "The valkyrie makes one longsword or spear attack." ] }, { "name": "Harvest the Fallen (Costs 2 Actions)", "entries": [ "A valkyrie can take the soul of a newly dead body and bind it into a weapon or shield. Only one soul can be bound to any object. Individuals whose souls are bound can't be raised by any means short of a wish or comparable magic. A valkyrie can likewise release any soul that has been bound by another valkyrie, or transfer a bound soul from one object to another. Once bound, the soul grants the item a +1 bonus for every 4 character levels of the soul, and this replaces any other magic on the item. At the DM's discretion, part of this bonus can become an appropriate special quality (a fire giant's soul might create a flaming weapon, for example)." ] } ], "page": 396, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The valkyrie's innate spellcasting ability is Wisdom (spell save DC 16, {@hit 8} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell bane}", "{@spell bless}", "{@spell invisibility}", "{@spell sacred flame}", "{@spell spare the dying}", "{@spell speak with animals}", "{@spell thaumaturgy}" ], "daily": { "5e": [ "{@spell gentle repose}", "{@spell healing word}", "{@spell warding bond}" ], "3e": [ "{@spell beacon of hope}", "{@spell mass healing word}", "{@spell revivify}" ], "1e": [ "{@spell commune}", "{@spell death ward}", "{@spell freedom of movement}", "{@spell geas}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Valkyrie.png" }, { "name": "Vampire Warlock", "size": "M", "type": { "type": "undead", "tags": [ "shapechanger" ] }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 144, "formula": "17d8+68" }, "speed": { "walk": 30 }, "str": 18, "dex": 18, "con": 18, "int": 17, "wis": 15, "cha": 18, "save": { "dex": "+9", "wis": "+7", "cha": "+9" }, "skill": { "perception": "+7", "stealth": "+9" }, "resist": [ "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks" } ], "senses": "darkvision 120 ft.", "passive": 17, "languages": "the languages it knew in life", "cr": "13", "trait": [ { "name": "Shapechanger", "entries": [ "If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.", "While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.", "While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { "name": "Misty Escape", "entries": [ "When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.", "While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." ] }, { "name": "Regeneration", "entries": [ "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn." ] }, { "name": "Spider Climb", "entries": [ "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Vampire Weaknesses", "entries": [ "The vampire has the following flaws:", "Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.", "Sunlight Hypersensitivity. The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { "name": "Multiattack (Vampire Form Only)", "entries": [ "The vampire makes two attacks, only one of which can be a bite attack." ] }, { "name": "Unarmed Strike (Vampire Form Only)", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one creature. Hit: 8 ({@dice 1d8+4}) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18)." ] }, { "name": "Bite (Bat or Vampire Form Only)", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 ({@dice 1d6+4}) piercing damage plus 10 ({@dice 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control." ] }, { "name": "Bloody Arms", "entries": [ "The vampire warlock saturates itself in its own blood, causing 20 poison damage to itself. For 1 minute, its armor class increases to 20 and its unarmed strike and bite attacks do an additional 7 ({@dice 2d6}) poison damage." ] }, { "name": "Call the Blood", "entries": [ "The vampire warlock targets one humanoid it can see within 60 feet. The target must be injured (has fewer than its normal maximum hit points). The target's blood is drawn out of the body and streams through the air to the vampire warlock. The target takes 25 ({@dice 6d6+4}) necrotic damage and its hit point maximum is reduced by an equal amount until the target finishes a long rest; a successful DC 17 Constitution saving throw prevents both effects. The vampire warlock regains hit points equal to half the damage dealt." ] }, { "name": "Blood Puppet", "entries": [ "The vampire warlock targets one humanoid it can see within 30 feet. The target must succeed on a DC 17 Wisdom saving throw or be dominated by the vampire warlock as if it were the target of a dominate person spell. The target repeats the saving throw each time the vampire warlock or the vampire's companions do anything harmful to it, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire warlock is destroyed, is on a different plane of existence than the target, or uses a bonus action to end the effect; the vampire warlock doesn't need to concentrate on maintaining the effect." ] }, { "name": "Children of Hell (1/Day)", "entries": [ "The vampire warlock magically calls {@dice 2d4} imps or 1 shadow. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the vampire warlock and obeying its spoken commands, and remain for 1 hour, until the vampire warlock dies, or until the vampire warlock dismisses them as a bonus action." ] } ], "legendary": [ { "name": "Misty Step", "entries": [ "The vampire warlock uses misty step." ] }, { "name": "Unarmed Strike", "entries": [ "The vampire warlock makes one unarmed strike." ] }, { "name": "Call the Blood (Costs 2 Actions)", "entries": [ "The vampire warlock uses call the blood." ] } ], "page": 425, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The vampire's spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components." ], "will": [ "{@spell darkness}", "{@spell dominate person}", "{@spell invisibility}", "{@spell misty step}" ], "daily": { "1e": [ "{@spell arms of hadar}", "{@spell disguise self}", "{@spell dissonant whispers}", "{@spell detect thoughts}", "{@spell hold monster}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Vampire%20Warlock.png" }, { "name": "Vapor Lynx", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 127, "formula": "15d10+45" }, "speed": { "walk": 50, "climb": 30 }, "str": 15, "dex": 18, "con": 16, "int": 10, "wis": 13, "cha": 14, "skill": { "perception": "+4", "stealth": "+7" }, "senses": "darkvision 60 ft.", "passive": 14, "languages": "Common, Sylvan", "cr": "5", "trait": [ { "name": "Smoky Constitution", "entries": [ "The vapor lynx spends its time in both gaseous and solid form. Its unique constitution makes it immune to all fog- or gas-related spells and attacks, including its own. A vapor lynx sees clearly through light or heavy obscurement caused by fog, mist, or spells such as fog cloud." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The vapor lynx makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 17 ({@dice 3d8+4}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 13 ({@dice 2d8+4}) slashing damage." ] }, { "name": "Poison Breath (Recharge 5—6)", "entries": [ "The vapor lynx exhales a 40-foot radius poison fog, which heavily obscures a spherical area around the lynx. Any breathing creature that ends its turn in the fog must make a DC 14 Constitution saving throw or become poisoned for {@dice 1d4+1} rounds." ] } ], "page": 398, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The lynx's innate spellcasting ability is Charisma. It can cast the following spell, requiring no material components:" ], "daily": { "3": [ "{@spell gaseous form}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Vapor%20Lynx.png" }, { "name": "Venomous Mummy", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 11, "from": [ "natural armor" ] } ], "hp": { "average": 58, "formula": "9d8+18" }, "speed": { "walk": 20 }, "str": 16, "dex": 8, "con": 15, "int": 7, "wis": 10, "cha": 14, "save": { "wis": "+2" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "vulnerable": [ "fire" ], "senses": "darkvision 60 ft.", "passive": 10, "languages": "the languages it knew in life", "cr": "3", "trait": [ { "name": "Selket's Venom", "entries": [ "The venomous mummy's body and wrappings are magically imbued with substances that are highly toxic. Any creature that comes in physical contact with the venomous mummy (e.g., touching the mummy bare-handed, grappling, using a bite attack) must succeed on a DC 12 Constitution saving throw or be poisoned with Selket's venom. The poisoned target takes 3 ({@dice 1d6}) poison damage every 10 minutes. Selket's venom is a curse, so it lasts until ended by the remove curse spell or comparable magic." ] }, { "name": "Toxic Smoke", "entries": [ "The venomous mummy's poison-imbued wrappings and flesh create toxic fumes when burned. If a venomous mummy takes fire damage, it is surrounded by a cloud of toxic smoke in a 10-foot radius. This cloud persists for one full round. A creature that starts its turn inside the cloud or enters it for the first time on its turn takes 14 ({@dice 4d6}) poison damage, or half damage with a successful DC 12 Constitution saving throw." ] } ], "action": [ { "name": "Venomous Fist", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) bludgeoning damage plus 10 ({@dice 3d6}) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be affected by the Selket's venom curse (see above)." ] } ], "page": 299, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Venomous%20Mummy.png" }, { "name": "Vesiculosa", "size": "G", "type": "plant", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 203, "formula": "14d20+56" }, "speed": { "walk": 0, "burrow": 5 }, "str": 20, "dex": 