Added Marks of Nightscale

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Jafner 2020-02-06 12:28:50 -08:00
parent a53f61f690
commit a74fa8fcb2

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@ -927,5 +927,107 @@
"When an attack would reduce you to 0 hit points, you can take a turn. After your turn ends, you suffer 4 points of exhaustion and take the damage from the original attack."
]
}
],
"reward": [
{
"name": "Mark of Dragonhood",
"entries": [
"You can mutate your body to grant you some of the benefits of your patron's draconic form.",
"As an action, you can transform into a demi-dragon for 1 minute. While in demi-dragon form, you gain the following benefits:",
{
"type": "list",
"items": [
"You gain a swim speed and fly speed equal to your walking speed.",
"You can breathe air and water.",
"You gain immunity to acid damage."
]
},
"Once you use this feature, you cannot use it again until you finish a short or long rest."
],
"source": "JB",
"type": "Mark"
},
{
"name": "Mark of Unhealth",
"entries": [
"You can channel your patron's venom into your strikes.",
"When you hit a creature with a melee weapon attack, you can choose to force the target to succeed a Constitution saving throw (using Nightscale's spell save DC) or become poisoned for 1 minute.",
"Once you use this feature, you cannot use it again until you finish a short or long rest."
],
"source": "JB",
"type": "Mark"
},
{
"name": "Mark of Terror",
"entries": [
"You can channel a fraction of your patron's frightful presence to imbue others with terror.",
"As an action, choose up to four creatures you can see and that can see you within 30 feet of you. You can force the creatures to make a Wisdom saving throw (using Nightscale's spell save DC) or become frightened for 1 minute. ",
"Once you use this feature, you cannot use it again until you finish a short or long rest."
],
"source": "JB",
"type": "Mark"
},
{
"name": "Mark of Domination",
"entries": [
"You can channel a fragment of your patron's dominating presence to command others.",
"As an action, you can cast the command spell using Nightscale's spell save DC.",
"Once you use this feature, you cannot use it again until you finish a short or long rest.",
"Additionally, you have advantage on Intimidation (Charisma) checks to demand fealty."
],
"source": "JB",
"type": "Mark"
},
{
"name": "Mark of Willpower",
"entries": [
"You are able to channel the indomitable willpower of your patron when your own in insufficient.",
"When you fail a Charisma saving throw, you can choose to reroll the saving throw, using Nightscale's Charisma saving throw bonus.",
"Once you use this feature, you cannot use it again until you finish a short or long rest."
],
"source": "JB",
"type": "Mark"
},
{
"name": "Mark of Acidification",
"entries": [
"Your blood becomes acidified. Your breath reeks of sulfur.",
"You can use a bonus action to imbue your weapon strikes with acidic energy. Until the start of your next turn, your weapon attacks deal acid damage instead of their normal damage type.",
"Additionally, when you fail a saving throw to avoid being poisoned by something you ingest, you can choose to succeed instead.",
"Once you use each of these features, you cannot use it again until you finish a short or long rest."
],
"source": "JB",
"type": "Mark"
},
{
"name": "Mark of Acid Breath",
"entries": [
"You are granted a tiny fraction of the powerful breath weapon of your patron.",
"You can use a bonus action to cast dragon's breath on yourself using Nightscale's spell save DC. When cast in this way, the damage type is always acid, and the spell's damage becomes 5d6.",
"Once you use this feature, you cannot use it again until you finish a short or long rest."
],
"source": "JB",
"type": "Mark"
},
{
"name": "Mark of Detection",
"entries": [
"You can call upon the deific senses of your patron to replace your own.",
"As an action, you can channel Nightscale's abilities of supernatural perception. For 1 minute, you gain blindsight 60 ft. and darkvision 120 ft., and your Perception bonus becomes +16. When the effect ends, you become blinded for 1 minute.",
"Once you use this feature, you cannot use it again until you finish a short or long rest."
],
"source": "JB",
"type": "Mark"
},
{
"name": "Mark of Befoulment",
"entries": [
"You can cause food and water to become ridden with rot and disease.",
"As an action, you can choose a 5-foot-radius sphere within 10 feet of you to become foul. Food or drink fouled in this way becomes putrid and any creature that ingests it must succeed a Constitution saving throw (using Nightscale's spell save DC) or become poisoned for 1 hour.",
"Once you use this feature, you cannot use it again until you finish a short or long rest."
],
"source": "JB",
"type": "Mark"
}
]
}