Added Marks of Nightscale
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@ -927,5 +927,107 @@
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"When an attack would reduce you to 0 hit points, you can take a turn. After your turn ends, you suffer 4 points of exhaustion and take the damage from the original attack."
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]
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}
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],
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"reward": [
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{
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"name": "Mark of Dragonhood",
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"entries": [
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"You can mutate your body to grant you some of the benefits of your patron's draconic form.",
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"As an action, you can transform into a demi-dragon for 1 minute. While in demi-dragon form, you gain the following benefits:",
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{
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"type": "list",
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"items": [
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"You gain a swim speed and fly speed equal to your walking speed.",
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"You can breathe air and water.",
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"You gain immunity to acid damage."
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]
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},
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"Once you use this feature, you cannot use it again until you finish a short or long rest."
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],
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"source": "JB",
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"type": "Mark"
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},
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{
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"name": "Mark of Unhealth",
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"entries": [
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"You can channel your patron's venom into your strikes.",
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"When you hit a creature with a melee weapon attack, you can choose to force the target to succeed a Constitution saving throw (using Nightscale's spell save DC) or become poisoned for 1 minute.",
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"Once you use this feature, you cannot use it again until you finish a short or long rest."
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],
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"source": "JB",
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"type": "Mark"
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},
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{
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"name": "Mark of Terror",
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"entries": [
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"You can channel a fraction of your patron's frightful presence to imbue others with terror.",
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"As an action, choose up to four creatures you can see and that can see you within 30 feet of you. You can force the creatures to make a Wisdom saving throw (using Nightscale's spell save DC) or become frightened for 1 minute. ",
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"Once you use this feature, you cannot use it again until you finish a short or long rest."
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],
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"source": "JB",
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"type": "Mark"
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},
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{
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"name": "Mark of Domination",
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"entries": [
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"You can channel a fragment of your patron's dominating presence to command others.",
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"As an action, you can cast the command spell using Nightscale's spell save DC.",
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"Once you use this feature, you cannot use it again until you finish a short or long rest.",
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"Additionally, you have advantage on Intimidation (Charisma) checks to demand fealty."
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],
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"source": "JB",
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"type": "Mark"
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},
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{
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"name": "Mark of Willpower",
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"entries": [
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"You are able to channel the indomitable willpower of your patron when your own in insufficient.",
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"When you fail a Charisma saving throw, you can choose to reroll the saving throw, using Nightscale's Charisma saving throw bonus.",
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"Once you use this feature, you cannot use it again until you finish a short or long rest."
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],
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"source": "JB",
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"type": "Mark"
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},
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{
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"name": "Mark of Acidification",
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"entries": [
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"Your blood becomes acidified. Your breath reeks of sulfur.",
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"You can use a bonus action to imbue your weapon strikes with acidic energy. Until the start of your next turn, your weapon attacks deal acid damage instead of their normal damage type.",
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"Additionally, when you fail a saving throw to avoid being poisoned by something you ingest, you can choose to succeed instead.",
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"Once you use each of these features, you cannot use it again until you finish a short or long rest."
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],
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"source": "JB",
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"type": "Mark"
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},
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{
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"name": "Mark of Acid Breath",
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"entries": [
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"You are granted a tiny fraction of the powerful breath weapon of your patron.",
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"You can use a bonus action to cast dragon's breath on yourself using Nightscale's spell save DC. When cast in this way, the damage type is always acid, and the spell's damage becomes 5d6.",
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"Once you use this feature, you cannot use it again until you finish a short or long rest."
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],
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"source": "JB",
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"type": "Mark"
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},
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{
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"name": "Mark of Detection",
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"entries": [
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"You can call upon the deific senses of your patron to replace your own.",
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"As an action, you can channel Nightscale's abilities of supernatural perception. For 1 minute, you gain blindsight 60 ft. and darkvision 120 ft., and your Perception bonus becomes +16. When the effect ends, you become blinded for 1 minute.",
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"Once you use this feature, you cannot use it again until you finish a short or long rest."
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],
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"source": "JB",
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"type": "Mark"
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},
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{
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"name": "Mark of Befoulment",
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"entries": [
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"You can cause food and water to become ridden with rot and disease.",
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"As an action, you can choose a 5-foot-radius sphere within 10 feet of you to become foul. Food or drink fouled in this way becomes putrid and any creature that ingests it must succeed a Constitution saving throw (using Nightscale's spell save DC) or become poisoned for 1 hour.",
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"Once you use this feature, you cannot use it again until you finish a short or long rest."
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],
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"source": "JB",
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"type": "Mark"
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}
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]
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}
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