10, "con": 19, "int": 2, "wis": 14, "cha": 2, "skill": { "perception": "+6" }, "resist": [ "fire", "bludgeoning", "piercing" ], "conditionImmune": [ "charmed", "blinded", "deafened", "frightened", "prone" ], "senses": "tremorsense 60 ft.", "passive": 16, "cr": "11", "trait": [ { "name": "False Appearance", "entries": [ "While the vesiculosa remains motionless, it is indistinguishable from a normal pool of water." ] }, { "name": "Rootlet Swarms", "entries": [ "The vesiculosa is surrounded at all times by four Medium swarms of Tiny rootlets that move as the vesiculosa directs. Each swarm has a speed of 30 feet, can be targeted independently, has 25 hit points, and (unlike the parent plant) quite vulnerable to fire damage. Other than that, they have the same statistics as the vesiculosa's main body. For each swarm that drops to 0 hit points, the vesiculosa loses one of its Entrap attacks. A destroyed swarm regrows in 24 hours." ] }, { "name": "Sweet Water", "entries": [ "The vesiculosa's pool emits a sweet fragrance that lures creatures to drink. Creatures that are neither undead nor constructs within 60 feet must succeed on a DC 16 Wisdom saving throw or be compelled to approach the vesiculosa and drink. The water is cool and refreshing but carries a sleeping poison: any creature (other than undead and constructs) that drink it regain {@dice 1d4} hit points and recover from 1 level of exhaustion, but must succeed on a DC 15 Constitution saving throw against poison or fall unconscious for 1 minute. If the saving throw fails by 5 or more, the creature is unconscious for 1 hour. An unconscious creature wakes up if it takes damage or if another creature uses an action to shake it awake." ] }, { "name": "Verdant", "entries": [ "The vesiculosa's sap seeps into the soil, promoting lush vegetation. At any given time, {@dice 3d6} beneficial fruits (fruit, nuts, figs, dates) can be found within 30 feet of the vesiculosa. These have the same effect as berries from a goodberry spell, but they retain their potency for one week after being picked or after the vesiculosa is killed." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The vesiculosa uses Entrap 4 times, and uses Reel and Engulf once each. It loses one Entrap attack for each rootlet swarm that's been destroyed." ] }, { "name": "Entrap", "entries": [ "The vesiculosa targets a Large or smaller creature within 5 feet of one of its rootlet swarms. The target takes 10 ({@dice 4d4}) piercing damage and is grappled (escape DC 15), or takes half damage and isn't grappled if it makes a successful DC 17 Dexterity saving throw. Until the grapple ends, the target is restrained, it has disadvantage on Strength checks and Strength saving throws, and that rootlet swarm can't entrap another target." ] }, { "name": "Reel", "entries": [ "Each rootlet swarm that has a creature grappled moves up to 20 feet toward the vesiculosa's main body. Rootlets wander up to 100 feet from the main body." ] }, { "name": "Engulf", "entries": [ "The vesiculosa engulfs all restrained or unconscious creatures within 5 feet of its main body (up to 2 Large, 4 Medium or 8 Small creatures). An engulfed creature is restrained, has total cover against attacks and other effects outside the vesiculosa, and takes 21 ({@dice 6d6}) acid damage at the start of each of the vesiculosa's turns. When the vesiculosa moves, the engulfed creature moves with it. An engulfed creature can try to escape by using an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the vesiculosa's main body." ] } ], "page": 399, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Vesiculosa.png" }, { "name": "Vila", "size": "M", "type": "fey", "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ 15 ], "hp": { "average": 77, "formula": "14d8+14" }, "speed": { "walk": 30 }, "str": 12, "dex": 20, "con": 13, "int": 11, "wis": 14, "cha": 16, "save": { "dex": "+8", "con": "+4", "wis": "+5", "cha": "+6" }, "skill": { "animal handling": "+8", "insight": "+5", "intimidation": "+6", "perception": "+8", "stealth": "+8" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "senses": "darkvision 60 ft.", "passive": 18, "languages": "Common, Sylvan, telepathy 60 ft. (beasts only)", "cr": "5", "trait": [ { "name": "Dance of the Luckless (1/Day)", "entries": [ "Vila who dance for one hour create a fairy ring of small gray mushrooms. The ring lasts seven days and has a 50-foot diameter per dancing vila. Non-vila who fall asleep (including magical sleep) inside the ring have disadvantage on skill checks for 24 hours from the time they awaken." ] }, { "name": "Forest Quickness", "entries": [ "While in forest surroundings, a vila receives a +4 bonus on initiative checks." ] }, { "name": "Forest Meld", "entries": [ "A vila can meld into any tree in her forest for as long as she wishes, similar to the meld into stone spell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "A vila makes two shortsword attacks or two shortbow attacks." ] }, { "name": "+1 Shortsword", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 9 ({@dice 1d6+6}) piercing damage." ] }, { "name": "+1 Shortbow", "entries": [ "Ranged Weapon Attack: {@hit +9} to hit, range 80/320 ft., one target. Hit: 9 ({@dice 1d6+6}) piercing damage." ] }, { "name": "Fascinate (1/Day)", "entries": [ "When the vila sings, all those within 60 feet of her and who can hear her must make a successful DC 14 Charisma saving throw or be stunned for {@dice 1d4} rounds. Those who succeed on the saving throw are immune to that vila's singing for 24 hours." ] }, { "name": "Forest Song (1/Day)", "entries": [ "The vila magically calls {@dice 2d6} wolves or 2 wampus cats. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the vila and obeying its spoken commands. The beasts remain for 1 hour, until the vila dies, or until the vila dismisses them as a bonus action." ] } ], "page": 400, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The vila's innate spellcasting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:" ], "daily": { "3": [ "{@spell sleep}" ] }, "weekly": { "1": [ "{@spell control weather}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Vila.png" }, { "name": "Vile Barber", "size": "S", "type": "fey", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 28, "formula": "8d6" }, "speed": { "walk": 30 }, "str": 12, "dex": 18, "con": 10, "int": 10, "wis": 8, "cha": 10, "skill": { "athletics": "+3", "stealth": "+6" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons that aren't silvered or made of cold iron" } ], "conditionImmune": [ "frightened" ], "senses": "60 ft.", "passive": 9, "languages": "Common, Goblin, Sylvan", "cr": "2", "trait": [ { "name": "Close-in Slasher", "entries": [ "The vile barber has advantage on attack rolls against any creature in the same space with it." ] }, { "name": "Inhumanly Quick", "entries": [ "The vile barber can take two bonus actions on its turn, instead of one. Each bonus action must be different; it can't use the same bonus action twice in a single turn." ] }, { "name": "Invasive", "entries": [ "The vile barber can enter, move through, or even remain in a hostile creature's space regardless of the creature's size, without penalty." ] }, { "name": "Nimble Escape", "entries": [ "As a bonus action, the vile barber can take the Disengage or Hide action on each of its turns." ] }, { "name": "Pilfer", "entries": [ "As a bonus action, the vile barber can take the Use an Object action or make a Dexterity (Sleight of Hand) check." ] }, { "name": "Shadow Step", "entries": [ "As a bonus action, the vile barber magically teleports from an area of dim light or darkness it currently occupies, along with any equipment it is wearing or carrying, up to 80 feet to any other area of dim light or darkness it can see. The barber then has advantage on the first melee attack it makes before the end of the turn." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The vile barber makes two attacks with its straight razor." ] }, { "name": "Straight Razor", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d4+4}) slashing damage." ] }, { "name": "Unclean Cut", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one creature that is grappled by the vile barber, incapacitated, or restrained. Hit: 6 ({@dice 1d4+4}) slashing damage plus 7 ({@dice 2d6}) necrotic damage. The creature and all its allies who see this attack must make successful DC 15 Wisdom saving throws or become frightened for {@dice 1d4} rounds." ] } ], "page": 401, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Vile%20Barber.png" }, { "name": "Vine Lord", "size": "M", "type": "plant", "source": "ToB 3pp", "alignment": [ "L", "N" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 105, "formula": "14d8+42" }, "speed": { "walk": 30 }, "str": 12, "dex": 20, "con": 16, "int": 14, "wis": 16, "cha": 18, "save": { "con": "+6", "wis": "+6", "cha": "+7" }, "conditionImmune": [ "blinded", "deafened" ], "vulnerable": [ "fire" ], "senses": "blindsight 30 ft. (blind beyond this radius)", "passive": 13, "languages": "Common", "cr": "7", "trait": [ { "name": "Green Strider", "entries": [ "The vine lord ignores movement restrictions and damage caused by natural undergrowth." ] }, { "name": "Magic Resistance", "entries": [ "The vine lord has advantage on saving throws against spells and other magical effects." ] }, { "name": "Regeneration", "entries": [ "The vine lord regains 10 hit points at the start of its turn if it has at least 1 hit point and is within its home forest or jungle." ] }, { "name": "Root Mind", "entries": [ "Within its home forest or jungle, the vine lord's blindsight extends to 60 ft., it succeeds on all Wisdom (Perception) checks, and it can't be surprised." ] }, { "name": "Spore Sacs (1/Week)", "entries": [ "The vine lord can release seeds from specialized sacs on its tendrils. These seeds sprout into {@dice 1d4} green spore pods that reach maturity in 3 days. The pods contain noxious spores that are released when the pod is stepped on, picked, or otherwise tampered with. A humanoid or beast that inhales these spores must succeed on a DC 14 Constitution saving throw against disease or tendrils start growing inside the creature's body. If the disease is not cured within 3 months, the tendrils take over the creature's nervous system and the victim becomes a tendril puppet." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The vine lord makes two claw attacks and four tendril attacks. A single creature can't be the target of more than one tendril attack per turn." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d6+5}) slashing damage." ] }, { "name": "Tendril", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 7 ({@dice 1d4+5}) slashing damage plus 3 ({@dice 1d6}) poison damage." ] }, { "name": "Awaken the Green (1/Day)", "entries": [ "The vine lord magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the vine lord. The tree remains animate for 1 day or until it dies; until the vine lord dies or is more than 120 feet from the tree; or until the vine lord takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible." ] } ], "page": 402, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Vine%20Lord.png" }, { "name": "Vine Troll Skeleton", "size": "L", "type": "plant", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 119, "formula": "14d10+42" }, "speed": { "walk": 30 }, "str": 20, "dex": 12, "con": 16, "int": 6, "wis": 8, "cha": 5, "save": { "con": "+12" }, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "immune": [ "poison" ], "conditionImmune": [ "deafened", "exhaustion", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 12, "cr": "9", "trait": [ { "name": "Regeneration", "entries": [ "The vine troll skeleton regains 5 hit points at the start of its turn if it is within 10 feet of the duskthorn dryad's vines and it hasn't taken acid or fire damage since its previous turn. The skeleton dies only if it starts its turn with 0 hit points and doesn't regenerate, or if the duskthorn dryad who created it dies, or if the troll's heart inside the dryad's or treant's tree is destroyed." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The skeleton makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 21 ({@dice 3d10+5}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 18 ({@dice 3d8+5}) slashing damage." ] } ], "page": 351, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Vine%20Troll%20Skeleton.png" }, { "name": "Void Dragon Wyrmling", "size": "M", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "6d8+18" }, "speed": { "walk": 30, "fly": { "number": 60, "condition": " (hover)" } }, "str": 16, "dex": 10, "con": 17, "int": 12, "wis": 9, "cha": 17, "save": { "dex": "+4", "con": "+5", "wis": "+1", "cha": "+5" }, "skill": { "perception": "+3", "stealth": "+2" }, "immune": [ "cold" ], "senses": "blindsight 30 ft., darkvision 120 ft.", "passive": 13, "languages": "Common, Draconic, Void Speech", "cr": "2", "trait": [ { "name": "Chill of the Void", "entries": [ "Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity." ] }, { "name": "Void Dweller", "entries": [ "Void dragons dwell in the empty expanse between the stars, and do not require air, food, drink, or sleep. When flying between stars the void dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time." ] } ], "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d10+3}) piercing damage plus 3 ({@dice 1d6}) cold damage." ] }, { "name": "Breath Weapons (Recharge 5—6)", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Gravitic Breath", "entry": "The dragon exhales a 15-foot cube of powerful localized gravity, originating from the dragon. Falling damage in the area increases to 1d10 per 10 feet fallen. When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, must make a DC 13 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively." }, { "type": "item", "name": "Stellar Flare Breath", "entry": "The dragon exhales star fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 ({@dice 3d6}) fire damage and 10 ({@dice 3d6}) radiant damage on a failed save, or half as much damage on a successful one." } ] }, { "type": "list", "style": "list-hang-notitle", "items": [] } ] } ], "reaction": [ { "name": "Void Twist", "entries": [ "When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 2 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target." ] } ], "page": 140, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Void%20Dragon%20Wyrmling.png" }, { "name": "Voidling", "size": "L", "type": "aberration", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ 16 ], "hp": { "average": 110, "formula": "20d10" }, "speed": { "walk": 0, "fly": { "number": 50, "condition": " (hover)" } }, "str": 15, "dex": 22, "con": 10, "int": 14, "wis": 16, "cha": 10, "save": { "con": "+4", "int": "+6", "wis": "+7", "cha": "+4" }, "skill": { "stealth": "+10" }, "immune": [ "necrotic" ], "conditionImmune": [ "exhaustion", "petrified", "prone" ], "senses": "truesight 60 ft.", "passive": 13, "languages": "telepathy 60 ft.", "cr": "11", "trait": [ { "name": "Fed by Darkness", "entries": [ "A voidling in magical darkness at the start of its turn heals 5 hit points." ] }, { "name": "Magic Resistance", "entries": [ "The voidling has advantage on saving throws against spells and other magical effects except those that cause radiant damage." ] }, { "name": "Natural Invisibility", "entries": [ "A voidling in complete darkness is considered invisible to creatures that rely on normal vision or darkvision." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The voidling makes 4 tendril attacks." ] }, { "name": "Tendril", "entries": [ "Melee Weapon Attack: {@hit +10} to hit, reach 10 ft., one target. Hit: 10 ({@dice 1d8+6}) slashing damage plus 11 ({@dice 2d10}) necrotic damage." ] }, { "name": "Necrotic Burst (Recharge 5—6)", "entries": [ "The voidling releases a burst of necrotic energy in a 20-foot radius sphere centered on itself. Those in the area take 35 ({@dice 10d6}) necrotic damage, or half damage with a successful DC 17 Constitution saving throw." ] } ], "page": 404, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The voidling's innate spellcasting ability is Wisdom (spell save DC 15, spell attack bonus +7). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell darkness}", "{@spell detect magic}", "{@spell fear}" ], "daily": { "3e": [ "{@spell eldritch blast} (3 beams)", "{@spell Evard's black tentacles}" ], "1e": [ "{@spell phantasmal force}", "{@spell reverse gravity}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Voidling.png" }, { "name": "Wampus Cat", "size": "M", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ 14 ], "hp": { "average": 58, "formula": "9d8+18" }, "speed": { "walk": 40, "climb": 20, "swim": 20 }, "str": 14, "dex": 18, "con": 15, "int": 12, "wis": 14, "cha": 16, "skill": { "deception": "+5", "persuasion": "+5" }, "senses": "darkvision 60 ft.", "passive": 12, "languages": "Common", "cr": "1", "trait": [ { "name": "Focused Animosity", "entries": [ "The wampus cat has advantage on melee attacks against any male she has seen employ divine magic or wield a holy symbol." ] }, { "name": "Magic Resistance", "entries": [ "The wampus cat has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage." ] }, { "name": "Yowl (Recharge 5—6)", "entries": [ "Intelligent creatures within 60 feet of the cat who are able to hear its voice must make a DC 13 Charisma saving throw. Those who fail find the sound of the wampus cat's voice pleasant and alluring, so that the cat has advantage on Charisma checks against them for 1 minute. The affected characters cannot attack the wampus cat during this time unless they are wounded in that time." ] } ], "page": 405, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The wampus cat's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell disguise self} (appearance of a female human)", "{@spell mage hand}" ], "daily": { "2": [ "{@spell hex}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Wampus%20Cat.png" }, { "name": "War Ostrich", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ 11 ], "hp": { "average": 42, "formula": "5d10+15" }, "speed": { "walk": 60 }, "str": 15, "dex": 12, "con": 16, "int": 2, "wis": 10, "cha": 5, "passive": 10, "cr": "1/2", "trait": [ { "name": "Standing Leap", "entries": [ "The ostrich can jump horizontally up to 20 feet and vertically up to 10 feet, with or without a running start." ] }, { "name": "Battle Leaper", "entries": [ "If a riderless ostrich jumps at least 10 feet and lands within 5 feet of a creature, it has advantage on attacks against that creature this turn." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ostrich makes two kicking claw attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d8+2}) bludgeoning damage." ] } ], "page": 307, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/War%20Ostrich.png" }, { "name": "Water Leaper", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 97, "formula": "13d10+26" }, "speed": { "walk": 5, "fly": 50, "swim": 40 }, "str": 16, "dex": 14, "con": 15, "int": 4, "wis": 12, "cha": 5, "senses": "darkvision 60 ft.", "passive": 11, "cr": "4", "trait": [ { "name": "Amphibious", "entries": [ "The water leaper can breathe both air and water." ] }, { "name": "Camouflage", "entries": [ "The water leaper has advantage on Dexterity (Stealth) checks when underwater." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The water leaper uses its shriek and makes one bite attack and one stinger attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) piercing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the water leaper can't bite another target." ] }, { "name": "Shriek", "entries": [ "The water leaper lets out a blood-curdling shriek. Every creature within 40 feet that can hear the water leaper must make a successful DC 12 Constitution saving throw or be frightened until the start of the water leaper's next turn. A creature that successfully saves against the shriek is immune to the effect for 24 hours." ] }, { "name": "Stinger", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) piercing damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature takes 7 ({@dice 2d6}) poison damage at the start of its turn. A poisoned creature repeats the saving throw at the end of its turn, ending the effect on a success." ] }, { "name": "Swallow", "entries": [ "The water leaper makes a bite attack against a medium or smaller creature it is grappling. If the attack hits, the target is swallowed and the grapple ends. The swallowed target is blinded and restrained, and has total cover against attacks and other effects outside the water leaper. A swallowed target takes 10 ({@dice 3d6}) acid damage at the start of the water leaper's turn. The water leaper can have one creature swallowed at a time. If the water leaper dies, the swallowed creature is no longer restrained and can use 5 feet of movement to crawl, prone, out of the corpse." ] } ], "page": 406, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Water%20Leaper.png" }, { "name": "Clockwork Weaving Spider", "size": "T", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 25, "formula": "10d4" }, "speed": { "walk": 40, "climb": 40 }, "str": 10, "dex": 16, "con": 10, "int": 9, "wis": 8, "cha": 8, "immune": [ "poison", "psychic" ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "paralyzed", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 14, "languages": "understands Common", "cr": "1", "trait": [ { "name": "Immutable Form", "entries": [ "The clockwork weaving spider is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The clockwork weaving spider has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The clockwork weaving spider makes two trimming blade attacks or two needle shuttle attacks." ] }, { "name": "Trimming Blade", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) slashing damage and possible unmaking." ] }, { "name": "Poisoned Needle Shuttle", "entries": [ "Ranged Weapon Attack: {@hit +5} to hit, range 30 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become paralyzed. The target repeats the saving throw at the end of each of its turns, ending the effect on itself with a success." ] }, { "name": "Unmaking", "entries": [ "The clockwork weaving spider's speed and its slim, sharp blade can slice cloth, leather, and paper into scraps very quickly. Whenever a clockwork weaving spider's trimming blade attack roll exceeds the target's armor class by 5 or more, the target must succeed on a DC 13 Dexterity saving throw or one of their possessions, chosen randomly from the list below, becomes unusable or damaged until repaired." ] } ], "page": 66, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Clockwork%20Weaving%20Spider.png" }, { "name": "Weeping Treant", "size": "H", "type": "plant", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 105, "formula": "10d12+40" }, "speed": { "walk": 30 }, "str": 21, "dex": 8, "con": 20, "int": 12, "wis": 16, "cha": 11, "resist": [ { "resist": [ "bludgeoning", "piercing" ], "note": "from nonmagical weapons" } ], "vulnerable": [ "fire" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Druidic, Elvish, Sylvan", "cr": "6", "trait": [ { "name": "Siege Monster", "entries": [ "The treant deals double damage to objects and structures." ] }, { "name": "Treespeech", "entries": [ "A weeping treant can converse with plants, and most plants greet them with a friendly or helpful attitude." ] }, { "name": "Acidic Tears", "entries": [ "Thick tears of dark sap stream continuously down the treant's face and trunk. These tears are highly acidic—anyone who attacks the treant from a range of 5 feet or less must succeed on a DC 15 Dexterity saving throw or take 6 ({@dice 1d12}) acid damage from splashed tears. This acidic matter continues doing 6 ({@dice 1d12}) acid damage at the start of each of the creature's turns until it or an adjacent ally uses an action to wipe off the tears or three rounds elapse." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The treant makes three slam attacks." ] }, { "name": "Slam", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., single target. Hit: 15 ({@dice 3d6+5}) bludgeoning damage." ] }, { "name": "Rock", "entries": [ "Ranged Weapon Attack: {@hit +8} to hit, range 60/180 ft., one target. Hit: 21 ({@dice 3d10+5}) bludgeoning damage." ] } ], "page": 388, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Weeping%20Treant.png" }, { "name": "Wharfling", "size": "T", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 6, "formula": "4d4-4" }, "speed": { "walk": 30, "climb": 30, "swim": 20 }, "str": 4, "dex": 16, "con": 8, "int": 2, "wis": 12, "cha": 8, "skill": { "perception": "+3", "sleight of hand": "+5" }, "senses": "darkvision 60 ft.", "passive": 13, "cr": "1/8", "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage, and the target is grappled (escape DC 10). Until this grapple ends, the wharfling can't use its bite on another target. While the target is grappled, the wharfling's bite attack hits it automatically." ] }, { "name": "Pilfer", "entries": [ "A wharfling that has an opponent grappled at the start of the its turn can make a Dexterity (Sleight of Hand) check as a bonus action. The DC for this check equals 10 plus the grappled target's Dexterity modifier. If the check is successful, the wharfling steals some small metallic object from the target, and the theft is unnoticed if the same result equals or exceeds the target's passive Perception. A wharfling that successfully pilfers something flees with its treasure." ] } ], "page": 407, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Wharfling.png" }, { "name": "Wharfling Swarm", "size": "L", "type": { "type": "beast", "swarmSize": "T" }, "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 63, "formula": "14d10-14" }, "speed": { "walk": 30, "climb": 30, "swim": 20 }, "str": 10, "dex": 16, "con": 8, "int": 2, "wis": 12, "cha": 7, "skill": { "perception": "+3", "sleight of hand": "+5" }, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "senses": "darkvision 60 ft.", "passive": 13, "cr": "4", "trait": [ { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a tiny wharfling. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { "name": "Bites", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 ({@dice 6d6}) piercing damage, or 10 ({@dice 3d6}) piercing damage if the swarm has half of its hit points or fewer." ] }, { "name": "Locking Bite", "entries": [ "When a creature leaves a wharfling swarm's space, {@dice 1d3} wharflings remain grappled to them (escape DC 10). Each wharfling inflicts 5 ({@dice 1d4+3}) piercing damage at the start of the creature's turns until it escapes from the grapples." ] }, { "name": "Pilfer", "entries": [ "A wharfling swarm makes {@dice 1d6} Dexterity (Sleight of Hand) checks each round against every creature in the swarm's space. The DC for each check equals 10 plus the target creature's Dexterity modifier. For each successful check, the wharflings steal some small metallic object from the target, and the theft is unnoticed if the same result equals or exceeds the target's passive Perception." ] } ], "page": 407, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Wharfling%20Swarm.png" }, { "name": "White Ape", "size": "L", "type": "monstrosity", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 114, "formula": "12d10+48" }, "speed": { "walk": 40, "climb": 40 }, "str": 18, "dex": 16, "con": 18, "int": 8, "wis": 14, "cha": 8, "skill": { "acrobatics": "+6", "athletics": "+7", "intimidation": "+2", "perception": "+5", "stealth": "+6" }, "senses": "darkvision 60 ft.", "passive": 15, "languages": "Common", "cr": "6", "trait": [ { "name": "Hatred for Spellcasters", "entries": [ "The white ape does one extra die of damage (d8 or d10, respectively) per attack against an enemy it has seen cast a spell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ape makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or contract the arcane wasting disease." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 15 ({@dice 2d10+4}) slashing damage." ] }, { "name": "Frenzy (1/Day)", "entries": [ "When two or more foes are adjacent to the ape, it can enter a deadly battle frenzy. Instead of using its normal multiattack, a frenzied white ape makes one bite attack and two claw attacks against each enemy within 5 feet of it. Melee attacks against the white ape are made with advantage from the end of that turn until the start of the white ape's next turn." ] }, { "name": "Arcane Wasting", "entries": [ "An outbreak of arcane wasting is always met with horror, but that fear is felt tenfold by practitioners of magic both arcane and divine.", "When the bodily fluid of an infected creature touches a humanoid or when an infected creature casts a spell (direct or indirect) on a humanoid, that humanoid must succeed on a DC 15 Constitution saving throw or become infected with arcane wasting. Beginning {@dice 1d6} days after infection, the infected creature must make a DC 15 Constitution saving throw at the end of each long rest. If the saving throw fails, the victim loses {@dice 1d3} Intelligence and {@dice 1d3} Wisdom. Lost Intelligence and Wisdom can't be recovered while the disease persists. If the saving throw succeeds, nothing happens; the disease ends after the second consecutive successful saving throws. Once the disease ends, lost Intelligence and Wisdom can be restored by greater restoration or comparable magic. The disease is also cured by lesser restoration if the caster makes a successful DC 15 spellcasting check." ] } ], "page": 408, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/White%20Ape.png" }, { "name": "Wind Dragon Wyrmling", "size": "M", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ 14 ], "hp": { "average": 45, "formula": "7d8+14" }, "speed": { "walk": 40, "fly": 80 }, "str": 16, "dex": 19, "con": 14, "int": 12, "wis": 11, "cha": 14, "save": { "dex": "+6", "con": "+4", "wis": "+2", "cha": "+4" }, "skill": { "perception": "+4", "stealth": "+6" }, "immune": [ "lightning" ], "conditionImmune": [ "charmed", "exhaustion", "paralyzed" ], "senses": "blindsight 10 ft., darkvision 60 ft.", "passive": 14, "languages": "Draconic, Primordial", "cr": "1", "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 9 ({@dice 1d10+4}) piercing damage." ] }, { "name": "Breath of Gales (Recharge 5—6)", "entries": [ "The dragon exhales a blast of wind in a 15-foot cone. Each creature in that cone must make a successful DC 12 Strength saving throw or be pushed 15 feet away from the dragon and knocked prone. Unprotected flames in the cone are extinguished, and sheltered flames (such as those in lanterns) have a 50 percent chance of being extinguished." ] } ], "page": 145, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Wind%20Dragon%20Wyrmling.png" }, { "name": "Witchlight", "size": "T", "type": "construct", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ 14 ], "hp": { "average": 10, "formula": "4d4" }, "speed": { "fly": 50 }, "str": 1, "dex": 18, "con": 10, "int": 10, "wis": 13, "cha": 7, "skill": { "perception": "+3" }, "immune": [ "poison", "psychic", "radiant" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "understands the language of its creator but can't speak", "cr": "1/4", "trait": [ { "name": "Dispel Magic Weakness", "entries": [ "Casting dispel magic on a witchlight paralyzes it for {@dice 1d10} rounds." ] }, { "name": "Luminance", "entries": [ "A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks." ] }, { "name": "Thin As Light", "entries": [ "While a witchlight is not incorporeal, it can pass through any opening that light can." ] } ], "action": [ { "name": "Light Ray", "entries": [ "Ranged Weapon Attack: {@hit +6} to hit, range 30 ft., one target. Hit: 6 ({@dice 1d4+4}) radiant damage." ] }, { "name": "Flash (Recharge 5—6)", "entries": [ "The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for {@dice 1d4} rounds unless they succeed on a DC 10 Constitution saving throw." ] } ], "page": 409, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Witchlight.png" }, { "name": "Wolf Reaver Dwarf", "size": "M", "type": { "type": "humanoid", "tags": [ "dwarf" ] }, "source": "ToB 3pp", "alignment": [ "C", "G", "NY", "E" ], "ac": [ { "ac": 16, "from": [ "{@item chain shirt|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 76, "formula": "9d8+36" }, "speed": { "walk": 35 }, "str": 18, "dex": 12, "con": 19, "int": 9, "wis": 11, "cha": 9, "skill": { "athletics": "+6", "intimidation": "+1" }, "senses": "darkvision 60 ft.", "passive": 10, "languages": "Common, Dwarvish", "cr": "3", "trait": [ { "name": "Danger Sense", "entries": [ "The wolf reaver dwarf has advantage on Dexterity saving throws against attacks it can see when it is not blinded, deafened, or incapacitated." ] }, { "name": "Dwarven Resistance", "entries": [ "The wolf reaver dwarf has advantage on saving throws against poison." ] }, { "name": "Pack Tactics", "entries": [ "The wolf reaver dwarf has advantage on attacks if at least one of the dwarf's allies is within 5 feet of the target and the ally isn't incapacitated." ] }, { "name": "Reckless", "entries": [ "At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The wolf reaver dwarf makes two melee or ranged attacks." ] }, { "name": "Battleaxe", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) slashing damage." ] }, { "name": "Dagger", "entries": [ "Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 ({@dice 1d4+4}) piercing damage." ] }, { "name": "Spear", "entries": [ "Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 ({@dice 1d6+4}) piercing damage, or 8 ({@dice 1d8+4}) piercing damage if used with two hands to make a melee attack." ] } ], "page": 426, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Wolf%20Reaver%20Dwarf.png" }, { "name": "Wolf Spirit Swarm", "size": "L", "type": { "type": "undead", "swarmSize": "M" }, "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 97, "formula": "15d10+15" }, "speed": { "walk": 50, "fly": { "number": 50, "condition": " (hover)" } }, "str": 14, "dex": 16, "con": 12, "int": 4, "wis": 10, "cha": 12, "save": { "str": "+5", "dex": "+6" }, "skill": { "perception": "+3", "stealth": "+6" }, "resist": [ "necrotic", "bludgeoning", "piercing", "slashing" ], "immune": [ "cold" ], "conditionImmune": [ "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "senses": "darkvision 120 ft.", "passive": 13, "languages": "understands Common", "cr": "6", "trait": [ { "name": "Chilling Howl", "entries": [ "As a bonus action on its first turn of combat, the wolf spirit swarm howls, emitting an unnatural and eerie cacophony that chills the blood. All creatures within 300 feet that hear the howl must make a successful DC 12 Charisma saving throw or be frightened until the start of the swarm's next turn." ] }, { "name": "Speed Over Snow", "entries": [ "A swarm of wolf spirits is not affected by difficult terrain caused by snowy or icy conditions." ] } ], "action": [ { "name": "Multiattack", "entries": [ "A wolf spirit swarm uses icy doom, if it's available, and makes 3 bite attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 8 ({@dice 2d4+3}) piercing damage plus 3 ({@dice 1d6}) cold damage. The target is also knocked prone if the attack scored a critical hit." ] }, { "name": "Icy Doom (Recharge 5—6)", "entries": [ "All creatures within 5 feet of the wolf spirit swarm take 22 ({@dice 4d10}) cold damage, or half damage with a successful DC 14 Constitution saving throw. Those that fail the saving throw also gain one level of exhaustion and become frightened until the start of the swarm's next turn." ] } ], "page": 377, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Wolf%20Spirit%20Swarm.png" }, { "name": "Wormhearted Suffragan", "size": "M", "type": "undead", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ 12 ], "hp": { "average": 97, "formula": "13d8+39" }, "speed": { "walk": 30 }, "str": 10, "dex": 14, "con": 16, "int": 11, "wis": 16, "cha": 8, "skill": { "medicine": "+6", "religion": "+3" }, "resist": [ "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical weapons" } ], "vulnerable": [ "radiant" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "the languages it knew in life", "cr": "5", "action": [ { "name": "Multiattack", "entries": [ "The wormhearted suffragan can make two helminth infestation attacks, or it can cast one spell and make one helminth infestation attack." ] }, { "name": "Helminth Infestation", "entries": [ "Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 2d6}) bludgeoning damage plus 10 ({@dice 3d6}) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be afflicted with a helminth infestation (parasitic worms). An afflicted creature can't regain hit points and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the affliction reduces the target's hit point maximum to 0, the victim dies. The affliction lasts until removed by any magic that cures disease." ] } ], "page": 410, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The wormhearted suffragan's innate spellcasting ability is Wisdom (spell save DC 14, {@hit 6} to hit with spell attacks). It can cast the following spells, requiring no material components:" ], "will": [ "{@spell command}", "{@spell detect evil and good}" ], "daily": { "4": [ "{@spell inflict wounds}" ], "2e": [ "{@spell blindness/deafness}", "{@spell hold person}" ], "1e": [ "{@spell animate dead}", "{@spell speak with dead}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Wormhearted%20Suffragan.png" }, { "name": "Xanka", "size": "S", "type": "construct", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 18, "formula": "4d6+4" }, "speed": { "walk": 25, "climb": 15 }, "str": 10, "dex": 15, "con": 12, "int": 4, "wis": 10, "cha": 7, "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "senses": "blindsight 120 ft.", "passive": 10, "languages": "understands the languages of its creator but can't speak", "cr": "1/4", "trait": [ { "name": "Constructed Nature", "entries": [ "Xanka do not require air, food, drink, or sleep." ] }, { "name": "Ingest Weapons", "entries": [ "When the xanka is hit by a melee weapon and the final, adjusted attack roll is 19 or less, the weapon gains a permanent -1 penalty to damage rolls, after inflicting damage for this attack. If the penalty reaches -5, the weapon is destroyed. Even magic weapons are subject to this effect." ] }, { "name": "Magic Weapons", "entries": [ "The xanka's weapon attacks are magical." ] } ], "action": [ { "name": "Absorb", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d8+2}) force damage, and the xanka regains hit points equal to the damage caused by its attack. In addition, a living creature hit by this attack must make a successful DC 12 Dexterity saving throw or suffer a gaping wound that causes 2 ({@dice 1d4}) necrotic damage at the end of each of the creature's turns until the wound is treated with magical healing or with a successful DC 10 Intelligence (Medicine) check. If a creature who fails this saving throw is wearing armor or using a shield, the creature can choose to prevent the necrotic damage by permanently reducing the AC of its armor or shield by 1 instead." ] } ], "page": 411, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Xanka.png" }, { "name": "Xhkarsh", "size": "L", "type": "aberration", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 19, "from": [ "natural and mystic armor" ] } ], "hp": { "average": 133, "formula": "14d10+56" }, "speed": { "walk": 50, "climb": 30 }, "str": 17, "dex": 21, "con": 18, "int": 15, "wis": 16, "cha": 15, "save": { "cha": "+5" }, "skill": { "insight": "+6", "perception": "+6", "stealth": "+8" }, "senses": "darkvision 60 ft., tremorsense 120 ft.", "passive": 16, "languages": "Common, Deep Speech, Undercommon", "cr": "8", "action": [ { "name": "Multiattack", "entries": [ "The xhkarsh makes two claw attacks and two stinger attacks." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage." ] }, { "name": "Stinger", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one creature. Hit: 12 ({@dice 2d6+5}) piercing damage, and the target must succeed on a DC 15 Charisma saving throw or have its fate corrupted. A creature with corrupted fate has disadvantage on Charisma checks and Charisma saving throws, and it is immune to divination spells and to effects that sense emotions or read thoughts. The target's fate can be restored by a dispel evil and good spell or comparable magic." ] }, { "name": "Seize Strand", "entries": [ "The xhkarsh targets one creature within 5 feet of it whose fate has been corrupted. The target creature must succeed on a DC 15 Charisma saving throw or a portion of the xhkarsh's consciousness inhabits its body. The target retains control of its body, but the xhkarsh can control its actions for 1 minute each day and can modify its memories as a bonus action (as if using the modify memory spell, DC 15). The target is unaware of the xhkarsh's presence, but can make a DC 18 Wisdom (Insight) check once every 24 hours to notice the presence of the xhkarsh. This effect lasts until the xhkarsh ends it or the target's fate is restored by a dispel evil and good spell or comparable magic. A creature becomes immune to this effect for 24 hours when it succeeds on the saving throw to resist the effect or after the effect ends on it for any reason. A single xhkarsh can seize up to four strands at the same time." ] }, { "name": "Invisibility", "entries": [ "The xhkarsh turns invisible until it attacks or casts a spell, or until its concentration ends. Equipment the xhkarsh wears or carries becomes invisible with it." ] } ], "page": 412, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Xhkarsh.png" }, { "name": "Ychen Bannog", "size": "G", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 231, "formula": "14d20+84" }, "speed": { "walk": 50 }, "str": 28, "dex": 10, "con": 23, "int": 3, "wis": 12, "cha": 10, "resist": [ "bludgeoning" ], "conditionImmune": [ "exhaustion" ], "passive": 11, "cr": "11", "trait": [ { "name": "Ever-Sharp Horns", "entries": [ "The ychen bannog deals triple damage dice when it scores a critical hit with a gore attack." ] }, { "name": "Overrun", "entries": [ "When the ychen bannog takes the Dash action, it can move through the space of a Large or smaller creature, treating the creature's space as difficult terrain. As it moves through the creature's space, the ychen bannog can make a stomp attack as a bonus action." ] }, { "name": "Peaceful Creature", "entries": [ "The ychen bannog abhors combat and flees from it if possible. If unable to flee, the ychen bannog can attack a foe or obstacle to clear a path to safety. As an action, a driver or handler mounted on the ychen bannog or adjacent to it can make a DC 16 Wisdom (Animal Handling) check. On a success, the ychen bannog moves and attacks as directed by the driver. On a failure, the beast flees. The driver or handler must have proficiency in Animal Handling to attempt this check." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ychen bannog makes one gore attack and one stomp attack." ] }, { "name": "Gore", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 27 ({@dice 4d8+9}) piercing damage." ] }, { "name": "Stomp", "entries": [ "Melee Weapon Attack: {@hit +13} to hit, reach 10 ft., one target. Hit: 31 ({@dice 4d10+9}) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone." ] }, { "name": "Destroying Bellow (Recharge 5—6)", "entries": [ "The ychen bannog delivers a fearsome bellow that can be heard up to ten miles away. Structures and unattended objects in a 60-foot cone take 55 ({@dice 10d10}) thunder damage. Creatures in the cone take 27 ({@dice 5d10}) thunder damage and are deafened for 1 hour, or take half damage and aren't deafened with a successful DC 18 Constitution saving throw." ] } ], "page": 413, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Ychen%20Bannog.png" }, { "name": "Young Cave Dragon", "size": "L", "type": "dragon", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 157, "formula": "15d10+75" }, "speed": { "walk": 40, "climb": 20, "fly": 20 }, "str": 22, "dex": 12, "con": 20, "int": 10, "wis": 12, "cha": 18, "save": { "dex": "+4", "con": "+8", "wis": "+4", "cha": "+7" }, "skill": { "perception": "+4", "stealth": "+4" }, "immune": [ "acid", "thunder" ], "senses": "blindsight 120 ft.", "passive": 14, "languages": "Common, Darakhul, Draconic", "cr": "8", "trait": [ { "name": "Ruff Spikes", "entries": [ "When a creature tries to enter a space adjacent to a cave dragon, the dragon can use a reaction to prevent the move by flaring its many feelers and spikes. The creature cannot enter a space adjacent to the dragon unless it makes a successful DC 16 Dexterity saving throw. If the saving throw fails, the creature takes 4 ({@dice 1d8}) piercing damage from the spikes and can keep moving, but only into spaces that aren't within 5 feet of the dragon." ] }, { "name": "Tunneler", "entries": [ "The cave dragon can burrow through solid rock at half its burrowing speed and leaves a 10-foot wide, 5-foot high tunnel in its wake." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 13 ({@dice 2d6+6}) piercing damage plus 3 ({@dice 1d6}) poison damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 13 ({@dice 2d6+6}) slashing damage." ] }, { "name": "Poison Breath (Recharge 5—6)", "entries": [ "The dragon exhales a cone of black poison gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 45 ({@dice 13d6}) poison damage on a failed save and becoming poisoned if it is a creature. The poisoned condition lasts until the target takes a long or short rest or removes the condition with lesser restoration or comparable magic. If the save is successful, the target takes half damage and is not poisoned." ] } ], "page": 127, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:" ], "daily": { "3": [ "{@spell darkness}" ], "1e": [ "{@spell blur}", "{@spell counterspell}", "{@spell web}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Young%20Cave%20Dragon.png" }, { "name": "Young Flame Dragon", "size": "L", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 161, "formula": "17d10+68" }, "speed": { "walk": 40, "climb": 40, "fly": 80 }, "str": 15, "dex": 14, "con": 19, "int": 15, "wis": 13, "cha": 18, "save": { "dex": "+6", "con": "+8", "wis": "+5", "cha": "+8" }, "skill": { "deception": "+8", "insight": "+5", "perception": "+9", "persuasion": "+8", "stealth": "+6" }, "immune": [ "fire" ], "senses": "blindsight 30 ft., darkvision 120 ft.", "passive": 19, "languages": "Common, Draconic, Ignan, Giant, Infernal, Orc", "cr": "9", "trait": [ { "name": "Fire Incarnate", "entries": [ "All fire damage dealt by the dragon ignores fire resistance but not fire immunity." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 10 ft., one target. Hit: 13 ({@dice 2d10+2}) piercing damage plus 3 ({@dice 1d6}) fire damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 9 ({@dice 2d6+2}) slashing damage." ] }, { "name": "Fire Breath (Recharge 5—6)", "entries": [ "The dragon exhales fire in a 30-foot cone. Each creature in that area takes 56 ({@dice 16d6}) fire damage, or half damage with a successful DC 16 Dexterity saving throw." ] } ], "page": 130, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Young%20Flame%20Dragon.png" }, { "name": "Young Mithral Dragon", "size": "M", "type": "dragon", "source": "ToB 3pp", "alignment": [ "N" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 92, "formula": "16d8+20" }, "speed": { "walk": 50, "fly": 60 }, "str": 13, "dex": 22, "con": 13, "int": 14, "wis": 15, "cha": 14, "save": { "dex": "+9", "con": "+4", "wis": "+5", "cha": "+5" }, "skill": { "acrobatics": "+6", "insight": "+5", "perception": "+5", "persuasion": "+5" }, "immune": [ "acid", "thunder" ], "conditionImmune": [ "charmed" ], "senses": "blindsight 60 ft., darkvision 120 ft.", "passive": 15, "languages": "Celestial, Common, Draconic, Primordial", "cr": "6", "action": [ { "name": "Multiattack", "entries": [ "The dragon makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d6+3}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 14 ({@dice 2d10+3}) slashing damage, and the target loses 3 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 3 hp per round for each bleeding wound it has taken from a mithral dragon's claws." ] }, { "name": "Breath Weapon (Recharge 5—6)", "entries": [ "A mithral dragon can spit a 50-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 21 ({@dice 6d6}) magical slashing damage and lose another 5 hit points from bleeding at the start of their turns for 6 rounds; slashing damage is halved by a successful DC 12 Dexterity saving throw, but bleeding damage is not affected. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use." ] } ], "page": 134, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell tongues}" ], "daily": { "3": [ "{@spell enhance ability}" ] } } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Young%20Mithral%20Dragon.png" }, { "name": "Young Sea Dragon", "size": "L", "type": "dragon", "source": "ToB 3pp", "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 152, "formula": "16d10+64" }, "speed": { "walk": 40, "fly": 80, "swim": 50 }, "str": 21, "dex": 10, "con": 19, "int": 15, "wis": 13, "cha": 17, "save": { "dex": "+4", "con": "+8", "wis": "+5", "cha": "+7" }, "skill": { "perception": "+9", "stealth": "+4" }, "immune": [ "cold" ], "senses": "blindsight 30 ft., darkvision 120 ft.", "passive": 19, "languages": "Common, Draconic", "cr": "9", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] }, { "name": "Siege Monster", "entries": [ "The dragon deals double damage to objects and structures." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 16 ({@dice 2d10+5}) piercing damage plus 5 ({@dice 1d10}) cold damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage." ] }, { "name": "Tidal Breath (Recharge 5—6)", "entries": [ "The dragon exhales a crushing wave of frigid seawater in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, the target takes 27 ({@dice 5d10}) bludgeoning damage and 27 ({@dice 5d10}) cold damage, and is pushed 30 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn't pushed or knocked prone." ] } ], "page": 136, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Young%20Sea%20Dragon.png" }, { "name": "Young Spinosaurus", "size": "H", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 105, "formula": "10d12+40" }, "speed": { "walk": 50, "swim": 30 }, "str": 23, "dex": 11, "con": 19, "int": 2, "wis": 11, "cha": 8, "skill": { "perception": "+3" }, "passive": 13, "cr": "5", "trait": [ { "name": "Tamed", "entries": [ "The spinosaurus never willingly attacks any reptilian humanoid, and if forced or magically compelled to do so it suffers disadvantage on attack rolls. Up to three Medium or one Large creatures can ride the spinosaurus. This trait disappears if the spinosaurus spends a month away from any reptilian humanoid." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The spinosaurus makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10ft., one target. Hit: 25 ({@dice 3d12+6}) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained and the spinosaurus can't bite another target." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d6+6}) slashing damage." ] } ], "page": 117, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Young%20Spinosaurus.png" }, { "name": "Young Void Dragon", "size": "L", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 157, "formula": "15d10+75" }, "speed": { "walk": 40, "fly": { "number": 80, "condition": " (hover)" } }, "str": 20, "dex": 10, "con": 21, "int": 14, "wis": 11, "cha": 19, "save": { "dex": "+4", "con": "+9", "wis": "+4", "cha": "+8" }, "skill": { "arcana": "+10", "history": "+10", "perception": "+8", "persuasion": "+8", "stealth": "+4" }, "immune": [ "cold" ], "conditionImmune": [ "charmed", "frightened" ], "senses": "blindsight 30 ft., darkvision 120 ft.", "passive": 18, "languages": "Common, Draconic, Void Speech", "cr": "9", "trait": [ { "name": "Chill of the Void", "entries": [ "Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity." ] }, { "name": "Void Dweller", "entries": [ "Void dragons dwell in the empty expanse between the stars, and do not require air, food, drink, or sleep. When flying between stars the void dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 10 ft., one target. Hit: 16 ({@dice 2d10+5}) piercing damage plus 3 ({@dice 1d6}) cold damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +9} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage." ] }, { "name": "Breath Weapons (Recharge 5—6)", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Gravitic Breath", "entry": "The dragon exhales a 30-foot cube of powerful localized gravity, originating from the dragon. Falling damage in the area increases to 1d10 per 10 feet fallen. When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, it must make a DC 17 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively." }, { "type": "item", "name": "Stellar Flare Breath", "entry": "The dragon exhales star fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 28 ({@dice 8d6}) fire damage and 28 ({@dice 8d6}) radiant damage on a failed save, or half as much damage on a successful one." } ] } ] } ], "reaction": [ { "name": "Void Twist", "entries": [ "When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 2 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target." ] } ], "page": 140, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Young%20Void%20Dragon.png" }, { "name": "Young Wind Dragon", "size": "L", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "N" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 150, "formula": "16d10+62" }, "speed": { "walk": 40, "fly": 90 }, "str": 20, "dex": 19, "con": 18, "int": 14, "wis": 13, "cha": 16, "save": { "dex": "+7", "con": "+7", "wis": "+4", "cha": "+6" }, "skill": { "perception": "+7", "stealth": "+7" }, "immune": [ "lightning" ], "conditionImmune": [ "charmed", "exhaustion", "paralyzed" ], "senses": "blindsight 10 ft., darkvision 60 ft.", "passive": 17, "languages": "Common, Draconic, Primordial", "cr": "6", "trait": [ { "name": "Fog Vision", "entries": [ "The dragon sees normally through light or heavy obscurement caused by fog, mist, clouds, or high wind." ] }, { "name": "Uncontrollable", "entries": [ "The dragon's movement is never impeded by difficult terrain, and its speed can't be reduced by spells or magical effects. It can't be restrained (per the condition), and it escapes automatically from any nonmagical restraints (such as chains, entanglement, or grappling) by spending 5 feet of movement. Being underwater imposes no penalty on its movement or attacks." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 10 ft., one target. Hit: 16 ({@dice 2d10+5}) piercing damage." ] }, { "name": "Claw", "entries": [ "Melee Weapon Attack: {@hit +8} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d6+5}) slashing damage." ] }, { "name": "Breath of Gales (Recharge 5—6)", "entries": [ "The dragon exhales a blast of wind in a 30-foot cone. Each creature in that cone takes 11 ({@dice 2d10}) bludgeoning damage and is pushed 25 feet away from the dragon and knocked prone; a successful DC 16 Strength saving throw halves the damage and prevents being pushed and knocked prone. Unprotected flames in the cone are extinguished, and sheltered flames (such as those in lanterns) have a 75 percent chance of being extinguished." ] } ], "page": 144, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spell, requiring no material components:" ], "will": [ "{@spell feather fall}" ] } ], "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Young%20Wind%20Dragon.png" }, { "name": "Zanskaran Viper", "size": "L", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 38, "formula": "4d10+16" }, "speed": { "walk": 30, "climb": 10, "swim": 30 }, "str": 12, "dex": 11, "con": 18, "int": 2, "wis": 13, "cha": 2, "senses": "darkvision 60 ft.", "passive": 11, "cr": "1", "action": [ { "name": "Bite", "entries": [ "Melee Weapon Attack: +3to hit, reach 5 ft., one target. Hit: 10 ({@dice 2d8+1}) piercing damage, and the target must make a successful DC 14 Constitution saving throw or become poisoned. While poisoned this way, the target is blind and takes 7 ({@dice 2d6}) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success." ] } ], "page": 354, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Zanskaran%20Viper.png" }, { "name": "Zaratan", "size": "G", "type": { "type": "monstrosity", "tags": [ "titan" ] }, "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 25, "from": [ "natural armor" ] } ], "hp": { "average": 507, "formula": "26d20+234" }, "speed": { "walk": 10, "swim": 50 }, "str": 30, "dex": 3, "con": 28, "int": 10, "wis": 11, "cha": 11, "save": { "int": "+8", "wis": "+8", "cha": "+8" }, "resist": [ "fire", "lightning", "thunder", "bludgeoning", "piercing", "slashing" ], "immune": [ "cold", "poison" ], "conditionImmune": [ "frightened", "paralyzed", "poisoned" ], "senses": "blindsight 120 ft.", "passive": 10, "languages": "Aquan", "cr": "26", "trait": [ { "name": "Fortified Shell", "entries": [ "The zaratan ignores any attack against its shell that doesn't do 30 points of damage or more. Attacking the zaratan's head or flippers bypasses this trait." ] }, { "name": "Endless Breath", "entries": [ "The zaratan breathes air, but it can hold its breath for years." ] }, { "name": "False Appearance", "entries": [ "While the zaratan remains motionless on the surface of the ocean (except for drifting) it is indistinguishable from a small island." ] }, { "name": "Siege Monster", "entries": [ "The zaratan does double damage to objects and structures." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The zaratan makes one bite attack and two flipper attacks." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +18} to hit, reach 10 ft., one target. Hit: 26 ({@dice 3d10+10}) piercing damage and the target is grappled (escape DC 20). Until the grapple ends, the target is restrained and the zaratan can't bite another target." ] }, { "name": "Flipper", "entries": [ "Melee Weapon Attack: {@hit +18} to hit, reach 15 ft., one target. Hit: 19 ({@dice 2d8+10}) bludgeoning damage and the target must succeed on a DC 26 Strength saving throw or be pushed 10 feet away from the zaratan." ] }, { "name": "Swallow", "entries": [ "The zaratan makes one bite attack against a Huge or smaller creature it is grappling. If the attack hits, the target takes 26 ({@dice 3d10+10}) piercing damage, is swallowed, and the grapple ends. A swallowed creature is blinded and restrained, but has total cover against attacks and effects outside the zaratan. A swallowed creature takes 28 ({@dice 8d6}) acid damage at the start of each of the zaratan's turns. The zaratan can have any number of creatures swallowed at once. If the zaratan takes 40 damage or more on a single turn from a creature inside it, the zaratan must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the zaratan. If the zaratan dies, swallowed creatures are no longer restrained and can escape by using 30 feet of movement, exiting prone." ] } ], "legendary": [ { "name": "Move", "entries": [ "The zaratan moves up to half its speed." ] }, { "name": "Swipe", "entries": [ "The zaratan makes one flipper attack." ] }, { "name": "Consume (2 actions)", "entries": [ "The zaratan makes one bite attack or uses Swallow." ] } ], "page": 414, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Zaratan.png" }, { "name": "Zimwi", "size": "M", "type": "giant", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 76, "formula": "9d8+36" }, "speed": { "walk": 40 }, "str": 13, "dex": 18, "con": 19, "int": 6, "wis": 9, "cha": 7, "skill": { "perception": "+1" }, "senses": "darkvision 60 ft.", "passive": 11, "languages": "Giant", "cr": "4", "action": [ { "name": "Multiattack", "entries": [ "The zimwi makes one claws attack and one bite attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) piercing damage. If the target is a Medium or smaller creature grappled by the zimwi, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the zimwi, and it takes 14 ({@dice 4d6}) acid damage at the start of each of the zimwi's turns. If the zimwi's stomach takes 20 damage or more on a single turn from a creature inside it, the zimwi must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 5 feet of the zimwi. Damage done to a zimwi's stomach does not harm the zimwi. The zimwi's stomach is larger on the inside than the outside. It can have two Medium creatures or four Small or smaller creatures swallowed at one time. If the zimwi dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage, and if the target is a Medium or smaller creature and the zimwi isn't already grappling a creature, it is grappled (escape DC 11)." ] } ], "page": 415, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Zimwi.png" }, { "name": "Zmey", "size": "H", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 189, "formula": "18d12+72" }, "speed": { "walk": 30, "fly": 50, "swim": 30 }, "str": 22, "dex": 13, "con": 19, "int": 16, "wis": 16, "cha": 12, "save": { "con": "+9", "wis": "+8", "cha": "+6" }, "skill": { "perception": "+8" }, "resist": [ "cold", "fire" ], "conditionImmune": [ "paralyzed", "unconscious" ], "senses": "blindsight 60 ft., darkvision 90 ft.", "passive": 18, "languages": "Common, Draconic, Elvish, Sylvan", "cr": "14", "trait": [ { "name": "Amphibious", "entries": [ "The zmey can breathe air and water." ] }, { "name": "Lake Leap", "entries": [ "A zmey spends much of its time lurking in lakes and ponds. When submerged in a natural pool of standing water, it can transport itself as a bonus action to a similar body of water within 5,000 feet. Rapidly flowing water doesn't serve for this ability, but the zmey can leap to or from a river or stream where the water is calm and slow-moving." ] }, { "name": "Legendary Resistance (1/Day)", "entries": [ "If the zmey fails a saving throw, it can count it as a success instead." ] }, { "name": "Multiheaded", "entries": [ "The zmey normally has three heads. While it has more than one head, the zmey has advantage on saving throws against being blinded, charmed, deafened, frightened, and stunned. If the zmey takes 40 or more damage in a single turn (and the damage isn't poison or psychic), one of its heads is severed. If all three of its heads are severed, the zmey dies." ] }, { "name": "Regeneration", "entries": [ "The zmey regains 15 hit points at the start of its turn. If the zmey takes acid or fire damage, this trait doesn't function at the start of the zmey's next turn. Regeneration stops functioning when all heads are severed. It takes 24 hours for a zmey to regrow a functional head." ] }, { "name": "Spawn Headling", "entries": [ "The severed head of a zmey grows into a zmey headling {@dice 2d6} rounds after being separated from the body. Smearing at least a pound of salt on the severed head's stump prevents this transformation." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The zmey makes one bite attack per head and one claws attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 10 ft., one target. Hit: 19 ({@dice 2d12+6}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 5 ft., one target. Hit: 19 ({@dice 2d12+6}) slashing damage." ] }, { "name": "Tail", "entries": [ "Melee Weapon Attack: {@hit +11} to hit, reach 20 ft., one target. Hit: 15 ({@dice 2d8+6}) bludgeoning damage." ] }, { "name": "Fire Breath (Recharge 5—6)", "entries": [ "The zmey breathes up to three 60-foot cones of fire, one from each of its heads. Creatures in a cone take 16 ({@dice 3d10}) fire damage, or half damage with a successful DC 16 Dexterity saving throw. If cones overlap, their damage adds together but each target makes only one saving throw. A zmey can choose whether this attack harms plants or plant creatures." ] } ], "legendaryActions": 1, "legendary": [ { "name": "Bite", "entries": [ "The zmey makes a bite attack." ] }, { "name": "Tail Attack", "entries": [ "The zmey makes a tail attack." ] }, { "name": "Trample", "entries": [ "The zmey moves up to half its land speed. It can enter enemy-occupied spaces but can't end its move there. Creatures in spaces the zmey enters must make successful DC 14 Dexterity saving throws or take 10 ({@dice 1d8+6}) bludgeoning damage and fall prone." ] } ], "page": 416, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Zmey.png" }, { "name": "Zmey Headling", "size": "M", "type": "dragon", "source": "ToB 3pp", "alignment": [ "C", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 105, "formula": "14d8+42" }, "speed": { "walk": 30, "swim": 20 }, "str": 16, "dex": 10, "con": 17, "int": 8, "wis": 16, "cha": 8, "resist": [ "cold", "fire" ], "conditionImmune": [ "paralyzed", "unconscious" ], "senses": "darkvision 60 ft.", "passive": 13, "languages": "Common, Draconic, Sylvan", "cr": "5", "trait": [ { "name": "Amphibious", "entries": [ "The zmey headling can breathe air and water." ] }, { "name": "Regeneration", "entries": [ "The zmey headling reaver regains 10 hit points at the start of its turn. This trait doesn't function if the zmey headling took acid or fire damage since the end of its previous turn. It dies if it starts its turn with 0 hit points and doesn't regenerate." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The zmey headling makes one claw attack and one bite attack." ] }, { "name": "Bite", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 16 ({@dice 2d12+3}) piercing damage." ] }, { "name": "Claws", "entries": [ "Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) slashing damage." ] }, { "name": "Fire Breath (Recharge 6)", "entries": [ "The zmey headling exhales fire in a 30-foot cone. Each creature in that area takes 16 ({@dice 3d10}) fire damage, or half damage with a successful DC 16 Dexterity saving throw." ] } ], "page": 417, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Zmey%20Headling.png" }, { "name": "Garroter Crab", "size": "T", "type": "beast", "source": "ToB 3pp", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 18, "formula": "4d4+8" }, "speed": { "walk": 30, "swim": 20 }, "str": 7, "dex": 14, "con": 14, "int": 1, "wis": 10, "cha": 2, "immune": [ "psychic" ], "conditionImmune": [ "charmed", "frightened" ], "senses": "darkvision 60 ft.", "passive": 10, "cr": "1/4", "trait": [ { "name": "Amphibious", "entries": [ "The crab can breathe air and water." ] } ], "action": [ { "name": "Whip-claw", "entries": [ "Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) slashing damage, and the target is grappled (escape DC 8). While grappled, the target cannot speak or cast spells with verbal components." ] } ], "page": 208, "tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB%20(3pp)/Garroter%20Crab.png" } ] }